Re: [Flightgear-devel] US: Digital Models Not Subject To Copyright

2008-06-22 Thread Chris Metzler
On Sun, 22 Jun 2008 09:24:24 +0200
Melchior FRANZ wrote:

 The US Court of Appeals for the Tenth Circuit has affirmed (PDF)
 a ruling that a plain, unadorned wireframe model of a Toyota vehicle
 is not a creative expression protected under copyright law. [...]
 companies that produce goods may not be able to stop modelers from
 imaging those products, but modelers may not be able to prevent
 others from copying their work.
 
   http://news.slashdot.org/article.pl?sid=08/06/21/203240from=rss
 
 Of course, an US ruling doesn't impress the rest of the world much,
 but given that a lot of the frivolous lawsuits and threats are
 coming from the US and our servers are hosted there, it's something
 we should be aware of.

I was just coming on here to post about this.

Putting aside the fact that, as you point out, US  entire world,
it's a double-edged sword for us.  On one hand, it could conceivably
make some models available to us that were not available otherwise
(models only -- not texturing).  But OTOH, it also would make ours
available to others without the constraints of the GPL.  You can
imagine that right now, as we speak, wireframe models are being
removed from sites all over the net.  

-c

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Re: [Flightgear-devel] [PREVIEW] Nellis AFB (KLSV)

2008-03-02 Thread Chris Metzler
On Sun, 02 Mar 2008 18:40:43 +0100
alexis bory wrote:

 hi,
 
 I just can't wait it to be finished (one or two more weeks), here is a 
 preview of Nellis AFB (KLSV).
 
 http://croo.murgl.org/fgfs/scenery/KLSV-page/index.html

This is gorgeous stuff.  Were you stationed there?  Went there for an
air show?  If neither, where have you been getting the images/information
to model the places you've worked on?

Cheers,

-c

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[Flightgear-devel] Google Summer of Code -- opportunity for project?

2008-02-26 Thread Chris Metzler


For the last few years, Google has been running a program called the
Summer of Code.  Many/most of you are probably familiar with it.  For
those who aren't, it attempts to pair up students with open source
projects to mentor that student as they make contributions to the
project over the summer.  The students receive a stipend for the
time spent working on the open source project.

An FAQ about the program can be found at:

http://code.google.com/soc/2008/faqs.html

Early on in that FAQ, you can follow links to past years' lists of open
source projects that have mentored a student/students, and received
contributions as a result.

Given that we have plenty of hard problems to work on, in areas that
students might find interesting and applicable to future work, I would
guess that FG could really benefit from involvement in GSOC.

Thoughts?  The period for mentoring organizations to apply is March 3
through March 12.


-c

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Re: [Flightgear-devel] tree textures

2008-02-11 Thread Chris Metzler
On Mon, 11 Feb 2008 10:05:20 + (GMT)
Stuart Buchanan wrote:

 I have been thinking for a while that it would be good to have some way
 to have a finer granularity within materials.xml. 
 
 For example:
 - Towns and villages in different countries/continents are quite
 different in terms of the buildings, and it would be good to reflect
 this.
 - Tropical forests are quite different from that of temperate climates
 - I did a virtual flight over Denali recently, and due to the
 limitations of the current terrain definitions, large parts of it were
 forest.

I've wanted this for years.  There's more, too.  For instance, farmland
looks different in different countries -- when we went to the more
photorealistic textures a couple of years ago, we dumped a texture
that I think Erik Hofman had created for farmland that, on one hand,
looked less like a photo and more like art, but on the other hand, looked
*much* more like farmland as you would see it in England and parts of
northern Europe.  And I remember Paul Surgeon creating one that looked
*exactly* like farmland in places like Indiana/Illinois/Iowa, but not
like in the western U.S. and definitely not outside the U.S.  Middle
Eastern/central Asian cities look different than western ones.  And
there ought to be different parts of cities -- the types of buildings
you see in the inner city (and their frequency) should be different
from the types you see in suburbs, and both sets should be different
in different places around the world.

The problem is . . .

 I think that as well as a property defining the season, it would be
 good to have a set of properties based on the geographical region, for
 example:
 
 /sim/geography/continent (africa, europe...)
 /sim/geography/climate (tropical, temperate, arctic...)
 
 I'm sure we can think of some more. 
 
 If we could define these regions based on lat/lon (in an XML file?), FG
 could set them, and they could be easily used within materials.xml.

. . .I don't think defining by lat/lon is sufficient.  I guess some of
these issues could be improved that way; but lines of constant latitude
or longitude aren't really correct, even for the ones they would improve.
The region boundaries won't look realistic.

The right way to do it is to use GIS data in TerraGear, and to expand
the groundcover types coming out of TerraGear.  Once upon a time, it was
actually in the works to start creating those groundcover types/material
definitions, in advance of actually labelling ground polys with them in
TerraGear, so that people could experiment with setting them in fgsd;
but I was gone for a while and I don't know what the status of any of
that is now.

-c


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Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Chris Metzler
On Wed, 23 Jan 2008 14:04:07 +0100
Maik Justus wrote:

 What comes next? Shader driven swarms of birds, flocks, clouds? ;-)

Clouds clouds clouds clouds clouds!

Last night, I was daydreaming of these trees and the Fire Service OV-10
we have, thinking of how cool a forest fire scenario would be.


 Thank you!

Ditto.  I'm not going to have the time to install this until tonight,
but I can't wait.

-c

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Re: [Flightgear-devel] Nasal error with YASim aircraft having 4 fuel tanks

2008-01-18 Thread Chris Metzler
On Fri, 18 Jan 2008 15:38:47 +0100
Melchior FRANZ wrote:

 * Chris Metzler -- Tuesday 08 January 2008:
  fgfs --aircraft=ufo is enough to give me the same
  
  } Nasal runtime error: props.setDoubleValue() with non-number
  }   at /home/cmetzler/Projects/FlightGear-0.9/data//Nasal/props.nas,
  line 26
 
 Can't reproduce that here, neither with fg/plib nor fg/osg.

Well, I've since then done another CVS update/rebuild, and now I can't
reproduce it either.  Fixed?  Do you still see it, Lee?

-c


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Re: [Flightgear-devel] Nasal error with YASim aircraft having 4 fuel tanks

2008-01-08 Thread Chris Metzler
On Tue, 8 Jan 2008 11:13:56 -0600
Curtis Olson wrote:

 
 One possibility ... if you have a --native-fdm= option, it is blindly
 grabbing data from 1 - MAX_TANKS (which is currently 4).  So that could
 be creating the nodes if they don't exist so it can fill the data into
 the structure.

No --native-fdm option here.  fgfs --aircraft=ufo is enough to give me
the same

} Nasal runtime error: props.setDoubleValue() with non-number
}   at /home/cmetzler/Projects/FlightGear-0.9/data//Nasal/props.nas, line 26
}   called from: /home/cmetzler/Projects/FlightGear-0.9/data//Nasal/fuel.nas, 
line 93
}   called from: /home/cmetzler/Projects/FlightGear-0.9/data//Nasal/fuel.nas, 
line 124

that Lee sees.

-c

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Re: [Flightgear-devel] Nasal error with YASim aircraft having 4 fuel tanks

2008-01-07 Thread Chris Metzler
On Sun, 6 Jan 2008 23:00:22 +
LeeE wrote:

 Can anyone else confirm this problem on the OSG cvs branch?

Yes, I see it too, and have for at least a couple of weeks.

-c


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Re: [Flightgear-devel] texture animation ....

2007-12-31 Thread Chris Metzler
On Mon, 31 Dec 2007 14:49:22 +0100
Mathias Fröhlich wrote:

 Can you tell mie which model does not work?
 Then I will look into that.

From the post about it this past Friday:

alexis bory writes:
}
} I decided this afternoon (1700 CET) to switch from PLIB to OSG, so:
} - I checked out a brand new OSG from SVN /trunk
} - I checked out a brand new SG from CVS /head
} - I checked out a brand new FG from CVS /head
}
} Everything went fine and I enjoyed a realy nice fpm :=)
}
} But... all the 3D gauges using  a textranslate animation were  broken.
} (A-10, A-6E, Lightning)
} No animation on the altimeter drum, on the fuel counter drum, on the
} TACAN chanel display drum... etc..
}
} I tried to recompile fg with --enable-osgviewer, same problem.
}
} I reverted to 3 days ago, same problem.
} ( [EMAIL PROTECTED]:~/CVS/FG-OSG/source$ cvs up -D 3days ago )
}
}
} I really don't know were to look for this issue, and didn't find anything
} relevant with --log-level=debug.

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Re: [Flightgear-devel] Preaching to the Bishop

2007-12-30 Thread Chris Metzler
On Sat, 29 Dec 2007 16:48:30 +
LeeE wrote:

 The oddest thing I found was a reply from Shad Young to Tim Moore 
 where he said My sincere apologies. It was not my intent to 
 offend.
 
 The reason I find this odd is because Tim Moore was just pointing 
 out that the conditions of use for a web-site/repository, to which 
 Shad Young had referred as being an example of MSFS open-source 
 work, actually had restrictions that were not compatible with 
 open-source.
 
 I could see no indication of any offence whatsoever being taken by 
 Tim Moore and I remember that when I first read it I thought it was 
 a bit of a strange and inappropriate reply.  Nothing I lost any 
 sleep over though.

This sums up my reaction too.  I was actually curious whether the GPL,
or other licensing terms like it, had made any penetration into the
MSFS community; so I asked what he meant by open source in the MSFS
community.  The apologies reply really threw me for a loop.

-c

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Re: [Flightgear-devel] Random Objects OSG patch

2007-12-28 Thread Chris Metzler
On Fri, 28 Dec 2007 08:38:48 -0600
Curtis Olson wrote:

 2. The random seed could have probably been better chosen because there
 were areas where you'd get 5 water towers in a straight line.  I never
 chased that one down, but I always suspected it was related to the
 choice of random seed.

This was something that drove me nuts too.  But it shouldn't be a problem
with the seed, at least not exclusively.  Patterns like this in the
output of a random number generator are almost always the fault of a
poorly-implemented random number generator -- a linear or multiplicative
congruential generator with poor choice of multiplier or modulus.  The
ones that come with C or C++ standard libraries almost always fit into
this category.  It's a natural tendancy of these generators for N-tuples of
randomly generated points to lie on (N-1)-dimensional surfaces in the
N-dimensional space (so 2-D points, such as random lat/lons, will lie
on 1-D surfaces, or lines).  I haven't yet learned C++, but I learned C
this past year, and on that level they should probably look pretty
similar; so maybe I'll use looking into what FG does now as a tutorial.

-c


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[Flightgear-devel] b1900d FDM broken sometime in the last two weeks

2007-12-22 Thread Chris Metzler

Something bad happened to the b1900d FDM in CVS sometime in the last two
weeks (since my previous update from CVS).  With the flaps fully extended
and the gear down, it's impossible to fly above stall speed unless the
aircraft is in a  20 degree nose down attitude.

-c

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Re: [Flightgear-devel] Terrasync for Windows

2007-12-21 Thread Chris Metzler
On Fri, 21 Dec 2007 15:14:06 -0500
Shad Young wrote:

 (even MSFS has a large open source
 base),

Just curious what you're referring to here?  I have no doubt that there
is open source/free software stuff out there relating to MSFS, but I dunno
what it is; so I'm curious.  What kind of open source/free software stuff
has been done for MSFS?  I did some quick googles, but couldn't find
anything.

(I am aware of freeware projects relating to MSFS, but that's very very
different from open source or free software.)

-c


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Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-19 Thread Chris Metzler
On Wed, 19 Dec 2007 12:33:26 +0100
Melchior FRANZ wrote:


(snip good suggestions about various pictures in the gallery)

The one big suggestion I'd make is to drop the current caption for
each photo, which appears to just be the base filename for each
image, and replace it with a brief bit of text that describes what
we're looking at.  Some come close to this (f4u-on-carrier).
But dhc2F-CYDL-07 is going to be meaningless to a large fraction
of those who see it.  deHavilland Beaver flying in mountains at
sunset or just Beaver at sunset or even deHavilland DHC-2F
Beaver would work a lot better.  For another, Lightning-KSFO-06
-- why does the page visitor need to know or care that it's image
#6?  And so on.  Heck, I can imagine a complete newbie not knowing
what KSFO means.

Oh, and I'd keep trying very hard to get some of Heiko Schulz' images
in there.  Some of them are gorgeous.

-c

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Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-18 Thread Chris Metzler
On Wed, 19 Dec 2007 01:33:52 +0100
AnMaster wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA512
 
 Hm another issue: in S-51-on_carrier one of the aircrafts in the
 background seems partly below deck?

It's on an elevator, if I'm not mistaken.  There's also another mid-deck
elevator shaft just behind the foreground plane.  Of course, whether someone
who sees it for the first time will think oh, there's an elevator or oh,
the plane's sinking into the deck is another matter.

-c


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Re: [Flightgear-devel] missing fsfgdb files in base package?

2007-12-16 Thread Chris Metzler
On Sat, 15 Dec 2007 22:51:33 -0600
Curtis Olson wrote:

 Personally because of how close we are to finalizing the release, I'm
 *really* tempted to revert to the older scenery, but I don't know what
 other changes have been subsequently committed to adjust for the new
 scenery.

Maybe I'm missing something here (I'm trying hard to catch up with the
current situation), but I thought it was the other way around:  the
reason for the new scenery was that the old scenery was inconsistent with
the current apt.dat -- the result being that planes often started in the
grass, rather than at thresholds.  Since one of the airports that happened
at was KHAF, the tutorial airport, that seemed like a pretty bad thing and
a showstopper for release, necessitating either a reversion to a very old
apt.dat, or a more up-to-date build of the default scenery, before release.
One or the other was obligatory.  cf. the threads Release issue: apt.dat
and scenery version and CVS: data/Airports apt.dat.gz,1.7,1.8.

Am I wrong about this?

-c

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Re: [Flightgear-devel] missing fsfgdb files in base package?

2007-12-16 Thread Chris Metzler
On Sun, 16 Dec 2007 13:42:03 +0100
Melchior FRANZ wrote:

 * Chris Metzler -- Sunday 16 December 2007:
  Maybe I'm missing something here [...] the reason for the new
  scenery was that the old scenery was inconsistent with the
  current apt.dat [...]
 
 Well, you missed the fact that it was the same person who had
 *caused* the inconsistency by committing new versions of
 {apt,awy,fix,nav}.dat.gz, *again* without prior discussion,
 without announcement, and (it seems) without even testing the
 new files. This caused a segfault in one part of fgfs, and an
 abortion in another (both of which I fixed). So this recent
 mess-up isn't exactly the help that you think it is. (Though
 I agree that the changes by themselves are good ones, just
 not in the very last minutes before a planned release.)

Fair enough.  My only point (to the extent that I had the facts right)
was that Curt seemed to me to be saying that his favored solution to the
problem with the light pole placement was rolling back the recent
scenery commits; that didn't seem like a solution to me at the time,
since it seemed like it only replaced one problem (the light poles
being in the wrong places) with the previous problem (the inconsistency
of the Robin Peel files with the scenery).

Cheers,

-c


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Chris Metzler
On Fri, 14 Dec 2007 16:30:42 +0100
gerard robin wrote:
 
 yeah, i have one,:)   
 It could be a tale the Alouette and the Cow
 http://pagesperso-orange.fr/GRTux/Alouette_III-img4.jpg

Nice udders!

-c


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Re: [Flightgear-devel] FGCOM: attn Holger, KNID TWR not in the phone book :/

2007-12-11 Thread Chris Metzler
On Tue, 11 Dec 2007 12:18:52 +0100
alexis bory wrote:

 Hi holger,
 
 My favorite place, and also one of the nicest airfield in
 California doesn't appear in phonebook.txt.
 It's KNID, China Lake Naval Air Weapons Station.
 
 Here some screenshot of this place:
 http://croo.murgl.org/fgfs/scenery/index.html
 
 This airport could be included in the next scenery build
 and, I hope, could become an alternative to KSFO for
 military aircraft users in Flightgear. So a working ATC
 would help a lot :)
 
 Is it possible for you to add it in the list ?
 
 phonebook.txt
 KNIDTWR120.15phone numberChina Lake NAWS
 
 positions.txt
 KNID,120.150,35.682298,-117.684753,TWR,China Lake NAWS

Have the taxiway/apron mods for this been submitted to Robin Peel?  The
ground structures and their animations are absolutely fabulous -- nice
work -- but in our current scenery, the hangars etc. are located where
aprons should be but aren't.  I notice they're in the screenshots
above, so I assume someone re-made the scenery with apt.dat changes.
Have they been passed to Robin so they'll be in future generations of
the scenery?

-c

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Re: [Flightgear-devel] OSG branch current CVS segfault in SimGear ModelRegistry.cxx

2007-12-10 Thread Chris Metzler
On Mon, 10 Dec 2007 07:26:30 +0100
Tim Moore wrote:
 
 In any event, this should be fixed now.

Yup, appears fixed.  Thanks.

-c

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[Flightgear-devel] OSG branch current CVS segfault in SimGear ModelRegistry.cxx

2007-12-09 Thread Chris Metzler

Hi.  Probably not a lot of interest in this with the new release coming
shortly, but I just now updated the OSG branch from CVS and rebuilt.  I'm
getting a segfault during startup, as loading scenery objects comes up
on the screen.  A quick check in gdb shows:

} [Thread debugging using libthread_db enabled]
} [New Thread 46912553400624 (LWP 32607)]
} [New Thread 1082636640 (LWP 32616)]
}   Model Author:  Unknown
}   Creation Date: 2002-01-01
}   Version:   $Id: c172p.xml,v 1.18 2007-01-15 12:50:45 ehofman Exp $
}   Description:   Cessna C-172
} [New Thread 1091029344 (LWP 32617)]
}
} Program received signal SIGSEGV, Segmentation fault.
} [Switching to Thread 1082636640 (LWP 32616)]
} simgear::ModelRegistry::readNode (this=0xc4d590, [EMAIL PROTECTED], opt=0x0)
} at 
/usr/lib/gcc/x86_64-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_deque.h:131
} 131 _M_last(__x._M_last), _M_node(__x._M_node) {}


I built the OSG version a couple of weeks ago without incident.  It
looks like scene/model/ModelRegistry.cxx has been tweaked a couple of
times since, including 6 hours ago, so maybe it's something about the
most recent changes?

If it matters in this case:  Linux, amd64; current CVS/SVN OSG, plib,
SimGear, fgfs.

-c


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Re: [Flightgear-devel] OSG branch current CVS segfault in SimGear ModelRegistry.cxx

2007-12-09 Thread Chris Metzler
On Mon, 10 Dec 2007 07:26:30 +0100
Tim Moore wrote
 Tim Moore wrote:
  Chris Metzler wrote:
  Hi.  Probably not a lot of interest in this with the new release
  coming shortly, but I just now updated the OSG branch from CVS and
  rebuilt.  I'm getting a segfault during startup, as loading scenery
  objects comes up on the screen.  A quick check in gdb shows:
 ...
  } Program received signal SIGSEGV, Segmentation fault.
  } [Switching to Thread 1082636640 (LWP 32616)]
  } simgear::ModelRegistry::readNode (this=0xc4d590,
  [EMAIL PROTECTED], opt=0x0) }
  at 
  /usr/lib/gcc/x86_64-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_deque.h:131
   }
  131 _M_last(__x._M_last), _M_node(__x._M_node) {}
 
 
  I built the OSG version a couple of weeks ago without incident.  It
  looks like scene/model/ModelRegistry.cxx has been tweaked a couple of
  times since, including 6 hours ago, so maybe it's something about the
  most recent changes?
 
  If it matters in this case:  Linux, amd64; current CVS/SVN OSG, plib,
  SimGear, fgfs.
 
  -c
 
  I'm interested in the rest of your backtrace, though I think I know
  what the problem is.

Yeah, sorry, that was dumb of me.  Here's what I get:


} (gdb) bt
} #0  simgear::ModelRegistry::readNode (this=0xc4d590, [EMAIL PROTECTED],
} opt=0x0)
} at 
/usr/lib/gcc/x86_64-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_deque.h:131
} #1  0x00819adc in FGTileEntry::load (this=0xa83c550,
} path_list=value optimized out, is_base=value optimized out)
} at /usr/local/include/osgDB/Registry:206
} #2  0x00816b31 in FGTileLoader::LoaderThread::run (this=0x8cbb980)
} at FGTileLoader.cxx:182
} #3  0x009bb48a in start_handler (arg=0x4087afb0) at SGThread.cxx:23
} #4  0x2bb19f1a in start_thread () from /lib/libpthread.so.0
} #5  0x2d44c6c2 in clone () from /lib/libc.so.6
} #6  0x in ?? ()


 In any event, this should be fixed now.

I'll give it a shot.

-c


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Re: [Flightgear-devel] Fwd: Preparing the vmap0 Data / TerraGear

2007-12-07 Thread Chris Metzler
On Thu, 29 Nov 2007 15:34:37 +
will Pink wrote:

 Hello,
 
 Can anyone help with the attached ? I have checked and everything is
 there and the permissions are correct. I just really need to get over
 this hurdle as it is being used in quite a large Flight Simulator
 project and im delaying its progress!
 
 So any help is appreciated!

If it's what I think it is, I wrote about it in my Building and Running
TerraGear wiki page.

Your error message is:

} processing failed with VPF exception: failed to open VPF table
} file /usr/local/src/Scenery/data/vmap0/vmaplv0/noamer/bnd/g/k/fbr

There's two possible problems here; both can be resolved by checking that
the path above is correct, *including the fact that it's case-sensitive*.
I'm pretty sure that directory you've called k, for instance, is in
fact K.

-c


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Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread Chris Metzler
On Fri, 17 Nov 2006 08:08:00 +0100
Arnt Karlsen wrote:
 On Fri, 17 Nov 2006 01:05:23 -0500, Chris wrote in message 
 [EMAIL PROTECTED]:
 
 What are the *specific* subsections of the GPL that you feel are
 being violated here?  What *specifically* are they doing that's
 forbidden by the GPL?
 
 ..moot,

Huh?  How can it be moot when the original question was whether
or not there was a GPL violation?


 he disregards the GPL _completely_

*In* *what* *way*?  What subsection of the GPL are they disregarding?

It's a simple question, really.  You underline the word completely,
so you're very sure of your position -- so please explain it.


 and is hit by copyright 
 law, plus possibly for fraud, in representing himself as a fully
 licensed reseller.  Abiding by the GPL, he would have been. ;oD

First of all, he/she does not represent him/herself as a fully
licensed reseller.  The terminology used in the advertisement
is fully authorized reseller.  So, how in the world does
representing him/herself as a fully authorized reseller violate
copyright law?

As for fraud . . .the advertisement on eBay says that A copy of
my Software Distribution License is available upon request.  I
suppose one could make an argument that they're guilty of some sort
of fraud if, in response to such a request, he/she produced some
sort of fictional reseller's license for fgfs.  But I bet that
in response to such a request, they'd provide you with a copy of the
GPL itself.  If he/she is following the terms of the GPL associated
with distribution (by bundling a copy of the GPL with the software
and making it clear that the software is covered by the GPL, by
making source code available, etc. etc.), then he/she's allowed
under the terms of the License to resell it, making him or her a
fully authorized reseller.  Anyone who obeys the distribution
requirements of the GPL is, by definition, a fully authorized
reseller.

If you want to argue that the advertisement is disingenuous,
or misleading, or at least poorly phrased, I have no argument
with you.  (the word reseller is, in my opinion, a very
poor choice)  But if you want to assert that copyright infringement
or other crimes have definitely taken place, you need to be able
to back that up.

-c


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Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread Chris Metzler
On Fri, 17 Nov 2006 09:56:02 +0100
Arnt Karlsen wrote:
On Fri, 17 Nov 2006 02:34:15 -0500, Chris wrote in message 
[EMAIL PROTECTED]:
 
 What subsection of the GPL requires that advertisements for
 re-distributions of the product include the fact that the software is
 covered by the GPL in the advertising itself?
 
 ..the first line of section 0, states:
 0. This License applies to any program or other work which contains a
 notice placed by the copyright holder saying it may be distributed under
 the terms of this General Public License., in the 
 TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
 section of the GNU GENERAL PUBLIC LICENSE Version 2, June 1991
 http://www.fsf.org/licensing/licenses/gpl.html .

Huh?  This portion of the GPL merely indicates what things are covered by
the license -- namely, things under copyright for which the copyright
holder said the GPL is the copyright license for this.  Every single
copyright license in the world has a clause similar to this, saying this
license covers _(insert name of copyrighted creative work here)_; the
General Public License's version of that clause, to make it General,
indicates that it covers anything for which the copyright holder says
this is what I'm using for my copyright license for this.

How do you get from there to saying that an *advertisement* for something
covered by the GPL must indicate that it's covered by the GPL?


 ..since redlinedit's eBay site in no way contains a notice placed by
 the copyright holder saying it may be distributed under the terms of
 this General Public License.

. . .which it need not do, since no section of the GPL requires
advertisements for a GPL'd product to say such.  The GPL does require
that the *actual distributed product itself* make clear the copyright
terms it's under, e.g. by accompanying the product with a copy of the
GPL and making clear that's the relevant copyright license.  But
nothing about its advertising need say so.


, the GPL becomes moot under the
 language in line 2 and 3 of subsection 5, which states: However,
 nothing else grants you permission to modify or distribute the Program
 or its derivative works. These actions are prohibited by law if you do
 not accept this License.
 
 ..thenafter, he's cop 'n law shark fodder on 
 copyright infringement and fraud.  ;o)

Not from what you've said here.

-c


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Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread Chris Metzler
On Fri, 17 Nov 2006 19:29:00 +0100 (MET)
Christian Mayer wrote:

 Although it seams that we've found a reasonable way to deal with the
 problem, I think one point is still missing:
 
 This guy uses our screenshots without our permission. This is definitely
 an copyright violation!

Yeah, this is true.  Although the FlightGear web page does not make clear
the copyright licensing, if any, available for the screenshots, that
doesn't make them public domain.

That said, I'm not sure what a sensible reaction to that would be.

-c

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Re: [Flightgear-devel] GPL Violation?

2006-11-16 Thread Chris Metzler
On Thu, 16 Nov 2006 23:36:20 -0600
Jon S. Berndt wrote:

 Whether it violates the GPL is a matter for discussion. IMHO, it's
 skirting pretty close to the line.

What are the specific subsections of the GPL that look to you like
they may be being violated here?  What is the line that it's close
to?


 I didn't see any notice of the GPL
 or some of the finer points of it, in the offering. I believe that
 should be plainly visible.

It has to accompany the software; there's nothing in the GPL that
indicates it has to accompany the *advertising* for the software.


 More concerning to me is that the offering
 is misleading,

*That* may be; I was purely answering from the context of Curt's
questions about the GPL.


 and from my reading may violate some of eBay's policies.

Yeah, I know next to nothing about those, so next to nothing about
whether that's so.

-c

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Re: [Flightgear-devel] GPL Violation?

2006-11-16 Thread Chris Metzler
On Fri, 17 Nov 2006 08:02:10 +0100
Arnt Karlsen wrote:
 
 ..in courts, this is known as fraud, and copyright infringement:

You do harm to the cause of free software by throwing accusations like
this around without backing them up.  Again, please be specific:  what
specific subsections of the GPL do you claim are be violated here, and
how?


 ..I recommend we get advice from Harald, he has practical experience
 that I have only read about on Groklaw, and I'm too damned tired now,
 but I would litigate in Utah or some other copyright loving US state if
 this perp is or get's near the US.  

This perp.  You are now referring to this person as having violated
the law.  Please substantiate this claim -- otherwise you, too, are a
perp.

Again, if you can substantiate your accusations of copyright infringement
here, please do.  Otherwise, you do harm to the very cause you keep
claiming you support.  I can introduce you to numerous potential (but not
actual) users and developers of free software who do not take free software
seriously, and thus choose to not use it or to not develop it, because of
uncertainty about copyright.  For this reason, it is *crucial* that
accusations of GPL violations not be tossed around carelessly -- doing
so supports an atmosphere of uncertainty that makes it even less likely
that folks will want anything to do with free software.

If you want to help free software, go after someone 100% full-bore if they
have indeed violated the GPL -- but only if you're sure that they've done
so.  By your attitude and words here, you're apparently sure they've done
so.  So what's your evidence, and to what subsections of the GPL does it
apply?


 ..this case is well past GPL Violation, and fraud.
 http://cgi.ebay.com.au/Realistic-Professional-Aviation-Flight-Simulator_W0QQitemZ260053619883QQihZ016QQcategoryZ80336QQrdZ1QQcmdZViewItem
 states New  Unregistered 100% Legal, Not OEM, Not Trial instead of
 GPL.

What subsection of the GPL requires that advertisements for
re-distributions of the product include the fact that the software is
covered by the GPL in the advertising itself?

Thanks in advance.

-c


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Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Chris Metzler
On Tue, 14 Nov 2006 09:20:38 +0100
Tim Moore wrote:

 Durk,
 Do you have any thoughts on representing some of the AI ground net
 features -- specifically parking spaces and hold points -- visually in
 the scene? Not to mention making intersection of taxiways a bit more
 attractive...

Can you elaborate on what you mean by this?

-c

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Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Chris Metzler
On Tue, 14 Nov 2006 15:28:44 +0100
Tim Moore wrote:
 
 I'd like to see markings on the tarmac for aircraft parking, as well as
 the taxi centerlines that lead to them. I'd like to see runway
 hold-short points on the tarmac. I'd like to see taxiways and runways
 that have nice fillets where they intersect as well as proper
 intersecting centerlines.
 
 I'm not saying that this is all trivial :), but if there is going to be
 more information about the airport ground network available, it would be
 nice to draw a representation of it too.

That's what I thought you meant, but I wanted to make sure before I
started writing about something that would then turn out to have nothing
to do with your question.

In the future, someone may write code that produces this stuff, and
writes it onto the textured ground at the appropriate locations (IIRC,
writing graphics onto the texturing is a fairly recent addition to
fgfs).  But in the meantime, it's worth noting that you can do these
things right now in a less elegant fashion, by creating 3d objects
in e.g. Blender (or AC3D or 3DMax or the software of your choice)
which are one-sided planes, have texturing on their one side, and are
placed so that they lie flat upon the ground.

To get an idea of how to go about it, take a look at this nice
tutorial on the Wiki from Roberto Inzerillo:

http://wiki.flightgear.org/flightgear_wiki/index.php?title=Blender_Ground_Signs_Tutorial

Like I said, this isn't the most elegant way to do these things; but
it works right now.

-c

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Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-10 Thread Chris Metzler
On Fri, 10 Nov 2006 07:45:23 + (UTC)
Martin Spott wrote:
 Chris Metzler wrote:
 
  Debian's package of freeglut is an exception to this -- the various
  freeglut problems that have manifested themselves in fgfs have been
  fixed with local patches.  I've been using freeglut 2.4 with no
  problems at all for a very long time.
 
 Hmmm, when I look at the Debian 3.1 installation on my AMD64 machine,
 it tells me:
 
 jive:~# dpkg -l | grep -i freeglut
 ii  freeglut3  2.2.0-8OpenGL Utility Toolkit
 ii  freeglut3-dev  2.2.0-8OpenGL Utility Toolkit development
 files

I'm not running 3.1 (Sarge).  I'm running etch (testing, the upcoming 4.0).
In my case, it's

} stax:~/Projects/FlightGear-0.9/source-1173 dpkg -l | grep -i freeglut
} ii  freeglut3  2.4.0-5OpenGL Utility Toolkit
} ii  freeglut3-dev  2.4.0-5OpenGL Utility Toolkit development files

-c

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Re: [Flightgear-devel] web site hacked ?

2006-11-09 Thread Chris Metzler

Hi.  Please don't top-post; it makes your posts very very hard
to follow.

On Thu, 09 Nov 2006 21:22:43 +1300
Dene wrote:
Andrew Gluszynski wrote:
 Hi all,

 I dont normaly post to this mailing list, but i think the web site has
 been hacked?


 Confirmed... no thinking about it...it's been hit buy hackers :-(
 Dene

You might want to check the archives of this mailing list -- I'm pretty
sure this was discussed here several days ago.  I thought the problem had
been solved, however.  Anyway, right now it appears simply that the DNS
record for www.flightgear.org has been hosed, but not the actual website
itself.  Try http://flightgear.org/ rather than http://www.flightgear.org/
and it should work OK.

-c


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Re: [Flightgear-devel] web site hacked ?

2006-11-09 Thread Chris Metzler
On Thu, 09 Nov 2006 22:15:27 +1300
Dene wrote:

 Hi Chris,
 What do you mean top-post, I thought the protocol was to edit the
 post you were replying to and post your comments either through out it
 or at the bottom?

Yep, you got it; and it's what you did in the post I'm replying to here;
but not the one I replied to before.  No worries.


 PS thnx for the hint on getting to the site..works a treat

Cool.

-c

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Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Chris Metzler
On Thu, 9 Nov 2006 09:48:51 -0600
Curtis Olson wrote:

 For what it's worth.  The full screen (game) mode of freeglut (any
 version) is horribly broken under unix.

Debian's package of freeglut is an exception to this -- the various
freeglut problems that have manifested themselves in fgfs have been
fixed with local patches.  I've been using freeglut 2.4 with no
problems at all for a very long time.

-c



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Re: [Flightgear-devel] Artificial horizon behavior

2006-11-09 Thread Chris Metzler
On Thu, 09 Nov 2006 20:48:37 -0600
William Riley wrote:

 After performing hard turns (probably harder than a real Cessna could 
 endure...) at close to or exceeding 90 degrees of bank the artificial 
 horizon goes wonkers and doesn't right itself.
 
 http://remington.homelinux.net/fgfs-instrument.jpg
 
 I've observed this behavior in 0.9.10 as well as CVS using the c172p. 
 Does anyone else see this? Am I missing something obvious? Besides not 
 doing aerobatics in a Cessna 172, I mean. ;)

I'm pretty sure that's intentional -- real artificial horizons do that
-- and some effort was put into making it do so.  It should correct after
a little while.  See:

http://mail.flightgear.org/pipermail/flightgear-devel/2003-July/019377.html

-c


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Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Chris Metzler
On Thu, 9 Nov 2006 22:48:59 -0600
Curtis Olson wrote:

 Really?  You can do full screen with no window manager adornments?  It
 doesn't screw up the requested resolution and give you a weird screen
 and then leave you in the wrong resolution?

Yeah, it works absolutely fine in fullscreen/game-mode.


 If that's the case then the
 debian guys need to get their patches in upstream!

I don't know what the deal is there.  When I look in the changelog for the
Debian package, the only thing I see in there right now that seems relevant
is a patch to fix the glutSetCursor bug.  It was posted in response
to this bug, which references fgfs:

http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=334446sourceid=mozilla-search

and included in the Debian version.  Why this might not have made it upstream,
I dunno.  But I don't think that's what prevents game-mode/fullscreen for
most freeglut 2.4 users, is it?  Something must be different, though, because
like I said, it works absolutely fine for me.

-c


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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-08 Thread Chris Metzler

It's a pretty A/C.  I started and took off with no problem, but was never
able to get the plane above a speed of about 70 knots while holding
my altitude.  Does that seem right?

-c

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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-08 Thread Chris Metzler
On Wed, 8 Nov 2006 16:02:25 +0100 (CET)
Joacim Persson wrote:

 The instrumentation is metric in Russian aircrafts -- sure you weren't
 doing just 70 km/h? ;)

Heh.  Was getting my speed from the property browser.


 (no flaps, 900 mmHg -- takeoff at 110 km/h, climbout at 140 km/h, works
 for me anyway.)

Well, 70 knots is about 130 km/h, so I guess that's right.  It seems
*so* slow though; I was in constant fear of stalling if I did anything
interesting . . .although I just read the Wikipedia page, and it
appears that's a needless fear.

-c

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Re: [Flightgear-devel] Star Wars Mod :-)

2006-10-28 Thread Chris Metzler
On Sat, 28 Oct 2006 14:41:04 +0200
Robin van Steenbergen wrote:

 As far as orbital graphics, Flight Simulator X has support for graphics 
 up to 1,000,000 feet, which is almost geostationary orbit.

Not even close -- geostationary orbits have radii on the order of
120,000,000 feet out.  Heck, the Earth itself has a mean radius of
about 21,000,000 feet; so 1,000,000 feet up is definitely low-Earth
orbit (well below low-Earth orbits used for satellites, really)
with a very short period of more like an hour.

-c

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Re: [Flightgear-devel] How does one edit the front page of the new wiki?

2006-08-28 Thread Chris Metzler
On Sun, 27 Aug 2006 16:42:19 -0400
Simon Hollier wrote:

 How does one edit the front page of what's apparently now the official
 new wiki?  A document of mine was added to it with the wrong title,
 and filed in the wrong category on the front page.
 
 Chris,
 
 Due to a spam bot problem, it was decided to require accounts with
 confirmed email addresses before being allowed to edit the wiki.  I
 suppose that needs to be made more clear.  If you don't want to do
 that, I'd be happy to make the change for you.  Just send me an email
 with the name or change you'd like.

Thanks.  No, registration isn't an issue; I wasn't aware that was necessary,
but I'll do that right away.  The issue was what Josh said -- on every other
page, I saw an edit link I could click right next to the content, but
didn't see one on the front page.  (I hadn't had a chance to bump into the
need a confirmed e-mail address requirement, because I hadn't yet hit
edit, because I couldn't find an edit to hit!)

Thanks for steering me in the right direction, folks.

-c

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[Flightgear-devel] How does one edit the front page of the new wiki?

2006-08-27 Thread Chris Metzler

How does one edit the front page of what's apparently now the official
new wiki?  A document of mine was added to it with the wrong title, and
filed in the wrong category on the front page.

-c

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Re: [Flightgear-devel] Nice article on creating graphic arts for 3D games/simulators

2006-06-26 Thread Chris Metzler
On Mon, 26 Jun 2006 15:45:10 +0200
Roberto Inzerillo wrote:

 Hi,
  a nice article URL for graphic arts creators. Just a hint for
 modellers/texturers wannabee :-)
 
 It discusses on colors/textures/perspective with an eye on 3D software
 simulators. Maybe of help to people dealing with realistic 3d modelling.

Hi,

So, what's the URL?  Heheh.

-c


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Re: [Flightgear-devel] Getting closer: My Video Card Suspected

2006-06-22 Thread Chris Metzler
On Wed, 21 Jun 2006 20:14:33 -0500
Jon S. Berndt wrote:

 I reinstalled my previous card shortly ago, an Inno3D GeForce2 MX400.
 Once again, I had OpenGL capability. It worked fine. I reinstalled the
 new card, the eVGA GeForce 6800. I reinstalled the drivers. Once again:
 
 DirectX: Works
 Software OpenGL: Works
 Hardware OpenGL: Craters
 
 eVGA is working with me to resolve the issue.

I have an eVGA 6800GS, 16x PCIE.  It works perfectly with the nVidia
driver.  Admittedly, I'm running Linux, not Windows.  However, nVidia
knows what population pays their bills, so I have a hard time believing
their Windows drivers are *worse* than their Linux ones.

-c

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Re: [Flightgear-devel] apt.dat changes ?

2006-06-10 Thread Chris Metzler
On Sat, 10 Jun 2006 11:40:23 -0500
Curtis L. Olson wrote:

 That's the big argument that Ben Supnik gave me.  He converted a single 
 airport to an xml represenation and it was about 2Mb just for the one 
 airport.  Of course he used the most verbose xml variant he could 
 devise, but it is true that the data size would expand, and for this 
 particular amount of data, it would likely be a substantial expansion.  

So you break the file up?

-c


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Re: [Flightgear-devel] apt.dat changes ?

2006-06-09 Thread Chris Metzler
On Fri, 9 Jun 2006 22:35:02 -0400
Tony Pelton wrote:

 not sure if folks on this list care, or are aware ... but Ben Supnik
 has made a couple of RFC type posts to one of the x-plane lists,
 talking about a new design for the airport data coming from Robin
 Peel.
 
 This is apparently the spec that is emerging from those conversations.
 
 http://www.x-plane.org/home/robinp/Apt850.htm

Yeah, Robin's been discussing doing this for quite some time; it's
good to see it coming closer to fruition.  Curt, have you been following
this?  Maybe it'd be good if folks here who work on apps that read/work
with apt.dat were involved in the RFC's discussion?

-c

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Re: [Flightgear-devel] Tides in FlightGear?

2006-06-03 Thread Chris Metzler
On Sat, 3 Jun 2006 20:05:14 +0200
Martin Doege wrote:

 Maybe I should try to throw out more elements, based on their color? Or
 simply buy more RAM? :-)

Or file a bug.  It sounds like you have plenty of RAM, so I wouldn't
think this would be acceptable to the Inkscape folks.

-c

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Re: [Flightgear-devel] Tides in FlightGear?

2006-06-02 Thread Chris Metzler
On Sat, 3 Jun 2006 00:45:33 -0400
Ampere K. Hardraade wrote:
On Friday 02 June 2006 23:14, Chris Metzler wrote:
 Is the crash really related to size?  Maybe the SVG conversion was
 bugged?  (of course, Inkscape should react to that better than
 by crashing, as well, but anyway.)
 
 If you have ever tried to convert complex PDF files into SVG format,
 then you would know that the resulting SVG file is very verbose. ;-)

Oh, I have no doubt.  But I'm all about filing bug reports when
appropriate, and wanted to encourage doing so if that was the source
of Inkscape's problem.

-c

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Re: [Flightgear-devel] Help needed with the Sukhoi 26

2006-05-30 Thread Chris Metzler
On Tue, 30 May 2006 13:26:56 +0200 (CEST)
flying.toaster wrote:

 
 http://sfp1.site.voila.fr/images/su26.png

404 -- Ce site ou cette page n'existe pas

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Re: [Flightgear-devel] Flightgear wiki

2006-05-28 Thread Chris Metzler


Hmmm.  In much of the stuff that I've written and contributed to the
Seedwiki wiki, the links embedded in the text did not survive the
port to this new wiki.

-c


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Re: [Flightgear-devel] Flightgear wiki

2006-05-28 Thread Chris Metzler
On Fri, 26 May 2006 13:57:30 -0400
simon wrote:

 Good thoughts - I agree one wiki will do, I'm just trying to make the 
 case for a better wiki than the current one. 
 Judging from the lack of response, I'm guessing there aren't many
 strong (any at all) opinions on the matter and this idea may just fall
 through the cracks.

Another possibility is that it's a holiday weekend in the U.S., that
people are busy, etc.  It's often the case that it takes active
contributors more than just a couple of days to respond to something.


 Does anyone see advantages to the current seedwiki site that I'm 
 overlooking? 

I see no advantages per se to Seedwiki -- I think its editing
interface is pretty awful, and my attempts to speak with the
people who run it over issues I've found there haven't been very
useful.

That said, if the project simply declares the wiki is now
somewhere else, at ___, that seems pretty hard on the people
that *have* been taking the time to make the contributions.
Giving them a chance to speak their mind might not be a bad idea.
It might also be worth getting their input on moving the stuff
over.  (I've just noticed this thread, and it appears some of
my stuff got mucked up in the move).

-c

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Re: [Flightgear-devel] small VMAP1 demo

2006-05-24 Thread Chris Metzler
On Thu, 25 May 2006 01:15:31 +0200
Arnt Karlsen wrote:
 On Wed, 24 May 2006 20:25:43 + (UTC), Martin wrote in message 
 [EMAIL PROTECTED]:
  
  Well, go ahead and get yourself familiarized with TaxiDraw,
 
 ..erm.  ;o)

TaxiDraw is really, really, REALLY easy to use, IMHO.  If you're not
frightened by Linux, you can't possibly be frightened by TD.

-c

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Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Chris Metzler
On Fri, 19 May 2006 14:28:54 +0200
Frederic Bouvier wrote:

 And the Paris scenery is not finished. I have a whole bunch of models
 to send to Jon.

Hey Fred, are the procedures that you and Emmanuel have had to go through
to convert the X-Plane scenery fairly straightforward?  Is it something
that other people can just jump in and do fairly easily, and thus get a
lot of stuff converted over?  (in cases where licensing issues aren't a
roadblock)

-c

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[Flightgear-devel] My TerraGear notes now available on FlightGear wiki

2006-05-10 Thread Chris Metzler

Hi.  I mentioned this next door on terragear-devel, but figured there
might be people not subscribed there who'd be itnerested.  Anyway,
last night I finished writing up my TerraGear HOWTO (really a companion
document to the most recent documentation, trying to fill in gaps and
correcting stuff in the docs that's incorrect).  It's available off
the front page of the FlightGear wiki.  I hope it's of some help to
someone.

-c

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Re: [Flightgear-devel] test

2006-05-10 Thread Chris Metzler
On Wed, 10 May 2006 20:06:27 -0500
Jon S. Berndt wrote:

 I think the list has been down.

I've been getting list messages, but in fits and starts.

The archive at sourceforge, however, stopped archiving messages five days
ago.  *Again*.

It's hard to justify complaining because it's free, after all.  But SF's
mailing list service is a bit of a joke.

-c

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Re: [Flightgear-devel] Objects in a location for which no terrain tile exists

2006-04-30 Thread Chris Metzler
On Sun, 30 Apr 2006 20:07:22 +1200
dene maxwell wrote:

 Hi,
 
 I'm trying to put a couple of off-shore oil platforms in a location
 that no terrain tile exists by creating a new objects folder and stg
 file (x2). Unfortunately they don't appear.
 
 I'm running 098a... can anyone remember if there was such a problem in
 098a? and hopefully what the solution was (pleeez don't let it be
 upgrade to 099 or 09.10 ...my hardware won't support it).

Yes, that problem existed back then.  If you search the archives of
this mailing list, you should find the threads discussing it.

I'm pretty sure it got fixed in subsequent versions.  Sorry.  But
I suppose it's possible that the patch was fairly simple, and thus
you might be able to backport it fairly easily, or even just use it
as-is.   I dunno.  You could check the entries in the flightgear-cvslogs
archive around the time that the problem was fixed to see what was
affected by the patch.

-c


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Re: FlightGear RPMs (was Re: [Flightgear-devel] FC2 .rpm)

2006-04-26 Thread Chris Metzler
On Tue, 25 Apr 2006 12:38:20 -0500
Curtis L. Olson wrote:

 - freeglut never implimented glut's fullscreen/game mode (so free glut 
 is *not* a complete drop in replacement for original glut.)  Plus 
 freeglut 2.4 has the well know bug that bites us.

Just an odd pair of datapoints for you:


1.  I currently have built a binary of fgfs that uses freeglut 2.4:

stax:~/Projects/FlightGear-0.9/source/src/Main-503 ldd fgfs
libpthread.so.0 = /lib/libpthread.so.0 (0x2abc3000)
libz.so.1 = /usr/lib/libz.so.1 (0x2acd8000)
libglut.so.3 = /usr/lib/libglut.so.3 (0x2adef000)
[ snip ]

stax:~/Projects/FlightGear-0.9/source/src/Main-504 grep /usr/lib/libglut.so.3 
/var/lib/dpkg/info/*.list
/var/lib/dpkg/info/freeglut3.list:/usr/lib/libglut.so.3.8.0
/var/lib/dpkg/info/freeglut3.list:/usr/lib/libglut.so.3

stax:~/Projects/FlightGear-0.9/source/src/Main-505 dpkg -l freeglut3
Desired=Unknown/Install/Remove/Purge/Hold
| Status=Not/Installed/Config-files/Unpacked/Failed-config/Half-installed
|/ Err?=(none)/Hold/Reinst-required/X=both-problems (Status,Err:
uppercase=bad) ||/ Name   VersionDescription
+++-==-==-
ii  freeglut3  2.4.0-5OpenGL Utility Toolkit


I do not get bit by the freeglut 2.4.0 bug (failed to create cursor).
Looking further, it appears that the Debian package has been patched against
the bug -- the bug was filed by, and the patch was provided by, the
Debian fgfs package maintainer.  So Debian's freeglut 2.4 appears to be
OK.


2.  Using this freeglut, --enable-game-mode together with
--enable-fullscreen works perfectly for me -- I get a fullscreen display,
at my current resolution, with no window dressing.

-c


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Re: [Flightgear-devel] European Scenery Textures

2006-04-18 Thread Chris Metzler

Didn't have a chance to look at this until last night.  Anyway, hi Ralf,
cc'ing you to make sure you see it since this'll attach to an old thread
in flightgear-devel.


On Thu, 13 Apr 2006 15:27:11 +0200
Ralf Gerlich wrote:
 Chris Metzler schrieb:

 hgtchop didn't freak out for me; it was more of a subtle clue that
 there were problems that manifested themselves later at the end of
 the chain.  When you run hgtchop on the data and produce the *.arr.gz
 files, hgtchop prints status info on each tile to the screen.  Does
 that all look OK?  Mine looked just fine, *except* when it printed
 the lat/lon of the tile where it was working, there were non-Latin-1
 characters (non alphanumeric symbols) in there, which occasionally
 caused beeping (ctrl-g, the keyboard bell) when it tried to print
 them on the screen.  Otherwise it looked perfectly fine.  But that
 was the first sign that something was up.
 
 I have read your mails on terragear-devel but until now nothing of that 
 seemed familiar. Until now.

Well, I did mention this over there earlier, in the second paragraph of:

http://mail.flightgear.org/pipermail/terragear-devel/2006-March/001355.html

but however you saw it, I'm very glad, because . . .

 I think the non-latin-characters stem from 
 the fact that HGT.write_area - which is called from hgtchop - writes
 the bucket to cout. SGBucket stores x and y as char. The operator
 declared in simgear/bucket/newbucket.hxx simply prints that as char.
 Try the attached patch on SimGear.
 
 If anything else doesn't work, I suspect that it doesn't have anything 
 to do with this.

Bingo!  This not only stopped the odd non-Latin-1 characters to the
screen, but it solved the problem with hgtchop.  I am able to proceed
to the end of the tool chain and build tiles!

The next problem (which I'll post over there):  the cutouts for the
airports place the airports at sea level.

http://www.speakeasy.org/~cmetzler/KSDF_pit.jpg

But while I want to get this fixed at some point, right now I'm able
to do what I most need to do, which is review airports I've worked on
in TaxiDraw.

Thanks much!

-c


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Re: [Flightgear-devel] European Scenery Textures

2006-04-13 Thread Chris Metzler
On Wed, 12 Apr 2006 21:09:55 -0400
Rob Oates wrote:

 Hmm, I haven't noticed any problems with hgtchop as of yet...at least no
 messages while converting the srtm's to *.arr.gz. file format.
 
 I compiled my version of terragear using
 
 Simgear 0.3.9 and Terragear CVS
 
 however, I still havve a ways before I get to building the completed
 scenery...

I compiled mine using CVS everything.  I hope *that* isn't an issue.

hgtchop didn't freak out for me; it was more of a subtle clue that
there were problems that manifested themselves later at the end of
the chain.  When you run hgtchop on the data and produce the *.arr.gz
files, hgtchop prints status info on each tile to the screen.  Does
that all look OK?  Mine looked just fine, *except* when it printed
the lat/lon of the tile where it was working, there were non-Latin-1
characters (non alphanumeric symbols) in there, which occasionally
caused beeping (ctrl-g, the keyboard bell) when it tried to print
them on the screen.  Otherwise it looked perfectly fine.  But that
was the first sign that something was up.

I'm starting to wonder now if it's not a porting issue -- I'm on an
AMD64 machine in 64-bit mode.  Most 32-bit code is good to go as-is
-- just need a recompile.  That was the case for plib/SimGear/FG,
for instance.  But very occasionally that's not true (cf. a 64-bit
version of OpenOffice).

-c


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Re: [Flightgear-devel] Re: taxiway runway signs

2006-04-12 Thread Chris Metzler
On Wed, 12 Apr 2006 12:18:13 +0200
Melchior FRANZ wrote:

 * Chris Metzler -- Wednesday 12 April 2006 04:45:
  I would naively expect the angle that you give the sign to correspond
  to the orientation of a normal either going out of the sign face or
  going into the sign face.
 
 Oh, you are right about that. The heading should be rotated by 90
 degree. I'll change that. But your non-constant offset problem is
 probably due to the fact that the heading in *.stg files is
 counter-clockwise. And it's just awkward, but not a bug.

Heh, this is embarassing.  First off, you're right, I'd forgotten
about the whole counter-clockwise thing.  I did know that at one time,
but it's been too long since I'd worked with signs in the past.  But
what's really embarassing is that the orientation of the sign models
I'd made before was such that there was a 90-degree offset just as
yours have.  In other words, the code I originally had for this:

forward_sign_heading = 90.0 - runway_heading
if forward_sign_heading  0.00 :
forward_sign_heading = forward_sign_heading + 360.0
reverse_sign_heading = forward_sign_heading + 180.0
if reverse_sign_heading = 360.0 :
reverse_sign_heading = reverse_sign_heading - 360.0

would have worked just fine if I'd left it alone.  But I cut it out,
forgetting the reverse rotation and not expecting the similar
90-degree offset.  Yeesh.

-c


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Re: [Flightgear-devel] Re: taxiway runway signs

2006-04-11 Thread Chris Metzler

Hi Melchior.  This is good stuff.

I've changed my automated script for placing the runway distance remaining
signs to use this apparatus.  It works fine in principle, but I've run into
a problem (bug?  dunno.).

I would naively expect the angle that you give the sign to correspond to
the orientation of a normal either going out of the sign face or going
into the sign face.  However, there seems to be an offset between the
angle used and the heading of the sign face.  If that offset were constant,
I could handle that no problem; but the offset seems to vary from place to
place.

For example, add the following lines to Objects/w080n30/w078n38/1679411.stg :

OBJECT_TAXI_SIGN [EMAIL PROTECTED] -77.037660 38.846302 4.92 175.51
OBJECT_TAXI_SIGN [EMAIL PROTECTED] -77.037660 38.846303 4.92 355.51
OBJECT_TAXI_SIGN [EMAIL PROTECTED] -77.035431 38.852539 4.97 142.76
OBJECT_TAXI_SIGN [EMAIL PROTECTED] -77.035432 38.852539 4.97 322.76

(these are simulating two-sided signs; more on that in a bit)

Then start up fgfs at airport KDCA and runway 15.  You'll see the lower
signs ahead to your left.  Close inspection will show that they're
almost, but not quite, aligned with the runway, despite the fact that
the signs were placed using the heading of the runway in apt.dat.

Now head off to runway 1.  Ahead a little bit, on the left, one will
find the upper signs above.  Here again, they're placed with angles
corresponding to the heading of the runway.  However, in this case,
the signs are 90 degrees from the correct orientation -- they point
towards the runway side.

Am I missing something?

-c

P.S.  I hope you get the chance to make the surrounding sign casing/
structure/box/whatever for these signs.  If/when you do, consider
the fact that the runway distance remaining signs are almost always
double-sided.  One can simulate that like I do above, but that won't
work well when the physical sign is rendered (rather than just doing
a plane) -- the physical signs will overlap in the scene.  Maybe
some way of specifying the surfaces of a two-sided sign in this
formalism would be good.

Thanks muchly.




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Re: [Flightgear-devel] European Scenery Textures

2006-04-11 Thread Chris Metzler
On Tue, 11 Apr 2006 22:43:19 -0400
Rob Oates wrote:
 
 //currently, trying to figure out terragear...

Good luck.  If you get it to work, please let me know.  I've been stuck
trying to get hgtchop (which preprocesses the SRTM data) to work for almost
a month now.  I worked up a bunch of small airports in TaxiDraw and wanted
to see how they look in the terrain before sending them off to Robin Peel;
but can't get past the first steps in building the terrain.  Judging from
responses I'm not getting on terragear-devel, nobody has much idea on why
hgtchop is acting funny.  I'd started on a wiki page describing the
building of TG, and simple use; but don't seem to be able to get to where
I can finish it.

-c

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Re: [Flightgear-devel] XML Schema for YASim, or: a GUI to build YASim aircraft

2006-04-10 Thread Chris Metzler
On Mon, 10 Apr 2006 15:34:37 +0200
Torsten Dreyer wrote:

 Hi,
 
 inspired by the XML Schema delivered with JSBSim, I started to write on
 for YASim (and I have in mind to create one for the other config files,
 too).
 
 First, for those who do not know what the hack is a XML schema and what
 do I need it for?

[ Excellent explanation + image references skipped ]

Torsten, this was really good.  Perhaps worth putting on the wiki?

-c

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[Flightgear-devel] FC2 .rpm on FlightGear website being distributed with freeglut 2.4!

2006-04-09 Thread Chris Metzler

Hi.  We had a Fedora Core user come into the IRC channel tonight, unable
to get FG to run without crashing.  He'd downloaded the 0.9.9 rpm from
the links provided on the FlightGear website.  It turns out that that
.rpm is built against, and distributes, freeglut 2.4; so it crashes
with the usual 

freeglut (fgfs) : Failed to create cursor
freeglut ERROR: Function glutSetCursor called without first calling 'glutinit'

errors.

If we're imminently releasing 0.9.10, it'd be good to avoid the same
issue with the new release.

-c

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Re: [Flightgear-devel] YOU CAN HELP!

2006-04-08 Thread Chris Metzler
On Sat, 08 Apr 2006 09:15:20 -0400
Josh Babcock wrote:

 http://jrbabcock.home.comcast.net/flightgear/ch53e/progress/progress.html
 
 This poor, unsupported young aircraft model, like many in the third
 world, has a grim future. It faces poverty, disease, and lack of any
 good FlightGear rotary wing FDM.
 
 But it doesn't have to be that way. For an annual donation of 100 hours,
 that's just 16 minutes a day, you can adopt this beautiful young
 helicopter and give it a brighter future by developing a better helo
 FDM. As a token of thanks for your donation, you will receive a picture
 of the helicopter that you have adopted and regular updates on it's
 progress.
 
 Give today, because only you can make a difference.

I'm not sure exactly how I imagined you look, but I know it wasn't
like Sally Struthers!

-c

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Re: [Flightgear-devel] Proposal for 1.0

2006-04-06 Thread Chris Metzler
On Thu, 6 Apr 2006 09:21:33 + (UTC)
Martin Spott wrote:

 Hello,
 this is now going to be the third release in a row that relies on PLIB
 CVS, I find this is a bit unsatisfactory. On the other side people are
 waiting endlessly to get patches incorporated into PLIB.
 
 I herewith propose to put a copy of PLIB into the SimGear tree after
 the release is out, to rip those pieces off that FlightGear doesn't
 use (think of the audio stuff) and to maintain the rest inside Simgear.
 The few patches that the current PLIB CVS tree actually sees should be
 easily tracked and incorporated into Simgear/PLIB if required.

Wow, I've been so out of the loop up to a month and a half ago that
 had no idea the releases were being built on PLIB CVS.  But
yesterday I came across a post I made in late February asking
whether Tiago Gusmão's texture compression stuff had made it into
plib or not, and his replying that after over a month he was still
having trouble getting folks on the plib development list to reply.

How much extra work would this mean *after* putting it into SimGear?
Does plib have a high patch submission rate, thus requiring that
someone would have to duplicate the efforts of whoever evaluates
and commits patches for plib?

-c

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Re: [Flightgear-devel] Re: Taxiway signs, howto?

2006-04-05 Thread Chris Metzler
On Wed, 5 Apr 2006 08:06:47 +0200
Melchior FRANZ wrote:

 
 Hey, I said consider! ... OK ... then, hmm ... I've started to make
 a font from the pictures in that *.pdf, and it will be easy to create
 all the signs from that. Then we'll see how to continue. (If somebody
 objects to the old OBJECT_{TAXI,RUN}WAY_SIGN feature being resurrected,
 please tell us now. Someone 'constructive' maybe?)

I have no idea whether this is a constructive objection or not -- but
I've already made most of these in Blender and the Gimp, as an adjunct
to the work I did a year and a half ago on the Runway Distance Remaining
Signs and the Python script that places them in an automated fashion.  I
have taxiway identifiers and runway intersections, and a brief script that
places them next to each other so that they appear to be the same sign.
Some other things like runway approach boundary, ILS hold and approach
hold signs as well.  I hadn't yet gotten around to arrow signs for taxiway
routings, or to nighttime versions.  They're compliant with both
FAA AC-150-5340-18C and FAA AC-150-5345-44G.

My main holdup in making them available (other than the missing
characteristics named above) has been my being unsure of the best, uh,
deployment method.  As Ralf noted, placing all these in the FGFSDB
will result in a lot of objects in the DB, although I don't know that
the number count would cause a problem (hey Ralf, I think I'm already
the winner in that contest, since I think I'm responsible for about 90
or 95% of the U.S. objects!).  Is that the best way to do them?  Or
some other distribution method in which they come as a package deal by
airport?

Automated generation would be fine, except for the fact that fgfs
doesn't know about taxiway designations -- how would it know that
this taxiway is A, this one is B, etc., since that's not in the
apt.dat in any way?  I have periodically worked on software to figure
out locations for intersection signs, much like the code I wrote for
the RDRS signs; but it's a really hard problem because of things like
the way we use multiple short taxiways to form a curved single taxiway,
the way in which we overlap taxiways to make odd shapes, etc.  So I
was also playing around with the idea of trying to write some code
for David Luff so that these could get placed by someone using e.g
TaxiDraw, while looking at taxiway designations (e.g. through
FAA/airnav.com).  Obviously that would require TaxiDraw to then write
some sort of second file containing that info, such as a patch to
an .stg file.  I dunno whether that's ideal, or whether David Luff
would be interested in pursuing it.

-c

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Re: [Flightgear-devel] Re: Taxiway signs, howto?

2006-04-05 Thread Chris Metzler
On Wed, 5 Apr 2006 08:57:08 -0400
Chris Metzler wrote:

As Ralf noted, placing all these in the FGFSDB
 will result in a lot of objects in the DB, although I don't know that
 the number count would cause a problem (hey Ralf, I think I'm already
 the winner in that contest, since I think I'm responsible for about 90
 or 95% of the U.S. objects!).

Oops:

1.  It was Martin that made that comment, not Ralf;
2.  By having done a large # count of objects in the U.S., I was referring
to identifying object locations; the set of models used at those locations
came for the most part from Jon, and a little from me and from others,
of course.

-c 

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Re: [Flightgear-devel] airports list

2006-03-26 Thread Chris Metzler
On Sun, 26 Mar 2006 11:26:41 +0200
Paul Surgeon wrote:

 The best would be to have a country and state/province field in the
 airport DB and that would need to come from Robin Peel unless we want
 to have a different DB again.

We could straddle the fence and have a second file which maps
airport identifier to some sort of geopolitical info, and we
maintain just that.

Not that that won't be a pain in the butt itself.

-c

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Re: [Flightgear-devel] FlightGear photo scenery

2006-03-25 Thread Chris Metzler
On Thu, 23 Mar 2006 22:22:28 -0500
Rob Oates wrote:

 The new High-resolution texture set (as well as updates to the low res
 set) are now available, you can get them from my site:
 
 http://mellonroot.acomp.usf.edu/~phoenix

Hi.  I'm a bit confused about these.  I took a quick look at them
and they don't look like high-resolution textures.  They look like
*larger* textures, but not higher-resolution.  In other words, it's
not that they contain the same image as the lower-resolution, just
with more pixels (which is the way the standard low-res and high-res
textures work); instead, they contain a larger image (the low
resolution image comprising the upper-left-hand quadrant of the
high resolution image).  Do I have this right?  If so, they
shouldn't work in the way that the high-res textures are supposed
to work.  The features in the high-res images, when used, will
appear half the size of the exact same features in the low-res
images.

-c


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Re: [Flightgear-devel] Re: Accepted flightgear 0.9.9-2 (source i386) (fwd)

2006-03-22 Thread Chris Metzler
On Wed, 22 Mar 2006 18:10:33 +1100
Pigeon wrote:

 And mind you, just a note with the current FG's configure, it will
 still link the final binary against glut even if you configure it with
 --enable-sdl.

Yeah, this was my experience too.  I opted for --enable-sdl because of
all the concerns about freeglut2.4 mentioned here; but glut still got
linked in.  Mind you, I haven't had any obviously-related-to-glut
problems, and freeglut2.4 is the only glut I have on this machine, so
maybe --enable-sdl took care of the specific problems with freeglut2.4
that people had been experiencing.  But nevertheless, it's still in
there.

-c


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Re: [Flightgear-devel] [PATCH] shutdown engine on fuel shortage

2006-03-18 Thread Chris Metzler
On Sat, 18 Mar 2006 09:27:45 +0100
Markus Barenhoff wrote:

 
 hi there, 
 
 if noticed that my engine doesn't shutdown if i'am out of
 fuel. the attached patch fixes that.

Do JSBSim patches get submitted here?  (as opposed to directly to
JSBSim, at http://jsbsim.sourceforge.net/)

-c


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Re: [Flightgear-devel] Re: Intermittent crash on startup w/ plib error message.

2006-03-16 Thread Chris Metzler


Sorry for the slow response, I just noticed this.  Bcc'ing you to make
sure you see it as well.


On Mon, 13 Mar 2006 14:58:25 +0100
Melchior FRANZ wrote:

 * Chris Metzler -- Sunday 26 February 2006 06:20:
  One out of three times I start FlightGear, it immediately crashes back
  out to the shell prompt with:
  
  } FATAL: PUI: No Live Interface! Forgot to call puInit ?
 
 (free)glut or SDL?

glut.  I know the conventional wisdom is SDL = better; but I couldn't get
the CVS build to go well with Debian's SDL packages, while I had no problem
at all (and haven't since) with glut.


 Can you post a backtrace?

Apparently not!  (see below)


(gdb) run

Starting program: /home/cmetzler/Projects/FlightGear-0.9/source/src/Main/fgfs 
--fg-root=/home/cmetzler/Projects/FlightGear-0.9/data/ 
--fg-scenery=/home/cmetzler/Projects/FlightGear-0.9/data/Scenery/:/home/cmetzler/Projects/FGScenery/Scenery-0.9.10
 --airport=KADW --aircraft=Bravo --timeofday=noon
(no debugging symbols found)
(no debugging symbols found)
[Thread debugging using libthread_db enabled]
[New Thread 46912539295008 (LWP 31790)]
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
FATAL: PUI: No Live Interface! Forgot to call puInit ?


Program exited with code 01.
(gdb) bt
No stack.


-c


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Re: [Flightgear-devel] C172 in newest flightgear

2006-03-15 Thread Chris Metzler
On Wed, 15 Mar 2006 06:28:10 -0600
Jon S. Berndt wrote:

 The default C172 in FlightGear seems to be a bit overpowered. It climbs
 nicely, and at level flight at about 1,000 feet, I settle out at 140
 kts and 2800 rpm with full throttle.

On a non-performance note, I'm also experiencing that the flaps animation
is gone (on the model in CVS).  Based on behavior in flight, flaps are
being deployed/retracted, but the flaps don't move on the model.

-c

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Re: [Flightgear-devel] pa24-250

2006-03-12 Thread Chris Metzler
On Sun, 12 Mar 2006 17:15:38 -0700
Dave Perry wrote:
 
 A lot of POH numbers are in the README.pa24-250 file.  Here are the 
 numbers I fly.  90-100 mph on base and 85 -90 mph on short final.  POH 
 say 95 mph no flaps and 82 mph full flaps for approach speeds.  The 
 cruise and stall speeds are close.  The accelerated stalls are more 
 aggressive in fgfs than in the real AC.  But if you sneak up on the 
 stall, the AC will start to descend w/o a hard break.

As a related question -- should it idle so high?  I find that if I start
the engine as-is and release the parking brake, without giving any
throttle at all, the pa24-250 will accelerate up to 70 knots rolling
along 28R at KSFO.

-c

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[Flightgear-devel] Bug in starting runway selection @ KCGS.

2006-03-11 Thread Chris Metzler

KCGS has a single runway, 15/33.

Starting FG with --runway=15 or with --runway=33 works just fine.

Starting FG with no runway specified at all, OTOH, produces a message
of Failed to find a good runway for KCGS, after which the plane is
placed at KSFO.

-c

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Re: [Flightgear-devel] Bug in starting runway selection @ KCGS.

2006-03-11 Thread Chris Metzler
On Sun, 12 Mar 2006 00:02:52 +
David Luff wrote:
David Luff writes:
 Chris Metzler writes:
 
 KCGS has a single runway, 15/33.
 
 Starting FG with --runway=15 or with --runway=33 works just fine.
 
 Starting FG with no runway specified at all, OTOH, produces a
 message of Failed to find a good runway for KCGS, after which the
 plane is placed at KSFO.
 
 
 How bizarre!  I've never come across this at any other airport, but I
 can reproduce it at KCGS.  I'll take a look...
 
 
 KCGS has both a normal runway (15/33) and a helipad (H1x).  I suspect
 that the helipad is causing the problems - we really ought to be robust
 to that.

It's not universal to that situation -- I just started going through
apt.dat airports with both a normal (non-water) runway and a helipad,
and (in order in apt.dat) 8L3, LA77, 97WA, and 1LA4 all loaded OK;
but then 7X8 produced exactly the same behavior as KCGS.  ID19, KCCA,
21OI, 9IL7, WA13, 3AK5, 56TS all worked OK; but then EGTF failed this
way.  And so on.

-c

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Re: [Flightgear-devel] Re: Next FlightGear Release - upcoming.

2006-03-09 Thread Chris Metzler
On Thu, 9 Mar 2006 19:43:13 +0100
Melchior FRANZ wrote:

 * Curtis L. Olson -- Thursday 09 March 2006 17:59:
  2. We need to aggressively hunt down any random crashes 
 
 I'm aware of four crashes:

I've experienced another that I don't think is classifiable in your list.
It occurred for me in-flight, during a long flight; but AI traffic wasn't
on and I wasn't monitoring ATC.  I've been running FG ever since in gdb
just in case; but haven't been able to reproduce it.  Still trying.

In the meantime . . .there's a crash during initialization that I've
seen (and posted in this mailing list recently.  I'm on an uncommon
platform now (AMD64), so I dunno if it's platform dependent, but I
wouldn't think so:

Chris Metzler wrote:

 One out of three times I start FlightGear, it immediately crashes back
 out to the shell prompt with:

} FATAL: PUI: No Live Interface! Forgot to call puInit ?

 I haven't seen anything systematic in either settings or aircraft for
 which this occurs.  It's intermittent, and sometimes repeated tries are
 necessary to start FG.  For example:

} stax:~-502 cvsfgfs --aircraft=aerostar-yasim
} FATAL: PUI: No Live Interface! Forgot to call puInit ?
}
} stax:~-503 cvsfgfs --aircraft=aerostar-yasim
} FATAL: PUI: No Live Interface! Forgot to call puInit ?
}
} stax:~-504 cvsfgfs --aircraft=aerostar-yasim
} FATAL: PUI: No Live Interface! Forgot to call puInit ?
}
} stax:~-505 cvsfgfs --aircraft=aerostar-yasim
} FATAL: PUI: No Live Interface! Forgot to call puInit ?
}
} stax:~-506 cvsfgfs --aircraft=aerostar-yasim
} Initialising callsign using 'Aircraft/Aerostar-700/Models/aerostar.xml'
} Initializing Flight Director
} Initializing Nasal Electrical System
} Initializing Aircraft Systems

 [ rest of successful startup and normal execution deleted ]

 In the list archives, the only previous mention I see of this message
 is from a year and a half ago, and it wasn't happening on startup.

 Anyone else see this?  Anyone have an idea how to make it stop?

-c


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[Flightgear-devel] Ground structures pulled from diagrams.

2006-03-05 Thread Chris Metzler
On Mon, 6 Mar 2006 01:04:48 -0500
Ampere K. Hardraade wrote:
 
 Julien is working on a program called svg2ac.  The other day, we did an 
 experiment generating the Frankfurt airport out of an FAA's airport
 diagram using this program.
 
 http://flamebunny.homelinux.net/pics/EDDF.jpg
 
 As you can see, there are still some bugs that need to be ironed out,
 and Julien could use some help in this area.  But once everything works
 properly, buildings' size and placement would be accurate down to the
 meter.
 
 This should cut down your work considerably, I would imagine. ;)

If there's some way to make them not look like white boxes, but rather
like real ground structures look -- whether through texturing, or just
solid material colors on the polys without using textures-- I agree.
Without that, I dunno.  In response to something I was playing with
a year or two ago, David Megginson made the point to me (and I had
to concede he was right) that scenery objects that look crude (in a
graphics sense) can be worse than if they weren't even there in the
scene at all; they stick out against the more realistic-looking
terrain, runways, etc., and break the user's suspension of disbelief.
So the question is, how easy/hard will it be to edit the structures
after generation -- to give them a look other than grey/white boxes?
Are they going into invididual .ac files, or one big .ac file for an
entire area (including many buildings)?  Or is the plan to provide
some generic wall/roof colors or textures to these structures when
generated?

-c

P.S. Are the European airport diagrams really that accurate as
far as the structures are concerned?  The U.S. FAA airport diagrams
aren't; the locations and shapes of buildings in them, and even the
shapes of aprons, can sometimes be off by significant amounts (more
than just a meter or two).


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Re: [Flightgear-devel] Re: terminate called after throwing an instance of 'std::string'

2006-03-01 Thread Chris Metzler
On Wed, 1 Mar 2006 09:30:49 -
Vivian Meazza wrote:
Mathias Fröhlich
On Tuesday 28 February 2006 22:28, Melchior FRANZ wrote:
 Of course, sane
 people use Tabs, not spaces. :-)

 To be equal polemic:
 People believing in this cannot be sane :)
 ... and did not think about the practical consequences for others
 with a different editor ...
 
 Great, I send some code to Mathias, he moans about tabs, I send some
 code to Melchior he, whinges about no tabs, or tabs of the wrong
 size :-). True ... this happens about once a week.
 
 How about agreeing on a decent editor? 

Yes, this is definitely the way to solve this problem.  After all,
nobody gets truly worked up about dumbass things like vim vs. emacs
or anything like that!

-c  (hehehe)


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[Flightgear-devel] Aircraft startup failure, confirmed by others (Concorde / Boeing314A)

2006-02-26 Thread Chris Metzler

Both pigeon and I are experiencing that the Concorde doesn't start.
We both run Linux.  Attempting to start with the Concorde gives a slightly
messed-up splash screen (black blotches near the bottom), followed by
an abort.  Backtrace included below:

} [Thread debugging using libthread_db enabled]
} [New Thread 46912539295008 (LWP 24597)]
} [New Thread 1082730848 (LWP 24600)]
} FlightGear aborting
}
}
} *** glibc detected *** free(): invalid pointer: 0x0111c208 ***
} Program received signal SIGABRT, Aborted.
} [Switching to Thread 46912539295008 (LWP 24597)]
} 0x2c566e20 in raise () from /lib/libc.so.6
} (gdb) bt
} #0  0x2c566e20 in raise () from /lib/libc.so.6
} #1  0x2c5682d0 in abort () from /lib/libc.so.6
} #2  0x2c59cc4e in __fsetlocking () from /lib/libc.so.6
} #3  0x2c5a29ab in malloc_usable_size () from /lib/libc.so.6
} #4  0x2c5a2c8e in free () from /lib/libc.so.6
} #5  0x2c2c5daa in std::basic_stringchar, std::char_traitschar, 
std::allocatorchar ::~basic_string () from /usr/lib/libstdc++.so.6
} #6  0x007ad5e7 in ~bucket (this=0x48949c0) at props.cxx:2157
} #7  0x007ad646 in ~hash_table (this=0x111c910) at props.cxx:2212
} #8  0x007ae693 in ~SGPropertyNode (this=0x111c270) at props.cxx:752
} #9  0x007ad582 in ~entry (this=0x48ee650) at SGSharedPtr.hxx:93
} #10 0x007ad5e7 in ~bucket (this=0x48949c0) at props.cxx:2157
} #11 0x007ad646 in ~hash_table (this=0x111c910) at props.cxx:2212
} #12 0x007ae693 in ~SGPropertyNode (this=0x111c270) at props.cxx:752
} #13 0x00427cd8 in ~FGGlobals (this=0x111bf90) at globals.cxx:103
} #14 0x0040c660 in fgExitCleanup () at bootstrap.cxx:223
} #15 0x2c5695bd in exit () from /lib/libc.so.6
} #16 0x0041f173 in fgInitFDM () at fg_init.cxx:1373
} #17 0x004207cc in fgInitSubsystems () at fg_init.cxx:1601
} #18 0x0040f5d1 in fgIdleFunction () at main.cxx:885
} #19 0x2af32dc4 in glutMainLoop () from /usr/lib/libglut.so.3
} #20 0x0040ccef in fgMainInit (argc=5, argv=value optimized out)
} at main.cxx:1023
} #21 0x0040c753 in main (argc=5, argv=0x7fd7d458)
} at bootstrap.cxx:198


I'm also seeing the Boeing 314A fail to start in the same fashion.

Cheers,

-c



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Re: [Flightgear-devel] Aircraft startup failure, confirmed by others (Concorde / Boeing314A)

2006-02-26 Thread Chris Metzler
On Sun, 26 Feb 2006 08:04:53 -0600
Jon S. Berndt wrote:

 1) Which version of FlightGear are you running with, and which version
 of the Concorde?

Version of both FG source and data -- CVS, current as to six hours ago.
Ditto for SG.  plib I haven't updated in a week.


 2) Please turn console logging on and look for error messages in the
 information that is sent to the console at startup.

With --log-level=debug, when the failure occurs, I only get (with
some context):

} FGTileMgr::update()
} State == Start || Inited
}
}
}  JSBSim Flight Dynamics Model v0.9.10.111805
} [cfg file spec v2.0]
}
} JSBSim startup beginning ...
}
} FlightGear aborting
}
} 
} *** glibc detected *** free(): invalid pointer: 0x01102208 ***
} Aborted

Not too helpful, I know.  If I rerun with JSBSIM_DEBUG=2, I get a ton of stuff 
that's
pasted in below.

Cheers,

-c


FGTileMgr::update()
State == Start || Inited
Instantiated: FGFDMExec
 FGModel Base Class
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGAtmosphere
  FGModel Base Class
Instantiated: FGFCS
  FGModel Base Class
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGMatrix33
Instantiated: FGPropulsion
  FGModel Base Class
Instantiated: FGMatrix33
Instantiated: FGMatrix33
Instantiated: FGMatrix33
Instantiated: FGMatrix33
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGMassBalance
  FGModel Base Class
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGAerodynamics
  FGModel Base Class
Instantiated: FGInertial
  FGModel Base Class
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGGroundReactions
  FGModel Base Class
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGAircraft
  FGModel Base Class
Instantiated: FGColumnVector3
Instantiated: FGMatrix33
Instantiated: FGMatrix33
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGMatrix33
Instantiated: FGMatrix33
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGPropagate
  FGModel Base Class
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGColumnVector3
Instantiated: FGMatrix33
Instantiated: FGMatrix33
Instantiated: FGAuxiliary
  FGModel Base Class
Instantiated: FGInput
Instantiated: FGMatrix33
Instantiated: FGMatrix33
Instantiated: FGState
Instantiated: FGMatrix33
Destroyed:FGMatrix33
Instantiated: FGMatrix33
Destroyed:FGMatrix33
Instantiated: FGInitialCondition
FlightGear aborting


*** glibc detected *** free(): invalid pointer: 0x01102208 ***
Aborted


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[Flightgear-devel] Intermittent crash on startup w/ plib error message.

2006-02-25 Thread Chris Metzler

One out of three times I start FlightGear, it immediately crashes back
out to the shell prompt with:

} FATAL: PUI: No Live Interface! Forgot to call puInit ?

I haven't seen anything systematic in either settings or aircraft for
which this occurs.  It's intermittent, and sometimes repeated tries are
necessary to start FG.  For example:

} stax:~-502 cvsfgfs --aircraft=aerostar-yasim
} FATAL: PUI: No Live Interface! Forgot to call puInit ?
}
 }stax:~-503 cvsfgfs --aircraft=aerostar-yasim
} FATAL: PUI: No Live Interface! Forgot to call puInit ?
}
} stax:~-504 cvsfgfs --aircraft=aerostar-yasim
} FATAL: PUI: No Live Interface! Forgot to call puInit ?
}
} stax:~-505 cvsfgfs --aircraft=aerostar-yasim
} FATAL: PUI: No Live Interface! Forgot to call puInit ?
}
} stax:~-506 cvsfgfs --aircraft=aerostar-yasim
} Initialising callsign using 'Aircraft/Aerostar-700/Models/aerostar.xml'
} Initializing Flight Director
} Initializing Nasal Electrical System
} Initializing Aircraft Systems

[ rest of successful startup and normal execution deleted ]

In the list archives, the only previous mention I see of this message
is from a year and a half ago, and it wasn't happening on startup.

Anyone else see this?  Anyone have an idea how to make it stop?

Cheers,

-c


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Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread Chris Metzler
On Sun, 26 Feb 2006 17:16:51 +1300
dene maxwell wrote:
From: Lee Elliott [EMAIL PROTECTED]

 I can't see any need for a separate folder - add your stuff to
 the A-10, your name and comments to the existing files,
 especially the author tag in the A-10-set.xml file and send it
 to one of the cvs maintainers.

 A separate A-10-3Dcockpit would make the existing A-10 redundant
 - who would want to fly it without your cockpit?   :)
 
 Maybe those langishing on 098a? From what I've seen of Alexis cockpit,
 I would love to fly it with his cockpit, as I enjoy the A10 FDM. But any
 new a/c, unless they have a 098a implementation, are useless to us.
 
 As a general comment; FGFS is not by philosophy, backwardly
 compatible...eg 098a MP  some aircraft.
 
 I takes some getting used to, as most of the sofware I use, maintains 
 backward compatibilty.

What do you mean by an 098a implementation, and what does backward
compatability mean in this context?  What features are implemented in
Alexis' A-10 cockpit that 0.9.8a does not support?

-c

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Re: [Flightgear-devel] Texture compression experiments in plib

2006-02-22 Thread Chris Metzler
On Tue, 10 Jan 2006 16:17:32 +
Tiago Gusmão wrote:

 I will post in the plib in the plib devel list just to make sure we can 
 go ahead with this, but before i would like to know what exactly do we 
 want and have someone double-check the specs and issues, i'm not an 
 OpenGL guru or something like that ;)


Hi.  Just cleaning up some old email, and wondered what was the outcome
of this.  Did s3tc make it into plib, and is it then available to us?

-c

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