On Aug 12, 2009, at 2:51 PM, Don Dailey wrote:
I disagree. I think strong players have a sense of what kind of
mistakes to expect, and try to provoke those mistakes. Dynamic
komi does not model that.
It also does the opposite of making the program play provocatively,
which I believe is necessary to beat a weaker player with a large
handicap against you. Instead of making it fight, it encourages
the program to be content with less. How does this model strong
handicap players?
Maybe dynamic komi works better for BLACK? Computers are still
a looong way from actually _giving_ a handicap.
Christoph
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