Re: [Flightgear-devel] Cessna 310 flaps?

2002-03-03 Thread Erik Hofman

David Megginson wrote:
 Erik Hofman writes:
 
I know that the DC-3 has inner and outer flaps, but is it true that
you cannot see the DC-3 flaps from the top as well?
   
   That's correct. I looked it up in a book, and for the inner flaps you 
   don't see the flaps from above.
 
 Are the outer flaps visible from above?  It shouldn't be too much work
 to fix up the 3D model.

No, What I first thought were the outer flaps turned out to be (part of) 
the ailerons. Both inner and outer flaps aren't visible from above.

Erik





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Re: [Flightgear-devel] Flightgear first impression

2002-03-03 Thread Erik Hofman

Danie Heath wrote:
 I finally got the sim running.  Here's my first impressions
 
  
 
 * Ground texturing excellent, except taxiways and ramps

We are aware of that. But nobody had been able to create new ones ;-)

 * I've only seen the default aircraft, but I will start development
   of hi-res aircraft as of now.

That's a good thing. One thing to consider is the number of polygons, 
which we think shouldn't bee too high because of the hardware we want it 
to run on.

 * Aircraft handling not too bad.

We're (they are) working on it.

 * Gauges of quite high quality
 
 Flightgear is not up to top standard yet, but from what I've seen and 
 heard, I'm incredibly impressed.  I'm glad to have joined you guys, and 

Good to see some new developers joining lately.
Welcome.

 looking forward to some nice developments.  As a fan of anti-Microsoft 
 bans, I can't wait to screw Bill Gates and his company with this amazing 
 piece of software.

Hmmm.


Erik


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[Flightgear-devel] Plane above the runway

2002-03-03 Thread David Findlay

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It appears that the plane is above the runway at least with the c172.

David
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Re: [Flightgear-devel] Flightgear first impression

2002-03-03 Thread John Check

On Sunday 03 March 2002 04:56 am, you wrote:
 Danie Heath wrote:
  I finally got the sim running.  Here's my first impressions
 
 
 
  * Ground texturing excellent, except taxiways and ramps

 We are aware of that. But nobody had been able to create new ones ;-)

  * I've only seen the default aircraft, but I will start development
of hi-res aircraft as of now.

 That's a good thing. One thing to consider is the number of polygons,
 which we think shouldn't bee too high because of the hardware we want it
 to run on.

Also, there is currently a bug in the model loader that is preventing
the default model from being smoothed.



  * Aircraft handling not too bad.

 We're (they are) working on it.

  * Gauges of quite high quality
 
  Flightgear is not up to top standard yet, but from what I've seen and
  heard, I'm incredibly impressed.  I'm glad to have joined you guys, and

 Good to see some new developers joining lately.
 Welcome.

  looking forward to some nice developments.  As a fan of anti-Microsoft
  bans, I can't wait to screw Bill Gates and his company with this amazing
  piece of software.

 Hmmm.

I haven't heard that 'tude in a while either. 

FWIW Danie, we have our share of developers who are 
windows guys.  Anyway, looking forward to your contibutions.

TTYL
John

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re: [Flightgear-devel] Plane above the runway

2002-03-03 Thread David Megginson

David Findlay writes:

  It appears that the plane is above the runway at least with the c172.

It's very hard to get it exactly right.  The problem is that both
JSBSim and YASim sample only one ground position for the elevation
under all gear, but nearly every surface in FlightGear slopes at least
slightly.  That means that when you look from the right, the wheels
might appear to be floating 6 in above the ground, while from the
left, the wheels might appear to be sunk 6 in underground.


All the best,


David

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Re: [Flightgear-devel] Flightgear first impression

2002-03-03 Thread David Megginson

John Check writes:

   That's a good thing. One thing to consider is the number of polygons,
   which we think shouldn't bee too high because of the hardware we want it
   to run on.
  
  Also, there is currently a bug in the model loader that is preventing
  the default model from being smoothed.

If he's not using the latest CVS, the default model he's referring to
might be the yellow and blue glider.


All the best,


David

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re: [Flightgear-devel] Plane above the runway

2002-03-03 Thread Curtis L. Olson

David Megginson writes:
 David Findlay writes:
 
   It appears that the plane is above the runway at least with the c172.
 
 It's very hard to get it exactly right.  The problem is that both
 JSBSim and YASim sample only one ground position for the elevation
 under all gear, but nearly every surface in FlightGear slopes at least
 slightly.  That means that when you look from the right, the wheels
 might appear to be floating 6 in above the ground, while from the
 left, the wheels might appear to be sunk 6 in underground.

Also, with out shadows and other depth cues, the scene is often too
'ambiguous' for us to properly judge the relative placement of objects
in the scene:

http://vision.psych.umn.edu/www/people/cindee/glueimages.html

Another thing that might be helpful is if the FDM's would report the
amount of each gear compression to FlightGear so that could be
animated (and hopefully keep the tires above the ground.)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


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Re: [Flightgear-devel] Flightgear first impression

2002-03-03 Thread Jim Wilson

Danie Heath [EMAIL PROTECTED] said:

 forward to some nice developments.  As a fan of anti-Microsoft bans, I can't
 wait to screw Bill Gates and his company with this amazing piece of
 software.
 

OT
We have a lot to thank Bill Gates for, including the way he (especially) and
others got under Richard Stallman's (and others) skin with their shrink-wrap
revolution.  We owe Bill a debt of gratitude for making sure that open source
became a popular idea, even for windows users and developers. :-D

Mainly it's just fun to work on something great that's unencumbered by
business goals.  Welcome!
/OT

Best,

Jim

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[Flightgear-devel] ancient 'ascii' scenery format

2002-03-03 Thread Curtis L. Olson

I would be able to clean up a *lot* of code if I could jettison
support for the old 'ascii' scenery format.  None of the scenery on
the ftp server is in the old ascii format.  It consumes more space to
represent the same geometry, file loading is slower, it hasn't been
updated to support newer features of flightgear (nor do I want to do
this.)  The code to support this format is messy, and continuing to
support it is messy, and we could clean up a lot of this by just
dropping support for the ascii format

Is anyone still using this ancient file format?  Does anyone have any
objections to ending support in flightgear for it?

Thanks,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] Autopilot update

2002-03-03 Thread Jim Wilson

Hi Curt,

Wanted to make sure I was familiar with all the functions in the autopilot
code before making a lot of changes.  So to that end I did some work on the
gui interface to the waypoint stuff and checked out the waypoint following to
make sure it is still working.

Description of changes:

These changes add to the Add Waypoint dialog so that you can see the entire
list in the pui dialog that you are adding to.  Also made some minor changes
so that the autopilot is now activated (toward first waypoint target heading)
when a waypoint is added.

Tar file of changed modules (current with CVS as of 03-03-2002 13:18):

http://www.spiderbark.com/fgfs/autogui-20020303.tar.gz

Best,

Jim

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Re: [Flightgear-devel] Flightgear first impression

2002-03-03 Thread David Megginson

Jim Wilson writes:

  OT
  We have a lot to thank Bill Gates for, including the way he
  (especially) and others got under Richard Stallman's (and others)
  skin with their shrink-wrap revolution.  We owe Bill a debt of
  gratitude for making sure that open source became a popular idea,
  even for windows users and developers. :-D

Hmm -- as I recall, it was ATT and Sun that got under Stallman's
skin, especially when ATT started requiring a license for the Unix
code.  Microsoft was barely on the radar screen then, any more than,
say, Nintendo is today for computer researchers.


All the best,


David

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re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-03 Thread David Megginson

Curtis L. Olson writes:

  Is anyone still using this ancient file format?  Does anyone have any
  objections to ending support in flightgear for it?

I think that PPE has support for the old ASCII format but not the new
binary one.  Other than that, chuck it.


All the best,


David

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Re: [Flightgear-devel] Flightgear first impression

2002-03-03 Thread David Megginson

Jim Wilson writes:

  Yes, originally, that's correct.  Something to do with ATT and a
  printer driver, I think.  I was just speaking of Bill...since back
  in those days the profile for Stallman's project was lower
  too. That is to mean lower than after the mid eighties, when
  desktop/workstation unix emerged, not to mention later with linux.
  The and others are significant. If it wasn't for Bill, linux
  probably would not be where it is today.

Maybe, but I'd give the two Andys more credit than Bill.  In the early
90's, Andy Tannenbaum was uncooperative enough that Linus decided to
fork Linux rather than providing i386 patches to Linux (I was on the
Minix list at the time); by the late 90's, Andy Grove's Intel made
cheap desktop hardware powerful enough to provide a reasonable
alternative to painfully overpriced servers from Sun, IBM, and (once
upon a time) DEC.

Strife with Microsoft gets Linux its press, but they're not really in
competition -- you'd have to be nuts to try to build something like
Google using WinNT or Win2K (heck, even Microsoft knows not to use
Windows for HotMail), and you'd have to be almost as crazy to try to
convince a big company to switch to Linux on the desktop.  Microsoft
may be lusting after the server market with its bigger margins, but
they're not smart enough to get much of it above the workgroup level;
Linux advocates may be lusting after the desktop with its high
visibility and coolness factor, but it's probably too late to grab it,
even if they weren't all bogged down into the KDE vs. Gnome wars.

It's Sun and IBM that Linux is hurting, much more effectively than
Microsoft ever could; IBM is trying an if-we-can't-beat-them-join-them
campaign, but that doesn't change the fact that cheap Intel hardware
running Linux in a cluster beats the stuffing out of any big iron from
Sun or IBM by a couple of orders of magnitude (both in cost and
performance).  Google is a famous public example of this fact, but
there are several private examples I've been involved with that are
even more dramatic.  It does Fortune 50 companies no good to make
public noise about how important Linux is to their operations (they
still need goodwill from the commercial vendors), but trust me, it's
mission critical to at least one I've been involved with, and it's not
Microsoft who's losing the sales.


All the best,


David

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Re: [Flightgear-devel] Virtual Cockpit!

2002-03-03 Thread David Findlay

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On Wed, 27 Feb 2002 17:32, you wrote:
 I spent most of today working on a virtual cockpit interface for the
 panel, and I'll be damned, it works!

Umm, one problem. When you look down, the panel follows the bottom of the 
screen. Other than that it's great. We just need the interiors of the 
aircraft now. Thanks,

David
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Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-03 Thread Jonathan Polley

One thing to remember, once you leave the ASCII format, the platform's 
byte order becomes important.  When you start storing data in binary 
format, you might want to use network format so the standard hton*() 
routines can be used.  This probably seems obvious, but most of the 
network code I have seen assumes that all platforms share the same byte 
order (usually little-endian).

Jonathan Polley


On Sunday, March 3, 2002, at 03:08 PM, David Megginson wrote:

 Curtis L. Olson writes:

 Is anyone still using this ancient file format?  Does anyone have any
 objections to ending support in flightgear for it?

 I think that PPE has support for the old ASCII format but not the new
 binary one.  Other than that, chuck it.


 All the best,


 David

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Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-03 Thread Curtis L. Olson

Jonathan Polley writes:
 One thing to remember, once you leave the ASCII format, the platform's 
 byte order becomes important.  When you start storing data in binary 
 format, you might want to use network format so the standard hton*() 
 routines can be used.  This probably seems obvious, but most of the 
 network code I have seen assumes that all platforms share the same byte 
 order (usually little-endian).

Yes, the binary scenery format and loader should be endian aware.  We
have been running with the binary format for a year (at least?) so the
endian issues should be already taken care of.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Cessna 310 Model

2002-03-03 Thread Andy Ross

David Megginson wrote:
  For some reason, the animations are not working with the YASim Cessna
  310 model (despite the fact that the same kinds of animations work
  fine with the YASim DC-3).  I cannot find anything obvious in the
  config file, but perhaps Andy could take a glance.

It's not exporting any properties. :)

I was lazy when I did the new XML files, and only did property exports
for the aircraft that I could test visually.  All that's necessary is
to clone the control-output tags from the DC-3, which should be
identical in all ways.  I'll get a new one put together soon, if you
don't want to do it yourself.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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Re: [Flightgear-devel] Cessna 310 Model

2002-03-03 Thread David Megginson

Andy Ross writes:

  It's not exporting any properties. :)
  
  I was lazy when I did the new XML files, and only did property exports
  for the aircraft that I could test visually.  All that's necessary is
  to clone the control-output tags from the DC-3, which should be
  identical in all ways.  I'll get a new one put together soon, if you
  don't want to do it yourself.

I did it today.


All the best,


David

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Re: [Flightgear-devel] Cessna 310 Model

2002-03-03 Thread John Wojnaroski


 It's not exporting any properties. :)

 I was lazy when I did the new XML files, and only did property exports
 for the aircraft that I could test visually.  All that's necessary is
 to clone the control-output tags from the DC-3, which should be
 identical in all ways.  I'll get a new one put together soon, if you
 don't want to do it yourself.

I added the tags to the 747 file, but it appears the code is not exporting a
value for the nose gear
or the flap settings.

Did a grep on flap-pos-norm, find the property in JSBSim but nothing in
YASsim. Source was
downloaded from CVS Sat afternoon.

Regards
JW


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Re: [Flightgear-devel] Virtual Cockpit!

2002-03-03 Thread Andy Ross

David Findlay wrote:
  Andy Ross wrote:
   I spent most of today working on a virtual cockpit interface for the
   panel, and I'll be damned, it works!
 
  Umm, one problem. When you look down, the panel follows the bottom of
  the screen. Other than that it's great. We just need the interiors of
  the aircraft now. Thanks,

Er, hm?  That sounds like you're describing the regular panel, not the
virtual one.  It should be fixed in space in front of the aircraft.

Is it possible that you're trying to scroll it around with the
existing scroll panel keys bound to the function keys?  Those aren't
appropriate in this context, you want to modify the view direction
instead, via the /sim/view/goal-offset-deg and /sim/view/goal-tile-deg
properties.  My original patch included hints for getting this working
using a hat switch.

If the bug you were seeing was that the gauges were moving while the
background stayed fixed, then this is the most likely explanation.
That turned out to be a bug in the panel renderer that double-offseted
the gauges when drawing them.  David and Curt have a patch in the
queue for this.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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Re: [Flightgear-devel] Plane above the runway

2002-03-03 Thread Andy Ross

Curtis L. Olson wrote:
  David Megginson writes:
   David Findlay writes:
It appears that the plane is above the runway at least with the c172.
  
   It's very hard to get it exactly right.
 
  Another thing that might be helpful is if the FDM's would report the
  amount of each gear compression to FlightGear so that could be
  animated (and hopefully keep the tires above the ground.)

No problems there.  YASim now reports this number in
/gear/gears[n]/compression-norm (should be an OK choice, according to
our rapidly evolving property conventions).  The remaining problems
are only bookkeeping.  We need to make exactly certain that the FDM
and the model agree on the placement of the gear and their direction
of compression.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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Re: [Flightgear-devel] Cessna 310 Model

2002-03-03 Thread Andy Ross

John Wojnaroski wrote:
  I added the tags to the 747 file, but it appears the code is not
  exporting a value for the nose gear or the flap settings.

Can you post what you changed?  I'm not sure from the above exactly
which tags went where.  Certainly, if you put the right tags in the
right places, it should work. :)

As with all bug reports: the more you can tell me, the more help I can
give.

  Did a grep on flap-pos-norm, find the property in JSBSim but nothing
  in YASsim. Source was downloaded from CVS Sat afternoon.

It's not there.  The property interface is soft-coded.  YASim is
directed by its configuration file to put the specified control value
in the specified place.  So this:

wing ...
   control-output control=FLAP0 prop=/surface-positions/flap-pos-norm/
/wing

... tells it to place the final FLAP0 setting for that wing (typically
the inner/landing flap for most wing objects) into the specified
property.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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Re: [Flightgear-devel] Virtual Cockpit!

2002-03-03 Thread Frederic Bouvier

There is another bug:

when you look down in the cockpit and then hit 'v' (external view), the
3D aircraft model then fly vertically, the nose down ! It seems that the
same
transformation is applied to the cockpit and the 3D model.

-Fred

- Original Message -
From: Andy Ross [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 04, 2002 7:31 AM
Subject: Re: [Flightgear-devel] Virtual Cockpit!


 David Findlay wrote:
   Andy Ross wrote:
I spent most of today working on a virtual cockpit interface for the
panel, and I'll be damned, it works!
  
   Umm, one problem. When you look down, the panel follows the bottom of
   the screen. Other than that it's great. We just need the interiors of
   the aircraft now. Thanks,

 Er, hm?  That sounds like you're describing the regular panel, not the
 virtual one.  It should be fixed in space in front of the aircraft.

 Is it possible that you're trying to scroll it around with the
 existing scroll panel keys bound to the function keys?  Those aren't
 appropriate in this context, you want to modify the view direction
 instead, via the /sim/view/goal-offset-deg and /sim/view/goal-tile-deg
 properties.  My original patch included hints for getting this working
 using a hat switch.

 If the bug you were seeing was that the gauges were moving while the
 background stayed fixed, then this is the most likely explanation.
 That turned out to be a bug in the panel renderer that double-offseted
 the gauges when drawing them.  David and Curt have a patch in the
 queue for this.

 Andy

 --
 Andrew J. RossNextBus Information Systems
 Senior Software Engineer  Emeryville, CA
 [EMAIL PROTECTED]  http://www.nextbus.com
 Men go crazy in conflagrations.  They only get better one by one.
   - Sting (misquoted)


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