[Flightgear-devel] Horton Ho IX

2009-07-15 Thread Curtis Olson
Hi Emmanuel,

I have done some work with 7-8' wing span RC flying wings, so this Horton
model is very interesting to me!  Thanks for making it and adding it to CVS,
it looks very nice!

I don't know how the full scale aircraft flies, but if it flies anything
like my RC wings, it will be very sensitive in pitch (maybe more than it is
now, but that also would depend a bit on control rigging), roll will be
slow, and it should glide forever power off ... like a slope soarer.  The
real thing might have more drag than mine, especially with the gear down,
but I would expect a very long shallow glide slope with this.

Also I would expect a lot of adverse yaw and basic lack of yaw stability ...
it will eventually stabilize out in heading, but it would probably wander
around a bit in yaw and small roll changes would probably induce some yaw
changes that take a while to settle out.  But that's based on my smaller
models ... there may be things they did with the control rigging to minimize
these tendencies.

With my models we don't have separate elevator and ailerons ... so you can't
do offset aileron throws to compensate for adverse yaw ... because any
unequal throw in the ailerons translates to a pitch change ... basically the
elevator position is the average of the two surfaces and aileron position is
the difference between the two surface positions.

Anyway, very neat stuff, I really love how you and others take so much time
to accurately model all these wonderful historical aircraft!

Another interesting thing I'd love to see modeled is the Arup flying wing.
Just a couple weeks ago I got a chance to speak to one of the test pilots
(now in his 70's) and he was telling us stories about how well it flew and
how nice and forgiving it was.  He did a drag race with the Arup (46hp
motor) against a new corvette with a couple hundred horse power once down
the length of the runway.  He fired up the engine and was quickly airborne
and flew the length of the runway in ground effect.  When he crossed over
the end, he looked back to see where the big powerful corvette was and it
was only about 1/3 of the way down the (grass) runway fish tailing all over
the place.  He won an easy $5 that day.  I also have access to a bunch of
video of test flights of the Arup ... I'm hoping to be able to get a copy in
a couple weeks.

Best regards,

Curt.
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Curtis Olson: http://baron.flightgear.org/~curt/
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Re: [Flightgear-devel] best way to remotely control flight gear?

2009-07-15 Thread Melchior FRANZ
* Eli Jordan -- Tuesday 14 July 2009:
 as far as I could see the route manager only allows for pre set waypoints,
 such as airports, i was hoping to be able to input co-ordinates (latitude
 and longitude) and have the auto pilot fly between these.

In telnet just type

  set /autopilot/route-manager/input -123.456,37.89

to append this waypoint to the list at runtime. That's lon,lat.
(Maybe we should swap those?) You can also demand a particular altitude:

  set /autopilot/route-manager/input -123.456,37...@8000

Possible formats are:

  (airport|fix|nav|lon,lat)[...@alt] -- e.g. k...@900


There are commands available for clearing the list, removing entries, etc.

  @clear ... clear route
  @pop   ... remove first entry
  @delete3   ... delete 4th entry
  @insert2:k...@900  ... insert k...@900 as 3rd entry
  k...@900   ... append k...@900

For example

 set /autopilot/route-manager/input @clear

This works also from the property browser, or via Nasal etc. The route
manager dialog uses the same interface.

Of course, you have to use an autopilot which takes the waypoints from the
route manager if you want your aircraft flown through all the points. The
default AP does this.

m.

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Re: [Flightgear-devel] Horton Ho IX

2009-07-15 Thread leee
On Wednesday 15 Jul 2009, Curtis Olson wrote:
 Hi Emmanuel,

 I have done some work with 7-8' wing span RC flying wings, so
 this Horton model is very interesting to me!  Thanks for making
 it and adding it to CVS, it looks very nice!

 I don't know how the full scale aircraft flies, but if it flies
 anything like my RC wings, it will be very sensitive in pitch
 (maybe more than it is now, but that also would depend a bit on
 control rigging), roll will be slow, and it should glide forever
 power off ... like a slope soarer.  The real thing might have
 more drag than mine, especially with the gear down, but I would
 expect a very long shallow glide slope with this.

 Also I would expect a lot of adverse yaw and basic lack of yaw
 stability ... it will eventually stabilize out in heading, but it
 would probably wander around a bit in yaw and small roll changes
 would probably induce some yaw changes that take a while to
 settle out.  But that's based on my smaller models ... there may
 be things they did with the control rigging to minimize these
 tendencies.

 With my models we don't have separate elevator and ailerons ...
 so you can't do offset aileron throws to compensate for adverse
 yaw ... because any unequal throw in the ailerons translates to a
 pitch change ... basically the elevator position is the average
 of the two surfaces and aileron position is the difference
 between the two surface positions.

 Anyway, very neat stuff, I really love how you and others take so
 much time to accurately model all these wonderful historical
 aircraft!

 Another interesting thing I'd love to see modeled is the Arup
 flying wing. Just a couple weeks ago I got a chance to speak to
 one of the test pilots (now in his 70's) and he was telling us
 stories about how well it flew and how nice and forgiving it was.
  He did a drag race with the Arup (46hp motor) against a new
 corvette with a couple hundred horse power once down the length
 of the runway.  He fired up the engine and was quickly airborne
 and flew the length of the runway in ground effect.  When he
 crossed over the end, he looked back to see where the big
 powerful corvette was and it was only about 1/3 of the way down
 the (grass) runway fish tailing all over the place.  He won an
 easy $5 that day.  I also have access to a bunch of video of test
 flights of the Arup ... I'm hoping to be able to get a copy in a
 couple weeks.

 Best regards,

 Curt.

The X/YB-35/49s certainly suffered from yaw instability problems; in 
one YB-49 bomb run test it took the pilot four minutes to stabilise 
the aircraft, during which time the bombardier became airsick.  
This compares pretty badly with the B-29, which only took a max of 
45 seconds to stabilise.  The YB-49s weren't fitted with autopilots 
though, which would have helped.  The B-2, of course, is fitted 
with a modern FBW FCS, which controls the split aileron airbrakes 
to keep the yaw under control.  Incidentally, Edwards AFB is named 
after one of the YB-49 test pilots who died in a YB-49 crash.

The Arup design was resurrected in the Vought V-173 'Flying Pancake'

Sadly, I couldn't find any real Horten Ho IX footage on youtube but 
there's a clip of the Ho 2 glider at:

http://www.youtube.com/watch?v=GjXr5w3M4mc

There's some footage too, of the Arup at:

http://www.youtube.com/watch?v=Nxz1UF67EQI

You can see the V-173 at:

http://www.youtube.com/watch?v=LfpTDOAfj7Y

and also worth looking at, in the context of the Horten and other 
flying wings, is the Armstrong Whitworth AW-52:

http://www.youtube.com/watch?v=7H1tyMRtcho

LeeE

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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Models/Airport BAK-12-0.ac, NONE,

2009-07-15 Thread Martin Spott
Vivian Meazza wrote:
 Update of /var/cvs/FlightGear-0.9/data/Models/Airport
 In directory baron.flightgear.org:/tmp/cvs-serv26998
 
 Added Files:
BAK-12-0.ac BAK12.xml 
 Log Message:
 Add runway arrester gear type BAK-12. Based on Dave Culp's original work

Just as a reminder, as written in the 00README.CONTRIBUTE file:

The following classes of static geometries and therefore the corresponding
subdirectories are being maintained via the FlightGear Scenery Model
Repository (http://scenemodels.flightgear.org/models.php):

  Agriculture/
  Aircraft/
  Airport/
[...]


Thus, whenever you put a model into one of these directories, you're
putting it at risk of getting overwritten without notice if you don't
submit to the Scenemodels repository.

Cheers,
Martin.
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[Flightgear-devel] heads up - effects

2009-07-15 Thread Tim Moore
I've checked in the initial work on my effects framework. This allows one 
specify OpenGL attributes,
including shaders, in .eff files. For the moment these are only associated with 
terrain materials.

The default effect for terrain has a shader that does per-pixel lighting, with 
a fallback to the
traditional pipeline if a system doesn't support shaders. This effect is in 
Effects/terrain-default.eff.
Also, you can disable the use of shader effects with the property 
/sim/rendering/shader-effects.

In the coming weeks there will be more documentation and examples, as well as 
effects for models, of course.

Let me know if anything breaks,
Tim

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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Models/Airport BAK-12-0.ac, NONE,

2009-07-15 Thread Jon Stockill
Martin Spott wrote:
 Vivian Meazza wrote:
 Update of /var/cvs/FlightGear-0.9/data/Models/Airport
 In directory baron.flightgear.org:/tmp/cvs-serv26998

 Added Files:
BAK-12-0.ac BAK12.xml 
 Log Message:
 Add runway arrester gear type BAK-12. Based on Dave Culp's original work
 
 Just as a reminder, as written in the 00README.CONTRIBUTE file:

It's already there :-)

Jon


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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS:data/Models/Airport BAK-12-0.ac, NONE,

2009-07-15 Thread Vivian Meazza
Martin Spott

 
 Vivian Meazza wrote:
  Update of /var/cvs/FlightGear-0.9/data/Models/Airport
  In directory baron.flightgear.org:/tmp/cvs-serv26998
 
  Added Files:
 BAK-12-0.ac BAK12.xml
  Log Message:
  Add runway arrester gear type BAK-12. Based on Dave Culp's original work
 
 Just as a reminder, as written in the 00README.CONTRIBUTE file:
 
 The following classes of static geometries and therefore the
 corresponding
 subdirectories are being maintained via the FlightGear Scenery Model
 Repository (http://scenemodels.flightgear.org/models.php):
 
   Agriculture/
   Aircraft/
   Airport/
 [...]
 
 
 Thus, whenever you put a model into one of these directories, you're
 putting it at risk of getting overwritten without notice if you don't
 submit to the Scenemodels repository.
 

Thanks Martin - I think Jon Stockill has that in hand. 

Vivian



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