Re: [Flightgear-devel] New 737-300

2006-02-16 Thread Martin Spott
Innis Cunningham wrote:

 Unfortunately I could not get the 3D cockpit finished for the release
 so I have had to retain the trusty 2D panel.

We're waiting for you  :-)
Martin.
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[Flightgear-devel] Mouse patch

2006-02-16 Thread polly

With respect,
  The new mouse seem a little disconcerting, it jumps after only 25  
percent movement
from center to mid screen. I use the mouse ( exclusively) too and I've  
found that
reducing sensitivity to about 1.2 works for me, allowing large easy hand  
movement
without inadvertant barrel rolls and more importantly without muscle  
tremor that fine
control seems to aggravate. This setting does however tend to use a lot of  
pointer travel.
  Would you consider putting the 'mouse jump' closer to the screen edges,  
say at
95 percent ?  Even better would be some log-sensitivity roll off at the  
edges
so the mouse never trangressed while near the edges senitivity  
progressively

increases.

  Thanks and appreciation to all,   Polly
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[Flightgear-devel] Free math/science/engineering software

2006-02-16 Thread Jon S. Berndt
I'm writing an article for an upcoming AIAA Houston newsletter about the
great free software titles out there today - particularly those relating to
science/engineering, software development, and office/productivity. Any
suggestions (particularly in the area of aeronautical engineering, and
engineering in general) would be appreciated. Obviously, our favorite flight
simulator will get a mention ... :-)

Jon



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Re: [Flightgear-devel] New 737-300

2006-02-16 Thread Mike Rawlins
--- Innis Cunningham [EMAIL PROTECTED] wrote:

 Hello All
 
 For those who use CVS you will notice a new 737-300
 in the stable.
 
 Cheers
 Innis

Two questions. What are the major changes and updates
with the 737? What is the correct syntax to start FG
for a particular set of radio (1 and 2) frequency
settings? I've tried all of the following without
success:

--prop:/radios/nav/frequencies/selected-mhz[0]=110.00
--prop:/radios/nav[1]/frequencies/selected-mhz[0]=110.00
--prop:/radios/nav/frequencies/selected-mhz[1]=110.00
--prop:/radios/nav[1]/frequencies/selected-mhz[1]=110.00
--prop:/radios/nav/frequencies/selected-mhz[2]=110.00
--prop:/radios/nav[2]/frequencies/selected-mhz[2]=110.00
 
Thanks,
Mike

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Re: [Flightgear-devel] New 737-300

2006-02-16 Thread Martin Spott
Mike Rawlins wrote:

 --prop:/radios/nav/frequencies/selected-mhz[0]=110.00

I managed to set the NAV frequency on the B1900D with this property:

--prop:/instrumentation/nav/frequencies/selected-mhz[0]=117.45


 but I still was unable to get the VOR into a working state  :-/

Cheers,
Martin.
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Re: [Flightgear-devel] New 737-300

2006-02-16 Thread Ron Jensen
On Thu, 2006-02-16 at 06:41 -0800, Mike Rawlins wrote:

 (...) What is the correct syntax to start FG
 for a particular set of radio (1 and 2) frequency
 settings? I've tried all of the following without
 success:
 
 --prop:/radios/nav/frequencies/selected-mhz[0]=110.00
 --prop:/radios/nav[1]/frequencies/selected-mhz[0]=110.00
 --prop:/radios/nav/frequencies/selected-mhz[1]=110.00
 --prop:/radios/nav[1]/frequencies/selected-mhz[1]=110.00
 --prop:/radios/nav/frequencies/selected-mhz[2]=110.00
 --prop:/radios/nav[2]/frequencies/selected-mhz[2]=110.00
  
 Thanks,
 Mike
 

Has this changed?  Using the 0.9.9 release, the syntax is
--nav1=139:109.9 --nav2=090:115.7 where the first number selects the
radial and the second is frequency.

Ron



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Re: [Flightgear-devel] 2d panel question

2006-02-16 Thread Jean-Yves Lefort
On Wed, 15 Feb 2006 17:16:03 -0600
Curtis L. Olson [EMAIL PROTECTED] wrote:

 I have a 2d panel question.
 
 I want to make an annunciator light for a 2d panel.  But, I don't want 
 it to have any of the default panel illumination at night.  I want it to 
 be dark when the light is off, and lit when the light is on.  But at 
 night, the default panel illumination makes it difficult to see if the 
 light is on or off.  Is there a way to do accomplish this with the 2d 
 panels?

http://javky.rozhled.cz/jprojdwn.php?id=fgfsl410/l410-0.9.9-src-v4.0.tar.gz

Search for JVK in src/Cockpit/panel*

PS: what about merging the modifications contained in that tarball?

-- 
Jean-Yves Lefort

[EMAIL PROTECTED]
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Re: [Flightgear-devel] 2d panel question

2006-02-16 Thread Curtis L. Olson

Jean-Yves Lefort wrote:


On Wed, 15 Feb 2006 17:16:03 -0600
Curtis L. Olson [EMAIL PROTECTED] wrote:

 


I have a 2d panel question.

I want to make an annunciator light for a 2d panel.  But, I don't want 
it to have any of the default panel illumination at night.  I want it to 
be dark when the light is off, and lit when the light is on.  But at 
night, the default panel illumination makes it difficult to see if the 
light is on or off.  Is there a way to do accomplish this with the 2d 
panels?
   



http://javky.rozhled.cz/jprojdwn.php?id=fgfsl410/l410-0.9.9-src-v4.0.tar.gz

Search for JVK in src/Cockpit/panel*

PS: what about merging the modifications contained in that tarball?

 



Yes, merging is still on the todo list.  I was waiting for Jon to merge 
the JSBSim changes into the main JSBSim branch, then integrate that with 
FlightGear.  I believe that is now done (?) although the l410 might 
still be using the old config file format?


In terms of expressing wishes, it would be great if developers that 
want/need to make changes to the code work with the core developers to 
get their changes in early.  It's much harder for us to have a huge set 
of changes dropped on us all at once.  It becomes nearly impossible to 
evaluate and test and apply any kind of sanity check to the changes if 
there are too many of them covering too wide of a scope.


Regards,

Curt.

--
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Re: [Flightgear-devel] 2d panel question

2006-02-16 Thread Erik Hofman

Jean-Yves Lefort wrote:


http://javky.rozhled.cz/jprojdwn.php?id=fgfsl410/l410-0.9.9-src-v4.0.tar.gz

Search for JVK in src/Cockpit/panel*


I've added this part of the patch (and I've renamed 'emisive' to 
'emissive'). I still have to scan the rest of the patch.


Erik


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Re: [Flightgear-devel] FMC

2006-02-16 Thread Curtis L. Olson

Paul Surgeon wrote:


On Wednesday 08 February 2006 16:34, Markus Barenhoff wrote:
 


Hi there,

i want to ask if there is are any efforts in implementing a FMC for
flightgear? i'd like to have one for the 737, because in long term i
want a free 737 like the one from PMDG for the MSFS...

cu Markus
   



That would take some serious work but the big obstacle is getting enough 
information so that one can replicate the internal workings of the FMC.

Manuals and input from real world pilots and crew would be neccessary.
A few photos of a FMC menus and some general knowledge just isn't going to cut 
it unless you want a watered down, generic FMC.


I can't remember whether it was a PMDG or Flight1 addon but one of the 
developers mentioned that it took him an entire year to code an FMC.

And that's not just an hour every evening.  :)
 



I dug through my archives and it turns out I have a copy of a 737 FMC 
users guide.  I'd be willing to offer that up to someone who is really 
serious about working on it.


Curt.

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Re: [Flightgear-devel] dual head linux FG

2006-02-16 Thread Curtis L. Olson

Justin Smithies wrote:

Right ive got FG to use 2 screens , i just have one more problem which 
probably FG cant do yet.
When i bank left or right the both screens bank but do not join up at the 
meeting point if you know what i mean.

One screens scenery is higher than the other.

This is my command line to run FG 

fgfs --enable-game-mode --geometry=2048x768 --aircraft=737 --airport-id=EGPD 
--runway=16 --enable-real-weather-fetch --bpp=32 --enable-ai-models 
--enable-horizon-effect --enable-auto-coordination   


Any ideas ?
 



Right now FlightGear isn't able to render 2 different views into 
portions of a single window.  That's what you need to do, and it implies 
walking the scene graph and doing the culldraw twice, once for each 
view.  That has some performance implications.


What you could do right now is launch 2 copies of flightgear and have 
each draw to it's own area.  Again that has even more severe performance 
implications than having a single app draw to two different windows.  
For each copy of FlightGear you would have complete control over the 
field of view and view offset angle.


I've done this with one PC per view.  I have run more than one copy of 
FG on a single machine, but that was years ago and I drew both windows 
on the same monitor.  That performed very badly, but I was doing it 
either in software rendering or on pretty weak hardware by todays 
standards.  With a modern PC and graphics card, you might be able to get 
away with running 2 copies.


Let us know how it works out. :-)

Curt.

--
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Re: [Flightgear-devel] Linux nvidia twinview

2006-02-16 Thread Curtis L. Olson

Justin Smithies wrote:


Guys i need some tips please.
I've got twin view setup using 2 identical monitors @ 1024*768 giving me an 
effective 2048*768 display.
The only problem i have is that where the monitors meet i need to add some 
dead space so the FG cockpit display looks right because at the moment when 
say a control tower goes from the 1st left screen ( right hand side of 
screen ) to the 2nd screen ( left hand side ) you end up with two halves of 
the tower across the screen.
I would like if poss to create a dead area just like you would see looking out 
of the cockpit where 2 windows are seperated by a frame.


Any tips would be very welcome.

Below is the setup im using from xorg.conf.

Section Device
   Identifier  nvidia
   Driver  nvidia
   #VideoRam131072
   # Insert Clocks lines here if appropriate
   Option   TwinViewyes
   Option   MetaModes   1024x768,1024x768 -300+0;800x600,800x600
   Option TwinViewOrientation LeftOf
   Option SecondMonitorHorizSync 30 - 70
   Option SecondMonitorVertRefresh 50 - 160
   Option  NoTwinViewXineramaInfo

EndSection

 



If need be, I can send you an xorg.conf where I worked out how to 
configure twin view as two separate X11 displays, rather than a single 
big display stretched across two monitors.  It's not that hard to do, 
but the nvidia README.txt didn't directly explain it so I had to puzzle 
out a few of the pieces.


That would let you run two separate copies of FG to the two separate 
displays and you could add in the dead space between views quite easily.


I don't know the performance implications on doing that though ...

Curt.

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Re: [Flightgear-devel] [0.9.9] screenshots for flightgear.org

2006-02-16 Thread Curtis L. Olson

Frederic Bouvier wrote:


There is a world outside San Francisco :

http://frbouvi.free.fr/flightsim/fgfs-bo-defense-1.jpg
http://frbouvi.free.fr/flightsim/fgfs-bo-defense-2.jpg
http://frbouvi.free.fr/flightsim/fgfs-bo-defense-3.jpg
http://frbouvi.free.fr/flightsim/fgfs-bo-defense-4.jpg
http://frbouvi.free.fr/flightsim/fgfs-bo-defense-5.jpg
http://frbouvi.free.fr/flightsim/fgfs-bo-defense-6.jpg
http://frbouvi.free.fr/flightsim/fgfs-bo-defense-7.jpg
http://frbouvi.free.fr/flightsim/fgfs-bo-defense-8.jpg
 



What city are we looking at here?

Curt.

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Re: [Flightgear-devel] [0.9.9] screenshots for flightgear.org

2006-02-16 Thread Frederic Bouvier
Curtis L. Olson wrote :
 Frederic Bouvier wrote:
 There is a world outside San Francisco :

 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-1.jpg
 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-2.jpg
 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-3.jpg
 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-4.jpg
 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-5.jpg
 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-6.jpg
 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-7.jpg
 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-8.jpg
  


 What city are we looking at here?


It is the business center of Paris, called 'La Défense'. LFPI is in the
vicinity.

-Fred




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Re: [Flightgear-devel] wish list

2006-02-16 Thread Curtis L. Olson

Justin Smithies wrote:

Would it really be that much of a problem to code to make FG accept an option 
like --dual-head= ( numerical value in pixels )


Which would tell FG to redraw the last half of the screen ( no pixels from 
halfway in ) on the next half of the screen.


This would fix the display issue and it would be tatally adjustable depending 
on your monitor sizes.


FG would only do this if the above option was selected.

Surely that wouldn't cause too much of an issue ?
 



Issues:

This would require two cull/draw render loops, reseting the view 
parameters before each draw.  It would also require some investigation 
into how to draw to just part of a window in opengl/sdl and also has 
field of view and aspect ratio implications.  This isn't necessarily 
hard, but it's likely to touch many parts of the code, and will add a 
lot of overhead for the second cull/draw pass.


You need to think about how you will configure each set of window 
parameters.  How much gap between each view?  Do you want to support 
different monitor sizes and placement?  While we are at it, we should 
support putting one monitor (out the window view) above another (cockpit 
view.)  But how do you configure all this?  Again, not necessarily hard, 
but a lot of work that would touch many parts of the code.


So the technical side of this is probably not all that hard.  But 
getting all the details right, not breaking anything, accounting for all 
the possibile monitor configurations, figuring out how to define the 
views in a reasonable way and propogating that through all the code ... 
that could be very tedious and time consuming.


Regards,

Curt.

--
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Re: [Flightgear-devel] [0.9.9] screenshots for flightgear.org

2006-02-16 Thread Sylvain Mazet
Paris,

others fly there, Fred.
At least I do!
Thanks for the buildings.

Sylvain.

On 2/16/06, Curtis L. Olson [EMAIL PROTECTED] wrote:
 Frederic Bouvier wrote:

 There is a world outside San Francisco :
 
 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-1.jpg
 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-2.jpg
 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-3.jpg
 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-4.jpg
 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-5.jpg
 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-6.jpg
 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-7.jpg
 http://frbouvi.free.fr/flightsim/fgfs-bo-defense-8.jpg
 
 

 What city are we looking at here?



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Re: [Flightgear-devel] render-to-texture XML animation

2006-02-16 Thread Curtis L. Olson

Erik Hofman wrote:


Frederic Bouvier wrote:

But people using this feature must optimize their drawing just like 
we did by
using display lists. There are numerous way to get a result. Among 
them, some

are faster than others.



True, RenderTexture is no magic. It is necessary to optimize it just 
like it was drawn to the screen. But since it is drawn to a quad of 
just 256 x 256 pixels at maximum it will always be faster than 
rendering the same content to the screen.



Do you generate the corresponding mipmaps each frame as well?

Curt.

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[Flightgear-devel] Re: Mouse patch

2006-02-16 Thread Melchior FRANZ
* David Megginson -- Thursday 16 February 2006 03:36:
 It still doesn't seem to be working perfectly, but it's better than before.

Fixed for SDL. The problem was that fgWarpMouse()/SDL_WarpMouse() moves the
pointer to the center and creates a mouse motion event. But before this
event was processed, there could still be mouse motion events for the old
position left in the queue. So we got a big delta and an ugly jump. The
mouse motion events are now flushed from the queue. (I haven't looked
into (free)glut. Same problem there?) 

m.


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[Flightgear-devel] New aircraft for fgfs - English Electric Lightning

2006-02-16 Thread AJ MacLeod
Hi all,

I have been working for longer than I care to think on a model of an English 
Electric Lightning (F.1A) for flightgear, available at

http://www.adeptoss.f2s.com/Lightning-20060216.tar.gz

It has plenty of quirks and irregularities still (as did the original :-) but 
I hope it should nevertheless be quite entertaining to fly.  The main caveat 
is on the autopilot ILS modes which should currently be avoided (or much 
better - fixed by someone who knows more about fgfs autopilots than I do!)

Any improvements anyone wishes to contribute are _very_ welcome - there is 
plenty of scope for additions still.

Please test it and let me know of any things which should be fixed before I 
request the model be submitted to CVS...

BTW, this model requires the new JSBSim version and several recently added 
fgfs features so will require a recent CVS version of flightgear.

Cheers,

AJ


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Re: [Flightgear-devel] New 737-300

2006-02-16 Thread Mike Rawlins
--- Ron Jensen [EMAIL PROTECTED] wrote:

 On Thu, 2006-02-16 at 06:41 -0800, Mike Rawlins
 wrote:
 
  (...) What is the correct syntax to start FG
  for a particular set of radio (1 and 2) frequency
  settings? I've tried all of the following without
  success:
  
 

--prop:/radios/nav/frequencies/selected-mhz[0]=110.00
 

--prop:/radios/nav[1]/frequencies/selected-mhz[0]=110.00
 

--prop:/radios/nav/frequencies/selected-mhz[1]=110.00
 

--prop:/radios/nav[1]/frequencies/selected-mhz[1]=110.00
 

--prop:/radios/nav/frequencies/selected-mhz[2]=110.00
 

--prop:/radios/nav[2]/frequencies/selected-mhz[2]=110.00
   
  Thanks,
  Mike
  
 
 Has this changed?  Using the 0.9.9 release, the
 syntax is
 --nav1=139:109.9 --nav2=090:115.7 where the first
 number selects the
 radial and the second is frequency.
 
 Ron

Should have mentioned that I haven't yet upgraded to
0.9.9.  Guess it's about that time...

Mike

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Re: [Flightgear-devel] Re: Mouse patch

2006-02-16 Thread David Megginson
On 16/02/06, Melchior FRANZ [EMAIL PROTECTED] wrote:

 Fixed for SDL. The problem was that fgWarpMouse()/SDL_WarpMouse() moves the
 pointer to the center and creates a mouse motion event. But before this
 event was processed, there could still be mouse motion events for the old
 position left in the queue. So we got a big delta and an ugly jump. The
 mouse motion events are now flushed from the queue. (I haven't looked
 into (free)glut. Same problem there?)

Thanks, Melchoir -- I had suspected an object-copying problem, but
that makes a lot of sense.


All the best,


David

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[Flightgear-devel] Re: Mouse patch

2006-02-16 Thread Melchior FRANZ
* David Luff -- Friday 17 February 2006 00:27:
 I do recall that on Cygwin (glut) builds I used to see unpredicable 
 view behaviour when the mouse wrapped, that I've never seen on Linux 
 (SDL) builds where the mouse has always wrapped with no problem or
 view jump. 

The jumps were always there in SDL. I got used to them -- only David's
remark reminded me that this should really get fixed. If the new code
causes crashes then we should try to find the reason. Reverting the
input.cxx change only hides the true cause. Any useful backtrace on
that? (killed doesn't tell me anything.)   :-/ 

m.


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Re: [Flightgear-devel] Re: Mouse patch

2006-02-16 Thread David Luff
Melchior FRANZ writes:

 * David Luff -- Friday 17 February 2006 00:27:
  I do recall that on Cygwin (glut) builds I used to see unpredicable 
  view behaviour when the mouse wrapped, that I've never seen on Linux 
  (SDL) builds where the mouse has always wrapped with no problem or
  view jump. 
 
 The jumps were always there in SDL. I got used to them -- only David's
 remark reminded me that this should really get fixed. 

I never had (noticed) any jumps with the old code (SDL), but the new patch was 
jumping all over the place when it didn't crash.  I'm not disputing that there 
were problems that needed fixing though, since I did see some wierd stuff on 
Cygwin builds IIRC.

If the new code
 causes crashes then we should try to find the reason. Reverting the
 input.cxx change only hides the true cause. Any useful backtrace on
 that? (killed doesn't tell me anything.)   :-/ 


I know, I know, but I don't have a -g version handy at the moment.  Recompile 
probably won't finish tonight...

Cheers - Dave




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[Flightgear-devel] Global data positional lookup

2006-02-16 Thread David Luff
I'm considering the problem of looking up global data at the moment (eg. how 
many navaids are within x miles of point p).  So far I've only implemented this 
in a very crude manner, by indexing a map of navaid pointers using FG bucket 
number, and then traversing all the navaids in the user's bucket and concentric 
rings of buckets out from the user to the required distance.  This works, but 
is somewhat ugly, and requires more navaids / buckets to be checked than may be 
necessary due to the non-square bucket size and potential for non-centered 
position of the user within a bucket.

I'm sure there must be a better way, and I'm sure Norman has posted links on 
this subject to the list before, but I can't find them, and can't seem to find 
a good method.  Anyone got any ideas?

Cheers - Dave 


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Re: [Flightgear-devel] Re: Mouse patch

2006-02-16 Thread David Luff
David Luff writes:

 Melchior FRANZ writes:

  
  The jumps were always there in SDL. I got used to them -- only David's
  remark reminded me that this should really get fixed. 

 If the new code
  causes crashes then we should try to find the reason. Reverting the
  input.cxx change only hides the true cause. Any useful backtrace on
  that? (killed doesn't tell me anything.)   :-/ 
 
 
 I know, I know, but I don't have a -g version handy at the moment.  Recompile 
 probably won't finish tonight...
 

