Re: [Flightgear-devel] Again: VATSIM and FlightGear?

2006-12-17 Thread Major A

Hi Holger and everyone,

 At this point I thaught that it would be nicer to create a VATSIM
 gateway but as some developers told me there are problems with NDAs and
 the protocol (not open source :-( ).

We have two conflicting aims it seems -- integration with an existing
community (the more-or-less well-trained ATC staff of, say, VATSIM can
never be replaced by a technically new solution alone), and the aim of
introducing a technically well-designed platform. You can do the
latter in FlightGear without any licensing issues, the former would
require an indirect approach, IMHO. As a VATSIM pilot and ATC
myself, I'd much rather be interested in using FG with VATSIM than
with any other network, even if that network is technically superior
to anything else. I think that you can, with a bit of work and
planning, migrate an established community to a new platform if
required, but you can't build a new community from scratch on a new
platform.

 But what about a black-box outside of FlightGear which acts as a
 gateway to VATSIM? This program may be not open source but it is quite
 not necessary because it can use the flexible protocol architecture of
 FlightGear to communicate with VATSIM.

A while ago I suggested using X-Plane with XSB, whose FDM is slaved
over the network to the output of FG. This would work without any NDA
issues, simply by writing an X-Plane plugin and a counterpart on the
FG side. Since you don't actually need control input into X-Plane at
all, the demo will do and you won't have to buy it, and it runs under
Linux too.

I started playing around with the X-Plane SDK some time ago but was
unable to build any plugins, and I've been too busy since to keep
trying. But others have got the SDK to work, so it must be possible,
and the rest is pretty straight-forward.

A dedicated FG-VATSIM gateway may be easier to write, but you have to
get not only the NDA from VATSIM but also VATSIM approval of your
client (only approved clients are tolerated on VATSIM).

 How about this for the FlighGear community? If this is acceptable I
 would suggest that I try to contact VATSIM and will hear what they mean
 about this.

I'd love to see a solution, either way. I use MSFS and X-Plane on
VATSIM on a regular basis and both are driving me mad. I suggest that
any external approach (via X-Plane or a black box) is independent of
FG licensing issues and there should be no problem with you
implementing and distributing it. It won't be part of FG's CVS, but
who cares.

A last thought -- concentrating on VATSIM for now instead of a new
protocol also has the added benefit that it'll be easier to learn from
its design flaws. There are quite a few...

  Andras

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Re: [Flightgear-devel] Again: VATSIM and FlightGear?

2006-12-17 Thread Major A

Martin,

  I'd love to see a solution, either way. I use MSFS and X-Plane on
  VATSIM on a regular basis and both are driving me mad. I suggest that
  any external approach (via X-Plane or a black box) is independent of
  FG licensing issues and there should be no problem with you
  implementing and distributing it. It won't be part of FG's CVS, but
  who cares.
 
 I do  ;-)
 To my understanding at least the X-Plane approach limits its use to
 those platforms that are supported by X-Plane. I still see the wide
 portability of FlighGear as one of its strengths and I'm not convinced
 that limiting the use of the MultiPlayer 'feature' to just a few
 platforms is good for advertizing 

That's true, but it's still by far the quickest and easiest way of
using VATSIM with FG. Remember, the proxy plugin would not be
affiliated to FG in any way, all it does is slave X-Plane's FDM to
data received over a standard (telnet?) connection, whether that comes
from FG or not is another matter. Making available such a proxy would
make life much easier to some people without compromising the
portability of FG.

 BTW, I simply don't want to have to buy a commercial X-Plane license
 just in order to participate in FlightGear MultiPlayer 'events'.

As I wrote in the original email, you don't need to. The only two
things missing in the (free) demo compared to what you get on DVD is
the scenery (which you don't need anyway) and joystick input after the
first 6 minutes have expired (which you don't need either). So the
free demo will do, and the SDK is free too, unlike FSUIPC etc.

  Andras

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Re: [Flightgear-devel] Again: VATSIM and FlightGear?

2006-12-17 Thread Major A

  As I wrote in the original email, you don't need to. The only two
  things missing in the (free) demo compared to what you get on DVD is
  the scenery (which you don't need anyway) and joystick input after the
  first 6 minutes have expired (which you don't need either).
 
 Last time I tried the X-Plane demo a message box popped up every few
 seconds when I was outside the (very limited) demo scenery, halting the
 simulation. Is there a way to run only X-Plane's FDM, without visuals
 and dialogues?

I can't remember such popups, but it's been a while since I last tried
a demo. There must be way of disabling scenery visuals, but you'll
need some kind of visual panel to use XSquawkBox, so we can't do away
with the GUI altogether.

  Andras

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Re: [Flightgear-devel] 2d PFD?

2006-08-16 Thread Major A

Robin,

 http://i83.photobucket.com/albums/j282/Stoney3K/nd_full.png
 
 Which is my interpretation of a Primus 1000 ND.

That looks very good -- is the source code available somewhere? What
libraries do you use, if any (apart from the OpenGL stuff)?

  Andras

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[Flightgear-devel] adding instruments

2006-06-24 Thread Major A

Just out of curiosity: if one wants to add an instrument to FG, where
in the sourcecode does one have to start? I'm talking about an
instrument that doesn't use textures etc., just plain old OpenGL.

  Andras

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Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Major A

Just came across this video:

  http://www.angelfire.com/il2/aphs/what_up_dog.wmv

Are we ready to model this kind of aerobatics in FG?

  Andras


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Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Major A

Curt,

 I can do this in many of my R/C planes.  Just pull back the elevator to 

Ah, how come I haven't until now realized that you're into model
aircraft...? What a great collection of models you have, too.

 First I accelerate to full speed and pull the aircraft into a vertical 
 climb, then I induce a snap roll as I'm going straight up by pulling the 
 elevator back to maximum deflection.  The result is that I'm in a snap 
 roll/spin but heading straight *UP*.  If I do this at full throttle and 

That's often called a Lomcevak, I think, or at least one of the
millions of variations thereof.

 I should point out that I'm an average R/C pilot at best so there are a 
 *lot* of guys that can do a lot fancier and wilder stuff than I know how 
 to do.

This is a video I've just come across and it displays some of the best
flying I've ever seen, it's great fun to watch. Warning: you might
want to get one for yourself after seeing this (especially since the
kind of plane shown here isn't very expensive):

  http://www.rcgroups.com/forums/showatt.php?attachmentid=831005

:)

  Andras (building a 74 EDGE 540, perfect for snap rolls etc.)


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Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Major A

 This would be hard to model using lookup tables, but it might be possible
 using JSBSim functions and a table or tables, together. Could be fun. I need
 to think about this one. The first idea that comes to mind is that if the
 aircraft speed minus the yaw rate times some characteristic lateral length
 (span/2?) falls below the stall speed, then a rolling moment would be
 generated - maybe a yawing moment, too.

There are two simulators out there that model all kinds of weird
flight situations remarkably well -- Reflex XTR and Aerofly Pro
Deluxe. Unfortunately, both are payware, but they both have a
reputation among R/C modellers that they are as realistic as it
gets. I'm not sure what kind of physics they use, but maybe we can
learn something from them in one way or another. Just a thought.

  Andras


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Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Major A

 BUT!  Had I known then what I know now and steered with the rudder 
 rather than the ailerons, it probably wouldn't have been nearly such a 
 close call.

There are a few very spectacular inadvertent stalls and spins and
suchlike in this video as well. It's actually quite funny to watch:

  http://www.rusjet.ru/video/krach.wmv

#2 is very much what happened to you, I think, with a slightly
different outcome.

  Andras


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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Major A

  As to IVAO, it appears to be a much smaller community that VATSIM, so
  it's not even worth talking about in this context.
 
 Is a 61,400 member community not worth talking about?  :)

I just wanted to check myself, but the website doesn't seem to be very
functional...

 If you're based in Europe then IVAO is normally a lot more active during the 
 evenings than VATSIM - one of the reasons why I did most of my flying and 
 controlling in IVAO. There were about 400 users online during the evenings on 
 IVAO last time I used the network.

Last time I checked (January?), there was barely an ATC online in the
evenings in Europe, so I chose VATSIM instead. Today, VATSIM seems to
be just about as well-populated in Europe as it is in the US.

  Andras


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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Major A

  X600, there's no 3D support in Xorg, AFAIR. 
 
 ..unless you have Alzheimer and still remember checking 
 while you wrote this, chk this moving target again. ;o)

No, I'm not quite old enough for Alzheimer's. You're right, the latest
version does seem to do 3D on my card (at least glxinfo reports it, I
have yet to test it), but the manpage included in the Debian/sid
package still says it doesn't, and that's what I checked (I hadn't
actually downloaded 7.0.20 onto the computer in question until you
posted this). Great news anyway.

Let's hope it works better than on the 9550 at work (not an X300 as I
posted earlier, I forgot that I changed the hardware recently).

  Andras


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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Major A

 The main problem here is when aircraft from other simulators taxi around 
 airports.  Unfortunately, this is one of the most interesting things to 
 look at.  FG could perhaps come up with a heuristic for deciding when an 
 aircraft has WOW and force it to ground level.  Again, that could begin 
 to cost us computationally if there are many aircraft to adjust, but 
 it's something we could do if we wanted to.

Just an idea for an algorithm: take all aircraft within 1nm that have
a GS less than, say, 25kt. Apart from some aerobatic planes, that will
only include planes on the apron at your airport. Now, for each of
these, calculate a vertical offset precisely once, then use that
offset throughout the rest of the session to correct the position of
that aircraft. That isn't too computationally intensive, or is it?

This still doesn't take into account scenery discrepancies,
unfortunately.

  Andras


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Re: [Flightgear-devel] A380 Development

2006-05-30 Thread Major A

 If any one needs help with the A380 Development, I would be glad to help. I
 really want to help! I do have Flight Gear 9.10.

I think the most important action at this point would be to gather
reliable information on the glass cockpit... there is so much new
stuff in there that it's hard to extrapolate from earlier Airbus
models. I've got a selection of images, mostly from Airliners.net, but
that's pretty much it. I've also been able to identify the makers of
certain system, notably the radio management panel (Team Avionics) and
the KCCU (Thales/Diehl).

Some thought will have to go into the cockpit layout in FGFS too --
the cockpit of the A380 is just too big and detailed to be shown on a
single screen, especially if all buttons etc. have to be simulated
too. Maybe a 3D cockpit is the solution -- after all, the PFD and ND
contain most of the important information. I hacked up a partial PFD
one night, using Python and cairo, but it turned out to be too slow
for the job, so a real OpenGL solution would be better.

Other than that, I think a working fly-by-wire system would help
too. Maybe some work on this is also in progress? I've got an A320
manual which explains pretty well how the system behaves, and I don't
think the A380 is much different (apart from actual numerical values
and the function of the rudder pedals maybe).

  Andras


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[Flightgear-devel] Re: [Flightgear-users] Guess what plane this is!

2006-05-10 Thread Major A

 http://www.cs.yorku.ca/~cs233144/fgfs-screen-010.png
 
 Looks like an A300...
 
 Damn, beaten to it. My basic thinking was 'looks like a widebody  
 twin, but the main gear only has four wheels, not six'.

Three axles on the main landing gear would have been too easy I
think... for me the giveaway was the shape of the nose section, which
can only be A300 or 767. The position of the nosewheel narrowed it
down to A300, but the dust-bin lid style main landing gear doors are
also very characteristic.

Good work, Ampere!

Now here's is a quick hack I've done overnight, and it's nowhere near
complete of course:

  http://homepage.univie.ac.at/andras.major/PFD1.png

Question 1: what flightdeck is it going to be? (there are two correct
answers...)

Question 2: I did that with Python and GTK (pango and cairo, to be
exact). Since it's so easy to do things like this in cairo, would
it be possible to actually incorporate support for cairo in FG? 
There's even a cairo backend that renders to OpenGL using Glitz, so we
can even re-use the code for 3D cockpits. How about that? We can even
extend the idea and make it possible to define instruments in SVG
embedded in XML, which is then rendered by cairo through glitz
directly into OpenGL :)

  Andras


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Re: [Flightgear-devel] possible solution to online flying (VATSIM)?!

2006-05-10 Thread Major A

Paul,

 How about this idea ...
 Since the X-Plane XSquawkBox module is cross platform why don't we just write 
 a proxy app for it that pretends to be X-Plane and interfaces directly to FG 
 in the background?

That sounds really good, although it's probably a lot more work than
just interfacing XP and FG -- remember XSquawBox has a GUI which must
be emulated!

 1. you don't need to purchase X-Plane and run it on another PC 

You don't need to purchase it anyway -- you don't need the scenery or
joystick input, and these are the only two things missing in the demo
version! I actually like the idea of running it on another PC because
having to type text messages to ATC on the same keyboard as the one
controlling the aircraft is a real mess. (Forget to press Return
before you type in XP and you can end up at FL380 with the gear
extending, A/P off, and reversers deploying -- no fun at all.)

I'm sure though that Sandy would help us by giving away which
functions of XP he uses in XSquawBox, i.e. which ones would have to be
emulated.

  Andras


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[Flightgear-devel] Re: [Flightgear-users] Guess what plane this is!

2006-05-10 Thread Major A

 http://www.cs.yorku.ca/~cs233144/fgfs-screen-010.png
 
 Looks like an A300...
 
 Damn, beaten to it. My basic thinking was 'looks like a widebody  
 twin, but the main gear only has four wheels, not six'.

Three axles on the main landing gear would have been too easy I
think... for me the giveaway was the shape of the nose section, which
can only be A300 or 767. The position of the nosewheel narrowed it
down to A300, but the dust-bin lid style main landing gear doors are
also very characteristic.

Good work, Ampere!

Now here's is a quick hack I've done overnight, and it's nowhere near
complete of course:

  http://homepage.univie.ac.at/andras.major/PFD1.png

Question 1: what flightdeck is it going to be? (there are two correct
answers...)

Question 2: I did that with Python and GTK (pango and cairo, to be
exact). Since it's so easy to do things like this in cairo, would
it be possible to actually incorporate support for cairo in FG? 
There's even a cairo backend that renders to OpenGL using Glitz, so we
can even re-use the code for 3D cockpits. How about that? We can even
extend the idea and make it possible to define instruments in SVG
embedded in XML, which is then rendered by cairo through glitz
directly into OpenGL :)

  Andras


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Re: [Flightgear-devel] possible solution to online flying (VATSIM)?!

2006-05-08 Thread Major A

John,

 FG-XP:
 
  -- position
  -- attitude
  -- time derivatives of position and attitude
  -- NAV frequencies
  -- transponder settings
  -- PTT (we might be able to use XPLMCommandButtonPress() and
   XPLMCommandButtonRelease() )
 
 Certain of the first four, will have to poke around in the code for the 
 transponder.  PTT ??  push-to-talk?  I don't think there is such a 
 function in FG.

I don't think we actually have a transponder, but that's also the
function that could easily stay with X-Plane for the time being since
it's not very often you play around with it during flight.

PTT is probably something FlightGear doesn't have, so maybe this is a
good time to add it to the property tree, so that whoever needs it can
wire joystick buttons and instrument functions to it. It's probably a
good idea to add more than one PTT -- how many are there in a real
aircraft? (I'm thinking of the old days -- the crew of a 707 was
something like 5 people, did they all have PTTs?)

 FG has a real-time weather fetch capability from metar stations.  Are 
 you aware of that?

Sure, and I think that's a great solution for the weather problem.

 So I'll code up a network protocol to send the above selected data from 
 FlightGear to a XPlane plugin if you would take a crack at doing the 
 plugin. 

I can give it a try once I've fixed my Linux machine at home so it
will run X-Plane at all... I just need to know how to handle the
network in a portable manner -- any ideas? I don't think X-Plane has a
network layer that can be accessed from the plugins, but I'll check
again just in case.

  Andras


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Re: [Flightgear-devel] possible solution to online flying (VATSIM)?!

2006-05-08 Thread Major A

  I've just had an idea, maybe some of you find it interesting. I'm
  currently in a big dilemma -- I fly on VATSIM more or less regularly,
 
 As you might expect we had the opportunity at our booth at LinuxTag to
 talk to several people about this dilemma. One of our guests expressed
 that there might arise some chance to let FG participate in a VATSIM
 network as - I didn't verify this information ! - significant changes
 to their network protocol are supposed to happen which could obsolete
 the political reasons to keep FG outside their network,

That's very good news indeed!

I seem to notice that delivery of messages on this list sluggish -- is
anyone else experiencing this or am I the only one SourceForge is
messing with?

  Andras


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Re: [Flightgear-devel] possible solution to online flying (VATSIM)?!

2006-05-08 Thread Major A

  The only big question is whether the internal FDM of X-Plane or
  MSFS can be overridden with external data just like that.
 
 Why would you need to override the FDM of X-Plane ot MSFS?
 Last time I played with WideFS all it did was put the slave MSFS machines 
 into 
 slew mode and pump them with a stream of co-ordinates, pitch, roll and 
 heading data. The VATSIM multiplayer code should smooth be able to smooth out 
 the jumps.

That's what I thought. I was wondering whether the internal FDM could
be stopped from interfering with the coordinates sent from FG (which
could mess up the view, if nothing else).

 In fact if we had such a module running in MSFS we could pass that data to 
 our 
 own MP servers and see VATSIM aircraft flying around in FG. One could leave a 
 FG MP aircraft at the major airports and see VATSIM guys arriving and 
 departing.

Good idea -- fly in VATSIM airspace without them actually
noticing... :) they only see a plane parked at a remote field while we
fly around them unnoticed with a stealth AN-225... :)

 Very interesting idea - I just wish we could have a native implimentation 
 running on Linux since not everyone owns MSFS or Windows or a spare PC with 
 the horsepower to run MSFS.

It might not even be necessary to run another PC. Thinking about it,
it has just occurred to me why X-Plane would make such a good VATSIM
proxy: (1) it's free (you only pay for scenery and the joystick
interface, neither of which is needed for this application); (2) it
supports three platforms: Windows, Mac, and even Linux/x86; (3) it's
leightweight, I guess it could even be run on the same (Linux) machine
as the one running FG if graphics was set to the lowest quality or
turned off altogether.

Earlier today I tried making a test plugin for X-Plane but got stuck
trying to build it -- whatever I did, X-Plane would always bail out
with SIGSEGV not long after (successfully) loading the plugin. It's
not the plugin because a HelloWorld plugin written by the author of
the plugin SDK does the same thing if I build it. But I also suspect
there might be something wrong with my set-up (I run X-Plane inside an
x86 chroot, which doesn't exactly make things easier to debug, and
I've done updates recently, and the Debian/sid repository is currently
in a rather poor state). I might try on a native 32-bit machine at
some point.

As to the network code, would it be necessary to actually modify FG,
or can all the necessary features be accessed through the telnet
interface (meaning that the X-Plane plugin would have to act as a
telnet client)?

  Andras


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[Flightgear-devel] possible solution to online flying (VATSIM)?!

2006-05-05 Thread Major A

Hi all,

I've just had an idea, maybe some of you find it interesting. I'm
currently in a big dilemma -- I fly on VATSIM more or less regularly,
and I'm fed up with clicking radios etc. on the screen, so I'm
planning to build my own flight deck. Now FG is the best simulator as
far as customization and hardware connection go, and I'd certainly
like to run it once I have the flightdeck, but there is no VATSIM
support in FG (and there won't be, apparently, from what I've read.)

Now here's the idea -- use X-Plane or MSFS for VATSIM, but fly FG! It
would need two computers, but I think it would work like this: in
X-Plane/MSFS, use the plugin system or FSUIPC/WIDEFS, respectively, to
IMPORT the current position and velocity data from the other machine
(running FG) on a regular basis, along with the NAV frequencies,
transponder settings, and the PTT state. That would give you a view of
all other flyers on the X-Plane/MSFS computer, plus it would relay
your position to them as well. Voice comms would of course be on the
non-FG machine.

Nobody will notice because, as far as VATSIM is concerned, you're
flying an approved client, and the only drawback is that FG won't
display the other traffic (but you can see that on the other
computer).

I would be more than happy to run two computers simultaneously if this
really was the solution to combining FG and VATSIM. Would anyone be
interested in coding a proxy that connects FG and X-Plane/MSFS over
the network? I'm willing to help, of course, even with coding if it
doesn't involve me delving too deeply into the internals of FG. I tend
towards interfacing with X-Plane, mainly because its internal
structures appear to be much more openly available (the plugin
interface seems to be rather clean compared to FSUIPC, and the SDK is
free). The only big question is whether the internal FDM of X-Plane or
MSFS can be overridden with external data just like that.

Let me know if this is all nonsense,

  Andras


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Re: [Flightgear-devel] 737 project

2006-02-06 Thread Major A

 You can already scroll 2D panels (like the 737's) using the 
 shift+f5/f6/f7/f8 combinations. Took me months to discover this little 
 secret, which makes the 737 much nicer, since the autopilot engage and 
 disengage buttons are offscreen by default...

Excellent, thanks! I'll try the 737 again when I get home -- haven't
been able to use the A/P so far because the buttons did nothing when
clicked...

 The Concorde has a 3D cockpit, so you can just turn your head to see 
 everything.

Great, I'll try that too.

What do you zoom with when the pointer is in view mode? x/X? Maybe
it's already like this, but would the mouse wheel not be a perfect
control for zooming when the pointer is in view mode?

  Andras


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Re: [Flightgear-devel] 737 project

2006-02-05 Thread Major A

 There is already a new 737 model and 3D panel in the pipe
 line.

Which one are you referring to? The current CVS model?

I think I could contribute to FlightGear by writing code for
instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it
would be nice to have a 737 or so which is a 1:1 model of the real
thing. I'd be ready to try coding an autopilot and the FMS if someone
can get me the right manuals. We should settle for a particular type
of plane before we start, of course (e.g., the A/P in the 737NG series
is very different from any other A/P, I'm told).

BTW, a rather nice feature of X-Plane (well, compared to MSFS at
least) is the scrolling panel so that you get access to all controls
just by scrolling, without popping up subpanels. Are there thoughts of
how full-features aircraft panels (737, let alone Concorde etc.) are
to be laid out in FG?

  Andras


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Re: [Flightgear-devel] Voice ATC

2006-01-09 Thread Major A

  Maybe I am out of the subject. Was somebody
 intersted in taking the development of the voice ATC.
 If no I will be very happy to help and to take it and
 to start to dig/read/document/propose
 solutions/develop about the voice ATC subject.

By voice ATC, do you mean computer-generated or human ATC?

I'd love to see human ATC (like VATSIM) becoming reality one day, so I
can ditch FS2004 and X-Plane and fly online with fgfs. Has there been
any progress on that so far? If there's interest, I can tell you what
I like and what I dislike about the way it's done in VATSIM, though I
probably haven't got the time to help with the actual coding.

 P.S . Before the list changed its location I was
 receiving diggest list...no after the location of the
 list was changed I receive all the posts one by one
 and I have my mail box full all the time with 100
 flightgear posts which is harder and harder for me to
 follow :-). How can I switch back to digest mode?

Click on the URL at the bottom of the post, you can reset your list
options from there.

  Andras


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Re: [Flightgear-devel] Voice ATC

2006-01-09 Thread Major A

 I'm not sure whether TCP is a good idea. After all TCP tries 
 retransmitting packets over and over even on a temporary line problem. 
 Voice packets are not that important. If transmissions are lost, it's 
 not a problem for voice and might even add to the realism. ;-)

True -- I was (wrongly) under the impression that IAX2 uses TCP only,
that's why I suggested this. Since IAX2 works very well in my
experience, I think it'll form a good basis for voice ATC. The only
disadvantage it has compared to SIP is that it hasn't been declared a
standard, but other than that, it's better in every respect.

  Andras


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Re: [Flightgear-devel] ATC background chatter in CVS

2006-01-09 Thread Major A


 It might be fun to include some of the old classic ATC
 conversations:
 
 http://www.avweb.com/cgi-bin/texis/scripts/avweb-search/search.html?query=shortpublication=avflashcategory=shortfinal
 http://www.businessballs.com/airtrafficcontrollersfunnyquotes.htm

It would be good fun to have an AI C150 circling near the location of
FGFS and say Unknown airport with Cessna 150 circling overhead
... Identify yourself! on UNICOM!

:)

  Andras


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