Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-17 Thread Don Dailey
On Wed, 2007-01-17 at 03:47 -0600, Nick Apperson wrote:
 I bet Windows Vista would still run slow on God's computer though.  Go
 Microsoft!  Sorry to get off topic, I just figure we have beat this
 subject to death.  

You would probably just have to reboot it more often.

 - Nick
 

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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-17 Thread Don Dailey
On Wed, 2007-01-17 at 06:03 -0300, Eduardo Sabbatella wrote:
 As far I know, just coffee speaking with some physics
 friends. WE ALL live in multi dimensional world.
 Indeed, if more then 3 dimensions exists, we exist in
 them, also our computers.  The thing is, our eyes only
 see the first three ones.
 
 I think you are talking about the God's computer ;-).  

I'll bet there is something more out there in computing
hardware that we haven't figured, which will seemingly
help us go beyond the limitations we imagine that we
now have.Perhaps just wishful thinking on my part.

I like to imagine that such a super computer is possible,
even if it's not possible for us to build it or understand
it.   Maybe it can exist but cannot ever be accessible to
us.


- Don


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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-17 Thread Jacques Basaldúa

Way off topic, on behalf of physical evidence of the dimension of universe:

In an n-dimensional universe any radiation that propagates under
common circumstances:

1. Conservation of energy
2. Constant speed
3. Isotropy (same intensity in all directions)

satisfies:

At a distance d from the source, the energy emitted at a moment d/c
is contained in a n-dimensional hypersphere. Therefore, the energy
measured at a distance d is = constant*intensity/d^(n-1) where n is
the dimension of universe.

All propagation laws (including gravity) have the form:

   constant*intensity/d^2

That is: n - 1 = 2  -- n = 3

Any coherent higher dimension model should explain which
of the three circumstances is not met, how and why and
without making any particular dimension different from the
others. Something a lot more complicated than just drawing
easy conclusions from analytic geometry.


Jacques.

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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-17 Thread Christoph Birk

On Wed, 17 Jan 2007, Jacques Basaldúa wrote:

Any coherent higher dimension model should explain which
of the three circumstances is not met, how and why and
without making any particular dimension different from the
others. Something a lot more complicated than just drawing
easy conclusions from analytic geometry.


Of course the higher dimensions are way smaller,
otherwise we would see them :-)

Seriously, string-theory requires higher dimensions with
a very small curvature (they are different from the 3).
And you are correct, it gets very complicated.
The geometrical examples  were just meant as an easy to
understand explanation why higher dimension do not
increase the 3-d volume of the universe.

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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-16 Thread Christoph Birk

On Sat, 13 Jan 2007, Don Dailey wrote:

One of the theoretical limitations to
computing power (which was layed out in someones posts) and I have
always understood to be the case, is related to
space - the physical size of the universe.


The problem with higher dimensions is that they are small AND they do
NOT increase the 3-dimensional volume of our universe.
Imagine a 2 dimesional (finite) surface and bend it in some way
(eg. cylinder) ... even though your 2-dim universe exists now in
3 dimensions, it did not increase in area.


If a computer can exist in 3
dimensions,  couldn't an infinite number of them exist with 1 more
dimension?


Nope; see above.

Christoph
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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-16 Thread Don Dailey
On Tue, 2007-01-16 at 16:21 -0800, Christoph Birk wrote:
 On Sat, 13 Jan 2007, Don Dailey wrote:
  One of the theoretical limitations to
  computing power (which was layed out in someones posts) and I have
  always understood to be the case, is related to
  space - the physical size of the universe.
 
 The problem with higher dimensions is that they are small AND they do
 NOT increase the 3-dimensional volume of our universe.
 Imagine a 2 dimesional (finite) surface and bend it in some way
 (eg. cylinder) ... even though your 2-dim universe exists now in
 3 dimensions, it did not increase in area.
 
  If a computer can exist in 3
  dimensions,  couldn't an infinite number of them exist with 1 more
  dimension?

I'm suggesting computers that might exist outside our 3 dimensional 
space, not confined to our 3 dimensional space.   Perhaps there are
beings that see our space as flat from their many dimensions and any
physical objects they deal with, are infinitely bigger that we can 
observe.

For instance if there existed 2 dimensional beings, we could not show
them 3 dimensional objects, just reflections of them and any of our
objects would be infinitely large to them.If we could build 
2 dimensional computers, we could stack any number of them
on top of each other and they would not take up any extra space,  no?   

- Don

  

 Nope; see above.
 
 Christoph

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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-16 Thread David Doshay

On 16, Jan 2007, at 5:45 PM, Don Dailey wrote:


For instance if there existed 2 dimensional beings, we could not show
them 3 dimensional objects,


The answers to this are in Flatland: A romance of many dimensions a  
nice short book by E.A. Abbott.



just reflections of them


slices


and any of our
objects would be infinitely large to them.


No, they would only be aware of the slice that intersects their  
world. It would still have finite extent in their world.



  If we could build
2 dimensional computers, we could stack any number of them
on top of each other


Which is essentially what we really do ...


and they would not take up any extra space,  no?


No.



Cheers,
David





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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-14 Thread Richard Delorme

Joshua Shriver a écrit :

I agree, anyone play othello/Reversi?

Yes, I do othello programming.


From my understanding it has been solved. Yet when I try to find info
Othello 6x6 has been solved (and can be easily played perfectly on 
modern computer), but othello 8x8 is still unsolved, as far as I know; 
although this can be probably done within a few years of intensive 
computations. Other board sizes (10x10 and more) are out of reach for 
several years.

on reversi computer tournaments they all seemed to die out several
years ago.
There is a small community of othello programmers still active on GGS: 
telnet://opal.cs.ualberta.ca:5000


--
Richard
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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-14 Thread Nick Leaton

Blokus www.blokus.com looks like an interesting challenge that is
similar to go, but doesn't have so large a state space.

It has some similarities to go if you are using pattern templates to
look for structures.

NIck

On 1/14/07, Richard Delorme [EMAIL PROTECTED] wrote:

Joshua Shriver a écrit :
 I agree, anyone play othello/Reversi?
Yes, I do othello programming.

 From my understanding it has been solved. Yet when I try to find info
Othello 6x6 has been solved (and can be easily played perfectly on
modern computer), but othello 8x8 is still unsolved, as far as I know;
although this can be probably done within a few years of intensive
computations. Other board sizes (10x10 and more) are out of reach for
several years.
 on reversi computer tournaments they all seemed to die out several
 years ago.
There is a small community of othello programmers still active on GGS:
telnet://opal.cs.ualberta.ca:5000

--
Richard
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RE: [computer-go] Can Go be solved???... PLEASE help!

2007-01-14 Thread David Fotland
I have a strong blockus program.  If anyone wants to set up a server I'll
put it up.  Blockus has 4 players, so there is the issue of cooperation
between several players against one other.  My implementation is just
alpha-beta iterative deepening, transposition table, etc.

David Fotland

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of Nick Leaton
 Sent: Sunday, January 14, 2007 3:40 AM
 To: computer-go
 Subject: Re: [computer-go] Can Go be solved???... PLEASE help!
 
 
 Blokus www.blokus.com looks like an interesting challenge 
 that is similar to go, but doesn't have so large a state space.
 
 It has some similarities to go if you are using pattern 
 templates to look for structures.
 
 NIck
 
 On 1/14/07, Richard Delorme [EMAIL PROTECTED] wrote:
  Joshua Shriver a écrit :
   I agree, anyone play othello/Reversi?
  Yes, I do othello programming.
 
   From my understanding it has been solved. Yet when I try to find 
   info
  Othello 6x6 has been solved (and can be easily played perfectly on 
  modern computer), but othello 8x8 is still unsolved, as far 
 as I know; 
  although this can be probably done within a few years of intensive 
  computations. Other board sizes (10x10 and more) are out of 
 reach for 
  several years.
   on reversi computer tournaments they all seemed to die 
 out several 
   years ago.
  There is a small community of othello programmers still 
 active on GGS: 
  telnet://opal.cs.ualberta.ca:5000
 
  --
  Richard
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  computer-go mailing list
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  http://www.computer-go.org/mailman/listinfo/computer-go/
 
 
 
 -- 
 Nick
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 computer-go@computer-go.org 
 http://www.computer-go.org/mailman/listinfo/computer-go/
 


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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-13 Thread Nick Apperson

I would first just like to say, there have been many times in my life where
I have known 1000 times more than someone else and I didn't feel the need to
be an ass.  I'm sure you are a nice person, but please don't treat me like I
am a moron.  Some assumptions you made about me that aren't true:

1) you assume I didn't understand what solvable means in a mathematical
sense.  I think in a more important way, solvable means is able to be
solved and frankly that question is still able to be debated regarding go.

From a mathematical standpoint, any game with a finite set of states is

solvable.

2) You assume that I took 1 billion years literally...   Oh my, I would
venture to say that I have had a whole lot more physics than you have my
friend and I understand how people get those numbers.

3) You assume that I don't know that changing the board size doesn't
necessariyl change all the properties of the game.  I mean how dumb do you
think I am?

But, I am going to point out a couple problems in what you said since you
seem to be up for being an ass.

1) Multiple dimensions doesn't help at all.  Information processing ability
as well as informataion storing ability is proportional to a 2D surface
surrounding the area that is able to be used for the computation.  This is
the upper limit given with thermodynamics which is probably the only part of
physics that has laws that are well founded.

2) The reason I object to infinity as a concept is not because of my mental
inferiority.  In fact, infinity is a concept that comes quite readily to
me.  I learned it early in my youth and when I first saw a graph of velocity
versus time (age 12 maybe) I knew that the area under it was displacement.
I had taken calc 2 as a sophmore in highschool.  The problem I have with it
in regards to what you were talking about is that it has never been proven
to exist anywhere in the actual world and there is lots of evidence that it
doesn't exist.



That said, I have seen you post before and I enjoy reading your posts, but
please don't flame me.  Just because I am new to computer go doesn't mean I
am a moron.  I might bring something new.  If you all had it figured out
already, we wouldn't be having this discussion.  I have a lot to learn from
you and I look forward to that.  Please be more respectful.  I am sorry that
this was a harsh message, but I feel you were unfair to attack me as you
did.

Sincerely,
Nick

On 1/12/07, Don Dailey [EMAIL PROTECTED] wrote:


On Fri, 2007-01-12 at 15:43 -0600, Nick Apperson wrote:
 yeah, there are upper limits placed on computation rate by
 thermodynamics.  19x19 is way beyond those as Dave pointed out.  But,
 even if you believe that technology will improve and the most
 revolutionary change yet will come to understanding of physics and
 that change will give us signifigantly more computational power and
 time etc...  You can always make a bigger board.  If life comes to a
 point where go could be solved for any size board, you will no longer
 be in this world and solving things such as is go solvable? will
 have no meaning.

Yes, you can always make a bigger problem by making a bigger go board
but
that doesn't change the theoretical properties of the game.   The game
will always be solvable.

The game might be trivially solvable even now to a being not confined
to our 3 physical dimensions.   I hate to get philosophical like this,
but there are theories of other dimensions that (if true) say we live
in a multi-dimensional universe.There may be much more here than
we can sense and that we can perhaps take advantage of.

But it doesn't matter.   When Chris said 1 billion years you should
have instantly realized that he didn't mean this literally,   he just
meant a correct procedure exists for solving the game. Since no
one has proved how long the universe will last, I don't think you
can even prove that in a practical sense it's unsolvable.   If you
lack imagination you can simply say it's not solvable because you
believe it can't be done in your lifetime - as if science and math
cares about how long we live or even the universe.If the universe
will die in 10 trillion years does that mean the number 20 trillion
is an impossible number?

The concept of infinity is important in mathematics.   It's even useful,
but I suppose that it really should be considered meaningless since
we all die after 70 or 80 years.

- Don



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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-13 Thread Unknown
On Fri, 2007-01-12 at 15:51 +, Mehdi Ahmadi wrote:
 Hello  thank in advance for any interests/ responses.
 
 I'm unfortunately (or not) doing a dissertation as part of my final year
 project (undergraduate) on the game of Go. The exact title is: Can the game
 of go be solved? Analysis of computational methodologies for go. And I have
 included my overall objectives below. 
 
 I have many works from different people on different aspects of Computer Go
 which would make for great inclusion at different parts - but overall I am
 still gravely struggling. In reviewing some of these my greatest difficulty
 is in understanding exactly how say Monte-Carlo-UCT or even Alpha-Beta
 testing (pruning, etc) occur so as to be able to give a simplified depiction
 (illustrated or otherwise) of the process. Can this be done without having
 to go through the source code of say something like GNU Go?
 
 Also another difficulty I've had is in trying to get further information on
 the commonly referred top ranking packages, Handtalk, Go++, Many Faces of
 Go, etc due to their commercial nature? (the only thing I've been able to
 find which is a bit outdated:
 http://www.inventivity.com/OpenGo/Papers/EditedGoPapers.html).


If they still exist online, most of these papers are suggested reading,
IMHO

WRT classic methods (alpha-beta, evaluation, Zobrist hashing, etc) a lot
of material can be found in computer-chess publications.

Another source of links can be found at Markus Enzenberger's online
bibliography:

http://www.cs.ualberta.ca/~emarkus/compgo_biblio/


Most of the computer go authors have posted on this mailing list, and
discussed their views and methods, and the design of their programs.

The archive of this mailinglist can be found at:

http://computer-go.org/pipermail/computer-go/



This archive starts at approx 2003. I have an archive of older stuff
(1993-) from this mailinglist stored on my personal website:

http://nngs.ziar.net/cgml/


HTH,
AvK


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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-13 Thread Don Dailey
Ok Nick,   

The funny thing about this,  is that I was originally defending someone
who
after making a simple post got flooded with all the stale size of the
universe
and grains of sands arguments - presumably to prove he was wrong when he
made
a simple statement which was correct.   He made the horrible mistake of
saying 1 billion years and I guess that's where he went wrong.
Everyone
jumped in as if he was an idiot for thinking it would only take 1
billion years.

I also admit I got annoyed with those arguments about the size of the
game,
I felt it was pretty redundant and I don't know of anyone on this group
that needed a refresher course on this - everyone knows how huge this 
problem is.

I'm sure you understand physics much more than I do.   However, I
disagree about dimensionality and if I'm wrong I have a thick skin and
you can explain it to
me and I will believe you.   One of the theoretical limitations to
computing power (which was layed out in someones posts) and I have
always understood to be the case, is related to
space - the physical size of the universe.If a computer can exist in
3 
dimensions,  couldn't an infinite number of them exist with 1 more
dimension?
Couldn't one be constructed that is far more highly parallel that what
we
can construct in our 3 physical dimensions?


- Don




On Sat, 2007-01-13 at 03:38 -0600, Nick Apperson wrote:
 I would first just like to say, there have been many times in my life
 where I have known 1000 times more than someone else and I didn't feel
 the need to be an ass.  I'm sure you are a nice person, but please
 don't treat me like I am a moron.  Some assumptions you made about me
 that aren't true: 
 
 1) you assume I didn't understand what solvable means in a
 mathematical sense.  I think in a more important way, solvable means
 is able to be solved and frankly that question is still able to be
 debated regarding go.  From a mathematical standpoint, any game with a
 finite set of states is solvable. 
 
 2) You assume that I took 1 billion years literally...   Oh my, I
 would venture to say that I have had a whole lot more physics than you
 have my friend and I understand how people get those numbers.
 
 3) You assume that I don't know that changing the board size doesn't
 necessariyl change all the properties of the game.  I mean how dumb do
 you think I am? 
 
 But, I am going to point out a couple problems in what you said since
 you seem to be up for being an ass.
 
 1) Multiple dimensions doesn't help at all.  Information processing
 ability as well as informataion storing ability is proportional to a
 2D surface surrounding the area that is able to be used for the
 computation.  This is the upper limit given with thermodynamics which
 is probably the only part of physics that has laws that are well
 founded. 
 
 2) The reason I object to infinity as a concept is not because of my
 mental inferiority.  In fact, infinity is a concept that comes quite
 readily to me.  I learned it early in my youth and when I first saw a
 graph of velocity versus time (age 12 maybe) I knew that the area
 under it was displacement.  I had taken calc 2 as a sophmore in
 highschool.  The problem I have with it in regards to what you were
 talking about is that it has never been proven to exist anywhere in
 the actual world and there is lots of evidence that it doesn't exist. 
 
 
 
 That said, I have seen you post before and I enjoy reading your posts,
 but please don't flame me.  Just because I am new to computer go
 doesn't mean I am a moron.  I might bring something new.  If you all
 had it figured out already, we wouldn't be having this discussion.  I
 have a lot to learn from you and I look forward to that.  Please be
 more respectful.  I am sorry that this was a harsh message, but I feel
 you were unfair to attack me as you did. 
 
 Sincerely,
 Nick
 
 On 1/12/07, Don Dailey [EMAIL PROTECTED] wrote:
 On Fri, 2007-01-12 at 15:43 -0600, Nick Apperson wrote:
  yeah, there are upper limits placed on computation rate by
  thermodynamics.  19x19 is way beyond those as Dave pointed
 out.  But,
  even if you believe that technology will improve and the
 most 
  revolutionary change yet will come to understanding of
 physics and
  that change will give us signifigantly more computational
 power and
  time etc...  You can always make a bigger board.  If life
 comes to a 
  point where go could be solved for any size board, you will
 no longer
  be in this world and solving things such as is go
 solvable? will
  have no meaning.
 
 Yes, you can always make a bigger problem by making a bigger
 go board 
 but
 that doesn't change the theoretical properties of the game.
 The game
 will always be solvable.
 
 The game might be trivially solvable even now to a 

Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-13 Thread Eduardo Sabbatella Riccardi
On Friday 12 January 2007 16:16, Chris Fant wrote:
 Seems like a silly title.  Any game of perfect information that has a
 clear rule set can be solved.  Plus, some would argue that any Go
 already is solved (write simple algorithm and wait 1 billion years
 while it runs).  A better question is, Can Computer Go Surpass Human
 Go?  But again, clearly it will.  It's just a question of how long
 until it occurs.

Don´t be rude. I understood what he means.
Game of go for is not solved for me. (19x19).

The thing is, nobody found an optimisation good enough that is able to calc 
the perfect game in human time.

You changed the topic of the disertation to humans vs machines.

Eduardo





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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-13 Thread Hideki Kato
CM-1's processing element is not a transputer but a custom (CMOS) 1-bit
ALU with 4Ki bit of RAM. I know this is not essential but believe this
kind of correction is old men's role :-).

alain Baeckeroot: [EMAIL PROTECTED]:
Le samedi 13 janvier 2007 15:06, Don Dailey a écrit :
  If a computer can exist in 3 
 dimensions,  couldn't an infinite number of them exist with 1 more
 dimension?
 Couldn't one be constructed that is far more highly parallel that what
 we
 can construct in our 3 physical dimensions?
 
 

The first Connection-Machine CM1 (from Thinking Machine Inc) was
65 536 transputer connected on a 12d hypercube (one transputer at each corner)

Itw was quite hard to program, but i think it could be a very good hardware
for a strong go program :) Sadly it is now in museum.

Alain
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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-13 Thread alain Baeckeroot
Le samedi 13 janvier 2007 16:46, Hideki Kato a écrit :
 CM-1's processing element is not a transputer but a custom (CMOS) 1-bit 
 ALU with 4Ki bit of RAM. I know this is not essential but believe this 
 kind of correction is old men's role :-).
 

oops, true, my memory mixed up some old stuff :)
Also 2^12 != 65536
but still CM1 was 12d, with 16 tiny proc at each corner of the hyper cube.

Alain 

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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-13 Thread Erik van der Werf

On 1/14/07, Nick Apperson [EMAIL PROTECTED] wrote:

From: Nick Apperson [EMAIL PROTECTED] 
...
Essentially says that the maximum amount of information is proportional to
the 2D surface around it.  Even if we live in a many-dimensional world (I
happen to believe we do), the area surrounding it would still be 2
dimensional as long as these are small dimensions.


I don't understand why that boundary would necessarily be 2
dimensional. Isn't the boundary of an N dimensional hypervolume simply
an N-1 dimensional hypersurface?

E.
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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread Chris Fant

Seems like a silly title.  Any game of perfect information that has a
clear rule set can be solved.  Plus, some would argue that any Go
already is solved (write simple algorithm and wait 1 billion years
while it runs).  A better question is, Can Computer Go Surpass Human
Go?  But again, clearly it will.  It's just a question of how long
until it occurs.


On 1/12/07, Mehdi Ahmadi [EMAIL PROTECTED] wrote:

Hello  thank in advance for any interests/ responses.

I'm unfortunately (or not) doing a dissertation as part of my final year
project (undergraduate) on the game of Go. The exact title is: Can the game
of go be solved? Analysis of computational methodologies for go. And I have
included my overall objectives below.

I have many works from different people on different aspects of Computer Go
which would make for great inclusion at different parts - but overall I am
still gravely struggling. In reviewing some of these my greatest difficulty
is in understanding exactly how say Monte-Carlo-UCT or even Alpha-Beta
testing (pruning, etc) occur so as to be able to give a simplified depiction
(illustrated or otherwise) of the process. Can this be done without having
to go through the source code of say something like GNU Go?

Also another difficulty I've had is in trying to get further information on
the commonly referred top ranking packages, Handtalk, Go++, Many Faces of
Go, etc due to their commercial nature? (the only thing I've been able to
find which is a bit outdated:
http://www.inventivity.com/OpenGo/Papers/EditedGoPapers.html).

Lastly can any general categorisation - distinction be made of current
approach/ implementations in trying to 'solve' Go. in comparison to say
traditional disciplines used in trying to solve games (complex or otherwise)
via computer? To put simply I am trying to have some core root comparison in
current methodologies (if there is any?).

If anyone has any suggestions/ guidance on anything mentioned - I would be
eternally indebted.