OK, it was my fault, machine out of memory.  I guess all the scenery paging due 
to shifting the view around so much pushed it over the edge.

The input patch + your patch works fine - the view jump present in the original 
patch is fixed.

Now I'm going to bed...

Cheers - Dave


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[Flightgear-devel] errors after new CVS install 0.9.9

2006-02-16 Thread Mike Rawlins
Just checked out CVS source and data for v0.9.9. 
Configure and make went fine. Seems to be two issues.
First, I'm getting errors like this:

Failed to set alias to /sim/sound/voices/voice[0]/text
Failed to set alias to /sim/sound/voices/voice[0]/text
Failed to set alias to /sim/sound/voices/voice[0]/text

This could be a hint.  When I first tried to run fgfs
I got errors suggesting the code was looking in .fgfs
directory for source and data that were placed in to
/usr/local/Flightgear/data and
/usr/local/Flightgear/source

Above paths are how I've setup previous versions. So I
set $FG_ROOT to /root/.fgfs.  But program aborts with
these errors/warnings that end in 

Failed to set alias to /sim/chase-distance-m
Failed to set alias to /sim/chase-distance-m
  Model Author:  Unknown
  Creation Date: 2002-01-01
  Version:   $Id: c172p.xml,v 1.15 2006-01-12
15:07:14 ehofman Exp $
  Description:   Cessna C-172
Aborted

Maybe I should have set something different in the
./configure?   Thanks for the help.
Mike


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Re: [Flightgear-devel] errors after new CVS install 0.9.9

2006-02-16 Thread Mike Rawlins

--- Mike Rawlins [EMAIL PROTECTED] wrote:
 So I
 set $FG_ROOT to /root/.fgfs.  But program aborts
 with
 these errors/warnings that end in 

 Failed to set alias to /sim/chase-distance-m
 Failed to set alias to /sim/chase-distance-m

In previous message, I failed to mention that I moved
all data into .fgfs directory.  Suggestions?

Mike

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[Flightgear-devel] UDP port into the property tree

2006-02-16 Thread dene maxwell
Hi, I'm developing a (windows based) flight-planner app that will display 
the navaids for the selected destination. I want to be able to give the 
option of writing these navaids (with an internally set mapping) to the 
com1, com2, nav1,nav2  adf areas of FG (FGv098a and above). I have some 
experience with using UDP over a network for a simple local chat app. Having 
watched a number of the recent posts I am beginning to feel there will be a 
way (UDP-port) that I can write to in a given format that will set the 
properties in an aircraft sitting on the end of the runway or at startup 
point externally.


If this is do-able, then;

What port number for write ?
What port number for read? (I prefer confirming protocols)
What format to access each property? (or others, ie a generic addressing 
format)


I am running FGv098a on a separate PC(P4-1.8G,128M RAM, 32M Geforce video) 
running Win Me
I am running Atlas/Flight-Planner on another PC(P1-166M,96M RAM, S3 Trio 
Video) running Win 98SE


Cheers
=Dene

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[Flightgear-devel] enhanced runway lighting.

2006-02-16 Thread Curtis L. Olson
I was fiddling with enhance runway lighting tonight and was wondering if 
we are using the distance attenuation extention optimally?


It appears that we specify a point size of 4.  As the lights get further 
in the distance they fade in terms of alpha, but they don't ever get 
smaller.  This makes the lights look really blurry and overlap in the 
distance ... kind a weird unnatural effect.


The spec seems to imply that it will change the point size until it hits 
a threshold (default =1.0) and below that it will start fading in alpha 
to approximate smaller point sizes.


However, with the quadratic coefficients we have, we never seem to get 
any smaller points, only the alpha fading.  This is on an nvidia card.


I played around with the quadratic coefficients and attempted to get 
smart about fitting the desired function so I could control point size 
versus distance.  But I could never get the point sizes to shrink.  In 
fact, I couldn't really get the display to change at all.


Am I misunderstanding something about the spec?  Is there something 
broke?  Does this extention not play well with our directional runway 
lighting scheme?


I think we ought to be able to do a lot better than what I'm seeing here 
on my hardware.  Any ideas?


