Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Scenery/Web tools branch, master,

2012-06-07 Thread Martin Spott
Flightgear-commitlogs wrote:
 The branch, master has been updated
 
 - Log -

 commit 01cd74bef43ff957270c4d56743b284f23a32732
 Author: Blackiris
 Date:   Wed Jun 6 10:29:37 2012 +0200
 
Add footer and other HTML stuff

Could anyone tell me who this weird contributor Blackiris is in
real life ?

Cheers,
Martin.
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Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Scenery/Web tools branch, master,

2012-06-07 Thread Julien Nguyen
Oh, it's me...

Have I done something wrong ? (I don't know with this nickname was used 
by the way)

Le 07/06/2012 13:14, Martin Spott a écrit :
 Flightgear-commitlogs wrote:
 The branch, master has been updated

 - Log -
 commit 01cd74bef43ff957270c4d56743b284f23a32732
 Author: Blackiris
 Date:   Wed Jun 6 10:29:37 2012 +0200

 Add footer and other HTML stuff
 Could anyone tell me who this weird contributor Blackiris is in
 real life ?

 Cheers,
   Martin.



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Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Scenery/Web tools branch, master,

2012-06-07 Thread Gijs de Rooy
You'll find his name on gitorious ;-)
http://gitorious.org/fg/sceneryweb/commit/01cd74bef43ff957270c4d56743b284f23a32732

 To: flightgear-devel@lists.sourceforge.net
 From: martin.sp...@mgras.net
 Date: Thu, 7 Jun 2012 11:14:21 +
 Subject: Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear
 Scenery/Web tools branch, master, 
 
 Flightgear-commitlogs wrote:
  The branch, master has been updated
  
  - Log -
 
  commit 01cd74bef43ff957270c4d56743b284f23a32732
  Author: Blackiris
  Date:   Wed Jun 6 10:29:37 2012 +0200
  
 Add footer and other HTML stuff
 
 Could anyone tell me who this weird contributor Blackiris is in
 real life ?
 
 Cheers,
   Martin.
 -- 
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 --
 
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Stuart Buchanan
On Sat, Jun 2, 2012 at 8:36 PM, Torsten Dreyer wrote:
 Two questions have to be discussed and answered until the release
 branches get created on July, 17th:

 1) What's the version number of the new release?
   a) 2.8.0
   b) 3.0.0

Given the introduction of Rembrandt, I'd suggest 3.0.0. It's
a major new feature, and is appropriate to bump the major
version number up for.  it also allows us to side-step the issue
of the a future 2.10.0 release. :)

Also, release numbers are cheap, and X-Plane, MSFS are already
on version 10, so we've got some space to catch up :)

 2) Which aircraft do we ship in the base package?
   a) just the c172
   b) same as before
   c) [name your preferred aircraft]

I don't see any reason to restrict the distribution to just the c172p,
unless the base package has increased in size significantly.

I've no opinion on changing the set of aircraft.

 3) Should we keep last year's commit policy for aircraft during the
 feature freeze?
   a) yes
   b) no

Assuming you mean the version currently defined under the release plan
in the wiki, then Yes.  I think it strikes the right balance to allow aircraft
developers some time to work with the stable binaries.

-Stuart

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Michael
Personally I'd leave 3.0 for the new apt 850 support. If that's not in for 
summer leave it at 2.8.




--- On Thu, 6/7/12, Stuart Buchanan stuar...@gmail.com wrote:

 From: Stuart Buchanan stuar...@gmail.com
 Subject: Re: [Flightgear-devel] The next FlightGear release (summer 2012)
 To: FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net
 Date: Thursday, June 7, 2012, 2:39 PM
 On Sat, Jun 2, 2012 at 8:36 PM,
 Torsten Dreyer wrote:
  Two questions have to be discussed and answered until
 the release
  branches get created on July, 17th:
 
  1) What's the version number of the new release?
    a) 2.8.0
    b) 3.0.0
 
 Given the introduction of Rembrandt, I'd suggest 3.0.0.
 It's
 a major new feature, and is appropriate to bump the major
 version number up for.  it also allows us to side-step
 the issue
 of the a future 2.10.0 release. :)
 
 Also, release numbers are cheap, and X-Plane, MSFS are
 already
 on version 10, so we've got some space to catch up :)
 
  2) Which aircraft do we ship in the base package?
    a) just the c172
    b) same as before
    c) [name your preferred aircraft]
 
 I don't see any reason to restrict the distribution to just
 the c172p,
 unless the base package has increased in size
 significantly.
 
 I've no opinion on changing the set of aircraft.
 
  3) Should we keep last year's commit policy for
 aircraft during the
  feature freeze?
    a) yes
    b) no
 
 Assuming you mean the version currently defined under the
 release plan
 in the wiki, then Yes.  I think it strikes the right
 balance to allow aircraft
 developers some time to work with the stable binaries.
 
 -Stuart
 
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Björn Kesten
If the new autogen will be included, I'm also in favor for a 3.0.0
version numbering.

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Stuart Buchanan
On Thu, Jun 7, 2012 at 2:17 PM, Michael wrote:
 Personally I'd leave 3.0 for the new apt 850 support. If that's not in for 
 summer leave it at 2.8.

I think we need a new world scenery generation to take place to take
full advantage of apt 850 support.  I don't know if that's on the
cards for this summer release.

I disagree that we should leave 3.0.0 for apt 850 support.  That's not
to say that 850 support (and the implicit world scenery generation)
isn't worthy of a version increment.

On Thu, Jun 7, 2012 at 2:28 PM, Björn Kesten wrote:
 If the new autogen will be included, I'm also in favor for a 3.0.0 version 
 numbering.

The current next branch of git will form the basis for the summer
release, so it will include all the regionalized textures,
object-masking and random building work that has taken place.

-Stuart

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[Flightgear-devel] Re : The next FlightGear release (summer 2012)

2012-06-07 Thread Olivier
Firefox did 2.0 - 13.0 between 2011 and 2012...

;-)


not saying this is the way to go for the years to come, but the enhancements 
seen since the start of 2.0, are, I think, worth a good, stable 3.0.

Major numbering do attract more people, too.
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Björn Kesten
Good to know.

I'd dedicate some CPU time to world scenery generation, but I'm not
sure how many months that would take... :S

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Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear

2012-06-07 Thread Martin Spott
Julien Nguyen wrote:

 Oh, it's me...
 
 Have I done something wrong ? (I don't know with this nickname was used by 
 the way)

I think the key is to understand the particular difference between the
GIT repository and the Gitorious web site.
Apparently Gitorious somehow manages to translate the GIT nicknames
into Gitorious accounts, but of course the GIT repository doesn't know
about the Gitorious web site.  Therefore a git log will show just the
names (and/or EMail addresses) you put into every single GIT commit.

Cheers,
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Heiko Schulz
Hello,

 Two questions have to be discussed and answered until the release
 branches get created on July, 17th:

 1) What's the version number of the new release?
   a) 2.8.0
   b) 3.0.0

Keep it consistent: 2.8.0

My reasons: 
-Rembrandt is still experimental and Fred's To-Do-list is still big. I would 
like to see it included, like now we have in 2.7.0. 

But as it is experimental, it doesn't work on all systems (and it won't as it 
is deferred shading and so will naturally need some power) and a lot of things 
missing it isn't a reason to break our version number system.

With that I can still see that some shaders doesn't work yet with and without 
rembrandt and together with the updated other shaders (skydome/ lightfield as 
an example)- I'm sure there are people who will complain about.

-the random buildings are great, but can't remember that we increased version 
number with the 3d clouds or the trees. 

 2) Which aircraft do we ship in the base package?
   a) just the c172
   b) same as before
   c) [name your preferred aircraft]

b)

 3) Should we keep last year's commit policy for aircraft during the
 feature freeze?
   a) yes
   b) no

Does not make sense to me to stop commit to aircraft during feature freeze, as 
long they won't break other important things. 

Cheers
Heiko


still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread ys
As I mentioned some weeks ago I think we should leave path of creating world 
scenery in one task. I made a proposal how to create world scenery in chunks 
all day and nights with jenkins on different machines for different regions. 
The sources for this creation process can remain on one master, the many 
fgfs-construct slaves will need a bit of cpu power (more slaves welcome here 
anytime for testing). What I miss at the moment is a tool like terramaster for 
this process, where one can follow recent scenery creation process by created 
tiles i.e. The jenkins artifacts can be pushed to a terrasync server, daily, 
weekly, monthly or in whatever cycle. A tool like terramaster should reflect 
the versioning of the region/tiles visually somehow, but this is not the most 
important part of course.

For me the scenery release should not follow the core release plan. A need for 
the next release cycle might be moving the outdated static apt.dat from the 
base package to a new place, but of course only in case someone really follows 
the plan to get a dynamical  apt data solution for next flightgear. I know the 
plan with jenkins scenery creation might cause some inconsistency the first 
weeks and months, but once the creation process is in sync with data there 
remain only small areas to update and we can follow regular and great apt.dat 
updates coming in every months by a huge group of contributors chez xplane.

There is probably no other way (or I didnt here anything different here): 
apt.dat in 810 format is a scenery development blocker, independent of release 
numbers.

Cheers, Yves




Am 07.06.2012 um 15:55 schrieb Björn Kesten 
amusing.random.al...@googlemail.com:

 Good to know.
 
 I'd dedicate some CPU time to world scenery generation, but I'm not
 sure how many months that would take... :S
 
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Gijs de Rooy

Hi all!

Calling something a major release is not just a matter of what's possible, 
but also what's done. 

There's a lot possible with Rembrandt, but 99% of our aircraft don't use it. 
And lots of aircraft look ugly with Rembrandt 
(non-translucent windows and fake shadows mostly). I just checked the few 
aircraft that I remember being included in the base 
package: only one has Rembrandt lights (c172p)!

I'm afraid we will get a forum-tsunami when we promote this release with 
support for real time generated shadows and lights, 
if even the majority of the base package's aircraft aren't showing how nice it 
can look...

On our IRC channel, someone brought up the idea of including Rembrandt in the 
release, but not mentioning it (explicitly) in 
the changelog/press-release; and thus versioning it 2.8.0. That'll keep the 
expectations low, and allow aircraft developers to 
spend some months (till the next release) on getting their aircraft 
Rembrandt-ready. As we don't update the aircraft downloads 
in-between releases, users need to wait till the next release anyway before 
they can download a fair number of Rembrandt-ready 
aircraft...

The next release could then be called 3.0.0. This would be in line with the 
Plib-OSG switch. The OSG transition started with 1.9.0. 
That release was a step back, as we lost shadows, 3D clouds etc. The period 
thereafter was spent on bringing back some of the 
features (eg. 3D clouds) and allowed developers to get used to the new 
possibilities (shaders). FlightGear 2.0.0 was then released 
with the key-sentence: FlightGear 2.0.0 reflects the maturation of the 
OpenSceneGraph.

 2) Which aircraft do we ship in the base package?

Keep in mind that the 777 family got merged, so you'll end up with more 
aircraft than before, when keeping the same selection. 
But they share the same model mostly, so I won't consider it as a problem...
Gijs
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Re: [Flightgear-devel] Nasal performance

2012-06-07 Thread Heiko Schulz
Thorsten,


 Heiko and Vivian, please try the following version and let me know if this
 improves anything. If possible, do all tests with the weather tile type
'Test'
 (that has no randomness in the cloud configuration selection, so it
delivers a
 fairly reproducable situation in terms of cloud count).
 
 http://users.jyu.fi/~trenk/files/advanced_weather_v1.47.tgz

Yes, that improves it here really much!
First, quite subjective impression:
-Less stutters, more stable 
-framerate impact comparable with Default clouds

Now it seems to make fun, and makes FGFS does looks great again!

Heiko





still in work: http://www.hoerbird.net/galerie.html
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread ys
Just to add a note what is already running on this jenkins right now, on 
different slaves:
- hgtchop available SRTM-3 data (I make use of the no data filled files I 
provide), this a one day job on very old machine
- terrafitting the data (another one day job on the same old machine)
- taking recent xplane apt.dat and splitting into single airport files (one 
hour job)
- creating xml files like showed at scenery list, per airport, still 
experimental
- running genapts850 on every single airport file, creating airport and airport 
area folders for further scenery creation, still experimental
- pushing this data to a public server (not realised yet, waiting for proposals 
where this should be)

This is all created in a jenkins workspace which can be shared then by 
fgfs-construct slaves. What regions or how many tiles this slaves could/should 
create depends on a new regional grid that has to be defined. One benefit of 
this workflow could be: Everyone use the same elevation data for scenery 
creation, everyone use the same apt.dat data etc. The fgfs-construct job 
definitions may vary from region to region. People can concentrate on updating 
resources and jenkins scenery slaves are eating this automatically.

Theoretically every machine around the globe can act as a jenkins slave when 
the recent terragear toolchain is installed and distinct ports are open in 
network. The fgfs-construct jobs are heavy and may run some days. Having some 
powerful servers as main slaves would be nice. Role for main slaves could 
also be taking over the jobs when some smaller nodes are off for any reason. 

Yes, just promoting this jenkins world scenery workload idea again, comments 
still welcome anytime. In case there is a machine/server which can act as a 
slave please just send me a note. You can get access to this jenkins 
immediately, I would also help to install all tools and setup the jobs to be 
done ;-)

Cheers, Yves




Am 07.06.2012 um 17:35 schrieb ys flightg...@sablonier.ch:

 As I mentioned some weeks ago I think we should leave path of creating world 
 scenery in one task. I made a proposal how to create world scenery in chunks 
 all day and nights with jenkins on different machines for different regions. 
 The sources for this creation process can remain on one master, the many 
 fgfs-construct slaves will need a bit of cpu power (more slaves welcome here 
 anytime for testing). What I miss at the moment is a tool like terramaster 
 for this process, where one can follow recent scenery creation process by 
 created tiles i.e. The jenkins artifacts can be pushed to a terrasync server, 
 daily, weekly, monthly or in whatever cycle. A tool like terramaster should 
 reflect the versioning of the region/tiles visually somehow, but this is not 
 the most important part of course.
 
 For me the scenery release should not follow the core release plan. A need 
 for the next release cycle might be moving the outdated static apt.dat from 
 the base package to a new place, but of course only in case someone really 
 follows the plan to get a dynamical  apt data solution for next flightgear. I 
 know the plan with jenkins scenery creation might cause some inconsistency 
 the first weeks and months, but once the creation process is in sync with 
 data there remain only small areas to update and we can follow regular and 
 great apt.dat updates coming in every months by a huge group of contributors 
 chez xplane.
 
 There is probably no other way (or I didnt here anything different here): 
 apt.dat in 810 format is a scenery development blocker, independent of 
 release numbers.
 
 Cheers, Yves
 
 
 
 
 Am 07.06.2012 um 15:55 schrieb Björn Kesten 
 amusing.random.al...@googlemail.com:
 
 Good to know.
 
 I'd dedicate some CPU time to world scenery generation, but I'm not
 sure how many months that would take... :S
 
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Alexis Bory
Le 07/06/2012 18:04, Gijs de Rooy a écrit :
 There's a lot possible with Rembrandt, but 99% of our aircraft don't 
 use it. And lots of aircraft look ugly with Rembrandt
 (non-translucent windows and fake shadows mostly). I just checked the 
 few aircraft that I remember being included in the base
 package: only one has Rembrandt lights (c172p)!
Tsss, two now, counting the f-14b (though she lakes fancy afterburners 
flames and missiles launch nice illuminations).

 I'm afraid we will get a forum-tsunami when we promote this release 
 with support for real time generated shadows and lights,
 if even the majority of the base package's aircraft aren't showing how 
 nice it can look...

That's why I would like to see it included as an experimental and 
optional feature, disabled by default, which is the case right now.

 On our IRC channel, someone brought up the idea of including Rembrandt 
 in the release, but not mentioning it (explicitly) in
 the changelog/press-release; and thus versioning it 2.8.0.

Anders presented that as an easter egg. Xiii likes easter eggs :-)

 That'll keep the expectations low, and allow aircraft developers to
 spend some months (till the next release) on getting their aircraft 
 Rembrandt-ready. As we don't update the aircraft downloads
 in-between releases, users need to wait till the next release anyway 
 before they can download a fair number of Rembrandt-ready
 aircraft...

I must admit that this is a good argument for keeping Rembrandt out of 
the next release. In this case keeping 3.0 for a later release with 
ready aircrafts is consistent. Anyway an experimental/optional feature 
shouldn't trigger a major number.

In any case, having a well known roadmap (and a communication policy ?) 
for 3.0 would be a good thing.

Alexis



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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Stuart Buchanan
On Thu, Jun 7, 2012 at 5:04 PM, Gijs de Rooy wrote:
 Hi all!

 Calling something a major release is not just a matter of what's possible,
 but also what's done.

 There's a lot possible with Rembrandt, but 99% of our aircraft don't use it.
 And lots of aircraft look ugly with Rembrandt
 (non-translucent windows and fake shadows mostly). I just checked the few
 aircraft that I remember being included in the base
 package: only one has Rembrandt lights (c172p)!

A very good point, and one I hadn't considered in depth.

 I'm afraid we will get a forum-tsunami when we promote this release with
 support for real time generated shadows and lights,
 if even the majority of the base package's aircraft aren't showing how nice
 it can look...

Rembrandt has been around for quite a few months now,
and the changes required to make an aircraft Rembrandt-compatible are
pretty small, even if the changes to add proper lights are more involved.

If I was being harsh I'd suggest that the aircraft maintainers should
man up and do it.
There's still plenty of time before the release...

 On our IRC channel, someone brought up the idea of including Rembrandt in
 the release, but not mentioning it (explicitly) in
 the changelog/press-release; and thus versioning it 2.8.0. That'll keep the
 expectations low, and allow aircraft developers to
 spend some months (till the next release) on getting their aircraft
 Rembrandt-ready. As we don't update the aircraft downloads
 in-between releases, users need to wait till the next release anyway before
 they can download a fair number of Rembrandt-ready
 aircraft...

You make a very good argument for 2.8.0 rather than 3.0.0.

I think we should still mention Rembrand in the release note.  I think it's
perfectly reasonable to talk about it as a development feature that has still
to be supported by all aircraft and shaders.

I really don't like the idea of not including it in the changelog.
After all, we want
people to become excited by it and update aircraft/shaders etc.

 The next release could then be called 3.0.0. This would be in line with the
 Plib-OSG switch. The OSG transition started with 1.9.0.
 That release was a step back, as we lost shadows, 3D clouds etc. The
 period thereafter was spent on bringing back some of the
 features (eg. 3D clouds) and allowed developers to get used to the new
 possibilities (shaders). FlightGear 2.0.0 was then released
 with the key-sentence: FlightGear 2.0.0 reflects the maturation of the
 OpenSceneGraph.

I'm not sure that is correct, but my memory is dim.  My recollection was that
even after we converted the main cvs branch to OSG, we kept a plib branch
that was used for a subsequent release.

-Stuart

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Martin Spott
Stuart Buchanan wrote:

 I'm not sure that is correct, but my memory is dim.  My recollection was that
 even after we converted the main cvs branch to OSG, we kept a plib branch
 that was used for a subsequent release.

There's a key difference: The OSG port, at least when it was added to
CVS, was pretty functional almost from day one, even on feeble graphics
cards.  That's substantially different with Rembrandt, where some of
the essentials still don't work properly on moderately powerful cards
(even after obeying the recommendations Fred has been posting to this
list).
The OSG port just developed that slow because there was strong lobbying
against it.  Rembrandt, in contrast, has been widely adopted by
developers but apparently there's still a lot do be done.

Don't get me wrong, I'm not against Rembrandt in general, instead, I
think it's a cool idea - but, according to my opinion, cool is not
sufficient for applying as an 'official' release feature.

Cheers,
Martin.
-- 
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Stuart Buchanan
On Thu, Jun 7, 2012 at 10:44 PM, Martin Spott wrote:
 Stuart Buchanan wrote:

 I'm not sure that is correct, but my memory is dim.  My recollection was that
 even after we converted the main cvs branch to OSG, we kept a plib branch
 that was used for a subsequent release.

I was wrong - 1.9.0 was indeed OSG-based.

 There's a key difference: The OSG port, at least when it was added to
 CVS, was pretty functional almost from day one, even on feeble graphics
 cards.  That's substantially different with Rembrandt, where some of
 the essentials still don't work properly on moderately powerful cards
 (even after obeying the recommendations Fred has been posting to this
 list).

The other key difference is that Rembrandt is an optional graphics feature
that's switched off by default. OSG was a complete switch from plib, with
no option to allow users to not use it.

I think we're comparing apples with oranges.

 Don't get me wrong, I'm not against Rembrandt in general, instead, I
 think it's a cool idea - but, according to my opinion, cool is not
 sufficient for applying as an 'official' release feature.

So you would prefer not to mention it in the change log and release note?

Historically, we've put all sorts of features in the change log.  If
we caveat that
it is under development, I don't see any harm.

-Stuart

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Martin Spott
Stuart Buchanan wrote:

 So you would prefer not to mention it in the change log and release
 note?

In order to save everybody from pointless discussion, I won't disclose
my preference.  Anyhow I'd vote for seriously taking into account,
that, for a large fraction of FlightGear's user base, Rembrandt
probably won't work as expected - simply because it implies such a wide
variety of potential pitfalls.

Cheers,
Martin.
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread syd adams
 Rembrandt has been around for quite a few months now,
 and the changes required to make an aircraft Rembrandt-compatible are
 pretty small, even if the changes to add proper lights are more involved.

 If I was being harsh I'd suggest that the aircraft maintainers should
 man up and do it.
 There's still plenty of time before the release...


I didn't think it harsh myself , but from my point of view , I'd
rather not waste time on something I can't see or use... I get about 5
fps and a brilliant green terrain , with a duplicate black aircraft ,
not shadow , right beside the main aircraft.
I think this is an ATI driver problem here since the view resizes
every time a dialog or
text pops up on the screen.
Syd

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Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear

2012-06-07 Thread Julien Nguyen
I changed my git username with this command line:

git config --global user.name My name

Sorry for the noise.

Cheers,

 Julien Nguyen


Le 07/06/2012 16:49, Martin Spott a écrit :
 Julien Nguyen wrote:

 Oh, it's me...

 Have I done something wrong ? (I don't know with this nickname was used by 
 the way)
 I think the key is to understand the particular difference between the
 GIT repository and the Gitorious web site.
 Apparently Gitorious somehow manages to translate the GIT nicknames
 into Gitorious accounts, but of course the GIT repository doesn't know
 about the Gitorious web site.  Therefore a git log will show just the
 names (and/or EMail addresses) you put into every single GIT commit.

 Cheers,
   Martin.



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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Michael
Yes, bring it on for those already wanting 850. Hence I could already work on 
swiss 850 airports, to have it ready without any hassle for 2.9 Terrasync 
integration.
Could you let me know as soon as Europe/Switzerland could be used? Maybe as 
early/parallel 2.9 git, download or whatever.
Thanks
Michael





--- On Thu, 6/7/12, ys flightg...@sablonier.ch wrote:

 From: ys flightg...@sablonier.ch
 Subject: Re: [Flightgear-devel] The next FlightGear release (summer 2012)
 To: FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net
 Date: Thursday, June 7, 2012, 7:36 PM
 Just to add a note what is already
 running on this jenkins right now, on different slaves:
 - hgtchop available SRTM-3 data (I make use of the no data
 filled files I provide), this a one day job on very old
 machine
 - terrafitting the data (another one day job on the same old
 machine)
 - taking recent xplane apt.dat and splitting into single
 airport files (one hour job)
 - creating xml files like showed at scenery list, per
 airport, still experimental
 - running genapts850 on every single airport file, creating
 airport and airport area folders for further scenery
 creation, still experimental
 - pushing this data to a public server (not realised yet,
 waiting for proposals where this should be)
 
 This is all created in a jenkins workspace which can be
 shared then by fgfs-construct slaves. What regions or how
 many tiles this slaves could/should create depends on a new
 regional grid that has to be defined. One benefit of this
 workflow could be: Everyone use the same elevation data for
 scenery creation, everyone use the same apt.dat data etc.
 The fgfs-construct job definitions may vary from region to
 region. People can concentrate on updating resources and
 jenkins scenery slaves are eating this automatically.
 
 Theoretically every machine around the globe can act as a
 jenkins slave when the recent terragear toolchain is
 installed and distinct ports are open in network. The
 fgfs-construct jobs are heavy and may run some days. Having
 some powerful servers as main slaves would be nice. Role
 for main slaves could also be taking over the jobs when some
 smaller nodes are off for any reason. 
 
 Yes, just promoting this jenkins world scenery workload idea
 again, comments still welcome anytime. In case there is a
 machine/server which can act as a slave please just send me
 a note. You can get access to this jenkins immediately, I
 would also help to install all tools and setup the jobs to
 be done ;-)
 
 Cheers, Yves
 
 
 
 
 Am 07.06.2012 um 17:35 schrieb ys flightg...@sablonier.ch:
 
  As I mentioned some weeks ago I think we should leave
 path of creating world scenery in one task. I made a
 proposal how to create world scenery in chunks all day and
 nights with jenkins on different machines for different
 regions. The sources for this creation process can remain on
 one master, the many fgfs-construct slaves will need a bit
 of cpu power (more slaves welcome here anytime for testing).
 What I miss at the moment is a tool like terramaster for
 this process, where one can follow recent scenery creation
 process by created tiles i.e. The jenkins artifacts can be
 pushed to a terrasync server, daily, weekly, monthly or in
 whatever cycle. A tool like terramaster should reflect the
 versioning of the region/tiles visually somehow, but this is
 not the most important part of course.
  
  For me the scenery release should not follow the core
 release plan. A need for the next release cycle might be
 moving the outdated static apt.dat from the base package to
 a new place, but of course only in case someone really
 follows the plan to get a dynamical  apt data solution
 for next flightgear. I know the plan with jenkins scenery
 creation might cause some inconsistency the first weeks and
 months, but once the creation process is in sync with data
 there remain only small areas to update and we can follow
 regular and great apt.dat updates coming in every months by
 a huge group of contributors chez xplane.
  
  There is probably no other way (or I didnt here
 anything different here): apt.dat in 810 format is a scenery
 development blocker, independent of release numbers.
  
  Cheers, Yves
  
  
  
  
  Am 07.06.2012 um 15:55 schrieb Björn Kesten 
  amusing.random.al...@googlemail.com:
  
  Good to know.
  
  I'd dedicate some CPU time to world scenery
 generation, but I'm not
  sure how many months that would take... :S
  
 
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