[hlcoders] client 'reconnect' results in segfault, 'retry' does not
Hey everyone, Perhaps someone can shed some light on the difference between when a user uses command retry as opposed to reconnect. From the outside their functionality appears identical, however, thanks to a regular user of ours a bug in software I have been writing has reared its ugly head. Users who use reconnect are able to crash the server. Keeping in mind I am using threads, and doing a few other non-standard things. I am locking mutex appropriately, and as I said, when users use retry all is fine. The HLDS error is: L 08/15/2003 - 00:21:16: FATAL ERROR (shutting down): NUM_FOR_EDICT: bad pointer and is created by: CLIENT_PRINTF(pPlayer-m_pEdict, print_console, log_str); Yes this is easily solved with a check for a valid player, but then that player is then able to bypass that function, which is involved in deciding if they should be allowed on the server or not, so I need to identify how their player pointer somehow becomes either invalid, or full of garbage. Any light anyone can shed on this would be useful. Cheers, James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] client 'reconnect' results in segfault, 'retry' does not
Keeping in mind I am using threads, and doing a few other non-standard things. I am locking mutex appropriately, and as I said, when users use retry all is fine. You're not calling any Half-Life engine functions inside your threads are you? If you are, that could account for the crashing problem. The Half-Life engine does not support threads and is not thread safe. If you are doing engine accesses and you still want to use threads, make sure ALL engine accesses occur from within a single thread. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] new in the list
Hi! I am new in the list. I am actually a Quake1 coder and I am interested to port some HL features to Quake1. I am in this list to learn something about Half-Life. Thanks! 1 saludo Tei ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] new in the list
Welcome! It should not be too hard, considering half-life is quake code : GL, hope you come up with something cool. -- MoD. - Original Message - From: Tei [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 15, 2003 6:06 PM Subject: [hlcoders] new in the list Hi! I am new in the list. I am actually a Quake1 coder and I am interested to port some HL features to Quake1. I am in this list to learn something about Half-Life. Thanks! 1 saludo Tei ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] new in the list
I am new in the list. I am actually a Quake1 coder and I am interested to port some HL features to Quake1. I am in this list to learn something about Half-Life. Thanks! You might want to spend some time on the Wavelength website and forums... http://www.thewavelength.net/ ...and on the VERC website and forums... http://collective.valve-erc.com/index.php ..they both have tutorials, resources, discussions and links to various Half-Life coding related topics. If you don't have Microsoft Visual C++ (which Valve used to build Half-Life and it's MODs), you might want to check out my webpage on building the Half-Life SDK using free compilers... http://planethalflife.com/botman/building.shtml Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] client 'reconnect' results in segfault, 'retry' does not
Botman, Yes, all actions happen through a single thread. And as I mentioned, if the client uses retry everything is fine. 100% of the time, when a client uses reconnect instead. The problem is definately related to the thread however. Just strange how retry would not cause a problem and reconnect would. If anyone does happen to know (*cough* alfred *cough) the difference between reconnect and retry it would be nice to at least understand why 'reconnect' will poop when using threads. James - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 15, 2003 5:44 AM Subject: Re: [hlcoders] client 'reconnect' results in segfault, 'retry' does not Keeping in mind I am using threads, and doing a few other non-standard things. I am locking mutex appropriately, and as I said, when users use retry all is fine. You're not calling any Half-Life engine functions inside your threads are you? If you are, that could account for the crashing problem. The Half-Life engine does not support threads and is not thread safe. If you are doing engine accesses and you still want to use threads, make sure ALL engine accesses occur from within a single thread. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Map Overviews
Go ingame hud_draw 0 dev_overview 1 then you can use the keys to move the map around. dev_overview 2 will get rid of the text, then you can use screenshot (not snapshot; screenshot will spit out a TGA so you can edit and such and either use the tga or save it as a bmp) also read hltv.doc I think it is inside the hl dir. -omega Blackened Interactive - http://www.blackened-interactive.com Omega Wing - http://owing.blackened-interactive.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian A. Stumm Sent: August 15, 2003 1:35 PM To: [EMAIL PROTECTED] Anyone know where I can get or how to make those topographical map overview pictures? The standard valve maps all have them already but the custom maps dont have them. You see them in spectator mode when you do the mode where you see the whole map. In otherwords something like this: http://bs-linux.com/hlwebtv2/topo_maps/2fort.png ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] client 'reconnect' results in segfault, 'retry' does not
The only real difference between the two is that retry will reauthenticate the users whereas reconnect skips this process and goes straight to putting the client in the server (and it only works on clients that have already been authenticated). Where is m_pEdict comming from? You are getting that error because the edict pointer it outside of the in memory list of entities. - Alfred James Couzens wrote: does not Botman, Yes, all actions happen through a single thread. And as I mentioned, if the client uses retry everything is fine. 100% of the time, when a client uses reconnect instead. The problem is definately related to the thread however. Just strange how retry would not cause a problem and reconnect would. If anyone does happen to know (*cough* alfred *cough) the difference between reconnect and retry it would be nice to at least understand why 'reconnect' will poop when using threads. James - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 15, 2003 5:44 AM Subject: Re: [hlcoders] client 'reconnect' results in segfault, 'retry' does not Keeping in mind I am using threads, and doing a few other non-standard things. I am locking mutex appropriately, and as I said, when users use retry all is fine. You're not calling any Half-Life engine functions inside your threads are you? If you are, that could account for the crashing problem. The Half-Life engine does not support threads and is not thread safe. If you are doing engine accesses and you still want to use threads, make sure ALL engine accesses occur from within a single thread. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] client 'reconnect' results in segfault, 'retry' does not
As a side note, I've seen that happen a few times myself; but even with retry. It'll give a no private data error and then segfault when it calls reconnect. -omega Blackened Interactive - http://www.blackened-interactive.com Omega Wing - http://owing.blackened-interactive.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: August 15, 2003 1:47 PM To: '[EMAIL PROTECTED]' The only real difference between the two is that retry will reauthenticate the users whereas reconnect skips this process and goes straight to putting the client in the server (and it only works on clients that have already been authenticated). Where is m_pEdict comming from? You are getting that error because the edict pointer it outside of the in memory list of entities. - Alfred James Couzens wrote: does not Botman, Yes, all actions happen through a single thread. And as I mentioned, if the client uses retry everything is fine. 100% of the time, when a client uses reconnect instead. The problem is definately related to the thread however. Just strange how retry would not cause a problem and reconnect would. If anyone does happen to know (*cough* alfred *cough) the difference between reconnect and retry it would be nice to at least understand why 'reconnect' will poop when using threads. James - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 15, 2003 5:44 AM Subject: Re: [hlcoders] client 'reconnect' results in segfault, 'retry' does not Keeping in mind I am using threads, and doing a few other non-standard things. I am locking mutex appropriately, and as I said, when users use retry all is fine. You're not calling any Half-Life engine functions inside your threads are you? If you are, that could account for the crashing problem. The Half-Life engine does not support threads and is not thread safe. If you are doing engine accesses and you still want to use threads, make sure ALL engine accesses occur from within a single thread. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] SDK coming soon?
