Re: [Flightgear-devel] Wind confusion.

2002-02-17 Thread Martin van Beilen

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On Sat, Feb 16, 2002 at 04:06:13PM -0800, Alex Perry wrote:

 [..bait snipped..]

 Purely on principle, I think it is more important to let each FDM
 subsystem use whatever conventions that its authors believe will make
 for a consistent and easy to maintain codebase.  We want them to work!
 Any sign (or axis) mismatches can be dealt with in the interface class.

FWIW, that's what I was trying to say: Internal (and external)
interfaces should be standardized. That's what interfaces are
for, right?

- --
Regards,  I RADIS, do you?
=Martin=http://www.iradis.org/

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From: Martin van Beilen [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Wind confusion.
In-Reply-To: [EMAIL PROTECTED]; from [EMAIL PROTECTED] on 
Sat, Feb 16, 2002 at 04:06:13PM -0800
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Re: [Flightgear-devel] compiled binaries for 0.7.9

2002-02-17 Thread Martin Spott

 Right now on the FlightGear downloads page we have ready to run
 binaries for Windows, Mac OS X, Debian, and Sgi.

I'm just trying to find out how to get some official blessing for a SuSE
package that I plan to build,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] compiled binaries for 0.7.9

2002-02-17 Thread Martin Spott

 dyld: ./fgfs-0.7.9-02.16.02 can't open library: 
 /usr/X11R6/lib/libXmu.6.dylib  (No such file or directory, errno = 2)

 Since I am missing the entire X11R6 directory, I assume that I need to 
 load Xfree86?

Yes, from a UNIX point of view you do,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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Re: [Flightgear-devel] Wind confusion.

2002-02-17 Thread Jim Wilson

Tony Peden [EMAIL PROTECTED] said:

 I'd be happier if we kept it as is.  Wouldn't be the first time
 engineers have traded correctness for pragmatism.


Ah pragmatism!  Is that the excuse engineers use when they get their vectors
math bass-ackwards? ;-)

Best,

Jim

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[Flightgear-devel] More DC-3 3D model progress

2002-02-17 Thread David Megginson

I'm starting to add basic markings to the DC-3 3D model, and actually
managed to get the stripes to line up around the nose (it's in the
base package):

  http://www.megginson.com/flightsim/dc3-markings.png

Unfortunately, vertex-smoothing doesn't seem to be surviving AC3D
export, but I'll look into that.


All the best,


David

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David Megginson
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Re: [Flightgear-devel] Wind confusion.

2002-02-17 Thread James A. Treacy

On Sun, Feb 17, 2002 at 04:00:03PM -, Jim Wilson wrote:
 Tony Peden [EMAIL PROTECTED] said:
 
  I'd be happier if we kept it as is.  Wouldn't be the first time
  engineers have traded correctness for pragmatism.
 
 
 Ah pragmatism!  Is that the excuse engineers use when they get their vectors
 math bass-ackwards? ;-)

Bah humbug. Engineers, seeing that there were two incompatable
standards simply choose to break the one normally seen by people who
should be able to understand the problem and adapt. Obviously, in this
case, they chose the wrong group. :)

-- 
James (Jay) Treacy
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Re: [Flightgear-devel] Wind confusion.

2002-02-17 Thread Jon S. Berndt

 Bah humbug. Engineers, seeing that there were two incompatable
 standards simply choose to break the one normally seen by people who
 should be able to understand the problem and adapt. Obviously, in this
 case, they chose the wrong group. :)

Ha! Someone made the suggestion that we are doing this bass-ackwards. I
disagree. We are talking about simulating an aircraft, about an
aircraft-centric phenomena, and about a phenomena that is normally reported
by humans in a particular way. Sitting on the runway, pointed with a heading
of 20 degrees, and with a wind of 20 knots from 20 degrees (as is normally
reported, that is, the *from* direction is given), the aircraft sees 20
knots headwind. This equation in FGTranslation shows this nicely:

vAeroUVW = vUVW + State-GetTl2b()*Atmosphere-GetWindNED();

I know that the wind vector that originates in the NED axis points *at* 200
degrees and that the north component of this vector would be a negative
number. But, what happens if you add the aircraft velocity and the wind
velocity vectorially? You sure don't get the aircraft total sensed velocity
vector. This approach we have taken is a compromise between what is easily
understandable by most people when it comes to wind speed and what makes
sense in a mathematical sense (see the above equation).

Of course you can do it a couple of ways. It just needs to be documented. We
have fallen short there, apparently.

Jon



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Re: [Flightgear-devel] Re: Aileron trim aid.

2002-02-17 Thread Martin van Beilen

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On Sun, Feb 17, 2002 at 04:10:15PM +0100, Melchior FRANZ wrote:

   * It is not possible to have more then 1 active telnet
 connection at a time.
 Yes, and it's a feature.   ;-)

Hmmm.. Must be an rfc3092 compliant feature.

 so perl has still only 14% of the size of the fgfs binary

Right. Assuming, of course, that both programs run on the same
machine. And even then, I'm just one of those weird people who
for some strange reason think that small is beautiful. :-)

  Additionally, my script runs on a standard Tom's root boot.
  http://www.toms.net/rb/   I rest my case.
 Tell us, when you got fgfs running from a floppy disk ...   :-

Easy. It's just a matter of having enough disks and RAM.

- --
Regards,  I RADIS, do you?
=Martin=http://www.iradis.org/

PGP:  FE87448B  DDF8 677C 9244 D119 4FE0  AE3A 37CF 3458 FE87 448B


From: Martin van Beilen [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Re: Aileron trim aid.
In-Reply-To: [EMAIL PROTECTED]; from 
[EMAIL PROTECTED] on Sun, Feb 17, 2002 at 04:10:15PM +0100
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Re: [Flightgear-devel] Seg fault on 2nd reset

2002-02-17 Thread Marcio Shimoda

 I'm getting a set fault after resetting twice with either LaRCsim or
 JSBSim. In both cases it's getting through the FDM init, updates the
 material textures, updates sun and moon positions, and then quits after
 printing:
 Logging priority is info
 Set logging classes to

terrain|astro|flight|input|gl|view|cockpit|general|math|event|aircraft|autop
ilot|io|clipper|network


Here, FG quits after the 2nd reset and when I just start and reset.

[]'s

Marcio Shimoda


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Re: [Flightgear-devel] Seg fault on 2nd reset

2002-02-17 Thread Tony Peden

On Sun, 2002-02-17 at 17:37, Marcio Shimoda wrote:
  I'm getting a set fault after resetting twice with either LaRCsim or
  JSBSim. In both cases it's getting through the FDM init, updates the
  material textures, updates sun and moon positions, and then quits after
  printing:
  Logging priority is info
  Set logging classes to
 
 terrain|astro|flight|input|gl|view|cockpit|general|math|event|aircraft|autop
 ilot|io|clipper|network
 
 
 Here, FG quits after the 2nd reset and when I just start and reset.
 
 []'s

This should be fixed in the current CVS.

 
 Marcio Shimoda
 
 
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Tony Peden
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We all know Linux is great ... it does infinite loops in 5 seconds. 
-- attributed to Linus Torvalds

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Re: [Flightgear-devel] Aileron trim aid.

2002-02-17 Thread Andy Ross

Martin van Beilen wrote:
  Andy Ross wrote:
   But... sh and awk?
   Goodness gracious, learn some perl, man! :)
 
  I'm fluent in Perl, thank you very much. However:
 
  ls -l /usr/bin/{awk,nc,perl}
  - -rwxr-xr-x   2 root root88236 Jun 19  1999 /usr/bin/awk*
  - -rwxr-xr-x   1 root root15480 Jun 19  1999 /usr/bin/nc*
  - -rwx--x--x   1 root root   790241 Jan  1  2001 /usr/bin/perl*

Point conceded.  Perl is huge.  Almost a whole megabyte, even.

You're aware that the _same_ argument was raises repeatedly about the
piggish awk language, back in the day?  I mean, just look at it: 88k
of text segment is more than original unix tools had in their whole
address space!  Yikes. :)

I'm just teasing.  Nothing wrong with writing what you want the way
you want it; that's the whole point of hacking.  But still...

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
  - Sting (misquoted)


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Re: [Flightgear-devel] Wind confusion.

2002-02-17 Thread Andy Ross

Martin van Beilen wrote:
  I think I am beginning to understand what the source of the
  confusion is. As most of you know, weather reports specify the winds
  as a _from_ heading. However, in simulated space I tend to think of
  wind as a vector, i.e. a _to_ heading. Apparently, two out of three
  FDM's agree with my point of view. So what is the consensus on this
  one? To or from?
 
  Tony Peden wrote:
   From is the accepted convention in aviation, hopefully that's what
   JSBSim treats as positive.  I'll attempt to verify later.

I took my hint from the naming of the accessor functions:

FGInterface::get_V_{north|east|down}_airmass();

These imply pretty strongly that they return the velocity of the
airmass, in the (horrifically ugly but well-understood) local
coordinate system.  That is a to vector, by definition.  Really, the
from convention applies to a 1-dimensional compass direction; I'm
not aware of anyone else trying to apply it to a 3D vector
environment.

That being said, I'd be happy to negate my wind vector if that's what
folks decide.

  I also found an interesting glitch with YASim: the airspeed
  indicator displays the ground speed. I thought I was going to stall,
  but didn't. :)

Yup, so it does.  That's a problem.  I'm setting the output stuff in
FGInterface wrong, somehow.  Ah, found it: in YASim.cxx, you'll note
that I call set_V_rel_wind(); try to find out where the wind gets
added in.  Oops.

I need to remember where I keep the wind and what conventions are used
to fix this, but need more urgently to go to bed.  I'll have this
fixed tomorrow.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
  - Sting (misquoted)


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[Flightgear-devel] FlightGear Priorities

2002-02-17 Thread Roman Grigoriev

Hi!
Curtis could you please tell us your priotities to next FlightGear release
and It would be 0.7.10 or 0.8.0?
As for me I'd like to see
1)ground explosion when plane crash the ground (I have a lot explosion
textures)
2)runway lights support
3)aircraft landing lights
4)trees houses and various objects (Have objects and textures)
5) terrain with LODs
6) realisitc clouds
I understand that it can be diffuluct to implement.
Thanx
Bye


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