Re: [Flightgear-devel] New 737-300
Innis Cunningham wrote: Unfortunately I could not get the 3D cockpit finished for the release so I have had to retain the trusty 2D panel. We're waiting for you :-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Mouse patch
With respect, The new mouse seem a little disconcerting, it jumps after only 25 percent movement from center to mid screen. I use the mouse ( exclusively) too and I've found that reducing sensitivity to about 1.2 works for me, allowing large easy hand movement without inadvertant barrel rolls and more importantly without muscle tremor that fine control seems to aggravate. This setting does however tend to use a lot of pointer travel. Would you consider putting the 'mouse jump' closer to the screen edges, say at 95 percent ? Even better would be some log-sensitivity roll off at the edges so the mouse never trangressed while near the edges senitivity progressively increases. Thanks and appreciation to all, Polly -- = --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Free math/science/engineering software
I'm writing an article for an upcoming AIAA Houston newsletter about the great free software titles out there today - particularly those relating to science/engineering, software development, and office/productivity. Any suggestions (particularly in the area of aeronautical engineering, and engineering in general) would be appreciated. Obviously, our favorite flight simulator will get a mention ... :-) Jon --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New 737-300
--- Innis Cunningham [EMAIL PROTECTED] wrote: Hello All For those who use CVS you will notice a new 737-300 in the stable. Cheers Innis Two questions. What are the major changes and updates with the 737? What is the correct syntax to start FG for a particular set of radio (1 and 2) frequency settings? I've tried all of the following without success: --prop:/radios/nav/frequencies/selected-mhz[0]=110.00 --prop:/radios/nav[1]/frequencies/selected-mhz[0]=110.00 --prop:/radios/nav/frequencies/selected-mhz[1]=110.00 --prop:/radios/nav[1]/frequencies/selected-mhz[1]=110.00 --prop:/radios/nav/frequencies/selected-mhz[2]=110.00 --prop:/radios/nav[2]/frequencies/selected-mhz[2]=110.00 Thanks, Mike __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New 737-300
Mike Rawlins wrote: --prop:/radios/nav/frequencies/selected-mhz[0]=110.00 I managed to set the NAV frequency on the B1900D with this property: --prop:/instrumentation/nav/frequencies/selected-mhz[0]=117.45 but I still was unable to get the VOR into a working state :-/ Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New 737-300
On Thu, 2006-02-16 at 06:41 -0800, Mike Rawlins wrote: (...) What is the correct syntax to start FG for a particular set of radio (1 and 2) frequency settings? I've tried all of the following without success: --prop:/radios/nav/frequencies/selected-mhz[0]=110.00 --prop:/radios/nav[1]/frequencies/selected-mhz[0]=110.00 --prop:/radios/nav/frequencies/selected-mhz[1]=110.00 --prop:/radios/nav[1]/frequencies/selected-mhz[1]=110.00 --prop:/radios/nav/frequencies/selected-mhz[2]=110.00 --prop:/radios/nav[2]/frequencies/selected-mhz[2]=110.00 Thanks, Mike Has this changed? Using the 0.9.9 release, the syntax is --nav1=139:109.9 --nav2=090:115.7 where the first number selects the radial and the second is frequency. Ron --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2d panel question
On Wed, 15 Feb 2006 17:16:03 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: I have a 2d panel question. I want to make an annunciator light for a 2d panel. But, I don't want it to have any of the default panel illumination at night. I want it to be dark when the light is off, and lit when the light is on. But at night, the default panel illumination makes it difficult to see if the light is on or off. Is there a way to do accomplish this with the 2d panels? http://javky.rozhled.cz/jprojdwn.php?id=fgfsl410/l410-0.9.9-src-v4.0.tar.gz Search for JVK in src/Cockpit/panel* PS: what about merging the modifications contained in that tarball? -- Jean-Yves Lefort [EMAIL PROTECTED] http://lefort.be.eu.org/ pgp6iV5H9vgJx.pgp Description: PGP signature
Re: [Flightgear-devel] 2d panel question
