Re: [Flightgear-devel] Again: VATSIM and FlightGear?
Hi Holger and everyone, At this point I thaught that it would be nicer to create a VATSIM gateway but as some developers told me there are problems with NDAs and the protocol (not open source :-( ). We have two conflicting aims it seems -- integration with an existing community (the more-or-less well-trained ATC staff of, say, VATSIM can never be replaced by a technically new solution alone), and the aim of introducing a technically well-designed platform. You can do the latter in FlightGear without any licensing issues, the former would require an indirect approach, IMHO. As a VATSIM pilot and ATC myself, I'd much rather be interested in using FG with VATSIM than with any other network, even if that network is technically superior to anything else. I think that you can, with a bit of work and planning, migrate an established community to a new platform if required, but you can't build a new community from scratch on a new platform. But what about a black-box outside of FlightGear which acts as a gateway to VATSIM? This program may be not open source but it is quite not necessary because it can use the flexible protocol architecture of FlightGear to communicate with VATSIM. A while ago I suggested using X-Plane with XSB, whose FDM is slaved over the network to the output of FG. This would work without any NDA issues, simply by writing an X-Plane plugin and a counterpart on the FG side. Since you don't actually need control input into X-Plane at all, the demo will do and you won't have to buy it, and it runs under Linux too. I started playing around with the X-Plane SDK some time ago but was unable to build any plugins, and I've been too busy since to keep trying. But others have got the SDK to work, so it must be possible, and the rest is pretty straight-forward. A dedicated FG-VATSIM gateway may be easier to write, but you have to get not only the NDA from VATSIM but also VATSIM approval of your client (only approved clients are tolerated on VATSIM). How about this for the FlighGear community? If this is acceptable I would suggest that I try to contact VATSIM and will hear what they mean about this. I'd love to see a solution, either way. I use MSFS and X-Plane on VATSIM on a regular basis and both are driving me mad. I suggest that any external approach (via X-Plane or a black box) is independent of FG licensing issues and there should be no problem with you implementing and distributing it. It won't be part of FG's CVS, but who cares. A last thought -- concentrating on VATSIM for now instead of a new protocol also has the added benefit that it'll be easier to learn from its design flaws. There are quite a few... Andras - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Again: VATSIM and FlightGear?
Martin, I'd love to see a solution, either way. I use MSFS and X-Plane on VATSIM on a regular basis and both are driving me mad. I suggest that any external approach (via X-Plane or a black box) is independent of FG licensing issues and there should be no problem with you implementing and distributing it. It won't be part of FG's CVS, but who cares. I do ;-) To my understanding at least the X-Plane approach limits its use to those platforms that are supported by X-Plane. I still see the wide portability of FlighGear as one of its strengths and I'm not convinced that limiting the use of the MultiPlayer 'feature' to just a few platforms is good for advertizing That's true, but it's still by far the quickest and easiest way of using VATSIM with FG. Remember, the proxy plugin would not be affiliated to FG in any way, all it does is slave X-Plane's FDM to data received over a standard (telnet?) connection, whether that comes from FG or not is another matter. Making available such a proxy would make life much easier to some people without compromising the portability of FG. BTW, I simply don't want to have to buy a commercial X-Plane license just in order to participate in FlightGear MultiPlayer 'events'. As I wrote in the original email, you don't need to. The only two things missing in the (free) demo compared to what you get on DVD is the scenery (which you don't need anyway) and joystick input after the first 6 minutes have expired (which you don't need either). So the free demo will do, and the SDK is free too, unlike FSUIPC etc. Andras - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Again: VATSIM and FlightGear?
As I wrote in the original email, you don't need to. The only two things missing in the (free) demo compared to what you get on DVD is the scenery (which you don't need anyway) and joystick input after the first 6 minutes have expired (which you don't need either). Last time I tried the X-Plane demo a message box popped up every few seconds when I was outside the (very limited) demo scenery, halting the simulation. Is there a way to run only X-Plane's FDM, without visuals and dialogues? I can't remember such popups, but it's been a while since I last tried a demo. There must be way of disabling scenery visuals, but you'll need some kind of visual panel to use XSquawkBox, so we can't do away with the GUI altogether. Andras - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2d PFD?
Robin, http://i83.photobucket.com/albums/j282/Stoney3K/nd_full.png Which is my interpretation of a Primus 1000 ND. That looks very good -- is the source code available somewhere? What libraries do you use, if any (apart from the OpenGL stuff)? Andras - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] adding instruments
Just out of curiosity: if one wants to add an instrument to FG, where in the sourcecode does one have to start? I'm talking about an instrument that doesn't use textures etc., just plain old OpenGL. Andras Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim
Just came across this video: http://www.angelfire.com/il2/aphs/what_up_dog.wmv Are we ready to model this kind of aerobatics in FG? Andras ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim
Curt, I can do this in many of my R/C planes. Just pull back the elevator to Ah, how come I haven't until now realized that you're into model aircraft...? What a great collection of models you have, too. First I accelerate to full speed and pull the aircraft into a vertical climb, then I induce a snap roll as I'm going straight up by pulling the elevator back to maximum deflection. The result is that I'm in a snap roll/spin but heading straight *UP*. If I do this at full throttle and That's often called a Lomcevak, I think, or at least one of the millions of variations thereof. I should point out that I'm an average R/C pilot at best so there are a *lot* of guys that can do a lot fancier and wilder stuff than I know how to do. This is a video I've just come across and it displays some of the best flying I've ever seen, it's great fun to watch. Warning: you might want to get one for yourself after seeing this (especially since the kind of plane shown here isn't very expensive): http://www.rcgroups.com/forums/showatt.php?attachmentid=831005 :) Andras (building a 74 EDGE 540, perfect for snap rolls etc.) ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim
This would be hard to model using lookup tables, but it might be possible using JSBSim functions and a table or tables, together. Could be fun. I need to think about this one. The first idea that comes to mind is that if the aircraft speed minus the yaw rate times some characteristic lateral length (span/2?) falls below the stall speed, then a rolling moment would be generated - maybe a yawing moment, too. There are two simulators out there that model all kinds of weird flight situations remarkably well -- Reflex XTR and Aerofly Pro Deluxe. Unfortunately, both are payware, but they both have a reputation among R/C modellers that they are as realistic as it gets. I'm not sure what kind of physics they use, but maybe we can learn something from them in one way or another. Just a thought. Andras ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim
BUT! Had I known then what I know now and steered with the rudder rather than the ailerons, it probably wouldn't have been nearly such a close call. There are a few very spectacular inadvertent stalls and spins and suchlike in this video as well. It's actually quite funny to watch: http://www.rusjet.ru/video/krach.wmv #2 is very much what happened to you, I think, with a slightly different outcome. Andras ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] vatsim
As to IVAO, it appears to be a much smaller community that VATSIM, so it's not even worth talking about in this context. Is a 61,400 member community not worth talking about? :) I just wanted to check myself, but the website doesn't seem to be very functional... If you're based in Europe then IVAO is normally a lot more active during the evenings than VATSIM - one of the reasons why I did most of my flying and controlling in IVAO. There were about 400 users online during the evenings on IVAO last time I used the network. Last time I checked (January?), there was barely an ATC online in the evenings in Europe, so I chose VATSIM instead. Today, VATSIM seems to be just about as well-populated in Europe as it is in the US. Andras ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] vatsim
X600, there's no 3D support in Xorg, AFAIR. ..unless you have Alzheimer and still remember checking while you wrote this, chk this moving target again. ;o) No, I'm not quite old enough for Alzheimer's. You're right, the latest version does seem to do 3D on my card (at least glxinfo reports it, I have yet to test it), but the manpage included in the Debian/sid package still says it doesn't, and that's what I checked (I hadn't actually downloaded 7.0.20 onto the computer in question until you posted this). Great news anyway. Let's hope it works better than on the 9550 at work (not an X300 as I posted earlier, I forgot that I changed the hardware recently). Andras ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] vatsim
The main problem here is when aircraft from other simulators taxi around airports. Unfortunately, this is one of the most interesting things to look at. FG could perhaps come up with a heuristic for deciding when an aircraft has WOW and force it to ground level. Again, that could begin to cost us computationally if there are many aircraft to adjust, but it's something we could do if we wanted to. Just an idea for an algorithm: take all aircraft within 1nm that have a GS less than, say, 25kt. Apart from some aerobatic planes, that will only include planes on the apron at your airport. Now, for each of these, calculate a vertical offset precisely once, then use that offset throughout the rest of the session to correct the position of that aircraft. That isn't too computationally intensive, or is it? This still doesn't take into account scenery discrepancies, unfortunately. Andras ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A380 Development
If any one needs help with the A380 Development, I would be glad to help. I really want to help! I do have Flight Gear 9.10. I think the most important action at this point would be to gather reliable information on the glass cockpit... there is so much new stuff in there that it's hard to extrapolate from earlier Airbus models. I've got a selection of images, mostly from Airliners.net, but that's pretty much it. I've also been able to identify the makers of certain system, notably the radio management panel (Team Avionics) and the KCCU (Thales/Diehl). Some thought will have to go into the cockpit layout in FGFS too -- the cockpit of the A380 is just too big and detailed to be shown on a single screen, especially if all buttons etc. have to be simulated too. Maybe a 3D cockpit is the solution -- after all, the PFD and ND contain most of the important information. I hacked up a partial PFD one night, using Python and cairo, but it turned out to be too slow for the job, so a real OpenGL solution would be better. Other than that, I think a working fly-by-wire system would help too. Maybe some work on this is also in progress? I've got an A320 manual which explains pretty well how the system behaves, and I don't think the A380 is much different (apart from actual numerical values and the function of the rudder pedals maybe). Andras ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: [Flightgear-users] Guess what plane this is!
http://www.cs.yorku.ca/~cs233144/fgfs-screen-010.png Looks like an A300... Damn, beaten to it. My basic thinking was 'looks like a widebody twin, but the main gear only has four wheels, not six'. Three axles on the main landing gear would have been too easy I think... for me the giveaway was the shape of the nose section, which can only be A300 or 767. The position of the nosewheel narrowed it down to A300, but the dust-bin lid style main landing gear doors are also very characteristic. Good work, Ampere! Now here's is a quick hack I've done overnight, and it's nowhere near complete of course: http://homepage.univie.ac.at/andras.major/PFD1.png Question 1: what flightdeck is it going to be? (there are two correct answers...) Question 2: I did that with Python and GTK (pango and cairo, to be exact). Since it's so easy to do things like this in cairo, would it be possible to actually incorporate support for cairo in FG? There's even a cairo backend that renders to OpenGL using Glitz, so we can even re-use the code for 3D cockpits. How about that? We can even extend the idea and make it possible to define instruments in SVG embedded in XML, which is then rendered by cairo through glitz directly into OpenGL :) Andras --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] possible solution to online flying (VATSIM)?!
Paul, How about this idea ... Since the X-Plane XSquawkBox module is cross platform why don't we just write a proxy app for it that pretends to be X-Plane and interfaces directly to FG in the background? That sounds really good, although it's probably a lot more work than just interfacing XP and FG -- remember XSquawBox has a GUI which must be emulated! 1. you don't need to purchase X-Plane and run it on another PC You don't need to purchase it anyway -- you don't need the scenery or joystick input, and these are the only two things missing in the demo version! I actually like the idea of running it on another PC because having to type text messages to ATC on the same keyboard as the one controlling the aircraft is a real mess. (Forget to press Return before you type in XP and you can end up at FL380 with the gear extending, A/P off, and reversers deploying -- no fun at all.) I'm sure though that Sandy would help us by giving away which functions of XP he uses in XSquawBox, i.e. which ones would have to be emulated. Andras --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: [Flightgear-users] Guess what plane this is!
http://www.cs.yorku.ca/~cs233144/fgfs-screen-010.png Looks like an A300... Damn, beaten to it. My basic thinking was 'looks like a widebody twin, but the main gear only has four wheels, not six'. Three axles on the main landing gear would have been too easy I think... for me the giveaway was the shape of the nose section, which can only be A300 or 767. The position of the nosewheel narrowed it down to A300, but the dust-bin lid style main landing gear doors are also very characteristic. Good work, Ampere! Now here's is a quick hack I've done overnight, and it's nowhere near complete of course: http://homepage.univie.ac.at/andras.major/PFD1.png Question 1: what flightdeck is it going to be? (there are two correct answers...) Question 2: I did that with Python and GTK (pango and cairo, to be exact). Since it's so easy to do things like this in cairo, would it be possible to actually incorporate support for cairo in FG? There's even a cairo backend that renders to OpenGL using Glitz, so we can even re-use the code for 3D cockpits. How about that? We can even extend the idea and make it possible to define instruments in SVG embedded in XML, which is then rendered by cairo through glitz directly into OpenGL :) Andras --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] possible solution to online flying (VATSIM)?!
John, FG-XP: -- position -- attitude -- time derivatives of position and attitude -- NAV frequencies -- transponder settings -- PTT (we might be able to use XPLMCommandButtonPress() and XPLMCommandButtonRelease() ) Certain of the first four, will have to poke around in the code for the transponder. PTT ?? push-to-talk? I don't think there is such a function in FG. I don't think we actually have a transponder, but that's also the function that could easily stay with X-Plane for the time being since it's not very often you play around with it during flight. PTT is probably something FlightGear doesn't have, so maybe this is a good time to add it to the property tree, so that whoever needs it can wire joystick buttons and instrument functions to it. It's probably a good idea to add more than one PTT -- how many are there in a real aircraft? (I'm thinking of the old days -- the crew of a 707 was something like 5 people, did they all have PTTs?) FG has a real-time weather fetch capability from metar stations. Are you aware of that? Sure, and I think that's a great solution for the weather problem. So I'll code up a network protocol to send the above selected data from FlightGear to a XPlane plugin if you would take a crack at doing the plugin. I can give it a try once I've fixed my Linux machine at home so it will run X-Plane at all... I just need to know how to handle the network in a portable manner -- any ideas? I don't think X-Plane has a network layer that can be accessed from the plugins, but I'll check again just in case. Andras --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] possible solution to online flying (VATSIM)?!
I've just had an idea, maybe some of you find it interesting. I'm currently in a big dilemma -- I fly on VATSIM more or less regularly, As you might expect we had the opportunity at our booth at LinuxTag to talk to several people about this dilemma. One of our guests expressed that there might arise some chance to let FG participate in a VATSIM network as - I didn't verify this information ! - significant changes to their network protocol are supposed to happen which could obsolete the political reasons to keep FG outside their network, That's very good news indeed! I seem to notice that delivery of messages on this list sluggish -- is anyone else experiencing this or am I the only one SourceForge is messing with? Andras --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] possible solution to online flying (VATSIM)?!
The only big question is whether the internal FDM of X-Plane or MSFS can be overridden with external data just like that. Why would you need to override the FDM of X-Plane ot MSFS? Last time I played with WideFS all it did was put the slave MSFS machines into slew mode and pump them with a stream of co-ordinates, pitch, roll and heading data. The VATSIM multiplayer code should smooth be able to smooth out the jumps. That's what I thought. I was wondering whether the internal FDM could be stopped from interfering with the coordinates sent from FG (which could mess up the view, if nothing else). In fact if we had such a module running in MSFS we could pass that data to our own MP servers and see VATSIM aircraft flying around in FG. One could leave a FG MP aircraft at the major airports and see VATSIM guys arriving and departing. Good idea -- fly in VATSIM airspace without them actually noticing... :) they only see a plane parked at a remote field while we fly around them unnoticed with a stealth AN-225... :) Very interesting idea - I just wish we could have a native implimentation running on Linux since not everyone owns MSFS or Windows or a spare PC with the horsepower to run MSFS. It might not even be necessary to run another PC. Thinking about it, it has just occurred to me why X-Plane would make such a good VATSIM proxy: (1) it's free (you only pay for scenery and the joystick interface, neither of which is needed for this application); (2) it supports three platforms: Windows, Mac, and even Linux/x86; (3) it's leightweight, I guess it could even be run on the same (Linux) machine as the one running FG if graphics was set to the lowest quality or turned off altogether. Earlier today I tried making a test plugin for X-Plane but got stuck trying to build it -- whatever I did, X-Plane would always bail out with SIGSEGV not long after (successfully) loading the plugin. It's not the plugin because a HelloWorld plugin written by the author of the plugin SDK does the same thing if I build it. But I also suspect there might be something wrong with my set-up (I run X-Plane inside an x86 chroot, which doesn't exactly make things easier to debug, and I've done updates recently, and the Debian/sid repository is currently in a rather poor state). I might try on a native 32-bit machine at some point. As to the network code, would it be necessary to actually modify FG, or can all the necessary features be accessed through the telnet interface (meaning that the X-Plane plugin would have to act as a telnet client)? Andras --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] possible solution to online flying (VATSIM)?!
Hi all, I've just had an idea, maybe some of you find it interesting. I'm currently in a big dilemma -- I fly on VATSIM more or less regularly, and I'm fed up with clicking radios etc. on the screen, so I'm planning to build my own flight deck. Now FG is the best simulator as far as customization and hardware connection go, and I'd certainly like to run it once I have the flightdeck, but there is no VATSIM support in FG (and there won't be, apparently, from what I've read.) Now here's the idea -- use X-Plane or MSFS for VATSIM, but fly FG! It would need two computers, but I think it would work like this: in X-Plane/MSFS, use the plugin system or FSUIPC/WIDEFS, respectively, to IMPORT the current position and velocity data from the other machine (running FG) on a regular basis, along with the NAV frequencies, transponder settings, and the PTT state. That would give you a view of all other flyers on the X-Plane/MSFS computer, plus it would relay your position to them as well. Voice comms would of course be on the non-FG machine. Nobody will notice because, as far as VATSIM is concerned, you're flying an approved client, and the only drawback is that FG won't display the other traffic (but you can see that on the other computer). I would be more than happy to run two computers simultaneously if this really was the solution to combining FG and VATSIM. Would anyone be interested in coding a proxy that connects FG and X-Plane/MSFS over the network? I'm willing to help, of course, even with coding if it doesn't involve me delving too deeply into the internals of FG. I tend towards interfacing with X-Plane, mainly because its internal structures appear to be much more openly available (the plugin interface seems to be rather clean compared to FSUIPC, and the SDK is free). The only big question is whether the internal FDM of X-Plane or MSFS can be overridden with external data just like that. Let me know if this is all nonsense, Andras --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 737 project
You can already scroll 2D panels (like the 737's) using the shift+f5/f6/f7/f8 combinations. Took me months to discover this little secret, which makes the 737 much nicer, since the autopilot engage and disengage buttons are offscreen by default... Excellent, thanks! I'll try the 737 again when I get home -- haven't been able to use the A/P so far because the buttons did nothing when clicked... The Concorde has a 3D cockpit, so you can just turn your head to see everything. Great, I'll try that too. What do you zoom with when the pointer is in view mode? x/X? Maybe it's already like this, but would the mouse wheel not be a perfect control for zooming when the pointer is in view mode? Andras --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 737 project
There is already a new 737 model and 3D panel in the pipe line. Which one are you referring to? The current CVS model? I think I could contribute to FlightGear by writing code for instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it would be nice to have a 737 or so which is a 1:1 model of the real thing. I'd be ready to try coding an autopilot and the FMS if someone can get me the right manuals. We should settle for a particular type of plane before we start, of course (e.g., the A/P in the 737NG series is very different from any other A/P, I'm told). BTW, a rather nice feature of X-Plane (well, compared to MSFS at least) is the scrolling panel so that you get access to all controls just by scrolling, without popping up subpanels. Are there thoughts of how full-features aircraft panels (737, let alone Concorde etc.) are to be laid out in FG? Andras --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Voice ATC
Maybe I am out of the subject. Was somebody intersted in taking the development of the voice ATC. If no I will be very happy to help and to take it and to start to dig/read/document/propose solutions/develop about the voice ATC subject. By voice ATC, do you mean computer-generated or human ATC? I'd love to see human ATC (like VATSIM) becoming reality one day, so I can ditch FS2004 and X-Plane and fly online with fgfs. Has there been any progress on that so far? If there's interest, I can tell you what I like and what I dislike about the way it's done in VATSIM, though I probably haven't got the time to help with the actual coding. P.S . Before the list changed its location I was receiving diggest list...no after the location of the list was changed I receive all the posts one by one and I have my mail box full all the time with 100 flightgear posts which is harder and harder for me to follow :-). How can I switch back to digest mode? Click on the URL at the bottom of the post, you can reset your list options from there. Andras --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Voice ATC
I'm not sure whether TCP is a good idea. After all TCP tries retransmitting packets over and over even on a temporary line problem. Voice packets are not that important. If transmissions are lost, it's not a problem for voice and might even add to the realism. ;-) True -- I was (wrongly) under the impression that IAX2 uses TCP only, that's why I suggested this. Since IAX2 works very well in my experience, I think it'll form a good basis for voice ATC. The only disadvantage it has compared to SIP is that it hasn't been declared a standard, but other than that, it's better in every respect. Andras --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ATC background chatter in CVS
It might be fun to include some of the old classic ATC conversations: http://www.avweb.com/cgi-bin/texis/scripts/avweb-search/search.html?query=shortpublication=avflashcategory=shortfinal http://www.businessballs.com/airtrafficcontrollersfunnyquotes.htm It would be good fun to have an AI C150 circling near the location of FGFS and say Unknown airport with Cessna 150 circling overhead ... Identify yourself! on UNICOM! :) Andras --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel