[Flightgear-devel] Flightgear AI Aircraft

2006-03-25 Thread Justin Smithies
Guys,
   I'm unsure what to do here.
I have visited the site http://www.xs4all.nl/~dtalsma/flightgear.html
and downloaded the 737 file.

As instructed i have done the following :

Click on the link below to download one of the aircraft packages. To install, 
create a directory ${FG_ROOT}/data/Aircraft/AI, copy the zip file to this 
directory and extract the zip file.

So i made a dir in Aircraft called AI then unzipped the file there.

I enable AI but i dont see no models ?

What am i doing wrong ?? 
Can someone help me put please.

Cheers
Justin Smithies


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Re: [Flightgear-devel] Aircraft thumbnails on the download page

2006-03-25 Thread Curtis L. Olson

Lee Elliott wrote:

Hmm...  didn't think there was a copy of the Canberra in cvs 
until we put your updated version in.  Just checked and I don't 
have a copy in my cvs here.


When you sent me the first of your updated versions I noticed 
that you had changed the folder name but because it wasn't 
already in cvs I just went with it - I suspect it's this 
original version, which was simply named 'Canberra' and which 
was in the FG Hanger web page that you've still got hanging 
around.




I must have had a really alpha version to try but not commit.  I'll get 
it cleaned up the next time I build the aircraft download page.


Curt.

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[Flightgear-devel] OT: FLYING magazine article on GPS navigation errors

2006-03-25 Thread Ima Sudonim
To quote the author (Lane Wallace) it is possible to still get quite  
turned around or lost with not only a working GPS, but even with a  
radio, map, and an eye-in-the-sky perspective at your disposal.


The article is available here:

http://www.flyingmag.com/article.asp?section_id=12article_id=636

Best regards,

Ima



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Re: [Flightgear-devel] Aircraft thumbnails on the download page

2006-03-25 Thread Lee Elliott
On Saturday 25 March 2006 16:00, Curtis L. Olson wrote:
 Lee Elliott wrote:
 Hmm...  didn't think there was a copy of the Canberra in cvs
 until we put your updated version in.  Just checked and I
  don't have a copy in my cvs here.
 
 When you sent me the first of your updated versions I noticed
 that you had changed the folder name but because it wasn't
 already in cvs I just went with it - I suspect it's this
 original version, which was simply named 'Canberra' and which
 was in the FG Hanger web page that you've still got hanging
 around.

 I must have had a really alpha version to try but not commit. 
 I'll get it cleaned up the next time I build the aircraft
 download page.

 Curt.

Hi Curt,

IIRC I sent you an early Canberra around the time when the 
developers were considering the issue of including all of the  
FG aircraft in the base package.  You put the Canberra up on the 
web-downloads page but not in to cvs, which seemed reasonable to 
me at the time, so I didn't comment.  Then, when it was apparent 
to me that you probably would want it in cvs too, and this 
didn't mean that it would automatically go in the base package, 
Josh had already contacted me about re-working it so I then 
thought we might as well wait until Josh had done his stuff as 
it would be a big improvement.

I was originally thinking that several different Canberra types 
e.g. PR.9 could all sit in a single 'Canberra' folder but when 
Josh sent me his first update he had changed the folder name to 
be specific to the B(I)8 and in the end I thought it would be 
easier to maintain if they were in their own folders after all 
so I just went with it, thinking that because there wasn't 
already a version in cvs, there wouldn't be any problems or 
confusion...

lol :)

LeeE



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[Flightgear-devel] airports list

2006-03-25 Thread Melchior FRANZ
The airports list is barely usable: there are so many entries
in it that you don't easily find anything. And the slider resolution
is much too high for finding an entry with it alone. Move it
just one pixel, and you jumped over oodles of airports. The arrow
buttons have no repeat function, so they are of limited help, too.
I've now hacked the airports widget to allow filtered lists:

  http://members.aon.at/mfranz/airports.jpg  [30 kB]

m.


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Re: [Flightgear-devel] Flightgear AI Aircraft

2006-03-25 Thread Durk Talsma

On Saturday 25 March 2006 12:30, Justin Smithies wrote:
 Guys,
I'm unsure what to do here.
 I have visited the site http://www.xs4all.nl/~dtalsma/flightgear.html
 and downloaded the 737 file.

 As instructed i have done the following :

 Click on the link below to download one of the aircraft packages. To
 install, create a directory ${FG_ROOT}/data/Aircraft/AI, copy the zip file
 to this directory and extract the zip file.

 So i made a dir in Aircraft called AI then unzipped the file there.

 I enable AI but i dont see no models ?

 What am i doing wrong ??
 Can someone help me put please.


Hi Justin,

Thanks for trying it out the download page. You're not doing anything wrong, 
but you're just a little ahead of us, that's all. :-) I hadn't announced the 
page publicly yet, for reasons explained below, but felt it would be a nice 
gem to have online around the time FlightGear 0.9.10, or 1.0 comes out. For 
that reason I had asked Curt quitely if he could add a link to it from the 
main FlightGear page. 

The aircraft download page is still in a very early stage of development, and 
currently does contain the models but no code to activate them in flightgear. 
These aircraft are part of the so-called traffic manager generated AI (which 
isn't really accessible through the GUI yet), so enabling AI doesn't do 
affect the appearance of the 737 (yet: David Luff and I are both intending to 
unify the two systems, but it's a work in progress). 

For the short term future, I will add some additional documentation that would 
allow you to write your own traffic files in xml, plus some instructions on 
how to activate the scripted AI system. For the intermediate future, I'm 
hoping to finish a GUI based traffic  editor that would allow users to create 
traffic scripts without the need to know the finer details of the xml 
configuration scripts. 

Ultimately, I'm hoping to accomplish what you had expected: Download a 
specific aircraft/livery combination, drop it in Aircraft/AI, and voila: it 
works. But, there's still a bit more work needed to be done before we're at 
that stage.

Finally, please note, that a number of the 737/747 repaints are not exactly of 
a high quality. Those were initially done by me as a proof-of-principle that 
we could actually do multi livery aircraft in AI. 

Hope this is an answer to your question.

Cheers,
Durk


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Re: [Flightgear-devel] airports list

2006-03-25 Thread David Megginson
On 25/03/06, Melchior FRANZ [EMAIL PROTECTED] wrote:

 The airports list is barely usable: there are so many entries
 in it that you don't easily find anything. And the slider resolution
 is much too high for finding an entry with it alone. Move it
 just one pixel, and you jumped over oodles of airports. The arrow
 buttons have no repeat function, so they are of limited help, too.
 I've now hacked the airports widget to allow filtered lists:

   http://members.aon.at/mfranz/airports.jpg  [30 kB]

We need to get geopolitical information into our airport list, at
least at the country and region (state/province/etc.) levels -- that
could make the filtering much more useful.  Proximity filtering might
also be nice, but that's a much bigger job.


All the best,


David

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Re: [Flightgear-devel] FlightGear photo scenery

2006-03-25 Thread Chris Metzler
On Thu, 23 Mar 2006 22:22:28 -0500
Rob Oates wrote:

 The new High-resolution texture set (as well as updates to the low res
 set) are now available, you can get them from my site:
 
 http://mellonroot.acomp.usf.edu/~phoenix

Hi.  I'm a bit confused about these.  I took a quick look at them
and they don't look like high-resolution textures.  They look like
*larger* textures, but not higher-resolution.  In other words, it's
not that they contain the same image as the lower-resolution, just
with more pixels (which is the way the standard low-res and high-res
textures work); instead, they contain a larger image (the low
resolution image comprising the upper-left-hand quadrant of the
high resolution image).  Do I have this right?  If so, they
shouldn't work in the way that the high-res textures are supposed
to work.  The features in the high-res images, when used, will
appear half the size of the exact same features in the low-res
images.

-c


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[Flightgear-devel] KSFO scenery to cvs data?

2006-03-25 Thread Mathias Fröhlich

Hi,

Shall we update the KSFO tile in cvs with the data available in the world 
scenery?
Or which copy is the /master/ copy here?

The problem I try to solve is that multiplayer clients should all use the 
exactly same scenery data. Otherwise multiplayer aircraft having installed 
different scenery than the other players will magically move above or below 
ground for others.

   greetings

 Mathias

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[Flightgear-devel] FlightGear Cockpit/Hud source code updates

2006-03-25 Thread Krish Krothapalli
Hi everyone,

I made some mods to the source code related to the Cockpit/Hud:

http://www.dslextreme.com/users/krksquash3/FlightGear_Updates_20060324.tar.gz

Please merge them into the main CVS tree if anyone (other than me) 
finds them useful.

Thanks,

Krish




=
These mods were done against CVS pulled on 20060324:

cockpit.cxx:
   Convert Beta to degrees to be consistent with all other angles.
   Added function: get_Az_pilot()

hud.cxx:
   Added sideslip and az_pilot to list of available signals in readLabel().

hud.hxx:
   Added:  extern float get_Az_pilot   ( void );



Currently, there is no way to drive the flight path marker
(velocity vector reticle) on the hud with the net_fdm.
The following change allows that to happen.  I do not know
if this breaks anything for non net_fdm users.

native_fdm.cxx:
   Changed get_V_north,east,down() to get_V_north,east,down_rel_ground().
   Changed set_Velocities_Local() to set_Velocities_Ground()



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Re: [Flightgear-devel] FlightGear photo scenery

2006-03-25 Thread Rob Oates
Hi Chris,

Thanks for the suggestionabout the correctmethod I should have usedfor downsampling the textures.

The updated set is now available it features:

*Correctly downsampled Low-res textures.
*Revised version of Drycrop1, Drycrop2, and Drycrop3(these are sharper, and less repetitive).

You can download it from:

http://mellonroot.acomp.usf.edu/~phoenix

-Rob


[Flightgear-devel] Build/Run Problem

2006-03-25 Thread John Wojnaroski

Just finished bringing up a new machine with Linux and FlightGear.

After what appears to be a good build of all the programs, plib, 
simgear, openal, flightgear, the following error occurs:



[EMAIL PROTECTED]:/usr/local/FlightGear$ ./747_ntps
/usr/local/bin/fgfs: error while loading shared libraries: 
libopenal.so.0: cannot open shared object file: No such file or directory



Here is the startup file:


[EMAIL PROTECTED]:/usr/local/FlightGear$ cat 747_ntps
#!/bin/sh
export DISPLAY=:0.0

xset -dpms
xset s noblank
xset s off

/usr/local/bin/fgfs \
--fg-root=/usr/local/FlightGear-cvs --bpp=32 \
--prop:/sim/menubar/visibility=false \
--fov=45.0 \
--airport=KSFO \
--lon=-122.381781 --lat=37.619357 --heading=090 \
--disable-panel \
--disable-random-objects \
--timeofday=noon \
--aircraft=747-100 \
--visibility=45000  --disable-clouds \
--native-ctrls=socket,in,33,,5700,udp \
--opengc=socket,out,30,127.0.0.1,6000,udp \
--httpd=6500 \
#--native-fdm=socket,out,30,192.168.2.35,5500,udp
#--fg-scenery=/usr/local/FlightGear/data/Scenery
#--native-fdm=socket,out,30,192.168.2.100,5800,udp \
#--native-fdm=socket,out,30,192.168.2.101,5900,udp
[EMAIL PROTECTED]:/usr/local/FlightGear$



and the files in /usr/local/lib


[EMAIL PROTECTED]:/usr/local/lib$ ls
firmwarelibopenal.so.0.0.8  libsgephem.a libsgmath.a   
libsgprops.a   libsgsky.alibsgthreads.a  python2.3
libopenal.a libsgbucket.a   libsgio.alibsgmisc.a   
libsgroute.a   libsgsound.a  libsgtiming.a
libopenal.solibsgdebug.alibsgmagvar.alibsgmodel.a  
libsgscreen.a  libsgstructure.a  libsgxml.a
libopenal.so.0  libsgenvironment.a  libsgmaterial.a  libsgnasal.a  
libsgserial.a  libsgtgdb.a   pkgconfig

[EMAIL PROTECTED]:/usr/local/lib$



Sure looks like the files are there.  Had no complaints or problems with 
the build.  the symlinks in /usr/local/lib are okay.  But something is 
missing that fails to find the path to the openal shared libraries.  Did 
I miss something in building the openal stuff?


As far as I can tell, the directories, links, paths, etc are identical 
to another machine where FG runs just fine...


Regards
John W.






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Re: [Flightgear-devel] Build/Run Problem

2006-03-25 Thread Erik Hofman

John Wojnaroski wrote:

msg to self ;-)

disregard, forgot to run ldconfig to update the dynamic loader cache.


Just for the archives I guess, but once had the problem that I removed 
libopebal.so.0 but still had a version of alut that relied on it. It's 
hard to track down  that one.


Erik

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