Re: [Flightgear-devel] Sounds for AI models (first step implemented)
On Sun, 2011-11-20 at 18:04 +0100, Erik Hofman wrote: On Sun, 2011-11-20 at 16:04 +0100, Durk Talsma wrote: Hi Erik, I'll try to have a look next week, although admittedly, the relation between the AI models code and the property tree is not really the stuff I'm intimately familiar with. Thanks, I'll also keep searching in the mean time. Alright I've found how and where models configuration files get read: SGModelLib::loadDeferredModel reads the file and set up the model. In the case of AIModels there was a reference to 'new FGNasalModelData' that sets up the AI Model Nasal scripting. The trick is to get one property back from it. Still searching.. Erik -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Sounds for AI models (first step implemented)
Hi, I've been working on implementing an FGFX class for AIModels and am pretty much done (I think) except for one final step; I have a hard time figuring out how to get the sound/path property from an AI XML configuration file. The path needs to be set in src/AIModel/AIBase.cxx line 317 (updated code in git). It would be nice if someone more familiar with AI traffic can give me a hint on how to proceed. Erik -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Sounds for AI models (first step implemented)
Hi Erik, I'll try to have a look next week, although admittedly, the relation between the AI models code and the property tree is not really the stuff I'm intimately familiar with. Cheers, Durk On 20 Nov 2011, at 15:40, Erik Hofman wrote: Hi, I've been working on implementing an FGFX class for AIModels and am pretty much done (I think) except for one final step; I have a hard time figuring out how to get the sound/path property from an AI XML configuration file. The path needs to be set in src/AIModel/AIBase.cxx line 317 (updated code in git). It would be nice if someone more familiar with AI traffic can give me a hint on how to proceed. Erik -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Sounds for AI models (first step implemented)
Am 20.11.2011 15:40, schrieb Erik Hofman: I've been working on implementing an FGFX class for AIModels and am pretty much done (I think) except for one final step; That literally sounds like a great new feature :). Oh, since we've already been discussing various performance issues today: would it make sense to add an AI sound property switch (and a switch in the main sound dialog), so this is optional? Not sure what kind of performance impact you expect, but we have airports with loads of AI traffic (hundreds of aircraft) - so maybe this could cause issues, once sound effects are added to the AI aircraft XMLs... cheers, Thorsten -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Sounds for AI models (first step implemented)
On Sun, 2011-11-20 at 16:49 +0100, ThorstenB wrote: Am 20.11.2011 15:40, schrieb Erik Hofman: I've been working on implementing an FGFX class for AIModels and am pretty much done (I think) except for one final step; That literally sounds like a great new feature :). Oh, since we've already been discussing various performance issues today: would it make sense to add an AI sound property switch (and a switch in the main sound dialog), so this is optional? Not sure what kind of performance impact you expect, but we have airports with loads of AI traffic (hundreds of aircraft) - so maybe this could cause issues, once sound effects are added to the AI aircraft XMLs... cheers, Thorsten I would welcome this. It makes FGFS more customizeable, not that everyone has latest GPUs/CPUs hardware... :/ Regards, Roland signature.asc Description: This is a digitally signed message part -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Sounds for AI models (first step implemented)
On Sun, 2011-11-20 at 16:49 +0100, ThorstenB wrote: Am 20.11.2011 15:40, schrieb Erik Hofman: I've been working on implementing an FGFX class for AIModels and am pretty much done (I think) except for one final step; That literally sounds like a great new feature :). Oh, since we've already been discussing various performance issues today: would it make sense to add an AI sound property switch (and a switch in the main sound dialog), so this is optional? Not sure what kind of performance impact you expect, but we have airports with loads of AI traffic (hundreds of aircraft) - so maybe this could cause issues, once sound effects are added to the AI aircraft XMLs... No problem, but there is already a limit on the number of sources that are available through OpenAL. But I agree this is something that needs to be looked after one way or another (setting a distance limit is another option). Erik -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Sounds for AI models (first step implemented)
On Sun, 2011-11-20 at 16:04 +0100, Durk Talsma wrote: Hi Erik, I'll try to have a look next week, although admittedly, the relation between the AI models code and the property tree is not really the stuff I'm intimately familiar with. Thanks, I'll also keep searching in the mean time. Erik -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel