[Flightgear-devel] An idea...

2007-09-20 Thread BARANGER Emmanuel
Hello,

Can be that I did not find and that that already exists :-[ . But it
would be possible, in the property of FlightGear, to have a flag who
indicates which launched version (Plib or OSG) ?

Thus, the planes, scenery etc... could be automatically adapted to the
version.

Something like:

condition
  equals
propertysystems/version/plib/property
valuefalse/value
  /equals
/condition

Best regards. Emmanuel

-- 
BARANGER Emmanuel

http://helijah.free.fr
http://helijah.free.fr/Pack_3D
http://helijah.free.fr/flightgear/flightgear.htm
http://helijah.free.fr/flightgear/H4-Hercules.htm
http://helijah.free.fr/flightgear/hangar.htm



-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] An idea...

2007-09-20 Thread gh.robin
On jeu 20 septembre 2007, BARANGER Emmanuel wrote:
 Hello,

 Can be that I did not find and that that already exists :-[ . But it
 would be possible, in the property of FlightGear, to have a flag who
 indicates which launched version (Plib or OSG) ?

 Thus, the planes, scenery etc... could be automatically adapted to the
 version.

 Something like:

 condition
   equals
 propertysystems/version/plib/property
 valuefalse/value
   /equals
 /condition

 Best regards. Emmanuel

Yeah, which could be a nice answer, to some multi versions models like 
Catalina.
However, which depends on the delay of   the delivery of the 0.9.11 release.
If the delay is short, and that 0.9.11 release the last with  PLib only, that 
new Property will not be very profitable.
Every CVS data being  OSG only compatible.

Cheers



-- 
Gérard


-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] An idea

2007-09-20 Thread BARANGER Emmanuel
It seems however that version only OSG are not yet really on the agenda.
Much will keep a version 0.9.10 or 0.9.11 to see 0.9.1, all using Plib,
for still some time.
But much would like or will like to have access to planes CVS. Is thus
necessary it to prohibit to them simply because they wish to have a
stable version.
That was right to help those which do not place their planes in the CVS
to remain compatible with all the versions and to prepare the future
more easily.
OSG is really very well, but certainly not yet for immediately. Then to
prepare as much most simply possible.

The addition of a simple Boolean value in the properties should not
surely hustle all the code of FG ;) but the work of the creators of
planes except CVS would be simpler and easier to integrate in the future.

Now if the idea is bad, I incline myself ;)

Best regards. Emmanuel

-- 
BARANGER Emmanuel

http://helijah.free.fr
http://helijah.free.fr/Pack_3D
http://helijah.free.fr/flightgear/flightgear.htm
http://helijah.free.fr/flightgear/H4-Hercules.htm
http://helijah.free.fr/flightgear/hangar.htm



-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FSWeekend 2007

2007-09-20 Thread Csaba Halász
On 9/17/07, Durk Talsma [EMAIL PROTECTED] wrote:
 This is just a quick note to remind everybody that FlightGear is intending to
 have a booth at the Dutch FlightSim event FSWeekend, organized November 3  4
 at the aviodrome in Lelystad.

 As it looks right now, Martin Spott and I will be organizing the booth, and we
 are currently still looking for some volunteers for assistance. If you are
 around and would like to make a contribution to flightgear, this might be
 your chance. If you're interested, feel free to contact me either on or off
 list.

What kind of assistance do you need?

-- 
Csaba/Jester

-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Scenery file formats: SRTM elevation data source

2007-09-20 Thread David Pérez-Piñar López
Hi all,
 
This is my first submission to the list, but I've been around for a while.
Not sure if this is the correct list to post about this; if not, please, let
me know and accept my apologies.
 
I've been able to successfully build FlightGear without much pain - just a
couple of tweaks, as I'm working on a Windows XP / Visual Studio 2005
Express environment, and everything runs fine.
 
However, I've tried also the TerraGear package, a completely different
story. My interest is not just to compile it, but to update my FlightGear
scenery with more accurate data. Specifically, I'm trying to improve the
terrain elevation data and the surface textures to make them more realistic
around my area of interest (north-west of Spain). I've got elevation data
from SRTM Data (http://srtm.csi.cgiar.org/SELECTION/inputCoord.asp), which
gives you data for a relatively large area into one unique file. It's a very
convenient source, as they have already done the hard work for filling voids
with interpolated elevations. As this is not the same source TerraGear is
programmed for, I was planning to reprogram the file interface section in
order to adapt it to my source.
 
After several attempts and many hours trying to compile TerraGear, I have
finally made it for the chop utility. However, as the data file is different
from the one used in the original implementation of hgtchop, I will need to
modify the code. For that reason, I ask you some specific information I'm
not able to infere from the code: What is the size (lat-long) of elevation
files generated by the original code? Is it important to maintain the exact
same size for the rest of the scripts/utilities to run properly? If the size
is important, should it be an exact number of data points or an exact
physical coverage of earth? And, finally, is there any document/readme with
the intermediate and the final scenery file formats? This would help me a
lot, although I know I could get this info from the code itself.
 
By the way, I have also tried the FGSD (Scenery Designer), but I'm not able
to make it work; it does start, but no way to import FG scenery data without
a crash.
 
Thanks a lot in advance,
 
David
 
--
David Pérez-Piñar López
[EMAIL PROTECTED]
Grupo de Tecnología de la Señal
Universidad de Vigo
http://www.tsc.uvigo.es http://www.tsc.uvigo.es/ 
986 812683
 
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Scenery file formats: SRTM elevation data source

2007-09-20 Thread Jon Stockill
David Pérez-Piñar López wrote:
 Hi all,
  
 This is my first submission to the list, but I've been around for a 
 while. Not sure if this ichs the correct list to post about this; if not, 
 please, let me know and accept my apologies.
  
 I've been able to successfully build FlightGear without much pain - just 
 a couple of tweaks, as I'm working on a Windows XP / Visual Studio 2005 
 Express environment, and everything runs fine.
  
 However, I've tried also the TerraGear package, a completely different 
 story. My interest is not just to compile it, but to update my 
 FlightGear scenery with more accurate data. Specifically, I'm trying to 
 improve the terrain elevation data and the surface textures to make 
 them more realistic around my area of interest (north-west of Spain). 
 I've got elevation data from SRTM Data 
 (http://srtm.csi.cgiar.org/SELECTION/inputCoord.asp), which gives 
 you data for a relatively large area into one unique file. It's a very 
 convenient source, as they have already done the hard work for filling 
 voids with interpolated elevations. As this is not the same source 
 TerraGear is programmed for, I was planning to reprogram the file 
 interface section in order to adapt it to my source.

This page:

http://topofusion.com/3d.php

Has details on converting GeoTIFF files to USGS ASCII DEM files.

Once converted you should be able to use demchop to process the 
resulting file.

Jon

-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Serious simmer

2007-09-20 Thread Ampere K. Hardraade
On Wednesday 19 September 2007 22:45, Jon S. Berndt wrote:
 Check this out. Serious simmer:

 http://mysite.verizon.net/antonioe/index.html

 Jon

I have seen far more serious simmers. :P

Ampere

-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Serious simmer

2007-09-20 Thread Robin van Steenbergen
Ampere K. Hardraade schreef:
 I have seen far more serious simmers. :P

 Ampere
   
That basically translates as: We really want some pictures of that!

All of that guy's sim is MSFS-based with third party add-on instruments, 
and all of the monitors on his desk are run from a single PC.

If FG is going to be used in home cockpits (Which I REALLY am in favor 
of) we need some way to get the instruments currently in FG out in an 
external application, which can run a 2D panel on a separate monitor. FG 
of course already has the possibility of exporting data over the network 
and linking copies for visuals (--external-fdm) but I'm not sure to what 
extent all of the instruments will follow in the slaved FG copy. The 
most important instrument you will have to run offboard except the basic 
six are engine gauges, radio and possibly map navigation.

Making a decent (preferably OpenGL, vector-based) framework for FG 
panels would be a good development step, and it need not neccesarily be 
in the FG branch. As long as it follows the FG spec for the current 
instruments it will work, and we might be able to add XML-based vector 
artwork for glass cockpits later (SVG instrument rendering, anyone?). We 
could borrow some ideas from ARINC661 here. The project would be similar 
to X-Panel, already developed for X-Plane, so PanelGear might be a 
suitable name?

-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel