Re: [Computer-go] Zen resignation positions

2012-12-11 Thread Kahn Jonas

There are many tests of normality that might be well suited. The 
Kolmogorov-Smirnov test
(http://en.wikipedia.org/wiki/Kolmogorov%E2%80%93Smirnov_test) for instance 
should be
easy to compute in terms of the function erf().


None of those are good tests for the specific requirement here. To begin
with, even when the graph looks Gaussian, I don't think it is. Moreover,
Shapiro-Wilk will look somewhat more at the tails, and that's not
interesting: We want to focus on the multimodularity.

So just count the number and depths of peaks.

I could suggest a few simple and quick algorithms that would be robust
to the noise, but I think your methods will be as good as mine.

Jonas
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Re: [Computer-go] Zen resignation positions

2012-12-11 Thread Ingo Althöfer
Kahn Jonas jonas.k...@math.u-psud.fr
 ... and that's not interesting: We want to focus on the multimodularity.
 
 So just count the number and depths of peaks.

Jonas is right.
Identifying peaks and their volumes is indeed rather easy.

For the long run I see a plan with two stages. Stage (ii) should be
interesting particularly as along as pro players still give handicap
stones to bots.

(i) Given a large board (typically 19x19) and for some middle game position
a Monte-Carlo histogram with two or more peaks. Identify the corresponding
local fight(s) which is/are responsible for the peak(s). This task is not
trivial, but within reach.

(ii) When still ahead in such a position, the bot should resolve a local
fight for the prize of a few points. An example for this can be seen
in ds' and Petr Baudis' comments on a game between Catalin Taranu (5p)
(=egc2012pro) and Crazy Stone on August 02, 2012.
http://www.gokgs.com/gameArchives.jsp?user=crazystoneyear=2012month=8
The upper left corner was no completely cleared, and CrazyStone played
with the resulting peaks for more than one hundred moves. In the
comments Petr tried to defend CrazyStone, but ds claimed that early
action by the bot would have avoided the mis-evaluations.

**
One of my hopes (in contrast to pessimists like Stefan Kaitschick) is:
When there are MANY unresolved local fights things might become less
complicated again for MC bots. (Side remark: on small boards positions
with several peaks are not seldom.)

Ingo.
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Re: [Computer-go] Zen resignation positions

2012-12-10 Thread terry mcintyre

__
 From: Ingo Althöfer 3-hirn-ver...@gmx.de
David Fotland was so kind to point on an inaccuracy in my description
on Crazy Shadows:

http://www.althofer.de/crazy-shadows.html

The x-axis gives the outcome of the random games played. Typically
it ranges from about +150 to -150 points. The y-axis gives the
frequencies of the outcomes. 

I have included some more information text on the site, in the introduction.
Please let me know when things are still unclear.


Lovely graphics! 

I am curious, how much effort is required to calculate such histograms 
on-the-fly? 

How much to determine whether there are multiple peaks? 

Now the tough question: How can this information be used to improve move 
selection? 

I am guessing that there are life-and-death fights on the board which the pro 
is able to resolve, but the program cannot. What does the pro know, that the 
bot does not? 

How can the bot discover this information? 
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Re: [Computer-go] Zen resignation positions

2012-12-10 Thread Darren Cook
 How much [effort] to determine whether there are multiple peaks? 

The Shapiro-Wilk test can give you a probability of how non-normal the
distribution is:
  http://en.wikipedia.org/wiki/Shapiro%E2%80%93Wilk_test

As an R example, here is some test data:
  set.seed(7);
  data - c(rnorm(2000,0,40),rnorm(2500, 0, 20), rnorm(400, 40, 5));
  hist(data,breaks=200)

and running shapiro.test(data) gives me:
  W = 0.9939, p-value = 1.184e-13

The lower the p-value the more it thinks it is not a normal curve. The
extreme result is interesting, as the graph looks roughly normal to me.

(The Wikipedia page lists alternative tests, which can be found in the R
nortest package apparently. I've no idea of CPU effort required for each
of them.)

 Now the tough question: How can this information be used to improve move 
 selection? 

One approach, not at all sophisticated, is better time management: spend
less time on normal distributions, more time when the distribution is
messy.  (But I wonder if more time will just make the two peaks stand
out more?)

Darren

-- 
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http://dcook.org/work/ (About me and my work)
http://dcook.org/blogs.html (My blogs and articles)
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Re: [Computer-go] Zen resignation positions

2012-12-10 Thread Álvaro Begué
There are many tests of normality that might be well suited. The
Kolmogorov-Smirnov test (
http://en.wikipedia.org/wiki/Kolmogorov%E2%80%93Smirnov_test) for instance
should be easy to compute in terms of the function erf().




On Mon, Dec 10, 2012 at 7:07 PM, Darren Cook dar...@dcook.org wrote:

  How much [effort] to determine whether there are multiple peaks?

 The Shapiro-Wilk test can give you a probability of how non-normal the
 distribution is:
   http://en.wikipedia.org/wiki/Shapiro%E2%80%93Wilk_test

 As an R example, here is some test data:
   set.seed(7);
   data - c(rnorm(2000,0,40),rnorm(2500, 0, 20), rnorm(400, 40, 5));
   hist(data,breaks=200)

 and running shapiro.test(data) gives me:
   W = 0.9939, p-value = 1.184e-13

 The lower the p-value the more it thinks it is not a normal curve. The
 extreme result is interesting, as the graph looks roughly normal to me.

 (The Wikipedia page lists alternative tests, which can be found in the R
 nortest package apparently. I've no idea of CPU effort required for each
 of them.)

  Now the tough question: How can this information be used to improve move
 selection?

 One approach, not at all sophisticated, is better time management: spend
 less time on normal distributions, more time when the distribution is
 messy.  (But I wonder if more time will just make the two peaks stand
 out more?)

 Darren

 --
 Darren Cook, Software Researcher/Developer

 http://dcook.org/work/ (About me and my work)
 http://dcook.org/blogs.html (My blogs and articles)
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Re: [Computer-go] Zen resignation positions

2012-12-10 Thread terry mcintyre


 
 From: Darren Cook dar...@dcook.org
 
  How much [effort] to determine whether there are multiple peaks? 
 snippage

  Now the tough question: How can this information be used to improve move 
 selection? 
 
 One approach, not at all sophisticated, is better time management: spend
 less time on normal distributions, more time when the distribution is
 messy.  (But I wonder if more time will just make the two peaks stand
 out more?)


If more time means more of the same simulations, it might simply lead to 
filling in the details; the peaks exist (hypothetically) because the playouts 
are doing something non-optimal. 

I wonder if post-game review can focus on such positions and learn something 
which would optimize the playouts. If such meta-analysis is quick enough, it 
could be done during the game itself. 
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Re: [Computer-go] Zen resignation positions

2012-12-03 Thread 村松正和
Hi Aja,

2012/12/4 Aja Huang ajahu...@gmail.com:

 Thanks. But if W plays B9 instead of C9, seems there is no ko?

You are right. (although B9 is a Kikasare...)

 I'm thinking that Zen might be confused with the ko if B plays at B2. In
 that case, B has too many ko threats at the top-left corner so W can't win
 the ko fight. Maybe this explains why Zen played the suicide move J2 then
 resigned.

B2? Maybe, J2?
Anyway, after H2, Zen had no hope because, as you point out,
there's too many ko threats for B.

-- Masa

 Aja


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[Computer-go] Zen resignation positions

2012-12-02 Thread Hiroshi Yamashita

Hi,

Zen lost six games against pros in 9x9 on November 25.
Each three pros played two games, black and white.
I tried these six resignation positions by Aya 100k playouts.

Game, Winrate for Aya
  10.45   34th move, W to play, vs ICHIRIKI Ryo2p
  20.33   53rd move, B to play, vs OHASHI Hirofumi 5p
  30.14   34th move, W to play, vs SO Yokoku   8p
  40.37   27th move, B to play, vs ICHIRIKI Ryo2p
  50.56   34th move, W to play, vs OHASHI Hirofumi 5p
  60.27   51st move, B to play, vs SO Yokoku   8p

For Aya, game 1 and 5 are difficult.
Maybe we need to understand these losses with smaller playouts?


Official page(in Japanese)
Computer Go challenges pros in 9x9 part 2, fighting without gloves.
http://entcog.c.ooco.jp/entcog/event/event20121125.html
sgf (player's info updated)
http://entcog.c.ooco.jp/entcog/event/kifu_20121125.zip

Newspaper report. (in Japanese)
Pros won all games against computer in 9x9.
http://www.asahi.com/igo/topics/TKY201211270576.html
Following is abstract.
Computers strength is close to pros in 9x9. But pros made position
difficult intentionally, computer made mistakes and lost.
Zen almost won its first game, but W 18th, 20th were deep reading
moves, and saved the game. From this game result, pros guessed
If we make one difficult space, computer might be rough on the
other side.. So Ohashi 5 pro made a few ko-ish shapes in his
first game, and he didn't start ko soon. Ohashi played two 9x9
games against Zen this March. It was 1 win 1 loss. He said
I have studied well and played thinking of Zen's behavior.
(He has written artilces about 9x9 Go in Japanese Go Journal.)

Another report in Chinese, I can't read though.
http://news.sina.com.tw/article/20121125/8393009.html

Regards,
Hiroshi Yamashita


- Original Message - 
From: Hideki Kato hideki_ka...@ybb.ne.jp

To: computer-go@dvandva.org
Sent: Monday, November 26, 2012 7:31 AM
Subject: Re: [Computer-go] Zen beat Ha,Yongil 5p with 4 stones (Re: TAAI 
details?)



Thank you Hiroshi.

The names of the players are swapped, sorry all.

The games were:
1) Ichiriki 2p (B) vs Zen,
2) Ohashi 5p (W) vs Zen,
3) So 8p (B) vs Zen,
4) Ichiriki 2p (W) vs Zen,
5) Ohashi 5p (B) vs Zen,
6) So 8p (W) vs Zen.

The time setting was: 20 min main time and 30 second for every move (no 
extra byo-yomi).  Chinese rules and 7.0 komi were used.  Zen's hardware 
was 4 pc cluster (12, 6, 6 and 6 cores) at 4 GHz, same as TAAI and 
Zen19D/S on KGS.


Professinals used much longer time than Zen; more than 20 min in four 
games of six while Zen used 10 or 15 min for all games.  Sometime they 
thought more than 5 min (upto 10) for a move, move 11 of the first game 
for example.  On the first game, Zen would play J4 (hane) next at move 
16 (cut) but actually played G3 and went into Sekito-shibori (two stone 
edge squeeze) course.  Either showed about 80% winrate but Ichiriki 
2p said J4 could lead a safer win for W.  Actually Zen had sure chances 
to win; hard luck.


Zen had chances to draw in some games in Black but selected much 
risky (actually losing) moves.  I guess this caused by implementing 
draws by adding a third value, 0.5, to UCB.  To play a draw 
move, all better looking moves (by prior) have to be refused, or proved 
worse than 0.5.  This could take pretty long time in some positions.  
#Faking komi to 6.5 might help but a better solution possible?


Hideki

Hiroshi Yamashita: 313F02D8CF2F41D6AD89D1A42486DD59@x60:

Hi,

The game records can be downloaded from 
http://entcog.c.ooco.jp/entcog/event/kifu_20121125.lzh .


I can not read that format. Can someone please translate it into


I changed it to zip.
http://www.yss-aya.com/kifu20121125.zip

I was impressed So Yokoku 8p comment,
Zen is apt to make a mistake when we make two places that may
become ko. It makes game complex. Actual playing ko makes game simple.


Didn't it win the first game?


Sgf's player color is wrong. Black is Ichiriki 2p in first game.
Zen lost all 6 games.

Regards,
Hiroshi Yamashita

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Re: [Computer-go] Zen resignation positions

2012-12-02 Thread Ingo Althöfer
Hi Hiroshi,

good point.

I did not try all of the sic games, but only number 1.
Both ManyFaces and CrazyStone evaluated the final position
more or less positively for Zen's side. So, they also
have problems to understand what is going on there.

Ingo.


 Original-Nachricht 
 Datum: Sun, 2 Dec 2012 19:23:15 +0900
 Von: Hiroshi Yamashita y...@bd.mbn.or.jp
 An: computer-go@dvandva.org
 Betreff: [Computer-go] Zen resignation positions

 Hi,
 
 Zen lost six games against pros in 9x9 on November 25.
 Each three pros played two games, black and white.
 I tried these six resignation positions by Aya 100k playouts.
 
 Game, Winrate for Aya
10.45   34th move, W to play, vs ICHIRIKI Ryo2p
20.33   53rd move, B to play, vs OHASHI Hirofumi 5p
30.14   34th move, W to play, vs SO Yokoku   8p
40.37   27th move, B to play, vs ICHIRIKI Ryo2p
50.56   34th move, W to play, vs OHASHI Hirofumi 5p
60.27   51st move, B to play, vs SO Yokoku   8p
 
 For Aya, game 1 and 5 are difficult.
 Maybe we need to understand these losses with smaller playouts?
 
 
 Official page(in Japanese)
 Computer Go challenges pros in 9x9 part 2, fighting without gloves.
 http://entcog.c.ooco.jp/entcog/event/event20121125.html
 sgf (player's info updated)
 http://entcog.c.ooco.jp/entcog/event/kifu_20121125.zip
 
 Newspaper report. (in Japanese)
 Pros won all games against computer in 9x9.
 http://www.asahi.com/igo/topics/TKY201211270576.html
 Following is abstract.
 Computers strength is close to pros in 9x9. But pros made position
  difficult intentionally, computer made mistakes and lost.
 Zen almost won its first game, but W 18th, 20th were deep reading
  moves, and saved the game. From this game result, pros guessed
  If we make one difficult space, computer might be rough on the
  other side.. So Ohashi 5 pro made a few ko-ish shapes in his
  first game, and he didn't start ko soon. Ohashi played two 9x9
  games against Zen this March. It was 1 win 1 loss. He said
  I have studied well and played thinking of Zen's behavior.
 (He has written artilces about 9x9 Go in Japanese Go Journal.)
 
 Another report in Chinese, I can't read though.
 http://news.sina.com.tw/article/20121125/8393009.html
 
 Regards,
 Hiroshi Yamashita
 
 
 - Original Message - 
 From: Hideki Kato hideki_ka...@ybb.ne.jp
 To: computer-go@dvandva.org
 Sent: Monday, November 26, 2012 7:31 AM
 Subject: Re: [Computer-go] Zen beat Ha,Yongil 5p with 4 stones (Re: TAAI
 details?)
 
 
  Thank you Hiroshi.
  
  The names of the players are swapped, sorry all.
  
  The games were:
  1) Ichiriki 2p (B) vs Zen,
  2) Ohashi 5p (W) vs Zen,
  3) So 8p (B) vs Zen,
  4) Ichiriki 2p (W) vs Zen,
  5) Ohashi 5p (B) vs Zen,
  6) So 8p (W) vs Zen.
  
  The time setting was: 20 min main time and 30 second for every move (no 
  extra byo-yomi).  Chinese rules and 7.0 komi were used.  Zen's hardware 
  was 4 pc cluster (12, 6, 6 and 6 cores) at 4 GHz, same as TAAI and 
  Zen19D/S on KGS.
  
  Professinals used much longer time than Zen; more than 20 min in four 
  games of six while Zen used 10 or 15 min for all games.  Sometime they 
  thought more than 5 min (upto 10) for a move, move 11 of the first game 
  for example.  On the first game, Zen would play J4 (hane) next at move 
  16 (cut) but actually played G3 and went into Sekito-shibori (two stone
  edge squeeze) course.  Either showed about 80% winrate but Ichiriki 
  2p said J4 could lead a safer win for W.  Actually Zen had sure chances 
  to win; hard luck.
  
  Zen had chances to draw in some games in Black but selected much 
  risky (actually losing) moves.  I guess this caused by implementing 
  draws by adding a third value, 0.5, to UCB.  To play a draw 
  move, all better looking moves (by prior) have to be refused, or proved 
  worse than 0.5.  This could take pretty long time in some positions.  
  #Faking komi to 6.5 might help but a better solution possible?
  
  Hideki
  
  Hiroshi Yamashita: 313F02D8CF2F41D6AD89D1A42486DD59@x60:
 Hi,
 
  The game records can be downloaded from 
  http://entcog.c.ooco.jp/entcog/event/kifu_20121125.lzh .
  
  I can not read that format. Can someone please translate it into
 
 I changed it to zip.
 http://www.yss-aya.com/kifu20121125.zip
 
 I was impressed So Yokoku 8p comment,
  Zen is apt to make a mistake when we make two places that may
  become ko. It makes game complex. Actual playing ko makes game simple.
 
  Didn't it win the first game?
 
 Sgf's player color is wrong. Black is Ichiriki 2p in first game.
 Zen lost all 6 games.
 
 Regards,
 Hiroshi Yamashita
 
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Re: [Computer-go] Zen resignation positions

2012-12-02 Thread Aja Huang
In game 3 (Zen as W vs. So 8p), I don't understand why Zen didn't simply
extend at G8 (move 24). That would be an easy win if Zen lived a group at
that corner.

Aja

2012/12/2 Hiroshi Yamashita y...@bd.mbn.or.jp

 Hi,

 Zen lost six games against pros in 9x9 on November 25.
 Each three pros played two games, black and white.
 I tried these six resignation positions by Aya 100k playouts.

 Game, Winrate for Aya
   10.45   34th move, W to play, vs ICHIRIKI Ryo2p
   20.33   53rd move, B to play, vs OHASHI Hirofumi 5p
   30.14   34th move, W to play, vs SO Yokoku   8p
   40.37   27th move, B to play, vs ICHIRIKI Ryo2p
   50.56   34th move, W to play, vs OHASHI Hirofumi 5p
   60.27   51st move, B to play, vs SO Yokoku   8p

 For Aya, game 1 and 5 are difficult.
 Maybe we need to understand these losses with smaller playouts?


 Official page(in Japanese)
 Computer Go challenges pros in 9x9 part 2, fighting without gloves.
 http://entcog.c.ooco.jp/**entcog/event/event20121125.**htmlhttp://entcog.c.ooco.jp/entcog/event/event20121125.html
 sgf (player's info updated)
 http://entcog.c.ooco.jp/**entcog/event/kifu_20121125.ziphttp://entcog.c.ooco.jp/entcog/event/kifu_20121125.zip

 Newspaper report. (in Japanese)
 Pros won all games against computer in 9x9.
 http://www.asahi.com/igo/**topics/TKY201211270576.htmlhttp://www.asahi.com/igo/topics/TKY201211270576.html
 Following is abstract.
 Computers strength is close to pros in 9x9. But pros made position
 difficult intentionally, computer made mistakes and lost.
 Zen almost won its first game, but W 18th, 20th were deep reading
 moves, and saved the game. From this game result, pros guessed
 If we make one difficult space, computer might be rough on the
 other side.. So Ohashi 5 pro made a few ko-ish shapes in his
 first game, and he didn't start ko soon. Ohashi played two 9x9
 games against Zen this March. It was 1 win 1 loss. He said
 I have studied well and played thinking of Zen's behavior.
 (He has written artilces about 9x9 Go in Japanese Go Journal.)

 Another report in Chinese, I can't read though.
 http://news.sina.com.tw/**article/20121125/8393009.htmlhttp://news.sina.com.tw/article/20121125/8393009.html

 Regards,
 Hiroshi Yamashita


 - Original Message - From: Hideki Kato hideki_ka...@ybb.ne.jp
 To: computer-go@dvandva.org
 Sent: Monday, November 26, 2012 7:31 AM
 Subject: Re: [Computer-go] Zen beat Ha,Yongil 5p with 4 stones (Re: TAAI
 details?)


  Thank you Hiroshi.

 The names of the players are swapped, sorry all.

 The games were:
 1) Ichiriki 2p (B) vs Zen,
 2) Ohashi 5p (W) vs Zen,
 3) So 8p (B) vs Zen,
 4) Ichiriki 2p (W) vs Zen,
 5) Ohashi 5p (B) vs Zen,
 6) So 8p (W) vs Zen.

 The time setting was: 20 min main time and 30 second for every move (no
 extra byo-yomi).  Chinese rules and 7.0 komi were used.  Zen's hardware was
 4 pc cluster (12, 6, 6 and 6 cores) at 4 GHz, same as TAAI and Zen19D/S on
 KGS.

 Professinals used much longer time than Zen; more than 20 min in four
 games of six while Zen used 10 or 15 min for all games.  Sometime they
 thought more than 5 min (upto 10) for a move, move 11 of the first game for
 example.  On the first game, Zen would play J4 (hane) next at move 16 (cut)
 but actually played G3 and went into Sekito-shibori (two stone edge
 squeeze) course.  Either showed about 80% winrate but Ichiriki 2p said J4
 could lead a safer win for W.  Actually Zen had sure chances to win; hard
 luck.

 Zen had chances to draw in some games in Black but selected much risky
 (actually losing) moves.  I guess this caused by implementing draws by
 adding a third value, 0.5, to UCB.  To play a draw move, all better looking
 moves (by prior) have to be refused, or proved worse than 0.5.  This could
 take pretty long time in some positions.  #Faking komi to 6.5 might help
 but a better solution possible?

 Hideki

 Hiroshi Yamashita: **313F02D8CF2F41D6AD89D1A42486DD**59@x60:

 Hi,

  The game records can be downloaded from http://entcog.c.ooco.jp/**
 entcog/event/kifu_20121125.lzhhttp://entcog.c.ooco.jp/entcog/event/kifu_20121125.lzh.


 I can not read that format. Can someone please translate it into


 I changed it to zip.
 http://www.yss-aya.com/**kifu20121125.ziphttp://www.yss-aya.com/kifu20121125.zip

 I was impressed So Yokoku 8p comment,
 Zen is apt to make a mistake when we make two places that may
 become ko. It makes game complex. Actual playing ko makes game simple.

  Didn't it win the first game?


 Sgf's player color is wrong. Black is Ichiriki 2p in first game.
 Zen lost all 6 games.

 Regards,
 Hiroshi Yamashita

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 Computer-go@dvandva.org
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 --
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 __**_
 Computer-go mailing list
 

Re: [Computer-go] Zen resignation positions

2012-12-02 Thread Erik van der Werf
It doesn't look that easy to me. Have you tried playing it against Erica?

Erik


On Sun, Dec 2, 2012 at 3:02 PM, Aja Huang ajahu...@gmail.com wrote:
 In game 3 (Zen as W vs. So 8p), I don't understand why Zen didn't simply
 extend at G8 (move 24). That would be an easy win if Zen lived a group at
 that corner.

 Aja


 2012/12/2 Hiroshi Yamashita y...@bd.mbn.or.jp

 Hi,

 Zen lost six games against pros in 9x9 on November 25.
 Each three pros played two games, black and white.
 I tried these six resignation positions by Aya 100k playouts.

 Game, Winrate for Aya
   10.45   34th move, W to play, vs ICHIRIKI Ryo2p
   20.33   53rd move, B to play, vs OHASHI Hirofumi 5p
   30.14   34th move, W to play, vs SO Yokoku   8p
   40.37   27th move, B to play, vs ICHIRIKI Ryo2p
   50.56   34th move, W to play, vs OHASHI Hirofumi 5p
   60.27   51st move, B to play, vs SO Yokoku   8p

 For Aya, game 1 and 5 are difficult.
 Maybe we need to understand these losses with smaller playouts?


 Official page(in Japanese)
 Computer Go challenges pros in 9x9 part 2, fighting without gloves.
 http://entcog.c.ooco.jp/entcog/event/event20121125.html
 sgf (player's info updated)
 http://entcog.c.ooco.jp/entcog/event/kifu_20121125.zip

 Newspaper report. (in Japanese)
 Pros won all games against computer in 9x9.
 http://www.asahi.com/igo/topics/TKY201211270576.html
 Following is abstract.
 Computers strength is close to pros in 9x9. But pros made position
 difficult intentionally, computer made mistakes and lost.
 Zen almost won its first game, but W 18th, 20th were deep reading
 moves, and saved the game. From this game result, pros guessed
 If we make one difficult space, computer might be rough on the
 other side.. So Ohashi 5 pro made a few ko-ish shapes in his
 first game, and he didn't start ko soon. Ohashi played two 9x9
 games against Zen this March. It was 1 win 1 loss. He said
 I have studied well and played thinking of Zen's behavior.
 (He has written artilces about 9x9 Go in Japanese Go Journal.)

 Another report in Chinese, I can't read though.
 http://news.sina.com.tw/article/20121125/8393009.html

 Regards,
 Hiroshi Yamashita


 - Original Message - From: Hideki Kato hideki_ka...@ybb.ne.jp
 To: computer-go@dvandva.org
 Sent: Monday, November 26, 2012 7:31 AM
 Subject: Re: [Computer-go] Zen beat Ha,Yongil 5p with 4 stones (Re: TAAI
 details?)


 Thank you Hiroshi.

 The names of the players are swapped, sorry all.

 The games were:
 1) Ichiriki 2p (B) vs Zen,
 2) Ohashi 5p (W) vs Zen,
 3) So 8p (B) vs Zen,
 4) Ichiriki 2p (W) vs Zen,
 5) Ohashi 5p (B) vs Zen,
 6) So 8p (W) vs Zen.

 The time setting was: 20 min main time and 30 second for every move (no
 extra byo-yomi).  Chinese rules and 7.0 komi were used.  Zen's hardware was
 4 pc cluster (12, 6, 6 and 6 cores) at 4 GHz, same as TAAI and Zen19D/S on
 KGS.

 Professinals used much longer time than Zen; more than 20 min in four
 games of six while Zen used 10 or 15 min for all games.  Sometime they
 thought more than 5 min (upto 10) for a move, move 11 of the first game for
 example.  On the first game, Zen would play J4 (hane) next at move 16 (cut)
 but actually played G3 and went into Sekito-shibori (two stone edge
 squeeze) course.  Either showed about 80% winrate but Ichiriki 2p said J4
 could lead a safer win for W.  Actually Zen had sure chances to win; hard
 luck.

 Zen had chances to draw in some games in Black but selected much risky
 (actually losing) moves.  I guess this caused by implementing draws by
 adding a third value, 0.5, to UCB.  To play a draw move, all better looking
 moves (by prior) have to be refused, or proved worse than 0.5.  This could
 take pretty long time in some positions.  #Faking komi to 6.5 might help but
 a better solution possible?

 Hideki

 Hiroshi Yamashita: 313F02D8CF2F41D6AD89D1A42486DD59@x60:

 Hi,

 The game records can be downloaded from
 http://entcog.c.ooco.jp/entcog/event/kifu_20121125.lzh .


 I can not read that format. Can someone please translate it into


 I changed it to zip.
 http://www.yss-aya.com/kifu20121125.zip

 I was impressed So Yokoku 8p comment,
 Zen is apt to make a mistake when we make two places that may
 become ko. It makes game complex. Actual playing ko makes game simple.

 Didn't it win the first game?


 Sgf's player color is wrong. Black is Ichiriki 2p in first game.
 Zen lost all 6 games.

 Regards,
 Hiroshi Yamashita

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Re: [Computer-go] Zen resignation positions

2012-12-02 Thread Aja Huang
2012/12/2 Erik van der Werf erikvanderw...@gmail.com

 It doesn't look that easy to me. Have you tried playing it against Erica?


No, I haven't set up Erica in this laptop.

Another question: how about W H4 instead of H2 for move 28? The corner
looks completely alive to me. Even if B has a killing method, it's not easy
anyway and that is much better than the unresisting sudden death as Zen
played in the game.

These 9x9 games, Zen vs. pros, show that LD, like semeai, is still far
from an unsolved problem in MCTS.

Aja
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Re: [Computer-go] Zen resignation positions

2012-12-02 Thread Ingo Althöfer
 Datum: Sun, 2 Dec 2012 15:03:32 +
 Von: Aja Huang ajahu...@gmail.com
 ...
 These 9x9 games, Zen vs. pros, show that LD, like semeai, is still far
 from an unsolved problem in MCTS.

Indeed. It want to use the opportunity to mention again my
website on Crazy Shadows:

http://www.althofer.de/crazy-shadows.html

When the distribution of scores of Monte Carlo games looks like
a landscape with several peaks, then likely the bot has a problem
with evaluation of semeais.

Ingo.
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Re: [Computer-go] Zen resignation positions

2012-12-02 Thread terry mcintyre
Nice! I have been wondering if there were a way for a bot to know that it is in 
trouble. Might be possible, in circumstances like these, to burn some extra 
cycles and find out what the problem is. 
 
Terry McIntyre terrymcint...@yahoo.com


Unix/Linux Systems Administration
Taking time to do it right saves having to do it twice.



 From: Ingo Althöfer 3-hirn-ver...@gmx.de
To: computer-go@dvandva.org 
Sent: Sunday, December 2, 2012 10:19 AM
Subject: Re: [Computer-go] Zen resignation positions
 
 Datum: Sun, 2 Dec 2012 15:03:32 +
 Von: Aja Huang ajahu...@gmail.com
 ...
 These 9x9 games, Zen vs. pros, show that LD, like semeai, is still far
 from an unsolved problem in MCTS.

Indeed. It want to use the opportunity to mention again my
website on Crazy Shadows:

http://www.althofer.de/crazy-shadows.html

When the distribution of scores of Monte Carlo games looks like
a landscape with several peaks, then likely the bot has a problem
with evaluation of semeais.

Ingo.
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Re: [Computer-go] Zen resignation positions

2012-12-02 Thread 村松正和
Hi Aja,

Of course, H4 is by far better than H2. But there's still Ko at the
upper left corner from B,
that is, C8, D8, A8, C9, A6, B5, B9. The Pro left this Ko
intentionally, and Zen got mixed up.

 -- Masa

2012/12/3 Aja Huang ajahu...@gmail.com:
 2012/12/2 Erik van der Werf erikvanderw...@gmail.com

 It doesn't look that easy to me. Have you tried playing it against Erica?


 No, I haven't set up Erica in this laptop.

 Another question: how about W H4 instead of H2 for move 28? The corner looks
 completely alive to me. Even if B has a killing method, it's not easy anyway
 and that is much better than the unresisting sudden death as Zen played in
 the game.

 These 9x9 games, Zen vs. pros, show that LD, like semeai, is still far from
 an unsolved problem in MCTS.

 Aja

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Re: [Computer-go] Zen resignation positions

2012-12-02 Thread Hideki Kato
Hi Aja,

Of course, H4 is by far better than H2. But there's still Ko at the
upper left corner from B,
that is, C8, D8, A8, C9, A6, B5, B9. The Pro left this Ko
intentionally, and Zen got mixed up.

I believe Zen didn't mix-up.  Increasing (potential) Ko positions 
increases branch factor a lot and shallower the search tree due to 
read Ko threats, even if the simulations manage the Ko correctly.  This 
could be more difficult problem than leave multiple unsolved groups 
strategy to solve.

Hideki

 -- Masa

2012/12/3 Aja Huang ajahu...@gmail.com:
 2012/12/2 Erik van der Werf erikvanderw...@gmail.com

 It doesn't look that easy to me. Have you tried playing it against Erica?


 No, I haven't set up Erica in this laptop.

 Another question: how about W H4 instead of H2 for move 28? The corner looks
 completely alive to me. Even if B has a killing method, it's not easy anyway
 and that is much better than the unresisting sudden death as Zen played in
 the game.

 These 9x9 games, Zen vs. pros, show that LD, like semeai, is still far from
 an unsolved problem in MCTS.

 Aja

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-- 
Hideki Kato mailto:hideki_ka...@ybb.ne.jp
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