Re: [Flightgear-devel] Creating a 3D cockpit, new developer

2006-08-11 Thread Maxwell




Maxwell wrote:

  As crazy as it sounds, I've been unable to find a large jet in 
FlightGear with a good, functional 3D cockpit. FGFS seems, however, to 
have a lot of potential, and I want to contribute if I can. I should say 
I have a lot more ambition than experience, but I may as well gain that 
experience here.

What I intend to do is model a 3D cockpit for the Antonov An-225, 
creating new instruments, using photographs of the cockpit in an An-124 
for reference. I can, to some pathetic degree, use Blender, and I have a 
reasonable understanding of the XML involved in making it all work.

Relevant information would be useful, if I'm not taking a dive into the 
Mariana Trench when a kiddie pool is more my level.

Eventually, all jets should have thrust reversers included, also.

Incidentally, I wanted to do this with the Tu-154, but it needs more 
work beyond the limited scope of my capabilities, IE with its flight 
dynamics and exterior model.

Max

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys -- and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


  

I have:

  Completely remapped and retextured the exterior model. This may
have been entirely pointless, but seems cleaner and can easily be
retextured for any purpose.
  Altered the sounds to better resemble the sound of a big jet. I
think it was an easy, very effective fix.
  
  Added primitive, untextured cockpit panels.
  Separated the thrust reverser doors from the nacelles and
added representations of the reverser vents underneath. I have not
animated or coded the thrust reversers.

Screenshots:

  The
exterior
  The
cockpit
  




-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-11 Thread Heiko Schulz
Hi,

Well...h I'm thinking about if this is the
right way.

More realism is good, very good. But too much realism,
so that you can't fly without very expensive hardware,
is probably damaging the Project Flightgear

It's now really hard to fly the Bo 105 and that's
something which new user frighten off. 

By the way: the advantages of helicopters is to land
on small faces - you need training but in the real
world are thousends of pilots who are doing this every
day, hours for hours.

I think it should be possible for users to do this
without expensive hardware or is flightgear only for
real pilots with this expensive hardware ?

Sorry, but I had to say this - but sometimes I'm a
little bit dissapointed about flightgear

Greetings
HHS

P.S.: Please have a look on www.flight-gear.de


--- Maik Justus [EMAIL PROTECTED] schrieb:

 Hi,
 Heiko Schulz schrieb:
  Hi,
 
  O.k. I understand now slowly...
 
  Is the new flightmodel more precise to fly? 
 Depends on the definition of precise. It is more
 real, but it is not 
 easier to fly precise. Just a question of training
 and hardware. Using 
 pedals and a very good Stick should help much. And
 don't use a Stick 
 which has springs to center the stick with the new
 model... I am using a 
 force feedback stick with not connected power plug.
  Still with
  some training its too difficult to fly - a precise
  landing is a real lucky thing!

 I agree. I think it is similar to the real bo.
  Thanx
 
  Greetings 
  HHS

 Maik
 

-
 Using Tomcat but need to do more? Need to support
 web services, security?
 Get stuff done quickly with pre-integrated
 technology to make your job easier
 Download IBM WebSphere Application Server v.1.0.1
 based on Apache Geronimo

http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net

https://lists.sourceforge.net/lists/listinfo/flightgear-devel
 




___ 
Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-11 Thread Anders Gidenstam
On Fri, 11 Aug 2006, Heiko Schulz wrote:

 Hi,

 Well...h I'm thinking about if this is the
 right way.

 More realism is good, very good. But too much realism,
 so that you can't fly without very expensive hardware,
 is probably damaging the Project Flightgear

 It's now really hard to fly the Bo 105 and that's
 something which new user frighten off.

Hi,

You have a point there. Perhaps one could augment the Bo 105 with an
optional supporting autopilot/regulator for the tail rotor (regardless of 
whether the real thing has such a thing or not, and sort of like the 
auto-coordination option for fixed wing aircraft), so that the pedal input
corresponds to requested rate of rotation.

However, I have no idea how to add nor how hard it would be to add this 
and similar features.

Cheers,

Anders
-- 
In a world without fences, who needs gates?
-
Anders Gidenstam
Email: anders(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Martin Spott
Heiko Schulz wrote:

 By the way: the advantages of helicopters is to land
 on small faces - you need training but in the real
 world are thousends of pilots who are doing this every
 day, hours for hours.
 
 I think it should be possible for users to do this
 without expensive hardware or is flightgear only for
 real pilots with this expensive hardware ?

The difficulties to fly a helicopter are by large in most parts
completely independent on how much you spend on the hardware. I have no
idea how you come to the conclusion this might be some relation between
these topics.
The only relation that I can think of is when frame rates drop soo low
that you update the controls more often than you see a new frame  
but in this case controlling _every_ aircraft becomes difficult  ;-)

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Net FDM and Hit Detection

2006-08-11 Thread Robert Burns
Hello,We are considering using FlightGear for a research project at our university. I have a question about a network FDM's ability to interface with FlightGear's scenery.Specifically, is it possible for a network FDM to determine if a collision has occurred between the aircraft geometry in FlightGear and the actual terrain? If so, does the mechanism provide specific information about the collision (
i.e., landing gear, wing, nose, etc.)? Where could I find the source that facilitates this mechanism?Thanks.-- Robert BurnsUniversity of Kansas, Dept. of Aerospace Engineering and CReSIS
http://www.engr.ku.edu/aehttp://www.cresis.ku.edu[EMAIL PROTECTED]
-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Net FDM and Hit Detection

2006-08-11 Thread Berndt, Jon S



Hi, Robert:

Not that it does you a lot of good if using the Net FDM, 
but that feature isavailable in JSBSim if contact points are defined in 
the aircraft configuration file. My guess is that YASim does that, too. It's 
sort of a flight model feature. If you are providing your own dynamics, you'll 
probably have to do that yourself.

Jon

Jon S. Berndt
Development Coordinator
JSBSim Project
www.JSBSim.org


  Hello,We 
  are considering using FlightGear for a research project at our university. I 
  have a question about a network FDM's ability to interface with FlightGear's 
  scenery.Specifically, is it possible for a network FDM to determine if 
  a collision has occurred between the aircraft geometry in FlightGear and the 
  actual terrain? If so, does the mechanism provide specific information about 
  the collision ( i.e., landing gear, wing, nose, etc.)? Where could I find the 
  source that facilitates this mechanism?Thanks.-- 
  Robert BurnsUniversity of Kansas, Dept. of Aerospace Engineering and 
  CReSIS http://www.engr.ku.edu/aehttp://www.cresis.ku.edu[EMAIL PROTECTED]
-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread AJ MacLeod
On Friday 11 August 2006 17:17, Heiko Schulz wrote:
 Well, you need a good card and a high RAM - no low
 cost.

You need a _reasonable_ card and _reasonable_ amount of RAM.  We're not 
talking supercomputers here...

 And, Justus said it before: a good stick and pedals...
 And they aren't cheap.
My pedals were free... I made them myself and it wasn't really difficult at 
all.  You can contact me if you're interested in building some and I can give 
you further info - or you could try some of the many different ideas floating 
about on the web.

 How many people got these things but still interessted
 in flying with flightgear?
Count me in...

 It should be possible learning to fly a realistic
 flightmodel of a helicopter with the mouse.
Have you ever looked at the flying controls of a helicopter?  Frankly I'd say 
that trying to get an ordinary mouse to replicate all those axes of movement 
was doomed from the beginning.  It's just not physically possible or sensible 
to attempt.

 It's only a think - I have no ideas how to improve the
 flightmodel to that.
I think you've got things completely backwards.  The flightmodel is supposed 
to model reality as well as feasible, not make flying helicopters easy.

 I have only experience in Blender 
 and watching real helicopters.
That makes two of us...  But remember that just because some highly trained 
and experienced pilot makes something _look_ easy does not in the least mean 
that it _is_ easy :-)

Cheers,

AJ

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Martin Spott
Anders Gidenstam wrote:

 You have a point there. Perhaps one could augment the Bo 105 with an
 optional supporting autopilot/regulator for the tail rotor (regardless of 
 whether the real thing has such a thing or not, and sort of like the 
 auto-coordination option for fixed wing aircraft), [...]

Simply enable auto-coordination for the helicopter, this turns the
whole beast into some sort of game-mode,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Net FDM and Hit Detection

2006-08-11 Thread Curtis L. Olson
Robert Burns wrote:
 Hello,

 We are considering using FlightGear for a research project at our 
 university. I have a question about a network FDM's ability to 
 interface with FlightGear's scenery.

 Specifically, is it possible for a network FDM to determine if a 
 collision has occurred between the aircraft geometry in FlightGear and 
 the actual terrain? If so, does the mechanism provide specific 
 information about the collision ( i.e., landing gear, wing, nose, 
 etc.)? Where could I find the source that facilitates this mechanism?

Hi Robert,

Can you describe a little more about how you plan to set up your simulation?

A common arrangement is to have your own flight dynamics running as an 
external software application (i.e. matlab/simulink, etc.) and then use 
the net_fdm structure to send aircraft location, attitude, control 
surface deflection, etc. to FlightGear for rendering the visual 
representation of what is going on.

Most people stop there since that is pretty quick and easy to set up.

However, FlightGear also has a net_ctrls packet which is designed to 
send information from FG back to your flight dynamics application.  This 
would allow you to handle all your joystick and other flight/engine 
control inputs via Flightgear and pass them through to your dynamics 
code.  In addition, this structure will send over local ground elevation 
and wind speed/dir.  Of course you can choose to use or ignore any or 
all of that data.

With this mechanism, your own flight dynamics code can do the check for 
ground collision, your gear modeling code will know the local ground 
elevation (which can change as you taxi) and you can test yourself for a 
crash condition.

Does that help?

Thanks,

Curt.

-- 
Curtis Olsonhttp://baron.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d


-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Question: Is there a big mistake on the Bo105 or: Sorry, but this I didn't want

2006-08-11 Thread Heiko Schulz
Hi,

Thanx for your answers!

At first I have to say, that I wanted not to flame
Justus Maik for his work.

In the real world I often get my work from
helicopters, so I can often see them real in a near
distance.

Well, the Bo 105 is my favourist modell in Flightgear.
I did a painting for it and actuelly I'm working on a
heliport for it! And I'm not so a bad pilot how it
seems.

I can't programm yasim so I can't much do for a better
model. I can only give hints and tips and maybe some
3d-models.

But I see often people in forums and maillists, who
are asking for the Bo 105 - because the most people
are disapointed of tis realistic model- truth can be
so hard! They go then to MSFS - and are lost for
us.But Flightgear want to be open for all - so we
should think about some helps for them. Why not a
possibility of arealistic grade: a level for the
beginners, a level for the better one and at last: the
full realistic model? 
A real pilot will never beginn with full action of the
heli - he will slowly begin to handle the stick, maybe
then the pedals and then collective. But in flightgear
you have to start with all this!

Please, don't see this as flame - see this as may
possibility for a better flieghtmodell for
helicopters.

Greetings
HHS

-Have a look on www.flight-gear.de-






___ 
Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: 
http://mail.yahoo.de

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Martin Spott
Heiko Schulz wrote:
 Yes, and quote:

  The only relation that I can think of is when frame rates drop soo low
  that you update the controls more often than you see a new frame  
  but in this case controlling _every_ aircraft becomes difficult  ;-)

 Well, you need a good card and a high RAM - no low
 cost.

Yep, but what's new about that when you look at flight simulation !? I
know, there _are_ areas where FlightGear deserves some runtime
optimization, but you will never be able to run such a simulation on
really cheap hardware.
And, to be honest, it should not be _that_ expensive - if you take used
hardware: I've bought two Opterons, a Tyan mainboard, one gigabyte of
RAM (Kingston, brand new) and an ATI Radeon X800. Each of this pieces
cost me about 200 Euro - which makes approx. 1000 Euro for a _really_
fast machine (oh man, more than eight hours of real flying )
Well, there are always faster graphics cards, but that's a different
topic.

 And, Justus said it before: a good stick and pedals...
 And they aren't cheap.

It depends on what you expect. If you want to have a flight
simulation then you will _never_, NEVER manage to avoid using stick or
yoke and pedals. This is valid for a plane as well as for a helicopter.
If you don't want to buy pedals, then please expect to experience
reduced realism. You could use auto-coordination for the heli, but then
you don't have a heli anymore but instead you have something that
shares several features with a heli.

 It should be possible learning to fly a realistic
 flightmodel of a helicopter with the mouse. 

In my eyes this complete nonsense because realistic helicopter and
mouse contradict each other.

Have fun,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] fatal error when switching views

2006-08-11 Thread Dave Culp
Just some info here on how to reproduce the fatal error when switching views.

1)  Take off from some place where you don't have the terrain.
2)  switch to next view by hitting the V key

I get this:

Attempting to schedule tiles for bogus lon and lat  = (-1000,0)
This is a FATAL error.  Exiting!


As long as I stay in cockpit view I'm fine, and can look around and see water, 
as I expect.


Dave

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Martin Spott
Melchior FRANZ wrote:

 [...] Because
 of the faster sink rate, it's IMHO easier to land precisely -- you
 don't have to fly in circles just to come down.

When dreams come true [...].
The last helicopter with reasonable sink rate was my model heli I had
at school time. It had a _very_ reasonable sink rate   for a
helicopter, where the engine stops turning due to - as I guess - snow in
the carburator  ;-)
I've rebuilt the whole tail because it was cut into pieces by a rotor
blade, but I've never flown it again  :-/

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo105

2006-08-11 Thread Martin Spott
Heiko Schulz wrote:

 A real pilot will never beginn with full action of the
 heli - he will slowly begin to handle the stick, maybe
 then the pedals and then collective. But in flightgear
 you have to start with all this!

Well, you can always invite someone who has enough helicopter
experience and share the controls with him,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] fatal error when switching views

2006-08-11 Thread Mathias Fröhlich
On Friday 11 August 2006 19:07, Dave Culp wrote:
 Just some info here on how to reproduce the fatal error when switching
 views.

 1)  Take off from some place where you don't have the terrain.
 2)  switch to next view by hitting the V key

 I get this:

 Attempting to schedule tiles for bogus lon and lat  = (-1000,0)
 This is a FATAL error.  Exiting!


 As long as I stay in cockpit view I'm fine, and can look around and see
 water, as I expect.
Ok, thanks!

I have got that reported now at least 3 times but without something I can 
reproduce reliably. I will try to reproduce that one this weekend.
Thanks!

Greetings

Mathias

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-11 Thread Maik Justus
Hi,

Melchior FRANZ schrieb:
 * Maik Justus -- Thursday 10 August 2006 21:51:
 *  Heiko Schulz schrieb:
   
 Is the new flightmodel more precise to fly? 
   
 Depends on the definition of precise. It is more real, but it is not 
 easier to fly precise.
 

 Not easier, but IMHO not harder either. The first patch releases made
 it *a lot* harder. But the last one makes flying more enjoyable, and
 almost easier 
The version Melchior has is not the one, I posted here, it's a little 
bit newer. I hope I can post a cvs-release-candidate this weekend. 
With the actual version flying is real a big fun, especially fast 
turning in low altitude or to try to fly low and fast, then perform  a 
very narrow 180° turn to reduce speed to zero and land exactly at the 
end of this turn (most times I fail...)

Maik


-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Maik Justus
Hi,
Heiko Schulz schrieb:
 Well, you need a good card and a high RAM - no low
 cost.
   
Hm, I am using a 3 year old notebook and have a framerate of about 30 
frames/s at 1280x1024, with all details on (I think). I don't think, 
that you need a very expensive card.
 And, Justus said it before: a good stick and pedals...
 And they aren't cheap.
   
I have good pedals, but I don't use them since 3 years, because my 
notebook has no gameport. I am using a sidewinder, its pedals are not 
very accurate, but it's ok.

Maik


-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-11 Thread Maik Justus
Hi,
Heiko Schulz schrieb:
 Hi,

 Well...h I'm thinking about if this is the
 right way.

   
I think, the most important thing is a joystick without springs. Maybe 
some friction would help as well. It must not be an expensive one. My 
aim is a Flight model, which is as realistic as possible. For those, who 
prefer an easier flight model, we should add to the realistic 
flightmodel some aid. The mentioned autopilot for the pedals (as in 
rc-helicopters, they have an gyro with a PD- or an PID-regulator). 
With the PID regulators the control input is directly the rotational 
speed. The easiest way is to modify the bo105.xml to mix the collective 
input to the pedals. (But in autorotation this function would have 
negative impact) This should be easy to implement in flightgear. Another 
point, where you could need assistance is the effect of fuselage and 
horizontal stab in the downwash of the rotor. If you vary the collective 
you have to vary the cyclic. This can be solved by adding the collective 
input to the cyclic input. Therefore I suggest to have to bo105, one 
realsitic and one easy one.
 More realism is good, very good. But too much realism,
 so that you can't fly without very expensive hardware,
 is probably damaging the Project Flightgear

 It's now really hard to fly the Bo 105 and that's
 something which new user frighten off. 

 By the way: the advantages of helicopters is to land
 on small faces - you need training but in the real
 world are thousends of pilots who are doing this every
 day, hours for hours.

 I think it should be possible for users to do this
 without expensive hardware or is flightgear only for
 real pilots with this expensive hardware ?

 Sorry, but I had to say this - but sometimes I'm a
 little bit dissapointed about flightgear

   
The nicest part of flightgear, is that everyone can participate on 
improving it. Maybe a tutorial how to bo ;-) is more missing than an 
easier to fly bo? Don't know.

Maik


-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Georg Vollnhals
Maik Justus schrieb:

 I have good pedals, but I don't use them since 3 years, because my 
 notebook has no gameport. I am using a sidewinder, its pedals are not 
 very accurate, but it's ok.

 Maik

   
If your notebook has got 2 USB ports you might use an USB gameport 
adaptor for the pedals like the one sold by Conrad Electronics for about 
15 EUR.
I bought one some years ago for my gameport pedals and the combination 
with a Saitek X45 works without problems.
Regards
Georg HeliFlyer EDDW

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Maik Justus
Martin Spott schrieb:
Hi,
 When dreams come true [...].
 The last helicopter with reasonable sink rate was my model heli I had
 at school time. It had a _very_ reasonable sink rate   for a
 helicopter, where the engine stops turning due to - as I guess - snow in
 the carburator  ;-)
 I've rebuilt the whole tail because it was cut into pieces by a rotor
 blade, but I've never flown it again  :-/

   Martin.
   

It's just a question of training. Most rc-helicopters can decent very 
slow in autorotation

Maik

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Maik Justus
Hi,
Martin Spott schrieb:
 Andy Ross wrote:

   
 real helicopters are flown (well, hovered at least) with very small
 control motions [...]
 

 Absolutely. In fact, flying an aircraft with fixed wings doesn't make
 significant difference in these terms - the fixed-wing aircraft is just
 a bit more forgiving if you make mistakes while in air (your passengers
 might be _not_  ;-)
 This is why you will always get into trouble doing a 'smooth' landing
 with just a simple, spring-loaded joystick - even with the C172,

 Martin.
   
Just one detail:
the bo105 is the most maneuverable helicopter in the world. E. g. it 
reacts 6 times faster than the sa341 gazelle or more than 8 times faster 
than the jet ranger (The jet ranger needs 1.7sec to reach 63% of the 
max. roll rate after a cyclic input, the bo only 0.2s...) Therefore some 
inaccuracy of the joystick has large impact. But there are other more 
inert helicopters in preparation for flightgear.

Maik

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-11 Thread Josh Babcock
Maik Justus wrote:

 I think, the most important thing is a joystick without springs. Maybe 
 some friction would help as well. It must not be an expensive one. My 

I agree. I cut down the centering spring on my Cyborg-3D and it feels
much nicer now.

Josh

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Question: Is there a big mistake on the Bo105 or: Sorry, but this I didn't want

2006-08-11 Thread Heiko Schulz
Hi,

I notices a mistake in this post - but I think you had
understand:

I wanted to write: A real pilot will never beginn  to
learn   with full action of the heli - he will slowly
begin to handle the stick, maybe then the pedals and
then collective. But in flightgear you have to start
with all at the same time!

Greetings
HHS


--- Maik Justus [EMAIL PROTECTED] schrieb:

 Hi,
 Heiko Schulz wrote:
  But I see often people in forums and maillists,
 who
  are asking for the Bo 105 - because the most
 people
  are disapointed of tis realistic model- truth can
 be
  so hard! They go then to MSFS - and are lost for
  us.
 But in my opinion the flight model of MSFS has (in
 realistic mode) a big 
 bug and it is nearly impossible to hover in a
 controlled manner.
  But Flightgear want to be open for all - so we
  should think about some helps for them. Why not a
  possibility of arealistic grade: a level for the
  beginners, a level for the better one and at last:
 the
  full realistic model? 

 I can fully agree to this.
  A real pilot will never beginn with full action of
 the
  heli - he will slowly begin to handle the stick,
 maybe
  then the pedals and then collective. But in
 flightgear
  you have to start with all this!
 

 Yes, that is really a problem. But if we add an
 autopilot for the 
 tail-rotor (or just the linear add of collective
 input to the pedals), 
 than it should be much easier. You just center the
 pedals, add some 
 collective and have only to control the stick. The
 height will be hold 
 by the ground effect.
  Please, don't see this as flame - see this as may
  possibility for a better flieghtmodell for
  helicopters.

 No, I don't see this as flame. Far from it such an
 input is needed, to 
 improve flightgear.
 
 Maik
 
 

-
 Using Tomcat but need to do more? Need to support
 web services, security?
 Get stuff done quickly with pre-integrated
 technology to make your job easier
 Download IBM WebSphere Application Server v.1.0.1
 based on Apache Geronimo

http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net

https://lists.sourceforge.net/lists/listinfo/flightgear-devel
 







___ 
Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: 
http://mail.yahoo.de

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] crash in groundnetwork

2006-08-11 Thread Mathias Fröhlich

Hi,

while debugging Maik's multiplayer problems, Olaf and I experienced some 
problems in groudnetwork.cxx.

At the end of the FGGroundNetwork::trance() there are two pop_back's where the 
second one poped an non existent last entry from the routesStack vector.
We tried to avoid poping in that case by an if (!routesStack.empty()) guard in 
from of that pop_back. But with that we got some other problems in 
FGTaxiRoute::next() ...
If we revert groundnetwork.cxx to the previous revision, those problems were 
gone.
Any ideas?

   Greetings

   Mathias

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel