Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-07-07 Thread Mathias Fröhlich

Hi,

On Wednesday 05 July 2006 19:14, Maik Justus wrote:
 I think there is a bug in fg. I sometimes can not see the other planes
 (with fg0.9.10, not tested on cvs version) when using the multiplayer
 mode. It seems, that if there is one other player using a 3D model which
 can not be found on my computer, my computer do not display the planes
 of any player joining the game later, either if they using a 3D model
 installed on my pc.
That should not happen.

 And there is another bug. If someone left the game, the plane is
 displayed on my computer for ever. Maybe it's possible to use a time
 flag, when the last position update for a plane was received. If this
 flag is older than a threshold, the plane could be deleted?
Also that should not stay that long. There is a timeout of 10 seconds that an 
aircraft is kept in the scene even if the network packets do no longer 
arrive.

Can you verify if this is still the case with the cvs version?

Greetings

Mathias

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Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-07 Thread Mathias Fröhlich
On Tuesday 04 July 2006 18:14, Melchior FRANZ wrote:
 * Erik Hofman -- Monday 03 July 2006 13:45:
  What you could do right now is committing the new HUD code [...]

 Done. It can be activated via /sim/hud/visibility[1] and can be used
 at the same time as the old HUD (/sim/hud/visibility[0]). It's not
 identical, but in the end it should (almost) be. There's not much
 to see, though. The only somewhat nice feature is the blinking
 g-load label (-1G  2G).

 TODO:
 - make tape work
 - fix the alternative turn-bank-indicator (it's also broken in the
   old HUD, but is nowhere used :-)
 - fix ladder properties
 - implement the other general and aircraft specific HUD configs
 - more cleanup
 - ...

Thanks Melchior, I did not yet find time to look into that. And I doubt that I 
will find this weekend.
I will be, together with Martin Spott, in Vichy for this weekend...

Greetings

   Mathias

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Re: [Flightgear-devel] HUD updates

2006-07-07 Thread Mathias Fröhlich
On Friday 07 July 2006 06:06, Melchior FRANZ wrote:
 * Lee Elliott -- Friday 07 July 2006 00:48:
  I see you have done away with the test on ilcanclaw for the
  energy worm in hud_ladr.cxx [...]

 I have only commented it out for now, because it belongs to the
 special FDMs (SP_FDM) and has low priority. It was only used by
 the ADA FDM, whatever that is. If possible then I'll re-activate
 it and fix it if it breaks the worm.
Well, if we have a hud system that can be fed with arbitrary properties, 
providing that acceleration marker should be ok IMO.

In that case the SP_FDM stuff can go entirly away:
If an FDM set's some additional properties, these properties are available for 
the intruments.

BTW: is sombody out there maintaining the SP_FDM?

   Greetings

  Mathias

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[Flightgear-devel] Compiling SimGear 0.3.10 on OS X

2006-07-07 Thread Beat Rupp
Hello,
I'm trying to compile a stock SimGear 0.3.10 on OS X 10.4, with the goal 
in mind of creating an updated Portfile for Darwinports (which is at 
0.3.7-pre1). However, compilation fails here:


if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../.. 
-I/opt/local/include  -I/usr/X11R6/include -D_REENTRANT -MT 
visual_enviro.o -MD -MP -MF .deps/visual_enviro.Tpo -c -o 
visual_enviro.o visual_enviro.cxx; \
then mv -f .deps/visual_enviro.Tpo .deps/visual_enviro.Po; else rm 
-f .deps/visual_enviro.Tpo; exit 1; fi
../../simgear/screen/RenderTexture.h:343: error: 'CGLContextObj' does 
not name a type
../../simgear/screen/RenderTexture.h:344: error: 'CGLPBufferObj' does 
not name a type
../../simgear/screen/RenderTexture.h:346: error: 'CGLContextObj' does 
not name a type
make[3]: *** [visual_enviro.o] Error 1
make[2]: *** [all-recursive] Error 1
make[1]: *** [all] Error 2
make: *** [all-recursive] Error 1

In the CVS log I saw that Alexander Powell made those changes in order 
to support Mac OS X ;-) What is the right wayTM to fix this?

Thanks
Beat

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Re: [Flightgear-devel] HUD updates

2006-07-07 Thread Erik Hofman
Mathias Fröhlich wrote:

 BTW: is sombody out there maintaining the SP_FDM?

I'm not sure about the ADA FDM but I would not want to see the ACMS FDM 
yanked since it has been (and can be) used to playback the information 
stored on the Flight Data Recorder (black box).

Erik


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Re: [Flightgear-devel] Compiling SimGear 0.3.10 on OS X

2006-07-07 Thread Erik Hofman
Beat Rupp wrote:

 In the CVS log I saw that Alexander Powell made those changes in order 
 to support Mac OS X ;-) What is the right wayTM to fix this?

I'm not sure, according to Alexander it should work (although is hasn't 
been able to test it in FlightGear itself) but others have reported 
problems. Nobody, however, has picked up the task to fix it properly.

Erik


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Re: [Flightgear-devel] Compiling SimGear 0.3.10 on OS X

2006-07-07 Thread James Turner
On 7 Jul 2006, at 11:38, Erik Hofman wrote:I'm not sure, according to Alexander it should work (although is hasn't  been able to test it in FlightGear itself) but others have reported  problems. Nobody, however, has picked up the task to fix it properly. I'm confused by this; both myself and another OS-X developer have submitted patches to address this, and at least one set was committed (not mine, because I had the resolve the conflict when I updated SimGear). Is this a difference between CVS and 0.3.10 perhaps?JamesUsing Tomcat but need to do more? Need to support web services, security?
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Re: [Flightgear-devel] Compiling SimGear 0.3.10 on OS X

2006-07-07 Thread Erik Hofman
James Turner wrote:
 I'm confused by this; both myself and another OS-X developer have 
 submitted patches to address this, and at least one set was committed 
 (not mine, because I had the resolve the conflict when I updated 
 SimGear). Is this a difference between CVS and 0.3.10 perhaps?

That might well be, I might have missed a patch commit or two.

Erik

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Re: [Flightgear-devel] HUD updates

2006-07-07 Thread Mathias Fröhlich
On Friday 07 July 2006 12:36, Erik Hofman wrote:
 Mathias Fröhlich wrote:
  BTW: is sombody out there maintaining the SP_FDM?

 I'm not sure about the ADA FDM but I would not want to see the ACMS FDM
 yanked since it has been (and can be) used to playback the information
 stored on the Flight Data Recorder (black box).
Not completely yanked, just get rid of those various ifdefs that enable 
special features in the HUD or instrumentation only for SP_FDM.

I think those features n the HUD shoulod be available for every FDM. The input 
values sould have an arbitrary property as input.

The question for a maintainer is because of some coorination that might be 
required if that is changed.

   Greetings

 Mathias

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[Flightgear-devel] hud.hxx vs. HUD.hxx

2006-07-07 Thread Olaf Flebbe
Hi,

please rename either hud.hxx or HUD.hxx. Getting the correct include
file spelled with different cases on a on a case insensitive
Filesystem (for instance MS Windows) is not easy. The current layout
breaks the VC8 Project files in current FG CVS quite heavily.

#include hud.hxx vs. #include HUD.hxx

I would vote for renaming the Cockpit/hud.hxx to Cockpit/old_hud.hxx
to match the include guard. And btw: rename the hud.cxx accordingly.

Olaf

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Re: [Flightgear-devel] HUD updates

2006-07-07 Thread Arnt Karlsen
On Fri, 7 Jul 2006 13:02:36 +0200, Mathias wrote in message 
[EMAIL PROTECTED]:

 On Friday 07 July 2006 12:36, Erik Hofman wrote:
  Mathias Fr�hlich wrote:
   BTW: is sombody out there maintaining the SP_FDM?

..I can do these,  _after_ AirVenture, is 2 weeks from now.

  I'm not sure about the ADA FDM but I would not want to see the ACMS
  FDM yanked since it has been (and can be) used to playback the
  information stored on the Flight Data Recorder (black box).

..you Erik maintain the ACMS fdm?

 Not completely yanked, just get rid of those various ifdefs that
 enable  special features in the HUD or instrumentation only for
 SP_FDM.
 
 I think those features n the HUD shoulod be available for every FDM.
 The input  values sould have an arbitrary property as input.
 
 The question for a maintainer is because of some coorination that
 might be  required if that is changed.



-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] HUD updates

2006-07-07 Thread Erik Hofman
Arnt Karlsen wrote:

 ..I can do these,  _after_ AirVenture, is 2 weeks from now.won't even think 
 about
 ..you Erik maintain the ACMS fdm?

Well both are a bit difficult to maintain since they relay on special 
setups or input files. The ACMS version for example needs the output 
file of a commercial application in a price range I won't be able 
support. Add to that the fact the I would need the data of a Flight Data 
Recorder which won't be easy to get your hands on.

So, basically, no I won't maintain the ACMS FDM but lets keep it 
available anyhow.

Erik


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Re: [Flightgear-devel] HUD updates

2006-07-07 Thread Arnt Karlsen
On Fri, 07 Jul 2006 23:13:09 +0200, Erik wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
 
  ..I can do these,  _after_ AirVenture, is 2 weeks from now.
...
  ..you Erik maintain the ACMS fdm?
 
 Well both are a bit difficult to maintain since they relay on special 
 setups or input files. The ACMS version for example needs the output 
 file of a commercial application in a price range I won't be able 
 support. Add to that the fact the I would need the data of a Flight
 Data  Recorder which won't be easy to get your hands on.

..ah.  So we need the specs.  Or, fat enough funding.  :o|
 
 So, basically, no I won't maintain the ACMS FDM but lets keep it 
 available anyhow.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Compiling SimGear 0.3.10 on OS X

2006-07-07 Thread Beat Rupp
After some tinkering and googling I think it boils down to this:

http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg03456/fix-renderTexture-compilation.patch

With the two important changes mentioned (#include OpenGL/OpenGL.h and 
#include OpenGL/CGLTypes.h) it works ok. These changes seem to be 
missing in the 0.3.10 release.

Thanks,

Beat


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