Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread mattias
Because philip are a jaws lover

-Ursprungligt meddelande-
Från: Gamers [mailto:gamers-boun...@audyssey.org] För Brandon Keith Biggs
Skickat: den 24 juli 2015 03:38
Till: Gamers Discussion list gamers@audyssey.org
Ämne: Re: [Audyssey] Q9 Has a New Home

Hello,
It seems as if Licy is just a ton of Jaws scripts combined in a massive
package.
I've never used it, but from looking at the description, and reviews, that
is what it sounds like.
Why would they want an audio game sold with it? XD thanks,

Brandon Keith Biggs http://www.brandonkeithbiggs.com/
On 7/24/2015 3:29 AM, Devin Prater wrote:
 I believe that because Q9 was a simple arcade game, it could be a very
well intro to playing audio games, as Licy seems to mostly be for newer
computer users.


 Sent from my iPhone

 On Jul 23, 2015, at 2:00 PM, john jpcarnemo...@gmail.com wrote:

 Interesting change. Would you be willing to elaborate a bit on why 
 you took this rout?

 --
 From: Philip Bennefall phi...@blastbay.com
 Sent: Thursday, July 23, 2015 10:17
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] Q9 Has a New Home

 Hi all,

 I just wanted to post a quick announcement to let you all know that 
 Q9 is moving. From today, the Q9 action game will no longer be sold 
 from Blastbay Studios but will instead be available as part of the 
 Leasey package (www.leaseycentral.com). Of course, all existing users 
 can continue to play the game normally; all issued keys remain valid 
 and can be reused if you format your PC or buy a new one.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] jim kitchen passes away:

2015-08-09 Thread Darren Duff
Someone is making a mega installer for all of his games. It should be 
out tomorrow. will keep the list updated.


Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @darren_duff
friend me on face book http://www.facebook.com/DarrenLDuff.

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

skype duffman31279

On 8/9/2015 12:46 AM, Thomas Ward wrote:

Hi Aprone,

The way I see it the more people who can share the files the better.
While I also intend to mirror his site and games I would like to
perhaps repackage them and give them better Windows installers. While
the method he uses is functional it doesn't really cut it for today's
computing environment now that 64 bit Windows uses the Program Files
(x86) folder rather than the older Program Files folder and that just
confuses people to no end. So a new installer that would pick the
correct one would be an improvement, and I would like to repackage the
games to have a more updated installer. So perhaps we can work on
something like that besides just mirroring them as is.

Also I heard you live three hours away from Chardon, and if you can it
would be nice to have another VB 6 dev take control of his source.
While I could probably do it I am pretty busy and have a lot on my
plate and wouldn't be up to taking on that many games any time soon.
Plus while I know VB 6 it has never been my forte anyway.

Cheers!


On 8/8/15, Jeremy Kaldobsky jer...@kaldobsky.com wrote:

I've grabbed a copy of his website and all of the downloads, and I plan to
host them on my site.  I didn't realize anyone else had volunteered to do
so, so hopefully I'm not pushing anyone over by doing this.  I suppose it
can only be a good thing to have Jim's audiogames legacy hosted in a few
places, just in case.I noticed that all but 1 of his GMHA board meeting
recordings is missing.
His Yahtzee game, winyaht2.exe keeps getting flagged by my Avast antivirus.
Can anyone confirm this, or is it just a false positive?  I want to be 100%
sure it is safe before I go hosting it on my own site.  I'd feel bad if
anyone was harmed by something they downloaded from me, even if I wasn't the
original author of the file.
- Aprone

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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread mattias
Don’t know
Who is it?
But  no developers force people to use a screen reader like Philip do

-Ursprungligt meddelande-
Från: Gamers [mailto:gamers-boun...@audyssey.org] För Josh K
Skickat: den 9 augusti 2015 16:49
Till: Gamers Discussion list gamers@audyssey.org
Ämne: Re: [Audyssey] Q9 Has a New Home

don't you mean brian hartgen?

follow me on twitter @joshknnd1982

On 8/9/2015 5:48 AM, mattias wrote:
 Because philip are a jaws lover

 -Ursprungligt meddelande-
 Från: Gamers [mailto:gamers-boun...@audyssey.org] För Brandon Keith 
 Biggs
 Skickat: den 24 juli 2015 03:38
 Till: Gamers Discussion list gamers@audyssey.org
 Ämne: Re: [Audyssey] Q9 Has a New Home

 Hello,
 It seems as if Licy is just a ton of Jaws scripts combined in a 
 massive package.
 I've never used it, but from looking at the description, and reviews, 
 that is what it sounds like.
 Why would they want an audio game sold with it? XD thanks,

 Brandon Keith Biggs http://www.brandonkeithbiggs.com/
 On 7/24/2015 3:29 AM, Devin Prater wrote:
 I believe that because Q9 was a simple arcade game, it could be a 
 very
 well intro to playing audio games, as Licy seems to mostly be for 
 newer computer users.

 Sent from my iPhone

 On Jul 23, 2015, at 2:00 PM, john jpcarnemo...@gmail.com wrote:

 Interesting change. Would you be willing to elaborate a bit on why 
 you took this rout?

 --
 From: Philip Bennefall phi...@blastbay.com
 Sent: Thursday, July 23, 2015 10:17
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] Q9 Has a New Home

 Hi all,

 I just wanted to post a quick announcement to let you all know that
 Q9 is moving. From today, the Q9 action game will no longer be sold 
 from Blastbay Studios but will instead be available as part of the 
 Leasey package (www.leaseycentral.com). Of course, all existing 
 users can continue to play the game normally; all issued keys remain 
 valid and can be reused if you format your PC or buy a new one.

 Kind regards,

 Philip Bennefall

 ---
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 list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Thomas Ward
Hi Bryan,

I agree. This topic has gone about as far as it can go, and at some
point people are just spinning their wheels repeating the same old
arguments. We should begin wrapping it up and moving on to something
else.

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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Josh K

don't you mean brian hartgen?

follow me on twitter @joshknnd1982

On 8/9/2015 5:48 AM, mattias wrote:

Because philip are a jaws lover

-Ursprungligt meddelande-
Från: Gamers [mailto:gamers-boun...@audyssey.org] För Brandon Keith Biggs
Skickat: den 24 juli 2015 03:38
Till: Gamers Discussion list gamers@audyssey.org
Ämne: Re: [Audyssey] Q9 Has a New Home

Hello,
It seems as if Licy is just a ton of Jaws scripts combined in a massive
package.
I've never used it, but from looking at the description, and reviews, that
is what it sounds like.
Why would they want an audio game sold with it? XD thanks,

Brandon Keith Biggs http://www.brandonkeithbiggs.com/
On 7/24/2015 3:29 AM, Devin Prater wrote:

I believe that because Q9 was a simple arcade game, it could be a very

well intro to playing audio games, as Licy seems to mostly be for newer
computer users.


Sent from my iPhone


On Jul 23, 2015, at 2:00 PM, john jpcarnemo...@gmail.com wrote:

Interesting change. Would you be willing to elaborate a bit on why
you took this rout?

--
From: Philip Bennefall phi...@blastbay.com
Sent: Thursday, July 23, 2015 10:17
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Q9 Has a New Home

Hi all,

I just wanted to post a quick announcement to let you all know that
Q9 is moving. From today, the Q9 action game will no longer be sold
from Blastbay Studios but will instead be available as part of the
Leasey package (www.leaseycentral.com). Of course, all existing users
can continue to play the game normally; all issued keys remain valid
and can be reused if you format your PC or buy a new one.

Kind regards,

Philip Bennefall

---
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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Bryan Peterson
Methinks perhaps this topic should be closed. All that can really be said 
about this issue has been said and then some.




Focus your powers and prepare for buttle.
-Original Message- 
From: mattias

Sent: Sunday, August 09, 2015 8:55 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Q9 Has a New Home

Don’t know
Who is it?
But  no developers force people to use a screen reader like Philip do

-Ursprungligt meddelande-
Från: Gamers [mailto:gamers-boun...@audyssey.org] För Josh K
Skickat: den 9 augusti 2015 16:49
Till: Gamers Discussion list gamers@audyssey.org
Ämne: Re: [Audyssey] Q9 Has a New Home

don't you mean brian hartgen?

follow me on twitter @joshknnd1982

On 8/9/2015 5:48 AM, mattias wrote:

Because philip are a jaws lover

-Ursprungligt meddelande-
Från: Gamers [mailto:gamers-boun...@audyssey.org] För Brandon Keith
Biggs
Skickat: den 24 juli 2015 03:38
Till: Gamers Discussion list gamers@audyssey.org
Ämne: Re: [Audyssey] Q9 Has a New Home

Hello,
It seems as if Licy is just a ton of Jaws scripts combined in a
massive package.
I've never used it, but from looking at the description, and reviews,
that is what it sounds like.
Why would they want an audio game sold with it? XD thanks,

Brandon Keith Biggs http://www.brandonkeithbiggs.com/
On 7/24/2015 3:29 AM, Devin Prater wrote:

I believe that because Q9 was a simple arcade game, it could be a
very

well intro to playing audio games, as Licy seems to mostly be for
newer computer users.


Sent from my iPhone


On Jul 23, 2015, at 2:00 PM, john jpcarnemo...@gmail.com wrote:

Interesting change. Would you be willing to elaborate a bit on why
you took this rout?

--
From: Philip Bennefall phi...@blastbay.com
Sent: Thursday, July 23, 2015 10:17
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Q9 Has a New Home

Hi all,

I just wanted to post a quick announcement to let you all know that
Q9 is moving. From today, the Q9 action game will no longer be sold
from Blastbay Studios but will instead be available as part of the
Leasey package (www.leaseycentral.com). Of course, all existing
users can continue to play the game normally; all issued keys remain
valid and can be reused if you format your PC or buy a new one.

Kind regards,

Philip Bennefall

---
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Re: [Audyssey] jim kitchen passes away:

2015-08-09 Thread Thomas Ward
Hi Darren,

I had not heard this. Can you give me more details on this installer
project? I'm interested to know if the person is using a qualified
installation tool like Inno Setup, Microsoft Setup Installer, or just
repacking the games using Winzip Self-Extractor like Jim did.

Moreover I'm not sure creating a single mega installer is a good idea.
I can understand why someone might want all the games to get installed
at once, but I do think it should be broken down into individual games
or perhaps separate packages such as the sports pack containing sports
games, the board game pack containing board games, etc. There are ways
of making the installation process more selective than just making
everyone install everything at one go.

Cheers!


On 8/9/15, Darren Duff duff...@gmail.com wrote:
 Someone is making a mega installer for all of his games. It should be
 out tomorrow. will keep the list updated.

 Darren Duff.
 amateur radio station KK4AHX.

 Follow me on twitter @darren_duff
 friend me on face book http://www.facebook.com/DarrenLDuff.

 primary E-mail duff...@gmail.com

 Mobile E-mail mobiledu...@gmail.com

 skype duffman31279

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Re: [Audyssey] Moderator: List Is Back Up

2015-08-09 Thread Charles Rivard

Good news, and quickly.  Thanks.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 08, 2015 11:09 PM
Subject: [Audyssey] Moderator: List Is Back Up



Greetings List,

I have talked to the owner of my webhost and the situation with the
Audyssey List is now cleared up. The list should now be back up and
running as usual.

With that in mind we are investigating why the list was shutdown, what
post or posts caused the violation flag, and will be handling the
situation accordingly. So here is to hoping everything is settled now.

Sincerely,
Thomas Ward
Owner/Moderator of the Audyssey Mailing List

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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Thomas Ward
Hi Mattias,

While Philip may be a Jaws user I don't think this situation with Q9
has arisen because he is a Jaws lover. I don't think that had
anything to do with it. As Philip explained on the Audiogames.net
Forum it was a simple business arrangement where Brian Hartgen offered
him an unspecified amount of money to buy the rights to Q9 and Philip
sold the game to him. Being a Jaws lover had nothing to do with it. If
you had said Brian Hartgen was a Jaws lover I might have agreed with
you.

Cheers!


On 8/9/15, mattias mjonsson1...@icloud.com wrote:
 Because philip are a jaws lover

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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread dark
Sinse it was PHilip who sold the game for years from his blastbay company 
and sinse it was Philip who made the game completely self voicing in the 
first place requiring no screen reader, if indeed philip was a jaws lover 
methinks it would've surfaced long ago! :D.


Indeed, this is why what Brian Hartgen is doing is so bloody stupid, he's 
taking a game which doesn't need any dependencies whatsoever, not even a 
screen reader, and effectively making it Jaws specific, indeed Leasy 
specific.


For all I admit I have had fun coming up with alternative names for Brian 
Hartgen's product, Sleazey, greasy or lazy, I actually have nothing against 
the thing, accept for this stupid and shortsighted denigration of a very 
well put together game into a pointless little extra for a few people who 
happen to buy a completely ifferent product, and denying said game to the 
much wider group of people who do not want to buy that product.


All the best,

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2015 5:55 PM
Subject: Re: [Audyssey] Q9 Has a New Home



Hi Mattias,

While Philip may be a Jaws user I don't think this situation with Q9
has arisen because he is a Jaws lover. I don't think that had
anything to do with it. As Philip explained on the Audiogames.net
Forum it was a simple business arrangement where Brian Hartgen offered
him an unspecified amount of money to buy the rights to Q9 and Philip
sold the game to him. Being a Jaws lover had nothing to do with it. If
you had said Brian Hartgen was a Jaws lover I might have agreed with
you.

Cheers!


On 8/9/15, mattias mjonsson1...@icloud.com wrote:

Because philip are a jaws lover


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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Bryan Peterson
There's a whole host of problems with that idea, but I'll list one of the 
biggest ones. Not every dev uses the same programming language.




Focus your powers and prepare for buttle.
-Original Message- 
From: Devin Prater

Sent: Saturday, August 08, 2015 9:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 Has a New Home

The solution to all this is to have all these young, competing developers 
team up and make something amazing and jaw-dropping for once.


Sent from my iPhone


On Jul 29, 2015, at 2:40 AM, Shaun Everiss sm.ever...@gmail.com wrote:

well the game is old, to be honest it was fun while it lasted.
And to be honest the keys can just float round the net.
I sertainly have no issues with floating mine if someone asks for it.
As far as I care phil chose to quit the ag community and sold the game to 
someone that thought it good for business and thats it.
the current stand alone version is technically abandonware even if it 
legally isn't and especially now you can't get it anymore, blasttbay still 
has an installer and thats about it.
Leasy can't go to nvda because of licencing for opensource, though to be 
honest if it could use something like tolque which has all the interfaces 
in which some stuff I use like teamtalk does that could avoid the issue 
some what, and that is opensource library.

Ofcause thats opensource and not payed for, but even so.




On 29/07/2015 11:20 a.m., Josh K wrote:
but that's not fair! what if someone wants to buy the stand alone
version? now they cannot get it at all!

follow me on twitter @joshknnd1982


On 7/28/2015 4:43 PM, Scott Chesworth wrote:
Legally, nope.


On 7/28/15, Josh K joshknnd1...@gmail.com wrote:
can I give my q9 standard version key to people who want q9 but who
don't want to buy jaws and leesy?

follow me on twitter @joshknnd1982


On 7/28/2015 11:01 AM, dark wrote:
It is true that new games will come
But with the number of audio games being so small, it's always a shame
when something is lost, this is one reason why justin Dobemire got
such a lot of deserved flack for what he did to bsc games, essentially
making them legally unavailable forever more amen.

I hope as I said,  this twit who develops leasy will realize the value
of what he owns and treat it with the respect it deserves.

All the best,

Dark.
- Original Message - From: Devin Prater
r.d.t.pra...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 28, 2015 1:01 AM
Subject: Re: [Audyssey] Q9 Has a New Home



Philip legally doesn't even own the product he created anymore. There
is literally nothing he can do. He can't sell his own game, he can't
reclaim it, its just not his anymore. But y'all don't worry. New
games will come, with developers with new creativity and better
sense, and Liesy and its Jaws fetish will rise and it'll fall.

Sent from my iPhone


On Jul 27, 2015, at 1:31 PM, Scott Chesworth
scottcheswo...@gmail.com wrote:

Hi Philip,

I've read the AudioGames topic you linked to, and whilst I totally
understand your decision to transfer ownership as a means of being
paid for the time you've put into developing Q9, I can't help 
echoing
the thoughts of many in that discussion that JAWS being a 
requirement
for Q9 is a shame. A decade ago when JAWS was the biggest fish in 
the

pond, this would've made more sense, but nowadays...?

Is there no scope to offer an alternative sales channel through
Blastbay for people who don't use JAWS?

Scott


On 7/24/15, Philip Bennefall phi...@blastbay.com wrote:
Hi again,

Just wanted to follow up briefly and point those who have
questions as
to why I transferred the rights of Q9, to the audiogames.net topic
under
general game discussion. Hopefully I have managed to answer all the
questions there.

http://forum.audiogames.net/viewtopic.php?pid=225202#p225202

Kind regards,

Philip Bennefall

On 7/23/2015 4:17 PM, Philip Bennefall wrote:
Hi all,

I just wanted to post a quick announcement to let you all know
that Q9
is moving. From today, the Q9 action game will no longer be sold
from
Blastbay Studios but will instead be available as part of the
Leasey
package (www.leaseycentral.com). Of course, all existing users can
continue to play the game normally; all issued keys remain valid
and
can be reused if you format your PC or buy a new one.

Kind regards,

Philip Bennefall

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Re: [Audyssey] jim kitchen passes away:

2015-08-09 Thread Shaun Everiss
I'll go and pull everything down then sort it then dropbox it, I can at 
least do that.




On 8/08/2015 4:56 p.m., Thomas Ward wrote:

Hi Shaun,

Certainly I can host the files. They aren't very big and I have plenty
of room on the USA Games server. Just give me a couple of days to put
them up. I'm sort of tied up with other things this weekend so was
unprepared to do any site updates on such short notice.



On 8/7/15, Shaun Everiss sm.ever...@gmail.com wrote:

I am not sure but I do think someone will need to take his stuff from
his site, I'll do that later on in the next few days, and then I will
need a place to put it.
Tom could you host it in usa games, I can probably archive the entire
thing and put it somewhere.
but you guys can sort out something for it, an atribution archive or
something I don't know jim as much as a lot of you but I remember him in
the old dos game days and later on, its a pitty he will no longer be
updating things.



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Re: [Audyssey] jim kitchen obituary

2015-08-09 Thread Shaun Everiss

well I will go and pull his stuff down anyway and then see.


On 8/08/2015 4:41 p.m., Thomas Ward wrote:

Hi Shaun,

I suspect that it is too early to tell what will become of his stuff.
I do know that I'll be willing to host the latest versions of all of
his games on USA Games until some other arrangement can be made for
them. It would be a huge loss to the community if his games were to
become unavailable.



On 8/7/15, Shaun Everiss sm.ever...@gmail.com wrote:

wow he will be missed.
I do wander what will happen to his site and games, I have his windows
games, but yeah he was one of the major devs, I know he was working on
loads of games and such.
I still recommend his stuff and will continue to do so.


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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Dennis Towne
Thomas,

When people are angry and need a target to lash out at, they'll find
one.  It doesn't have to make any sense, because it's not about fixing
the problem - it's about venting.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Aug 9, 2015 at 2:13 PM, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Matthias,

 True, but that is not directly Philip's fault. He sold it to Brian
 Hartgen who is the one that has locked Q9 to Jaws and Leasey. There is
 a difference here in who is to blame for the unfortunate state of
 affairs. I'm puzzled as to why you continue to blame Philip when he no
 longer owns the game any more and all this grief is being caused by
 the new owner.



 On 8/9/15, mattias mjonsson1...@icloud.com wrote:
 But you cant buy the game without the rest jaws stuff


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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Bryan Peterson
Probably for the simple reason that Philip sold the game to this particular 
individual.




Focus your powers and prepare for buttle.
-Original Message- 
From: Thomas Ward

Sent: Sunday, August 09, 2015 3:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 Has a New Home

Hi Matthias,

True, but that is not directly Philip's fault. He sold it to Brian
Hartgen who is the one that has locked Q9 to Jaws and Leasey. There is
a difference here in who is to blame for the unfortunate state of
affairs. I'm puzzled as to why you continue to blame Philip when he no
longer owns the game any more and all this grief is being caused by
the new owner.



On 8/9/15, mattias mjonsson1...@icloud.com wrote:

But you cant buy the game without the rest jaws stuff



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Re: [Audyssey] jim kitchen passes away:

2015-08-09 Thread Shaun Everiss


You know someone or a group of people should write some tribute thing 
audio etc.

I played his games with the net and they were the first I got.
But to be honest I havn't done much more then enjoy his stuff I was able 
to enjoy his dos games when I had dos for a few years.
There is a nice piece that was put in the private coms of reality 
software, I'll have to ask  if it can be used if ever a tribute came out 
because it was a good paragraph.



On 8/08/2015 5:18 p.m., Josh K wrote:

I grew up with his games with jim's games as a kid. they were some of
the first i ever played in ms-dos.

follow me on twitter @joshknnd1982

On 8/8/2015 12:56 AM, Thomas Ward wrote:

Hi Shaun,

Certainly I can host the files. They aren't very big and I have plenty
of room on the USA Games server. Just give me a couple of days to put
them up. I'm sort of tied up with other things this weekend so was
unprepared to do any site updates on such short notice.



On 8/7/15, Shaun Everiss sm.ever...@gmail.com wrote:

I am not sure but I do think someone will need to take his stuff from
his site, I'll do that later on in the next few days, and then I will
need a place to put it.
Tom could you host it in usa games, I can probably archive the entire
thing and put it somewhere.
but you guys can sort out something for it, an atribution archive or
something I don't know jim as much as a lot of you but I remember him in
the old dos game days and later on, its a pitty he will no longer be
updating things.


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[Audyssey] jim kitchens archive

2015-08-09 Thread Shaun Everiss

Hi all.
I just did a quick and dirty hack on the archive as I am going out.
Someone  can write up something on jim for it if they want and put it 
somewhere.
Right now since there are things I can't do with it I have left most of 
the archive intact.

1.  you will need to run winkit to install winkit.
However to be honest if someone ever finds the source, in theory we 
could leave winkit out completely.

if all games could be made to save in their own folder that would rock.
I have not included the vb6 runners but winkit has them in its installer 
so as long as you load that in the right place as well as all the other 
self vvoicing games that will be ok.

you may notice that all games are unzipped in the archive.
This is to get round all the exe files with admin errors, I havn't moved 
the monopoly, golf and trivia data files into their respective folders 
for games which was quite stupid of me and I should have done it.
The dos files I have moved for trivia to their seperate directory for 
trivia but only because the trivia files were uncompressed and in my face.

I have included the guess the number vb project to.
Note the xp speech and speech full and other sapi repair tools I did not 
include due to them being for an older os and such.

I didn't include the install  text either.
I did manage to include the personal page in htnl.
This is v1 off the archive, I am just snap posting it up here so we can 
have it like that.
Idealy, we should either have menus with every game in it or just not 
have the menu at all, and have games written out in long description for 
their titles in folders.

I'll leave that for someone to handle.
This share can last for as long as dropbox will  allow it to be 
downloaded but if I get my links suspended because of traffic it will 
probably go down.

The other thing will be if I get more projects requiring space.
That may or may not happen but right now I don't think I will need more 
things that would use all the space.

the file is a zip file 124mb in size.
I included what I thought appropriate.
If someone wants the origional archived site without any modifications I 
can get it down tomorrow and upload that.

https://www.dropbox.com/s/2z9okf82ca37lj3/kitchensinc.zip?dl=0

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Re: [Audyssey] jim kitchen passes away:

2015-08-09 Thread Darren Duff
Bryan Smart is the one making the installer. I'm not sure how he is 
going to do it, but i have sampled other projects he has done and he's 
good at doing stuff like this.  That being said I'm sure he will give 
the user the choice as to what games are installed.  I'll let you all 
know more as I find out.


Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @darren_duff
friend me on face book http://www.facebook.com/DarrenLDuff.

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

skype duffman31279

On 8/9/2015 12:43 PM, Thomas Ward wrote:

Hi Darren,

I had not heard this. Can you give me more details on this installer
project? I'm interested to know if the person is using a qualified
installation tool like Inno Setup, Microsoft Setup Installer, or just
repacking the games using Winzip Self-Extractor like Jim did.

Moreover I'm not sure creating a single mega installer is a good idea.
I can understand why someone might want all the games to get installed
at once, but I do think it should be broken down into individual games
or perhaps separate packages such as the sports pack containing sports
games, the board game pack containing board games, etc. There are ways
of making the installation process more selective than just making
everyone install everything at one go.

Cheers!


On 8/9/15, Darren Duff duff...@gmail.com wrote:

Someone is making a mega installer for all of his games. It should be
out tomorrow. will keep the list updated.

Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @darren_duff
friend me on face book http://www.facebook.com/DarrenLDuff.

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

skype duffman31279

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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Thomas Ward
Hi Matthias,

True, but that is not directly Philip's fault. He sold it to Brian
Hartgen who is the one that has locked Q9 to Jaws and Leasey. There is
a difference here in who is to blame for the unfortunate state of
affairs. I'm puzzled as to why you continue to blame Philip when he no
longer owns the game any more and all this grief is being caused by
the new owner.



On 8/9/15, mattias mjonsson1...@icloud.com wrote:
 But you cant buy the game without the rest jaws stuff


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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Bryan Peterson

Which isn't Philip's fault.



Focus your powers and prepare for buttle.
-Original Message- 
From: mattias

Sent: Sunday, August 09, 2015 11:56 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Q9 Has a New Home

But you cant buy the game without the rest jaws stuff

-Ursprungligt meddelande-
Från: Gamers [mailto:gamers-boun...@audyssey.org] För Thomas Ward
Skickat: den 9 augusti 2015 18:56
Till: Gamers Discussion list gamers@audyssey.org
Ämne: Re: [Audyssey] Q9 Has a New Home

Hi Mattias,

While Philip may be a Jaws user I don't think this situation with Q9 has
arisen because he is a Jaws lover. I don't think that had anything to do
with it. As Philip explained on the Audiogames.net Forum it was a simple
business arrangement where Brian Hartgen offered him an unspecified amount
of money to buy the rights to Q9 and Philip sold the game to him. Being a
Jaws lover had nothing to do with it. If you had said Brian Hartgen was a
Jaws lover I might have agreed with you.

Cheers!


On 8/9/15, mattias mjonsson1...@icloud.com wrote:

Because philip are a jaws lover


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Re: [Audyssey] drakor?

2015-08-09 Thread Josh K

and are there lots of sounds and stuff and music?

follow me on twitter @joshknnd1982

On 8/4/2015 7:39 PM, darren harris wrote:

that's great that the dev made those changes and quickly. i think i'm going to 
like this game. is it as large a game as altterion do you think? there's 
certainly a lot of player activity on there or there certainly seems to be.

are there any other access points that i need to know further into the game? i 
haven't tried playing it on my iPhone or iPad yet but i do want to give that a 
go to see how well it works or doesn't.



Sent from my iPad


On 5 Aug 2015, at 00:18, dark d...@xgam.org wrote:

Yes I did, particularly considering that the dev was very nice about a couple 
of access fixes such as showing durability, it'll be getting a page on 
audiogames.net when I can get it done.

All the best,

Dark.
- Original Message - From: Darren Harris 
darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, August 04, 2015 9:23 PM
Subject: Re: [Audyssey] drakor?



Did you donate to it?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 04 August 2015 21:20
To: Gamers Discussion list
Subject: Re: [Audyssey] drakor?

Hi Darren.

You can only use each ability in battle once, as I said they're like a hand
of cards you play. Once you've used all ten abilities, you just go into turn
based slug fest.
This is why it's a good idea to have a couple of abilities of each type in
your hand, especially healing and remove curse in case you need more than
one of them.

Also note each battle ability has a durability stat, and when that runs to
zero you ca't use it anymore until you repare it which costs gold, though
you can donate to get the repare all button which does exactly what it
says.

hth.

Dark.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, August 04, 2015 9:16 PM
Subject: Re: [Audyssey] drakor?



Ok I've found out what you need to do. But I can't seem to find out how
far
I've progressed through the quest. If I have to kill 15 creatures for
example and I lose count how do I find out how many more left?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren
Harris
Sent: 04 August 2015 20:55
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] drakor?

Hi dark,

Thanks.

Am now in battle if I want to use the same ability again without starting
a
battle again how do I do this?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 30 July 2015 13:07
To: Gamers Discussion list
Subject: Re: [Audyssey] drakor?

Hi Darren.

The inventory is a bit weerd mostly because a lot of the lower level items
don't have useful names.
For example an item to be equipped on the hands is just called hands
When you click on any item, it will open a separate little panel. In
supernova I always find these at the top of the screen. In that panel will
be the item info and an equip or use button. I'll then be asked if I
want to equip it and there is a message in the inventory section, also if
it's a battle stratogy item I'll be asked which battle slot it should go
in
and there is a dropdown box.

The way battles work is a bit  odd but good when you get used to it,
basically you have a hand of 10 battle stratogy items which are like cards
in a ccg. You can choose items like damage, defend, poison, heal, curse
etc,

and you stick them in each of the ten slots, then in each turn of the
battle

you choose which one you use.

As I said the one slightly confusing thing is that a lot of items are just
called very general things such as damage or curse or arms and you
need to look at the info to say what they do.

The other thing about the inventory, is that it is split into two
sections,
trade materials and items. Each  slot you alocate to trade materials will
let you carry one more resource type (You can carry as much of that
resource

as you want, but you need the slots). You do this with the inventory
options link which will give you a menu to choose how many slots to
alocate

to resources.

hth.

All the best,

Dark.

Remember, lots of hot spot clicking is needed, on everything from
locations
to items.
- Original Message - From: Darren Harris 
darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 30, 2015 11:08 AM
Subject: Re: [Audyssey] drakor?



So how do I equip something dark? That is stumping me at the moment.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 30 July 2015 11:06
To: Gamers Discussion list
Subject: Re: [Audyssey] drakor?

Hi Darren.

The only major access issue used to be that  durability for   battle
abilities only displayed graphically, but now that is fixed.
The major thing about drakor is that it uses lots 

[Audyssey] an IOS Game I wish I could play

2015-08-09 Thread Sharon Hooley
Hi, it's been awhile since I last posted.  I hope all is going well, and I'm 
sorry for the loss of Jim Kitchen.

Has anyone played an IOS game called Blind Earth Escape?  It is a maze where 
you must bring a silver ball from underground.  The problem is that I can't 
seem to get past the setup of a game.  When I try, it asks me if I want to 
start a new game or maze.  I try to respond, but for some reason I'm stuck 
there.  I've had to delete and reinstall it for a fresh beginning, but no go.  
This is not the only app in general where I can't go past certain points.  Any 
thoughts?

Thanks,

Sharon H.
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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Shaun Everiss

Heck I don't think q9 was the issue.
for its time q9 rocked.
I don't know if I'd buy q9 again or a game like it.
I think the issue tom was more how it was sold and who got it.
In this case a restricted platform which is what is getting people in a 
hustle about is the big thing.
I don't think people care that its sold but to someone that needs jaws 
and well has a package which is quite expensive and way over the 
origional game price is the problem and that it happened in a sudden 
fashion.

I think I have covered all bases.
oh the archive for kitchensinc is now up and ready to rock.



On 8/08/2015 6:01 p.m., Thomas Ward wrote:

Hi Shaun,

I'm all for the idea of a Q9 clone. A developer, whoever that would
be, could create something like Q9 and either sell it or give it away
legally. It isn't like such things haven't been done before, and the
game is generic enough that something similar can be created without
much of a dispute over copyrights.



On 7/29/15, Shaun Everiss sm.ever...@gmail.com wrote:

I think everyone has shown themselves.
And I don't care to pirate either even though I was one a long time ago.
Fact is all other avenues were sorted and no one is shifting.
I won't publish my info on here or on the net or on the forum or put it
out for everyone to use but if someone requests this off list as a gamer
I will send it in protest because of things being unfair.

And look at what tom ward posted in the ag.net thread, unless mr ward
has changed his stance on the issue.
I do understand both sides, however with no warning well.
it doesn't matter in the long run anyway.
We will just have to create something else based on this or whatever its
not like clones havn't been done before we can do it again.


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Re: [Audyssey] jim kitchen passes away:

2015-08-09 Thread Shaun Everiss

well slj has one on the forum, aprone has one kitchen.caldobsky.com
So well hmmm.
To be honest my archive is just for me, I may even take it down slj's 
one is more complete than mine is but at the same time its the games.
I may actually post a dos only  version of the archive with the dosbox 
talking distro though to be honest there are 3 archives up, mine sljs on 
temperary dropbox and aprones and the actual site which is up aprone has 
a complete website mirror.
archive.org has a few sites you know it may be worth having someone 
shove all his stuff to archive.org ofcause it would be public domain at 
that point but whatever maybe and then link a url shortener to it.

TO be honest though new mirrors are all over the  place.
And with all of that eventually I may just take mine down at some point.
it will be good if everyone has mirrors but to be honest once enough 
have mirrors I may pull mine down its  ok for what it is but my 
connection and data cap is quite tiny.




On 9/08/2015 4:46 p.m., Thomas Ward wrote:

Hi Aprone,

The way I see it the more people who can share the files the better.
While I also intend to mirror his site and games I would like to
perhaps repackage them and give them better Windows installers. While
the method he uses is functional it doesn't really cut it for today's
computing environment now that 64 bit Windows uses the Program Files
(x86) folder rather than the older Program Files folder and that just
confuses people to no end. So a new installer that would pick the
correct one would be an improvement, and I would like to repackage the
games to have a more updated installer. So perhaps we can work on
something like that besides just mirroring them as is.

Also I heard you live three hours away from Chardon, and if you can it
would be nice to have another VB 6 dev take control of his source.
While I could probably do it I am pretty busy and have a lot on my
plate and wouldn't be up to taking on that many games any time soon.
Plus while I know VB 6 it has never been my forte anyway.

Cheers!


On 8/8/15, Jeremy Kaldobsky jer...@kaldobsky.com wrote:

I've grabbed a copy of his website and all of the downloads, and I plan to
host them on my site.  I didn't realize anyone else had volunteered to do
so, so hopefully I'm not pushing anyone over by doing this.  I suppose it
can only be a good thing to have Jim's audiogames legacy hosted in a few
places, just in case.I noticed that all but 1 of his GMHA board meeting
recordings is missing.
His Yahtzee game, winyaht2.exe keeps getting flagged by my Avast antivirus.
Can anyone confirm this, or is it just a false positive?  I want to be 100%
sure it is safe before I go hosting it on my own site.  I'd feel bad if
anyone was harmed by something they downloaded from me, even if I wasn't the
original author of the file.
- Aprone


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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Thomas Ward
Hi Shaun,

That's a bit obvious. No one is complaining about Q9 but the way the
transfer was handled and the way Brian Hartgen has decided to
distribute the game now that he has it.

The point in my message you responded to is that if people don't like
the new distribution policy that the game could be cloned, a new
version developed, without the Leasey and Jaws restrictions. Obviously
the clone would not be the same as the original due to copyrights
but something very similar could be developed if that were something
someone wanted to do. I'm not sure I like the game quite that much to
rewrite it myself though.

A lot of the elements in Q9 are pretty generic. We have a forest
level, cave level, mountain level, and so forth. The enemies are
gorillas, bats, rhinos, leopards, and wolves. Weapons are mainly a
club and a slingshot. Point being that stuff is so common and generic
that it is not copyrightable. The only things that are copyrightable
is the sounds, music, and the little alien Q9 himself. If we created a
game using a caveman doing the same things the game play could be
identical to Q9 and not be considered copyright infringement. Make
sense?



On 8/8/15, Shaun Everiss sm.ever...@gmail.com wrote:
 Heck I don't think q9 was the issue.
 for its time q9 rocked.
 I don't know if I'd buy q9 again or a game like it.
 I think the issue tom was more how it was sold and who got it.
 In this case a restricted platform which is what is getting people in a
 hustle about is the big thing.
 I don't think people care that its sold but to someone that needs jaws
 and well has a package which is quite expensive and way over the
 origional game price is the problem and that it happened in a sudden
 fashion.
 I think I have covered all bases.
 oh the archive for kitchensinc is now up and ready to rock.

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Re: [Audyssey] jim kitchen passes away:

2015-08-09 Thread Thomas Ward
Hi Shaun,

That hardly seems necessary, but you can do whatever you think is
right. I have a feeling Jeremy is correct when he said there is no
danger of Jim's games becoming unavailable because very quickly there
will be 40 different sites where one can download his stuff from
because everyone seems to have the same idea and is sharing them on
Dropbox, Sendspace, and on private sites. While that is not a bad idea
in of itself I do have some reservation about no organization or
central control over the games and that means people will only offer
what they want to offer and may leave out whatever they feel is not
necessary or change things without the others knowing about it.


On 8/8/15, Shaun Everiss sm.ever...@gmail.com wrote:
 I'll go and pull everything down then sort it then dropbox it, I can at
 least do that.


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Re: [Audyssey] an IOS Game I wish I could play

2015-08-09 Thread dark

Hi Sharren.

I've not played this one myself owing to me being dire at spacial location 
games but I did see it on Applevis and you don't seem to be the only person 
with that issue, I'd suggest going to 
http://www.applevis.com/apps/ios/games/blind-earth-escape and posting a 
question sinse that's the only place I've seen people talk about the game 
and someone who has got it working might be able to help if nobody on this 
list has any information.


Btw, if you fancy a similar principle, Robo E or Stem Stumper might be a 
good choice.


All the best,

Dark.

- Original Message - 
From: Sharon Hooley shoole...@gmail.com

To: Discussion List For Gamers gamers@audyssey.org
Sent: Monday, August 10, 2015 12:27 AM
Subject: [Audyssey] an IOS Game I wish I could play


Hi, it's been awhile since I last posted.  I hope all is going well, and 
I'm sorry for the loss of Jim Kitchen.


Has anyone played an IOS game called Blind Earth Escape?  It is a maze 
where you must bring a silver ball from underground.  The problem is that 
I can't seem to get past the setup of a game.  When I try, it asks me if I 
want to start a new game or maze.  I try to respond, but for some reason 
I'm stuck there.  I've had to delete and reinstall it for a fresh 
beginning, but no go.  This is not the only app in general where I can't 
go past certain points.  Any thoughts?


Thanks,

Sharon H.
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Re: [Audyssey] jim's nfl football - Josh K

2015-08-09 Thread dark
Glad it didn't have a virus, I had the same issue and am currently running 
an avg scan just in case.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 10, 2015 1:55 AM
Subject: Re: [Audyssey] jim's nfl football - Josh K



Hi John,

the message in question seems to be virus and malware free. It appears
to be just a huge log file of Jim's NFL from what I can tell.



On 8/9/15, john jpcarnemo...@gmail.com wrote:

Hi list,
I just received an email from Josh Kennedy (not Josh k - this may 
be
important), with a listed size of about 1100 kb, and subject something to 
do
with jim's nfl football (I deleted the message, and don't have the 
exact

line anymore).
As soon as I tried to read the message my mail client went ballistic; 
fully

loading up my processor and sending memory usage through the roof (fellow
nerds that's 400mb). I'm not sure if this was just the world's largest 
game
log file, or if it was something more sinister, but I'd advise anybody 
who

got the message to avoid opening it.

I'm hoping that this really was just a bad decision to send an ungodly 
large
log through email and not some kind of virus on list, but given the way 
my

machine reacted I figured it'd probably be best to post an alert about it
just in case (if you do open the message, killing my mail client seems to
have fixed the issue).
I'd also note that I'm not trying to accuse anybody here - rather to 
offer a

note of caution and a request that we try not to post logs that're larger
than a bunch of novels put together.
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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Josh K

well its bad marketing. Q9 is not worth $200.

follow me on twitter @joshknnd1982

On 8/9/2015 8:29 PM, Thomas Ward wrote:

Hi Shaun,

That's a bit obvious. No one is complaining about Q9 but the way the
transfer was handled and the way Brian Hartgen has decided to
distribute the game now that he has it.

The point in my message you responded to is that if people don't like
the new distribution policy that the game could be cloned, a new
version developed, without the Leasey and Jaws restrictions. Obviously
the clone would not be the same as the original due to copyrights
but something very similar could be developed if that were something
someone wanted to do. I'm not sure I like the game quite that much to
rewrite it myself though.

A lot of the elements in Q9 are pretty generic. We have a forest
level, cave level, mountain level, and so forth. The enemies are
gorillas, bats, rhinos, leopards, and wolves. Weapons are mainly a
club and a slingshot. Point being that stuff is so common and generic
that it is not copyrightable. The only things that are copyrightable
is the sounds, music, and the little alien Q9 himself. If we created a
game using a caveman doing the same things the game play could be
identical to Q9 and not be considered copyright infringement. Make
sense?



On 8/8/15, Shaun Everiss sm.ever...@gmail.com wrote:

Heck I don't think q9 was the issue.
for its time q9 rocked.
I don't know if I'd buy q9 again or a game like it.
I think the issue tom was more how it was sold and who got it.
In this case a restricted platform which is what is getting people in a
hustle about is the big thing.
I don't think people care that its sold but to someone that needs jaws
and well has a package which is quite expensive and way over the
origional game price is the problem and that it happened in a sudden
fashion.
I think I have covered all bases.
oh the archive for kitchensinc is now up and ready to rock.

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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Josh K
not another tarzan junior. How about a side scroller that combines mario 
and sonic with mortal combat. And you could get all kinds of weapons 
like swords and bombs. and make levels where you have to smash cars and 
stuff with hammers. Or smash cars with your fish as you run bye them or 
jump over them.


follow me on twitter @joshknnd1982

On 8/10/2015 12:40 AM, Thomas Ward wrote:

Hi Dark,

Oh, definitely agree. I've actually been doing some thinking and I
think what would be cool is a modern remake or clone of Tarzan Junior
since presumably Philip still holds the rights and it would be easy to
get permission to rewrite TJ. Reason being it could be designed to use
similar elements of Q9 but have a much more indepth and better
side-scroller of Tarzan Junior. A lot of the elements that made Q9 as
good as it was could be carried over to the new side-scroller and
Brian Fartgen would have nothing to say about it.

Cheers!




On 8/10/15, dark d...@xgam.org wrote:

Hi Tom.

Well yes Q9 has the fairly standard environments, weapons and gameplay, but

as I said it's the design here that matters. This is actually why I'd be
interested if one of our more established and experienced developers worked

on some sort of side scroller sinse funnily enough while a few have been
developed I've not seen any quite as well put together as Q9 for quite some

time.

Adventure at C: for example has a lot of good points, the rpg stats system
and mod creation of new levels not the leased, not to mention challenges
etc, but there are still portions that turn into a button masher.

About Psycho strike I don't know, though various other attempts like
Battlezone or scrolling battles have been rather rough around the edges I
think mostly because people assume that creating enemies everywhere and
having the player hammer the buttons is what makes a good game rather than
messing with the enemy properties.

Adventure to fate Project Alpha is extremely atmospheric and has some
interesting challenges, but is fundamentally a very different game from
something like Q9, closer to a side scroller adventure title, and while
combat is very very quick in the birsts it occurs, it's the story and
obstacles that make the difference.

Angel gift is nothing short of amazing! from it's sound design to it's
intelligent enemies, but it's fundamentally a short game, and given the
massive and epic amount of sound work I'm not really surprised.

So, oddly enough generic as Q9 is, it's been a hell of a long time sinse
someone made something like it,  much less something very very well
designed, indeed the only game we've had that I can really compare it to is

Superliam, and of course a game that has maze elements with going up and
down on ladders etc the way Deathmatch project alpha currently does and the

way   the various montizuma games did is still in short supply side scroller

wise.

All the best,

Dark.


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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Thomas Ward
Hi Bryan,

True. Not every developer does use the same programming language
and/or platform. That said, there are ways around that problem if the
developers really and truly want to work together to develop something
decent.

As with every collaboration project there would be a bit of give and
take, and some developers would have to bone up on another language
and tools which isn't that bad all things considered. An experienced
developer such as myself can grab a Teach Yourself X in 24-Hours type
book, read it, and be up and running in a new language in a week or
so. The reason being after one gets passed the unique syntax and
specific language fundamentals its the same as everything else. A
variable is a variable, a class is a class, a function is a function,
and if one knows how to program in one or more languages already
learning a new one is a piece of cake. So a collaboration isn't
totally out of the question. It is just that someone might have to be
willing to give up on one language and tools to use whatever the group
is using.

Cheers!

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Re: [Audyssey] jim's nfl football - Josh K

2015-08-09 Thread Thomas Ward
Hi John,

the message in question seems to be virus and malware free. It appears
to be just a huge log file of Jim's NFL from what I can tell.



On 8/9/15, john jpcarnemo...@gmail.com wrote:
 Hi list,
 I just received an email from Josh Kennedy (not Josh k - this may be
 important), with a listed size of about 1100 kb, and subject something to do
 with jim's nfl football (I deleted the message, and don't have the exact
 line anymore).
 As soon as I tried to read the message my mail client went ballistic; fully
 loading up my processor and sending memory usage through the roof (fellow
 nerds that's 400mb). I'm not sure if this was just the world's largest game
 log file, or if it was something more sinister, but I'd advise anybody who
 got the message to avoid opening it.

 I'm hoping that this really was just a bad decision to send an ungodly large
 log through email and not some kind of virus on list, but given the way my
 machine reacted I figured it'd probably be best to post an alert about it
 just in case (if you do open the message, killing my mail client seems to
 have fixed the issue).
 I'd also note that I'm not trying to accuse anybody here - rather to offer a
 note of caution and a request that we try not to post logs that're larger
 than a bunch of novels put together.
 ---
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Re: [Audyssey] jim's nfl football - Josh K

2015-08-09 Thread john
Hi list,
I just received an email from Josh Kennedy (not Josh k - this may be 
important), with a listed size of about 1100 kb, and subject something to do 
with jim's nfl football (I deleted the message, and don't have the exact line 
anymore).
As soon as I tried to read the message my mail client went ballistic; fully 
loading up my processor and sending memory usage through the roof (fellow nerds 
that's 400mb). I'm not sure if this was just the world's largest game log file, 
or if it was something more sinister, but I'd advise anybody who got the 
message to avoid opening it.

I'm hoping that this really was just a bad decision to send an ungodly large 
log through email and not some kind of virus on list, but given the way my 
machine reacted I figured it'd probably be best to post an alert about it just 
in case (if you do open the message, killing my mail client seems to have fixed 
the issue).
I'd also note that I'm not trying to accuse anybody here - rather to offer a 
note of caution and a request that we try not to post logs that're larger than 
a bunch of novels put together.
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Re: [Audyssey] jim's nfl football - Josh K

2015-08-09 Thread john
Awesome, thanks for confirming. I guess my client just doesn't like large 
messages then.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, August 09, 2015 20:55
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] jim's nfl football - Josh K

Hi John,

the message in question seems to be virus and malware free. It appears
to be just a huge log file of Jim's NFL from what I can tell.



On 8/9/15, john jpcarnemo...@gmail.com wrote:
 Hi list,
 I just received an email from Josh Kennedy (not Josh k - this may be
 important), with a listed size of about 1100 kb, and subject something to 
 do
 with jim's nfl football (I deleted the message, and don't have the exact
 line anymore).
 As soon as I tried to read the message my mail client went ballistic; 
 fully
 loading up my processor and sending memory usage through the roof (fellow
 nerds that's 400mb). I'm not sure if this was just the world's largest 
 game
 log file, or if it was something more sinister, but I'd advise anybody who
 got the message to avoid opening it.

 I'm hoping that this really was just a bad decision to send an ungodly 
 large
 log through email and not some kind of virus on list, but given the way my
 machine reacted I figured it'd probably be best to post an alert about it
 just in case (if you do open the message, killing my mail client seems to
 have fixed the issue).
 I'd also note that I'm not trying to accuse anybody here - rather to offer 
 a
 note of caution and a request that we try not to post logs that're larger
 than a bunch of novels put together.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 list,
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Re: [Audyssey] drakor?

2015-08-09 Thread dark
Nope, it's a browser game, so just text, albeit rather atmospheric and well 
written text in a game with some interesting mechanics.
Really,  much as I love Alteraeon, and much as I admire the amazing job 
Oriol has done with the game's sounds, sometimes I really do think it spoils 
people's expectations.


Muds are text games, they rarely if ever have sounds. Browser games even 
rarelier have sounds. Wysiwyg!  ie what you see is what you get. I am 
getting a trifle irritated by people expecting any mud or text mmorpg to be 
another alteraeon, sinse Alteraeon is the exception rather than the rule, 
and then going well I only like games with sounds so I'm not playing! when 
they find this out.


Of course, I love Alteraeonand it's sound pack as much as anyone,but if the 
pack never existed, Alteraeon would stil be a great game to me.


Beware the grue!

Dark.


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Re: [Audyssey] jim's nfl football - Josh K

2015-08-09 Thread Thomas Ward
Hi Dark,

I feel pretty confident your AVG scan won't find anything because when
I scanned that message it came up clean but then again MSE isn't the
world's best virus scanner either. All the same in hindsight I wish I
had just rejected that post for being over the message limit rather
than passing it through the system seeing as how many people had
problems with it. I do believe in the future I shall just reject any
more messages like it since that log file was unbelievably huge.

Cheers!


On 8/10/15, dark d...@xgam.org wrote:
 Glad it didn't have a virus, I had the same issue and am currently running
 an avg scan just in case.

 Beware the grue!

 Dark.

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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Thomas Ward
Hi Dark,

Oh, definitely agree. I've actually been doing some thinking and I
think what would be cool is a modern remake or clone of Tarzan Junior
since presumably Philip still holds the rights and it would be easy to
get permission to rewrite TJ. Reason being it could be designed to use
similar elements of Q9 but have a much more indepth and better
side-scroller of Tarzan Junior. A lot of the elements that made Q9 as
good as it was could be carried over to the new side-scroller and
Brian Fartgen would have nothing to say about it.

Cheers!




On 8/10/15, dark d...@xgam.org wrote:
 Hi Tom.

 Well yes Q9 has the fairly standard environments, weapons and gameplay, but

 as I said it's the design here that matters. This is actually why I'd be
 interested if one of our more established and experienced developers worked

 on some sort of side scroller sinse funnily enough while a few have been
 developed I've not seen any quite as well put together as Q9 for quite some

 time.

 Adventure at C: for example has a lot of good points, the rpg stats system
 and mod creation of new levels not the leased, not to mention challenges
 etc, but there are still portions that turn into a button masher.

 About Psycho strike I don't know, though various other attempts like
 Battlezone or scrolling battles have been rather rough around the edges I
 think mostly because people assume that creating enemies everywhere and
 having the player hammer the buttons is what makes a good game rather than
 messing with the enemy properties.

 Adventure to fate Project Alpha is extremely atmospheric and has some
 interesting challenges, but is fundamentally a very different game from
 something like Q9, closer to a side scroller adventure title, and while
 combat is very very quick in the birsts it occurs, it's the story and
 obstacles that make the difference.

 Angel gift is nothing short of amazing! from it's sound design to it's
 intelligent enemies, but it's fundamentally a short game, and given the
 massive and epic amount of sound work I'm not really surprised.

 So, oddly enough generic as Q9 is, it's been a hell of a long time sinse
 someone made something like it,  much less something very very well
 designed, indeed the only game we've had that I can really compare it to is

 Superliam, and of course a game that has maze elements with going up and
 down on ladders etc the way Deathmatch project alpha currently does and the

 way   the various montizuma games did is still in short supply side scroller

 wise.

 All the best,

 Dark.


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Re: [Audyssey] Jim kitchen obituary

2015-08-09 Thread Thomas Ward
Hi Lisa,

Certainly not from me. I understood what you meant and agreed with it
for the most part.



On 8/9/15, Lisa Hayes lhay...@internode.on.net wrote:
 Thanks Thomas i thought I'd et my butt kicked for that post after sending
 it.

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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread dark

Hi Tom.

Well yes Q9 has the fairly standard environments, weapons and gameplay, but 
as I said it's the design here that matters. This is actually why I'd be 
interested if one of our more established and experienced developers worked 
on some sort of side scroller sinse funnily enough while a few have been 
developed I've not seen any quite as well put together as Q9 for quite some 
time.


Adventure at C: for example has a lot of good points, the rpg stats system 
and mod creation of new levels not the leased, not to mention challenges 
etc, but there are still portions that turn into a button masher.


About Psycho strike I don't know, though various other attempts like 
Battlezone or scrolling battles have been rather rough around the edges I 
think mostly because people assume that creating enemies everywhere and 
having the player hammer the buttons is what makes a good game rather than 
messing with the enemy properties.


Adventure to fate Project Alpha is extremely atmospheric and has some 
interesting challenges, but is fundamentally a very different game from 
something like Q9, closer to a side scroller adventure title, and while 
combat is very very quick in the birsts it occurs, it's the story and 
obstacles that make the difference.


Angel gift is nothing short of amazing! from it's sound design to it's 
intelligent enemies, but it's fundamentally a short game, and given the 
massive and epic amount of sound work I'm not really surprised.


So, oddly enough generic as Q9 is, it's been a hell of a long time sinse 
someone made something like it,  much less something very very well 
designed, indeed the only game we've had that I can really compare it to is 
Superliam, and of course a game that has maze elements with going up and 
down on ladders etc the way Deathmatch project alpha currently does and the 
way   the various montizuma games did is still in short supply side scroller 
wise.


All the best,

Dark. 



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Re: [Audyssey] jim's nfl football - Josh K

2015-08-09 Thread Josh K
hey guys it was a very big log file of an entire season of nfl football. 
i wanted to show you guys how good I am at the game and how I won the 
superbowl. i had to send it through gmail on the website because it made 
my email client go crazy when I tried putting the whole thing into a 
message.



follow me on twitter @joshknnd1982

On 8/9/2015 8:50 PM, john wrote:

Hi list,
 I just received an email from Josh Kennedy (not Josh k - this may be important), 
with a listed size of about 1100 kb, and subject something to do with jim's nfl 
football (I deleted the message, and don't have the exact line anymore).
As soon as I tried to read the message my mail client went ballistic; fully 
loading up my processor and sending memory usage through the roof (fellow nerds 
that's 400mb). I'm not sure if this was just the world's largest game log file, 
or if it was something more sinister, but I'd advise anybody who got the 
message to avoid opening it.

I'm hoping that this really was just a bad decision to send an ungodly large 
log through email and not some kind of virus on list, but given the way my 
machine reacted I figured it'd probably be best to post an alert about it just 
in case (if you do open the message, killing my mail client seems to have fixed 
the issue).
I'd also note that I'm not trying to accuse anybody here - rather to offer a 
note of caution and a request that we try not to post logs that're larger than 
a bunch of novels put together.
---
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Re: [Audyssey] jim's nfl football - Josh K

2015-08-09 Thread Josh K

yes its like 20 or so nfl games.

follow me on twitter @joshknnd1982

On 8/9/2015 8:55 PM, Thomas Ward wrote:

Hi John,

the message in question seems to be virus and malware free. It appears
to be just a huge log file of Jim's NFL from what I can tell.



On 8/9/15, john jpcarnemo...@gmail.com wrote:

Hi list,
 I just received an email from Josh Kennedy (not Josh k - this may be
important), with a listed size of about 1100 kb, and subject something to do
with jim's nfl football (I deleted the message, and don't have the exact
line anymore).
As soon as I tried to read the message my mail client went ballistic; fully
loading up my processor and sending memory usage through the roof (fellow
nerds that's 400mb). I'm not sure if this was just the world's largest game
log file, or if it was something more sinister, but I'd advise anybody who
got the message to avoid opening it.

I'm hoping that this really was just a bad decision to send an ungodly large
log through email and not some kind of virus on list, but given the way my
machine reacted I figured it'd probably be best to post an alert about it
just in case (if you do open the message, killing my mail client seems to
have fixed the issue).
I'd also note that I'm not trying to accuse anybody here - rather to offer a
note of caution and a request that we try not to post logs that're larger
than a bunch of novels put together.
---
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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread mattias
But you cant buy the game without the rest jaws stuff

-Ursprungligt meddelande-
Från: Gamers [mailto:gamers-boun...@audyssey.org] För Thomas Ward
Skickat: den 9 augusti 2015 18:56
Till: Gamers Discussion list gamers@audyssey.org
Ämne: Re: [Audyssey] Q9 Has a New Home

Hi Mattias,

While Philip may be a Jaws user I don't think this situation with Q9 has
arisen because he is a Jaws lover. I don't think that had anything to do
with it. As Philip explained on the Audiogames.net Forum it was a simple
business arrangement where Brian Hartgen offered him an unspecified amount
of money to buy the rights to Q9 and Philip sold the game to him. Being a
Jaws lover had nothing to do with it. If you had said Brian Hartgen was a
Jaws lover I might have agreed with you.

Cheers!


On 8/9/15, mattias mjonsson1...@icloud.com wrote:
 Because philip are a jaws lover

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