Re: [devel@lists.monobjc.net] iPhone / iPad ?
NB: Please, be sure to subscribe before sending on the list as it is restricted to subscribers (mainly to avoid the spam). -- Message transféré -- From: Matt Emson memson.li...@googlemail.com To: devel@lists.monobjc.net devel@lists.monobjc.net Date: Thu, 21 Jul 2011 20:37:43 +0100 Subject: Re: [devel@lists.monobjc.net] Re: Delivery to the mailing list [ devel@lists.monobjc.net] failed Sent from my iPhone 4 On 21 Jul 2011, at 15:18, Erik Touve eto...@sbcglobal.net wrote: Thanks for all the posts. So the license part (due to statically linking) is still the major barrier for the community. Yes. To static link, you need to buy a commercial mono license. To use the runtime without a static compilation, it is free, but licensed LGPL, which will be disallowed from the AppStore. Sorry, I didn't explain properly earlier. M 2011/7/21 Erik Touve eto...@sbcglobal.net Thanks for the reply. I was interested in hearing your thoughts on it. Agreed that tools would need a lot of work. I wasn't aware of the licensing issue - which makes development a moot point. Sigh. -- *From:* Laurent Etiemble laurent.etiem...@monobjc.net *To:* devel@lists.monobjc.net *Sent:* Thu, July 21, 2011 7:55:39 AM *Subject:* Re: [devel@lists.monobjc.net] iPhone / iPad ? Hello, There are several points before running Monobjc on an iOS device: - Getting Mono to build and run on iOS (feasible with the right switches) - Getting the native part of Monobjc to build and run on iOS (one caveat is libFFI, but is seems that there is now a support for iOS devices) - Be able to link and shrink all the assemblies so the IL code is the smallest one (this is the hardest part) - Wrapping everything into an executable (this looks like the embedding done on the Mac), and link statically with Mono. IMHO, the tooling part is the one that requires the heavy work. In addition, the last time I took a look, a license was needed to use the static linking of Mono. Regards, Laurent Etiemble. 2011/7/18 Erik Touve eto...@sbcglobal.net I was wondering if it's possible to wrap the iOS SDK framework in monoobjc. Unity does an excellent job of mono on iOS. I fully support Ximian / Novell / now Xamarin efforts. I love the .NET implementation. But, I'm not willing for fork over $400 for in-house application development - something I'm not ever going to sell through any store. In theory I suppose monobjc could do the same thing as MonoTouch. I'm certain there's a lot of work connecting all the dots... for example specialized mono compilation. Are there plans to do this eventually? Can I do this myself? Are there crazy licensing issues? -E
Re: [devel@lists.monobjc.net] iPhone / iPad ?
Hello, I am reposting the mail, as it was blocked by the lists platform: -- Message transféré -- From: Victoria French victoria.fre...@metrosharp.co To: devel@lists.monobjc.net Date: Tue, 19 Jul 2011 13:11:05 -0500 Subject: Re: [devel@lists.monobjc.net] iPhone / iPad ? I can't speak for Novel here, but I can tell you that first there would need to be a very special version of mono made itself. I would have to not only be compiled to run on Apple A chips but the concept itself needs changing. Mono would no longer be able to run without being pre-jitted at compile time to native code (Apples rule on interprereted languages). Then the entire framework would need to be a static library (.o) instead of a dynamic one (ex .dylib, .dll) again Apples rule on linking to dynamic libraries. After all the necessary changes to Mono was completed then Monobj could be ported but again lies the dynamic linking rule. I can see why Novell is charging for MonoTouch, the amount of work to make this a reality is insane. Think if your app had to load the entire mono library in memory! You would immediately end up with the phone rebooting. You only get 128M of ram, no paging file and your entire application gets loaded into that memory space before you can even execute a line of code. $400 is cheaper than trying to get someone else to do this or even doing it yourself IMO. V 2011/7/18 Erik Touve eto...@sbcglobal.net I was wondering if it's possible to wrap the iOS SDK framework in monoobjc. Unity does an excellent job of mono on iOS. I fully support Ximian / Novell / now Xamarin efforts. I love the .NET implementation. But, I'm not willing for fork over $400 for in-house application development - something I'm not ever going to sell through any store. In theory I suppose monobjc could do the same thing as MonoTouch. I'm certain there's a lot of work connecting all the dots... for example specialized mono compilation. Are there plans to do this eventually? Can I do this myself? Are there crazy licensing issues? -E
[devel@lists.monobjc.net] Re: Delivery to the mailing list [devel@lists.monobjc.net] failed
Re-posting... -- Message transféré -- From: Matt Emson memson.li...@googlemail.com To: devel@lists.monobjc.net Date: Thu, 21 Jul 2011 14:35:03 +0100 Subject: Re: [devel@lists.monobjc.net] iPhone / iPad ? ** Okay - here is the official line (having had this discussion with Miguel after the MonoTouch beta went gold and they announced the steep pricing that pretty much made it unworkable for me and many hobbyist coders) : No, not possible. This is for a few reasons: 1) Mono is licensed under many different OSS Licenses - but key parts of the runtime as LGPL. Basically, if you static link, you are required to get a commercial license. 2) Apple do not permit GPL code in the App Store. 3) To create iPhone apps, the mono runtime needs to be statically inked and the code needs to be AOT compiled to ARM native code. Therefore, you NEED a static bound runtime. When cornered, Miguel pretty much said - there is no way to legally do this without paying for a commercial license, and $399 was the cheapest that Novell had aver sold a single seat license to a developer. I looked at the alternatives, and they are slim. Portable.Net has even bigger restrictions and is very out of date now. The Microsoft implementations are either close, or fairly incomplete (micro.net) or not licensed for commercial use (the Community Source version of the compiler that they release a number of years ago and then updated for .Net 2.0). There's another option - someone created their own simple .Net runtime for embedded use, all free and perfectly able to work - but it has no UI kit and I only started to slowly look at embedding it before my dev account lapsed and I decided not to renew. Google DNA or DotNet Anywhere for more info. I've ported it at least to an intel Mac and run on Windows, so it might work. The issues I had was lack of linking ability for iPhone. You'd need to incorporate the App kit in to the runtime to get it to function peoperly. I got as far as routing managed calls to native calls embedded in the actual exe runtime (it was a bit hacky, but it was working) so it might be possible... The other alternative would be to use the Mono compilers, but rewrite the runtime... DNA might work for that, or maybe at a push the Micro.Net... never looked at it from that angle, so can;t comment further, Matt On 21/07/2011 13:55, Laurent Etiemble wrote: Hello, There are several points before running Monobjc on an iOS device: - Getting Mono to build and run on iOS (feasible with the right switches) - Getting the native part of Monobjc to build and run on iOS (one caveat is libFFI, but is seems that there is now a support for iOS devices) - Be able to link and shrink all the assemblies so the IL code is the smallest one (this is the hardest part) - Wrapping everything into an executable (this looks like the embedding done on the Mac), and link statically with Mono. IMHO, the tooling part is the one that requires the heavy work. In addition, the last time I took a look, a license was needed to use the static linking of Mono. Regards, Laurent Etiemble. 2011/7/18 Erik Touve eto...@sbcglobal.net I was wondering if it's possible to wrap the iOS SDK framework in monoobjc. Unity does an excellent job of mono on iOS. I fully support Ximian / Novell / now Xamarin efforts. I love the .NET implementation. But, I'm not willing for fork over $400 for in-house application development - something I'm not ever going to sell through any store. In theory I suppose monobjc could do the same thing as MonoTouch. I'm certain there's a lot of work connecting all the dots... for example specialized mono compilation. Are there plans to do this eventually? Can I do this myself? Are there crazy licensing issues? -E
Re: [devel@lists.monobjc.net] Migrating to 3.0: - System.EntryPointNotFoundException: monobjc_install_bridge?
Hello, The 3.0 release use a mono wrapper that replace the old script-based launcher and the native library. If I recall well, you are using custom build process, so you have to update it to use the new wrapper: - The mono wrapper binary can be found in the dist/10.x folder of the distribution. It is named runtime. - Copy it to the MacOS folder of the application bundle and rename it to match the application bundle name. As for the Ids returned instead of proper object, can you send me a list so I can fix the wrapper generator ? Regards, Laurent Etiemble. 2011/3/18 marc hoffman m...@elitedev.com Hi, i'm trying to migrate a Monobjc 2 to v3, because im seeing weird crashes under Mono 2.10, and not sure if those are caused by using an old Monobjc. in any case, i made all the changes to the code to reflect the new APIs (not a step forward imho btw, most of the changes i had to make were extra casts for places were Id is being returned instead of the proper object. i'm disappointed), but when i run, i get this error: Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for Monobjc.ObjectiveCRuntime --- System.EntryPointNotFoundException: monobjc_install_bridge at (wrapper managed-to-native) Monobjc.NativeMethods:InstallBridge () at Monobjc.ObjectiveCRuntime..cctor () [0x0] in filename unknown:0 --- End of inner exception stack trace --- at CocoaApplication1.Program.Main () [0x0] in filename unknown:0 (the proper dylib is deployed next to the startup binary) what could i be missing?
[devel@lists.monobjc.net] [ANN] Monobjc 3.0.1352.0 Release
Hello, I am proud to announce that a new release of Monobjc bridge is available ( http://www.monobjc.net/). The Monobjc bridge provides the necessary tools to develop and run .NET applications (written in C#, VB.NET http://vb.net/, etc.) that interact with Objective-C frameworks and libraries under Mac OS X. Existing Objective-C classes can be used in .NET code in an almost transparent manner. What's new in the 3.0.1352.0 release: - New core runtime bridge - Support of Mac OS X 10.5/10.6 APIs (Foundatio, AppKit, WebKit, QTKit, Quartz, etc.) - Support for categories - MonoDevelop addins are now compatible with MonoDevelop 2.4/2.6 - New set of NAnt tasks for easy Continuous Integration Check out: - Downloads: http://www.monobjc.net/index.php?page=downloads - Tutorials : http://www.monobjc.net/index.php?page=tutorials - Samples: http://www.monobjc.net/index.php?page=samples - Programming Guide: http://www.monobjc.net/index.php?page=programming-guide http://www.monobjc.net/index.php?page=programming-guide- MonoDevelop Addins: http://www.monobjc.net/index.php?page=monodevelop-addins Feedback, remarks and donations are welcomed !!! Regards, Laurent Etiemble.
Re: [devel@lists.monobjc.net] NSMatrix GetRowColumnAtPoint
Hello, It seems to be a problem in the way the binding is done for GetRowColumnForPoint. It should use by-ref integers instead of integers. I will take a look at it. Can you log a bug in the tracker ( http://tracker.monobjc.net) ? Regards, Laurent Etiemble. 2010/7/30 Fluffy D. Bunny fluffydevilbu...@gmail.com Hi All, I have subclassed NSMatrix which is working fine and I have added the following code. [ObjectiveCMessage(rightMouseDown:)] public override void RightMouseDown (NSEvent theEvent) { NSPoint location = this.ConvertPointFromView(theEvent.LocationInWindow, null); int row = 0; int column = 0; bool result = this.GetRowColumnForPoint(row, column, location); this.SendMessageSuper(ThisClass, rightMouseDown:, theEvent); } When I call GetRowColumnForPoint I crash with the following error: Stacktrace: at (wrapper managed-to-native) 2D864483.pinvoke (intptr,intptr,int,int,Monobjc.Cocoa.NSPoint) 0x4 at (wrapper managed-to-native) 2D864483.pinvoke (intptr,intptr,int,int,Monobjc.Cocoa.NSPoint) 0x4 at 2D864483.objc_msgSend (intptr,intptr,object[]) 0x000c9 at Monobjc.Bridge.Generators.DynamicMessagingGenerator.SendMessagebool (string,intptr,intptr,object[]) 0x001ac at Monobjc.ObjectiveCRuntime.SendMessagebool (Monobjc.IManagedWrapper,string,object[]) 0x00078 at Monobjc.Cocoa.NSMatrix.GetRowColumnForPoint (int,int,Monobjc.Cocoa.NSPoint) 0x000cb Am I calling this wrong? Any help on this would be appreciated. I need to get the cell that was clicked on. Thanks FdB
[de...@lists.monobjc.net] [ANN] Monobjc 2.0.505.0 Release
Hello, I am proud to announce that a new release of Monobjc bridge is available ( http://www.monobjc.net/). The Monobjc bridge provides the necessary tools to develop and run .NET applications (written in C#, VB.NET http://vb.net/, etc.) that interact with Objective-C frameworks and libraries under Mac OS X. Existing Objective-C classes can be used in .NET code in an almost transparent manner. What's new in the 2.0.505.0 release: - New QuartzComposer framework. - Five new sample applications. - Fix of the embedding task. As usual: - Downloads: http://www.monobjc.net/index.php?page=downloads - Tutorials : http://www.monobjc.net/index.php?page=tutorials - Samples: http://www.monobjc.net/index.php?page=sample-applications - Programming Guide: http://www.monobjc.net/index.php?page=programming-guide Feedback, remarks and donations are welcomed !!! Regards, Laurent Etiemble.
Re: [de...@lists.monobjc.net] Newbie trying tutorial console app
Hello, For the point 1, you have spotted a typo in the listing !!! The generic parameter was swalloded as a HTML tag, so it has disappeared. I have fixed the listing to be correct. For the point 2, you need to copy the native libraries libmonobjc.1.dylib and libmonobjc.2.dylib into the lib folder. The screenshots are a bit out-of-date (so they don't appear), but the text is accurate. Regards, Laurent Etiemble. 2010/4/6 Javier Soques jsoq...@gmail.com Hello, I'm an experienced Windows .Net developer and have some experience with Mono in Linux. I'm just starting OS X development and I am trying out the console app in the tutorial ( http://www.monobjc.net/index.php?page=console-application). The nant.build fails with the line where CastTo() is called: *** error CS0411: The type arguments for method `Monobjc.Id.CastToTInstance()' cannot be inferred from the usage. Try specifying the type arguments explicitly [csc] Compilation failed: 1 error(s), 0 warnings *** So I commented that line just to see if it compiles. It compiles but when I run the command 'mono HelloFoundation.exe' at the /dist folder I get library not found errors. *** ~/Projects/MonoObjc/HelloFoundation/dist jsoques$ mono H elloFoundation.exe Unhandled Exception: Monobjc.ObjectiveCException: The 'libmonobjc.1.dylib' library was not found. Please check that you have correctly installed it. --- System.DllNotFoundException: @executable_path/libmonobjc.1.dylib at (wrapper managed-to-native) Monobjc.Runtime.ObjectiveC10.NativeMethods:hook_thread_lifecycle () *** The LD_LIBRARY_PATH is . I'm running OS X 10.4.11 and Mono version 2.6.3 I searched the support archives if anybody else had the same problem to no avail. Any help would be appreciated. Thanks -- Javier Soques
[de...@lists.monobjc.net] [ANN] Unofficial installer for Monobjc
Hello, Eric Butler (http://www.twitter.com/codebutler), who is the main author of the MonoDevelop addin for Monobjc, has made an unofficial installer package for Monobjc. It can be found at: http://codebutler.github.com/monodevelop-monobjc/ Feel free to try it and report some feedback. Regards, Laurent Etiemble.