Re: [Flightgear-devel] Creating a 3D cockpit, new developer
Maxwell wrote: As crazy as it sounds, I've been unable to find a large jet in FlightGear with a good, functional 3D cockpit. FGFS seems, however, to have a lot of potential, and I want to contribute if I can. I should say I have a lot more ambition than experience, but I may as well gain that experience here. What I intend to do is model a 3D cockpit for the Antonov An-225, creating new instruments, using photographs of the cockpit in an An-124 for reference. I can, to some pathetic degree, use Blender, and I have a reasonable understanding of the XML involved in making it all work. Relevant information would be useful, if I'm not taking a dive into the Mariana Trench when a kiddie pool is more my level. Eventually, all jets should have thrust reversers included, also. Incidentally, I wanted to do this with the Tu-154, but it needs more work beyond the limited scope of my capabilities, IE with its flight dynamics and exterior model. Max - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel I have: Completely remapped and retextured the exterior model. This may have been entirely pointless, but seems cleaner and can easily be retextured for any purpose. Altered the sounds to better resemble the sound of a big jet. I think it was an easy, very effective fix. Added primitive, untextured cockpit panels. Separated the thrust reverser doors from the nacelles and added representations of the reverser vents underneath. I have not animated or coded the thrust reversers. Screenshots: The exterior The cockpit - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?
Hi, Well...h I'm thinking about if this is the right way. More realism is good, very good. But too much realism, so that you can't fly without very expensive hardware, is probably damaging the Project Flightgear It's now really hard to fly the Bo 105 and that's something which new user frighten off. By the way: the advantages of helicopters is to land on small faces - you need training but in the real world are thousends of pilots who are doing this every day, hours for hours. I think it should be possible for users to do this without expensive hardware or is flightgear only for real pilots with this expensive hardware ? Sorry, but I had to say this - but sometimes I'm a little bit dissapointed about flightgear Greetings HHS P.S.: Please have a look on www.flight-gear.de --- Maik Justus [EMAIL PROTECTED] schrieb: Hi, Heiko Schulz schrieb: Hi, O.k. I understand now slowly... Is the new flightmodel more precise to fly? Depends on the definition of precise. It is more real, but it is not easier to fly precise. Just a question of training and hardware. Using pedals and a very good Stick should help much. And don't use a Stick which has springs to center the stick with the new model... I am using a force feedback stick with not connected power plug. Still with some training its too difficult to fly - a precise landing is a real lucky thing! I agree. I think it is similar to the real bo. Thanx Greetings HHS Maik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel ___ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?
On Fri, 11 Aug 2006, Heiko Schulz wrote: Hi, Well...h I'm thinking about if this is the right way. More realism is good, very good. But too much realism, so that you can't fly without very expensive hardware, is probably damaging the Project Flightgear It's now really hard to fly the Bo 105 and that's something which new user frighten off. Hi, You have a point there. Perhaps one could augment the Bo 105 with an optional supporting autopilot/regulator for the tail rotor (regardless of whether the real thing has such a thing or not, and sort of like the auto-coordination option for fixed wing aircraft), so that the pedal input corresponds to requested rate of rotation. However, I have no idea how to add nor how hard it would be to add this and similar features. Cheers, Anders -- In a world without fences, who needs gates? - Anders Gidenstam Email: anders(at)gidenstam.org WWW: http://www.gidenstam.org/FlightGear/ - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo
Heiko Schulz wrote: By the way: the advantages of helicopters is to land on small faces - you need training but in the real world are thousends of pilots who are doing this every day, hours for hours. I think it should be possible for users to do this without expensive hardware or is flightgear only for real pilots with this expensive hardware ? The difficulties to fly a helicopter are by large in most parts completely independent on how much you spend on the hardware. I have no idea how you come to the conclusion this might be some relation between these topics. The only relation that I can think of is when frame rates drop soo low that you update the controls more often than you see a new frame but in this case controlling _every_ aircraft becomes difficult ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Net FDM and Hit Detection
Hello,We are considering using FlightGear for a research project at our university. I have a question about a network FDM's ability to interface with FlightGear's scenery.Specifically, is it possible for a network FDM to determine if a collision has occurred between the aircraft geometry in FlightGear and the actual terrain? If so, does the mechanism provide specific information about the collision ( i.e., landing gear, wing, nose, etc.)? Where could I find the source that facilitates this mechanism?Thanks.-- Robert BurnsUniversity of Kansas, Dept. of Aerospace Engineering and CReSIS http://www.engr.ku.edu/aehttp://www.cresis.ku.edu[EMAIL PROTECTED] - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Net FDM and Hit Detection
Hi, Robert: Not that it does you a lot of good if using the Net FDM, but that feature isavailable in JSBSim if contact points are defined in the aircraft configuration file. My guess is that YASim does that, too. It's sort of a flight model feature. If you are providing your own dynamics, you'll probably have to do that yourself. Jon Jon S. Berndt Development Coordinator JSBSim Project www.JSBSim.org Hello,We are considering using FlightGear for a research project at our university. I have a question about a network FDM's ability to interface with FlightGear's scenery.Specifically, is it possible for a network FDM to determine if a collision has occurred between the aircraft geometry in FlightGear and the actual terrain? If so, does the mechanism provide specific information about the collision ( i.e., landing gear, wing, nose, etc.)? Where could I find the source that facilitates this mechanism?Thanks.-- Robert BurnsUniversity of Kansas, Dept. of Aerospace Engineering and CReSIS http://www.engr.ku.edu/aehttp://www.cresis.ku.edu[EMAIL PROTECTED] - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo
On Friday 11 August 2006 17:17, Heiko Schulz wrote: Well, you need a good card and a high RAM - no low cost. You need a _reasonable_ card and _reasonable_ amount of RAM. We're not talking supercomputers here... And, Justus said it before: a good stick and pedals... And they aren't cheap. My pedals were free... I made them myself and it wasn't really difficult at all. You can contact me if you're interested in building some and I can give you further info - or you could try some of the many different ideas floating about on the web. How many people got these things but still interessted in flying with flightgear? Count me in... It should be possible learning to fly a realistic flightmodel of a helicopter with the mouse. Have you ever looked at the flying controls of a helicopter? Frankly I'd say that trying to get an ordinary mouse to replicate all those axes of movement was doomed from the beginning. It's just not physically possible or sensible to attempt. It's only a think - I have no ideas how to improve the flightmodel to that. I think you've got things completely backwards. The flightmodel is supposed to model reality as well as feasible, not make flying helicopters easy. I have only experience in Blender and watching real helicopters. That makes two of us... But remember that just because some highly trained and experienced pilot makes something _look_ easy does not in the least mean that it _is_ easy :-) Cheers, AJ - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo
Anders Gidenstam wrote: You have a point there. Perhaps one could augment the Bo 105 with an optional supporting autopilot/regulator for the tail rotor (regardless of whether the real thing has such a thing or not, and sort of like the auto-coordination option for fixed wing aircraft), [...] Simply enable auto-coordination for the helicopter, this turns the whole beast into some sort of game-mode, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Net FDM and Hit Detection
Robert Burns wrote: Hello, We are considering using FlightGear for a research project at our university. I have a question about a network FDM's ability to interface with FlightGear's scenery. Specifically, is it possible for a network FDM to determine if a collision has occurred between the aircraft geometry in FlightGear and the actual terrain? If so, does the mechanism provide specific information about the collision ( i.e., landing gear, wing, nose, etc.)? Where could I find the source that facilitates this mechanism? Hi Robert, Can you describe a little more about how you plan to set up your simulation? A common arrangement is to have your own flight dynamics running as an external software application (i.e. matlab/simulink, etc.) and then use the net_fdm structure to send aircraft location, attitude, control surface deflection, etc. to FlightGear for rendering the visual representation of what is going on. Most people stop there since that is pretty quick and easy to set up. However, FlightGear also has a net_ctrls packet which is designed to send information from FG back to your flight dynamics application. This would allow you to handle all your joystick and other flight/engine control inputs via Flightgear and pass them through to your dynamics code. In addition, this structure will send over local ground elevation and wind speed/dir. Of course you can choose to use or ignore any or all of that data. With this mechanism, your own flight dynamics code can do the check for ground collision, your gear modeling code will know the local ground elevation (which can change as you taxi) and you can test yourself for a crash condition. Does that help? Thanks, Curt. -- Curtis Olsonhttp://baron.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Question: Is there a big mistake on the Bo105 or: Sorry, but this I didn't want
Hi, Thanx for your answers! At first I have to say, that I wanted not to flame Justus Maik for his work. In the real world I often get my work from helicopters, so I can often see them real in a near distance. Well, the Bo 105 is my favourist modell in Flightgear. I did a painting for it and actuelly I'm working on a heliport for it! And I'm not so a bad pilot how it seems. I can't programm yasim so I can't much do for a better model. I can only give hints and tips and maybe some 3d-models. But I see often people in forums and maillists, who are asking for the Bo 105 - because the most people are disapointed of tis realistic model- truth can be so hard! They go then to MSFS - and are lost for us.But Flightgear want to be open for all - so we should think about some helps for them. Why not a possibility of arealistic grade: a level for the beginners, a level for the better one and at last: the full realistic model? A real pilot will never beginn with full action of the heli - he will slowly begin to handle the stick, maybe then the pedals and then collective. But in flightgear you have to start with all this! Please, don't see this as flame - see this as may possibility for a better flieghtmodell for helicopters. Greetings HHS -Have a look on www.flight-gear.de- ___ Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo
Heiko Schulz wrote: Yes, and quote: The only relation that I can think of is when frame rates drop soo low that you update the controls more often than you see a new frame but in this case controlling _every_ aircraft becomes difficult ;-) Well, you need a good card and a high RAM - no low cost. Yep, but what's new about that when you look at flight simulation !? I know, there _are_ areas where FlightGear deserves some runtime optimization, but you will never be able to run such a simulation on really cheap hardware. And, to be honest, it should not be _that_ expensive - if you take used hardware: I've bought two Opterons, a Tyan mainboard, one gigabyte of RAM (Kingston, brand new) and an ATI Radeon X800. Each of this pieces cost me about 200 Euro - which makes approx. 1000 Euro for a _really_ fast machine (oh man, more than eight hours of real flying ) Well, there are always faster graphics cards, but that's a different topic. And, Justus said it before: a good stick and pedals... And they aren't cheap. It depends on what you expect. If you want to have a flight simulation then you will _never_, NEVER manage to avoid using stick or yoke and pedals. This is valid for a plane as well as for a helicopter. If you don't want to buy pedals, then please expect to experience reduced realism. You could use auto-coordination for the heli, but then you don't have a heli anymore but instead you have something that shares several features with a heli. It should be possible learning to fly a realistic flightmodel of a helicopter with the mouse. In my eyes this complete nonsense because realistic helicopter and mouse contradict each other. Have fun, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] fatal error when switching views
Just some info here on how to reproduce the fatal error when switching views. 1) Take off from some place where you don't have the terrain. 2) switch to next view by hitting the V key I get this: Attempting to schedule tiles for bogus lon and lat = (-1000,0) This is a FATAL error. Exiting! As long as I stay in cockpit view I'm fine, and can look around and see water, as I expect. Dave - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo
Melchior FRANZ wrote: [...] Because of the faster sink rate, it's IMHO easier to land precisely -- you don't have to fly in circles just to come down. When dreams come true [...]. The last helicopter with reasonable sink rate was my model heli I had at school time. It had a _very_ reasonable sink rate for a helicopter, where the engine stops turning due to - as I guess - snow in the carburator ;-) I've rebuilt the whole tail because it was cut into pieces by a rotor blade, but I've never flown it again :-/ Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo105
Heiko Schulz wrote: A real pilot will never beginn with full action of the heli - he will slowly begin to handle the stick, maybe then the pedals and then collective. But in flightgear you have to start with all this! Well, you can always invite someone who has enough helicopter experience and share the controls with him, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fatal error when switching views
On Friday 11 August 2006 19:07, Dave Culp wrote: Just some info here on how to reproduce the fatal error when switching views. 1) Take off from some place where you don't have the terrain. 2) switch to next view by hitting the V key I get this: Attempting to schedule tiles for bogus lon and lat = (-1000,0) This is a FATAL error. Exiting! As long as I stay in cockpit view I'm fine, and can look around and see water, as I expect. Ok, thanks! I have got that reported now at least 3 times but without something I can reproduce reliably. I will try to reproduce that one this weekend. Thanks! Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?
Hi, Melchior FRANZ schrieb: * Maik Justus -- Thursday 10 August 2006 21:51: * Heiko Schulz schrieb: Is the new flightmodel more precise to fly? Depends on the definition of precise. It is more real, but it is not easier to fly precise. Not easier, but IMHO not harder either. The first patch releases made it *a lot* harder. But the last one makes flying more enjoyable, and almost easier The version Melchior has is not the one, I posted here, it's a little bit newer. I hope I can post a cvs-release-candidate this weekend. With the actual version flying is real a big fun, especially fast turning in low altitude or to try to fly low and fast, then perform a very narrow 180° turn to reduce speed to zero and land exactly at the end of this turn (most times I fail...) Maik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo
Hi, Heiko Schulz schrieb: Well, you need a good card and a high RAM - no low cost. Hm, I am using a 3 year old notebook and have a framerate of about 30 frames/s at 1280x1024, with all details on (I think). I don't think, that you need a very expensive card. And, Justus said it before: a good stick and pedals... And they aren't cheap. I have good pedals, but I don't use them since 3 years, because my notebook has no gameport. I am using a sidewinder, its pedals are not very accurate, but it's ok. Maik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?
Hi, Heiko Schulz schrieb: Hi, Well...h I'm thinking about if this is the right way. I think, the most important thing is a joystick without springs. Maybe some friction would help as well. It must not be an expensive one. My aim is a Flight model, which is as realistic as possible. For those, who prefer an easier flight model, we should add to the realistic flightmodel some aid. The mentioned autopilot for the pedals (as in rc-helicopters, they have an gyro with a PD- or an PID-regulator). With the PID regulators the control input is directly the rotational speed. The easiest way is to modify the bo105.xml to mix the collective input to the pedals. (But in autorotation this function would have negative impact) This should be easy to implement in flightgear. Another point, where you could need assistance is the effect of fuselage and horizontal stab in the downwash of the rotor. If you vary the collective you have to vary the cyclic. This can be solved by adding the collective input to the cyclic input. Therefore I suggest to have to bo105, one realsitic and one easy one. More realism is good, very good. But too much realism, so that you can't fly without very expensive hardware, is probably damaging the Project Flightgear It's now really hard to fly the Bo 105 and that's something which new user frighten off. By the way: the advantages of helicopters is to land on small faces - you need training but in the real world are thousends of pilots who are doing this every day, hours for hours. I think it should be possible for users to do this without expensive hardware or is flightgear only for real pilots with this expensive hardware ? Sorry, but I had to say this - but sometimes I'm a little bit dissapointed about flightgear The nicest part of flightgear, is that everyone can participate on improving it. Maybe a tutorial how to bo ;-) is more missing than an easier to fly bo? Don't know. Maik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo
Maik Justus schrieb: I have good pedals, but I don't use them since 3 years, because my notebook has no gameport. I am using a sidewinder, its pedals are not very accurate, but it's ok. Maik If your notebook has got 2 USB ports you might use an USB gameport adaptor for the pedals like the one sold by Conrad Electronics for about 15 EUR. I bought one some years ago for my gameport pedals and the combination with a Saitek X45 works without problems. Regards Georg HeliFlyer EDDW - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo
Martin Spott schrieb: Hi, When dreams come true [...]. The last helicopter with reasonable sink rate was my model heli I had at school time. It had a _very_ reasonable sink rate for a helicopter, where the engine stops turning due to - as I guess - snow in the carburator ;-) I've rebuilt the whole tail because it was cut into pieces by a rotor blade, but I've never flown it again :-/ Martin. It's just a question of training. Most rc-helicopters can decent very slow in autorotation Maik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo
Hi, Martin Spott schrieb: Andy Ross wrote: real helicopters are flown (well, hovered at least) with very small control motions [...] Absolutely. In fact, flying an aircraft with fixed wings doesn't make significant difference in these terms - the fixed-wing aircraft is just a bit more forgiving if you make mistakes while in air (your passengers might be _not_ ;-) This is why you will always get into trouble doing a 'smooth' landing with just a simple, spring-loaded joystick - even with the C172, Martin. Just one detail: the bo105 is the most maneuverable helicopter in the world. E. g. it reacts 6 times faster than the sa341 gazelle or more than 8 times faster than the jet ranger (The jet ranger needs 1.7sec to reach 63% of the max. roll rate after a cyclic input, the bo only 0.2s...) Therefore some inaccuracy of the joystick has large impact. But there are other more inert helicopters in preparation for flightgear. Maik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?
Maik Justus wrote: I think, the most important thing is a joystick without springs. Maybe some friction would help as well. It must not be an expensive one. My I agree. I cut down the centering spring on my Cyborg-3D and it feels much nicer now. Josh - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: Is there a big mistake on the Bo105 or: Sorry, but this I didn't want
Hi, I notices a mistake in this post - but I think you had understand: I wanted to write: A real pilot will never beginn to learn with full action of the heli - he will slowly begin to handle the stick, maybe then the pedals and then collective. But in flightgear you have to start with all at the same time! Greetings HHS --- Maik Justus [EMAIL PROTECTED] schrieb: Hi, Heiko Schulz wrote: But I see often people in forums and maillists, who are asking for the Bo 105 - because the most people are disapointed of tis realistic model- truth can be so hard! They go then to MSFS - and are lost for us. But in my opinion the flight model of MSFS has (in realistic mode) a big bug and it is nearly impossible to hover in a controlled manner. But Flightgear want to be open for all - so we should think about some helps for them. Why not a possibility of arealistic grade: a level for the beginners, a level for the better one and at last: the full realistic model? I can fully agree to this. A real pilot will never beginn with full action of the heli - he will slowly begin to handle the stick, maybe then the pedals and then collective. But in flightgear you have to start with all this! Yes, that is really a problem. But if we add an autopilot for the tail-rotor (or just the linear add of collective input to the pedals), than it should be much easier. You just center the pedals, add some collective and have only to control the stick. The height will be hold by the ground effect. Please, don't see this as flame - see this as may possibility for a better flieghtmodell for helicopters. No, I don't see this as flame. Far from it such an input is needed, to improve flightgear. Maik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel ___ Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] crash in groundnetwork
Hi, while debugging Maik's multiplayer problems, Olaf and I experienced some problems in groudnetwork.cxx. At the end of the FGGroundNetwork::trance() there are two pop_back's where the second one poped an non existent last entry from the routesStack vector. We tried to avoid poping in that case by an if (!routesStack.empty()) guard in from of that pop_back. But with that we got some other problems in FGTaxiRoute::next() ... If we revert groundnetwork.cxx to the previous revision, those problems were gone. Any ideas? Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel