Re: [Computer-go] it's alphago

2017-01-11 Thread Darren Cook
> https://games.slashdot.org/story/17/01/04/2022236/googles-alphago-ai-secretively-won-more-than-50-straight-games-against-worlds-top-go-players

The five Lee Sedol games last year never felt like they were probing
Alpha Go's potential weaknesses. E.g. things like whole board semeai,
complex whole board ko fights, obscure under-the-stones tesuji, etc.

I wondered if anyone here had studied those 50 games and found anything
interesting or impressive, along those lines? I.e. if I was going to
look at just one game, which one should it be?

Thanks,
Darren


-- 
Darren Cook, Software Researcher/Developer
My New Book: Practical Machine Learning with H2O:
  http://shop.oreilly.com/product/0636920053170.do
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Re: [Computer-go] it's alphago

2017-01-06 Thread Xavier Combelle
To my knowledge, fishtest is also a major part of stockfish engine. It
is essential because there is lot of possible improvement and most of
them win only 2 or 3 elo points, but added, it lead to 60-70 elo points
between each release (every one year or something like that)


Le 06/01/2017 à 17:22, daniel rich a écrit :
> A closer example than the mersenne prime search is fishtest from the
> chess engine world. My understanding is that it is a key part of why
> stockfish is such a strong chessengine.
>
> https://github.com/glinscott/fishtest
>
> A large group of volunteers that essentially donate compute power to
> test changes and improve the bot. That would be a fairly cool way
> compute time to be made available to the community. The plus is that
> eventually big corporate players may lose interest to devote the same
> level of spending and compute that we have seen so far.
>
>
>
> On Fri, Jan 6, 2017 at 8:01 AM, Lukas van de Wiel
> <lukas.drinkt.t...@gmail.com <mailto:lukas.drinkt.t...@gmail.com>> wrote:
>
> A project similar to the Great Mersenne Prime search might be a
> possibility to distribute the work of training the network among many
> enthousiasts, and to keep improving it by self play.
>
> On 1/6/17, Andy <andy.olsen...@gmail.com
> <mailto:andy.olsen...@gmail.com>> wrote:
> > What is Ray? Strongest open source bot? Anyone have a link to it?
> >
> > On Fri, Jan 6, 2017 at 3:39 AM, Hiroshi Yamashita
> <y...@bd.mbn.or.jp <mailto:y...@bd.mbn.or.jp>> wrote:
> >
> >> If value net is the most important part for over pro level, the
> problem
> >> is
> >> making strong selfplay games.
> >>
> >> 1. make 30 million selfplay games.
> >> 2. make value net.
> >> 3. use this value net for selfplay program.
> >> 4. go to (1)
> >>
> >> I don't know when the progress will stop by this loop.
> >> But if once strong enough selfplay games are published,
> everyone can make
> >> pro level program.
> >> 30 million is big number. It needs many computers.
> >> Computer Go community may be able to share this work.
> >> I can offer Aya, it is not open-source though. Maybe
> Ray(strongest open
> >> source so far)  is better choice.
> >>
> >> Thanks,
>     >> Hiroshi Yamashita
> >>
> >> - Original Message - From: <fotl...@smart-games.com
> <mailto:fotl...@smart-games.com>>
> >> To: <computer-go@computer-go.org
> <mailto:computer-go@computer-go.org>>
> >> Sent: Friday, January 06, 2017 4:50 PM
> >> Subject: Re: [Computer-go] it's alphago
> >>
> >>
> >> Competitive with Alpha-go, one developer, not possible. I do
> think it is
> >> possible to make a pro level program with one person or a small
> team.
> >> Look
> >> at Deep Zen and Aya for example. I expect I’ll get there (pro
> level) with
> >> Many Faces as well.
> >>
> >> David
> >>
> >> ___
> >> Computer-go mailing list
> >> Computer-go@computer-go.org <mailto:Computer-go@computer-go.org>
> >> http://computer-go.org/mailman/listinfo/computer-go
> <http://computer-go.org/mailman/listinfo/computer-go>
> >>
> >
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>
>
>
>
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Re: [Computer-go] it's alphago

2017-01-06 Thread Hiroshi Yamashita

Ray was Japanese student program that went on 7th, UEC cup 2016.

Ray
http://computer-go-ray.com/eng/index.html
Thare is a stronger version of Ray, with policy net and value net.
https://github.com/zakki/Ray/tree/nn
CGOS BayesElo is 3463 (Rn.3.3-4c).
http://www.yss-aya.com/cgos/19x19/bayes.html

Hiroshi Yamashita

- Original Message - 
From: "Andy" <andy.olsen...@gmail.com>

To: "computer-go" <computer-go@computer-go.org>
Sent: Friday, January 06, 2017 11:48 PM
Subject: Re: [Computer-go] it's alphago


What is Ray? Strongest open source bot? Anyone have a link to it?


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Re: [Computer-go] it's alphago (How to get a strong value network)

2017-01-06 Thread Hiroshi Yamashita

Hi,


If I understood correctly you would try to use a program using value net
with (let's say 2000 playouts) in selfplay? Using only one result, or


Yes. 2000 playouts/move MCTS with policy net and value net.


doing some games per position? Or are you thinking of using only the win


I thought one game per position, but some games per position looks nice option.


doing some games per position? Or are you thinking of using only the win
percentage such a program gives from his own mixing of SL network,


In my experience, game result is better than win percentage.


usage per game (at least if Rn3.3-4c is Ray on CGOS with 4 cores, NG04b


Oh NG04b is oakfoam. AlphaGo RL is about 2800 (CGOS BayesElo).
So around this rating program seems nice. And many computers don't have GPU.
To calculate DCNN on CPU, maybe we can not use big network(filter 192), but
smaller one(filter 64 or 32).

Hiroshi Yamashita

- Original Message - 
From: "Detlef Schmicker" <d...@physik.de>

To: <computer-go@computer-go.org>
Sent: Friday, January 06, 2017 7:20 PM
Subject: Re: [Computer-go] it's alphago (How to get a strong value network)



Hi,

this sounds interesting! AlphaGo paper plays only with RL network, if I
understood correctly. If we start this huge approach we should try to
carefully discuss the way (and hopefully get some hints from people
tried with much computational power :)

If I understood correctly you would try to use a program using value net
with (let's say 2000 playouts) in selfplay? Using only one result, or
doing some games per position? Or are you thinking of using only the win
percentage such a program gives from his own mixing of SL network,
search and value net?

By the way to make some promotion :) oakfoam is not far away from Ray
for this kind of approach, where you will probably try to reduce cpu/gpu
usage per game (at least if Rn3.3-4c is Ray on CGOS with 4 cores, NG04b
is oakfoam on CGOS with 10k and saving GPU usage by using only 50% of GX970)

Detlef


Am 06.01.2017 um 10:39 schrieb Hiroshi Yamashita:

If value net is the most important part for over pro level, the problem
is making strong selfplay games.

1. make 30 million selfplay games.
2. make value net.
3. use this value net for selfplay program.
4. go to (1)

I don't know when the progress will stop by this loop.
But if once strong enough selfplay games are published, everyone can
make pro level program.
30 million is big number. It needs many computers.
Computer Go community may be able to share this work.
I can offer Aya, it is not open-source though. Maybe Ray(strongest open
source so far)  is better choice.

Thanks,
Hiroshi Yamashita

- Original Message - From: <fotl...@smart-games.com>
To: <computer-go@computer-go.org>
Sent: Friday, January 06, 2017 4:50 PM
Subject: Re: [Computer-go] it's alphago


Competitive with Alpha-go, one developer, not possible. I do think it is
possible to make a pro level program with one person or a small team.
Look at Deep Zen and Aya for example. I expect I’ll get there (pro
level) with Many Faces as well.

David


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Re: [Computer-go] it's alphago

2017-01-06 Thread daniel rich
Oh sorry I mispoke, corporate players losing interest is a bad thing in my
mind but also more or less inevitable(to some degree anyway). I was simply
saying that as delighted as I am that google and other players are putting
so much money and research into go I suspect eventually the resources will
be re-allocated to other things, and having a large community network would
help push things forward even after/if resources dwindle.

Just as you point out deepmind is not selling their bot and I think aren't
motivated as much by the game of go so much as the AI breakthroughs it
represents. Even if many others players stay fairly active I think the
resources currently invested in go are larger than the market for go bots.

For example in the chess world there are some valuable chess engines but
the engines are now limited mostly to companies that directly sell the
engines or community/non-profit efforts. I suspect at some point go will be
the same.

On Fri, Jan 6, 2017 at 10:49 AM, Marc Landgraf <mahrgel...@gmail.com> wrote:

> And why would it be desirable that 'the big corporate players lose
> interest to devote computer power'?
> And who are those big corporate players? Deepmind? Who are not even
> selling their bot? Or are you talking about CS/Zen who are having indeed
> financial interests here?
> What would be the benefit of any of those parties in losing interest?
>
> Am 06.01.2017 17:22 schrieb "daniel rich" <qianyil...@gmail.com>:
>
>> A closer example than the mersenne prime search is fishtest from the
>> chess engine world. My understanding is that it is a key part of why
>> stockfish is such a strong chessengine.
>>
>> https://github.com/glinscott/fishtest
>>
>> A large group of volunteers that essentially donate compute power to test
>> changes and improve the bot. That would be a fairly cool way compute time
>> to be made available to the community. The plus is that eventually big
>> corporate players may lose interest to devote the same level of spending
>> and compute that we have seen so far.
>>
>>
>>
>> On Fri, Jan 6, 2017 at 8:01 AM, Lukas van de Wiel <
>> lukas.drinkt.t...@gmail.com> wrote:
>>
>>> A project similar to the Great Mersenne Prime search might be a
>>> possibility to distribute the work of training the network among many
>>> enthousiasts, and to keep improving it by self play.
>>>
>>> On 1/6/17, Andy <andy.olsen...@gmail.com> wrote:
>>> > What is Ray? Strongest open source bot? Anyone have a link to it?
>>> >
>>> > On Fri, Jan 6, 2017 at 3:39 AM, Hiroshi Yamashita <y...@bd.mbn.or.jp>
>>> wrote:
>>> >
>>> >> If value net is the most important part for over pro level, the
>>> problem
>>> >> is
>>> >> making strong selfplay games.
>>> >>
>>> >> 1. make 30 million selfplay games.
>>> >> 2. make value net.
>>> >> 3. use this value net for selfplay program.
>>> >> 4. go to (1)
>>> >>
>>> >> I don't know when the progress will stop by this loop.
>>> >> But if once strong enough selfplay games are published, everyone can
>>> make
>>> >> pro level program.
>>> >> 30 million is big number. It needs many computers.
>>> >> Computer Go community may be able to share this work.
>>> >> I can offer Aya, it is not open-source though. Maybe Ray(strongest
>>> open
>>> >> source so far)  is better choice.
>>> >>
>>> >> Thanks,
>>> >> Hiroshi Yamashita
>>> >>
>>> >> - Original Message - From: <fotl...@smart-games.com>
>>> >> To: <computer-go@computer-go.org>
>>> >> Sent: Friday, January 06, 2017 4:50 PM
>>> >> Subject: Re: [Computer-go] it's alphago
>>> >>
>>> >>
>>> >> Competitive with Alpha-go, one developer, not possible. I do think it
>>> is
>>> >> possible to make a pro level program with one person or a small team.
>>> >> Look
>>> >> at Deep Zen and Aya for example. I expect I’ll get there (pro level)
>>> with
>>> >> Many Faces as well.
>>> >>
>>> >> David
>>> >>
>>> >> ___
>>> >> Computer-go mailing list
>>> >> Computer-go@computer-go.org
>>> >> http://computer-go.org/mailman/listinfo/computer-go
>>> >>
>>> >
>>> ___
>>> Computer-go mailing list
>>> Computer-go@computer-go.org
>>> http://computer-go.org/mailman/listinfo/computer-go
>>>
>>
>>
>> ___
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>> Computer-go@computer-go.org
>> http://computer-go.org/mailman/listinfo/computer-go
>>
>
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Re: [Computer-go] it's alphago

2017-01-06 Thread Marc Landgraf
And why would it be desirable that 'the big corporate players lose interest
to devote computer power'?
And who are those big corporate players? Deepmind? Who are not even selling
their bot? Or are you talking about CS/Zen who are having indeed financial
interests here?
What would be the benefit of any of those parties in losing interest?

Am 06.01.2017 17:22 schrieb "daniel rich" <qianyil...@gmail.com>:

> A closer example than the mersenne prime search is fishtest from the chess
> engine world. My understanding is that it is a key part of why stockfish is
> such a strong chessengine.
>
> https://github.com/glinscott/fishtest
>
> A large group of volunteers that essentially donate compute power to test
> changes and improve the bot. That would be a fairly cool way compute time
> to be made available to the community. The plus is that eventually big
> corporate players may lose interest to devote the same level of spending
> and compute that we have seen so far.
>
>
>
> On Fri, Jan 6, 2017 at 8:01 AM, Lukas van de Wiel <
> lukas.drinkt.t...@gmail.com> wrote:
>
>> A project similar to the Great Mersenne Prime search might be a
>> possibility to distribute the work of training the network among many
>> enthousiasts, and to keep improving it by self play.
>>
>> On 1/6/17, Andy <andy.olsen...@gmail.com> wrote:
>> > What is Ray? Strongest open source bot? Anyone have a link to it?
>> >
>> > On Fri, Jan 6, 2017 at 3:39 AM, Hiroshi Yamashita <y...@bd.mbn.or.jp>
>> wrote:
>> >
>> >> If value net is the most important part for over pro level, the problem
>> >> is
>> >> making strong selfplay games.
>> >>
>> >> 1. make 30 million selfplay games.
>> >> 2. make value net.
>> >> 3. use this value net for selfplay program.
>> >> 4. go to (1)
>> >>
>> >> I don't know when the progress will stop by this loop.
>> >> But if once strong enough selfplay games are published, everyone can
>> make
>> >> pro level program.
>> >> 30 million is big number. It needs many computers.
>> >> Computer Go community may be able to share this work.
>> >> I can offer Aya, it is not open-source though. Maybe Ray(strongest open
>> >> source so far)  is better choice.
>> >>
>> >> Thanks,
>> >> Hiroshi Yamashita
>> >>
>> >> - Original Message - From: <fotl...@smart-games.com>
>> >> To: <computer-go@computer-go.org>
>> >> Sent: Friday, January 06, 2017 4:50 PM
>> >> Subject: Re: [Computer-go] it's alphago
>> >>
>> >>
>> >> Competitive with Alpha-go, one developer, not possible. I do think it
>> is
>> >> possible to make a pro level program with one person or a small team.
>> >> Look
>> >> at Deep Zen and Aya for example. I expect I’ll get there (pro level)
>> with
>> >> Many Faces as well.
>> >>
>> >> David
>> >>
>> >> ___
>> >> Computer-go mailing list
>> >> Computer-go@computer-go.org
>> >> http://computer-go.org/mailman/listinfo/computer-go
>> >>
>> >
>> ___
>> Computer-go mailing list
>> Computer-go@computer-go.org
>> http://computer-go.org/mailman/listinfo/computer-go
>>
>
>
> ___
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> http://computer-go.org/mailman/listinfo/computer-go
>
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Re: [Computer-go] it's alphago

2017-01-06 Thread daniel rich
A closer example than the mersenne prime search is fishtest from the chess
engine world. My understanding is that it is a key part of why stockfish is
such a strong chessengine.

https://github.com/glinscott/fishtest

A large group of volunteers that essentially donate compute power to test
changes and improve the bot. That would be a fairly cool way compute time
to be made available to the community. The plus is that eventually big
corporate players may lose interest to devote the same level of spending
and compute that we have seen so far.



On Fri, Jan 6, 2017 at 8:01 AM, Lukas van de Wiel <
lukas.drinkt.t...@gmail.com> wrote:

> A project similar to the Great Mersenne Prime search might be a
> possibility to distribute the work of training the network among many
> enthousiasts, and to keep improving it by self play.
>
> On 1/6/17, Andy <andy.olsen...@gmail.com> wrote:
> > What is Ray? Strongest open source bot? Anyone have a link to it?
> >
> > On Fri, Jan 6, 2017 at 3:39 AM, Hiroshi Yamashita <y...@bd.mbn.or.jp>
> wrote:
> >
> >> If value net is the most important part for over pro level, the problem
> >> is
> >> making strong selfplay games.
> >>
> >> 1. make 30 million selfplay games.
> >> 2. make value net.
> >> 3. use this value net for selfplay program.
> >> 4. go to (1)
> >>
> >> I don't know when the progress will stop by this loop.
> >> But if once strong enough selfplay games are published, everyone can
> make
> >> pro level program.
> >> 30 million is big number. It needs many computers.
> >> Computer Go community may be able to share this work.
> >> I can offer Aya, it is not open-source though. Maybe Ray(strongest open
> >> source so far)  is better choice.
> >>
> >> Thanks,
> >> Hiroshi Yamashita
> >>
> >> - Original Message - From: <fotl...@smart-games.com>
> >> To: <computer-go@computer-go.org>
> >> Sent: Friday, January 06, 2017 4:50 PM
> >> Subject: Re: [Computer-go] it's alphago
> >>
> >>
> >> Competitive with Alpha-go, one developer, not possible. I do think it is
> >> possible to make a pro level program with one person or a small team.
> >> Look
> >> at Deep Zen and Aya for example. I expect I’ll get there (pro level)
> with
> >> Many Faces as well.
> >>
> >> David
> >>
> >> ___
> >> Computer-go mailing list
> >> Computer-go@computer-go.org
> >> http://computer-go.org/mailman/listinfo/computer-go
> >>
> >
> ___
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>
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Re: [Computer-go] it's alphago

2017-01-06 Thread Lukas van de Wiel
A project similar to the Great Mersenne Prime search might be a
possibility to distribute the work of training the network among many
enthousiasts, and to keep improving it by self play.

On 1/6/17, Andy <andy.olsen...@gmail.com> wrote:
> What is Ray? Strongest open source bot? Anyone have a link to it?
>
> On Fri, Jan 6, 2017 at 3:39 AM, Hiroshi Yamashita <y...@bd.mbn.or.jp> wrote:
>
>> If value net is the most important part for over pro level, the problem
>> is
>> making strong selfplay games.
>>
>> 1. make 30 million selfplay games.
>> 2. make value net.
>> 3. use this value net for selfplay program.
>> 4. go to (1)
>>
>> I don't know when the progress will stop by this loop.
>> But if once strong enough selfplay games are published, everyone can make
>> pro level program.
>> 30 million is big number. It needs many computers.
>> Computer Go community may be able to share this work.
>> I can offer Aya, it is not open-source though. Maybe Ray(strongest open
>> source so far)  is better choice.
>>
>> Thanks,
>> Hiroshi Yamashita
>>
>> - Original Message ----- From: <fotl...@smart-games.com>
>> To: <computer-go@computer-go.org>
>> Sent: Friday, January 06, 2017 4:50 PM
>> Subject: Re: [Computer-go] it's alphago
>>
>>
>> Competitive with Alpha-go, one developer, not possible. I do think it is
>> possible to make a pro level program with one person or a small team.
>> Look
>> at Deep Zen and Aya for example. I expect I’ll get there (pro level) with
>> Many Faces as well.
>>
>> David
>>
>> ___
>> Computer-go mailing list
>> Computer-go@computer-go.org
>> http://computer-go.org/mailman/listinfo/computer-go
>>
>
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Re: [Computer-go] it's alphago

2017-01-06 Thread Andy
What is Ray? Strongest open source bot? Anyone have a link to it?

On Fri, Jan 6, 2017 at 3:39 AM, Hiroshi Yamashita <y...@bd.mbn.or.jp> wrote:

> If value net is the most important part for over pro level, the problem is
> making strong selfplay games.
>
> 1. make 30 million selfplay games.
> 2. make value net.
> 3. use this value net for selfplay program.
> 4. go to (1)
>
> I don't know when the progress will stop by this loop.
> But if once strong enough selfplay games are published, everyone can make
> pro level program.
> 30 million is big number. It needs many computers.
> Computer Go community may be able to share this work.
> I can offer Aya, it is not open-source though. Maybe Ray(strongest open
> source so far)  is better choice.
>
> Thanks,
> Hiroshi Yamashita
>
> - Original Message - From: <fotl...@smart-games.com>
> To: <computer-go@computer-go.org>
> Sent: Friday, January 06, 2017 4:50 PM
> Subject: Re: [Computer-go] it's alphago
>
>
> Competitive with Alpha-go, one developer, not possible. I do think it is
> possible to make a pro level program with one person or a small team. Look
> at Deep Zen and Aya for example. I expect I’ll get there (pro level) with
> Many Faces as well.
>
> David
>
> ___
> Computer-go mailing list
> Computer-go@computer-go.org
> http://computer-go.org/mailman/listinfo/computer-go
>
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Re: [Computer-go] it's alphago

2017-01-06 Thread Sebastian Scheib
Maybe now we need AlphaGo vs. Tartrate to see who is the definitive Sai XD

2017-01-06 6:39 GMT-03:00 Hiroshi Yamashita <y...@bd.mbn.or.jp>:

> If value net is the most important part for over pro level, the problem is
> making strong selfplay games.
>
> 1. make 30 million selfplay games.
> 2. make value net.
> 3. use this value net for selfplay program.
> 4. go to (1)
>
> I don't know when the progress will stop by this loop.
> But if once strong enough selfplay games are published, everyone can make
> pro level program.
> 30 million is big number. It needs many computers.
> Computer Go community may be able to share this work.
> I can offer Aya, it is not open-source though. Maybe Ray(strongest open
> source so far)  is better choice.
>
> Thanks,
> Hiroshi Yamashita
>
> - Original Message - From: <fotl...@smart-games.com>
> To: <computer-go@computer-go.org>
> Sent: Friday, January 06, 2017 4:50 PM
> Subject: Re: [Computer-go] it's alphago
>
>
> Competitive with Alpha-go, one developer, not possible. I do think it is
> possible to make a pro level program with one person or a small team. Look
> at Deep Zen and Aya for example. I expect I’ll get there (pro level) with
> Many Faces as well.
>
> David
>
> ___
> Computer-go mailing list
> Computer-go@computer-go.org
> http://computer-go.org/mailman/listinfo/computer-go
>



-- 
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*http://www.dracux.com <http://www.dracux.com>*
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Re: [Computer-go] it's alphago (How to get a strong value network)

2017-01-06 Thread Detlef Schmicker
Hi,

this sounds interesting! AlphaGo paper plays only with RL network, if I
understood correctly. If we start this huge approach we should try to
carefully discuss the way (and hopefully get some hints from people
tried with much computational power :)

If I understood correctly you would try to use a program using value net
with (let's say 2000 playouts) in selfplay? Using only one result, or
doing some games per position? Or are you thinking of using only the win
percentage such a program gives from his own mixing of SL network,
search and value net?

By the way to make some promotion :) oakfoam is not far away from Ray
for this kind of approach, where you will probably try to reduce cpu/gpu
usage per game (at least if Rn3.3-4c is Ray on CGOS with 4 cores, NG04b
is oakfoam on CGOS with 10k and saving GPU usage by using only 50% of GX970)

Detlef


Am 06.01.2017 um 10:39 schrieb Hiroshi Yamashita:
> If value net is the most important part for over pro level, the problem
> is making strong selfplay games.
> 
> 1. make 30 million selfplay games.
> 2. make value net.
> 3. use this value net for selfplay program.
> 4. go to (1)
> 
> I don't know when the progress will stop by this loop.
> But if once strong enough selfplay games are published, everyone can
> make pro level program.
> 30 million is big number. It needs many computers.
> Computer Go community may be able to share this work.
> I can offer Aya, it is not open-source though. Maybe Ray(strongest open
> source so far)  is better choice.
> 
> Thanks,
> Hiroshi Yamashita
> 
> - Original Message - From: <fotl...@smart-games.com>
> To: <computer-go@computer-go.org>
> Sent: Friday, January 06, 2017 4:50 PM
> Subject: Re: [Computer-go] it's alphago
> 
> 
> Competitive with Alpha-go, one developer, not possible. I do think it is
> possible to make a pro level program with one person or a small team.
> Look at Deep Zen and Aya for example. I expect I’ll get there (pro
> level) with Many Faces as well.
> 
> David
> 
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Re: [Computer-go] it's alphago

2017-01-05 Thread fotland
Competitive with Alpha-go, one developer, not possible. I do think it is 
possible to make a pro level program with one person or a small team. Look at 
Deep Zen and Aya for example. I expect I’ll get there (pro level) with Many 
Faces as well.

 

David

 

From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of 
Adrian Petrescu
Sent: Thursday, January 5, 2017 10:36 AM
To: computer-go@computer-go.org
Subject: Re: [Computer-go] it's alphago

 

As an individual? Probably, yes.

 

On Thu, Jan 5, 2017 at 1:34 PM, Xavier Combelle <xavier.combe...@gmail.com 
<mailto:xavier.combe...@gmail.com> > wrote:



Le 05/01/2017 à 02:16, Yamato a écrit :
> Yes, it is AlphaGo. I am relieved that DeepMind clarified this.
>
> Honestly I got a little frustrated that many people didn't think that
> was AlphaGo. It was almost clear to me because I know the difficulty of
> developing AlphaGo-like bots.
thanks for this insight, if I understand well developing a bot
competitive with alphago
is nearly an impossible task?

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Re: [Computer-go] it's alphago

2017-01-05 Thread Yamato
Hello,

On 2017/01/06 3:34, Xavier Combelle wrote:
>> Honestly I got a little frustrated that many people didn't think that
>> was AlphaGo. It was almost clear to me because I know the difficulty of
>> developing AlphaGo-like bots.
> thanks for this insight, if I understand well developing a bot
> competitive with alphago is nearly an impossible task?

It depends on which version of AlphaGo.

v13: possible
v18: very hard but not impossible
v19 or later: nearly impossible

in one year, I think.

One reason of this is that DeepMind has not published improvements
since the Nature version.

Yamato
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Re: [Computer-go] it's alphago

2017-01-05 Thread anoniem
The sheer amount of processing power required is kinda frustrating..
Not able to use my computer for a whole month in order to train knowing
it is only 1/100th the training time AlphaGo was trained with..

Yet it is extremely satisfying to see it grow stronger and surpass oneself..

I hope at some point DeepMind, an research instute, another big company
or somebody else with acces to a big cluster will release pre-trained models
for everybody to experiment with=)

a poor poor student;-)

On 5 January 2017 at 19:48, Lukas van de Wiel 
wrote:

> It helps a lot if you have to do it as a job, as a paid researcher. I once
> tried it as a volunteer job for a company I worked for at the time, but we
> only got the basic infrastructure going, after half a year of work, with
> two people.
>
> We were trying a neural network approach, while everybody said NN was done
> for in AI go, and we had to do MCTS. We were stubborn, though. As we did
> not get paid for it, we essentially could do whatever we liked.
>
> We also both had social lives that we did not want to neglect totally, so
> we might have been able to do more, had we been more dedicated. ;-)
>
> On Thu, Jan 5, 2017 at 7:35 PM, Adrian Petrescu 
> wrote:
>
>> As an individual? Probably, yes.
>>
>> On Thu, Jan 5, 2017 at 1:34 PM, Xavier Combelle <
>> xavier.combe...@gmail.com> wrote:
>>
>>>
>>>
>>> Le 05/01/2017 à 02:16, Yamato a écrit :
>>> > Yes, it is AlphaGo. I am relieved that DeepMind clarified this.
>>> >
>>> > Honestly I got a little frustrated that many people didn't think that
>>> > was AlphaGo. It was almost clear to me because I know the difficulty of
>>> > developing AlphaGo-like bots.
>>> thanks for this insight, if I understand well developing a bot
>>> competitive with alphago
>>> is nearly an impossible task?
>>> ___
>>> Computer-go mailing list
>>> Computer-go@computer-go.org
>>> http://computer-go.org/mailman/listinfo/computer-go
>>>
>>
>>
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>
>
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Re: [Computer-go] it's alphago

2017-01-05 Thread Xavier Combelle
I mean as a company too, until this point none has succeed


Le 05/01/2017 à 19:35, Adrian Petrescu a écrit :
> As an individual? Probably, yes.
>
> On Thu, Jan 5, 2017 at 1:34 PM, Xavier Combelle
> > wrote:
>
>
>
> Le 05/01/2017 à 02:16, Yamato a écrit :
> > Yes, it is AlphaGo. I am relieved that DeepMind clarified this.
> >
> > Honestly I got a little frustrated that many people didn't think
> that
> > was AlphaGo. It was almost clear to me because I know the
> difficulty of
> > developing AlphaGo-like bots.
> thanks for this insight, if I understand well developing a bot
> competitive with alphago
> is nearly an impossible task?
> ___
> Computer-go mailing list
> Computer-go@computer-go.org 
> http://computer-go.org/mailman/listinfo/computer-go
> 
>
>
>
>
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Re: [Computer-go] it's alphago

2017-01-05 Thread Lukas van de Wiel
It helps a lot if you have to do it as a job, as a paid researcher. I once
tried it as a volunteer job for a company I worked for at the time, but we
only got the basic infrastructure going, after half a year of work, with
two people.

We were trying a neural network approach, while everybody said NN was done
for in AI go, and we had to do MCTS. We were stubborn, though. As we did
not get paid for it, we essentially could do whatever we liked.

We also both had social lives that we did not want to neglect totally, so
we might have been able to do more, had we been more dedicated. ;-)

On Thu, Jan 5, 2017 at 7:35 PM, Adrian Petrescu  wrote:

> As an individual? Probably, yes.
>
> On Thu, Jan 5, 2017 at 1:34 PM, Xavier Combelle  > wrote:
>
>>
>>
>> Le 05/01/2017 à 02:16, Yamato a écrit :
>> > Yes, it is AlphaGo. I am relieved that DeepMind clarified this.
>> >
>> > Honestly I got a little frustrated that many people didn't think that
>> > was AlphaGo. It was almost clear to me because I know the difficulty of
>> > developing AlphaGo-like bots.
>> thanks for this insight, if I understand well developing a bot
>> competitive with alphago
>> is nearly an impossible task?
>> ___
>> Computer-go mailing list
>> Computer-go@computer-go.org
>> http://computer-go.org/mailman/listinfo/computer-go
>>
>
>
> ___
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Re: [Computer-go] it's alphago

2017-01-05 Thread Xavier Combelle


Le 05/01/2017 à 02:16, Yamato a écrit :
> Yes, it is AlphaGo. I am relieved that DeepMind clarified this.
>
> Honestly I got a little frustrated that many people didn't think that
> was AlphaGo. It was almost clear to me because I know the difficulty of
> developing AlphaGo-like bots.
thanks for this insight, if I understand well developing a bot
competitive with alphago
is nearly an impossible task?
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Re: [Computer-go] it's alphago

2017-01-05 Thread terry mcintyre
It's one thing to know the recipe; it's another to have an industrial-size 
kitchen. Google was able to throw truly gargantuan amounts of computing 
resources at this problem. 

A few years back, a researcher - was it  Remi Coulon? - was able to scrounge a 
few thousand cores for a tournament. Google designed an ASIC specifically for 
the task of accelerating their neural networks, and made thousands of them 
available for massive tests and training.  Terry McIntyre 
 Unix/Linux Systems Administration Taking time to do 
it right saves having to do it twice.tr 

On Thursday, January 5, 2017 9:01 AM, Stefan Kaitschick 
 wrote:
 

 

Honestly I got a little frustrated that many people didn't think that
was AlphaGo. It was almost clear to me because I know the difficulty of
developing AlphaGo-like bots.



 I feel with you. People seem to think that the Nature paper gave away the full 
recipe.

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Re: [Computer-go] it's alphago

2017-01-05 Thread Stefan Kaitschick
> Honestly I got a little frustrated that many people didn't think that
> was AlphaGo. It was almost clear to me because I know the difficulty of
> developing AlphaGo-like bots.
>


 I feel with you. People seem to think that the Nature paper gave away the
full recipe.
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Re: [Computer-go] it's alphago

2017-01-04 Thread Yamato
Yes, it is AlphaGo. I am relieved that DeepMind clarified this.

Honestly I got a little frustrated that many people didn't think that
was AlphaGo. It was almost clear to me because I know the difficulty of
developing AlphaGo-like bots.

I hope Aja can comment here, also about GodMoves :)

Yamato
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[Computer-go] it's alphago

2017-01-04 Thread Ray Tayek

https://games.slashdot.org/story/17/01/04/2022236/googles-alphago-ai-secretively-won-more-than-50-straight-games-against-worlds-top-go-players


--
Honesty is a very expensive gift. So, don't expect it from cheap people - 
Warren Buffett
http://tayek.com/

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