September 30 is rapidly approaching. From earlier announcements it was mentioned that the SDK would be available prior to HL2's release. Is this still true and has a date been set? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] client 'reconnect' results in segfault, 'retry' does not
Alfred, I'm maintaining my own player structure with information relevant to what i'm doing. m_pEdict is a pointer to the players edict. I pass this structure to all my functions rather than something like CBaseEntity or CBasePlayer because it contains the information I need, and when I need the players edict for engine functions I just use that. The pointer goes bad right after I create a thread, but only when a user uses reconnect. With retry, the pointer is still valid after creating my thread. At any rate i'm sure that this is related to reconnect skipping ths authentication process. By no longer threading disconnections the problem disappears. James - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 15, 2003 10:47 AM Subject: RE: [hlcoders] client 'reconnect' results in segfault, 'retry' does not The only real difference between the two is that retry will reauthenticate the users whereas reconnect skips this process and goes straight to putting the client in the server (and it only works on clients that have already been authenticated). Where is m_pEdict comming from? You are getting that error because the edict pointer it outside of the in memory list of entities. - Alfred James Couzens wrote: does not Botman, Yes, all actions happen through a single thread. And as I mentioned, if the client uses retry everything is fine. 100% of the time, when a client uses reconnect instead. The problem is definately related to the thread however. Just strange how retry would not cause a problem and reconnect would. If anyone does happen to know (*cough* alfred *cough) the difference between reconnect and retry it would be nice to at least understand why 'reconnect' will poop when using threads. James - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 15, 2003 5:44 AM Subject: Re: [hlcoders] client 'reconnect' results in segfault, 'retry' does not Keeping in mind I am using threads, and doing a few other non-standard things. I am locking mutex appropriately, and as I said, when users use retry all is fine. You're not calling any Half-Life engine functions inside your threads are you? If you are, that could account for the crashing problem. The Half-Life engine does not support threads and is not thread safe. If you are doing engine accesses and you still want to use threads, make sure ALL engine accesses occur from within a single thread. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder
If you are qualified in SQL Server ASP Perl And if you have some knowledge atleast of HLSTATS and are interested in a project with a well established game server company (http://www.phxx.net , http://www.phxx.com , 300+ game sessions and growing!) with the potential to make some money, please contact me. [EMAIL PROTECTED] Serious inquiries only. Shane PHXX CIO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder
I am very qualified in ASP SQL. My career is developing and using both. I am only somewhat experienced in Perl but would be able to grasp what I need quickly I am sure. I would be very interested. Michael Fisher (desNotes) [EMAIL PROTECTED] - Original Message - From: Shane [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 15, 2003 6:25 PM Subject: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder If you are qualified in SQL Server ASP Perl And if you have some knowledge atleast of HLSTATS and are interested in a project with a well established game server company (http://www.phxx.net , http://www.phxx.com , 300+ game sessions and growing!) with the potential to make some money, please contact me. [EMAIL PROTECTED] Serious inquiries only. Shane PHXX CIO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder
I am a database administrator with a lot of SQL experience, good ASP and some perl. I can send a resume if you want it. Richard Rice BSCS/DBA -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Shane Sent: Friday, August 15, 2003 6:26 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder If you are qualified in SQL Server ASP Perl And if you have some knowledge atleast of HLSTATS and are interested in a project with a well established game server company (http://www.phxx.net , http://www.phxx.com , 300+ game sessions and growing!) with the potential to make some money, please contact me. [EMAIL PROTECTED] Serious inquiries only. Shane PHXX CIO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Map Overviews
El Fri, 15 Aug 2003 10:35:12 -0700 (PDT) Brian A. Stumm [EMAIL PROTECTED] dijo: my 0.01 cents (99% crap): maybe the better way can be to make a txt file with the name of all bsp maps in your mod, load these maps and move player to 0 0 4096, send a screnshots to client console and move to next map. This can be a mod feature, or a minimod. Will not be perfectly 2D. Hee... maybe you can tweak the OpenGL driver to force a isometric matrix, or have fov 0 or something... (fov 0 == isometric?) other option, maybe much better, is to do this by hand from a good map editor. A interesting issue from some maps editor (Quark) is that can add some fog that can enhance the 3d look of your 2d maps,.. ...I dont remeber if HL itself support fog, but any screenshot with some light fog will look deeper. Anyone know where I can get or how to make those topographical map overview pictures? The standard valve maps all have them already but the custom maps dont have them. You see them in spectator mode when you do the mode where you see the whole map. In otherwords something like this: http://bs-linux.com/hlwebtv2/topo_maps/2fort.png ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder
My only comment here is that php is way better than asp ;) _ Jeff 'Kuja' Katz Leader, Digital Paintball http://www.digitalpaintball.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Powerfool Sent: Friday, August 15, 2003 8:10 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder I am a database administrator with a lot of SQL experience, good ASP and some perl. I can send a resume if you want it. Richard Rice BSCS/DBA -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Shane Sent: Friday, August 15, 2003 6:26 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder If you are qualified in SQL Server ASP Perl And if you have some knowledge atleast of HLSTATS and are interested in a project with a well established game server company (http://www.phxx.net , http://www.phxx.com , 300+ game sessions and growing!) with the potential to make some money, please contact me. [EMAIL PROTECTED] Serious inquiries only. Shane PHXX CIO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder
You are obviously biased. ;) With 14 years of professional development experience I can say hands down I find ASP (and more so .net) far more flexible and capable the PHP any day. However, it, like Perl, awk, sed, etc all have their place in the scheme of development ;) - Original Message - From: Jeff Katz [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 15, 2003 9:19 PM Subject: RE: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder My only comment here is that php is way better than asp ;) _ Jeff 'Kuja' Katz Leader, Digital Paintball http://www.digitalpaintball.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Powerfool Sent: Friday, August 15, 2003 8:10 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder I am a database administrator with a lot of SQL experience, good ASP and some perl. I can send a resume if you want it. Richard Rice BSCS/DBA -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Shane Sent: Friday, August 15, 2003 6:26 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder If you are qualified in SQL Server ASP Perl And if you have some knowledge atleast of HLSTATS and are interested in a project with a well established game server company (http://www.phxx.net , http://www.phxx.com , 300+ game sessions and growing!) with the potential to make some money, please contact me. [EMAIL PROTECTED] Serious inquiries only. Shane PHXX CIO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder
I would have to agree with you there. I've done development work with ASP, ASP.NET and PHP (a lot more with ASP and ASP.NET though) and PHP seems to suffer from a lot of the problems that ASP used to (bad organisation, complicated coding, no sense of a unified application, etc.) which were addressed in ASP.NET. PHP does have a long way to go to make it up there and PHP5 is looking quite good. Although maybe it's time I got off my ass and made some tools to make this whole world a better place... -Phil Quoting Shane [EMAIL PROTECTED]: You are obviously biased. ;) With 14 years of professional development experience I can say hands down I find ASP (and more so .net) far more flexible and capable the PHP any day. However, it, like Perl, awk, sed, etc all have their place in the scheme of development ;) - Original Message - From: Jeff Katz [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 15, 2003 9:19 PM Subject: RE: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder My only comment here is that php is way better than asp ;) _ Jeff 'Kuja' Katz Leader, Digital Paintball http://www.digitalpaintball.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Powerfool Sent: Friday, August 15, 2003 8:10 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder I am a database administrator with a lot of SQL experience, good ASP and some perl. I can send a resume if you want it. Richard Rice BSCS/DBA -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Shane Sent: Friday, August 15, 2003 6:26 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder If you are qualified in SQL Server ASP Perl And if you have some knowledge atleast of HLSTATS and are interested in a project with a well established game server company (http://www.phxx.net , http://www.phxx.com , 300+ game sessions and growing!) with the potential to make some money, please contact me. [EMAIL PROTECTED] Serious inquiries only. Shane PHXX CIO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder
ASP only runs on Micro$haft IIS -- the most remotely hacked web server on earth. Flexible in terms of the number of ways you can be 0wn3ed, maybe. At 09:18 PM 8/15/2003 -0400, you wrote: You are obviously biased. ;) With 14 years of professional development experience I can say hands down I find ASP (and more so .net) far more flexible and capable the PHP any day. However, it, like Perl, awk, sed, etc all have their place in the scheme of development ;) Michael A. Hobson email: [EMAIL PROTECTED] (310) 649-0792 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder
True... but PHP can run on IIS too :) At 17:46 16/08/03, you wrote: ASP only runs on Micro$haft IIS -- the most remotely hacked web server on earth. Flexible in terms of the number of ways you can be 0wn3ed, maybe. At 09:18 PM 8/15/2003 -0400, you wrote: You are obviously biased. ;) With 14 years of professional development experience I can say hands down I find ASP (and more so .net) far more flexible and capable the PHP any day. However, it, like Perl, awk, sed, etc all have their place in the scheme of development ;) Michael A. Hobson email: [EMAIL PROTECTED] (310) 649-0792 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Programmer and Modeller for http://pokemod.fragoff.net/The http://pokemod.fragoff.net/Pokemod -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders