Re: a8r8g8b8

2004-02-11 Thread Thomas Winischhofer
Mark Vojkovich wrote:

   What's the question/problem? 
Where might this bug be at home?

By bug I mean that red and blue are always the same, which they 
obviously shouldn't.

By at home means in what part of the XAA (?) source should I start 
looking?

Thomas



Mark (and others),

I played a little with a8r8g8b8 alpha textures and despite the fact my 
driver (erm, by hardware reasons) can't accelerate them, I think I found 
an issue:

(I use a source where these kinds of alpha textures are still accepted 
by XAA, ie before Mark disabled this).

The textures always have identical red and blue alphas. Green is ok, 
though. I have no idea where to look for this... any hint?

Thomas

--
Thomas Winischhofer
Vienna/Austria
thomas AT winischhofer DOT net  http://www.winischhofer.net/
twini AT xfree86 DOT org


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twini AT xfree86 DOT org


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Re: a8r8g8b8

2004-02-11 Thread Mark Vojkovich
On Wed, 11 Feb 2004, Thomas Winischhofer wrote:

 
 
 Mark Vojkovich wrote:
 
 What's the question/problem? 
 
 Where might this bug be at home?
 
 By bug I mean that red and blue are always the same, which they 
 obviously shouldn't.

   Obviously?

 
 By at home means in what part of the XAA (?) source should I start 
 looking?

   XAA has nothing to do with the contents of the textures it
moves around.  It doesn't touch the data.  They either contain
the correct data, or some part of the server that rendered them
is wrong.


Mark.

 
 Thomas
 
 
 
 Mark (and others),
 
 I played a little with a8r8g8b8 alpha textures and despite the fact my 
 driver (erm, by hardware reasons) can't accelerate them, I think I found 
 an issue:
 
 (I use a source where these kinds of alpha textures are still accepted 
 by XAA, ie before Mark disabled this).
 
 The textures always have identical red and blue alphas. Green is ok, 
 though. I have no idea where to look for this... any hint?
 
 Thomas
 
 -- 
 Thomas Winischhofer
 Vienna/Austria
 thomas AT winischhofer DOT net  http://www.winischhofer.net/
 twini AT xfree86 DOT org
 
  
  
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 -- 
 Thomas Winischhofer
 Vienna/Austria
 thomas AT winischhofer DOT net  *** http://www.winischhofer.net/
 twini AT xfree86 DOT org
 
 
 
 

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a8r8g8b8

2004-02-10 Thread Thomas Winischhofer
Mark (and others),

I played a little with a8r8g8b8 alpha textures and despite the fact my 
driver (erm, by hardware reasons) can't accelerate them, I think I found 
an issue:

(I use a source where these kinds of alpha textures are still accepted 
by XAA, ie before Mark disabled this).

The textures always have identical red and blue alphas. Green is ok, 
though. I have no idea where to look for this... any hint?

Thomas

--
Thomas Winischhofer
Vienna/Austria
thomas AT winischhofer DOT net  http://www.winischhofer.net/
twini AT xfree86 DOT org
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Re: a8r8g8b8

2004-02-10 Thread Mark Vojkovich
   What's the question/problem? 

Mark.

On Tue, 10 Feb 2004, Thomas Winischhofer wrote:

 
 Mark (and others),
 
 I played a little with a8r8g8b8 alpha textures and despite the fact my 
 driver (erm, by hardware reasons) can't accelerate them, I think I found 
 an issue:
 
 (I use a source where these kinds of alpha textures are still accepted 
 by XAA, ie before Mark disabled this).
 
 The textures always have identical red and blue alphas. Green is ok, 
 though. I have no idea where to look for this... any hint?
 
 Thomas
 
 -- 
 Thomas Winischhofer
 Vienna/Austria
 thomas AT winischhofer DOT net  http://www.winischhofer.net/
 twini AT xfree86 DOT org
 

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