Thanks,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



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Re: [Flightgear-devel] Global data positional lookup

2006-02-16 Thread Mathias Fröhlich

Hi,

On Friday 17 February 2006 01:51, David Luff wrote:
 I'm considering the problem of looking up global data at the moment (eg.
 how many navaids are within x miles of point p).  So far I've only
 implemented this in a very crude manner, by indexing a map of navaid
 pointers using FG bucket number, and then traversing all the navaids in the
 user's bucket and concentric rings of buckets out from the user to the
 required distance.  This works, but is somewhat ugly, and requires more
 navaids / buckets to be checked than may be necessary due to the non-square
 bucket size and potential for non-centered position of the user within a
 bucket.

 I'm sure there must be a better way, and I'm sure Norman has posted links
 on this subject to the list before, but I can't find them, and can't seem
 to find a good method.  Anyone got any ideas?

Hierarchical bounding boxes or octrees or something like that.
Having that would be beneficial for the groundcache too.

Ok, thinking loud:
May be it is possible to build a quadtree for the earths surface. No clue if 
you *really* gain something vs the 3d approach appart from having fun 
thinking about that problem :)

Other question:
With the available tools the bucket indexed map is a good choice for that 
thing.
Does it really hurt to use your current approach?
How often are these navid lookups required per frame and how long does this 
take?

   Greetings

Mathias

-- 
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Re: [Flightgear-devel] Global data positional lookup

2006-02-16 Thread Frederic Bouvier
Selon David Luff :

 I'm considering the problem of looking up global data at the moment (eg. how
 many navaids are within x miles of point p).  So far I've only implemented
 this in a very crude manner, by indexing a map of navaid pointers using FG
 bucket number, and then traversing all the navaids in the user's bucket and
 concentric rings of buckets out from the user to the required distance.  This
 works, but is somewhat ugly, and requires more navaids / buckets to be
 checked than may be necessary due to the non-square bucket size and potential
 for non-centered position of the user within a bucket.

 I'm sure there must be a better way, and I'm sure Norman has posted links on
 this subject to the list before, but I can't find them, and can't seem to
 find a good method.  Anyone got any ideas?

You can use a Kd-Tree. At the link below, there is a demo and a link to the java
source code of the demo applet:
http://www.diku.dk/hjemmesider/studerende/zrock/KDTree/

-Fred


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[Flightgear-devel] Re: errors after new CVS install 0.9.9

2006-02-16 Thread Melchior FRANZ
* Mike Rawlins -- Friday 17 February 2006 03:40:
 In previous message, I failed to mention that I moved
 all data into .fgfs directory.  Suggestions?

Yes. Move everything back! FlightGear complained about a missing file
~/.fgfs/autosave.xml, so you moved the base data into ~/.fgfs/?
That makes no sense to me. Just ignore this initial complaint
about autosave.xml. FlightGear will *automatically* *save*
some menu settings there. (Which is why it's called autosave.xml. :-) 

m.


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[Flightgear-devel] Re: UDP port into the property tree

2006-02-16 Thread Melchior FRANZ
* dene maxwell -- Friday 17 February 2006 05:53:
 What port number for write ?
 What port number for read? (I prefer confirming protocols)

That's called TCP, then. Yes, that's possible. Just run fgfs with
--telnet=5500, then you can telnet into it and read/write to properties.

  $ fgfs --telnet=5500

Then wait until it's running, and from another terminal window 
telnet into it:

  $ telnet localhost 5500
  help
  Valid commands are:

  cd dir   cd to a directory, '..' to move back
  data   switch to raw data mode
  dump   dump current state (in xml)
  get var  show the value of a parameter
  help   show this help message
  ls [dir] list directory
  prompt switch to interactive mode (default)
  pwddisplay your current path
  quit   terminate connection
  run command  run built in command
  set var valset var to a new val
  show var synonym for get

And the whole telnet/socket connection can also be done
by a script. Look into scripts/ dir for examples.



 What format to access each property?

Start withdata
Then read...  get /position/longitude-deg
  get /position/latitude-deg
Or write ...  set /sim/foo 123
and finally   quit


This way you can do about everything. Read/write properties,
execute built-in commands, or transfer arbitrary Nasal code and
let fgfs execute it. You can even transfer whole dialogs and pop
them up in fgfs.

m.


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