Re: [Flightgear-devel] US: Digital Models Not Subject To Copyright
On Sun, 22 Jun 2008 09:24:24 +0200 Melchior FRANZ wrote: The US Court of Appeals for the Tenth Circuit has affirmed (PDF) a ruling that a plain, unadorned wireframe model of a Toyota vehicle is not a creative expression protected under copyright law. [...] companies that produce goods may not be able to stop modelers from imaging those products, but modelers may not be able to prevent others from copying their work. http://news.slashdot.org/article.pl?sid=08/06/21/203240from=rss Of course, an US ruling doesn't impress the rest of the world much, but given that a lot of the frivolous lawsuits and threats are coming from the US and our servers are hosted there, it's something we should be aware of. I was just coming on here to post about this. Putting aside the fact that, as you point out, US entire world, it's a double-edged sword for us. On one hand, it could conceivably make some models available to us that were not available otherwise (models only -- not texturing). But OTOH, it also would make ours available to others without the constraints of the GPL. You can imagine that right now, as we speak, wireframe models are being removed from sites all over the net. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [PREVIEW] Nellis AFB (KLSV)
On Sun, 02 Mar 2008 18:40:43 +0100 alexis bory wrote: hi, I just can't wait it to be finished (one or two more weeks), here is a preview of Nellis AFB (KLSV). http://croo.murgl.org/fgfs/scenery/KLSV-page/index.html This is gorgeous stuff. Were you stationed there? Went there for an air show? If neither, where have you been getting the images/information to model the places you've worked on? Cheers, -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Google Summer of Code -- opportunity for project?
For the last few years, Google has been running a program called the Summer of Code. Many/most of you are probably familiar with it. For those who aren't, it attempts to pair up students with open source projects to mentor that student as they make contributions to the project over the summer. The students receive a stipend for the time spent working on the open source project. An FAQ about the program can be found at: http://code.google.com/soc/2008/faqs.html Early on in that FAQ, you can follow links to past years' lists of open source projects that have mentored a student/students, and received contributions as a result. Given that we have plenty of hard problems to work on, in areas that students might find interesting and applicable to future work, I would guess that FG could really benefit from involvement in GSOC. Thoughts? The period for mentoring organizations to apply is March 3 through March 12. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] tree textures
On Mon, 11 Feb 2008 10:05:20 + (GMT) Stuart Buchanan wrote: I have been thinking for a while that it would be good to have some way to have a finer granularity within materials.xml. For example: - Towns and villages in different countries/continents are quite different in terms of the buildings, and it would be good to reflect this. - Tropical forests are quite different from that of temperate climates - I did a virtual flight over Denali recently, and due to the limitations of the current terrain definitions, large parts of it were forest. I've wanted this for years. There's more, too. For instance, farmland looks different in different countries -- when we went to the more photorealistic textures a couple of years ago, we dumped a texture that I think Erik Hofman had created for farmland that, on one hand, looked less like a photo and more like art, but on the other hand, looked *much* more like farmland as you would see it in England and parts of northern Europe. And I remember Paul Surgeon creating one that looked *exactly* like farmland in places like Indiana/Illinois/Iowa, but not like in the western U.S. and definitely not outside the U.S. Middle Eastern/central Asian cities look different than western ones. And there ought to be different parts of cities -- the types of buildings you see in the inner city (and their frequency) should be different from the types you see in suburbs, and both sets should be different in different places around the world. The problem is . . . I think that as well as a property defining the season, it would be good to have a set of properties based on the geographical region, for example: /sim/geography/continent (africa, europe...) /sim/geography/climate (tropical, temperate, arctic...) I'm sure we can think of some more. If we could define these regions based on lat/lon (in an XML file?), FG could set them, and they could be easily used within materials.xml. . . .I don't think defining by lat/lon is sufficient. I guess some of these issues could be improved that way; but lines of constant latitude or longitude aren't really correct, even for the ones they would improve. The region boundaries won't look realistic. The right way to do it is to use GIS data in TerraGear, and to expand the groundcover types coming out of TerraGear. Once upon a time, it was actually in the works to start creating those groundcover types/material definitions, in advance of actually labelling ground polys with them in TerraGear, so that people could experiment with setting them in fgsd; but I was gone for a while and I don't know what the status of any of that is now. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader based random trees and improved random objects
On Wed, 23 Jan 2008 14:04:07 +0100 Maik Justus wrote: What comes next? Shader driven swarms of birds, flocks, clouds? ;-) Clouds clouds clouds clouds clouds! Last night, I was daydreaming of these trees and the Fire Service OV-10 we have, thinking of how cool a forest fire scenario would be. Thank you! Ditto. I'm not going to have the time to install this until tonight, but I can't wait. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal error with YASim aircraft having 4 fuel tanks
On Fri, 18 Jan 2008 15:38:47 +0100 Melchior FRANZ wrote: * Chris Metzler -- Tuesday 08 January 2008: fgfs --aircraft=ufo is enough to give me the same } Nasal runtime error: props.setDoubleValue() with non-number } at /home/cmetzler/Projects/FlightGear-0.9/data//Nasal/props.nas, line 26 Can't reproduce that here, neither with fg/plib nor fg/osg. Well, I've since then done another CVS update/rebuild, and now I can't reproduce it either. Fixed? Do you still see it, Lee? -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal error with YASim aircraft having 4 fuel tanks
On Tue, 8 Jan 2008 11:13:56 -0600 Curtis Olson wrote: One possibility ... if you have a --native-fdm= option, it is blindly grabbing data from 1 - MAX_TANKS (which is currently 4). So that could be creating the nodes if they don't exist so it can fill the data into the structure. No --native-fdm option here. fgfs --aircraft=ufo is enough to give me the same } Nasal runtime error: props.setDoubleValue() with non-number } at /home/cmetzler/Projects/FlightGear-0.9/data//Nasal/props.nas, line 26 } called from: /home/cmetzler/Projects/FlightGear-0.9/data//Nasal/fuel.nas, line 93 } called from: /home/cmetzler/Projects/FlightGear-0.9/data//Nasal/fuel.nas, line 124 that Lee sees. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal error with YASim aircraft having 4 fuel tanks
On Sun, 6 Jan 2008 23:00:22 + LeeE wrote: Can anyone else confirm this problem on the OSG cvs branch? Yes, I see it too, and have for at least a couple of weeks. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] texture animation ....
On Mon, 31 Dec 2007 14:49:22 +0100 Mathias Fröhlich wrote: Can you tell mie which model does not work? Then I will look into that. From the post about it this past Friday: alexis bory writes: } } I decided this afternoon (1700 CET) to switch from PLIB to OSG, so: } - I checked out a brand new OSG from SVN /trunk } - I checked out a brand new SG from CVS /head } - I checked out a brand new FG from CVS /head } } Everything went fine and I enjoyed a realy nice fpm :=) } } But... all the 3D gauges using a textranslate animation were broken. } (A-10, A-6E, Lightning) } No animation on the altimeter drum, on the fuel counter drum, on the } TACAN chanel display drum... etc.. } } I tried to recompile fg with --enable-osgviewer, same problem. } } I reverted to 3 days ago, same problem. } ( [EMAIL PROTECTED]:~/CVS/FG-OSG/source$ cvs up -D 3days ago ) } } } I really don't know were to look for this issue, and didn't find anything } relevant with --log-level=debug. -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Preaching to the Bishop
On Sat, 29 Dec 2007 16:48:30 + LeeE wrote: The oddest thing I found was a reply from Shad Young to Tim Moore where he said My sincere apologies. It was not my intent to offend. The reason I find this odd is because Tim Moore was just pointing out that the conditions of use for a web-site/repository, to which Shad Young had referred as being an example of MSFS open-source work, actually had restrictions that were not compatible with open-source. I could see no indication of any offence whatsoever being taken by Tim Moore and I remember that when I first read it I thought it was a bit of a strange and inappropriate reply. Nothing I lost any sleep over though. This sums up my reaction too. I was actually curious whether the GPL, or other licensing terms like it, had made any penetration into the MSFS community; so I asked what he meant by open source in the MSFS community. The apologies reply really threw me for a loop. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Random Objects OSG patch
On Fri, 28 Dec 2007 08:38:48 -0600 Curtis Olson wrote: 2. The random seed could have probably been better chosen because there were areas where you'd get 5 water towers in a straight line. I never chased that one down, but I always suspected it was related to the choice of random seed. This was something that drove me nuts too. But it shouldn't be a problem with the seed, at least not exclusively. Patterns like this in the output of a random number generator are almost always the fault of a poorly-implemented random number generator -- a linear or multiplicative congruential generator with poor choice of multiplier or modulus. The ones that come with C or C++ standard libraries almost always fit into this category. It's a natural tendancy of these generators for N-tuples of randomly generated points to lie on (N-1)-dimensional surfaces in the N-dimensional space (so 2-D points, such as random lat/lons, will lie on 1-D surfaces, or lines). I haven't yet learned C++, but I learned C this past year, and on that level they should probably look pretty similar; so maybe I'll use looking into what FG does now as a tutorial. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] b1900d FDM broken sometime in the last two weeks
Something bad happened to the b1900d FDM in CVS sometime in the last two weeks (since my previous update from CVS). With the flaps fully extended and the gear down, it's impossible to fly above stall speed unless the aircraft is in a 20 degree nose down attitude. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Terrasync for Windows
On Fri, 21 Dec 2007 15:14:06 -0500 Shad Young wrote: (even MSFS has a large open source base), Just curious what you're referring to here? I have no doubt that there is open source/free software stuff out there relating to MSFS, but I dunno what it is; so I'm curious. What kind of open source/free software stuff has been done for MSFS? I did some quick googles, but couldn't find anything. (I am aware of freeware projects relating to MSFS, but that's very very different from open source or free software.) -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] v1.0 Gallery Page
On Wed, 19 Dec 2007 12:33:26 +0100 Melchior FRANZ wrote: (snip good suggestions about various pictures in the gallery) The one big suggestion I'd make is to drop the current caption for each photo, which appears to just be the base filename for each image, and replace it with a brief bit of text that describes what we're looking at. Some come close to this (f4u-on-carrier). But dhc2F-CYDL-07 is going to be meaningless to a large fraction of those who see it. deHavilland Beaver flying in mountains at sunset or just Beaver at sunset or even deHavilland DHC-2F Beaver would work a lot better. For another, Lightning-KSFO-06 -- why does the page visitor need to know or care that it's image #6? And so on. Heck, I can imagine a complete newbie not knowing what KSFO means. Oh, and I'd keep trying very hard to get some of Heiko Schulz' images in there. Some of them are gorgeous. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] v1.0 Gallery Page
On Wed, 19 Dec 2007 01:33:52 +0100 AnMaster wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Hm another issue: in S-51-on_carrier one of the aircrafts in the background seems partly below deck? It's on an elevator, if I'm not mistaken. There's also another mid-deck elevator shaft just behind the foreground plane. Of course, whether someone who sees it for the first time will think oh, there's an elevator or oh, the plane's sinking into the deck is another matter. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] missing fsfgdb files in base package?
On Sat, 15 Dec 2007 22:51:33 -0600 Curtis Olson wrote: Personally because of how close we are to finalizing the release, I'm *really* tempted to revert to the older scenery, but I don't know what other changes have been subsequently committed to adjust for the new scenery. Maybe I'm missing something here (I'm trying hard to catch up with the current situation), but I thought it was the other way around: the reason for the new scenery was that the old scenery was inconsistent with the current apt.dat -- the result being that planes often started in the grass, rather than at thresholds. Since one of the airports that happened at was KHAF, the tutorial airport, that seemed like a pretty bad thing and a showstopper for release, necessitating either a reversion to a very old apt.dat, or a more up-to-date build of the default scenery, before release. One or the other was obligatory. cf. the threads Release issue: apt.dat and scenery version and CVS: data/Airports apt.dat.gz,1.7,1.8. Am I wrong about this? -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] missing fsfgdb files in base package?
On Sun, 16 Dec 2007 13:42:03 +0100 Melchior FRANZ wrote: * Chris Metzler -- Sunday 16 December 2007: Maybe I'm missing something here [...] the reason for the new scenery was that the old scenery was inconsistent with the current apt.dat [...] Well, you missed the fact that it was the same person who had *caused* the inconsistency by committing new versions of {apt,awy,fix,nav}.dat.gz, *again* without prior discussion, without announcement, and (it seems) without even testing the new files. This caused a segfault in one part of fgfs, and an abortion in another (both of which I fixed). So this recent mess-up isn't exactly the help that you think it is. (Though I agree that the changes by themselves are good ones, just not in the very last minutes before a planned release.) Fair enough. My only point (to the extent that I had the facts right) was that Curt seemed to me to be saying that his favored solution to the problem with the light pole placement was rolling back the recent scenery commits; that didn't seem like a solution to me at the time, since it seemed like it only replaced one problem (the light poles being in the wrong places) with the previous problem (the inconsistency of the Robin Peel files with the scenery). Cheers, -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] screenshots (and snapshots)
On Fri, 14 Dec 2007 16:30:42 +0100 gerard robin wrote: yeah, i have one,:) It could be a tale the Alouette and the Cow http://pagesperso-orange.fr/GRTux/Alouette_III-img4.jpg Nice udders! -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FGCOM: attn Holger, KNID TWR not in the phone book :/
On Tue, 11 Dec 2007 12:18:52 +0100 alexis bory wrote: Hi holger, My favorite place, and also one of the nicest airfield in California doesn't appear in phonebook.txt. It's KNID, China Lake Naval Air Weapons Station. Here some screenshot of this place: http://croo.murgl.org/fgfs/scenery/index.html This airport could be included in the next scenery build and, I hope, could become an alternative to KSFO for military aircraft users in Flightgear. So a working ATC would help a lot :) Is it possible for you to add it in the list ? phonebook.txt KNIDTWR120.15phone numberChina Lake NAWS positions.txt KNID,120.150,35.682298,-117.684753,TWR,China Lake NAWS Have the taxiway/apron mods for this been submitted to Robin Peel? The ground structures and their animations are absolutely fabulous -- nice work -- but in our current scenery, the hangars etc. are located where aprons should be but aren't. I notice they're in the screenshots above, so I assume someone re-made the scenery with apt.dat changes. Have they been passed to Robin so they'll be in future generations of the scenery? -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG branch current CVS segfault in SimGear ModelRegistry.cxx
On Mon, 10 Dec 2007 07:26:30 +0100 Tim Moore wrote: In any event, this should be fixed now. Yup, appears fixed. Thanks. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OSG branch current CVS segfault in SimGear ModelRegistry.cxx
Hi. Probably not a lot of interest in this with the new release coming shortly, but I just now updated the OSG branch from CVS and rebuilt. I'm getting a segfault during startup, as loading scenery objects comes up on the screen. A quick check in gdb shows: } [Thread debugging using libthread_db enabled] } [New Thread 46912553400624 (LWP 32607)] } [New Thread 1082636640 (LWP 32616)] } Model Author: Unknown } Creation Date: 2002-01-01 } Version: $Id: c172p.xml,v 1.18 2007-01-15 12:50:45 ehofman Exp $ } Description: Cessna C-172 } [New Thread 1091029344 (LWP 32617)] } } Program received signal SIGSEGV, Segmentation fault. } [Switching to Thread 1082636640 (LWP 32616)] } simgear::ModelRegistry::readNode (this=0xc4d590, [EMAIL PROTECTED], opt=0x0) } at /usr/lib/gcc/x86_64-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_deque.h:131 } 131 _M_last(__x._M_last), _M_node(__x._M_node) {} I built the OSG version a couple of weeks ago without incident. It looks like scene/model/ModelRegistry.cxx has been tweaked a couple of times since, including 6 hours ago, so maybe it's something about the most recent changes? If it matters in this case: Linux, amd64; current CVS/SVN OSG, plib, SimGear, fgfs. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG branch current CVS segfault in SimGear ModelRegistry.cxx
On Mon, 10 Dec 2007 07:26:30 +0100 Tim Moore wrote Tim Moore wrote: Chris Metzler wrote: Hi. Probably not a lot of interest in this with the new release coming shortly, but I just now updated the OSG branch from CVS and rebuilt. I'm getting a segfault during startup, as loading scenery objects comes up on the screen. A quick check in gdb shows: ... } Program received signal SIGSEGV, Segmentation fault. } [Switching to Thread 1082636640 (LWP 32616)] } simgear::ModelRegistry::readNode (this=0xc4d590, [EMAIL PROTECTED], opt=0x0) } at /usr/lib/gcc/x86_64-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_deque.h:131 } 131 _M_last(__x._M_last), _M_node(__x._M_node) {} I built the OSG version a couple of weeks ago without incident. It looks like scene/model/ModelRegistry.cxx has been tweaked a couple of times since, including 6 hours ago, so maybe it's something about the most recent changes? If it matters in this case: Linux, amd64; current CVS/SVN OSG, plib, SimGear, fgfs. -c I'm interested in the rest of your backtrace, though I think I know what the problem is. Yeah, sorry, that was dumb of me. Here's what I get: } (gdb) bt } #0 simgear::ModelRegistry::readNode (this=0xc4d590, [EMAIL PROTECTED], } opt=0x0) } at /usr/lib/gcc/x86_64-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_deque.h:131 } #1 0x00819adc in FGTileEntry::load (this=0xa83c550, } path_list=value optimized out, is_base=value optimized out) } at /usr/local/include/osgDB/Registry:206 } #2 0x00816b31 in FGTileLoader::LoaderThread::run (this=0x8cbb980) } at FGTileLoader.cxx:182 } #3 0x009bb48a in start_handler (arg=0x4087afb0) at SGThread.cxx:23 } #4 0x2bb19f1a in start_thread () from /lib/libpthread.so.0 } #5 0x2d44c6c2 in clone () from /lib/libc.so.6 } #6 0x in ?? () In any event, this should be fixed now. I'll give it a shot. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Fwd: Preparing the vmap0 Data / TerraGear
On Thu, 29 Nov 2007 15:34:37 + will Pink wrote: Hello, Can anyone help with the attached ? I have checked and everything is there and the permissions are correct. I just really need to get over this hurdle as it is being used in quite a large Flight Simulator project and im delaying its progress! So any help is appreciated! If it's what I think it is, I wrote about it in my Building and Running TerraGear wiki page. Your error message is: } processing failed with VPF exception: failed to open VPF table } file /usr/local/src/Scenery/data/vmap0/vmaplv0/noamer/bnd/g/k/fbr There's two possible problems here; both can be resolved by checking that the path above is correct, *including the fact that it's case-sensitive*. I'm pretty sure that directory you've called k, for instance, is in fact K. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPL Violation?
On Fri, 17 Nov 2006 08:08:00 +0100 Arnt Karlsen wrote: On Fri, 17 Nov 2006 01:05:23 -0500, Chris wrote in message [EMAIL PROTECTED]: What are the *specific* subsections of the GPL that you feel are being violated here? What *specifically* are they doing that's forbidden by the GPL? ..moot, Huh? How can it be moot when the original question was whether or not there was a GPL violation? he disregards the GPL _completely_ *In* *what* *way*? What subsection of the GPL are they disregarding? It's a simple question, really. You underline the word completely, so you're very sure of your position -- so please explain it. and is hit by copyright law, plus possibly for fraud, in representing himself as a fully licensed reseller. Abiding by the GPL, he would have been. ;oD First of all, he/she does not represent him/herself as a fully licensed reseller. The terminology used in the advertisement is fully authorized reseller. So, how in the world does representing him/herself as a fully authorized reseller violate copyright law? As for fraud . . .the advertisement on eBay says that A copy of my Software Distribution License is available upon request. I suppose one could make an argument that they're guilty of some sort of fraud if, in response to such a request, he/she produced some sort of fictional reseller's license for fgfs. But I bet that in response to such a request, they'd provide you with a copy of the GPL itself. If he/she is following the terms of the GPL associated with distribution (by bundling a copy of the GPL with the software and making it clear that the software is covered by the GPL, by making source code available, etc. etc.), then he/she's allowed under the terms of the License to resell it, making him or her a fully authorized reseller. Anyone who obeys the distribution requirements of the GPL is, by definition, a fully authorized reseller. If you want to argue that the advertisement is disingenuous, or misleading, or at least poorly phrased, I have no argument with you. (the word reseller is, in my opinion, a very poor choice) But if you want to assert that copyright infringement or other crimes have definitely taken place, you need to be able to back that up. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPL Violation?
On Fri, 17 Nov 2006 09:56:02 +0100 Arnt Karlsen wrote: On Fri, 17 Nov 2006 02:34:15 -0500, Chris wrote in message [EMAIL PROTECTED]: What subsection of the GPL requires that advertisements for re-distributions of the product include the fact that the software is covered by the GPL in the advertising itself? ..the first line of section 0, states: 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License., in the TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION section of the GNU GENERAL PUBLIC LICENSE Version 2, June 1991 http://www.fsf.org/licensing/licenses/gpl.html . Huh? This portion of the GPL merely indicates what things are covered by the license -- namely, things under copyright for which the copyright holder said the GPL is the copyright license for this. Every single copyright license in the world has a clause similar to this, saying this license covers _(insert name of copyrighted creative work here)_; the General Public License's version of that clause, to make it General, indicates that it covers anything for which the copyright holder says this is what I'm using for my copyright license for this. How do you get from there to saying that an *advertisement* for something covered by the GPL must indicate that it's covered by the GPL? ..since redlinedit's eBay site in no way contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. . . .which it need not do, since no section of the GPL requires advertisements for a GPL'd product to say such. The GPL does require that the *actual distributed product itself* make clear the copyright terms it's under, e.g. by accompanying the product with a copy of the GPL and making clear that's the relevant copyright license. But nothing about its advertising need say so. , the GPL becomes moot under the language in line 2 and 3 of subsection 5, which states: However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. ..thenafter, he's cop 'n law shark fodder on copyright infringement and fraud. ;o) Not from what you've said here. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPL Violation?
On Fri, 17 Nov 2006 19:29:00 +0100 (MET) Christian Mayer wrote: Although it seams that we've found a reasonable way to deal with the problem, I think one point is still missing: This guy uses our screenshots without our permission. This is definitely an copyright violation! Yeah, this is true. Although the FlightGear web page does not make clear the copyright licensing, if any, available for the screenshots, that doesn't make them public domain. That said, I'm not sure what a sensible reaction to that would be. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPL Violation?
On Thu, 16 Nov 2006 23:36:20 -0600 Jon S. Berndt wrote: Whether it violates the GPL is a matter for discussion. IMHO, it's skirting pretty close to the line. What are the specific subsections of the GPL that look to you like they may be being violated here? What is the line that it's close to? I didn't see any notice of the GPL or some of the finer points of it, in the offering. I believe that should be plainly visible. It has to accompany the software; there's nothing in the GPL that indicates it has to accompany the *advertising* for the software. More concerning to me is that the offering is misleading, *That* may be; I was purely answering from the context of Curt's questions about the GPL. and from my reading may violate some of eBay's policies. Yeah, I know next to nothing about those, so next to nothing about whether that's so. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPL Violation?
On Fri, 17 Nov 2006 08:02:10 +0100 Arnt Karlsen wrote: ..in courts, this is known as fraud, and copyright infringement: You do harm to the cause of free software by throwing accusations like this around without backing them up. Again, please be specific: what specific subsections of the GPL do you claim are be violated here, and how? ..I recommend we get advice from Harald, he has practical experience that I have only read about on Groklaw, and I'm too damned tired now, but I would litigate in Utah or some other copyright loving US state if this perp is or get's near the US. This perp. You are now referring to this person as having violated the law. Please substantiate this claim -- otherwise you, too, are a perp. Again, if you can substantiate your accusations of copyright infringement here, please do. Otherwise, you do harm to the very cause you keep claiming you support. I can introduce you to numerous potential (but not actual) users and developers of free software who do not take free software seriously, and thus choose to not use it or to not develop it, because of uncertainty about copyright. For this reason, it is *crucial* that accusations of GPL violations not be tossed around carelessly -- doing so supports an atmosphere of uncertainty that makes it even less likely that folks will want anything to do with free software. If you want to help free software, go after someone 100% full-bore if they have indeed violated the GPL -- but only if you're sure that they've done so. By your attitude and words here, you're apparently sure they've done so. So what's your evidence, and to what subsections of the GPL does it apply? ..this case is well past GPL Violation, and fraud. http://cgi.ebay.com.au/Realistic-Professional-Aviation-Flight-Simulator_W0QQitemZ260053619883QQihZ016QQcategoryZ80336QQrdZ1QQcmdZViewItem states New Unregistered 100% Legal, Not OEM, Not Trial instead of GPL. What subsection of the GPL requires that advertisements for re-distributions of the product include the fact that the software is covered by the GPL in the advertising itself? Thanks in advance. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] AI Traffic Documentation
On Tue, 14 Nov 2006 09:20:38 +0100 Tim Moore wrote: Durk, Do you have any thoughts on representing some of the AI ground net features -- specifically parking spaces and hold points -- visually in the scene? Not to mention making intersection of taxiways a bit more attractive... Can you elaborate on what you mean by this? -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] AI Traffic Documentation
On Tue, 14 Nov 2006 15:28:44 +0100 Tim Moore wrote: I'd like to see markings on the tarmac for aircraft parking, as well as the taxi centerlines that lead to them. I'd like to see runway hold-short points on the tarmac. I'd like to see taxiways and runways that have nice fillets where they intersect as well as proper intersecting centerlines. I'm not saying that this is all trivial :), but if there is going to be more information about the airport ground network available, it would be nice to draw a representation of it too. That's what I thought you meant, but I wanted to make sure before I started writing about something that would then turn out to have nothing to do with your question. In the future, someone may write code that produces this stuff, and writes it onto the textured ground at the appropriate locations (IIRC, writing graphics onto the texturing is a fairly recent addition to fgfs). But in the meantime, it's worth noting that you can do these things right now in a less elegant fashion, by creating 3d objects in e.g. Blender (or AC3D or 3DMax or the software of your choice) which are one-sided planes, have texturing on their one side, and are placed so that they lie flat upon the ground. To get an idea of how to go about it, take a look at this nice tutorial on the Wiki from Roberto Inzerillo: http://wiki.flightgear.org/flightgear_wiki/index.php?title=Blender_Ground_Signs_Tutorial Like I said, this isn't the most elegant way to do these things; but it works right now. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG build problem
On Fri, 10 Nov 2006 07:45:23 + (UTC) Martin Spott wrote: Chris Metzler wrote: Debian's package of freeglut is an exception to this -- the various freeglut problems that have manifested themselves in fgfs have been fixed with local patches. I've been using freeglut 2.4 with no problems at all for a very long time. Hmmm, when I look at the Debian 3.1 installation on my AMD64 machine, it tells me: jive:~# dpkg -l | grep -i freeglut ii freeglut3 2.2.0-8OpenGL Utility Toolkit ii freeglut3-dev 2.2.0-8OpenGL Utility Toolkit development files I'm not running 3.1 (Sarge). I'm running etch (testing, the upcoming 4.0). In my case, it's } stax:~/Projects/FlightGear-0.9/source-1173 dpkg -l | grep -i freeglut } ii freeglut3 2.4.0-5OpenGL Utility Toolkit } ii freeglut3-dev 2.4.0-5OpenGL Utility Toolkit development files -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] web site hacked ?
Hi. Please don't top-post; it makes your posts very very hard to follow. On Thu, 09 Nov 2006 21:22:43 +1300 Dene wrote: Andrew Gluszynski wrote: Hi all, I dont normaly post to this mailing list, but i think the web site has been hacked? Confirmed... no thinking about it...it's been hit buy hackers :-( Dene You might want to check the archives of this mailing list -- I'm pretty sure this was discussed here several days ago. I thought the problem had been solved, however. Anyway, right now it appears simply that the DNS record for www.flightgear.org has been hosed, but not the actual website itself. Try http://flightgear.org/ rather than http://www.flightgear.org/ and it should work OK. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] web site hacked ?
On Thu, 09 Nov 2006 22:15:27 +1300 Dene wrote: Hi Chris, What do you mean top-post, I thought the protocol was to edit the post you were replying to and post your comments either through out it or at the bottom? Yep, you got it; and it's what you did in the post I'm replying to here; but not the one I replied to before. No worries. PS thnx for the hint on getting to the site..works a treat Cool. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG build problem
On Thu, 9 Nov 2006 09:48:51 -0600 Curtis Olson wrote: For what it's worth. The full screen (game) mode of freeglut (any version) is horribly broken under unix. Debian's package of freeglut is an exception to this -- the various freeglut problems that have manifested themselves in fgfs have been fixed with local patches. I've been using freeglut 2.4 with no problems at all for a very long time. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Artificial horizon behavior
On Thu, 09 Nov 2006 20:48:37 -0600 William Riley wrote: After performing hard turns (probably harder than a real Cessna could endure...) at close to or exceeding 90 degrees of bank the artificial horizon goes wonkers and doesn't right itself. http://remington.homelinux.net/fgfs-instrument.jpg I've observed this behavior in 0.9.10 as well as CVS using the c172p. Does anyone else see this? Am I missing something obvious? Besides not doing aerobatics in a Cessna 172, I mean. ;) I'm pretty sure that's intentional -- real artificial horizons do that -- and some effort was put into making it do so. It should correct after a little while. See: http://mail.flightgear.org/pipermail/flightgear-devel/2003-July/019377.html -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG build problem
On Thu, 9 Nov 2006 22:48:59 -0600 Curtis Olson wrote: Really? You can do full screen with no window manager adornments? It doesn't screw up the requested resolution and give you a weird screen and then leave you in the wrong resolution? Yeah, it works absolutely fine in fullscreen/game-mode. If that's the case then the debian guys need to get their patches in upstream! I don't know what the deal is there. When I look in the changelog for the Debian package, the only thing I see in there right now that seems relevant is a patch to fix the glutSetCursor bug. It was posted in response to this bug, which references fgfs: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=334446sourceid=mozilla-search and included in the Debian version. Why this might not have made it upstream, I dunno. But I don't think that's what prevents game-mode/fullscreen for most freeglut 2.4 users, is it? Something must be different, though, because like I said, it works absolutely fine for me. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
It's a pretty A/C. I started and took off with no problem, but was never able to get the plane above a speed of about 70 knots while holding my altitude. Does that seem right? -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
On Wed, 8 Nov 2006 16:02:25 +0100 (CET) Joacim Persson wrote: The instrumentation is metric in Russian aircrafts -- sure you weren't doing just 70 km/h? ;) Heh. Was getting my speed from the property browser. (no flaps, 900 mmHg -- takeoff at 110 km/h, climbout at 140 km/h, works for me anyway.) Well, 70 knots is about 130 km/h, so I guess that's right. It seems *so* slow though; I was in constant fear of stalling if I did anything interesting . . .although I just read the Wikipedia page, and it appears that's a needless fear. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Star Wars Mod :-)
On Sat, 28 Oct 2006 14:41:04 +0200 Robin van Steenbergen wrote: As far as orbital graphics, Flight Simulator X has support for graphics up to 1,000,000 feet, which is almost geostationary orbit. Not even close -- geostationary orbits have radii on the order of 120,000,000 feet out. Heck, the Earth itself has a mean radius of about 21,000,000 feet; so 1,000,000 feet up is definitely low-Earth orbit (well below low-Earth orbits used for satellites, really) with a very short period of more like an hour. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] How does one edit the front page of the new wiki?
On Sun, 27 Aug 2006 16:42:19 -0400 Simon Hollier wrote: How does one edit the front page of what's apparently now the official new wiki? A document of mine was added to it with the wrong title, and filed in the wrong category on the front page. Chris, Due to a spam bot problem, it was decided to require accounts with confirmed email addresses before being allowed to edit the wiki. I suppose that needs to be made more clear. If you don't want to do that, I'd be happy to make the change for you. Just send me an email with the name or change you'd like. Thanks. No, registration isn't an issue; I wasn't aware that was necessary, but I'll do that right away. The issue was what Josh said -- on every other page, I saw an edit link I could click right next to the content, but didn't see one on the front page. (I hadn't had a chance to bump into the need a confirmed e-mail address requirement, because I hadn't yet hit edit, because I couldn't find an edit to hit!) Thanks for steering me in the right direction, folks. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] How does one edit the front page of the new wiki?
How does one edit the front page of what's apparently now the official new wiki? A document of mine was added to it with the wrong title, and filed in the wrong category on the front page. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nice article on creating graphic arts for 3D games/simulators
On Mon, 26 Jun 2006 15:45:10 +0200 Roberto Inzerillo wrote: Hi, a nice article URL for graphic arts creators. Just a hint for modellers/texturers wannabee :-) It discusses on colors/textures/perspective with an eye on 3D software simulators. Maybe of help to people dealing with realistic 3d modelling. Hi, So, what's the URL? Heheh. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Getting closer: My Video Card Suspected
On Wed, 21 Jun 2006 20:14:33 -0500 Jon S. Berndt wrote: I reinstalled my previous card shortly ago, an Inno3D GeForce2 MX400. Once again, I had OpenGL capability. It worked fine. I reinstalled the new card, the eVGA GeForce 6800. I reinstalled the drivers. Once again: DirectX: Works Software OpenGL: Works Hardware OpenGL: Craters eVGA is working with me to resolve the issue. I have an eVGA 6800GS, 16x PCIE. It works perfectly with the nVidia driver. Admittedly, I'm running Linux, not Windows. However, nVidia knows what population pays their bills, so I have a hard time believing their Windows drivers are *worse* than their Linux ones. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature All the advantages of Linux Managed Hosting--Without the Cost and Risk! Fully trained technicians. The highest number of Red Hat certifications in the hosting industry. Fanatical Support. Click to learn more http://sel.as-us.falkag.net/sel?cmd=lnkkid=107521bid=248729dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] apt.dat changes ?
On Sat, 10 Jun 2006 11:40:23 -0500 Curtis L. Olson wrote: That's the big argument that Ben Supnik gave me. He converted a single airport to an xml represenation and it was about 2Mb just for the one airport. Of course he used the most verbose xml variant he could devise, but it is true that the data size would expand, and for this particular amount of data, it would likely be a substantial expansion. So you break the file up? -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] apt.dat changes ?
On Fri, 9 Jun 2006 22:35:02 -0400 Tony Pelton wrote: not sure if folks on this list care, or are aware ... but Ben Supnik has made a couple of RFC type posts to one of the x-plane lists, talking about a new design for the airport data coming from Robin Peel. This is apparently the spec that is emerging from those conversations. http://www.x-plane.org/home/robinp/Apt850.htm Yeah, Robin's been discussing doing this for quite some time; it's good to see it coming closer to fruition. Curt, have you been following this? Maybe it'd be good if folks here who work on apps that read/work with apt.dat were involved in the RFC's discussion? -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tides in FlightGear?
On Sat, 3 Jun 2006 20:05:14 +0200 Martin Doege wrote: Maybe I should try to throw out more elements, based on their color? Or simply buy more RAM? :-) Or file a bug. It sounds like you have plenty of RAM, so I wouldn't think this would be acceptable to the Inkscape folks. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tides in FlightGear?
On Sat, 3 Jun 2006 00:45:33 -0400 Ampere K. Hardraade wrote: On Friday 02 June 2006 23:14, Chris Metzler wrote: Is the crash really related to size? Maybe the SVG conversion was bugged? (of course, Inkscape should react to that better than by crashing, as well, but anyway.) If you have ever tried to convert complex PDF files into SVG format, then you would know that the resulting SVG file is very verbose. ;-) Oh, I have no doubt. But I'm all about filing bug reports when appropriate, and wanted to encourage doing so if that was the source of Inkscape's problem. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Help needed with the Sukhoi 26
On Tue, 30 May 2006 13:26:56 +0200 (CEST) flying.toaster wrote: http://sfp1.site.voila.fr/images/su26.png 404 -- Ce site ou cette page n'existe pas -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear wiki
Hmmm. In much of the stuff that I've written and contributed to the Seedwiki wiki, the links embedded in the text did not survive the port to this new wiki. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Flightgear wiki
On Fri, 26 May 2006 13:57:30 -0400 simon wrote: Good thoughts - I agree one wiki will do, I'm just trying to make the case for a better wiki than the current one. Judging from the lack of response, I'm guessing there aren't many strong (any at all) opinions on the matter and this idea may just fall through the cracks. Another possibility is that it's a holiday weekend in the U.S., that people are busy, etc. It's often the case that it takes active contributors more than just a couple of days to respond to something. Does anyone see advantages to the current seedwiki site that I'm overlooking? I see no advantages per se to Seedwiki -- I think its editing interface is pretty awful, and my attempts to speak with the people who run it over issues I've found there haven't been very useful. That said, if the project simply declares the wiki is now somewhere else, at ___, that seems pretty hard on the people that *have* been taking the time to make the contributions. Giving them a chance to speak their mind might not be a bad idea. It might also be worth getting their input on moving the stuff over. (I've just noticed this thread, and it appears some of my stuff got mucked up in the move). -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] small VMAP1 demo
On Thu, 25 May 2006 01:15:31 +0200 Arnt Karlsen wrote: On Wed, 24 May 2006 20:25:43 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Well, go ahead and get yourself familiarized with TaxiDraw, ..erm. ;o) TaxiDraw is really, really, REALLY easy to use, IMHO. If you're not frightened by Linux, you can't possibly be frightened by TD. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Seneca II updated
On Fri, 19 May 2006 14:28:54 +0200 Frederic Bouvier wrote: And the Paris scenery is not finished. I have a whole bunch of models to send to Jon. Hey Fred, are the procedures that you and Emmanuel have had to go through to convert the X-Plane scenery fairly straightforward? Is it something that other people can just jump in and do fairly easily, and thus get a lot of stuff converted over? (in cases where licensing issues aren't a roadblock) -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
[Flightgear-devel] My TerraGear notes now available on FlightGear wiki
Hi. I mentioned this next door on terragear-devel, but figured there might be people not subscribed there who'd be itnerested. Anyway, last night I finished writing up my TerraGear HOWTO (really a companion document to the most recent documentation, trying to fill in gaps and correcting stuff in the docs that's incorrect). It's available off the front page of the FlightGear wiki. I hope it's of some help to someone. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] test
On Wed, 10 May 2006 20:06:27 -0500 Jon S. Berndt wrote: I think the list has been down. I've been getting list messages, but in fits and starts. The archive at sourceforge, however, stopped archiving messages five days ago. *Again*. It's hard to justify complaining because it's free, after all. But SF's mailing list service is a bit of a joke. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Objects in a location for which no terrain tile exists
On Sun, 30 Apr 2006 20:07:22 +1200 dene maxwell wrote: Hi, I'm trying to put a couple of off-shore oil platforms in a location that no terrain tile exists by creating a new objects folder and stg file (x2). Unfortunately they don't appear. I'm running 098a... can anyone remember if there was such a problem in 098a? and hopefully what the solution was (pleeez don't let it be upgrade to 099 or 09.10 ...my hardware won't support it). Yes, that problem existed back then. If you search the archives of this mailing list, you should find the threads discussing it. I'm pretty sure it got fixed in subsequent versions. Sorry. But I suppose it's possible that the patch was fairly simple, and thus you might be able to backport it fairly easily, or even just use it as-is. I dunno. You could check the entries in the flightgear-cvslogs archive around the time that the problem was fixed to see what was affected by the patch. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: FlightGear RPMs (was Re: [Flightgear-devel] FC2 .rpm)
On Tue, 25 Apr 2006 12:38:20 -0500 Curtis L. Olson wrote: - freeglut never implimented glut's fullscreen/game mode (so free glut is *not* a complete drop in replacement for original glut.) Plus freeglut 2.4 has the well know bug that bites us. Just an odd pair of datapoints for you: 1. I currently have built a binary of fgfs that uses freeglut 2.4: stax:~/Projects/FlightGear-0.9/source/src/Main-503 ldd fgfs libpthread.so.0 = /lib/libpthread.so.0 (0x2abc3000) libz.so.1 = /usr/lib/libz.so.1 (0x2acd8000) libglut.so.3 = /usr/lib/libglut.so.3 (0x2adef000) [ snip ] stax:~/Projects/FlightGear-0.9/source/src/Main-504 grep /usr/lib/libglut.so.3 /var/lib/dpkg/info/*.list /var/lib/dpkg/info/freeglut3.list:/usr/lib/libglut.so.3.8.0 /var/lib/dpkg/info/freeglut3.list:/usr/lib/libglut.so.3 stax:~/Projects/FlightGear-0.9/source/src/Main-505 dpkg -l freeglut3 Desired=Unknown/Install/Remove/Purge/Hold | Status=Not/Installed/Config-files/Unpacked/Failed-config/Half-installed |/ Err?=(none)/Hold/Reinst-required/X=both-problems (Status,Err: uppercase=bad) ||/ Name VersionDescription +++-==-==- ii freeglut3 2.4.0-5OpenGL Utility Toolkit I do not get bit by the freeglut 2.4.0 bug (failed to create cursor). Looking further, it appears that the Debian package has been patched against the bug -- the bug was filed by, and the patch was provided by, the Debian fgfs package maintainer. So Debian's freeglut 2.4 appears to be OK. 2. Using this freeglut, --enable-game-mode together with --enable-fullscreen works perfectly for me -- I get a fullscreen display, at my current resolution, with no window dressing. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] European Scenery Textures
Didn't have a chance to look at this until last night. Anyway, hi Ralf, cc'ing you to make sure you see it since this'll attach to an old thread in flightgear-devel. On Thu, 13 Apr 2006 15:27:11 +0200 Ralf Gerlich wrote: Chris Metzler schrieb: hgtchop didn't freak out for me; it was more of a subtle clue that there were problems that manifested themselves later at the end of the chain. When you run hgtchop on the data and produce the *.arr.gz files, hgtchop prints status info on each tile to the screen. Does that all look OK? Mine looked just fine, *except* when it printed the lat/lon of the tile where it was working, there were non-Latin-1 characters (non alphanumeric symbols) in there, which occasionally caused beeping (ctrl-g, the keyboard bell) when it tried to print them on the screen. Otherwise it looked perfectly fine. But that was the first sign that something was up. I have read your mails on terragear-devel but until now nothing of that seemed familiar. Until now. Well, I did mention this over there earlier, in the second paragraph of: http://mail.flightgear.org/pipermail/terragear-devel/2006-March/001355.html but however you saw it, I'm very glad, because . . . I think the non-latin-characters stem from the fact that HGT.write_area - which is called from hgtchop - writes the bucket to cout. SGBucket stores x and y as char. The operator declared in simgear/bucket/newbucket.hxx simply prints that as char. Try the attached patch on SimGear. If anything else doesn't work, I suspect that it doesn't have anything to do with this. Bingo! This not only stopped the odd non-Latin-1 characters to the screen, but it solved the problem with hgtchop. I am able to proceed to the end of the tool chain and build tiles! The next problem (which I'll post over there): the cutouts for the airports place the airports at sea level. http://www.speakeasy.org/~cmetzler/KSDF_pit.jpg But while I want to get this fixed at some point, right now I'm able to do what I most need to do, which is review airports I've worked on in TaxiDraw. Thanks much! -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] European Scenery Textures
On Wed, 12 Apr 2006 21:09:55 -0400 Rob Oates wrote: Hmm, I haven't noticed any problems with hgtchop as of yet...at least no messages while converting the srtm's to *.arr.gz. file format. I compiled my version of terragear using Simgear 0.3.9 and Terragear CVS however, I still havve a ways before I get to building the completed scenery... I compiled mine using CVS everything. I hope *that* isn't an issue. hgtchop didn't freak out for me; it was more of a subtle clue that there were problems that manifested themselves later at the end of the chain. When you run hgtchop on the data and produce the *.arr.gz files, hgtchop prints status info on each tile to the screen. Does that all look OK? Mine looked just fine, *except* when it printed the lat/lon of the tile where it was working, there were non-Latin-1 characters (non alphanumeric symbols) in there, which occasionally caused beeping (ctrl-g, the keyboard bell) when it tried to print them on the screen. Otherwise it looked perfectly fine. But that was the first sign that something was up. I'm starting to wonder now if it's not a porting issue -- I'm on an AMD64 machine in 64-bit mode. Most 32-bit code is good to go as-is -- just need a recompile. That was the case for plib/SimGear/FG, for instance. But very occasionally that's not true (cf. a 64-bit version of OpenOffice). -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Re: taxiway runway signs
On Wed, 12 Apr 2006 12:18:13 +0200 Melchior FRANZ wrote: * Chris Metzler -- Wednesday 12 April 2006 04:45: I would naively expect the angle that you give the sign to correspond to the orientation of a normal either going out of the sign face or going into the sign face. Oh, you are right about that. The heading should be rotated by 90 degree. I'll change that. But your non-constant offset problem is probably due to the fact that the heading in *.stg files is counter-clockwise. And it's just awkward, but not a bug. Heh, this is embarassing. First off, you're right, I'd forgotten about the whole counter-clockwise thing. I did know that at one time, but it's been too long since I'd worked with signs in the past. But what's really embarassing is that the orientation of the sign models I'd made before was such that there was a 90-degree offset just as yours have. In other words, the code I originally had for this: forward_sign_heading = 90.0 - runway_heading if forward_sign_heading 0.00 : forward_sign_heading = forward_sign_heading + 360.0 reverse_sign_heading = forward_sign_heading + 180.0 if reverse_sign_heading = 360.0 : reverse_sign_heading = reverse_sign_heading - 360.0 would have worked just fine if I'd left it alone. But I cut it out, forgetting the reverse rotation and not expecting the similar 90-degree offset. Yeesh. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Re: taxiway runway signs
Hi Melchior. This is good stuff. I've changed my automated script for placing the runway distance remaining signs to use this apparatus. It works fine in principle, but I've run into a problem (bug? dunno.). I would naively expect the angle that you give the sign to correspond to the orientation of a normal either going out of the sign face or going into the sign face. However, there seems to be an offset between the angle used and the heading of the sign face. If that offset were constant, I could handle that no problem; but the offset seems to vary from place to place. For example, add the following lines to Objects/w080n30/w078n38/1679411.stg : OBJECT_TAXI_SIGN [EMAIL PROTECTED] -77.037660 38.846302 4.92 175.51 OBJECT_TAXI_SIGN [EMAIL PROTECTED] -77.037660 38.846303 4.92 355.51 OBJECT_TAXI_SIGN [EMAIL PROTECTED] -77.035431 38.852539 4.97 142.76 OBJECT_TAXI_SIGN [EMAIL PROTECTED] -77.035432 38.852539 4.97 322.76 (these are simulating two-sided signs; more on that in a bit) Then start up fgfs at airport KDCA and runway 15. You'll see the lower signs ahead to your left. Close inspection will show that they're almost, but not quite, aligned with the runway, despite the fact that the signs were placed using the heading of the runway in apt.dat. Now head off to runway 1. Ahead a little bit, on the left, one will find the upper signs above. Here again, they're placed with angles corresponding to the heading of the runway. However, in this case, the signs are 90 degrees from the correct orientation -- they point towards the runway side. Am I missing something? -c P.S. I hope you get the chance to make the surrounding sign casing/ structure/box/whatever for these signs. If/when you do, consider the fact that the runway distance remaining signs are almost always double-sided. One can simulate that like I do above, but that won't work well when the physical sign is rendered (rather than just doing a plane) -- the physical signs will overlap in the scene. Maybe some way of specifying the surfaces of a two-sided sign in this formalism would be good. Thanks muchly. -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] European Scenery Textures
On Tue, 11 Apr 2006 22:43:19 -0400 Rob Oates wrote: //currently, trying to figure out terragear... Good luck. If you get it to work, please let me know. I've been stuck trying to get hgtchop (which preprocesses the SRTM data) to work for almost a month now. I worked up a bunch of small airports in TaxiDraw and wanted to see how they look in the terrain before sending them off to Robin Peel; but can't get past the first steps in building the terrain. Judging from responses I'm not getting on terragear-devel, nobody has much idea on why hgtchop is acting funny. I'd started on a wiki page describing the building of TG, and simple use; but don't seem to be able to get to where I can finish it. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] XML Schema for YASim, or: a GUI to build YASim aircraft
On Mon, 10 Apr 2006 15:34:37 +0200 Torsten Dreyer wrote: Hi, inspired by the XML Schema delivered with JSBSim, I started to write on for YASim (and I have in mind to create one for the other config files, too). First, for those who do not know what the hack is a XML schema and what do I need it for? [ Excellent explanation + image references skipped ] Torsten, this was really good. Perhaps worth putting on the wiki? -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
[Flightgear-devel] FC2 .rpm on FlightGear website being distributed with freeglut 2.4!
Hi. We had a Fedora Core user come into the IRC channel tonight, unable to get FG to run without crashing. He'd downloaded the 0.9.9 rpm from the links provided on the FlightGear website. It turns out that that .rpm is built against, and distributes, freeglut 2.4; so it crashes with the usual freeglut (fgfs) : Failed to create cursor freeglut ERROR: Function glutSetCursor called without first calling 'glutinit' errors. If we're imminently releasing 0.9.10, it'd be good to avoid the same issue with the new release. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] YOU CAN HELP!
On Sat, 08 Apr 2006 09:15:20 -0400 Josh Babcock wrote: http://jrbabcock.home.comcast.net/flightgear/ch53e/progress/progress.html This poor, unsupported young aircraft model, like many in the third world, has a grim future. It faces poverty, disease, and lack of any good FlightGear rotary wing FDM. But it doesn't have to be that way. For an annual donation of 100 hours, that's just 16 minutes a day, you can adopt this beautiful young helicopter and give it a brighter future by developing a better helo FDM. As a token of thanks for your donation, you will receive a picture of the helicopter that you have adopted and regular updates on it's progress. Give today, because only you can make a difference. I'm not sure exactly how I imagined you look, but I know it wasn't like Sally Struthers! -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Proposal for 1.0
On Thu, 6 Apr 2006 09:21:33 + (UTC) Martin Spott wrote: Hello, this is now going to be the third release in a row that relies on PLIB CVS, I find this is a bit unsatisfactory. On the other side people are waiting endlessly to get patches incorporated into PLIB. I herewith propose to put a copy of PLIB into the SimGear tree after the release is out, to rip those pieces off that FlightGear doesn't use (think of the audio stuff) and to maintain the rest inside Simgear. The few patches that the current PLIB CVS tree actually sees should be easily tracked and incorporated into Simgear/PLIB if required. Wow, I've been so out of the loop up to a month and a half ago that had no idea the releases were being built on PLIB CVS. But yesterday I came across a post I made in late February asking whether Tiago Gusmão's texture compression stuff had made it into plib or not, and his replying that after over a month he was still having trouble getting folks on the plib development list to reply. How much extra work would this mean *after* putting it into SimGear? Does plib have a high patch submission rate, thus requiring that someone would have to duplicate the efforts of whoever evaluates and commits patches for plib? -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Re: Taxiway signs, howto?
On Wed, 5 Apr 2006 08:06:47 +0200 Melchior FRANZ wrote: Hey, I said consider! ... OK ... then, hmm ... I've started to make a font from the pictures in that *.pdf, and it will be easy to create all the signs from that. Then we'll see how to continue. (If somebody objects to the old OBJECT_{TAXI,RUN}WAY_SIGN feature being resurrected, please tell us now. Someone 'constructive' maybe?) I have no idea whether this is a constructive objection or not -- but I've already made most of these in Blender and the Gimp, as an adjunct to the work I did a year and a half ago on the Runway Distance Remaining Signs and the Python script that places them in an automated fashion. I have taxiway identifiers and runway intersections, and a brief script that places them next to each other so that they appear to be the same sign. Some other things like runway approach boundary, ILS hold and approach hold signs as well. I hadn't yet gotten around to arrow signs for taxiway routings, or to nighttime versions. They're compliant with both FAA AC-150-5340-18C and FAA AC-150-5345-44G. My main holdup in making them available (other than the missing characteristics named above) has been my being unsure of the best, uh, deployment method. As Ralf noted, placing all these in the FGFSDB will result in a lot of objects in the DB, although I don't know that the number count would cause a problem (hey Ralf, I think I'm already the winner in that contest, since I think I'm responsible for about 90 or 95% of the U.S. objects!). Is that the best way to do them? Or some other distribution method in which they come as a package deal by airport? Automated generation would be fine, except for the fact that fgfs doesn't know about taxiway designations -- how would it know that this taxiway is A, this one is B, etc., since that's not in the apt.dat in any way? I have periodically worked on software to figure out locations for intersection signs, much like the code I wrote for the RDRS signs; but it's a really hard problem because of things like the way we use multiple short taxiways to form a curved single taxiway, the way in which we overlap taxiways to make odd shapes, etc. So I was also playing around with the idea of trying to write some code for David Luff so that these could get placed by someone using e.g TaxiDraw, while looking at taxiway designations (e.g. through FAA/airnav.com). Obviously that would require TaxiDraw to then write some sort of second file containing that info, such as a patch to an .stg file. I dunno whether that's ideal, or whether David Luff would be interested in pursuing it. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Re: Taxiway signs, howto?
On Wed, 5 Apr 2006 08:57:08 -0400 Chris Metzler wrote: As Ralf noted, placing all these in the FGFSDB will result in a lot of objects in the DB, although I don't know that the number count would cause a problem (hey Ralf, I think I'm already the winner in that contest, since I think I'm responsible for about 90 or 95% of the U.S. objects!). Oops: 1. It was Martin that made that comment, not Ralf; 2. By having done a large # count of objects in the U.S., I was referring to identifying object locations; the set of models used at those locations came for the most part from Jon, and a little from me and from others, of course. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] airports list
On Sun, 26 Mar 2006 11:26:41 +0200 Paul Surgeon wrote: The best would be to have a country and state/province field in the airport DB and that would need to come from Robin Peel unless we want to have a different DB again. We could straddle the fence and have a second file which maps airport identifier to some sort of geopolitical info, and we maintain just that. Not that that won't be a pain in the butt itself. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] FlightGear photo scenery
On Thu, 23 Mar 2006 22:22:28 -0500 Rob Oates wrote: The new High-resolution texture set (as well as updates to the low res set) are now available, you can get them from my site: http://mellonroot.acomp.usf.edu/~phoenix Hi. I'm a bit confused about these. I took a quick look at them and they don't look like high-resolution textures. They look like *larger* textures, but not higher-resolution. In other words, it's not that they contain the same image as the lower-resolution, just with more pixels (which is the way the standard low-res and high-res textures work); instead, they contain a larger image (the low resolution image comprising the upper-left-hand quadrant of the high resolution image). Do I have this right? If so, they shouldn't work in the way that the high-res textures are supposed to work. The features in the high-res images, when used, will appear half the size of the exact same features in the low-res images. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Re: Accepted flightgear 0.9.9-2 (source i386) (fwd)
On Wed, 22 Mar 2006 18:10:33 +1100 Pigeon wrote: And mind you, just a note with the current FG's configure, it will still link the final binary against glut even if you configure it with --enable-sdl. Yeah, this was my experience too. I opted for --enable-sdl because of all the concerns about freeglut2.4 mentioned here; but glut still got linked in. Mind you, I haven't had any obviously-related-to-glut problems, and freeglut2.4 is the only glut I have on this machine, so maybe --enable-sdl took care of the specific problems with freeglut2.4 that people had been experiencing. But nevertheless, it's still in there. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] [PATCH] shutdown engine on fuel shortage
On Sat, 18 Mar 2006 09:27:45 +0100 Markus Barenhoff wrote: hi there, if noticed that my engine doesn't shutdown if i'am out of fuel. the attached patch fixes that. Do JSBSim patches get submitted here? (as opposed to directly to JSBSim, at http://jsbsim.sourceforge.net/) -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Re: Intermittent crash on startup w/ plib error message.
Sorry for the slow response, I just noticed this. Bcc'ing you to make sure you see it as well. On Mon, 13 Mar 2006 14:58:25 +0100 Melchior FRANZ wrote: * Chris Metzler -- Sunday 26 February 2006 06:20: One out of three times I start FlightGear, it immediately crashes back out to the shell prompt with: } FATAL: PUI: No Live Interface! Forgot to call puInit ? (free)glut or SDL? glut. I know the conventional wisdom is SDL = better; but I couldn't get the CVS build to go well with Debian's SDL packages, while I had no problem at all (and haven't since) with glut. Can you post a backtrace? Apparently not! (see below) (gdb) run Starting program: /home/cmetzler/Projects/FlightGear-0.9/source/src/Main/fgfs --fg-root=/home/cmetzler/Projects/FlightGear-0.9/data/ --fg-scenery=/home/cmetzler/Projects/FlightGear-0.9/data/Scenery/:/home/cmetzler/Projects/FGScenery/Scenery-0.9.10 --airport=KADW --aircraft=Bravo --timeofday=noon (no debugging symbols found) (no debugging symbols found) [Thread debugging using libthread_db enabled] [New Thread 46912539295008 (LWP 31790)] (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) FATAL: PUI: No Live Interface! Forgot to call puInit ? Program exited with code 01. (gdb) bt No stack. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] C172 in newest flightgear
On Wed, 15 Mar 2006 06:28:10 -0600 Jon S. Berndt wrote: The default C172 in FlightGear seems to be a bit overpowered. It climbs nicely, and at level flight at about 1,000 feet, I settle out at 140 kts and 2800 rpm with full throttle. On a non-performance note, I'm also experiencing that the flaps animation is gone (on the model in CVS). Based on behavior in flight, flaps are being deployed/retracted, but the flaps don't move on the model. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] pa24-250
On Sun, 12 Mar 2006 17:15:38 -0700 Dave Perry wrote: A lot of POH numbers are in the README.pa24-250 file. Here are the numbers I fly. 90-100 mph on base and 85 -90 mph on short final. POH say 95 mph no flaps and 82 mph full flaps for approach speeds. The cruise and stall speeds are close. The accelerated stalls are more aggressive in fgfs than in the real AC. But if you sneak up on the stall, the AC will start to descend w/o a hard break. As a related question -- should it idle so high? I find that if I start the engine as-is and release the parking brake, without giving any throttle at all, the pa24-250 will accelerate up to 70 knots rolling along 28R at KSFO. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
[Flightgear-devel] Bug in starting runway selection @ KCGS.
KCGS has a single runway, 15/33. Starting FG with --runway=15 or with --runway=33 works just fine. Starting FG with no runway specified at all, OTOH, produces a message of Failed to find a good runway for KCGS, after which the plane is placed at KSFO. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Bug in starting runway selection @ KCGS.
On Sun, 12 Mar 2006 00:02:52 + David Luff wrote: David Luff writes: Chris Metzler writes: KCGS has a single runway, 15/33. Starting FG with --runway=15 or with --runway=33 works just fine. Starting FG with no runway specified at all, OTOH, produces a message of Failed to find a good runway for KCGS, after which the plane is placed at KSFO. How bizarre! I've never come across this at any other airport, but I can reproduce it at KCGS. I'll take a look... KCGS has both a normal runway (15/33) and a helipad (H1x). I suspect that the helipad is causing the problems - we really ought to be robust to that. It's not universal to that situation -- I just started going through apt.dat airports with both a normal (non-water) runway and a helipad, and (in order in apt.dat) 8L3, LA77, 97WA, and 1LA4 all loaded OK; but then 7X8 produced exactly the same behavior as KCGS. ID19, KCCA, 21OI, 9IL7, WA13, 3AK5, 56TS all worked OK; but then EGTF failed this way. And so on. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Re: Next FlightGear Release - upcoming.
On Thu, 9 Mar 2006 19:43:13 +0100 Melchior FRANZ wrote: * Curtis L. Olson -- Thursday 09 March 2006 17:59: 2. We need to aggressively hunt down any random crashes I'm aware of four crashes: I've experienced another that I don't think is classifiable in your list. It occurred for me in-flight, during a long flight; but AI traffic wasn't on and I wasn't monitoring ATC. I've been running FG ever since in gdb just in case; but haven't been able to reproduce it. Still trying. In the meantime . . .there's a crash during initialization that I've seen (and posted in this mailing list recently. I'm on an uncommon platform now (AMD64), so I dunno if it's platform dependent, but I wouldn't think so: Chris Metzler wrote: One out of three times I start FlightGear, it immediately crashes back out to the shell prompt with: } FATAL: PUI: No Live Interface! Forgot to call puInit ? I haven't seen anything systematic in either settings or aircraft for which this occurs. It's intermittent, and sometimes repeated tries are necessary to start FG. For example: } stax:~-502 cvsfgfs --aircraft=aerostar-yasim } FATAL: PUI: No Live Interface! Forgot to call puInit ? } } stax:~-503 cvsfgfs --aircraft=aerostar-yasim } FATAL: PUI: No Live Interface! Forgot to call puInit ? } } stax:~-504 cvsfgfs --aircraft=aerostar-yasim } FATAL: PUI: No Live Interface! Forgot to call puInit ? } } stax:~-505 cvsfgfs --aircraft=aerostar-yasim } FATAL: PUI: No Live Interface! Forgot to call puInit ? } } stax:~-506 cvsfgfs --aircraft=aerostar-yasim } Initialising callsign using 'Aircraft/Aerostar-700/Models/aerostar.xml' } Initializing Flight Director } Initializing Nasal Electrical System } Initializing Aircraft Systems [ rest of successful startup and normal execution deleted ] In the list archives, the only previous mention I see of this message is from a year and a half ago, and it wasn't happening on startup. Anyone else see this? Anyone have an idea how to make it stop? -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
[Flightgear-devel] Ground structures pulled from diagrams.
On Mon, 6 Mar 2006 01:04:48 -0500 Ampere K. Hardraade wrote: Julien is working on a program called svg2ac. The other day, we did an experiment generating the Frankfurt airport out of an FAA's airport diagram using this program. http://flamebunny.homelinux.net/pics/EDDF.jpg As you can see, there are still some bugs that need to be ironed out, and Julien could use some help in this area. But once everything works properly, buildings' size and placement would be accurate down to the meter. This should cut down your work considerably, I would imagine. ;) If there's some way to make them not look like white boxes, but rather like real ground structures look -- whether through texturing, or just solid material colors on the polys without using textures-- I agree. Without that, I dunno. In response to something I was playing with a year or two ago, David Megginson made the point to me (and I had to concede he was right) that scenery objects that look crude (in a graphics sense) can be worse than if they weren't even there in the scene at all; they stick out against the more realistic-looking terrain, runways, etc., and break the user's suspension of disbelief. So the question is, how easy/hard will it be to edit the structures after generation -- to give them a look other than grey/white boxes? Are they going into invididual .ac files, or one big .ac file for an entire area (including many buildings)? Or is the plan to provide some generic wall/roof colors or textures to these structures when generated? -c P.S. Are the European airport diagrams really that accurate as far as the structures are concerned? The U.S. FAA airport diagrams aren't; the locations and shapes of buildings in them, and even the shapes of aprons, can sometimes be off by significant amounts (more than just a meter or two). -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Re: terminate called after throwing an instance of 'std::string'
On Wed, 1 Mar 2006 09:30:49 - Vivian Meazza wrote: Mathias Fröhlich On Tuesday 28 February 2006 22:28, Melchior FRANZ wrote: Of course, sane people use Tabs, not spaces. :-) To be equal polemic: People believing in this cannot be sane :) ... and did not think about the practical consequences for others with a different editor ... Great, I send some code to Mathias, he moans about tabs, I send some code to Melchior he, whinges about no tabs, or tabs of the wrong size :-). True ... this happens about once a week. How about agreeing on a decent editor? Yes, this is definitely the way to solve this problem. After all, nobody gets truly worked up about dumbass things like vim vs. emacs or anything like that! -c (hehehe) -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
[Flightgear-devel] Aircraft startup failure, confirmed by others (Concorde / Boeing314A)
Both pigeon and I are experiencing that the Concorde doesn't start. We both run Linux. Attempting to start with the Concorde gives a slightly messed-up splash screen (black blotches near the bottom), followed by an abort. Backtrace included below: } [Thread debugging using libthread_db enabled] } [New Thread 46912539295008 (LWP 24597)] } [New Thread 1082730848 (LWP 24600)] } FlightGear aborting } } } *** glibc detected *** free(): invalid pointer: 0x0111c208 *** } Program received signal SIGABRT, Aborted. } [Switching to Thread 46912539295008 (LWP 24597)] } 0x2c566e20 in raise () from /lib/libc.so.6 } (gdb) bt } #0 0x2c566e20 in raise () from /lib/libc.so.6 } #1 0x2c5682d0 in abort () from /lib/libc.so.6 } #2 0x2c59cc4e in __fsetlocking () from /lib/libc.so.6 } #3 0x2c5a29ab in malloc_usable_size () from /lib/libc.so.6 } #4 0x2c5a2c8e in free () from /lib/libc.so.6 } #5 0x2c2c5daa in std::basic_stringchar, std::char_traitschar, std::allocatorchar ::~basic_string () from /usr/lib/libstdc++.so.6 } #6 0x007ad5e7 in ~bucket (this=0x48949c0) at props.cxx:2157 } #7 0x007ad646 in ~hash_table (this=0x111c910) at props.cxx:2212 } #8 0x007ae693 in ~SGPropertyNode (this=0x111c270) at props.cxx:752 } #9 0x007ad582 in ~entry (this=0x48ee650) at SGSharedPtr.hxx:93 } #10 0x007ad5e7 in ~bucket (this=0x48949c0) at props.cxx:2157 } #11 0x007ad646 in ~hash_table (this=0x111c910) at props.cxx:2212 } #12 0x007ae693 in ~SGPropertyNode (this=0x111c270) at props.cxx:752 } #13 0x00427cd8 in ~FGGlobals (this=0x111bf90) at globals.cxx:103 } #14 0x0040c660 in fgExitCleanup () at bootstrap.cxx:223 } #15 0x2c5695bd in exit () from /lib/libc.so.6 } #16 0x0041f173 in fgInitFDM () at fg_init.cxx:1373 } #17 0x004207cc in fgInitSubsystems () at fg_init.cxx:1601 } #18 0x0040f5d1 in fgIdleFunction () at main.cxx:885 } #19 0x2af32dc4 in glutMainLoop () from /usr/lib/libglut.so.3 } #20 0x0040ccef in fgMainInit (argc=5, argv=value optimized out) } at main.cxx:1023 } #21 0x0040c753 in main (argc=5, argv=0x7fd7d458) } at bootstrap.cxx:198 I'm also seeing the Boeing 314A fail to start in the same fashion. Cheers, -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Aircraft startup failure, confirmed by others (Concorde / Boeing314A)
On Sun, 26 Feb 2006 08:04:53 -0600 Jon S. Berndt wrote: 1) Which version of FlightGear are you running with, and which version of the Concorde? Version of both FG source and data -- CVS, current as to six hours ago. Ditto for SG. plib I haven't updated in a week. 2) Please turn console logging on and look for error messages in the information that is sent to the console at startup. With --log-level=debug, when the failure occurs, I only get (with some context): } FGTileMgr::update() } State == Start || Inited } } } JSBSim Flight Dynamics Model v0.9.10.111805 } [cfg file spec v2.0] } } JSBSim startup beginning ... } } FlightGear aborting } } } *** glibc detected *** free(): invalid pointer: 0x01102208 *** } Aborted Not too helpful, I know. If I rerun with JSBSIM_DEBUG=2, I get a ton of stuff that's pasted in below. Cheers, -c FGTileMgr::update() State == Start || Inited Instantiated: FGFDMExec FGModel Base Class Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGAtmosphere FGModel Base Class Instantiated: FGFCS FGModel Base Class Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGMatrix33 Instantiated: FGPropulsion FGModel Base Class Instantiated: FGMatrix33 Instantiated: FGMatrix33 Instantiated: FGMatrix33 Instantiated: FGMatrix33 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGMassBalance FGModel Base Class Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGAerodynamics FGModel Base Class Instantiated: FGInertial FGModel Base Class Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGGroundReactions FGModel Base Class Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGAircraft FGModel Base Class Instantiated: FGColumnVector3 Instantiated: FGMatrix33 Instantiated: FGMatrix33 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGMatrix33 Instantiated: FGMatrix33 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGPropagate FGModel Base Class Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGColumnVector3 Instantiated: FGMatrix33 Instantiated: FGMatrix33 Instantiated: FGAuxiliary FGModel Base Class Instantiated: FGInput Instantiated: FGMatrix33 Instantiated: FGMatrix33 Instantiated: FGState Instantiated: FGMatrix33 Destroyed:FGMatrix33 Instantiated: FGMatrix33 Destroyed:FGMatrix33 Instantiated: FGInitialCondition FlightGear aborting *** glibc detected *** free(): invalid pointer: 0x01102208 *** Aborted -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
[Flightgear-devel] Intermittent crash on startup w/ plib error message.
One out of three times I start FlightGear, it immediately crashes back out to the shell prompt with: } FATAL: PUI: No Live Interface! Forgot to call puInit ? I haven't seen anything systematic in either settings or aircraft for which this occurs. It's intermittent, and sometimes repeated tries are necessary to start FG. For example: } stax:~-502 cvsfgfs --aircraft=aerostar-yasim } FATAL: PUI: No Live Interface! Forgot to call puInit ? } }stax:~-503 cvsfgfs --aircraft=aerostar-yasim } FATAL: PUI: No Live Interface! Forgot to call puInit ? } } stax:~-504 cvsfgfs --aircraft=aerostar-yasim } FATAL: PUI: No Live Interface! Forgot to call puInit ? } } stax:~-505 cvsfgfs --aircraft=aerostar-yasim } FATAL: PUI: No Live Interface! Forgot to call puInit ? } } stax:~-506 cvsfgfs --aircraft=aerostar-yasim } Initialising callsign using 'Aircraft/Aerostar-700/Models/aerostar.xml' } Initializing Flight Director } Initializing Nasal Electrical System } Initializing Aircraft Systems [ rest of successful startup and normal execution deleted ] In the list archives, the only previous mention I see of this message is from a year and a half ago, and it wasn't happening on startup. Anyone else see this? Anyone have an idea how to make it stop? Cheers, -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] A-10 3D cockpit progress
On Sun, 26 Feb 2006 17:16:51 +1300 dene maxwell wrote: From: Lee Elliott [EMAIL PROTECTED] I can't see any need for a separate folder - add your stuff to the A-10, your name and comments to the existing files, especially the author tag in the A-10-set.xml file and send it to one of the cvs maintainers. A separate A-10-3Dcockpit would make the existing A-10 redundant - who would want to fly it without your cockpit? :) Maybe those langishing on 098a? From what I've seen of Alexis cockpit, I would love to fly it with his cockpit, as I enjoy the A10 FDM. But any new a/c, unless they have a 098a implementation, are useless to us. As a general comment; FGFS is not by philosophy, backwardly compatible...eg 098a MP some aircraft. I takes some getting used to, as most of the sofware I use, maintains backward compatibilty. What do you mean by an 098a implementation, and what does backward compatability mean in this context? What features are implemented in Alexis' A-10 cockpit that 0.9.8a does not support? -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Texture compression experiments in plib
On Tue, 10 Jan 2006 16:17:32 + Tiago Gusmão wrote: I will post in the plib in the plib devel list just to make sure we can go ahead with this, but before i would like to know what exactly do we want and have someone double-check the specs and issues, i'm not an OpenGL guru or something like that ;) Hi. Just cleaning up some old email, and wondered what was the outcome of this. Did s3tc make it into plib, and is it then available to us? -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature