Re: [Audyssey] Hello all!

2008-09-04 Thread Lisa Hayes
Kirsten the games are wonderful be careful they'll get you in and next thing 
it's one in the morning and you're shooting down planes.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: Kirstan Mooney [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 04, 2008 6:58 AM
Subject: Re: [Audyssey] Hello all!


 Hi Jim.  Thanks for the welcome and of course I most definitely will check
 your games out!
 Thanks again for the welcome!
 Kirstan.

 [EMAIL PROTECTED]
 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: Kirstan Mooney Gamers@audyssey.org
 Sent: Wednesday, September 03, 2008 9:47 PM
 Subject: Re: [Audyssey] Hello all!


 Hi Kirstan,

 Very good to see you back on the Audyssey list.  It's been like five 
 years.
 That was when the Audyssey list was a Yahoo groups list.

 Even though you are mostly into MUDDS, I hope that you will check out some
 of my new text to speech games like Homer on a Harley, Puppy1 etc.

 BFN

 Jim

 Time is relative, meaning good times go fast and bad times go slow.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] topspeed's release?

2008-09-04 Thread Davy Kager
Hi,
The things I was referring to are a bug regarding the sound of one of the 
cars not changing in multiplayer mode, and an issue with the multiplayer 
menu. However, I'd not be surprised if we produce some more things during 
this delay.
I can tell this from experience: version 2.1 rocks and rolls!
- Original Message - 
From: Ka Yat Li [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; Leonard de Ruijter 
[EMAIL PROTECTED]
Sent: Thursday, September 04, 2008 12:55 AM
Subject: Re: [Audyssey] topspeed's release?


Hi:

I am just wondering but what is the nasty bug?

Thanks
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion
list gamers@audyssey.org
Sent: Wednesday, September 03, 2008 4:22 AM
Subject: Re: [Audyssey] topspeed's release?


 Oh boy, extremely huge? That's not quite the case. Just a very nasty one
 (more than one, actually). But knowing that I'll spam Leonard down if we
 don't get TS2.1 released this month, I'm sure you gamers out there are
 gonna
 get it pretty soon.
 - Original Message - 
 From: Leonard de Ruijter [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 03, 2008 7:50 AM
 Subject: Re: [Audyssey] topspeed's release?


 Hey All,

 It's indeed 6 september, but we are not sure we can release top
 speed on that time, because we've found a extremely huge bug in the
 server that should be fixed before the release.
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On dinsdag 2 september 2008, at 23:28:11, wrote Valiant8086:

 Hi.
 what ever it takes. I got september 6th from a post on this list from,
 hmm,
 one of the other developers. I can't remember his name, excuse me.
 - Original Message - 
 From: Davy Kager [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 02, 2008 5:29 AM
 Subject: Re: [Audyssey] topspeed's release?


 Ah! Me, one of the developers, was thinking about the 15th or so. But if
 you
 guys are sure about the 6th, I'll go and hurry up! Your wish is my
 command,
 muwhahaha.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 01, 2008 11:11 PM
 Subject: [Audyssey] topspeed's release?


 Hey all,
 Anyone know when the new version of topspeed is scheduled for release? I
 know it is some time this month, but I can't remember when. thanks!



 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


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Re: [Audyssey] NFL accessible Draft Fantasy League

2008-09-04 Thread tim kilgore`
[EMAIL PROTECTED]


- Original Message - 
From: Gary Whittington [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 03, 2008 6:22 PM
Subject: [Audyssey] NFL accessible Draft Fantasy League


 There is three team available to the first ever accessible NFL Fantasy 
 League.
 You will be able to draft players in the draft and not some random 
 computer to make your picks.
 You will be able to see the draft clock to build your_team!

 Just reply to this message with your email in the message.
 I'll use the email to give your instructions and an Official invite.

 Crash
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Re: [Audyssey] topspeed's release?

2008-09-04 Thread constantine (on laptop)
I'm drooling to see what you guys have up your sleeves. The first time I 
tried top speed, it was 1.0. Then I downloaded 2.0 and what an improvement! 
Its been a longer time than those two have been- from 2001 to 2004 and now 
four years to 2008, this is going to be something spectacular...


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 04, 2008 2:00 AM
Subject: Re: [Audyssey] topspeed's release?


 Hi,
 The things I was referring to are a bug regarding the sound of one of the
 cars not changing in multiplayer mode, and an issue with the multiplayer
 menu. However, I'd not be surprised if we produce some more things during
 this delay.
 I can tell this from experience: version 2.1 rocks and rolls!
 - Original Message - 
 From: Ka Yat Li [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; Leonard de Ruijter
 [EMAIL PROTECTED]
 Sent: Thursday, September 04, 2008 12:55 AM
 Subject: Re: [Audyssey] topspeed's release?


 Hi:

 I am just wondering but what is the nasty bug?

 Thanks
 - Original Message - 
 From: Davy Kager [EMAIL PROTECTED]
 To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion
 list gamers@audyssey.org
 Sent: Wednesday, September 03, 2008 4:22 AM
 Subject: Re: [Audyssey] topspeed's release?


 Oh boy, extremely huge? That's not quite the case. Just a very nasty one
 (more than one, actually). But knowing that I'll spam Leonard down if we
 don't get TS2.1 released this month, I'm sure you gamers out there are
 gonna
 get it pretty soon.
 - Original Message - 
 From: Leonard de Ruijter [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 03, 2008 7:50 AM
 Subject: Re: [Audyssey] topspeed's release?


 Hey All,

 It's indeed 6 september, but we are not sure we can release top
 speed on that time, because we've found a extremely huge bug in the
 server that should be fixed before the release.
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On dinsdag 2 september 2008, at 23:28:11, wrote Valiant8086:

 Hi.
 what ever it takes. I got september 6th from a post on this list from,
 hmm,
 one of the other developers. I can't remember his name, excuse me.
 - Original Message - 
 From: Davy Kager [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 02, 2008 5:29 AM
 Subject: Re: [Audyssey] topspeed's release?


 Ah! Me, one of the developers, was thinking about the 15th or so. But 
 if
 you
 guys are sure about the 6th, I'll go and hurry up! Your wish is my
 command,
 muwhahaha.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 01, 2008 11:11 PM
 Subject: [Audyssey] topspeed's release?


 Hey all,
 Anyone know when the new version of topspeed is scheduled for release? 
 I
 know it is some time this month, but I can't remember when. thanks!



 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


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Re: [Audyssey] Closure of Slipgate

2008-09-04 Thread kerry
At first it seemed  like the game started off on good grounds, don't know 
what happened, but it went down hill and down hill it went fast.for the host 
of a game you are not to take part in the game, and 4 days into being on the 
game the host helped out his carractor to try steeling my ship.
after that i sort of lost intrest.
hey there is always miriani, good game. check it out.
From: john snowling [EMAIL PROTECTED]
To: audyssey gamers@audyssey.org
Sent: Thursday, September 04, 2008 1:10 AM
Subject: [Audyssey] Closure of Slipgate


 Hi all.

 I can see this from both sides.

 I can see where the host is coming from but at the same time what was 
 there
 to do within the game except salvaging and extracting bits from ships.

 It barely took off.

 Just thought i'd air my views.

From John.


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 6:57 AM

 


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Re: [Audyssey] muds.

2008-09-04 Thread Tj
WHich other muds are you playing?
- Original Message - 
From: ian mcnamara [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 04, 2008 9:42 AM
Subject: [Audyssey] muds.


 hi all i am glad slip gate has gone it was not that good any way and no 
 one was really willing to help out i mean the hostes and stuff. i also do 
 not like mireyanie ither but the other muds i am playing i am really 
 enjoying and i am glad that i got introduced to some new muds reasantly 
 that i am really enjoying and i hope to have a good time on them. i am 
 also  looking to make one of the muds my home as i am sick of keep going 
 from mud to mud. i am glad that we can have theese disscussions as i 
 really enjoy them.
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Re: [Audyssey] Closure of Slipgate

2008-09-04 Thread Tj
Well, I will keep my oppinions quiet, but, you nailed it on the head 
*shrugs*.  Wasn't the first time he did it.


- Original Message - 
From: kerry [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 04, 2008 9:36 AM
Subject: Re: [Audyssey] Closure of Slipgate


 At first it seemed  like the game started off on good grounds, don't know
 what happened, but it went down hill and down hill it went fast.for the 
 host
 of a game you are not to take part in the game, and 4 days into being on 
 the
 game the host helped out his carractor to try steeling my ship.
 after that i sort of lost intrest.
 hey there is always miriani, good game. check it out.
 From: john snowling [EMAIL PROTECTED]
 To: audyssey gamers@audyssey.org
 Sent: Thursday, September 04, 2008 1:10 AM
 Subject: [Audyssey] Closure of Slipgate


 Hi all.

 I can see this from both sides.

 I can see where the host is coming from but at the same time what was
 there
 to do within the game except salvaging and extracting bits from ships.

 It barely took off.

 Just thought i'd air my views.

From John.


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 No virus found in this incoming message.
 Checked by AVG.
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 6:57 AM




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[Audyssey] Disc world mud

2008-09-04 Thread john snowling
Hi.

I created a character on disc world mud.

Who is it best to contact while in game for help as a newbie.

My char name is kekwick.

Thanks 



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Re: [Audyssey] Disc world mud

2008-09-04 Thread Tj
It all depends on what you want to be.
- Original Message - 
From: john snowling [EMAIL PROTECTED]
To: audyssey gamers@audyssey.org
Sent: Thursday, September 04, 2008 10:22 AM
Subject: [Audyssey] Disc world mud


 Hi.

 I created a character on disc world mud.

 Who is it best to contact while in game for help as a newbie.

 My char name is kekwick.

 Thanks



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Re: [Audyssey] Closure of Slipgate

2008-09-04 Thread Orin
Agreed.
On Sep 4, 2008, at 12:19 PM, Tj wrote:

 Well, I will keep my oppinions quiet, but, you nailed it on the head
 *shrugs*.  Wasn't the first time he did it.


 - Original Message -
 From: kerry [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, September 04, 2008 9:36 AM
 Subject: Re: [Audyssey] Closure of Slipgate


 At first it seemed  like the game started off on good grounds,  
 don't know
 what happened, but it went down hill and down hill it went fast.for  
 the
 host
 of a game you are not to take part in the game, and 4 days into  
 being on
 the
 game the host helped out his carractor to try steeling my ship.
 after that i sort of lost intrest.
 hey there is always miriani, good game. check it out.
 From: john snowling [EMAIL PROTECTED]
 To: audyssey gamers@audyssey.org
 Sent: Thursday, September 04, 2008 1:10 AM
 Subject: [Audyssey] Closure of Slipgate


 Hi all.

 I can see this from both sides.

 I can see where the host is coming from but at the same time what  
 was
 there
 to do within the game except salvaging and extracting bits from  
 ships.

 It barely took off.

 Just thought i'd air my views.

 From John.


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 the
 list,
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 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.524 / Virus Database: 270.6.16/1651 - Release Date:  
 9/4/2008
 6:57 AM




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Re: [Audyssey] Disc world mud

2008-09-04 Thread mike maslo
John:

Check out dark legacy at dark-legacy.com port 9898. They are working on
making it more accessible for blind people. I have been talking to the
developer and he may have a prototype of something today. Write me off list
or come on windows messenger.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of john snowling
Sent: Thursday, September 04, 2008 11:23 AM
To: audyssey
Subject: [Audyssey] Disc world mud

Hi.

I created a character on disc world mud.

Who is it best to contact while in game for help as a newbie.

My char name is kekwick.

Thanks 



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[Audyssey] A new free audiogame is available : Pyvox 3

2008-09-04 Thread Thomas Gaudy
Hello all.
A new audiogame is available here :
http://www.ceciaa.com/?cat=loispage=pyvox3
It is named Pyvox 3.
I hope you will enjoy it.
Thomas Gaudy



  
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Re: [Audyssey] A new free audiogame is available : Pyvox 3

2008-09-04 Thread oriol gómez
french?
Sorry, can't speak

On 9/4/08, Thomas Gaudy [EMAIL PROTECTED] wrote:
 Hello all.
 A new audiogame is available here :
 http://www.ceciaa.com/?cat=loispage=pyvox3
 It is named Pyvox 3.
 I hope you will enjoy it.
 Thomas Gaudy




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Re: [Audyssey] A new free audiogame is available : Pyvox 3

2008-09-04 Thread mike maslo
Do you have a english version of your site and is this game in english?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Gaudy
Sent: Thursday, September 04, 2008 1:15 PM
To: Gamers Discussion list
Subject: [Audyssey] A new free audiogame is available : Pyvox 3

Hello all.
A new audiogame is available here :
http://www.ceciaa.com/?cat=loispage=pyvox3
It is named Pyvox 3.
I hope you will enjoy it.
Thomas Gaudy



  
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Re: [Audyssey] A new free audiogame is available : Pyvox 3

2008-09-04 Thread will lomas
ca one play it in english or French or in French should i say

Est-il possible pour moi de le jouer en Francais et en Anglais?
will

On 4 Sep 2008, at 19:14, Thomas Gaudy wrote:

 Hello all.
 A new audiogame is available here :
 http://www.ceciaa.com/?cat=loispage=pyvox3
 It is named Pyvox 3.
 I hope you will enjoy it.
 Thomas Gaudy




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Re: [Audyssey] A new free audiogame is available : Pyvox 3

2008-09-04 Thread will lomas
no i think it is english as well. the english info follows the french  
I am downloading it now to see if one can play in either language. as  
I am a french speaker i'll play in French but let's hope english is  
availabe too

On 4 Sep 2008, at 19:27, oriol gómez wrote:

 french?
 Sorry, can't speak

 On 9/4/08, Thomas Gaudy [EMAIL PROTECTED] wrote:
 Hello all.
 A new audiogame is available here :
 http://www.ceciaa.com/?cat=loispage=pyvox3
 It is named Pyvox 3.
 I hope you will enjoy it.
 Thomas Gaudy




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[Audyssey] pyvox 3

2008-09-04 Thread will lomas
hi pyvox 3 the new audio game is entirely in French. The instructions  
are, certainy



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Re: [Audyssey] A new free audiogame is available : P yvox 3

2008-09-04 Thread Matheus
hi thomas,
i'm downloading this game now.
but the game comes in both languages -- french and english? or just
french?
if the game are just in french,what you think getting a group of peoples
to translate it to english?
best regards,
Matheus
-Mensagem original-
De: Thomas Gaudy [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Quinta, 4 de Setembro de 2008 18:14
Assunto: [Audyssey] A new free audiogame is available : Pyvox 3

Hello all.
A new audiogame is available here :
http://www.ceciaa.com/?cat=loispage=pyvox3
It is named Pyvox 3.
I hope you will enjoy it.
Thomas Gaudy




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Re: [Audyssey] A new free audiogame is available : Pyvox 3

2008-09-04 Thread Thomas Gaudy
Hello all.
The game does not use verbal instruction so anybody have the same chance to 
understand it. I do not say it will be easy the first time but just make a try.


--- En date de : Jeu 4.9.08, Matheus [EMAIL PROTECTED] a écrit :
De: Matheus [EMAIL PROTECTED]
Objet: Re: [Audyssey] A new free audiogame is available : Pyvox 3
À: gamers@audyssey.org
Date: Jeudi 4 Septembre 2008, 21h33

hi thomas,
i'm downloading this game now.
but the game comes in both languages -- french and english? or just
french?
if the game are just in french,what you think getting a group of peoples
to translate it to english?
best regards,
Matheus
-Mensagem original-
De: Thomas Gaudy [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Quinta, 4 de Setembro de 2008 18:14
Assunto: [Audyssey] A new free audiogame is available : Pyvox 3

Hello all.
A new audiogame is available here :
http://www.ceciaa.com/?cat=loispage=pyvox3
It is named Pyvox 3.
I hope you will enjoy it.
Thomas Gaudy




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Re: [Audyssey] A new free audiogame is available : Pyvox 3

2008-09-04 Thread Miloš Pržić
   Hi,
   When you sent the link for the game, why didn't you give us a short 
description? I always want to know what the game about is, is it a shoter, 
an arcade game, rpg... so that is the one reason which I use to decide if 
the game is worth downloading, as well as probably most of us gamers.
   So, please, what the game is about, and what is the objective of it?
   Best regards,
 Miloš Pržić
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message - 
From: Thomas Gaudy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 04, 2008 10:10 PM
Subject: Re: [Audyssey] A new free audiogame is available : Pyvox 3


 Hello all.
 The game does not use verbal instruction so anybody have the same chance 
 to understand it. I do not say it will be easy the first time but just 
 make a try.


 --- En date de : Jeu 4.9.08, Matheus [EMAIL PROTECTED] a écrit :
 De: Matheus [EMAIL PROTECTED]
 Objet: Re: [Audyssey] A new free audiogame is available : Pyvox 3
 À: gamers@audyssey.org
 Date: Jeudi 4 Septembre 2008, 21h33

 hi thomas,
 i'm downloading this game now.
 but the game comes in both languages -- french and english? or just
 french?
 if the game are just in french,what you think getting a group of peoples
 to translate it to english?
 best regards,
 Matheus
 -Mensagem original-
 De: Thomas Gaudy [EMAIL PROTECTED]
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Quinta, 4 de Setembro de 2008 18:14
 Assunto: [Audyssey] A new free audiogame is available : Pyvox 3

 Hello all.
 A new audiogame is available here :
 http://www.ceciaa.com/?cat=loispage=pyvox3
 It is named Pyvox 3.
 I hope you will enjoy it.
 Thomas Gaudy




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Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too

2008-09-04 Thread Stephen
Mind you I know of plenty of sighted whingy whiny game players that 
are abusive and complain about this and that, I dont think you can 
put it down to just people who can't see.  Sighted children are often 
spoiled and given everything they want too.
At 11:55 AM 4/09/2008, you wrote:
Hi,
As for me personally I don't agree with the general tone of his
announcement, but I can agree with many of the points he made in that
announcement. He pointed out that MOOs are technologically out of date.
That to a large degree is true. We have now reached the point where pvp
and good roll playing games are done through 3D graphical clients
capable of doing far more for a sighted gamer than text based MOOs. Like
everything else that is computer related the sighted users tend to go
where they can get the best visual and graphical effects, and those left
behind are those with visual impairments that can't use the new
graphical software, or those geeks that like the text based MOOs for
their own personal reasons.
As far as creativity and imagination goes I think he may have a valid
point. Far too many mud players tend to use ship and character names
from their favorite television shows instead of actually thinking up
something a little more unique and personally creative. If, for example,
you are playing a mud and discover the ship you are about to fight is
named Voyager, Enterprise, or Defiant you would naturally assume the
player is a Star Trek fan, and he is most likely pretending the mud is
an extention of Star Trek. If you were to engage a ship with a name like
the Exicuter, Milennium Falcon, etc you might then assume the player was
imagining himself to be in the Star Wars universe. This isn't really all
that creative, unique, and may detract from the mud for those players
wanting something specifically related to the mud universe and not bring
in Star Wars, Star Trek, Battle Star Galactica, etc.
As a game developer myself I can understand the developers desire to
complain about having to compete with big name science fiction ships and
characters as he probably wants the players to use there creativity to
improve the mud. To make the mud universe more interesting, more
creatively diverse, and not mix and match big name science fiction
people, places, and things in the mud.
His complaint about players coming up with generic or common names like
the Salvager is understandable, but a bit over critical. Not everyone is
as gifted with creativity and imagination as he thinks he is, and people
just joined to have a good time. Trying to think up a cool ship name and
unique character profile does take time, and careful thought. I am
guessing the majority of the players just signed up, put any old name
they felt like on there ships, and got on with there adventure. Yeah, it
might b boring, drab, but for that player it is acceptable. He or she
was not informed in advanced they had to think up something cool or
unique before joining the mud, and then the developer gets angry at them
for their lack of creativity and imagination.
Finally, the developer does bring up the issue of people with physical
impairments as a type of player that frequents his game. Putting us down
as he did was just flat out wrong. We aren't able to move on to bigger
and better graphical RPG style games, and he knows that. Treating me or
anyone else with a physical impairment as a seperate species of human
not worth his time is unfairr, but not really surprising.
After all, the majority of the people on this list already know what
sighted people generally think of blind people anyway. They either think
we are inferior to them and can't do anything they can do, or they see
an item on the news about a blind musician and collectively assume that
blind people are all going to have equal musical talents. There are all
kinds of eronious assumptions sighted people make about blind people,
and what we are seeing here is some of that coming to the surface in a
negative way from a sighted software developer ready to get out of his
current business
Do I find his message offensive? No, I don't really find it offensive. I
have known for a very long time that many sighted people secretly have
negative opinions of people with physical impairments such as blindness.
In some cases the opinion is justified when their only encounter is with
a blind person who has an attitude of being very winy, complains a lot,
or gets angry when things don't go his/her way. As a game developer
myself I have encountered a handful of such a group of blind gamers that
were very winy, do nothing but complain endlessly about this or that, or
were very verbally abusive when requesting information about one of my
game projects. If they take that same attitude and point it at a
mainstream sighted developer they will find they simply won't put up
with it. They will also will find they will have left that sighted
developer with the opinion that blind gamers have no life, that they are
winy, have bad 

Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too

2008-09-04 Thread Stephen
I'm sure the same thing would have happened with diablo or any other 
3d rpg game if their servers have been offline.  This guy sounds like 
he has a few issues of his own, this problem isn't just limited to 
muds, he just sounds like one very shallow bitter individual.
At 10:35 AM 4/09/2008, you wrote:
I don't think he's insulting us as blind people, however, he is insulting
the people that are just stuck to muds/games/mindless droning on muds.  If
it's offensive, yeah, I can agree, however, 27 people on miriani 7 minutes
after it reopened?  Wow, guys, that is a bit rediculous.

Tj
- Original Message -
From: Valiant8086 [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 03, 2008 6:05 PM
Subject: Re: [Audyssey] slipgate legacy officially closed,a bit offended at
the moment, too


  Hi.
  Aww, I've been hearing that that was a good mud, shucks!
  - Original Message -
  From: constantine (on laptop) [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, September 03, 2008 8:40 PM
  Subject: [Audyssey] slipgate legacy officially closed,a bit offended at
  the
  moment, too
 
 
  Hi there
 
  Check out http://www.slipgatelegacy.com. It seems that the very friendly
  lead developer there decided that people such as ourselves aren't worth
  developing for- insisting that moOs are outdated and boring, and are for,
  as he puts it, Brainless addicts. He also thinks that we are stupid
  (or,
  some people are, anyway), because the majority of people who played there
  were visually impaired, if I'm not mistaken. Its sad when a Mud Dev has
  to
  sink so low as that--very, very sad- but, if this is the atitude he
  projects, I sure am glad to be shed of him.
 
  Does this offend anyone else?
 
 
  Have a good day from Tyler C. Wood!
 
  contact details:
 
  email: [EMAIL PROTECTED]
  msn: [EMAIL PROTECTED]
  skype: the_conman283
 
  system details:
  Hp pavillion dv5220CA notebook pc
  AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
  Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
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Re: [Audyssey] slipgate legacy officially closed,a b it offended at the moment, too

2008-09-04 Thread Mauricio peixoto de Mattos Almeida
thank god slipgate closed.
really thank god.
that game was boring, extremely  boring, at least it's down
-Mensagem original-
De: Stephen [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 05 de Setembro de 2008 09:23
Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit  offended at 
the moment, too

Mind you I know of plenty of sighted whingy whiny game players that
are abusive and complain about this and that, I dont think you can
put it down to just people who can't see.  Sighted children are often
spoiled and given everything they want too.
At 11:55 AM 4/09/2008, you wrote:
Hi,
As for me personally I don't agree with the general tone of his
announcement, but I can agree with many of the points he made in that
announcement. He pointed out that MOOs are technologically out of date.
That to a large degree is true. We have now reached the point where pvp
and good roll playing games are done through 3D graphical clients
capable of doing far more for a sighted gamer than text based MOOs. Like
everything else that is computer related the sighted users tend to go
where they can get the best visual and graphical effects, and those left
behind are those with visual impairments that can't use the new
graphical software, or those geeks that like the text based MOOs for
their own personal reasons.
As far as creativity and imagination goes I think he may have a valid
point. Far too many mud players tend to use ship and character names
from their favorite television shows instead of actually thinking up
something a little more unique and personally creative. If, for example,
you are playing a mud and discover the ship you are about to fight is
named Voyager, Enterprise, or Defiant you would naturally assume the
player is a Star Trek fan, and he is most likely pretending the mud is
an extention of Star Trek. If you were to engage a ship with a name like
the Exicuter, Milennium Falcon, etc you might then assume the player was
imagining himself to be in the Star Wars universe. This isn't really all
that creative, unique, and may detract from the mud for those players
wanting something specifically related to the mud universe and not bring
in Star Wars, Star Trek, Battle Star Galactica, etc.
As a game developer myself I can understand the developers desire to
complain about having to compete with big name science fiction ships and
characters as he probably wants the players to use there creativity to
improve the mud. To make the mud universe more interesting, more
creatively diverse, and not mix and match big name science fiction
people, places, and things in the mud.
His complaint about players coming up with generic or common names like
the Salvager is understandable, but a bit over critical. Not everyone is
as gifted with creativity and imagination as he thinks he is, and people
just joined to have a good time. Trying to think up a cool ship name and
unique character profile does take time, and careful thought. I am
guessing the majority of the players just signed up, put any old name
they felt like on there ships, and got on with there adventure. Yeah, it
might b boring, drab, but for that player it is acceptable. He or she
was not informed in advanced they had to think up something cool or
unique before joining the mud, and then the developer gets angry at them
for their lack of creativity and imagination.
Finally, the developer does bring up the issue of people with physical
impairments as a type of player that frequents his game. Putting us down
as he did was just flat out wrong. We aren't able to move on to bigger
and better graphical RPG style games, and he knows that. Treating me or
anyone else with a physical impairment as a seperate species of human
not worth his time is unfairr, but not really surprising.
After all, the majority of the people on this list already know what
sighted people generally think of blind people anyway. They either think
we are inferior to them and can't do anything they can do, or they see
an item on the news about a blind musician and collectively assume that
blind people are all going to have equal musical talents. There are all
kinds of eronious assumptions sighted people make about blind people,
and what we are seeing here is some of that coming to the surface in a
negative way from a sighted software developer ready to get out of his
current business
Do I find his message offensive? No, I don't really find it offensive. I
have known for a very long time that many sighted people secretly have
negative opinions of people with physical impairments such as blindness.
In some cases the opinion is justified when their only encounter is with
a blind person who has an attitude of being very winy, complains a lot,
or gets angry when things don't go his/her way. As a game developer
myself I have encountered a handful of such a group of blind gamers that
were very winy, do nothing but complain endlessly about this or that, or
were very 

Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too

2008-09-04 Thread constantine (on laptop)
That game was, in all honesty, also in Alpha testing stages. Which basically 
means it came out about a month before it closed. So, being out for a month, 
it was pretty good. What do you think Miriani was like when it first came 
out? Probably boring too, but now look at it.




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Mauricio peixoto de Mattos Almeida [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, September 04, 2008 5:38 PM
Subject: Re: [Audyssey] slipgate legacy officially closed,a bit offended at 
the moment, too


 thank god slipgate closed.
 really thank god.
 that game was boring, extremely  boring, at least it's down
 -Mensagem original-
 De: Stephen [EMAIL PROTECTED]
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sexta, 05 de Setembro de 2008 09:23
 Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit  offended 
 at the moment, too

 Mind you I know of plenty of sighted whingy whiny game players that
 are abusive and complain about this and that, I dont think you can
 put it down to just people who can't see.  Sighted children are often
 spoiled and given everything they want too.
 At 11:55 AM 4/09/2008, you wrote:
Hi,
As for me personally I don't agree with the general tone of his
announcement, but I can agree with many of the points he made in that
announcement. He pointed out that MOOs are technologically out of date.
That to a large degree is true. We have now reached the point where pvp
and good roll playing games are done through 3D graphical clients
capable of doing far more for a sighted gamer than text based MOOs. Like
everything else that is computer related the sighted users tend to go
where they can get the best visual and graphical effects, and those left
behind are those with visual impairments that can't use the new
graphical software, or those geeks that like the text based MOOs for
their own personal reasons.
As far as creativity and imagination goes I think he may have a valid
point. Far too many mud players tend to use ship and character names
from their favorite television shows instead of actually thinking up
something a little more unique and personally creative. If, for example,
you are playing a mud and discover the ship you are about to fight is
named Voyager, Enterprise, or Defiant you would naturally assume the
player is a Star Trek fan, and he is most likely pretending the mud is
an extention of Star Trek. If you were to engage a ship with a name like
the Exicuter, Milennium Falcon, etc you might then assume the player was
imagining himself to be in the Star Wars universe. This isn't really all
that creative, unique, and may detract from the mud for those players
wanting something specifically related to the mud universe and not bring
in Star Wars, Star Trek, Battle Star Galactica, etc.
As a game developer myself I can understand the developers desire to
complain about having to compete with big name science fiction ships and
characters as he probably wants the players to use there creativity to
improve the mud. To make the mud universe more interesting, more
creatively diverse, and not mix and match big name science fiction
people, places, and things in the mud.
His complaint about players coming up with generic or common names like
the Salvager is understandable, but a bit over critical. Not everyone is
as gifted with creativity and imagination as he thinks he is, and people
just joined to have a good time. Trying to think up a cool ship name and
unique character profile does take time, and careful thought. I am
guessing the majority of the players just signed up, put any old name
they felt like on there ships, and got on with there adventure. Yeah, it
might b boring, drab, but for that player it is acceptable. He or she
was not informed in advanced they had to think up something cool or
unique before joining the mud, and then the developer gets angry at them
for their lack of creativity and imagination.
Finally, the developer does bring up the issue of people with physical
impairments as a type of player that frequents his game. Putting us down
as he did was just flat out wrong. We aren't able to move on to bigger
and better graphical RPG style games, and he knows that. Treating me or
anyone else with a physical impairment as a seperate species of human
not worth his time is unfairr, but not really surprising.
After all, the majority of the people on this list already know what
sighted people generally think of blind people anyway. They either think
we are inferior to them and can't do anything they can do, or they see
an item on the news about a blind musician and collectively assume that
blind people are all going to have equal musical talents. There are 

Re: [Audyssey] slipgate legacy officially closed,a b it offended at the moment, too

2008-09-04 Thread Matheus
yea,miriani, wen starts, probably was also very very boring, like it,,
humanity moo, and all projects. they will stay better with the time,
monts and monts programing.
-Mensagem original-
De: constantine \(on laptop\) [EMAIL PROTECTED]
Para: [EMAIL PROTECTED],Gamers Discussion list gamers@audyssey.org
Data: Quinta, 4 de Setembro de 2008 19:04
Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit  offended at 
the moment, too

That game was, in all honesty, also in Alpha testing stages. Which basically
means it came out about a month before it closed. So, being out for a month,
it was pretty good. What do you think Miriani was like when it first came
out? Probably boring too, but now look at it.




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: Mauricio peixoto de Mattos Almeida [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, September 04, 2008 5:38 PM
Subject: Re: [Audyssey] slipgate legacy officially closed,a bit offended at
the moment, too


 thank god slipgate closed.
 really thank god.
 that game was boring, extremely  boring, at least it's down
 -Mensagem original-
 De: Stephen [EMAIL PROTECTED]
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sexta, 05 de Setembro de 2008 09:23
 Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit  offended
 at the moment, too

 Mind you I know of plenty of sighted whingy whiny game players that
 are abusive and complain about this and that, I dont think you can
 put it down to just people who can't see.  Sighted children are often
 spoiled and given everything they want too.
 At 11:55 AM 4/09/2008, you wrote:
Hi,
As for me personally I don't agree with the general tone of his
announcement, but I can agree with many of the points he made in that
announcement. He pointed out that MOOs are technologically out of date.
That to a large degree is true. We have now reached the point where pvp
and good roll playing games are done through 3D graphical clients
capable of doing far more for a sighted gamer than text based MOOs. Like
everything else that is computer related the sighted users tend to go
where they can get the best visual and graphical effects, and those left
behind are those with visual impairments that can't use the new
graphical software, or those geeks that like the text based MOOs for
their own personal reasons.
As far as creativity and imagination goes I think he may have a valid
point. Far too many mud players tend to use ship and character names
from their favorite television shows instead of actually thinking up
something a little more unique and personally creative. If, for example,
you are playing a mud and discover the ship you are about to fight is
named Voyager, Enterprise, or Defiant you would naturally assume the
player is a Star Trek fan, and he is most likely pretending the mud is
an extention of Star Trek. If you were to engage a ship with a name like
the Exicuter, Milennium Falcon, etc you might then assume the player was
imagining himself to be in the Star Wars universe. This isn't really all
that creative, unique, and may detract from the mud for those players
wanting something specifically related to the mud universe and not bring
in Star Wars, Star Trek, Battle Star Galactica, etc.
As a game developer myself I can understand the developers desire to
complain about having to compete with big name science fiction ships and
characters as he probably wants the players to use there creativity to
improve the mud. To make the mud universe more interesting, more
creatively diverse, and not mix and match big name science fiction
people, places, and things in the mud.
His complaint about players coming up with generic or common names like
the Salvager is understandable, but a bit over critical. Not everyone is
as gifted with creativity and imagination as he thinks he is, and people
just joined to have a good time. Trying to think up a cool ship name and
unique character profile does take time, and careful thought. I am
guessing the majority of the players just signed up, put any old name
they felt like on there ships, and got on with there adventure. Yeah, it
might b boring, drab, but for that player it is acceptable. He or she
was not informed in advanced they had to think up something cool or
unique before joining the mud, and then the developer gets angry at them
for their lack of creativity and imagination.
Finally, the developer does bring up the issue of people with physical
impairments as a type of player that frequents his game. Putting us down
as he did was just flat out wrong. We aren't able to move on to bigger
and better graphical RPG style games, and he knows that. Treating me or
anyone else with a physical impairment 

Re: [Audyssey] topspeed's release?

2008-09-04 Thread Yohandy
Hey,
Can you tell us what's included in this version? Come on man. we're dying to 
know! hehe. Also there were some huge bugs in v2.0 of the game, especially 
the ability to exit and rejoin a race while in progress and for some serious 
cheating to occur this way. Have these bugs been fixed? if you don't know 
what I'm talking about, just give me an email address where I can get a hold 
of you and I'll let you know.


- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 04, 2008 4:00 AM
Subject: Re: [Audyssey] topspeed's release?


 Hi,
 The things I was referring to are a bug regarding the sound of one of the
 cars not changing in multiplayer mode, and an issue with the multiplayer
 menu. However, I'd not be surprised if we produce some more things during
 this delay.
 I can tell this from experience: version 2.1 rocks and rolls!
 - Original Message - 
 From: Ka Yat Li [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; Leonard de Ruijter
 [EMAIL PROTECTED]
 Sent: Thursday, September 04, 2008 12:55 AM
 Subject: Re: [Audyssey] topspeed's release?


 Hi:

 I am just wondering but what is the nasty bug?

 Thanks
 - Original Message - 
 From: Davy Kager [EMAIL PROTECTED]
 To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion
 list gamers@audyssey.org
 Sent: Wednesday, September 03, 2008 4:22 AM
 Subject: Re: [Audyssey] topspeed's release?


 Oh boy, extremely huge? That's not quite the case. Just a very nasty one
 (more than one, actually). But knowing that I'll spam Leonard down if we
 don't get TS2.1 released this month, I'm sure you gamers out there are
 gonna
 get it pretty soon.
 - Original Message - 
 From: Leonard de Ruijter [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 03, 2008 7:50 AM
 Subject: Re: [Audyssey] topspeed's release?


 Hey All,

 It's indeed 6 september, but we are not sure we can release top
 speed on that time, because we've found a extremely huge bug in the
 server that should be fixed before the release.
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On dinsdag 2 september 2008, at 23:28:11, wrote Valiant8086:

 Hi.
 what ever it takes. I got september 6th from a post on this list from,
 hmm,
 one of the other developers. I can't remember his name, excuse me.
 - Original Message - 
 From: Davy Kager [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 02, 2008 5:29 AM
 Subject: Re: [Audyssey] topspeed's release?


 Ah! Me, one of the developers, was thinking about the 15th or so. But 
 if
 you
 guys are sure about the 6th, I'll go and hurry up! Your wish is my
 command,
 muwhahaha.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 01, 2008 11:11 PM
 Subject: [Audyssey] topspeed's release?


 Hey all,
 Anyone know when the new version of topspeed is scheduled for release? 
 I
 know it is some time this month, but I can't remember when. thanks!



 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


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Re: [Audyssey] topspeed's release?

2008-09-04 Thread Leonard de Ruijter
) Information __

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