Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread Thomas Ward

Hi Josh,
Well, on the Linux side Orca doesn't always work perfectly with the 
interpreters, but something like yasr or brailletty can handle them just 
fine. For z machine style games the classic frotz works well. If you are 
looking for a Linux adrift interpreter I recommend a program called 
scare. If you want a tads interpreter for Linux my bet is on frobtads. 
As I said all of these are accessible if you use speakup, yasr, or 
brailletty and are a bit difficult with Orca, but I haven't tested 
against a recent build of Orca though.

HTH

Draconis Entertainment wrote:

Hey all,

What interactive fiction interpretors are you WIndows and Linux users 
using these days?  For Linux, we're talking something that works well 
with Orca.  With Windows, something that just works well.  Something 
that works well with ZMachine games and their derived formats, like Z3, 
Z5, Glulx, and so on.  Other formats are a bonus.


The Mac has a spectacular interpretor, but I've been so far out of the 
loop with interactive fiction for so long, I'm wondering where Windows 
and Linux stand these days.


Thanks for satisfying my curiosity.


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Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread Thomas Ward

Hi,
Yeah, that was my experience as well. Although I know there has been 
some improvements with terminal applications with Orca. I suppose it 
might be handy if one of us try frotz, frobtads, or scare out with a 
recent build of Orca and see if anything has improved on that end.


Zachary Kline wrote:

Hi there,
I'm a Linux user myself, and can tell you that as far as I know, Orca is
out of luck IF-wise.
That being said, I do like good old Frotz for the Z-machine, and Glulxe
or Git when compiled with ncurses support for Glulx.  Frobtads works
wonderfully for Tads 2 an 3 games.  
I am using Speakup at the console, if this helps.

Best,
Zack.



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Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread Michael Feir
Windows users don't really have a satisfactory solution for playing those 
games at all. Some people play and use the Jaws cursor to review everything 
but I've never been happy doing that. It used to be so easy. However, with 
the modern crop of games written with Inform7, Winfrotztts is the only thing 
I've found which comes close. Using that system, however, you can't properly 
access a game's built in help and hints without having to memorise menus. 
Also, there's no way to review text written previously to the screen. The 
current version of Windowsfrotz doesn't work at all with Jaws or NVDA and 
the author has no time to work on it for us. I asked a while ago. He says 
that it has something to do with how text is printed to the screen so that 
sighted people can have various fonts. The old version of winfrotz53 won't 
work well with Malinche titles or other more modern games. Add to that the 
new Zblorb format and Glulx and we're in quite a mess. If somebody came out 
with an interpreter which either used Sappi speech and let you properly 
access these games, it would certainly be appreciated. Particularly if it 
could handle most formats of interactive fiction. Essentially, it would need 
to provide screen-reader like access to the games so that new text is read 
out and old text can be properly reviewed. With NVDA, I've managed to play 
some interactive fiction using Dosfrotz in fairly satisfactory fashion but 
that won't work with zblorb and Malinche games.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 05, 2009 12:33 AM
Subject: [Audyssey] Windows/Linux Interactive Fiction Interpretors



Hey all,

What interactive fiction interpretors are you WIndows and Linux users 
using these days?  For Linux, we're talking something that works well 
with Orca.  With Windows, something that just works well.  Something  that 
works well with ZMachine games and their derived formats, like  Z3, Z5, 
Glulx, and so on.  Other formats are a bonus.


The Mac has a spectacular interpretor, but I've been so far out of the 
loop with interactive fiction for so long, I'm wondering where Windows 
and Linux stand these days.


Thanks for satisfying my curiosity.


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Re: [Audyssey] a very! long! shot!

2009-03-05 Thread Thomas Ward

Hi Charles,
It sounds to me by the description given hear you have the Phillips 
SGC-2909 PC game controller. It is a very fine controller, and you might 
want to read my review on it. It was sent to this list about a month 
back so it should be in the archives somewhere. It has some very 
valuable info that might solve many of your questions.
First, as for software installation plug the unit into your PC. Windows 
will plug and play it and install a generic driver. the generic driver 
is ok, but if you want force feedback control you need the Phillips 
drivers off the minidisk. Now, install the drivers, and reboot.
Second, you said the controller did not come with a USB chord. Actually, 
it does, and it is wrapped up inside the controller. The nice thing 
about this unit is you can pull the USB cable out of it plug it into 
your computer and use a lever next to the chord to wrap it back up into 
the unit when done using it. Only stipulation is be careful not to let 
it wind back into the controller too fast as it can break the cable.



Charles Rivard wrote:

Sorry for this being a somewhat lengthy post, but I'm hoping that my 
description of this unit will help in getting the assistance I'm looking for.  
Here goes:

I just got a game controller, and haven't a clue as to how to use the darned 
thing.  It is manufactured by Phillips.  I bought it at Wal-Mart for roughly 
$16.  It came with a mini CD, which I figure is software?  Should this software 
be installed first, or should the game controller be installed first.  There 
don't seem to be any instructions in the packaging.  Here's what the unit looks 
like:

There is a handle at each side that is facing me if the unit is sitting on the 
table.  Inward from these, there are 2 knobs that feel sort of felt covered.  
To the left of the leftmost one, there is a cross, any of the four lengths can 
be depressed.  Between the 2 knobs are 4 buttons in a diamond pattern, with the 
button on the right center pointing to the right and the other 3 buttons being 
sort of oblong shaped, but they are not toggles.  Above this diamond pattern 
are 2 small round buttons, with sort of a bubble, possibly a small screen 
between them.  To the right of the right-hand knob is another diamond pattern 
of 4 buttons which are larger than those near the left knob.  These are round 
in shape.  Now, along the forward edge of the unit, in front of the handles I 
mentioned at the top of this paragraph, there are 4 buttons, probably 2 for 
each of the joysticks.  Also on this forward edge is a switch that is not a 
toggle.  It can be pulled to the left as you hold the u

nit in your hands.  This switch will spring back to the right if you release 
it.  The unit did not come with a USB cable, but I think I have one around here 
somewhere.


I want to start using this little beast on games for the blind that can be 
operated by it, so any thoughts and suggestions will be appreciated.  Thanks in 
advance.

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Re: [Audyssey] retractable PC controller

2009-03-05 Thread Thomas Ward

Hi Charles,
No, but look at the Audyssey list archives. I have a review up there on 
the controller. There is a mistake where I said it didn't have force 
feedback support, but that was before i found out the drivers has ff 
support that comes with the unit.

Smile.

Charles Rivard wrote:

I asked how to use my game controller in a previous post, and have now found 
out that it a Phillips SGC2909 retractable PC controller.  The manual that was 
loaded when I did the installation is in .pdf format, which, to say the least, 
I do not like.  So far, I can find nothing about this game controller on The 
Net using Google.

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Re: [Audyssey] Accessible Mainstream Games

2009-03-05 Thread Matthew Tylee Atkinson

Dear Mani,

I am responding to an email you send to the Audyssey list about  
accessible mainstream gaming.  I am a researcher in this area at  
Loughborough University and would like to tell you about some of our  
work, which resulted in the first successful adaptation for blind  
gamers of a mainstream first-person-shooter game for the sighted.


We -- myself and co-developer Sabahattin Gucukoglu -- started work on  
what is now known as AudioQuake in 2003 and by 2004 blind people  
could actually play the game Quake, by id Software. However, we were  
keen to prove that not only could blind people play the games, but  
that they could also be integrated into the gaming community.  To this  
end, we began working on supporting Internet play (co-operative or  
competitive) and making the tools used to modify the game accessible  
as well.  This started with modding tools that change the  
programming of the game to introduce new weapons, enemies, items and  
so on -- and a mod already exists for AudioQuake, called JediQuake.


In 2008 we finally completed work on a prototype level description  
system that allows blind people to develop levels (new environments)  
for the game.  This is a very popular passtime amongst sighted gamers,  
but the tools used are inherently visual so we have taken a different  
approach.  All of the game and tools we have developed are available  
for free under an open-source licence (see http://www.agrip.org.uk/ ).


AudioQuake has already received some media attention (Wired, InSight  
Radio) and been exhibited at Sight Village (2004, 2005).  We also used  
it as the basis for a series of workshops at the 2005 International  
Camp on Communications and Computers, which is held every year to help  
prepare blind and vision-impaired college-leavers for university.


Unfortunately we have had very little time to work on developing  
AudioQuake, or applying the principles to later games, due to my being  
involved in a serious road accident in 2006.  I am currently working  
as a research associate on a project on improving accessibility to  
computers for older people to fund the remainder of my Ph.D. studies.   
We are always trying to recruit more people to our project and hope  
that because of its open-ness, people will be able to learn how to  
apply these techniques to newer games.


There are now quite a few organisations campaigning for improved  
accessibility in mainstream games, such as the International Game  
Developers' Association (IGDA) Game Accessibility Special Interest  
Group and, though they have made some serious headway, there is a long  
way to go.


I hope that this has been interesting and of use for your work.  I  
would be happy to provide you with more information about any of the  
above if it will help with your research.


best regards,


Matthew
--
Matthew Tylee Atkinson
http://mta.agrip.org.uk/

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[Audyssey] Accessible Mainstream Games

2009-03-05 Thread Eleanor Robinson
Pranav Lal was wondering about games that could be used with Dragon
Naturally Speaking.  All 7-128 games that are accessibility rated MI can
be operated using Dragon.  Just set the GameBook control setting to voice
control.  That will draw a circle around the specific key to control the
button you want to push.  Just put Dragon in the command mode and speak
that key name and you can play our games.

Eleanor Robinson
7-128 Software
www.7128.com


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[Audyssey] Creating Who Wants To Be A Millionaire game

2009-03-05 Thread Phil Vlasak

Hi Folks,
Here is a how to create a game item from Fred's Head:
Play An Audio Version of Who Wants To Be A Millionaire At Your Next Party
or Convention

Posted: 04 Mar 2009 01:04 PM PST
http://feedproxy.google.com/~r/FredsHeadCompanion/~3/CpgUZTjjpbs/play-audio-version-of-who-wants-to-be.html


It won't be long before the Kentucky School for the Blind's Alumni
Association meets for another year of fun and memories.  We have a reunion
on campus every year, usually close to graduation. This gives us a chance
to reconnect with old friends, and to make some new ones.


This year I thought of doing a Who Wants To Be A Millionaire trivia game
night.  I really like doing these kinds of events, especially with the game
show theme.  I want to make the experience as real as possible, even using
the music if I can find it.


The first place I went to start putting the event together was Google.
Every search starts with Google it seems.  I was looking for three things,
a basic guide and instructions for the game, audio files, and some way to
play those files in the same way the TV show does.


It wasn't too long before I came across Brendan Harris' website and
discovered his How to make your own Who Wants to be a Millionaire TV show
page.  This is great, but a little too complicated for me.  I don't need
cameras and lighting and all that fancy stuff.  I was able to find the Who
Wants To Be A Millionaire sound effect files from his site. I bookmarked
this page and continued my Google search.


My search soon turned up James J. Cochran's paper on Who Wants To Be A
Millionaire: The Classroom Edition.  This gave me some great ideas of how
to modify the original gameplay so the maximum number of people could play
the game.  I wasn't interested in using his Power Point presentation, but
it did look cool.


Now, I have the rules and the sounds.  All I need to complete this little
project is some way to play the sounds.  One thing that I love about the TV
show is that the music is almost constant, and very coordinated with the
gameplay.  How could I pull this off?


I sat around for most of an evening trying to figure this out.  I soon
remembered some very basic games for preschool children.  I specifically
remember a program that allowed the keyboard to play audio files with the
press of a key.  That's all it did.  If I could find a program like that,
I'd be in business.  Well, it's back to Google again.


This time, my search found something rather quickly from the Freeware World
Team website.  Scroll down the page and you'll find a program called
Baseball Audio File Player.  This program allows you to create banks of
sound effects you can play by pressing a button with your mouse or just
pressing one of the keys on your keyboard. Pressing a number key (0-9) will
switch the soundbank, pressing a letter key (a-z) will play a sound. The
program uses a config file in which the key-to-sound mapping is specified.


I immediately downloaded this program, and loaded the audio files I had
previously downloaded for the game.  It worked great.  Now, we will have
the correct sound for whatever is going on.  Now all I have to do is find
some trivia questions, not a difficult job with all the websites out there
that specialize in trivia.  Wouldn't this be cool for playing Family Feud
or Greed?


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Re: [Audyssey] a very! long! shot!

2009-03-05 Thread Ron Schamerhorn
Hi

  If you have no luck in locating the archive review I've also got it saved 
for the next issue.  One thing I'm finding is I can't half the time recall 
which button is which.  I'll have to work on that part.

Ron

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org
Sent: Thursday, March 05, 2009 7:16 AM
Subject: Re: [Audyssey] a very! long! shot!


Hi Charles,
It sounds to me by the description given hear you have the Phillips
SGC-2909 PC game controller. It is a very fine controller, and you might
want to read my review on it. It was sent to this list about a month
back so it should be in the archives somewhere. It has some very
valuable info that might solve many of your questions.
First, as for software installation plug the unit into your PC. Windows
will plug and play it and install a generic driver. the generic driver
is ok, but if you want force feedback control you need the Phillips
drivers off the minidisk. Now, install the drivers, and reboot.
Second, you said the controller did not come with a USB chord. Actually,
it does, and it is wrapped up inside the controller. The nice thing
about this unit is you can pull the USB cable out of it plug it into
your computer and use a lever next to the chord to wrap it back up into
the unit when done using it. Only stipulation is be careful not to let
it wind back into the controller too fast as it can break the cable.



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[Audyssey] X-Sight Interactive news

2009-03-05 Thread Damien Sadler
Hey there to all,
We are now pleased to announce the arrival, late though it might be, of our 
behind-the-scenes blog!
This will be a replacement of the old Development Diary, as it will be a lot 
easier to post to.
It will list any activity that is being carried out at X-Sight Interactive that 
may be of little to no importance, depending on the views of the reader, but it 
will at least give an idea of the progress of any new product or service that 
we are working on at the time.
As we have near enough 100 projects on the go, we feel that it would only be 
fair to give updates more regularly than a company who may devote their time to 
one project before starting another.
I hope you find it useful. You can access it either through our homepage, or 
directly at http://blog.x-sight-interactive.net.
Regards,
Damien C. Sadler.
Head of X-Sight Interactive
http://www.x-sight-interactive.net
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Re: [Audyssey] [Spam] entomb question

2009-03-05 Thread Dakotah Rickard
If you're going to go that far, you might want to give some race or
class the ability to cause enemy weapons to break or shatter.

Still the question remains concerning the different types of leather.
Does this have an effect on anythingg? That is, is deer any better or
worse than, say, cave bear?

Signed:
Dakotah Rickard

On 3/4/09, Jason Allen evildi...@gmail.com wrote:
 The footstep sounds. A step on stone is a correct movement. A sandy sound
 means you brushed up against a wall and can't go any more in that direction.
 There is no penalty for walking into a wall. Some audio games I played would
 blast this shrieking noise whenever you bumped into a wall. I thought that
 was ridiculous, so I tried to make it as inoffensive as possible.

 The stairways are announced when you enter a room with one. They currently
 don't have any audible sound outside that.

 I'll see about making the weapons and armor easier to distinquish. Copper is
 in-fact harder than bronze, but it depends on the alloy. I just took the
 average hardness for bronze. Making bronze weapons had advantages over
 copper because adding tin (or lead, or arsenic) lowered the melting
 temperature of the alloy. This isn't modeled in Entombed, so for now at
 least, copper is the better metal when compared to bronze. I might make
 copper edges duller in some future update to simulate some advantages bronze
 had over copper weapons.

 Glad you're enjoying it! It's in heavy development right now and probably
 will be for some time.

 Jason


 On Thu, Mar 5, 2009 at 2:21 AM, Allan Thompson
 allan1.thomp...@cox.netwrote:

 Hi Dark,
 I just read Jason's email about the heirarchy of metal armor and he said
 that it was bronze, copper then iron.
 An analyze spell would be very cool, but a character with the fighter job
 perhaps could judge value of weapons and armor as well, or perhaps a dwarf
 or blacksmith like race/class might have an innate ability to tell the
 exact
 numeric value of some materials, like maybe stone or metals for dwarves,
 wood types for an elf or druid or ranger type  job/race, things of that
 nature. I am only guessing about all that, I have only found two cards
 playing the  game.

 al



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Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread Draconis Entertainment

Hi MIchael,

With the recent resurgence of interactive fiction, which just seems to  
be getting started, it's too bad this is the case for WIndows users.   
Even the iPhone has a ZMachine interpretor now.


From what I'm hearing, it sounds like Mac has the best option for  
visually impaired gamers.  The Zoom interpretor works with a huge list  
of formats, ZMachine up to Z8, Glulx, TADS, and many many others.  It  
speaks everything automatically via a setting that can be toggled, and  
everything is reviewable with VoiceOver.


Once again, I'm glad I've ditched Windows except for game releases. :)

For those interested, development is still slow and steady.  We've  
brought on a second developer, and have several titles coming soon.   
It's been a long slow process, but it is going to pay off in a big way.



On Mar 5, 2009, at 3:18 AM, Michael Feir wrote:

Windows users don't really have a satisfactory solution for playing  
those games at all. Some people play and use the Jaws cursor to  
review everything but I've never been happy doing that. It used to  
be so easy. However, with the modern crop of games written with  
Inform7, Winfrotztts is the only thing I've found which comes close.  
Using that system, however, you can't properly access a game's built  
in help and hints without having to memorise menus. Also, there's no  
way to review text written previously to the screen. The current  
version of Windowsfrotz doesn't work at all with Jaws or NVDA and  
the author has no time to work on it for us. I asked a while ago. He  
says that it has something to do with how text is printed to the  
screen so that sighted people can have various fonts. The old  
version of winfrotz53 won't work well with Malinche titles or other  
more modern games. Add to that the new Zblorb format and Glulx and  
we're in quite a mess. If somebody came out with an interpreter  
which either used Sappi speech and let you properly access these  
games, it would certainly be appreciated. Particularly if it could  
handle most formats of interactive fiction. Essentially, it would  
need to provide screen-reader like access to the games so that new  
text is read out and old text can be properly reviewed. With NVDA,  
I've managed to play some interactive fiction using Dosfrotz in  
fairly satisfactory fashion but that won't work with zblorb and  
Malinche games.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - From: Draconis Entertainment gene...@draconisentertainment.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 05, 2009 12:33 AM
Subject: [Audyssey] Windows/Linux Interactive Fiction Interpretors



Hey all,

What interactive fiction interpretors are you WIndows and Linux  
users using these days?  For Linux, we're talking something that  
works well with Orca.  With Windows, something that just works  
well.  Something  that works well with ZMachine games and their  
derived formats, like  Z3, Z5, Glulx, and so on.  Other formats are  
a bonus.


The Mac has a spectacular interpretor, but I've been so far out of  
the loop with interactive fiction for so long, I'm wondering where  
Windows and Linux stand these days.


Thanks for satisfying my curiosity.


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[Audyssey] audioquake.

2009-03-05 Thread rrhopkins2
How can I get a demo of audioquake?
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Re: [Audyssey] X-Sight Interactive news

2009-03-05 Thread Louis Bryant
Hey Damien, is the site pacmate.x-sight-interactive.net up? It makes it 
easier for me to keep the X-Sight games running on PM'S updated, as well as 
to continue releasing other ported games from X-sight. Also, Acefire will be 
done this year. Sorry I am so far behind. HTH.


- Original Message - 
From: Damien Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 05, 2009 7:38 AM
Subject: [Audyssey] X-Sight Interactive news



Hey there to all,
We are now pleased to announce the arrival, late though it might be, of 
our behind-the-scenes blog!
This will be a replacement of the old Development Diary, as it will be a 
lot easier to post to.
It will list any activity that is being carried out at X-Sight Interactive 
that may be of little to no importance, depending on the views of the 
reader, but it will at least give an idea of the progress of any new 
product or service that we are working on at the time.
As we have near enough 100 projects on the go, we feel that it would only 
be fair to give updates more regularly than a company who may devote their 
time to one project before starting another.
I hope you find it useful. You can access it either through our homepage, 
or directly at http://blog.x-sight-interactive.net.

Regards,
Damien C. Sadler.
Head of X-Sight Interactive
http://www.x-sight-interactive.net
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Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread Raul A. Gallegos
Hi. In Linux I'm using frotz and/or zfrob (name not sure) for zcode 
machine games and frob for tads games. I'm using scare for Adrift games 
as well.


Hope this helps.

Draconis Entertainment wrote the following on 3/5/2009 12:33 AM:

Hey all,

What interactive fiction interpretors are you WIndows and Linux users 
using these days?  For Linux, we're talking something that works well 
with Orca.  With Windows, something that just works well.  Something 
that works well with ZMachine games and their derived formats, like Z3, 
Z5, Glulx, and so on.  Other formats are a bonus.


The Mac has a spectacular interpretor, but I've been so far out of the 
loop with interactive fiction for so long, I'm wondering where Windows 
and Linux stand these days.


Thanks for satisfying my curiosity.


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--
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Re: [Audyssey] X-Sight Interactive news

2009-03-05 Thread Damien Sadler

Louis,
As far as I know that site is still up. I haven't touched any of the sites 
except to make the blog site.

Thanks.
Regards,
Damien.



- Original Message - 
From: Louis Bryant lo...@braillesoft.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 05, 2009 6:13 PM
Subject: Re: [Audyssey] X-Sight Interactive news


Hey Damien, is the site pacmate.x-sight-interactive.net up? It makes it 
easier for me to keep the X-Sight games running on PM'S updated, as well 
as to continue releasing other ported games from X-sight. Also, Acefire 
will be done this year. Sorry I am so far behind. HTH.


- Original Message - 
From: Damien Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 05, 2009 7:38 AM
Subject: [Audyssey] X-Sight Interactive news



Hey there to all,
We are now pleased to announce the arrival, late though it might be, of 
our behind-the-scenes blog!
This will be a replacement of the old Development Diary, as it will be 
a lot easier to post to.
It will list any activity that is being carried out at X-Sight 
Interactive that may be of little to no importance, depending on the 
views of the reader, but it will at least give an idea of the progress of 
any new product or service that we are working on at the time.
As we have near enough 100 projects on the go, we feel that it would only 
be fair to give updates more regularly than a company who may devote 
their time to one project before starting another.
I hope you find it useful. You can access it either through our homepage, 
or directly at http://blog.x-sight-interactive.net.

Regards,
Damien C. Sadler.
Head of X-Sight Interactive
http://www.x-sight-interactive.net
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Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread Thomas Ward

Hi,
It sounds that way to me too. I don't mind using frob, scare, etc on 
linux for if games, but it is a bit of a drag switching screen readers 
just to play games. On Windows the winfrotz project has totally gone 
down hill, and the tts version isn't perfect. So it sounds like Zoom for 
you Mac users have the best software for if gaming.

Grin.


Draconis Entertainment wrote:

Hi MIchael,

With the recent resurgence of interactive fiction, which just seems to 
be getting started, it's too bad this is the case for WIndows users.  
Even the iPhone has a ZMachine interpretor now.


 From what I'm hearing, it sounds like Mac has the best option for 
visually impaired gamers.  The Zoom interpretor works with a huge list 
of formats, ZMachine up to Z8, Glulx, TADS, and many many others.  It 
speaks everything automatically via a setting that can be toggled, and 
everything is reviewable with VoiceOver.


Once again, I'm glad I've ditched Windows except for game releases. :)

For those interested, development is still slow and steady.  We've 
brought on a second developer, and have several titles coming soon.  
It's been a long slow process, but it is going to pay off in a big way.



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[Audyssey] Mysteries of the Ancients

2009-03-05 Thread Hayri Tulumcu
  how long are you coming with the full version of Mysteries of the 
Ancients? For you have probably done all 10 levels done? 


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[Audyssey] [Entombed] Reattach Spell Crashes Game

2009-03-05 Thread Kai
Greetings Jason et al.

When playing as a healer in the latest Entombed download, my reattach spell 
always crashes the game.
Is it just an incomplete feature?

Kai
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Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread Zachary Kline
HiTom,
It'd have to be you I'm afraid.  I don't have Gnome on this machine,
truth be told, and don't plan on getting it.
I'm curious to know what you find, if anything.
Best,
Zack.

Thomas Ward thomasward1...@gmail.com writes:

 Hi,
 Yeah, that was my experience as well. Although I know there has been
 some improvements with terminal applications with Orca. I suppose it
 might be handy if one of us try frotz, frobtads, or scare out with a
 recent build of Orca and see if anything has improved on that end.

 Zachary Kline wrote:
 Hi there,
 I'm a Linux user myself, and can tell you that as far as I know, Orca is
 out of luck IF-wise.
 That being said, I do like good old Frotz for the Z-machine, and Glulxe
 or Git when compiled with ncurses support for Glulx.  Frobtads works
 wonderfully for Tads 2 an 3 games.  I am using Speakup at the
 console, if this helps.
 Best,
 Zack.


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Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-05 Thread shaun everiss
well with the glulkx format I use git which comes with lacuna.
However there is probably a memmory leak either with the game file or the git 
system as I get frequent lockups while playing, I have not as yet found any 
other glulks stuff I enjoy.
My main game doodle right now is the game books at ffproject.com
At 12:18 a.m. 6/03/2009, you wrote:
Windows users don't really have a satisfactory solution for playing those 
games at all. Some people play and use the Jaws cursor to review everything 
but I've never been happy doing that. It used to be so easy. However, with the 
modern crop of games written with Inform7, Winfrotztts is the only thing I've 
found which comes close. Using that system, however, you can't properly access 
a game's built in help and hints without having to memorise menus. Also, 
there's no way to review text written previously to the screen. The current 
version of Windowsfrotz doesn't work at all with Jaws or NVDA and the author 
has no time to work on it for us. I asked a while ago. He says that it has 
something to do with how text is printed to the screen so that sighted people 
can have various fonts. The old version of winfrotz53 won't work well with 
Malinche titles or other more modern games. Add to that the new Zblorb format 
and Glulx and we're in quite a mess. If somebody came out with an interprete
r which either used Sappi speech and let you properly access these games, it 
would certainly be appreciated. Particularly if it could handle most formats of 
interactive fiction. Essentially, it would need to provide screen-reader like 
access to the games so that new text is read out and old text can be properly 
reviewed. With NVDA, I've managed to play some interactive fiction using 
Dosfrotz in fairly satisfactory fashion but that won't work with zblorb and 
Malinche games.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - From: Draconis Entertainment 
gene...@draconisentertainment.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 05, 2009 12:33 AM
Subject: [Audyssey] Windows/Linux Interactive Fiction Interpretors


Hey all,

What interactive fiction interpretors are you WIndows and Linux users using 
these days?  For Linux, we're talking something that works well with Orca.  
With Windows, something that just works well.  Something  that works well 
with ZMachine games and their derived formats, like  Z3, Z5, Glulx, and so 
on.  Other formats are a bonus.

The Mac has a spectacular interpretor, but I've been so far out of the loop 
with interactive fiction for so long, I'm wondering where Windows and Linux 
stand these days.

Thanks for satisfying my curiosity.


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Re: [Audyssey] Accessible Mainstream Games

2009-03-05 Thread Pranav Lal
Hi Eleanor,

This is most interesting. I will now have to take a second look at your
games. smile

Pushing keys though does not go far enough. If I do play a game adapted for
dragon, I would rather use natural language commands like pick up item
etc.
Pranav


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[Audyssey] Bug in MOTA.

2009-03-05 Thread Ryan Conroy
Hi Tom,

This one is going to be hard to reproduce, but when you encounter an enemy at 
the top of the first staircase you always die. You can not kill him like normal 
enemies.
Hope you can fix it.
Ryan C.

Click here to get you high school diploma (GED) in days
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
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Re: [Audyssey] Bug in MOTA.

2009-03-05 Thread Bryan Peterson
That's never happened to me, so it's definitely going to be hard to 
reproduce if not impossible.
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: Gamers@audyssey.org
Sent: Thursday, March 05, 2009 6:00 PM
Subject: [Audyssey] Bug in MOTA.



Hi Tom,

This one is going to be hard to reproduce, but when you encounter an enemy 
at the top of the first staircase you always die. You can not kill him 
like normal enemies.

Hope you can fix it.
Ryan C.

Click here to get you high school diploma (GED) in days
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
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Re: [Audyssey] Bug in MOTA.

2009-03-05 Thread shaun everiss
hmmm I can't reproduce this, its true though that I have to jump loads around 
to find then kill the enemy.
At 02:00 p.m. 6/03/2009, you wrote:
Hi Tom,

This one is going to be hard to reproduce, but when you encounter an enemy at 
the top of the first staircase you always die. You can not kill him like 
normal enemies.
Hope you can fix it.
Ryan C.

Click here to get you high school diploma (GED) in days
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
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Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.