==
5.1 OBJECTIVES
. To concisely review all game playing aspects of Go (rules, openings,
middle game, etc) and its relevance to the complication of meaningful
measurements of interest.
. To evaluate, gain and develop further understanding of specific game
aspects including (eg):
  - Representation:
. Eyes
. life-and-death
. territory estimates and weakness
  - Move Evaluation:
. Territorial and strategic affluence.
. Address specific and current implementation methodologies including:
  - Search algorithms (Alpha-Beta - local/global, Monte-Carlo -UCT)
  - Move Generation
  - Positional Evaluation (Patterns, Neural Networks)
. To detail inadequacies in research and reasons for shortfalls where
applicable.



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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread terry mcintyre
From http://senseis.xmp.net/?7x7BestPlay it looks like 7x7 Go
may already have been solved. 5x5 was solved in 2002, according
to http://erikvanderwerf.tengen.nl/5x5/5x5solved.html

AFAIK, 9x9 Go has not been solved yet. 19x19 Go will surely exceed the 
capabilities of computers in my lifetime, I suspect.

 -- Terry McIntyre



- Original Message 
From: Chris Fant [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Friday, January 12, 2007 8:16:35 AM
Subject: Re: [computer-go] Can Go be solved???... PLEASE help!

Seems like a silly title.  Any game of perfect information that has a
clear rule set can be solved.  Plus, some would argue that any Go
already is solved (write simple algorithm and wait 1 billion years
while it runs).  A better question is, Can Computer Go Surpass Human
Go?  But again, clearly it will.  It's just a question of how long
until it occurs.


On 1/12/07, Mehdi Ahmadi [EMAIL PROTECTED] wrote:
 Hello  thank in advance for any interests/ responses.

 I'm unfortunately (or not) doing a dissertation as part of my final year
 project (undergraduate) on the game of Go. The exact title is: Can the game
 of go be solved? Analysis of computational methodologies for go. And I have
 included my overall objectives below.

 I have many works from different people on different aspects of Computer Go
 which would make for great inclusion at different parts - but overall I am
 still gravely struggling. In reviewing some of these my greatest difficulty
 is in understanding exactly how say Monte-Carlo-UCT or even Alpha-Beta
 testing (pruning, etc) occur so as to be able to give a simplified depiction
 (illustrated or otherwise) of the process. Can this be done without having
 to go through the source code of say something like GNU Go?

 Also another difficulty I've had is in trying to get further information on
 the commonly referred top ranking packages, Handtalk, Go++, Many Faces of
 Go, etc due to their commercial nature? (the only thing I've been able to
 find which is a bit outdated:
 http://www.inventivity.com/OpenGo/Papers/EditedGoPapers.html).

 Lastly can any general categorisation - distinction be made of current
 approach/ implementations in trying to 'solve' Go. in comparison to say
 traditional disciplines used in trying to solve games (complex or otherwise)
 via computer? To put simply I am trying to have some core root comparison in
 current methodologies (if there is any?).

 If anyone has any suggestions/ guidance on anything mentioned - I would be
 eternally indebted.

 ==
 5.1 OBJECTIVES
 . To concisely review all game playing aspects of Go (rules, openings,
 middle game, etc) and its relevance to the complication of meaningful
 measurements of interest.
 . To evaluate, gain and develop further understanding of specific game
 aspects including (eg):
   - Representation:
 . Eyes
 . life-and-death
 . territory estimates and weakness
   - Move Evaluation:
 . Territorial and strategic affluence.
 . Address specific and current implementation methodologies including:
   - Search algorithms (Alpha-Beta - local/global, Monte-Carlo -UCT)
   - Move Generation
   - Positional Evaluation (Patterns, Neural Networks)
 . To detail inadequacies in research and reasons for shortfalls where
 applicable.



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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread terry mcintyre
A much more up-to-date bibliography is maintained by Markus Enzenberger:

http://www.cs.ualberta.ca/~emarkus/compgo_biblio/

Terry McIntyre





 

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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread Peter Drake
There are a number of definitions of solved, ranging from a program  
exists that can beat any human to we can quickly determine, for any  
position, the best move and the result under optimal play. In the  
latter strong sense, I believe Go has only been solved up to 5x5,  
maybe 6x6.


There are some games, such as Hex, for which we know who wins from  
the starting position given optimal play, but we don't know how to  
figure out the best move.


Peter Drake
Assistant Professor of Computer Science
Lewis  Clark College
http://www.lclark.edu/~drake/




On Jan 12, 2007, at 8:45 AM, terry mcintyre wrote:


From http://senseis.xmp.net/?7x7BestPlay it looks like 7x7 Go
may already have been solved. 5x5 was solved in 2002, according
to http://erikvanderwerf.tengen.nl/5x5/5x5solved.html

AFAIK, 9x9 Go has not been solved yet. 19x19 Go will surely exceed  
the capabilities of computers in my lifetime, I suspect.


 -- Terry McIntyre


- Original Message 
From: Chris Fant [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Friday, January 12, 2007 8:16:35 AM
Subject: Re: [computer-go] Can Go be solved???... PLEASE help!

Seems like a silly title.  Any game of perfect information that has a
clear rule set can be solved.  Plus, some would argue that any Go
already is solved (write simple algorithm and wait 1 billion years
while it runs).  A better question is, Can Computer Go Surpass Human
Go?  But again, clearly it will.  It's just a question of how long
until it occurs.


On 1/12/07, Mehdi Ahmadi [EMAIL PROTECTED] wrote:
 Hello  thank in advance for any interests/ responses.

 I'm unfortunately (or not) doing a dissertation as part of my  
final year
 project (undergraduate) on the game of Go. The exact title is:  
Can the game
 of go be solved? Analysis of computational methodologies for go.  
And I have

 included my overall objectives below.

 I have many works from different people on different aspects of  
Computer Go
 which would make for great inclusion at different parts - but  
overall I am
 still gravely struggling. In reviewing some of these my greatest  
difficulty
 is in understanding exactly how say Monte-Carlo-UCT or even Alpha- 
Beta
 testing (pruning, etc) occur so as to be able to give a  
simplified depiction
 (illustrated or otherwise) of the process. Can this be done  
without having

 to go through the source code of say something like GNU Go?

 Also another difficulty I've had is in trying to get further  
information on
 the commonly referred top ranking packages, Handtalk, Go++, Many  
Faces of
 Go, etc due to their commercial nature? (the only thing I've been  
able to

 find which is a bit outdated:
 http://www.inventivity.com/OpenGo/Papers/EditedGoPapers.html).

 Lastly can any general categorisation - distinction be made of  
current
 approach/ implementations in trying to 'solve' Go. in comparison  
to say
 traditional disciplines used in trying to solve games (complex or  
otherwise)
 via computer? To put simply I am trying to have some core root  
comparison in

 current methodologies (if there is any?).

 If anyone has any suggestions/ guidance on anything mentioned - I  
would be

 eternally indebted.

 ==
 5.1 OBJECTIVES
 . To concisely review all game playing aspects of Go (rules,  
openings,
 middle game, etc) and its relevance to the complication of  
meaningful

 measurements of interest.
 . To evaluate, gain and develop further understanding of specific  
game

 aspects including (eg):
   - Representation:
 . Eyes
 . life-and-death
 . territory estimates and weakness
   - Move Evaluation:
 . Territorial and strategic affluence.
 . Address specific and current implementation methodologies  
including:

   - Search algorithms (Alpha-Beta - local/global, Monte-Carlo -UCT)
   - Move Generation
   - Positional Evaluation (Patterns, Neural Networks)
 . To detail inadequacies in research and reasons for shortfalls  
where

 applicable.



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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread steve uurtamo
Seems like a silly title.  Any game of perfect information that has a
clear rule set can be solved.  Plus, some would argue that any Go
already is solved (write simple algorithm and wait 1 billion years
while it runs).  A better question is, Can Computer Go Surpass Human
Go?  But again, clearly it will.  It's just a question of how long
until it occurs.

Without being too pedantic, I'd like to note that although all two-player
games with perfect information and finite length have winning strategies,
it is not always the case that they are either computable or decidable.
This caveat likely does not apply to games such as 19x19 go, but it just
might apply to the question of finding a winning strategy for go on
an NxN board, for instance.

For an example of such a game, see:


J.P. Jones, Some undecidable determined games, 
International Journal of Game Theory, 11 (1982)

s.





 

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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread Mark Boon


On 12-jan-07, at 14:16, Chris Fant wrote:


Plus, some would argue that any Go
already is solved (write simple algorithm and wait 1 billion years
while it runs).


To 'solve' a game in the strict sense you need to know the best  
answer to every move. And you need to be able to prove that it's the  
best move. To do so you need to look at the following number of  
positions AMP^(AGL/2) where AMP is average number of moves in a  
position and AGL is the average game length. If I take a conservative  
AGL of 260 moves, we can compute the AMP from that, being (365+(365- 
AGL))/2=235 So we get 235^130, which is about 10^300 as a lower  
bound. The upper bound is something like 195^170 (play until all  
groups have 2 eyes) which my calculator is unable to compute, but I  
think it's roughly 10^400. I'm guessing it's questionable whether  
we'd be able to compute that even with a computer the size of this  
planet before the sun goes out. Distributing the work over other  
planets or star-sysems will only help marginally due to the time it  
takes to send information to Earth by the speed of light. So I'd say  
it's impossible.


Mark

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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread dave . devos
And Mark Boon also neglected the future use of wormholes, replicators 
and who knows what? :)

Sorry, but how do you what future quantum computers can churn so much 
data? 

10^400 is a rediculously large number. Even if you multiply the volume 
of the visible universe expressed in in cubic Planck lengths (1.4 e26 
1.6x10^-36 m) by the age of the universe expressed in Planck times 
(5.4x10^-44 s) and the higher estimate for the number of particles in 
the universe (10^87) you get only 10^326, wich is much, much smaller 
than 10^400. 

It is impossible to handle this much data in the lifetime of the 
universe, whatever the technology. Even if a device would use every 
particle and every spacetime wrinkle in the universe in a big parallel 
quantum computer at a clock cycle of 10^44 hz.

I do believe someone (something?) will eventually be able to build a 
program that beats any human. But solve go? Never.

Dave

- Oorspronkelijk bericht -
Van: Chris Fant [EMAIL PROTECTED]
Datum: vrijdag, januari 12, 2007 7:03 pm
Onderwerp: Re: [computer-go] Can Go be solved???... PLEASE help!
 You neglected to consider the power of future quantum computers. 
 
 On 1/12/07, Mark Boon [EMAIL PROTECTED] wrote: 
  
  
  On 12-jan-07, at 14:16, Chris Fant wrote: 
  
  
  Plus, some would argue that any Go 
  
  already is solved (write simple algorithm and wait 1 billion years 
  
  while it runs). 
  To 'solve' a game in the strict sense you need to know the best 
 answer to 
  every move. And you need to be able to prove that it's the best 
 move. To do 
  so you need to look at the following number of positions 
 AMP^(AGL/2) where 
  AMP is average number of moves in a position and AGL is the 
 average game 
  length. If I take a conservative AGL of 260 moves, we can 
 compute the AMP 
  from that, being (365+(365-AGL))/2=235 So we get 235^130, which 
 is about 
  10^300 as a lower bound. The upper bound is something like 
 195^170 (play 
  until all groups have 2 eyes) which my calculator is unable to 
 compute, but 
  I think it's roughly 10^400. I'm guessing it's questionable 
 whether we'd be 
  able to compute that even with a computer the size of this 
 planet before the 
  sun goes out. Distributing the work over other planets or star- 
 sysems will 
  only help marginally due to the time it takes to send 
 information to Earth 
  by the speed of light. So I'd say it's impossible. 
  
  Mark 
  
  
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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread Nick Apperson

yeah, there are upper limits placed on computation rate by thermodynamics.
19x19 is way beyond those as Dave pointed out.  But, even if you believe
that technology will improve and the most revolutionary change yet will come
to understanding of physics and that change will give us signifigantly more
computational power and time etc...  You can always make a bigger board.  If
life comes to a point where go could be solved for any size board, you will
no longer be in this world and solving things such as is go solvable? will
have no meaning.

On 1/12/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


And Mark Boon also neglected the future use of wormholes, replicators
and who knows what? :)

Sorry, but how do you what future quantum computers can churn so much
data?

10^400 is a rediculously large number. Even if you multiply the volume
of the visible universe expressed in in cubic Planck lengths (1.4 e26
1.6x10^-36 m) by the age of the universe expressed in Planck times
(5.4x10^-44 s) and the higher estimate for the number of particles in
the universe (10^87) you get only 10^326, wich is much, much smaller
than 10^400.

It is impossible to handle this much data in the lifetime of the
universe, whatever the technology. Even if a device would use every
particle and every spacetime wrinkle in the universe in a big parallel
quantum computer at a clock cycle of 10^44 hz.

I do believe someone (something?) will eventually be able to build a
program that beats any human. But solve go? Never.

Dave

- Oorspronkelijk bericht -
Van: Chris Fant [EMAIL PROTECTED]
Datum: vrijdag, januari 12, 2007 7:03 pm
Onderwerp: Re: [computer-go] Can Go be solved???... PLEASE help!
 You neglected to consider the power of future quantum computers.

 On 1/12/07, Mark Boon [EMAIL PROTECTED] wrote:
 
 
  On 12-jan-07, at 14:16, Chris Fant wrote:
 
 
  Plus, some would argue that any Go
 
  already is solved (write simple algorithm and wait 1 billion years
 
  while it runs).
  To 'solve' a game in the strict sense you need to know the best
 answer to
  every move. And you need to be able to prove that it's the best
 move. To do
  so you need to look at the following number of positions
 AMP^(AGL/2) where
  AMP is average number of moves in a position and AGL is the
 average game
  length. If I take a conservative AGL of 260 moves, we can
 compute the AMP
  from that, being (365+(365-AGL))/2=235 So we get 235^130, which
 is about
  10^300 as a lower bound. The upper bound is something like
 195^170 (play
  until all groups have 2 eyes) which my calculator is unable to
 compute, but
  I think it's roughly 10^400. I'm guessing it's questionable
 whether we'd be
  able to compute that even with a computer the size of this
 planet before the
  sun goes out. Distributing the work over other planets or star-
 sysems will
  only help marginally due to the time it takes to send
 information to Earth
  by the speed of light. So I'd say it's impossible.
 
  Mark
 
 
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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread Vlad Dumitrescu

Hi,

On 1/12/07, Nick Apperson [EMAIL PROTECTED] wrote:

yeah, there are upper limits placed on computation rate by thermodynamics.
19x19 is way beyond those as Dave pointed out.  But, even if you believe
that technology will improve and the most revolutionary change yet will come
to understanding of physics and that change will give us signifigantly more
computational power and time etc...  You can always make a bigger board.  If
life comes to a point where go could be solved for any size board, you will
no longer be in this world and solving things such as is go solvable? will
have no meaning.


Well, if I may be excused for being way too pedantic on this topic,
raw computing power isn't the only way. Mathematical solutions might
easily reduce the search space just enough to allow a full search of
what's left of it.

On the other hand, I'm not worried. There will always be challenging
games to play and to try to master.

best regards,
Vlad
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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread Nick Apperson

I appreciate your response.  Mathematical solutions are certainly a good
possibility to reduce the amount of processing power needed.  However, a
person would not be able to solve 19x19 because a person lacks the necessary
computational resources to form a solution in any reasonable amount of
time.  A computer would therefore have to solve go.  I think this is as
close to a possibility as we can get, but it isn't enough to solve go.  And
if somehow it ever is, make the board bigger...  But, as I said, I think
your comment is a good one and suggests a strategy for computer go that I
think could be highly fruitful and I have been exploring.

- Nick

On 1/12/07, Vlad Dumitrescu [EMAIL PROTECTED] wrote:


Hi,

On 1/12/07, Nick Apperson [EMAIL PROTECTED] wrote:
 yeah, there are upper limits placed on computation rate by
thermodynamics.
 19x19 is way beyond those as Dave pointed out.  But, even if you believe
 that technology will improve and the most revolutionary change yet will
come
 to understanding of physics and that change will give us signifigantly
more
 computational power and time etc...  You can always make a bigger
board.  If
 life comes to a point where go could be solved for any size board, you
will
 no longer be in this world and solving things such as is go solvable?
will
 have no meaning.

Well, if I may be excused for being way too pedantic on this topic,
raw computing power isn't the only way. Mathematical solutions might
easily reduce the search space just enough to allow a full search of
what's left of it.

On the other hand, I'm not worried. There will always be challenging
games to play and to try to master.

best regards,
Vlad
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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread Ephrim Khong
Peter Drake wrote:
 There are a number of definitions of solved, ranging from a program
 exists that can beat any human to we can quickly determine, for any
 position, the best move and the result under optimal play. In the
 latter strong sense, I believe Go has only been solved up to 5x5,
 maybe 6x6.

 There are some games, such as Hex, for which we know who wins from
 the starting position given optimal play, but we don't know how to
 figure out the best move.

Another interesting question would be the score (eg. territorry) that
black/white can reach assuming perfect play on both sides. If we knew
that, a perfectly fair komi could be calculated. From what I know, even
chess is still unsolved conserning this matter - noone knows if white (or
even black) can force a win.

eph

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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread Joshua Shriver

White in 42 moves ;)

Have a good weekend everyone.
-Josh


that, a perfectly fair komi could be calculated. From what I know, even
chess is still unsolved conserning this matter - noone knows if white (or
even black) can force a win.


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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread Joshua Shriver

I agree, anyone play othello/Reversi?


From my understanding it has been solved. Yet when I try to find info

on reversi computer tournaments they all seemed to die out several
years ago.

-Josh

On 1/12/07, Chrilly [EMAIL PROTECTED] wrote:

Besides the technical question if it is possible, there is the
ethical/philosophical one if it should be done. I think solving a game is
killing a game.

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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread Chrilly


Another interesting question would be the score (eg. territorry) that
black/white can reach assuming perfect play on both sides. If we knew
that, a perfectly fair komi could be calculated. From what I know, even
chess is still unsolved conserning this matter - noone knows if white (or
even black) can force a win.

eph

Such a Komi would not be fairer than the current one. If a perfect player 
would win with 15 points. Should the komi be increased to 15 points, 
although humans can not realize this advantage and there would a much higher 
winning-rate for white? The most fair decisiion is that the Komi brings the 
winning chances in practical play as close to 50% as possible.
One could compute the black advantage from a big games database and set then 
the Komi to the mean value. This is much simpler than solvint the game and 
also fairer than some theoretical limit which is irrelevant for human-human 
play.
It would be interesting if the empirical Komi depends on the playing 
strength. I would assume,that the tempo of Black is worth more for strong 
players. But there is on the other side the law of the balance of stupity. 
Also white loosed due too his lack of skills tempo/sente and the net effect 
is for all playing levels the same. Monte-Carlo Go is based on this law.


Chrilly 


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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread Aidan Karley
In article [EMAIL PROTECTED],  wrote:
 Sorry, but how do you what future quantum computers can churn so much 
 data?

   Chris Fant isn't a modern-day human but an android sent back 
through a wormhole from future times (Future ^2, Left  **7, Right **.13, 
to the root of SQRT(-1) in hex coords). But he'll self-destruct before 
admitting such, so lines of questioning like this will yield, at best, 
an uninteresting silence.
   Ooops, I've said too much. Boom
   
-- 
 Aidan Karley,
 Aberdeen,  Scotland
 Written at Fri, 12 Jan 2007 21:40 GMT, but posted later.



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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread Don Dailey
On Fri, 2007-01-12 at 15:43 -0600, Nick Apperson wrote:
 yeah, there are upper limits placed on computation rate by
 thermodynamics.  19x19 is way beyond those as Dave pointed out.  But,
 even if you believe that technology will improve and the most
 revolutionary change yet will come to understanding of physics and
 that change will give us signifigantly more computational power and
 time etc...  You can always make a bigger board.  If life comes to a
 point where go could be solved for any size board, you will no longer
 be in this world and solving things such as is go solvable? will
 have no meaning.  

Yes, you can always make a bigger problem by making a bigger go board
but
that doesn't change the theoretical properties of the game.   The game
will always be solvable. 

The game might be trivially solvable even now to a being not confined 
to our 3 physical dimensions.   I hate to get philosophical like this,
but there are theories of other dimensions that (if true) say we live
in a multi-dimensional universe.There may be much more here than
we can sense and that we can perhaps take advantage of.

But it doesn't matter.   When Chris said 1 billion years you should
have instantly realized that he didn't mean this literally,   he just
meant a correct procedure exists for solving the game. Since no
one has proved how long the universe will last, I don't think you
can even prove that in a practical sense it's unsolvable.   If you
lack imagination you can simply say it's not solvable because you
believe it can't be done in your lifetime - as if science and math
cares about how long we live or even the universe.If the universe
will die in 10 trillion years does that mean the number 20 trillion
is an impossible number?   

The concept of infinity is important in mathematics.   It's even useful,
but I suppose that it really should be considered meaningless since
we all die after 70 or 80 years.

- Don



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Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread Don Dailey
On Fri, 2007-01-12 at 21:51 +, Vlad Dumitrescu wrote:
 Hi,
 
 On 1/12/07, Nick Apperson [EMAIL PROTECTED] wrote:
  yeah, there are upper limits placed on computation rate by thermodynamics.
  19x19 is way beyond those as Dave pointed out.  But, even if you believe
  that technology will improve and the most revolutionary change yet will come
  to understanding of physics and that change will give us signifigantly more
  computational power and time etc...  You can always make a bigger board.  If
  life comes to a point where go could be solved for any size board, you will
  no longer be in this world and solving things such as is go solvable? will
  have no meaning.
 
 Well, if I may be excused for being way too pedantic on this topic,
 raw computing power isn't the only way. Mathematical solutions might
 easily reduce the search space just enough to allow a full search of
 what's left of it.

Finally.   A sensible voice of reason!

- Don


 On the other hand, I'm not worried. There will always be challenging
 games to play and to try to master.
 
 best regards,
 Vlad
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