Jean-Yves Lefort wrote: On Wed, 15 Feb 2006 17:16:03 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: I have a 2d panel question. I want to make an annunciator light for a 2d panel. But, I don't want it to have any of the default panel illumination at night. I want it to be dark when the light is off, and lit when the light is on. But at night, the default panel illumination makes it difficult to see if the light is on or off. Is there a way to do accomplish this with the 2d panels? http://javky.rozhled.cz/jprojdwn.php?id=fgfsl410/l410-0.9.9-src-v4.0.tar.gz Search for JVK in src/Cockpit/panel* PS: what about merging the modifications contained in that tarball? Yes, merging is still on the todo list. I was waiting for Jon to merge the JSBSim changes into the main JSBSim branch, then integrate that with FlightGear. I believe that is now done (?) although the l410 might still be using the old config file format? In terms of expressing wishes, it would be great if developers that want/need to make changes to the code work with the core developers to get their changes in early. It's much harder for us to have a huge set of changes dropped on us all at once. It becomes nearly impossible to evaluate and test and apply any kind of sanity check to the changes if there are too many of them covering too wide of a scope. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2d panel question
Jean-Yves Lefort wrote: http://javky.rozhled.cz/jprojdwn.php?id=fgfsl410/l410-0.9.9-src-v4.0.tar.gz Search for JVK in src/Cockpit/panel* I've added this part of the patch (and I've renamed 'emisive' to 'emissive'). I still have to scan the rest of the patch. Erik -- http://www.ehtw.info (Dutch)Future of Enschede Airport Twente http://www.ehofman.com/fgfs FlightGear Flight Simulator http://www.cafepress.com/fgfs_flightsim FlightGear Art --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FMC
Paul Surgeon wrote: On Wednesday 08 February 2006 16:34, Markus Barenhoff wrote: Hi there, i want to ask if there is are any efforts in implementing a FMC for flightgear? i'd like to have one for the 737, because in long term i want a free 737 like the one from PMDG for the MSFS... cu Markus That would take some serious work but the big obstacle is getting enough information so that one can replicate the internal workings of the FMC. Manuals and input from real world pilots and crew would be neccessary. A few photos of a FMC menus and some general knowledge just isn't going to cut it unless you want a watered down, generic FMC. I can't remember whether it was a PMDG or Flight1 addon but one of the developers mentioned that it took him an entire year to code an FMC. And that's not just an hour every evening. :) I dug through my archives and it turns out I have a copy of a 737 FMC users guide. I'd be willing to offer that up to someone who is really serious about working on it. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] dual head linux FG
Justin Smithies wrote: Right ive got FG to use 2 screens , i just have one more problem which probably FG cant do yet. When i bank left or right the both screens bank but do not join up at the meeting point if you know what i mean. One screens scenery is higher than the other. This is my command line to run FG fgfs --enable-game-mode --geometry=2048x768 --aircraft=737 --airport-id=EGPD --runway=16 --enable-real-weather-fetch --bpp=32 --enable-ai-models --enable-horizon-effect --enable-auto-coordination Any ideas ? Right now FlightGear isn't able to render 2 different views into portions of a single window. That's what you need to do, and it implies walking the scene graph and doing the culldraw twice, once for each view. That has some performance implications. What you could do right now is launch 2 copies of flightgear and have each draw to it's own area. Again that has even more severe performance implications than having a single app draw to two different windows. For each copy of FlightGear you would have complete control over the field of view and view offset angle. I've done this with one PC per view. I have run more than one copy of FG on a single machine, but that was years ago and I drew both windows on the same monitor. That performed very badly, but I was doing it either in software rendering or on pretty weak hardware by todays standards. With a modern PC and graphics card, you might be able to get away with running 2 copies. Let us know how it works out. :-) Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Linux nvidia twinview
Justin Smithies wrote: Guys i need some tips please. I've got twin view setup using 2 identical monitors @ 1024*768 giving me an effective 2048*768 display. The only problem i have is that where the monitors meet i need to add some dead space so the FG cockpit display looks right because at the moment when say a control tower goes from the 1st left screen ( right hand side of screen ) to the 2nd screen ( left hand side ) you end up with two halves of the tower across the screen. I would like if poss to create a dead area just like you would see looking out of the cockpit where 2 windows are seperated by a frame. Any tips would be very welcome. Below is the setup im using from xorg.conf. Section Device Identifier nvidia Driver nvidia #VideoRam131072 # Insert Clocks lines here if appropriate Option TwinViewyes Option MetaModes 1024x768,1024x768 -300+0;800x600,800x600 Option TwinViewOrientation LeftOf Option SecondMonitorHorizSync 30 - 70 Option SecondMonitorVertRefresh 50 - 160 Option NoTwinViewXineramaInfo EndSection If need be, I can send you an xorg.conf where I worked out how to configure twin view as two separate X11 displays, rather than a single big display stretched across two monitors. It's not that hard to do, but the nvidia README.txt didn't directly explain it so I had to puzzle out a few of the pieces. That would let you run two separate copies of FG to the two separate displays and you could add in the dead space between views quite easily. I don't know the performance implications on doing that though ... Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [0.9.9] screenshots for flightgear.org
Frederic Bouvier wrote: There is a world outside San Francisco : http://frbouvi.free.fr/flightsim/fgfs-bo-defense-1.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-2.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-3.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-4.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-5.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-6.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-7.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-8.jpg What city are we looking at here? Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [0.9.9] screenshots for flightgear.org
Curtis L. Olson wrote : Frederic Bouvier wrote: There is a world outside San Francisco : http://frbouvi.free.fr/flightsim/fgfs-bo-defense-1.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-2.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-3.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-4.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-5.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-6.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-7.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-8.jpg What city are we looking at here? It is the business center of Paris, called 'La Défense'. LFPI is in the vicinity. -Fred --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid3432bid#0486dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] wish list
Justin Smithies wrote: Would it really be that much of a problem to code to make FG accept an option like --dual-head= ( numerical value in pixels ) Which would tell FG to redraw the last half of the screen ( no pixels from halfway in ) on the next half of the screen. This would fix the display issue and it would be tatally adjustable depending on your monitor sizes. FG would only do this if the above option was selected. Surely that wouldn't cause too much of an issue ? Issues: This would require two cull/draw render loops, reseting the view parameters before each draw. It would also require some investigation into how to draw to just part of a window in opengl/sdl and also has field of view and aspect ratio implications. This isn't necessarily hard, but it's likely to touch many parts of the code, and will add a lot of overhead for the second cull/draw pass. You need to think about how you will configure each set of window parameters. How much gap between each view? Do you want to support different monitor sizes and placement? While we are at it, we should support putting one monitor (out the window view) above another (cockpit view.) But how do you configure all this? Again, not necessarily hard, but a lot of work that would touch many parts of the code. So the technical side of this is probably not all that hard. But getting all the details right, not breaking anything, accounting for all the possibile monitor configurations, figuring out how to define the views in a reasonable way and propogating that through all the code ... that could be very tedious and time consuming. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [0.9.9] screenshots for flightgear.org
Paris, others fly there, Fred. At least I do! Thanks for the buildings. Sylvain. On 2/16/06, Curtis L. Olson [EMAIL PROTECTED] wrote: Frederic Bouvier wrote: There is a world outside San Francisco : http://frbouvi.free.fr/flightsim/fgfs-bo-defense-1.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-2.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-3.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-4.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-5.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-6.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-7.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-8.jpg What city are we looking at here? --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid3432bid#0486dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] render-to-texture XML animation
Erik Hofman wrote: Frederic Bouvier wrote: But people using this feature must optimize their drawing just like we did by using display lists. There are numerous way to get a result. Among them, some are faster than others. True, RenderTexture is no magic. It is necessary to optimize it just like it was drawn to the screen. But since it is drawn to a quad of just 256 x 256 pixels at maximum it will always be faster than rendering the same content to the screen. Do you generate the corresponding mipmaps each frame as well? Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: Mouse patch
* David Megginson -- Thursday 16 February 2006 03:36: It still doesn't seem to be working perfectly, but it's better than before. Fixed for SDL. The problem was that fgWarpMouse()/SDL_WarpMouse() moves the pointer to the center and creates a mouse motion event. But before this event was processed, there could still be mouse motion events for the old position left in the queue. So we got a big delta and an ugly jump. The mouse motion events are now flushed from the queue. (I haven't looked into (free)glut. Same problem there?) m. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] New aircraft for fgfs - English Electric Lightning
Hi all, I have been working for longer than I care to think on a model of an English Electric Lightning (F.1A) for flightgear, available at http://www.adeptoss.f2s.com/Lightning-20060216.tar.gz It has plenty of quirks and irregularities still (as did the original :-) but I hope it should nevertheless be quite entertaining to fly. The main caveat is on the autopilot ILS modes which should currently be avoided (or much better - fixed by someone who knows more about fgfs autopilots than I do!) Any improvements anyone wishes to contribute are _very_ welcome - there is plenty of scope for additions still. Please test it and let me know of any things which should be fixed before I request the model be submitted to CVS... BTW, this model requires the new JSBSim version and several recently added fgfs features so will require a recent CVS version of flightgear. Cheers, AJ --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New 737-300
--- Ron Jensen [EMAIL PROTECTED] wrote: On Thu, 2006-02-16 at 06:41 -0800, Mike Rawlins wrote: (...) What is the correct syntax to start FG for a particular set of radio (1 and 2) frequency settings? I've tried all of the following without success: --prop:/radios/nav/frequencies/selected-mhz[0]=110.00 --prop:/radios/nav[1]/frequencies/selected-mhz[0]=110.00 --prop:/radios/nav/frequencies/selected-mhz[1]=110.00 --prop:/radios/nav[1]/frequencies/selected-mhz[1]=110.00 --prop:/radios/nav/frequencies/selected-mhz[2]=110.00 --prop:/radios/nav[2]/frequencies/selected-mhz[2]=110.00 Thanks, Mike Has this changed? Using the 0.9.9 release, the syntax is --nav1=139:109.9 --nav2=090:115.7 where the first number selects the radial and the second is frequency. Ron Should have mentioned that I haven't yet upgraded to 0.9.9. Guess it's about that time... Mike __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Mouse patch
On 16/02/06, Melchior FRANZ [EMAIL PROTECTED] wrote: Fixed for SDL. The problem was that fgWarpMouse()/SDL_WarpMouse() moves the pointer to the center and creates a mouse motion event. But before this event was processed, there could still be mouse motion events for the old position left in the queue. So we got a big delta and an ugly jump. The mouse motion events are now flushed from the queue. (I haven't looked into (free)glut. Same problem there?) Thanks, Melchoir -- I had suspected an object-copying problem, but that makes a lot of sense. All the best, David -- http://www.megginson.com/ --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid3432bid#0486dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: Mouse patch
* David Luff -- Friday 17 February 2006 00:27: I do recall that on Cygwin (glut) builds I used to see unpredicable view behaviour when the mouse wrapped, that I've never seen on Linux (SDL) builds where the mouse has always wrapped with no problem or view jump. The jumps were always there in SDL. I got used to them -- only David's remark reminded me that this should really get fixed. If the new code causes crashes then we should try to find the reason. Reverting the input.cxx change only hides the true cause. Any useful backtrace on that? (killed doesn't tell me anything.) :-/ m. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Mouse patch
Melchior FRANZ writes: * David Luff -- Friday 17 February 2006 00:27: I do recall that on Cygwin (glut) builds I used to see unpredicable view behaviour when the mouse wrapped, that I've never seen on Linux (SDL) builds where the mouse has always wrapped with no problem or view jump. The jumps were always there in SDL. I got used to them -- only David's remark reminded me that this should really get fixed. I never had (noticed) any jumps with the old code (SDL), but the new patch was jumping all over the place when it didn't crash. I'm not disputing that there were problems that needed fixing though, since I did see some wierd stuff on Cygwin builds IIRC. If the new code causes crashes then we should try to find the reason. Reverting the input.cxx change only hides the true cause. Any useful backtrace on that? (killed doesn't tell me anything.) :-/ I know, I know, but I don't have a -g version handy at the moment. Recompile probably won't finish tonight... Cheers - Dave --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Global data positional lookup
I'm considering the problem of looking up global data at the moment (eg. how many navaids are within x miles of point p). So far I've only implemented this in a very crude manner, by indexing a map of navaid pointers using FG bucket number, and then traversing all the navaids in the user's bucket and concentric rings of buckets out from the user to the required distance. This works, but is somewhat ugly, and requires more navaids / buckets to be checked than may be necessary due to the non-square bucket size and potential for non-centered position of the user within a bucket. I'm sure there must be a better way, and I'm sure Norman has posted links on this subject to the list before, but I can't find them, and can't seem to find a good method. Anyone got any ideas? Cheers - Dave --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Mouse patch
David Luff writes: Melchior FRANZ writes: The jumps were always there in SDL. I got used to them -- only David's remark reminded me that this should really get fixed. If the new code causes crashes then we should try to find the reason. Reverting the input.cxx change only hides the true cause. Any useful backtrace on that? (killed doesn't tell me anything.) :-/ I know, I know, but I don't have a -g version handy at the moment. Recompile probably won't finish tonight... OK, it was my fault, machine out of memory. I guess all the scenery paging due to shifting the view around so much pushed it over the edge. The input patch + your patch works fine - the view jump present in the original patch is fixed. Now I'm going to bed... Cheers - Dave --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] errors after new CVS install 0.9.9
Just checked out CVS source and data for v0.9.9. Configure and make went fine. Seems to be two issues. First, I'm getting errors like this: Failed to set alias to /sim/sound/voices/voice[0]/text Failed to set alias to /sim/sound/voices/voice[0]/text Failed to set alias to /sim/sound/voices/voice[0]/text This could be a hint. When I first tried to run fgfs I got errors suggesting the code was looking in .fgfs directory for source and data that were placed in to /usr/local/Flightgear/data and /usr/local/Flightgear/source Above paths are how I've setup previous versions. So I set $FG_ROOT to /root/.fgfs. But program aborts with these errors/warnings that end in Failed to set alias to /sim/chase-distance-m Failed to set alias to /sim/chase-distance-m Model Author: Unknown Creation Date: 2002-01-01 Version: $Id: c172p.xml,v 1.15 2006-01-12 15:07:14 ehofman Exp $ Description: Cessna C-172 Aborted Maybe I should have set something different in the ./configure? Thanks for the help. Mike __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] errors after new CVS install 0.9.9
--- Mike Rawlins [EMAIL PROTECTED] wrote: So I set $FG_ROOT to /root/.fgfs. But program aborts with these errors/warnings that end in Failed to set alias to /sim/chase-distance-m Failed to set alias to /sim/chase-distance-m In previous message, I failed to mention that I moved all data into .fgfs directory. Suggestions? Mike __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] UDP port into the property tree
Hi, I'm developing a (windows based) flight-planner app that will display the navaids for the selected destination. I want to be able to give the option of writing these navaids (with an internally set mapping) to the com1, com2, nav1,nav2 adf areas of FG (FGv098a and above). I have some experience with using UDP over a network for a simple local chat app. Having watched a number of the recent posts I am beginning to feel there will be a way (UDP-port) that I can write to in a given format that will set the properties in an aircraft sitting on the end of the runway or at startup point externally. If this is do-able, then; What port number for write ? What port number for read? (I prefer confirming protocols) What format to access each property? (or others, ie a generic addressing format) I am running FGv098a on a separate PC(P4-1.8G,128M RAM, 32M Geforce video) running Win Me I am running Atlas/Flight-Planner on another PC(P1-166M,96M RAM, S3 Trio Video) running Win 98SE Cheers =Dene _ Looking for love? Check out XtraMSN Personals http://xtramsn.match.com/match/mt.cfm?pg=channeltcid=200731 --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] enhanced runway lighting.
I was fiddling with enhance runway lighting tonight and was wondering if we are using the distance attenuation extention optimally? It appears that we specify a point size of 4. As the lights get further in the distance they fade in terms of alpha, but they don't ever get smaller. This makes the lights look really blurry and overlap in the distance ... kind a weird unnatural effect. The spec seems to imply that it will change the point size until it hits a threshold (default =1.0) and below that it will start fading in alpha to approximate smaller point sizes. However, with the quadratic coefficients we have, we never seem to get any smaller points, only the alpha fading. This is on an nvidia card. I played around with the quadratic coefficients and attempted to get smart about fitting the desired function so I could control point size versus distance. But I could never get the point sizes to shrink. In fact, I couldn't really get the display to change at all. Am I misunderstanding something about the spec? Is there something broke? Does this extention not play well with our directional runway lighting scheme? I think we ought to be able to do a lot better than what I'm seeing here on my hardware. Any ideas? Thanks, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Global data positional lookup
Hi, On Friday 17 February 2006 01:51, David Luff wrote: I'm considering the problem of looking up global data at the moment (eg. how many navaids are within x miles of point p). So far I've only implemented this in a very crude manner, by indexing a map of navaid pointers using FG bucket number, and then traversing all the navaids in the user's bucket and concentric rings of buckets out from the user to the required distance. This works, but is somewhat ugly, and requires more navaids / buckets to be checked than may be necessary due to the non-square bucket size and potential for non-centered position of the user within a bucket. I'm sure there must be a better way, and I'm sure Norman has posted links on this subject to the list before, but I can't find them, and can't seem to find a good method. Anyone got any ideas? Hierarchical bounding boxes or octrees or something like that. Having that would be beneficial for the groundcache too. Ok, thinking loud: May be it is possible to build a quadtree for the earths surface. No clue if you *really* gain something vs the 3d approach appart from having fun thinking about that problem :) Other question: With the available tools the bucket indexed map is a good choice for that thing. Does it really hurt to use your current approach? How often are these navid lookups required per frame and how long does this take? Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid3432bid#0486dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Global data positional lookup
Selon David Luff : I'm considering the problem of looking up global data at the moment (eg. how many navaids are within x miles of point p). So far I've only implemented this in a very crude manner, by indexing a map of navaid pointers using FG bucket number, and then traversing all the navaids in the user's bucket and concentric rings of buckets out from the user to the required distance. This works, but is somewhat ugly, and requires more navaids / buckets to be checked than may be necessary due to the non-square bucket size and potential for non-centered position of the user within a bucket. I'm sure there must be a better way, and I'm sure Norman has posted links on this subject to the list before, but I can't find them, and can't seem to find a good method. Anyone got any ideas? You can use a Kd-Tree. At the link below, there is a demo and a link to the java source code of the demo applet: http://www.diku.dk/hjemmesider/studerende/zrock/KDTree/ -Fred --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid3432bid#0486dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: errors after new CVS install 0.9.9
* Mike Rawlins -- Friday 17 February 2006 03:40: In previous message, I failed to mention that I moved all data into .fgfs directory. Suggestions? Yes. Move everything back! FlightGear complained about a missing file ~/.fgfs/autosave.xml, so you moved the base data into ~/.fgfs/? That makes no sense to me. Just ignore this initial complaint about autosave.xml. FlightGear will *automatically* *save* some menu settings there. (Which is why it's called autosave.xml. :-) m. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: UDP port into the property tree
* dene maxwell -- Friday 17 February 2006 05:53: What port number for write ? What port number for read? (I prefer confirming protocols) That's called TCP, then. Yes, that's possible. Just run fgfs with --telnet=5500, then you can telnet into it and read/write to properties. $ fgfs --telnet=5500 Then wait until it's running, and from another terminal window telnet into it: $ telnet localhost 5500 help Valid commands are: cd dir cd to a directory, '..' to move back data switch to raw data mode dump dump current state (in xml) get var show the value of a parameter help show this help message ls [dir] list directory prompt switch to interactive mode (default) pwddisplay your current path quit terminate connection run command run built in command set var valset var to a new val show var synonym for get And the whole telnet/socket connection can also be done by a script. Look into scripts/ dir for examples. What format to access each property? Start withdata Then read... get /position/longitude-deg get /position/latitude-deg Or write ... set /sim/foo 123 and finally quit This way you can do about everything. Read/write properties, execute built-in commands, or transfer arbitrary Nasal code and let fgfs execute it. You can even transfer whole dialogs and pop them up in fgfs. m. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel