[Computer-go] Combinatorics of Go

2011-01-01 Thread Aja
Dear all,

When searching for start-of-the-art of Computer Go for my thesis, I discovered 
a very interesting paper Combinatorics of Go by John Tromp and Gunnar 
Farneback. I wonder if it is the same John Tromp that played with Many Faces. 
If I understand correctly, they computed the State-space complexity of 19x19 Go 
to be 2.08168199382· 10^170, which is really a big number.

Aja

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Re: [Computer-go] Combinatorics of Go

2011-01-01 Thread Robert Solovay
Definitely the same John Tromp.

--Bob Solovay

On Sat, Jan 1, 2011 at 1:09 AM, Aja ajahu...@gmail.com wrote:
 Dear all,

 When searching for start-of-the-art of Computer Go for my thesis, I
 discovered a very interesting paper Combinatorics of Go by John Tromp and
 Gunnar Farneback. I wonder if it is the same John Tromp that played with
 Many Faces. If I understand correctly, they computed the State-space
 complexity of 19x19 Go to be 2.08168199382· 10^170, which is really a big
 number.

 Aja


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Re: [Computer-go] Combinatorics of Go

2011-01-01 Thread Ray Tayek

At 01:09 AM 1/1/2011, you wrote:
... If I understand correctly, they computed the 
State-space complexity of 19x19 Go to be 
2.08168199382· 10^170, which is really a big number.


3^(19*19)=1.740896506590319E172 is all 
combinations of black, white and vacant 
intersections on a 19 by 19 board. but some of 
these are illegal. off the top of my head, that 
number seems a bit low as it seems to be saying 
that only about 1.2 percent of the combinations are legal board states.


thanks

---
co-chair http://ocjug.org/

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Re: [Computer-go] Combinatorics of Go

2011-01-01 Thread Ingo Althöfer
And to add one more point:
He is also the same person that participated
in the design of the Tromp-Taylor rule set.

So, John is sort of an all-purpose man.

Ingo.


 Original-Nachricht 
 Datum: Sat, 1 Jan 2011 01:40:20 -0800
 Von: Robert Solovay solo...@gmail.com
 An: Aja ajahu...@gmail.com, computer-go@dvandva.org
 Betreff: Re: [Computer-go] Combinatorics of Go

 Definitely the same John Tromp.
 
 --Bob Solovay
 
 On Sat, Jan 1, 2011 at 1:09 AM, Aja ajahu...@gmail.com wrote:
  Dear all,
 
  When searching for start-of-the-art of Computer Go for my thesis, I
  discovered a very interesting paper Combinatorics of Go by John Tromp
 and
  Gunnar Farneback. I wonder if it is the same John Tromp that played with
  Many Faces. If I understand correctly, they computed the State-space
  complexity of 19x19 Go to be 2.08168199382· 10^170, which is really a
 big
  number.
 
  Aja
 
 
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Re: [Computer-go] News on Tromp-Cook ?

2011-01-01 Thread Ingo Althöfer

 Original-Nachricht 
 Datum: Fri, 31 Dec 2010 21:26:45 +0100
 Von: Olivier Teytaud olivier.teyt...@lri.fr

 ...
 Also, there are contributors to MCTS older than MCTS - Monte-Carlo people
 (Cazenave, Bouzy...) and people using
 tree exploration in planning (Péret Garcia is one of my favorite
 references); also, quiescent search in alpha-beta,
 iterative-deepening. 


 Finding one and only one source is a mistake.

Amen. Amen. Amen!

Best regards,
Ingo.

PS for Olivier: Prof. Dr. Rudolf Ahlswede passed away on December 18.
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Re: [Computer-go] Combinatorics of Go

2011-01-01 Thread Kahn Jonas

Intriguing!

A position is obviously illegal if any point is occupied by a stone 
surrounded by opposite-colour stones.
At the 4 corners, 25 out of 27 combinations will be legal. The proportion 
(25/27)^4 will survive.

At the 68 edges, 79 out of 81: (79/81)^68 will survive.
At the 289 interior points, 241 out of 243: (241/243)^289.

Multiply those, I get 0.012321913.

So presumably the number is on the high side, because this calculation only 
takes account of

single stone blocks illegally on the board.


I think it's rather (much) on the low side. The probabilities are not
independent. And the correlations are positive: in particular, if a
single point is legal, it may be that it is next to a free intersection,
which immediately makes legal four (at the center of the board) other
points.

Jonas
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Re: [Computer-go] Combinatorics of Go

2011-01-01 Thread Robert Jasiek

On 01.01.2011 15:08, Álvaro Begué wrote:
 If you don't trust John's numbers

It is not about trust but about taking time for understanding his proofs.

--
robert jasiek
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Re: [Computer-go] Q about CG2006 MCTS paper

2011-01-01 Thread Rémi Coulom
On 1 janv. 2011, at 15:13, Fuming Wang wrote:

 Hi Remi,
 
 Thanks for the reply. If I understand correctly, for outcomes of 0 or 1, the 
 formula would become something like the following, right?
 
 variance = u - u^2 + 1/S
 
 Best regards,
 Fuming

Yes, it is correct. A random variable with binary outcomes has variance = u * 
(1 - u). 1/S is a term to make sure it is not estimated to zero.

Territory variance may change a lot, so it is important to estimate it. But for 
binary outcome, it is not necessary to worry with such complication, and using 
a constant value such as 0.25 may even work better in practice.

Rémi
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Re: [Computer-go] Fwd: News on Tromp-Cook ?

2011-01-01 Thread Aja
Hi Fuming,

Most of the current strong programs are using UCT combined with RAVE (a kind of 
AMAF). The formula is like this (there are many variants),

C*RAVE+(1-C)*UCT

C is the weight of RAVE. As far as I know, there are at least two useful 
formula to compute C:
1. The first formula was proposed in the famous paper Combining Online and 
Offline Knowledge in UCT of Sylvain G. and David S (please refer to Section 
6).(http://www.machinelearning.org/proceedings/icml2007/papers/387.pdf).

2. The second (newer) was posted here in the past. Formal reference will be 
David Silver's PhD thesis. This new formula, according to my testing, is 70 elo 
stronger than the first one.

RAVE is really a big invention. It's a big contribution of Mogo. We must thank 
Sylvain and David for bringing such powerful method to us. :)

Aja

  - Original Message - 
  From: Fuming Wang 
  To: computer-go@dvandva.org 
  Sent: Saturday, January 01, 2011 10:16 PM
  Subject: Re: [Computer-go] Fwd: News on Tromp-Cook ?


  So, the current strong programs are more like AMAF instead of UCT, right?

  Fuming


  On Sat, Jan 1, 2011 at 11:32 AM, David Fotland fotl...@smart-games.com 
wrote:

I still have a UCB term, but it's probably because I depend more on Many
Face's move generator.  I have a rave term, but it's contribution is small.
It seems that if the RAVE term is large, then Rave creates enough
exploration by itself.


David

 -Original Message-
 From: computer-go-boun...@dvandva.org [mailto:computer-go-

 boun...@dvandva.org] On Behalf Of Petr Baudis
 Sent: Friday, December 31, 2010 6:27 PM
 To: computer-go@dvandva.org

 Subject: Re: [Computer-go] Fwd: News on Tromp-Cook ?

   Hi!

 On Fri, Dec 31, 2010 at 07:02:35PM +0800, Fuming Wang wrote:
  Now I know Remi is the first to utilize MCTS. Guess I need to read
 papers
  more carefully. I do have a question though. I thought UCT is the
 foundation
  of the current strong programs, I know that a RAVE term is added to the
  original UCB term, i.e. sqrt(t_total/t_i), but the UCB term is still
 there
  right? Could you eleborate a bit on why do you say UCT is not good for
 Go?
  This is quite contradictory to a lot of material on the internet
 regarding
  the lastest bread of go programs.

   Most likely not all (e.g. it seems not ManyFaces?), but at least many
 programs use exploration coefficients that are either zero or negligibly
 small.

   In Pachi, I'm using 0 as the exploration coefficient in the end, it
 seems to work the best. But this probably also depends on the fact that
 I have slight forceful randomization of playouts. 0.02 can work well on
 9x9 too, but it also depends on the priors, etc.

   Overally, it is a question of the overall tuning of the program. But
 right now, reasonably strong play with only RAVE and no UCB1 is
 certainly possible.

 --
   Petr Pasky Baudis
 Computer science education cannot make an expert programmer any more
 than studying brushes and pigment can make an expert painter. --esr
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Re: [Computer-go] Combinatorics of Go

2011-01-01 Thread Aja
It is really an interesting paper. I will try to understand its proof or 
write a program to verify it.


Aja

- Original Message - 
From: Ingo Althöfer 3-hirn-ver...@gmx.de

To: computer-go@dvandva.org
Sent: Saturday, January 01, 2011 6:23 PM
Subject: Re: [Computer-go] Combinatorics of Go



And to add one more point:
He is also the same person that participated
in the design of the Tromp-Taylor rule set.

So, John is sort of an all-purpose man.

Ingo.


 Original-Nachricht 

Datum: Sat, 1 Jan 2011 01:40:20 -0800
Von: Robert Solovay solo...@gmail.com
An: Aja ajahu...@gmail.com, computer-go@dvandva.org
Betreff: Re: [Computer-go] Combinatorics of Go



Definitely the same John Tromp.

--Bob Solovay

On Sat, Jan 1, 2011 at 1:09 AM, Aja ajahu...@gmail.com wrote:
 Dear all,

 When searching for start-of-the-art of Computer Go for my thesis, I
 discovered a very interesting paper Combinatorics of Go by John Tromp
and
 Gunnar Farneback. I wonder if it is the same John Tromp that played 
 with

 Many Faces. If I understand correctly, they computed the State-space
 complexity of 19x19 Go to be 2.08168199382· 10^170, which is really a
big
 number.

 Aja


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Re: [Computer-go] Combinatorics of Go

2011-01-01 Thread Robert Finking

Hi Alvaro,

I think you have perhaps misunderstood. As I read it, Arthur was 
refering to his own analytic result (1.232) as being on the high side, 
not John's result in the paper. Arthur is implicitly assuming that 
John's number is correct (which I think we all are), and then 
rationalising what the discrepancy is between his analytic result and 
John's. Personally I found his analysis very helpful.


The way I read the reply from Jonas, he is similarly is referring to 
Arthur's calculation, not John's (specifically he is referring to 
Arthur's reasoning), other than that he also is assuming implicitly that 
John's calculation is correct.


I hope this helps smooth over ruffled feathers.

Happy New Year =)

Raffles

On 01/01/2011 14:08, Álvaro Begué wrote:

The people that think the number is low or high have bad intuitions,
that's all. Writing a program that generates random configurations and
checks whether they are valid is fairly trivial. If you don't trust
John's numbers, that's what you can do.

Alvaro.


On Saturday, January 1, 2011, Kahn Jonasjonas.k...@math.u-psud.fr  wrote:

Intriguing!

A position is obviously illegal if any point is occupied by a stone surrounded 
by opposite-colour stones.
At the 4 corners, 25 out of 27 combinations will be legal. The proportion 
(25/27)^4 will survive.
At the 68 edges, 79 out of 81: (79/81)^68 will survive.
At the 289 interior points, 241 out of 243: (241/243)^289.

Multiply those, I get 0.012321913.

So presumably the number is on the high side, because this calculation only 
takes account of
single stone blocks illegally on the board.


I think it's rather (much) on the low side. The probabilities are not
independent. And the correlations are positive: in particular, if a
single point is legal, it may be that it is next to a free intersection,
which immediately makes legal four (at the center of the board) other
points.

Jonas
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Re: [Computer-go] Fwd: [computer-go] Experiments with UCT

2011-01-01 Thread Fuming Wang
Got it. Thx.

Fuming

On Fri, Dec 31, 2010 at 10:25 PM, Go Fast fas...@gmail.com wrote:



 -- Forwarded message --
 From: Rémi Coulom remi.cou...@free.fr
 Date: Tue, Jul 25, 2006 at 8:22 AM
 Subject: [computer-go] Experiments with UCT
 To: computer-go computer...@computer-go.org


 Hi,

 I mentioned UCT in one of my previous messages to the list:
 http://zaphod.aml.sztaki.hu/papers/ecml06.pdf

 I tried it in Crazy Stone. I found that the algorithm described in the
 paper does not work well, but I managed to improve it a lot with a small
 change: I used 1/sqrt(20) instead of 1/sqrt(2) for the C_p constant. It now
 seems to work very well.

 Here is a summary of how it works:
  - Use probability of winning as score, not territory
  - Use the average outcome as position value
  - Select the move that maximizes v + sqrt((2*log(t))/(10*n))

 v is the value of the move (average outcome, between 0 and 1), n the number
 of simulations of this move, and t the total number of simulations at the
 current position. In case a move has n = 0, it is selected first.

 Here are experiment results with Crazy Stone. 170 games are played against
 GNU Go 3.6 at level 10, from 85 different starting positions, alternating
 colors, at various time control (time per game), 1 CPU at 2.2 GHz.

version 0005  UCT
  2 min  40%   46.7%
  4 min  48.2% 56.6%
  8 min  52.9% 64.7%
 16 min  57.4% 67.6%
 32 min  66.6% 71.6%

 I have tried hard to improve it, but it seems very difficult. Using a more
 clever backup operator may help, but I have not managed to measure a
 significant difference yet.

 I thank Yizao for letting me know about UCT. His program, MoGo, seems to be
 doing very well on CGOS. Maybe Yizao can tell us more about his experiments.

 Rémi

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Re: [Computer-go] Combinatorics of Go

2011-01-01 Thread Kahn Jonas
I think you have perhaps misunderstood. As I read it, Arthur was refering to 
his own analytic result (1.232) as being on the high side, not John's 
result in the paper. Arthur is implicitly assuming that John's number is 
correct (which I think we all are), and then rationalising what the 
discrepancy is between his analytic result and John's. Personally I found his 
analysis very helpful.


The way I read the reply from Jonas, he is similarly is referring to Arthur's 
calculation, not John's (specifically he is referring to Arthur's reasoning), 
other than that he also is assuming implicitly that John's calculation is 
correct.


I cannot speak for Arthur, but my answer was indeed specific to the quick
and (not so?) dirty estimate by Arthur. I did not refer in any way to
Tromp's result, nor did I try to get a real estimate.

Jonas
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Re: [Computer-go] Combinatorics of Go

2011-01-01 Thread P Shotwell
Happy New Year to all
Just a note: As a go historian, I interviewed John and summarized his
findings along with my other articles that have short interviews with
Olivier, Remi and Dave at www.usgo.org/bobhighlibrary.
Peter Shotwell
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[Computer-go] 2011 KGS bot tournaments

2011-01-01 Thread Nick Wedd
Now that I am back from London (the man/machine challenge, and 
refereeing the London Open Go Tournament), I must urgently plan the 
schedule of KGS bot tournaments for 2011.


It will be something like the 2010 schedule (see
http://www.weddslist.com/kgs/future.html ), but with four slow 
tournaments instead of one.  The time limits for these four tournaments 
will be 12 hours, eight hours, six hours, and four hours per player.  At 
the request of some European players, these will start at two hours 
before midnight GMT, rather than at midnight as in the past.


The regular monthly tournaments will as usual be on Sundays, one per 
month, generally early in each month.  There will be six 19x19, probably 
two 13x13, and probably four 9x9.  There will be a variety of time 
settings, much as in 2010.


I expect the next monthly tournament to be on Sunday January 8th, and to 
be 19x19.


If anyone wishes to influence my decisions about the schedule, please 
let me know very soon.


Nick
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Re: [Computer-go] 2011 KGS bot tournaments

2011-01-01 Thread David Fotland
I like this proposal.  I hope you also continue the annual championship.
That should boost participation.  These tournaments are a tremendous boon to
the computer go community, and I'm really happy you are continuing them.

I prefer the January tournament to be 19x19, because otherwise I have to
spend a lot of time this week working on a 9x9 book.  I'd prefer to have
more time to develop and test a book before the next 9x9 tournament.

David

 -Original Message-
 From: computer-go-boun...@dvandva.org [mailto:computer-go-
 boun...@dvandva.org] On Behalf Of Nick Wedd
 Sent: Saturday, January 01, 2011 12:03 PM
 To: computer-go@dvandva.org
 Subject: [Computer-go] 2011 KGS bot tournaments
 
 Now that I am back from London (the man/machine challenge, and
 refereeing the London Open Go Tournament), I must urgently plan the
 schedule of KGS bot tournaments for 2011.
 
 It will be something like the 2010 schedule (see
 http://www.weddslist.com/kgs/future.html ), but with four slow
 tournaments instead of one.  The time limits for these four tournaments
 will be 12 hours, eight hours, six hours, and four hours per player.  At
 the request of some European players, these will start at two hours
 before midnight GMT, rather than at midnight as in the past.
 
 The regular monthly tournaments will as usual be on Sundays, one per
 month, generally early in each month.  There will be six 19x19, probably
 two 13x13, and probably four 9x9.  There will be a variety of time
 settings, much as in 2010.
 
 I expect the next monthly tournament to be on Sunday January 8th, and to
 be 19x19.
 
 If anyone wishes to influence my decisions about the schedule, please
 let me know very soon.
 
 Nick
 --
 Nick Weddn...@maproom.co.uk
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Re: [Computer-go] News on Tromp-Cook ?

2011-01-01 Thread Erik van der Werf
On Fri, Dec 31, 2010 at 1:37 PM, Jeff Nowakowski j...@dilacero.org wrote:
 In Computer Olympiad 2007, Steenvreter was gold medal on 9x9.
...
 Obviously it was following MoGo's lead with UCT (the tournament was held in
 June 2007, well after the remarkable success of MoGo). I don't mean to
 discredit Steenvreter, CrazyStone, or any other program. I'm just focusing
 on MoGo so much because it set the bar so high and got everybody chasing it.

Not exactly; I already knew UCT before MoGo even existed. Levente's
ecml paper was not the first one on UCT. He had already submitted
other work (*) where he specifically applied UCT to the domain of
computer games. At the time I was even considering to add UCT to Magog
and have a nice reunion at the 2006 Olympiad in Turin (my former
colleagues Levente Kocsis and Mark Winands were also co-authors of
Magog). Unfortunately then some conference organizer screwed up...


 Mogo's biggest contributions, so far, in my view, are
 1.Applied UCT to computer Go, and such application came from the idea
 MCTS that proposed in 2006 by Remi Coulom.

No, it came directly from Levente. Several people got access to his
paper around the same time as Remi's paper. It is more like they
independently proposed similar ideas.

Erik


* Improved Monte-Carlo Search by Levente Kocsis, Csaba Szepesvári
and Jan Willemson
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Re: [Computer-go] News on Tromp-Cook ?

2011-01-01 Thread Michael Williams
Usually AMAF refers to an engine that does not build a tree.


On Sat, Jan 1, 2011 at 7:20 PM, Aja ajahu...@gmail.com wrote:
 Hi Erik,

 Thanks a lot. The state-of-the-art part of Compuetr Go in my thesis will be
 more accurate. Do you mean the whole MCTS scheme combined with UCB formula
 proposed by Mogo is completely inspried by Levente's work? If I understand
 Remi's paper correctly, Remi can change Crazy Stone's MCTS to Mogo's one by
 10 mins work (including just change the selection formula to UCB)...

 Aja

 - Original Message - From: Erik van der Werf
 erikvanderw...@gmail.com
 To: computer-go@dvandva.org
 Sent: Sunday, January 02, 2011 6:11 AM
 Subject: Re: [Computer-go] News on Tromp-Cook ?


 On Fri, Dec 31, 2010 at 1:37 PM, Jeff Nowakowski j...@dilacero.org wrote:

 In Computer Olympiad 2007, Steenvreter was gold medal on 9x9.

 ...

 Obviously it was following MoGo's lead with UCT (the tournament was held
 in
 June 2007, well after the remarkable success of MoGo). I don't mean to
 discredit Steenvreter, CrazyStone, or any other program. I'm just focusing
 on MoGo so much because it set the bar so high and got everybody chasing
 it.

 Not exactly; I already knew UCT before MoGo even existed. Levente's
 ecml paper was not the first one on UCT. He had already submitted
 other work (*) where he specifically applied UCT to the domain of
 computer games. At the time I was even considering to add UCT to Magog
 and have a nice reunion at the 2006 Olympiad in Turin (my former
 colleagues Levente Kocsis and Mark Winands were also co-authors of
 Magog). Unfortunately then some conference organizer screwed up...


 Mogo's biggest contributions, so far, in my view, are
 1.Applied UCT to computer Go, and such application came from the idea
 MCTS that proposed in 2006 by Remi Coulom.

 No, it came directly from Levente. Several people got access to his
 paper around the same time as Remi's paper. It is more like they
 independently proposed similar ideas.

 Erik


 * Improved Monte-Carlo Search by Levente Kocsis, Csaba Szepesvári
 and Jan Willemson
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Re: [Computer-go] 2011 KGS bot tournaments

2011-01-01 Thread Hideki Kato
David Fotland: 009501cba9f2$45e61f00$d1b25d...@com:
I like this proposal.  I hope you also continue the annual championship.
That should boost participation.  These tournaments are a tremendous boon to
the computer go community, and I'm really happy you are continuing them.

Same for me but I like simpler formula to compute the total points 
for the Championship.  How about ignoring the board sizes, 
time-settings, and the number of rounds of each tournament, ie, just 
using the number of players?

Hideki

I prefer the January tournament to be 19x19, because otherwise I have to
spend a lot of time this week working on a 9x9 book.  I'd prefer to have
more time to develop and test a book before the next 9x9 tournament.

David

 -Original Message-
 From: computer-go-boun...@dvandva.org [mailto:computer-go-
 boun...@dvandva.org] On Behalf Of Nick Wedd
 Sent: Saturday, January 01, 2011 12:03 PM
 To: computer-go@dvandva.org
 Subject: [Computer-go] 2011 KGS bot tournaments
 
 Now that I am back from London (the man/machine challenge, and
 refereeing the London Open Go Tournament), I must urgently plan the
 schedule of KGS bot tournaments for 2011.
 
 It will be something like the 2010 schedule (see
 http://www.weddslist.com/kgs/future.html ), but with four slow
 tournaments instead of one.  The time limits for these four tournaments
 will be 12 hours, eight hours, six hours, and four hours per player.  At
 the request of some European players, these will start at two hours
 before midnight GMT, rather than at midnight as in the past.
 
 The regular monthly tournaments will as usual be on Sundays, one per
 month, generally early in each month.  There will be six 19x19, probably
 two 13x13, and probably four 9x9.  There will be a variety of time
 settings, much as in 2010.
 
 I expect the next monthly tournament to be on Sunday January 8th, and to
 be 19x19.
 
 If anyone wishes to influence my decisions about the schedule, please
 let me know very soon.
 
 Nick
 --
 Nick Weddn...@maproom.co.uk
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-- 
Hideki Kato mailto:hideki_ka...@ybb.ne.jp
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Re: [Computer-go] Exploration formulas for UCT

2011-01-01 Thread Aja

  Hi petr,


 We use the Silver formula:

rave_visits / (rave_visits + real_visits + rave_visits * real_visits * 
3000)


The figure of 3000 is surprisingly resilient. Even with radically
different heuristics and playouts, it stays the empirical optimum.


  Interesting. According to Sylvain's original post here, that means you 
set bias to sqrt(3000/4)=27.386... But is not bias should be in the range 
[0,1]?


 Aja


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