[Flightgear-devel] Flightgear AI Aircraft
Guys, I'm unsure what to do here. I have visited the site http://www.xs4all.nl/~dtalsma/flightgear.html and downloaded the 737 file. As instructed i have done the following : Click on the link below to download one of the aircraft packages. To install, create a directory ${FG_ROOT}/data/Aircraft/AI, copy the zip file to this directory and extract the zip file. So i made a dir in Aircraft called AI then unzipped the file there. I enable AI but i dont see no models ? What am i doing wrong ?? Can someone help me put please. Cheers Justin Smithies --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft thumbnails on the download page
Lee Elliott wrote: Hmm... didn't think there was a copy of the Canberra in cvs until we put your updated version in. Just checked and I don't have a copy in my cvs here. When you sent me the first of your updated versions I noticed that you had changed the folder name but because it wasn't already in cvs I just went with it - I suspect it's this original version, which was simply named 'Canberra' and which was in the FG Hanger web page that you've still got hanging around. I must have had a really alpha version to try but not commit. I'll get it cleaned up the next time I build the aircraft download page. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OT: FLYING magazine article on GPS navigation errors
To quote the author (Lane Wallace) it is possible to still get quite turned around or lost with not only a working GPS, but even with a radio, map, and an eye-in-the-sky perspective at your disposal. The article is available here: http://www.flyingmag.com/article.asp?section_id=12article_id=636 Best regards, Ima --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft thumbnails on the download page
On Saturday 25 March 2006 16:00, Curtis L. Olson wrote: Lee Elliott wrote: Hmm... didn't think there was a copy of the Canberra in cvs until we put your updated version in. Just checked and I don't have a copy in my cvs here. When you sent me the first of your updated versions I noticed that you had changed the folder name but because it wasn't already in cvs I just went with it - I suspect it's this original version, which was simply named 'Canberra' and which was in the FG Hanger web page that you've still got hanging around. I must have had a really alpha version to try but not commit. I'll get it cleaned up the next time I build the aircraft download page. Curt. Hi Curt, IIRC I sent you an early Canberra around the time when the developers were considering the issue of including all of the FG aircraft in the base package. You put the Canberra up on the web-downloads page but not in to cvs, which seemed reasonable to me at the time, so I didn't comment. Then, when it was apparent to me that you probably would want it in cvs too, and this didn't mean that it would automatically go in the base package, Josh had already contacted me about re-working it so I then thought we might as well wait until Josh had done his stuff as it would be a big improvement. I was originally thinking that several different Canberra types e.g. PR.9 could all sit in a single 'Canberra' folder but when Josh sent me his first update he had changed the folder name to be specific to the B(I)8 and in the end I thought it would be easier to maintain if they were in their own folders after all so I just went with it, thinking that because there wasn't already a version in cvs, there wouldn't be any problems or confusion... lol :) LeeE --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] airports list
The airports list is barely usable: there are so many entries in it that you don't easily find anything. And the slider resolution is much too high for finding an entry with it alone. Move it just one pixel, and you jumped over oodles of airports. The arrow buttons have no repeat function, so they are of limited help, too. I've now hacked the airports widget to allow filtered lists: http://members.aon.at/mfranz/airports.jpg [30 kB] m. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear AI Aircraft
On Saturday 25 March 2006 12:30, Justin Smithies wrote: Guys, I'm unsure what to do here. I have visited the site http://www.xs4all.nl/~dtalsma/flightgear.html and downloaded the 737 file. As instructed i have done the following : Click on the link below to download one of the aircraft packages. To install, create a directory ${FG_ROOT}/data/Aircraft/AI, copy the zip file to this directory and extract the zip file. So i made a dir in Aircraft called AI then unzipped the file there. I enable AI but i dont see no models ? What am i doing wrong ?? Can someone help me put please. Hi Justin, Thanks for trying it out the download page. You're not doing anything wrong, but you're just a little ahead of us, that's all. :-) I hadn't announced the page publicly yet, for reasons explained below, but felt it would be a nice gem to have online around the time FlightGear 0.9.10, or 1.0 comes out. For that reason I had asked Curt quitely if he could add a link to it from the main FlightGear page. The aircraft download page is still in a very early stage of development, and currently does contain the models but no code to activate them in flightgear. These aircraft are part of the so-called traffic manager generated AI (which isn't really accessible through the GUI yet), so enabling AI doesn't do affect the appearance of the 737 (yet: David Luff and I are both intending to unify the two systems, but it's a work in progress). For the short term future, I will add some additional documentation that would allow you to write your own traffic files in xml, plus some instructions on how to activate the scripted AI system. For the intermediate future, I'm hoping to finish a GUI based traffic editor that would allow users to create traffic scripts without the need to know the finer details of the xml configuration scripts. Ultimately, I'm hoping to accomplish what you had expected: Download a specific aircraft/livery combination, drop it in Aircraft/AI, and voila: it works. But, there's still a bit more work needed to be done before we're at that stage. Finally, please note, that a number of the 737/747 repaints are not exactly of a high quality. Those were initially done by me as a proof-of-principle that we could actually do multi livery aircraft in AI. Hope this is an answer to your question. Cheers, Durk --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] airports list
On 25/03/06, Melchior FRANZ [EMAIL PROTECTED] wrote: The airports list is barely usable: there are so many entries in it that you don't easily find anything. And the slider resolution is much too high for finding an entry with it alone. Move it just one pixel, and you jumped over oodles of airports. The arrow buttons have no repeat function, so they are of limited help, too. I've now hacked the airports widget to allow filtered lists: http://members.aon.at/mfranz/airports.jpg [30 kB] We need to get geopolitical information into our airport list, at least at the country and region (state/province/etc.) levels -- that could make the filtering much more useful. Proximity filtering might also be nice, but that's a much bigger job. All the best, David -- http://www.megginson.com/ --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear photo scenery
On Thu, 23 Mar 2006 22:22:28 -0500 Rob Oates wrote: The new High-resolution texture set (as well as updates to the low res set) are now available, you can get them from my site: http://mellonroot.acomp.usf.edu/~phoenix Hi. I'm a bit confused about these. I took a quick look at them and they don't look like high-resolution textures. They look like *larger* textures, but not higher-resolution. In other words, it's not that they contain the same image as the lower-resolution, just with more pixels (which is the way the standard low-res and high-res textures work); instead, they contain a larger image (the low resolution image comprising the upper-left-hand quadrant of the high resolution image). Do I have this right? If so, they shouldn't work in the way that the high-res textures are supposed to work. The features in the high-res images, when used, will appear half the size of the exact same features in the low-res images. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
[Flightgear-devel] KSFO scenery to cvs data?
Hi, Shall we update the KSFO tile in cvs with the data available in the world scenery? Or which copy is the /master/ copy here? The problem I try to solve is that multiplayer clients should all use the exactly same scenery data. Otherwise multiplayer aircraft having installed different scenery than the other players will magically move above or below ground for others. greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FlightGear Cockpit/Hud source code updates
Hi everyone, I made some mods to the source code related to the Cockpit/Hud: http://www.dslextreme.com/users/krksquash3/FlightGear_Updates_20060324.tar.gz Please merge them into the main CVS tree if anyone (other than me) finds them useful. Thanks, Krish = These mods were done against CVS pulled on 20060324: cockpit.cxx: Convert Beta to degrees to be consistent with all other angles. Added function: get_Az_pilot() hud.cxx: Added sideslip and az_pilot to list of available signals in readLabel(). hud.hxx: Added: extern float get_Az_pilot ( void ); Currently, there is no way to drive the flight path marker (velocity vector reticle) on the hud with the net_fdm. The following change allows that to happen. I do not know if this breaks anything for non net_fdm users. native_fdm.cxx: Changed get_V_north,east,down() to get_V_north,east,down_rel_ground(). Changed set_Velocities_Local() to set_Velocities_Ground() -- ___ Play 100s of games for FREE! http://games.mail.com/ --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear photo scenery
Hi Chris, Thanks for the suggestionabout the correctmethod I should have usedfor downsampling the textures. The updated set is now available it features: *Correctly downsampled Low-res textures. *Revised version of Drycrop1, Drycrop2, and Drycrop3(these are sharper, and less repetitive). You can download it from: http://mellonroot.acomp.usf.edu/~phoenix -Rob
[Flightgear-devel] Build/Run Problem
Just finished bringing up a new machine with Linux and FlightGear. After what appears to be a good build of all the programs, plib, simgear, openal, flightgear, the following error occurs: [EMAIL PROTECTED]:/usr/local/FlightGear$ ./747_ntps /usr/local/bin/fgfs: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such file or directory Here is the startup file: [EMAIL PROTECTED]:/usr/local/FlightGear$ cat 747_ntps #!/bin/sh export DISPLAY=:0.0 xset -dpms xset s noblank xset s off /usr/local/bin/fgfs \ --fg-root=/usr/local/FlightGear-cvs --bpp=32 \ --prop:/sim/menubar/visibility=false \ --fov=45.0 \ --airport=KSFO \ --lon=-122.381781 --lat=37.619357 --heading=090 \ --disable-panel \ --disable-random-objects \ --timeofday=noon \ --aircraft=747-100 \ --visibility=45000 --disable-clouds \ --native-ctrls=socket,in,33,,5700,udp \ --opengc=socket,out,30,127.0.0.1,6000,udp \ --httpd=6500 \ #--native-fdm=socket,out,30,192.168.2.35,5500,udp #--fg-scenery=/usr/local/FlightGear/data/Scenery #--native-fdm=socket,out,30,192.168.2.100,5800,udp \ #--native-fdm=socket,out,30,192.168.2.101,5900,udp [EMAIL PROTECTED]:/usr/local/FlightGear$ and the files in /usr/local/lib [EMAIL PROTECTED]:/usr/local/lib$ ls firmwarelibopenal.so.0.0.8 libsgephem.a libsgmath.a libsgprops.a libsgsky.alibsgthreads.a python2.3 libopenal.a libsgbucket.a libsgio.alibsgmisc.a libsgroute.a libsgsound.a libsgtiming.a libopenal.solibsgdebug.alibsgmagvar.alibsgmodel.a libsgscreen.a libsgstructure.a libsgxml.a libopenal.so.0 libsgenvironment.a libsgmaterial.a libsgnasal.a libsgserial.a libsgtgdb.a pkgconfig [EMAIL PROTECTED]:/usr/local/lib$ Sure looks like the files are there. Had no complaints or problems with the build. the symlinks in /usr/local/lib are okay. But something is missing that fails to find the path to the openal shared libraries. Did I miss something in building the openal stuff? As far as I can tell, the directories, links, paths, etc are identical to another machine where FG runs just fine... Regards John W. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Build/Run Problem
John Wojnaroski wrote: msg to self ;-) disregard, forgot to run ldconfig to update the dynamic loader cache. Just for the archives I guess, but once had the problem that I removed libopebal.so.0 but still had a version of alut that relied on it. It's hard to track down that one. Erik -- http://www.ehtw.info (Dutch)Future of Enschede Airport Twente http://www.ehofman.com/fgfs FlightGear Flight Simulator http://www.cafepress.com/fgfs_flightsim FlightGear Art --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel