Re: [Flightgear-devel] FlightGear Priorities

2002-02-19 Thread Jim Wilson

David Megginson [EMAIL PROTECTED] said:

 John Check writes:
 
 As for me I'd like to see
 1)ground explosion when plane crash the ground (I have a lot
explosion
 textures)
   
Hmm, I'm not sure I see a reason for this one.
   
   I'd move it down the list, but it would be a crowd pleaser.
   People do ask for it.
 
 From the crash reports I've read and pictures I've seen, small planes
 tend to snap or crumple rather than explode (often none of the above).
 In fact, the more full the tanks, the *less* likely an explosion,
 since there's less oxygen to help the fuel ignite.  Crashed planes are
 often salvaged and rebuilt, even.
 

Dang, and I was just thinking about how I might hook my flame thrower to the 
usb port for added realism!

Best,

Jim

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] FlightGear Priorities

2002-02-19 Thread Gene Buckle

 Yep and some of the most important code ever written is designed for fun...and
 to impress the user.  It would be great to have something more interesting
 than a frozen screen.  Realism is not a requirement.  Something creative
 and/or funny would be good.  A USB Flame-thrower would be a pretty severe
 minimum hardware requirement, so something simpler than that would be better.
  Maybe if you hit a building it should just pop up a photo of 70 virgins in
 paradise?  oops sorry ...bad joke ;-)
 
 Best,
 
 Jim
 
SHouldn't that be 70 *Virginians*? :)

g.

-- 
I'm not crazy, I'm plausibly off-nominal!
http://www.f15sim.com - The only one of its kind.



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] FlightGear Priorities

2002-02-19 Thread Arnt Karlsen

On 19 Feb 2002 15:13:13 -0800, Tony Peden [EMAIL PROTECTED] wrote
in message 1014160393.3607.7.camel@raptor:

 On Tue, 2002-02-19 at 15:48, Gene Buckle wrote:
   Yep and some of the most important code ever written is designed
   for fun...and to impress the user.  It would be great to have
   something more interesting than a frozen screen.  Realism is not a
   requirement.  Something creative and/or funny would be good.  A
   USB Flame-thrower would be a pretty severe minimum hardware
   requirement, so something simpler than that would be better. Maybe
   if you hit a building it should just pop up a photo of 70 virgins
   in paradise?  oops sorry ...bad joke ;-)
   
   Best,
   
   Jim
   
  SHouldn't that be 70 *Virginians*? :)
 
 Oops, worse joke.
 
 ;-)

..77 virgins for us muslims, you christians and jews 
will have to do with just one, of whats left.  ;-)

..have 3 usb-capable boxes and a MW size coal fired flame thrower, 
will travel.  ;-)


  I'm not crazy, I'm plausibly off-nominal!
  http://www.f15sim.com - The only one of its kind.
  

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)

  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread Roman Grigoriev


- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, February 18, 2002 12:33 PM
Subject: Re: [Flightgear-devel] FlightGear Priorities


 Roman Grigoriev wrote:
  Hi!
  Curtis could you please tell us your priotities to next FlightGear
release
  and It would be 0.7.10 or 0.8.0?

 I would like to see a 0.8.0 release (moslty bugfixes and fgat support
 only). This should be the most reliable release of the past five years.
 :-)

 There is no reason to prevent non-code changes though.

The reason is that you can see what happening in real life if you manage the
plane wrong way
or when you land with high speed. We have good FDM to calculate conditions
of crash to inplement this


  As for me I'd like to see
  1)ground explosion when plane crash the ground (I have a lot explosion
  textures)

 Hmm, I'm not sure I see a reason for this one.

  2)runway lights support
  3)aircraft landing lights
  4)trees houses and various objects (Have objects and textures)
  5) terrain with LODs
  6) realisitc clouds
  I understand that it can be diffuluct to implement.

 Erik



 ___
 Flightgear-devel mailing list
 [EMAIL PROTECTED]
 http://mail.flightgear.org/mailman/listinfo/flightgear-devel


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread John Check

On Monday 18 February 2002 04:33 am, you wrote:
 Roman Grigoriev wrote:
  Hi!
  Curtis could you please tell us your priotities to next FlightGear
  release and It would be 0.7.10 or 0.8.0?

 I would like to see a 0.8.0 release (moslty bugfixes and fgat support
 only). This should be the most reliable release of the past five years.

 :-)

 There is no reason to prevent non-code changes though.

  As for me I'd like to see
  1)ground explosion when plane crash the ground (I have a lot explosion
  textures)

 Hmm, I'm not sure I see a reason for this one.


I'd move it down the list, but it would be a crowd pleaser.
People do ask for it.


  2)runway lights support

This should be #1

  3)aircraft landing lights
  4)trees houses and various objects (Have objects and textures)
  5) terrain with LODs
  6) realisitc clouds
  I understand that it can be diffuluct to implement.

 Erik



 ___
 Flightgear-devel mailing list
 [EMAIL PROTECTED]
 http://mail.flightgear.org/mailman/listinfo/flightgear-devel

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread Alex Perry

  I'd move it down the list, but it would be a crowd pleaser.
  People do ask for it.
 From the crash reports I've read and pictures I've seen, small planes
 tend to snap or crumple rather than explode (often none of the above).

The fire (non-ball) does happen occasionally, but is usually delayed with
respect to the accident because it takes time for fuel to leak, evaporate
and find something hot to get ignited by.  Plenty of time to leave the area,
but disappointing for simulation users who want an impressive crash effect.

I see nothing wrong with a fireball feature ... a PLIB sequenced 3D
animation that gets loaded from a file (if requested by config option)
and triggered to be played by the rising edge of the crash flag.

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread John Check

On Monday 18 February 2002 01:44 pm, you wrote:
 John Check writes:
 As for me I'd like to see
 1)ground explosion when plane crash the ground (I have a lot
 explosion textures)
   
Hmm, I'm not sure I see a reason for this one.
  
   I'd move it down the list, but it would be a crowd pleaser.
   People do ask for it.

 From the crash reports I've read and pictures I've seen, small planes
 tend to snap or crumple rather than explode (often none of the above).
 In fact, the more full the tanks, the *less* likely an explosion,
 since there's less oxygen to help the fuel ignite.  Crashed planes are
 often salvaged and rebuilt, even.

 Oh yeah, cars don't usually explode either, except on TV shows and
 movies.


And they do it for entertainment value. For most people FGFS
is classified as a game. That's right up there with offensive capability 
on the top 10 list at demos . Besides, we can always have a switch 
to turn it off. 

TTYL
John

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread Erik Hofman

Alex Perry wrote:
I'd move it down the list, but it would be a crowd pleaser.
People do ask for it.

From the crash reports I've read and pictures I've seen, small planes
tend to snap or crumple rather than explode (often none of the above).

 
 The fire (non-ball) does happen occasionally, but is usually delayed with
 respect to the accident because it takes time for fuel to leak, evaporate
 and find something hot to get ignited by.  Plenty of time to leave the area,
 but disappointing for simulation users who want an impressive crash effect.
 
 I see nothing wrong with a fireball feature ... a PLIB sequenced 3D
 animation that gets loaded from a file (if requested by config option)
 and triggered to be played by the rising edge of the crash flag.

Well, the way I see it, The whole time were pretending to be the pilot, 
and then upto the point we crash all of a sudden we are a bystander? 
That's not logical. Lets make the screen black ...

Erik


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread Christian Mayer

Curtis L. Olson wrote:
 
 Erik Hofman writes:
  Alex Perry wrote:
  I'd move it down the list, but it would be a crowd pleaser.
  People do ask for it.
  
  From the crash reports I've read and pictures I've seen, small planes
  tend to snap or crumple rather than explode (often none of the above).
  
  
   The fire (non-ball) does happen occasionally, but is usually delayed with
   respect to the accident because it takes time for fuel to leak, evaporate
   and find something hot to get ignited by.  Plenty of time to leave the area,
   but disappointing for simulation users who want an impressive crash effect.
  
   I see nothing wrong with a fireball feature ... a PLIB sequenced 3D
   animation that gets loaded from a file (if requested by config option)
   and triggered to be played by the rising edge of the crash flag.
 
  Well, the way I see it, The whole time were pretending to be the pilot,
  and then upto the point we crash all of a sudden we are a bystander?
  That's not logical. Lets make the screen black ...

Not necessarily.

When you get a strong shock (in the medical sense) it might happen that
you see yourself as a bystander. (Happend to me once).

CU,
Christian

--
The idea is to die young as late as possible.-- Ashley Montague

Whoever that is/was; (c) by Douglas Adams would have been better...

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread James A. Treacy

On Mon, Feb 18, 2002 at 02:23:47PM -0500, John Check wrote:
 
 And they do it for entertainment value. For most people FGFS
 is classified as a game. That's right up there with offensive capability 
 on the top 10 list at demos . Besides, we can always have a switch 
 to turn it off. 
 
You mean a switch to turn it on - the default should be off. :)

-- 
James (Jay) Treacy
[EMAIL PROTECTED]

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread Cameron Moore

* [EMAIL PROTECTED] (Erik Hofman) [2002.02.18 03:52]:
 Roman Grigoriev wrote:
 Hi!
 Curtis could you please tell us your priotities to next FlightGear release
 and It would be 0.7.10 or 0.8.0?
 
 I would like to see a 0.8.0 release (moslty bugfixes and fgat support 
 only). This should be the most reliable release of the past five years.
 :-)
 
 There is no reason to prevent non-code changes though.

I like your idea, Erik.  I'd like to see us make a 0.8.0 release soon
but with these prerequisites (IMHO of course):

- erradication of FPEs
- stable gear code in JSBSim
- runway lighting so flying at night is worthwhile
- overhaul of the IGS manual (I'm working on this)

Anything beyond that would be icing on the cake as far as I'm concerned.
-- 
Cameron Moore
/ One cannot guess the real difficulties \
\  of a problem before having solved it. /

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



RE: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)

 
 -- 
 I'm not crazy, I'm plausibly off-nominal!
 http://www.f15sim.com - The only one of its kind.


Hey. Are you paying royalties on that quote!

;-)

Actually, my quote was that we wanted to be plausible, off-nominal,
meaning in outer-envelope flight we wanted to be believable in our modeling.

Jon

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread Rick Ansell

On Mon, 18 Feb 2002 12:30:38 -0800 (PST), Alex Perry
[EMAIL PROTECTED] wrote:

Curt comments:
 Erik Hofman writes:
  Alex Perry wrote:
   I see nothing wrong with a fireball feature ... a PLIB sequenced 3D
   animation that gets loaded from a file (if requested by config option)
   and triggered to be played by the rising edge of the crash flag.
  
  Well, the way I see it, The whole time were pretending to be the pilot, 
  and then upto the point we crash all of a sudden we are a bystander? 
  That's not logical. Lets make the screen black ...
 
 Fade gently to black ... ?

Check whether the outside view flag is set.  If yes, use the fireball
sequence as above.  If no, use the afterlife sequence.  The latter is
from the fgfsbase/Scenery/Afterlife/$religion/ directory and replaces
the normally rendered scene.  The default None we provide in the base
package is simply a black screen (as Erik suggests).

The ideal, but probably unobtainable, result would be a excerpt
from the accident investigation report:

'The aircraft impacted nose down with an angle of approximately
83 degrees to the vertical and 3 degrees of bank. There was no
evidence of rotation about any of the aircraft axes. The
airspeed was approximately 250 knots. The state of the spinner,
recovered portions of airscrew, and engine crankshaft suggest
that the engine was at flight idle with the blades feathered.

Upon impact the engine rotated about the lower rear mounts,
breaking through the firewall as it did so. Whilst it later
detached from these mounts it initially rotated through
approximately 130 degrees, reducing the occupancy space in the
area of the forward seats as it did so. This is consistent with
the severe trauma to the lower limbs and chest suffered by the
pilot...'

or:

'The aircraft left the sealed surface at a speed of
approximately 10 knots. Almost immediately the left main gear
entered a drainage ditch and the aircraft tipped forward until
halted by the left forward portion of the engine bay. Damage to
the airscrew was extensive but the engine retained its integrity
as the shock-loading was not great.

The occupant had fitted, and was wearing, a four point harness.
This restrained him and, whilst shaken, he was released from
hospital the next day after being kept in for observation.

There was extensive damage to the airscrew, left main
undercarriage and the left wingtip. This damage is repairable.
Shock loading to the engine, whilst not great and causing no
visually evident damage, will require its replacement.'

Or maybe just a balance sheet:

Replacement Aircraft:  X
Litigation (Surviving Passengers and Relatives of
non-survivors): Y
Funeral Costs: Z
Lost revenue: P
Increased insurance premiums: Q

Do we know anyone from the NTSB or AAIB? :)

Rick
-- 

David Farrent and Dougie O'Hara on the Cold War 
role of the ROC: 'What a world of sorrow is hidden 
in those few words - [Post attack] crew changes 
would have been based on crew availability.'

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread Alex Perry

Rick said:
 The ideal, but probably unobtainable, result would be a excerpt
 from the accident investigation report:
 
 'The aircraft impacted nose down with an angle of approximately
 83 degrees to the vertical and 3 degrees of bank. There was no
 evidence of rotation about any of the aircraft axes. The
 airspeed was approximately 250 knots. The state of the spinner,
 recovered portions of airscrew, and engine crankshaft suggest
 that the engine was at flight idle with the blades feathered.
 
 Upon impact the engine rotated about the lower rear mounts,
 breaking through the firewall as it did so. Whilst it later
 detached from these mounts it initially rotated through
 approximately 130 degrees, reducing the occupancy space in the
 area of the forward seats as it did so. This is consistent with
 the severe trauma to the lower limbs and chest suffered by the
 pilot...'

That doesn't seem too hard.  Curt, how about having FGFS write
the values of all the properties to a file in a shellscript
acceptable fashion ?  Given a collection of such files, with
names that describe the developers' opinion on survivability,
it should be easy (and fun) to generate a scripted message.

Once we have it working, we either move the script execution
into FGFS or use popen() to call the script and then format
the results onto the screen.

The NTSB reports follow a pattern laid down by regulation,
which is why it wouldn't be too difficult to code up.
Given a basic version that mostly works, I suspect the
real investigators would offer comments and suggestions.

 Or maybe just a balance sheet:
 
 Replacement Aircraft:  X
 Litigation (Surviving Passengers and Relatives of
 non-survivors): Y
 Funeral Costs: Z
 Lost revenue: P
 Increased insurance premiums: Q

That one is alot easier; the numbers are fairly static.
However, most users won't be interested in boring facts
so it doesn't meet the underlying entertainment goal.


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



[Flightgear-devel] FlightGear Priorities

2002-02-17 Thread Roman Grigoriev

Hi!
Curtis could you please tell us your priotities to next FlightGear release
and It would be 0.7.10 or 0.8.0?
As for me I'd like to see
1)ground explosion when plane crash the ground (I have a lot explosion
textures)
2)runway lights support
3)aircraft landing lights
4)trees houses and various objects (Have objects and textures)
5) terrain with LODs
6) realisitc clouds
I understand that it can be diffuluct to implement.
Thanx
Bye


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel