Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-27 Thread Melchior FRANZ
* Mathias Fröhlich -- Wednesday 26 July 2006 22:49:
 Because it is not a limitation but rather a gain. A *well* *done* and *well* 
 *supported* scenegraph will help you some much more than you probably can 
 imagine now.

You completely miss the point: we are using ssg! There was no
decision made to switch to osg. So, if we switch to ssg wrappers
first, we lose capabilities, that we may or may not get back later.

I don't accept that and object.



 In fact, a proper design - like a well done scenegraph provides 

You miss the point. We are using ssg!



 So why should we limit ourselves in the long term with ssg?

Fact is: we are using ssg. We may or may not switch to osg later.
There has *no* decision been made, so we can't rip out stuff now
that osg may provide later. The way to go is:

 - formal decision to switch to osg (or at least to start working on it)
 - generate osg branch in cvs
 - parallel development

In the osg branch you can do with the HUD what you like. But not
in the current, *SSG* branch.

m.

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[Flightgear-devel] 3d models

2006-07-27 Thread Jason Cox
Hi all,
just wondering on weather some one has looked into tapping
into the
3d models that are available for downlaod from google earth?
i think we maybeable to use these if we convert them as they are created
by users of the sketchup program.
any thoughts?
Jason




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Re: [Flightgear-devel] 3d models

2006-07-27 Thread Robin van Steenbergen
Jon Stockill schreef:
 Jason Cox wrote:
   
 Hi all,
 just wondering on weather some one has looked into tapping
 into the
 3d models that are available for downlaod from google earth?
 i think we maybeable to use these if we convert them as they are created
 by users of the sketchup program.
 any thoughts?
 

 It may be possible if the authors of the models are happy to release 
 them under the GPL. The import script in the latest version of blender 
 works well on geometry, but doesn't seem to support textures yet, so 
 some retexturing may be required.
   
Does Blender do KML files now? That's awesome! I do all of my modeling 
in SketchUp because it's 100 percent free and very intuitive to work 
with. If Blender has support for it, you can do the rendering / 
texturing / animating there or export it to 3DS or MAX or LWO or whatever.

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Re: [Flightgear-devel] 3d models

2006-07-27 Thread Melchior FRANZ
* Robin van Steenbergen -- Wednesday 26 July 2006 18:01:
 Does Blender do KML files now?

Yes.

  $ head -18 ~/.blender/scripts/kmz_ImportWithMesh.py|tail -15 
  Name: 'Google Earth (.kml / .kmz)...'
  Blender: 241
  Group: 'Import'
  Tip: 'Import geometry of .kml or .kmz 3D models'
  
  __author__ = Jean-Michel Soler (jms)
  __version__ = 0.1.8, june, 25, 2006
  __url__ = Script's homepage, 
http://jmsoler.free.fr/didacticiel/blender/tutor/py_import_kml-kmz_en.htm;
  __bpydoc__ = \
  Use this to read 3d geometry from .kml and .kmz (zipped .kml) files.

  Caution: the geometry data of the Google Earth's files on the web
  is licensed and you can not load or use it in a personnal work.
  Be aware that the contents of the file you try to read must be free
  or legally yours.

m.

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Re: [Flightgear-devel] 3d models

2006-07-27 Thread Jon Stockill
Melchior FRANZ wrote:
 * Robin van Steenbergen -- Wednesday 26 July 2006 18:01:
 Does Blender do KML files now?
 
 Yes.
 
   $ head -18 ~/.blender/scripts/kmz_ImportWithMesh.py|tail -15 
   Name: 'Google Earth (.kml / .kmz)...'
   Blender: 241
   Group: 'Import'
   Tip: 'Import geometry of .kml or .kmz 3D models'
   
   __author__ = Jean-Michel Soler (jms)
   __version__ = 0.1.8, june, 25, 2006
   __url__ = Script's homepage, 
 http://jmsoler.free.fr/didacticiel/blender/tutor/py_import_kml-kmz_en.htm;
   __bpydoc__ = \
   Use this to read 3d geometry from .kml and .kmz (zipped .kml) files.
 
   Caution: the geometry data of the Google Earth's files on the web
   is licensed and you can not load or use it in a personnal work.
   Be aware that the contents of the file you try to read must be free
   or legally yours.

So forget converting anything from their 3d warehouse - if you want to 
use a model you'll need to get it direct from the author.

-- 
Jon Stockill
[EMAIL PROTECTED]

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Re: [Flightgear-devel] 3d models

2006-07-27 Thread Curtis L. Olson
Jon Stockill wrote:
 Melchior FRANZ wrote:
   
 * Robin van Steenbergen -- Wednesday 26 July 2006 18:01:
 
 Does Blender do KML files now?
   
 Yes.

   $ head -18 ~/.blender/scripts/kmz_ImportWithMesh.py|tail -15 
   Name: 'Google Earth (.kml / .kmz)...'
   Blender: 241
   Group: 'Import'
   Tip: 'Import geometry of .kml or .kmz 3D models'
   
   __author__ = Jean-Michel Soler (jms)
   __version__ = 0.1.8, june, 25, 2006
   __url__ = Script's homepage, 
 http://jmsoler.free.fr/didacticiel/blender/tutor/py_import_kml-kmz_en.htm;
   __bpydoc__ = \
   Use this to read 3d geometry from .kml and .kmz (zipped .kml) files.

   Caution: the geometry data of the Google Earth's files on the web
   is licensed and you can not load or use it in a personnal work.
   Be aware that the contents of the file you try to read must be free
   or legally yours.
 

 So forget converting anything from their 3d warehouse - if you want to 
 use a model you'll need to get it direct from the author.

   

It sounds like we need to infiltrate google with FlightGear people.  Can 
I get some volunteers to go get jobs there?  I'll need a couple 
developers and at least one VP level manager type.  We can solve this 
problem for ourselves at least from the inside out. :-)  Or perhaps we 
could get a volunteer to purchase 51% of their stock?

Curt.

-- 
Curtis Olsonhttp://baron.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d


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Re: [Flightgear-devel] 3d models

2006-07-27 Thread Robin van Steenbergen
Curtis L. Olson schreef:
 Jon Stockill wrote:  
   
 So forget converting anything from their 3d warehouse - if you want to 
 use a model you'll need to get it direct from the author.

   
 

 It sounds like we need to infiltrate google with FlightGear people.  Can 
 I get some volunteers to go get jobs there?  I'll need a couple 
 developers and at least one VP level manager type.  We can solve this 
 problem for ourselves at least from the inside out. :-)  Or perhaps we 
 could get a volunteer to purchase 51% of their stock?

 Curt.
   

Are all their models from the 3D warehouse owned by Google? So if I 
submit something to the 3D Warehouse I essentially give up my rights?

SketchUp is a great tool for scenery design. I'm working on an accurate 
model of Eindhoven Airport and you can actually put the ground chart of 
the airport on the 'floor' and model on top of that.
Texturing can be done using Blender or 3DS or whatever, but SketchUp is 
great for defining geometry.

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[Flightgear-devel] awy.dat parsing code

2006-07-27 Thread Durk Talsma
Hi all,

Ealier today, I posted a message here indicating my intentions of committing 
the airway database code into CVS. For some reason, that email still hasn't 
appeared on the list. 

In the mean time, however, I decided to go ahead and submit the code anyways. 
I had a few reasons for this 1) It's been in my development tree for such a 
long that it became a real pain to keep it cleanly separated from my other 
development work and in sync with CVS. 2) I'm having a few days off, with no 
particular plans, should anything be broken, now is the time to find out. 3). 
If the code doesn't run on some systems, one can always disable it by 
commenting out just 2 or 3 lines of code. 

Cheers,
Durk

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Re: [Flightgear-devel] awy.dat parsing code

2006-07-27 Thread Berndt, Jon S
 Hi all,
 
 Ealier today, I posted a message here indicating my 
 intentions of committing the airway database code into CVS. 
 For some reason, that email still hasn't appeared on the list.

There was an issue with the SourceForge mailing lists yesterday. I think
they are still catching up. If this persists, file a bug report with
them.

Jon

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Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-27 Thread Mathias Fröhlich

Melchior,

On Thursday 27 July 2006 09:58, Melchior FRANZ wrote:
 * Mathias Fröhlich -- Wednesday 26 July 2006 22:49:
  Because it is not a limitation but rather a gain. A *well* *done* and
  *well* *supported* scenegraph will help you some much more than you
  probably can imagine now.

 You completely miss the point: we are using ssg! There was no
 decision made to switch to osg. So, if we switch to ssg wrappers
 first, we lose capabilities, that we may or may not get back later.

 I don't accept that and object.

  In fact, a proper design - like a well done scenegraph provides

 You miss the point. We are using ssg!

  So why should we limit ourselves in the long term with ssg?

 Fact is: we are using ssg. We may or may not switch to osg later.
 There has *no* decision been made, so we can't rip out stuff now
 that osg may provide later. The way to go is:

  - formal decision to switch to osg (or at least to start working on it)
  - generate osg branch in cvs
  - parallel development

 In the osg branch you can do with the HUD what you like. But not
 in the current, *SSG* branch.

I believe that you miss the point.
The point is that we can, without loosing features, with a sensible design, 
prepare getting rid of ssg. As allmost allways, building sensible structures 
is a win even if no switch will happen.
Just blocking that is not a good idea.

... did you ever look at the sceens of csp.sf.net?

 Greetings

  Mathias

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Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-27 Thread Melchior FRANZ
* Mathias Fröhlich -- Thursday 27 July 2006 18:15:
 I believe that you miss the point.

That may be ...


 The point is that we can, without loosing features, with a sensible design, 
 prepare getting rid of ssg. As allmost allways, building sensible structures 
 is a win even if no switch will happen.

Sure. As I said: I'm still in favor of abstracting where possible,
and of switching to OSG (when it has been officially decided!).

I just won't drop raw gl-* commands when there is no replacement in
ssg. This would be at least a temporary loss that is not justified.
You said you have a lot of OSG transition work on your HD already,
which is fine. This is a *hard* piece of work, and we will all profit
from it. BUT: I don't disassemble fgfs in *CVS* now, when the propsed,
better replacement is on *your HD* only. You can get hit by a
lightning or run over by the proverbial bus, and all we have is a
broken fgfs in *CVS*, with none of your improvements available.



 Just blocking that is not a good idea.

I'm not blocking a good idea. I'm demanding a correct handling
of the whole matter. (A) discussion, (B) decision, (C) branching,
(D) entering the shiny world of osg.


 
 ... did you ever look at the sceens of csp.sf.net?

occasionally, yes. I also have osg/head here and love to look at
the stunning examples. And *still* I won't cripple the HUD code 
(even more) because of that.  :-P

m.

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Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-27 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 27 July 2006 18:31:
 (A) discussion, (B) decision, (C) branching, (D) entering the shiny
 world of osg. 

BTW: I would check this branch out, test it, and try to help, although
I'm afraid that I can't do much. The whole scene graph thing isn't my
thing, as you may have noticed.  ;-)

Meanwhile I'm reading the ssg documentation ... once again ...

m.


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[Flightgear-devel] [Fwd: FlightGear language support]

2006-07-27 Thread Georg Vollnhals
(I am resending this due to the faulty sf-mailing system which is 
troublesome since ca. 5 days)


Georg Vollnhals schrieb:

Hi,

as there is an actual question about German language support in the 
German FG Forum I played a little around with


1. the start-parameters
--language=de / --language=ger / --language=xxx

2. brute force method
renamed strings-de.xml to strings-default.xml in FG/data/translations

but nothing worked.

-- It seems that this feature is actually no more supported or I did 
something wrong.
-- If it is not actually supported, are there plans to get it back 
working again? (At least for the main menue with the sub-menues).


Thank you for an answer as I want to give feedback to the German user 
(if no other did it until now).


Regards
Georg HeliFlyer EDDW



---BeginMessage---

Hi,

as there is an actual question about German language support in the 
German FG Forum I played a little around with


1. the start-parameters
--language=de / --language=ger / --language=xxx

2. brute force method
renamed strings-de.xml to strings-default.xml in FG/data/translations

but nothing worked.

-- It seems that this feature is actually no more supported or I did 
something wrong.
-- If it is not actually supported, are there plans to get it back 
working again? (At least for the main menue with the sub-menues).


Thank you for an answer as I want to give feedback to the German user 
(if no other did it until now).


Regards
Georg HeliFlyer EDDW

---End Message---
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[Flightgear-devel] FlightGear language support

2006-07-27 Thread Georg Vollnhals
Hi,

as there is an actual question about German language support in the 
German FG Forum I played a little around with

1. the start-parameters
--language=de / --language=ger / --language=xxx

2. brute force method
renamed strings-de.xml to strings-default.xml in FG/data/translations

but nothing worked.

-- It seems that this feature is actually no more supported or I did 
something wrong.
-- If it is not actually supported, are there plans to get it back 
working again? (At least for the main menue with the sub-menues).

Thank you for an answer as I want to give feedback to the German user 
(if no other did it until now).

Regards
Georg HeliFlyer EDDW

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[Flightgear-devel] Airway database parser

2006-07-27 Thread Durk Talsma
Hi all,

I still have some code lingering around that reads and parses the contents of 
the FlightGear/ x-plane airway database (awy.dat.gz). I've never committed  
that code, because of the pre version 1.0 feature freeze period we were in. 

As it appears, plans have changed somewhat in this respect, and therefore I'd 
like to go ahead and commit this code within the next few days or so. 

Note that the only working code that currently makes use of the airway 
database is a highly experimental chunk of AI traffic airway following code, 
that doesn't work very well yet. In the long term, the database would be good 
for the dynamic display of airways in GPS units, or flight management 
computers.

Cheers,
Durk

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[Flightgear-devel] 7 page MFDs

2006-07-27 Thread Sexauer, Steve
I'm trying to build 3 MFDs that each have several pages --one has 7 or more ( 
the aircraft is still in development)

I'm not sure what the simplest organization is.  Nested layers seems complex as 
there as 6 instruments plus text and lables on several pages.

I was thinking I would organize each page as a panel. so I tried giving the 
different panels the same name and looked for an array in the property tree 
that I might work with --didn't find anything. Is there a way to turn panels on 
and off? 

maybe I could add a switch statement somewhere in the source code that reads a 
property? 

Steve 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mathias Fröhlich
Sent: Thursday, July 27, 2006 10:16 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers


Melchior,

On Thursday 27 July 2006 09:58, Melchior FRANZ wrote:
 * Mathias Fröhlich -- Wednesday 26 July 2006 22:49:
  Because it is not a limitation but rather a gain. A *well* *done* and
  *well* *supported* scenegraph will help you some much more than you
  probably can imagine now.

 You completely miss the point: we are using ssg! There was no
 decision made to switch to osg. So, if we switch to ssg wrappers
 first, we lose capabilities, that we may or may not get back later.

 I don't accept that and object.

  In fact, a proper design - like a well done scenegraph provides

 You miss the point. We are using ssg!

  So why should we limit ourselves in the long term with ssg?

 Fact is: we are using ssg. We may or may not switch to osg later.
 There has *no* decision been made, so we can't rip out stuff now
 that osg may provide later. The way to go is:

  - formal decision to switch to osg (or at least to start working on it)
  - generate osg branch in cvs
  - parallel development

 In the osg branch you can do with the HUD what you like. But not
 in the current, *SSG* branch.

I believe that you miss the point.
The point is that we can, without loosing features, with a sensible design, 
prepare getting rid of ssg. As allmost allways, building sensible structures 
is a win even if no switch will happen.
Just blocking that is not a good idea.

... did you ever look at the sceens of csp.sf.net?

 Greetings

  Mathias

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Re: [Flightgear-devel] 3d models

2006-07-27 Thread Ampere K. Hardraade
On Wednesday 26 July 2006 12:53, Robin van Steenbergen wrote:
 I'm working on an accurate
 model of Eindhoven Airport and you can actually put the ground chart of
 the airport on the 'floor' and model on top of that.

We have the capability to generate an airport directly out of the ground 
chart.

Ampere

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[Flightgear-devel] KLN89B implementation question

2006-07-27 Thread Dave Perry
David Luff wrote:

 Check out the KLN89B with:

 $ fgfs --aircraft=c172p-2dpanel --geometry=1024x768

 This is a panel-click only instrument - like the KAP140 it's not 
 connected to the menu dialog.


  

I finally got around to trying the KLN89B and was able to make it work.  
I tried to put it into the pa24-250 similar to the way I added the 
navcom-kx155 and the adf-radio.  I added the following to the 
radio-panel.xml file (in ../pa24-250/Panel/):


 instrument include=../../Instruments/kln89.xml
  namekln89/name
  x256/x
  y450/y
  w576/w
  h152/h
 /instrument


 instrument include=../../Instruments/md41-52x-gps-annunciator.xml
  namemd41/name
  x330/x
  y1005/y
  w550/w
  h300/h
 /instrument


special-instrument
  nameKLN89 GPS/name
  x200/x
  y440/y
  w512/w
  h128/h
 /special-instrument

This actually worked but the data displayed by the special-instrument 
does not seem to scale when I change w and h values.  I assume that 
this is because the display is hard coded pixels.  Is there any way to 
get around this.  The display seems to be half the size relative to the 
kln89 than would be appropriate.  By the way, if you add this to the 
radio-panel.xml file, it will hide the dme which I moved to y295/y 
in my file.

Thanks for any suggestions,
Dave Perry

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Re: [Flightgear-devel] FlightGear MP authentication

2006-07-27 Thread Ampere K. Hardraade
On Tuesday 25 July 2006 06:32, Julien Pierru wrote:
 A few questions arise, first what do you guys think about an authentication
 system, second what would be the best way of implementing it within FG and
 third would it be limited to be used by the tracking system or as a way of
 moderating the mp servers.

I assume this would require changes to the packet protocol?

Ampere

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Re: [Flightgear-devel] FlightGear MP authentication

2006-07-27 Thread Martin Spott
I know, this discussion is barely coupled to ongoing development, but
because I like to participate in creating admirable plans, I don't want
to miss it  :-))

Buchanan, Stuart wrote:

 2) Account holders have a key generated based on their call-sign (*). This
 is transmitted with the MP position data. The MP server uses it to
 authenticate the user. MP server doesn't need to check against the LDAP
 directory.

I believe it is essential to verify a key against the directory because
otherwise you won't be able neither to check if the key really belongs
to the account holder nor to verify if it's still valid.
I think the validity of a key has to be verified against the directory
from time to time using a fixed interval.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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