Re: [Flightgear-devel] Material shader problem?

2010-10-31 Thread Tim Moore
I'll take a look. It could be that the default shaders are using constructs
that aren't supported on older hardware, or provoke bugs there, or are buggy
themselves in ways that don't show up on post G80 hardware.

Tim

On Sat, Oct 30, 2010 at 9:50 PM, Martin Spott martin.sp...@mgras.netwrote:

 D-NXKT wrote:

  All model faces that are orientated to the sun are white.

 Oooh, this sounds very familiar  :-)
 SimGear, FlightGear and Base Package pulled from current GIT, Xorg
 server 1.7.7 and Nvidia driver 260.19.12 on Linux-2.6.36/AMD64 (Debian
 Squeeze). Graphics card is a is a 7100GS, which probably has limited
 shader capabilities:

  # ~ fgfs --prop:/sim/rendering/shader-effects=true

   results in:

  http://foxtrot.mgras.net/static/fgfs-white.png

 Anyone interested in details ? Output of 'glxinfo' is available here:

  http://foxtrot.mgras.net/static/glxinfo.log.gz

 Cheers,
Martin.
 --
  Unix _IS_ user friendly - it's just selective about who its friends are !
 --


 --
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 contest
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Create new apps  games for the Nokia N8 for consumers in  U.S. and Canada
$10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store 
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Re: [Flightgear-devel] Material shader problem?

2010-10-31 Thread Martin Spott
Tim Moore wrote:

 I'll take a look. It could be that the default shaders are using constructs
 that aren't supported on older hardware, or provoke bugs there, or are buggy
 themselves in ways that don't show up on post G80 hardware.

From my personal perspective this would be nice to have, but I don't
call this being an 'urgent' item. If I really feel I need these
shaders, then I'll simply put another graphics card - until then I'll
leave the shaders out by default (as I used to do before).
Nevertheless, if you need a test, give me a shout.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

--
Nokia and ATT present the 2010 Calling All Innovators-North America contest
Create new apps  games for the Nokia N8 for consumers in  U.S. and Canada
$10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store 
http://p.sf.net/sfu/nokia-dev2dev
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Re: [Flightgear-devel] Material shader problem?

2010-10-30 Thread Martin Spott
D-NXKT wrote:

 All model faces that are orientated to the sun are white. 

Oooh, this sounds very familiar  :-)
SimGear, FlightGear and Base Package pulled from current GIT, Xorg
server 1.7.7 and Nvidia driver 260.19.12 on Linux-2.6.36/AMD64 (Debian
Squeeze). Graphics card is a is a 7100GS, which probably has limited
shader capabilities:

  # ~ fgfs --prop:/sim/rendering/shader-effects=true

  results in:

  http://foxtrot.mgras.net/static/fgfs-white.png

Anyone interested in details ? Output of 'glxinfo' is available here:

  http://foxtrot.mgras.net/static/glxinfo.log.gz

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

--
Nokia and ATT present the 2010 Calling All Innovators-North America contest
Create new apps  games for the Nokia N8 for consumers in  U.S. and Canada
$10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store 
http://p.sf.net/sfu/nokia-dev2dev
___
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