[Flightgear-devel] Rendering Terrain Camera View to Texture

2012-03-21 Thread Merlion Aerosuperb
Hey,

I've been asking this for a while on IRC and Forums but everyone just
keeps telling me to wait for Rembrandt.

Anyway, I'm talking about rendering (terrain) camera view to texture
using od_gauge. I know you can get terrain camera view and place it on
the screen. Alright, it doesn't even have to be terrain, just normal
camera view. It's rendered to screen every frame. The same way, can't
we use the od_gauge instrument to render the view to texture? I just
need some good info/doc on how we can do it.

And why does this depend on Rembrandt? Is there any code in rembrandt
that's important for this?

Thanks a lot. :)

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[Flightgear-devel] Rendering a different camera view to texture

2012-02-24 Thread Merlion Aerosuperb
Hello,

Hooray and I are working on a hard coded instrument which is used to view a
different camera view, for example we create a view called 'Tail Camera
View' and view it in an instrument. This instrument is present in modern
airliners like the Airbus A380 and Boeing 787-8. We've divided this into 2
parts- 1. continuously rendering a camera view to texture (using the
od_gauge) and 2. getting that texture on the instrument. In part 1, how do
I give in a view index/name (say, using the property tree) and ask it to
render that to texture? How do we use od_gauge to do it so that it does it
continuously instead of just once (like in a screenshot)? Some example
codes would be really helpful.

Thank you very much.

Cheers,
Narendran
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