Re: [hlds] Half-Life 1 Engine Update released

2009-05-26 Thread diamond-optic


whats the new build date/number for linux? I updated mine and it still 
shows the same as it did prior to updating it:

Protocol version 48
Exe version 1.1.2.6/Stdio (dod)
Exe build: 11:19:19 Sep 23 2008 (4352)


when i updated my win32 server, it did change (now says its from apr 13 
2009) so im curious as to whether theres something wrong with my linux 
server and its not updating or if its supposed to say that...





__
 
 I was more intrested in the server side of things, specifically 'tfc'. 
We have a large following. I swear its just bad timeing Richard! I 
double checked and re-ran the beta update this morning before posting... 
I see the beta update and standard update are in sync now, lol.
 
 Thx again...
 
 




From: Richard Eidrichard.eid at gmail.com  
http://list.valvesoftware.com/mailman/listinfo/hlds
To: Half-Life dedicated Win32 server mailing listhlds at 
list.valvesoftware.com  http://list.valvesoftware.com/mailman/listinfo/hlds
Sent: Tuesday, May 19, 2009 3:36:04 PM
Subject: Re: [hlds] Half-Life 1 Engine Update released

The beta went public earlier today.  You should update your servers if you
have any.  Client-side, the Steam client will notify any user participating
in the beta that it has ended.  If a person was not opted-in, Counter-Strike
will either be automatically updated, be updated upon launch of
Counter-Strike or will be updated the next time Steam is signed into.

 -Richard Eid


  On Tue, May 19, 2009 at 4:20 PM, Robert Whelanmrrjwhelan at yahoo.com  
 http://list.valvesoftware.com/mailman/listinfo/hlds  wrote:

/  Is this beta still pending? another month has past...
//
//
//
//
//  
//  From: Alfred ReynoldsAlfred at valvesoftware.com  
http://list.valvesoftware.com/mailman/listinfo/hlds
//  To: hlds_linux at list.valvesoftware.com  
http://list.valvesoftware.com/mailman/listinfo/hldshlds_linux at 
list.valvesoftware.com  http://list.valvesoftware.com/mailman/listinfo/hlds;
//  Half-Life dedicated Win32 server mailing listhlds at 
list.valvesoftware.com  http://list.valvesoftware.com/mailman/listinfo/hlds;
//  hlds_announce at list.valvesoftware.com  
http://list.valvesoftware.com/mailman/listinfo/hlds
//  hlds_announce at list.valvesoftware.com  
http://list.valvesoftware.com/mailman/listinfo/hlds
//  Sent: Wednesday, April 15, 2009 6:59:34 PM
//  Subject: Re: [hlds] Half-Life 1 Engine Update released
//
//  The beta has been updated. Please run hldsupdatetool to receive it with
//  -beta hlds0319 on the command line.
//  The specific changes include:
//
//  Server changes:
//  - Fixed HLTV staying in players list even after disconnect
//  - Fixed server hang when a user connects with a specially crafted info
//  string
//  - Cleaned up hlds_run script a little (Linux only)
//
//
//  There is also a client piece to this beta now, so if you run your Steam
//  client with -beta hlds0319 on the command line you will get it. The 
client
//  piece fixes a couple exploits in the game engine.
//
//  - Alfred
//
//
//-Original Message-
//From:hlds_linux-bounces at list.valvesoftware.com  
http://list.valvesoftware.com/mailman/listinfo/hlds  [mailto:hlds_linux-
//bounces at list.valvesoftware.com  
http://list.valvesoftware.com/mailman/listinfo/hlds] On Behalf Of Alfred 
Reynolds
//Sent: Friday, March 20, 2009 2:58 PM
//To: Half-Life dedicated Win32 server mailing list;
//hlds_linux at list.valvesoftware.com  
http://list.valvesoftware.com/mailman/listinfo/hlds;hlds_announce at 
list.valvesoftware.com  http://list.valvesoftware.com/mailman/listinfo/hlds
//Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
//  
//The beta has been updated. .  Please run hldsupdatetool to receive it
//with -beta hlds0319 on the command line.
//The specific changes include:
//  
//Server changes:
//- Fixed hltv displaying a bogus steamid
//- Fixed mp_timeleft not updating in server rules (or any unlogged cvar
//for that matter)
//  
//  
//  
//  -Original Message-
//  From:hlds-bounces at list.valvesoftware.com  
http://list.valvesoftware.com/mailman/listinfo/hlds  [mailto:hlds-
//  bounces at list.valvesoftware.com  
http://list.valvesoftware.com/mailman/listinfo/hlds] On Behalf Of Alfred 
Reynolds
//  Sent: Thursday, March 19, 2009 10:16 PM
//  To: Half-Life dedicated Win32 server mailing list;
//  hlds_linux at list.valvesoftware.com  
http://list.valvesoftware.com/mailman/listinfo/hlds;
//hlds_announce at list.valvesoftware.com  
http://list.valvesoftware.com/mailman/listinfo/hlds
//  Subject: [hlds] Half-Life 1 Engine Update released
//
//  A beta update for Half-Life 1 Engine games has been released.  Please
//  run hldsupdatetool to receive it with -beta hlds0319 on the command

Re: [hlds] Half-Life 1 Engine Update released

2009-05-19 Thread Robert Whelan
Is this beta still pending? another month has past...





From: Alfred Reynolds alf...@valvesoftware.com
To: hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; 
Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com
Sent: Wednesday, April 15, 2009 6:59:34 PM
Subject: Re: [hlds] Half-Life 1 Engine Update released

The beta has been updated. Please run hldsupdatetool to receive it with -beta 
hlds0319 on the command line.
The specific changes include:

Server changes:
- Fixed HLTV staying in players list even after disconnect
- Fixed server hang when a user connects with a specially crafted info string
- Cleaned up hlds_run script a little (Linux only)


There is also a client piece to this beta now, so if you run your Steam client 
with -beta hlds0319 on the command line you will get it. The client piece 
fixes a couple exploits in the game engine.

- Alfred


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, March 20, 2009 2:58 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: Re: [hlds_linux] Half-Life 1 Engine Update released

 The beta has been updated. .  Please run hldsupdatetool to receive it
 with -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed hltv displaying a bogus steamid
 - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
 for that matter)



  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Thursday, March 19, 2009 10:16 PM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Subject: [hlds] Half-Life 1 Engine Update released
 
  A beta update for Half-Life 1 Engine games has been released.  Please
  run hldsupdatetool to receive it with -beta hlds0319 on the command
 line.
  The specific changes include:
 
  Server changes:
  - Fixed players being kicked from servers with an
 INVALID_STEAM_TICKET
  rejection
  - Added a message to the server console to show when the server has
  reconnected to Steam
  - Made map name and other variables reported by the server stay more
  current
  - Show HLTV being connected in the player count for pings
  - Fixed occasional crash under Linux on startup for SMP machines
 
  This update won't be in beta long, so don't delay your testing.
 
 
  - Alfred
 
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 archives,
  please visit:
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 please visit:
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Re: [hlds] Half-Life 1 Engine Update released

2009-05-19 Thread Richard Eid
The beta went public earlier today.  You should update your servers if you
have any.  Client-side, the Steam client will notify any user participating
in the beta that it has ended.  If a person was not opted-in, Counter-Strike
will either be automatically updated, be updated upon launch of
Counter-Strike or will be updated the next time Steam is signed into.

-Richard Eid


On Tue, May 19, 2009 at 4:20 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:

 Is this beta still pending? another month has past...




 
 From: Alfred Reynolds alf...@valvesoftware.com
 To: hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com;
 Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com 
 hlds_annou...@list.valvesoftware.com
 Sent: Wednesday, April 15, 2009 6:59:34 PM
 Subject: Re: [hlds] Half-Life 1 Engine Update released

 The beta has been updated. Please run hldsupdatetool to receive it with
 -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed HLTV staying in players list even after disconnect
 - Fixed server hang when a user connects with a specially crafted info
 string
 - Cleaned up hlds_run script a little (Linux only)


 There is also a client piece to this beta now, so if you run your Steam
 client with -beta hlds0319 on the command line you will get it. The client
 piece fixes a couple exploits in the game engine.

 - Alfred


  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Friday, March 20, 2009 2:58 PM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
  Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
 
  The beta has been updated. .  Please run hldsupdatetool to receive it
  with -beta hlds0319 on the command line.
  The specific changes include:
 
  Server changes:
  - Fixed hltv displaying a bogus steamid
  - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
  for that matter)
 
 
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Thursday, March 19, 2009 10:16 PM
   To: Half-Life dedicated Win32 server mailing list;
   hlds_li...@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
   Subject: [hlds] Half-Life 1 Engine Update released
  
   A beta update for Half-Life 1 Engine games has been released.  Please
   run hldsupdatetool to receive it with -beta hlds0319 on the command
  line.
   The specific changes include:
  
   Server changes:
   - Fixed players being kicked from servers with an
  INVALID_STEAM_TICKET
   rejection
   - Added a message to the server console to show when the server has
   reconnected to Steam
   - Made map name and other variables reported by the server stay more
   current
   - Show HLTV being connected in the player count for pings
   - Fixed occasional crash under Linux on startup for SMP machines
  
   This update won't be in beta long, so don't delay your testing.
  
  
   - Alfred
  
   ___
   To unsubscribe, edit your list preferences, or view the list
  archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
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 please visit:
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Re: [hlds] Half-Life 1 Engine Update released

2009-05-19 Thread Robert Whelan
I was more intrested in the server side of things, specifically 'tfc'. We have 
a large following. I swear its just bad timeing Richard! I double checked and 
re-ran the beta update this morning before posting... I see the beta update and 
standard update are in sync now, lol.

Thx again





From: Richard Eid richard@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, May 19, 2009 3:36:04 PM
Subject: Re: [hlds] Half-Life 1 Engine Update released

The beta went public earlier today.  You should update your servers if you
have any.  Client-side, the Steam client will notify any user participating
in the beta that it has ended.  If a person was not opted-in, Counter-Strike
will either be automatically updated, be updated upon launch of
Counter-Strike or will be updated the next time Steam is signed into.

                                                    -Richard Eid


On Tue, May 19, 2009 at 4:20 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:

 Is this beta still pending? another month has past...




 
 From: Alfred Reynolds alf...@valvesoftware.com
 To: hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com;
 Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com 
 hlds_annou...@list.valvesoftware.com
 Sent: Wednesday, April 15, 2009 6:59:34 PM
 Subject: Re: [hlds] Half-Life 1 Engine Update released

 The beta has been updated. Please run hldsupdatetool to receive it with
 -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed HLTV staying in players list even after disconnect
 - Fixed server hang when a user connects with a specially crafted info
 string
 - Cleaned up hlds_run script a little (Linux only)


 There is also a client piece to this beta now, so if you run your Steam
 client with -beta hlds0319 on the command line you will get it. The client
 piece fixes a couple exploits in the game engine.

 - Alfred


  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Friday, March 20, 2009 2:58 PM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
  Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
 
  The beta has been updated. .  Please run hldsupdatetool to receive it
  with -beta hlds0319 on the command line.
  The specific changes include:
 
  Server changes:
  - Fixed hltv displaying a bogus steamid
  - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
  for that matter)
 
 
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Thursday, March 19, 2009 10:16 PM
   To: Half-Life dedicated Win32 server mailing list;
   hlds_li...@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
   Subject: [hlds] Half-Life 1 Engine Update released
  
   A beta update for Half-Life 1 Engine games has been released.  Please
   run hldsupdatetool to receive it with -beta hlds0319 on the command
  line.
   The specific changes include:
  
   Server changes:
   - Fixed players being kicked from servers with an
  INVALID_STEAM_TICKET
   rejection
   - Added a message to the server console to show when the server has
   reconnected to Steam
   - Made map name and other variables reported by the server stay more
   current
   - Show HLTV being connected in the player count for pings
   - Fixed occasional crash under Linux on startup for SMP machines
  
   This update won't be in beta long, so don't delay your testing.
  
  
   - Alfred
  
   ___
   To unsubscribe, edit your list preferences, or view the list
  archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
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 please visit:
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Re: [hlds] Half-Life 1 Engine Update released

2009-04-17 Thread pizzahut
2009/4/16 Alfred Reynolds alf...@valvesoftware.com

 There is also a client piece to this beta now, so if you run your Steam
 client with -beta hlds0319 on the command line you will get it. The client
 piece fixes a couple exploits in the game engine.


Could you give a pointer which exploits have been fixed?
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Re: [hlds] Half-Life 1 Engine Update released

2009-04-17 Thread Saul Rennison
No because then you'd be able to use the exploits before the beta goes
mainstream.

2009/4/17 pizzahut pizzah...@gmail.com

 2009/4/16 Alfred Reynolds alf...@valvesoftware.com

  There is also a client piece to this beta now, so if you run your Steam
  client with -beta hlds0319 on the command line you will get it. The
 client
  piece fixes a couple exploits in the game engine.


 Could you give a pointer which exploits have been fixed?
 ___
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 please visit:
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-- 
Thanks,
- Saul.
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Re: [hlds] Half-Life 1 Engine Update released

2009-04-17 Thread pizzahut
He wouldn't need to tell how an exploit is done.
Also how can you beta test the client, other than general stability, if you
don't know what is fixed.
Finally, people who want to use exploits can do so anyway, there's even a
list at TFC forum which bugs there still are.
2009/4/17 Saul Rennison saul.renni...@gmail.com

 No because then you'd be able to use the exploits before the beta goes
 mainstream.

 2009/4/17 pizzahut pizzah...@gmail.com

  2009/4/16 Alfred Reynolds alf...@valvesoftware.com
 
   There is also a client piece to this beta now, so if you run your Steam
   client with -beta hlds0319 on the command line you will get it. The
  client
   piece fixes a couple exploits in the game engine.
 
  Could you give a pointer which exploits have been fixed?

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Re: [hlds] Half-Life 1 Engine Update released

2009-04-17 Thread Alfred Reynolds
And the people that reported the bugs have been confirming those fixes :)

 -Original Message-
 From: Alfred Reynolds
 Sent: Friday, April 17, 2009 10:17 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: RE: [hlds] Half-Life 1 Engine Update released

 They were server hangs when users connected with malformed data.

 - Alfred

  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of pizzahut
  Sent: Friday, April 17, 2009 8:49 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Half-Life 1 Engine Update released
 
  He wouldn't need to tell how an exploit is done.
  Also how can you beta test the client, other than general stability,
 if
  you
  don't know what is fixed.
  Finally, people who want to use exploits can do so anyway, there's
 even
  a
  list at TFC forum which bugs there still are.
  2009/4/17 Saul Rennison saul.renni...@gmail.com
 
   No because then you'd be able to use the exploits before the beta
  goes
   mainstream.
  
   2009/4/17 pizzahut pizzah...@gmail.com
  
2009/4/16 Alfred Reynolds alf...@valvesoftware.com
   
 There is also a client piece to this beta now, so if you run
 your
  Steam
 client with -beta hlds0319 on the command line you will get
 it.
  The
client
 piece fixes a couple exploits in the game engine.
   
Could you give a pointer which exploits have been fixed?
  
  ___
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 archives,
  please visit:
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Re: [hlds] Half-Life 1 Engine Update released

2009-04-17 Thread Alfred Reynolds
They were server hangs when users connected with malformed data.

- Alfred

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of pizzahut
 Sent: Friday, April 17, 2009 8:49 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update released

 He wouldn't need to tell how an exploit is done.
 Also how can you beta test the client, other than general stability, if
 you
 don't know what is fixed.
 Finally, people who want to use exploits can do so anyway, there's even
 a
 list at TFC forum which bugs there still are.
 2009/4/17 Saul Rennison saul.renni...@gmail.com

  No because then you'd be able to use the exploits before the beta
 goes
  mainstream.
 
  2009/4/17 pizzahut pizzah...@gmail.com
 
   2009/4/16 Alfred Reynolds alf...@valvesoftware.com
  
There is also a client piece to this beta now, so if you run your
 Steam
client with -beta hlds0319 on the command line you will get it.
 The
   client
piece fixes a couple exploits in the game engine.
  
   Could you give a pointer which exploits have been fixed?
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Half-Life 1 Engine Update released

2009-04-17 Thread Prof. Safto Rangen
It would be nice to know which exploits were fixed. Though my interest was
gone by 50% when I found out that TFC exploits still work. ;)

2009/4/17 pizzahut pizzah...@gmail.com

 He wouldn't need to tell how an exploit is done.
 Also how can you beta test the client, other than general stability, if you
 don't know what is fixed.
 Finally, people who want to use exploits can do so anyway, there's even a
 list at TFC forum which bugs there still are.
 2009/4/17 Saul Rennison saul.renni...@gmail.com

  No because then you'd be able to use the exploits before the beta goes
  mainstream.
 
  2009/4/17 pizzahut pizzah...@gmail.com
 
   2009/4/16 Alfred Reynolds alf...@valvesoftware.com
  
There is also a client piece to this beta now, so if you run your
 Steam
client with -beta hlds0319 on the command line you will get it. The
   client
piece fixes a couple exploits in the game engine.
  
   Could you give a pointer which exploits have been fixed?
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Half-Life 1 Engine Update released

2009-04-16 Thread Maxim Shpakov
Does client need to be updated too?

2009/4/16 Alfred Reynolds alf...@valvesoftware.com:
 The beta has been updated. Please run hldsupdatetool to receive it with 
 -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed HLTV staying in players list even after disconnect
 - Fixed server hang when a user connects with a specially crafted info string
 - Cleaned up hlds_run script a little (Linux only)


 There is also a client piece to this beta now, so if you run your Steam 
 client with -beta hlds0319 on the command line you will get it. The client 
 piece fixes a couple exploits in the game engine.

 - Alfred


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, March 20, 2009 2:58 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: Re: [hlds_linux] Half-Life 1 Engine Update released

 The beta has been updated. .  Please run hldsupdatetool to receive it
 with -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed hltv displaying a bogus steamid
 - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
 for that matter)



  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Thursday, March 19, 2009 10:16 PM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Subject: [hlds] Half-Life 1 Engine Update released
 
  A beta update for Half-Life 1 Engine games has been released.  Please
  run hldsupdatetool to receive it with -beta hlds0319 on the command
 line.
  The specific changes include:
 
  Server changes:
  - Fixed players being kicked from servers with an
 INVALID_STEAM_TICKET
  rejection
  - Added a message to the server console to show when the server has
  reconnected to Steam
  - Made map name and other variables reported by the server stay more
  current
  - Show HLTV being connected in the player count for pings
  - Fixed occasional crash under Linux on startup for SMP machines
 
  This update won't be in beta long, so don't delay your testing.
 
 
  - Alfred
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds] Half-Life 1 Engine Update released

2009-04-16 Thread Ronny Schedel
It's not required, old clients can connect to the new binaries.


- Original Message - 
From: Maxim Shpakov ma...@osetia.org
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, April 16, 2009 8:29 AM
Subject: Re: [hlds] Half-Life 1 Engine Update released


Does client need to be updated too?

2009/4/16 Alfred Reynolds alf...@valvesoftware.com:
 The beta has been updated. Please run hldsupdatetool to receive it with 
 -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed HLTV staying in players list even after disconnect
 - Fixed server hang when a user connects with a specially crafted info 
 string
 - Cleaned up hlds_run script a little (Linux only)


 There is also a client piece to this beta now, so if you run your Steam 
 client with -beta hlds0319 on the command line you will get it. The 
 client piece fixes a couple exploits in the game engine.

 - Alfred


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, March 20, 2009 2:58 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: Re: [hlds_linux] Half-Life 1 Engine Update released

 The beta has been updated. . Please run hldsupdatetool to receive it
 with -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed hltv displaying a bogus steamid
 - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
 for that matter)



  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Thursday, March 19, 2009 10:16 PM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Subject: [hlds] Half-Life 1 Engine Update released
 
  A beta update for Half-Life 1 Engine games has been released. Please
  run hldsupdatetool to receive it with -beta hlds0319 on the command
 line.
  The specific changes include:
 
  Server changes:
  - Fixed players being kicked from servers with an
 INVALID_STEAM_TICKET
  rejection
  - Added a message to the server console to show when the server has
  reconnected to Steam
  - Made map name and other variables reported by the server stay more
  current
  - Show HLTV being connected in the player count for pings
  - Fixed occasional crash under Linux on startup for SMP machines
 
  This update won't be in beta long, so don't delay your testing.
 
 
  - Alfred
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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 please visit:
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Re: [hlds] Half-Life 1 Engine Update released

2009-04-16 Thread Saul Rennison
Go Alfred, Go!

2009/4/16 Ronny Schedel i...@ronny-schedel.de

 It's not required, old clients can connect to the new binaries.


 - Original Message -
 From: Maxim Shpakov ma...@osetia.org
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Thursday, April 16, 2009 8:29 AM
 Subject: Re: [hlds] Half-Life 1 Engine Update released


 Does client need to be updated too?

 2009/4/16 Alfred Reynolds alf...@valvesoftware.com:
  The beta has been updated. Please run hldsupdatetool to receive it with
  -beta hlds0319 on the command line.
  The specific changes include:
 
  Server changes:
  - Fixed HLTV staying in players list even after disconnect
  - Fixed server hang when a user connects with a specially crafted info
  string
  - Cleaned up hlds_run script a little (Linux only)
 
 
  There is also a client piece to this beta now, so if you run your Steam
  client with -beta hlds0319 on the command line you will get it. The
  client piece fixes a couple exploits in the game engine.
 
  - Alfred
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Friday, March 20, 2009 2:58 PM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
  Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
 
  The beta has been updated. . Please run hldsupdatetool to receive it
  with -beta hlds0319 on the command line.
  The specific changes include:
 
  Server changes:
  - Fixed hltv displaying a bogus steamid
  - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
  for that matter)
 
 
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Thursday, March 19, 2009 10:16 PM
   To: Half-Life dedicated Win32 server mailing list;
   hlds_li...@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
   Subject: [hlds] Half-Life 1 Engine Update released
  
   A beta update for Half-Life 1 Engine games has been released. Please
   run hldsupdatetool to receive it with -beta hlds0319 on the command
  line.
   The specific changes include:
  
   Server changes:
   - Fixed players being kicked from servers with an
  INVALID_STEAM_TICKET
   rejection
   - Added a message to the server console to show when the server has
   reconnected to Steam
   - Made map name and other variables reported by the server stay more
   current
   - Show HLTV being connected in the player count for pings
   - Fixed occasional crash under Linux on startup for SMP machines
  
   This update won't be in beta long, so don't delay your testing.
  
  
   - Alfred
  
   ___
   To unsubscribe, edit your list preferences, or view the list
  archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

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 please visit:
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-- 
Thanks,
- Saul.
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Re: [hlds] Half-Life 1 Engine Update released

2009-04-16 Thread Robert Whelan
...and here I thought they forgot about the 3/19 beta running

Quote:- This update won't be in beta long, so don't delay your testing.

- Alfred

:p



 




From: Saul Rennison saul.renni...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thursday, April 16, 2009 8:12:46 AM
Subject: Re: [hlds] Half-Life 1 Engine Update released

Go Alfred, Go!

2009/4/16 Ronny Schedel i...@ronny-schedel.de

 It's not required, old clients can connect to the new binaries.


 - Original Message -
 From: Maxim Shpakov ma...@osetia.org
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Thursday, April 16, 2009 8:29 AM
 Subject: Re: [hlds] Half-Life 1 Engine Update released


 Does client need to be updated too?

 2009/4/16 Alfred Reynolds alf...@valvesoftware.com:
  The beta has been updated. Please run hldsupdatetool to receive it with
  -beta hlds0319 on the command line.
  The specific changes include:
 
  Server changes:
  - Fixed HLTV staying in players list even after disconnect
  - Fixed server hang when a user connects with a specially crafted info
  string
  - Cleaned up hlds_run script a little (Linux only)
 
 
  There is also a client piece to this beta now, so if you run your Steam
  client with -beta hlds0319 on the command line you will get it. The
  client piece fixes a couple exploits in the game engine.
 
  - Alfred
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Friday, March 20, 2009 2:58 PM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
  Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
 
  The beta has been updated. . Please run hldsupdatetool to receive it
  with -beta hlds0319 on the command line.
  The specific changes include:
 
  Server changes:
  - Fixed hltv displaying a bogus steamid
  - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
  for that matter)
 
 
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Thursday, March 19, 2009 10:16 PM
   To: Half-Life dedicated Win32 server mailing list;
   hlds_li...@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
   Subject: [hlds] Half-Life 1 Engine Update released
  
   A beta update for Half-Life 1 Engine games has been released. Please
   run hldsupdatetool to receive it with -beta hlds0319 on the command
  line.
   The specific changes include:
  
   Server changes:
   - Fixed players being kicked from servers with an
  INVALID_STEAM_TICKET
   rejection
   - Added a message to the server console to show when the server has
   reconnected to Steam
   - Made map name and other variables reported by the server stay more
   current
   - Show HLTV being connected in the player count for pings
   - Fixed occasional crash under Linux on startup for SMP machines
  
   This update won't be in beta long, so don't delay your testing.
  
  
   - Alfred
  
   ___
   To unsubscribe, edit your list preferences, or view the list
  archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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-- 
Thanks,
- Saul.
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Re: [hlds] Half-Life 1 Engine Update released

2009-04-15 Thread Alfred Reynolds
The beta has been updated. Please run hldsupdatetool to receive it with -beta 
hlds0319 on the command line.
The specific changes include:

Server changes:
- Fixed HLTV staying in players list even after disconnect
- Fixed server hang when a user connects with a specially crafted info string
- Cleaned up hlds_run script a little (Linux only)


There is also a client piece to this beta now, so if you run your Steam client 
with -beta hlds0319 on the command line you will get it. The client piece 
fixes a couple exploits in the game engine.

- Alfred


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, March 20, 2009 2:58 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: Re: [hlds_linux] Half-Life 1 Engine Update released

 The beta has been updated. .  Please run hldsupdatetool to receive it
 with -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed hltv displaying a bogus steamid
 - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
 for that matter)



  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Thursday, March 19, 2009 10:16 PM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Subject: [hlds] Half-Life 1 Engine Update released
 
  A beta update for Half-Life 1 Engine games has been released.  Please
  run hldsupdatetool to receive it with -beta hlds0319 on the command
 line.
  The specific changes include:
 
  Server changes:
  - Fixed players being kicked from servers with an
 INVALID_STEAM_TICKET
  rejection
  - Added a message to the server console to show when the server has
  reconnected to Steam
  - Made map name and other variables reported by the server stay more
  current
  - Show HLTV being connected in the player count for pings
  - Fixed occasional crash under Linux on startup for SMP machines
 
  This update won't be in beta long, so don't delay your testing.
 
 
  - Alfred
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds] Half-Life 1 Engine Update released

2009-03-25 Thread Olly
Planning something big. like updates to the games they have always done?

2009/3/24 Saul Rennison saul.renni...@gmail.com

 Something just hit me: with all the Steam updates, L4D release, major
 TF2 engine updates... Valve is really planning something big.

 Sent from my iPhone

 On 24 Mar 2009, at 21:13, Nightbox alexandrualexa...@gmail.com wrote:

  Valve is planning/hidding something important
 
  2009/3/24 Seth Sauls wizard...@tvcconnect.net
 
  Seems Valve is 0 for 4 when it comes to the updates.  L4D, TF2 and
  DOD:S
  was
  messed up and now I am reading that HL1 is also messed up since the
  update.
 
  WTH is going on at Valve.  Valve please fix...
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf
  Of ?? ??
  Sent: Tuesday, March 24, 2009 4:39 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Half-Life 1 Engine Update released
 
  Something new about svc_bad 
 
  We have managed to create config file.
  When client is connecting to server (cs 1.6 steam v48) using such
  config  - all players are dropped from server with svc_bad
 
  Here comes log from client:
 
  BUILD 4352 SERVER (0 CRC)
  Server # 30
  Requesting tempdecal.wad from server
  Requesting tempdecal.wad from server
  Requesting tempdecal.wad from server
  Requesting tempdecal.wad from server
  12345678901 connected
  (-_-) dropped
  D!G!StyL3 dropped
  Hakim dropped
  Maskierter|MH|Muchacho dropped
  Grandmaasta dropped
  royal.flush dropped
  Socke dropped
  cendrix dropped
  Error: server failed to transmit file 'AYSY#Wx'
  Last 32 messages parsed.
  222 0008 svc_time
  222 0013 svc_clientdata
  222 0018 svc_deltapacketentities
  231 0008 svc_time
  231 0013 svc_choke
  231 0014 svc_clientdata
  231 0019 svc_deltapacketentities
  233 0008 svc_time
  233 0013 svc_clientdata
  233 0018 svc_deltapacketentities
  236 0008 svc_time
  236 0013 svc_clientdata
  236 0018 svc_deltapacketentities
  239 0026 svc_time
  239 0031 svc_clientdata
  239 0036 svc_deltapacketentities
  242 0008 svc_time
  242 0013 svc_choke
  242 0014 svc_clientdata
  242 0019 svc_deltapacketentities
  245 0008 svc_time
  245 0013 svc_clientdata
  245 0018 svc_deltapacketentities
  248 0026 svc_time
  248 0031 svc_clientdata
  248 0036 svc_deltapacketentities
  248  svc_print
  248 0018 ScoreAttrib
  248 0021 CurWeapon
  248 0025 CurWeapon
  248 0029 svc_filetxferfailed
  BAD: 40:svc_bad
  Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
 
  This config doesn't work with emulated v47 servers , there're a lot
  of it in server browser now :(
  But with STEAM servers it works 100% of time.
 
  I will send this config to Alfred Reynolds alf...@valvesoftware.com
 
  This MUST be fixed.
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
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  archives, please visit:
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 please visit:
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-- 
Sent from Olly's SEGA Game Gear
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Re: [hlds] Half-Life 1 Engine Update released

2009-03-24 Thread Максим Шпаков
Something new about svc_bad 

We have managed to create config file.
When client is connecting to server (cs 1.6 steam v48) using such
config  - all players are dropped from server with svc_bad

Here comes log from client:

BUILD 4352 SERVER (0 CRC)
Server # 30
Requesting tempdecal.wad from server
Requesting tempdecal.wad from server
Requesting tempdecal.wad from server
Requesting tempdecal.wad from server
12345678901 connected
(-_-) dropped
D!G!StyL3 dropped
Hakim dropped
Maskierter|MH|Muchacho dropped
Grandmaasta dropped
royal.flush dropped
Socke dropped
cendrix dropped
Error: server failed to transmit file 'AYSY#Wx'
Last 32 messages parsed.
222 0008 svc_time
222 0013 svc_clientdata
222 0018 svc_deltapacketentities
231 0008 svc_time
231 0013 svc_choke
231 0014 svc_clientdata
231 0019 svc_deltapacketentities
233 0008 svc_time
233 0013 svc_clientdata
233 0018 svc_deltapacketentities
236 0008 svc_time
236 0013 svc_clientdata
236 0018 svc_deltapacketentities
239 0026 svc_time
239 0031 svc_clientdata
239 0036 svc_deltapacketentities
242 0008 svc_time
242 0013 svc_choke
242 0014 svc_clientdata
242 0019 svc_deltapacketentities
245 0008 svc_time
245 0013 svc_clientdata
245 0018 svc_deltapacketentities
248 0026 svc_time
248 0031 svc_clientdata
248 0036 svc_deltapacketentities
248  svc_print
248 0018 ScoreAttrib
248 0021 CurWeapon
248 0025 CurWeapon
248 0029 svc_filetxferfailed
BAD: 40:svc_bad
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad

This config doesn't work with emulated v47 servers , there're a lot
of it in server browser now :(
But with STEAM servers it works 100% of time.

I will send this config to Alfred Reynolds alf...@valvesoftware.com

This MUST be fixed.

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Re: [hlds] Half-Life 1 Engine Update released

2009-03-24 Thread Seth Sauls
Seems Valve is 0 for 4 when it comes to the updates.  L4D, TF2 and DOD:S was
messed up and now I am reading that HL1 is also messed up since the update.

WTH is going on at Valve.  Valve please fix...

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ?? ??
Sent: Tuesday, March 24, 2009 4:39 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 Engine Update released

Something new about svc_bad 

We have managed to create config file.
When client is connecting to server (cs 1.6 steam v48) using such
config  - all players are dropped from server with svc_bad

Here comes log from client:

BUILD 4352 SERVER (0 CRC)
Server # 30
Requesting tempdecal.wad from server
Requesting tempdecal.wad from server
Requesting tempdecal.wad from server
Requesting tempdecal.wad from server
12345678901 connected
(-_-) dropped
D!G!StyL3 dropped
Hakim dropped
Maskierter|MH|Muchacho dropped
Grandmaasta dropped
royal.flush dropped
Socke dropped
cendrix dropped
Error: server failed to transmit file 'AYSY#Wx'
Last 32 messages parsed.
222 0008 svc_time
222 0013 svc_clientdata
222 0018 svc_deltapacketentities
231 0008 svc_time
231 0013 svc_choke
231 0014 svc_clientdata
231 0019 svc_deltapacketentities
233 0008 svc_time
233 0013 svc_clientdata
233 0018 svc_deltapacketentities
236 0008 svc_time
236 0013 svc_clientdata
236 0018 svc_deltapacketentities
239 0026 svc_time
239 0031 svc_clientdata
239 0036 svc_deltapacketentities
242 0008 svc_time
242 0013 svc_choke
242 0014 svc_clientdata
242 0019 svc_deltapacketentities
245 0008 svc_time
245 0013 svc_clientdata
245 0018 svc_deltapacketentities
248 0026 svc_time
248 0031 svc_clientdata
248 0036 svc_deltapacketentities
248  svc_print
248 0018 ScoreAttrib
248 0021 CurWeapon
248 0025 CurWeapon
248 0029 svc_filetxferfailed
BAD: 40:svc_bad
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad

This config doesn't work with emulated v47 servers , there're a lot
of it in server browser now :(
But with STEAM servers it works 100% of time.

I will send this config to Alfred Reynolds alf...@valvesoftware.com

This MUST be fixed.

___
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Re: [hlds] Half-Life 1 Engine Update released

2009-03-24 Thread Nightbox
Valve is planning/hidding something important

2009/3/24 Seth Sauls wizard...@tvcconnect.net

 Seems Valve is 0 for 4 when it comes to the updates.  L4D, TF2 and DOD:S
 was
 messed up and now I am reading that HL1 is also messed up since the update.

 WTH is going on at Valve.  Valve please fix...

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ?? ??
 Sent: Tuesday, March 24, 2009 4:39 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update released

 Something new about svc_bad 

 We have managed to create config file.
 When client is connecting to server (cs 1.6 steam v48) using such
 config  - all players are dropped from server with svc_bad

 Here comes log from client:

 BUILD 4352 SERVER (0 CRC)
 Server # 30
 Requesting tempdecal.wad from server
 Requesting tempdecal.wad from server
 Requesting tempdecal.wad from server
 Requesting tempdecal.wad from server
  12345678901 connected
 (-_-) dropped
 D!G!StyL3 dropped
 Hakim dropped
 Maskierter|MH|Muchacho dropped
 Grandmaasta dropped
 royal.flush dropped
 Socke dropped
 cendrix dropped
 Error: server failed to transmit file 'AYSY#Wx'
 Last 32 messages parsed.
 222 0008 svc_time
 222 0013 svc_clientdata
 222 0018 svc_deltapacketentities
 231 0008 svc_time
 231 0013 svc_choke
 231 0014 svc_clientdata
 231 0019 svc_deltapacketentities
 233 0008 svc_time
 233 0013 svc_clientdata
 233 0018 svc_deltapacketentities
 236 0008 svc_time
 236 0013 svc_clientdata
 236 0018 svc_deltapacketentities
 239 0026 svc_time
 239 0031 svc_clientdata
 239 0036 svc_deltapacketentities
 242 0008 svc_time
 242 0013 svc_choke
 242 0014 svc_clientdata
 242 0019 svc_deltapacketentities
 245 0008 svc_time
 245 0013 svc_clientdata
 245 0018 svc_deltapacketentities
 248 0026 svc_time
 248 0031 svc_clientdata
 248 0036 svc_deltapacketentities
 248  svc_print
 248 0018 ScoreAttrib
 248 0021 CurWeapon
 248 0025 CurWeapon
 248 0029 svc_filetxferfailed
 BAD: 40:svc_bad
 Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad

 This config doesn't work with emulated v47 servers , there're a lot
 of it in server browser now :(
 But with STEAM servers it works 100% of time.

 I will send this config to Alfred Reynolds alf...@valvesoftware.com

 This MUST be fixed.

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 please visit:
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Re: [hlds] Half-Life 1 Engine Update released

2009-03-24 Thread Saul Rennison
*X-Files theme in background*

Gaben is currently screaming Weve been discovered! Noo

Sent from my iPhone

On 24 Mar 2009, at 21:13, Nightbox alexandrualexa...@gmail.com wrote:

 Valve is planning/hidding something important

 2009/3/24 Seth Sauls wizard...@tvcconnect.net

 Seems Valve is 0 for 4 when it comes to the updates.  L4D, TF2 and  
 DOD:S
 was
 messed up and now I am reading that HL1 is also messed up since the  
 update.

 WTH is going on at Valve.  Valve please fix...

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf  
 Of ?? ??
 Sent: Tuesday, March 24, 2009 4:39 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update released

 Something new about svc_bad 

 We have managed to create config file.
 When client is connecting to server (cs 1.6 steam v48) using such
 config  - all players are dropped from server with svc_bad

 Here comes log from client:

 BUILD 4352 SERVER (0 CRC)
 Server # 30
 Requesting tempdecal.wad from server
 Requesting tempdecal.wad from server
 Requesting tempdecal.wad from server
 Requesting tempdecal.wad from server
 12345678901 connected
 (-_-) dropped
 D!G!StyL3 dropped
 Hakim dropped
 Maskierter|MH|Muchacho dropped
 Grandmaasta dropped
 royal.flush dropped
 Socke dropped
 cendrix dropped
 Error: server failed to transmit file 'AYSY#Wx'
 Last 32 messages parsed.
 222 0008 svc_time
 222 0013 svc_clientdata
 222 0018 svc_deltapacketentities
 231 0008 svc_time
 231 0013 svc_choke
 231 0014 svc_clientdata
 231 0019 svc_deltapacketentities
 233 0008 svc_time
 233 0013 svc_clientdata
 233 0018 svc_deltapacketentities
 236 0008 svc_time
 236 0013 svc_clientdata
 236 0018 svc_deltapacketentities
 239 0026 svc_time
 239 0031 svc_clientdata
 239 0036 svc_deltapacketentities
 242 0008 svc_time
 242 0013 svc_choke
 242 0014 svc_clientdata
 242 0019 svc_deltapacketentities
 245 0008 svc_time
 245 0013 svc_clientdata
 245 0018 svc_deltapacketentities
 248 0026 svc_time
 248 0031 svc_clientdata
 248 0036 svc_deltapacketentities
 248  svc_print
 248 0018 ScoreAttrib
 248 0021 CurWeapon
 248 0025 CurWeapon
 248 0029 svc_filetxferfailed
 BAD: 40:svc_bad
 Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad

 This config doesn't work with emulated v47 servers , there're a lot
 of it in server browser now :(
 But with STEAM servers it works 100% of time.

 I will send this config to Alfred Reynolds alf...@valvesoftware.com

 This MUST be fixed.

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 archives,
 please visit:
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Re: [hlds] Half-Life 1 Engine Update released

2009-03-24 Thread Saul Rennison
Something just hit me: with all the Steam updates, L4D release, major  
TF2 engine updates... Valve is really planning something big.

Sent from my iPhone

On 24 Mar 2009, at 21:13, Nightbox alexandrualexa...@gmail.com wrote:

 Valve is planning/hidding something important

 2009/3/24 Seth Sauls wizard...@tvcconnect.net

 Seems Valve is 0 for 4 when it comes to the updates.  L4D, TF2 and  
 DOD:S
 was
 messed up and now I am reading that HL1 is also messed up since the  
 update.

 WTH is going on at Valve.  Valve please fix...

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf  
 Of ?? ??
 Sent: Tuesday, March 24, 2009 4:39 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update released

 Something new about svc_bad 

 We have managed to create config file.
 When client is connecting to server (cs 1.6 steam v48) using such
 config  - all players are dropped from server with svc_bad

 Here comes log from client:

 BUILD 4352 SERVER (0 CRC)
 Server # 30
 Requesting tempdecal.wad from server
 Requesting tempdecal.wad from server
 Requesting tempdecal.wad from server
 Requesting tempdecal.wad from server
 12345678901 connected
 (-_-) dropped
 D!G!StyL3 dropped
 Hakim dropped
 Maskierter|MH|Muchacho dropped
 Grandmaasta dropped
 royal.flush dropped
 Socke dropped
 cendrix dropped
 Error: server failed to transmit file 'AYSY#Wx'
 Last 32 messages parsed.
 222 0008 svc_time
 222 0013 svc_clientdata
 222 0018 svc_deltapacketentities
 231 0008 svc_time
 231 0013 svc_choke
 231 0014 svc_clientdata
 231 0019 svc_deltapacketentities
 233 0008 svc_time
 233 0013 svc_clientdata
 233 0018 svc_deltapacketentities
 236 0008 svc_time
 236 0013 svc_clientdata
 236 0018 svc_deltapacketentities
 239 0026 svc_time
 239 0031 svc_clientdata
 239 0036 svc_deltapacketentities
 242 0008 svc_time
 242 0013 svc_choke
 242 0014 svc_clientdata
 242 0019 svc_deltapacketentities
 245 0008 svc_time
 245 0013 svc_clientdata
 245 0018 svc_deltapacketentities
 248 0026 svc_time
 248 0031 svc_clientdata
 248 0036 svc_deltapacketentities
 248  svc_print
 248 0018 ScoreAttrib
 248 0021 CurWeapon
 248 0025 CurWeapon
 248 0029 svc_filetxferfailed
 BAD: 40:svc_bad
 Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad

 This config doesn't work with emulated v47 servers , there're a lot
 of it in server browser now :(
 But with STEAM servers it works 100% of time.

 I will send this config to Alfred Reynolds alf...@valvesoftware.com

 This MUST be fixed.

 ___
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 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Half-Life 1 Engine Update released

2009-03-24 Thread Tt
Scuttle the vidence-eu!
E've-way een-bay iscovered-day!

Sent, from the depths of hell, wherein I toil for the dark lord Satan  
with tattered clothes and shattered bones, my life but an example to  
the hedonists, the athiests the wicked men; now my comrades in  
suffering, colleagues in agony, constituents in the horrible state of  
painsylvania, from my iPod.

On Mar 25, 2009, at 1:11 AM, Saul Rennison saul.renni...@gmail.com  
wrote:

 *X-Files theme in background*

 Gaben is currently screaming Weve been discovered! Noo

 Sent from my iPhone

 On 24 Mar 2009, at 21:13, Nightbox alexandrualexa...@gmail.com  
 wrote:

 Valve is planning/hidding something important

 2009/3/24 Seth Sauls wizard...@tvcconnect.net

 Seems Valve is 0 for 4 when it comes to the updates.  L4D, TF2 and
 DOD:S
 was
 messed up and now I am reading that HL1 is also messed up since the
 update.

 WTH is going on at Valve.  Valve please fix...

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf
 Of ?? ??
 Sent: Tuesday, March 24, 2009 4:39 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update released

 Something new about svc_bad 

 We have managed to create config file.
 When client is connecting to server (cs 1.6 steam v48) using such
 config  - all players are dropped from server with svc_bad

 Here comes log from client:

 BUILD 4352 SERVER (0 CRC)
 Server # 30
 Requesting tempdecal.wad from server
 Requesting tempdecal.wad from server
 Requesting tempdecal.wad from server
 Requesting tempdecal.wad from server
 12345678901 connected
 (-_-) dropped
 D!G!StyL3 dropped
 Hakim dropped
 Maskierter|MH|Muchacho dropped
 Grandmaasta dropped
 royal.flush dropped
 Socke dropped
 cendrix dropped
 Error: server failed to transmit file 'AYSY#Wx'
 Last 32 messages parsed.
 222 0008 svc_time
 222 0013 svc_clientdata
 222 0018 svc_deltapacketentities
 231 0008 svc_time
 231 0013 svc_choke
 231 0014 svc_clientdata
 231 0019 svc_deltapacketentities
 233 0008 svc_time
 233 0013 svc_clientdata
 233 0018 svc_deltapacketentities
 236 0008 svc_time
 236 0013 svc_clientdata
 236 0018 svc_deltapacketentities
 239 0026 svc_time
 239 0031 svc_clientdata
 239 0036 svc_deltapacketentities
 242 0008 svc_time
 242 0013 svc_choke
 242 0014 svc_clientdata
 242 0019 svc_deltapacketentities
 245 0008 svc_time
 245 0013 svc_clientdata
 245 0018 svc_deltapacketentities
 248 0026 svc_time
 248 0031 svc_clientdata
 248 0036 svc_deltapacketentities
 248  svc_print
 248 0018 ScoreAttrib
 248 0021 CurWeapon
 248 0025 CurWeapon
 248 0029 svc_filetxferfailed
 BAD: 40:svc_bad
 Host_Error: CL_ParseServerMessage: Illegible server message -  
 svc_bad

 This config doesn't work with emulated v47 servers , there're a  
 lot
 of it in server browser now :(
 But with STEAM servers it works 100% of time.

 I will send this config to Alfred Reynolds  
 alf...@valvesoftware.com

 This MUST be fixed.

 ___
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 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Half-Life 1 Engine Update released

2009-03-22 Thread pizzahut
Following might not be a bug, but it breaks old plugins (they have to be
rewritten and recompiled to work correctly):

The banid and removeid commands don't take quotation marks since the October
update, this is still the case in the beta.

Example 1 (banid):

listid
UserID filter list: empty

banid 0 STEAM_0:0:815

listid
UserID filter list: 1 entries
1 STEAM_ID_PENDING : permanent

Example 2 (removeid):

banid 0 STEAM_0:0:815

listid
UserID filter list: 2 entries
1 STEAM_ID_PENDING : permanent
2 STEAM_0:0:815 : permanent

removeid STEAM_0:0:815
removeid: couldn't find STEAM_0:0:815::

removeid STEAM_0:0:815
UserID filter removed for STEAM_0:0:815
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Re: [hlds] Half-Life 1 Engine Update released

2009-03-22 Thread pizzahut
Also special Steam IDs like STEAM_ID_PENDING or VALVE_ID_PENDING cannot be
removed:

listid
UserID filter list: 46 entries
[...]
13 VALVE_ID_PENDING : permanent
[...]
removeid VALVE_ID_PENDING
removeid: couldn't find VALVE_ID_PENDING::
removeid VALVE_ID_PENDING
removeid: couldn't find VALVE_ID_PENDING::

2009/3/22 pizzahut pizzah...@gmail.com

 Following might not be a bug, but it breaks old plugins (they have to be
 rewritten and recompiled to work correctly):

 The banid and removeid commands don't take quotation marks since the
 October update, this is still the case in the beta.

 Example 1 (banid):

 listid
 UserID filter list: empty

 banid 0 STEAM_0:0:815

 listid
 UserID filter list: 1 entries
 1 STEAM_ID_PENDING : permanent

 Example 2 (removeid):

 banid 0 STEAM_0:0:815

 listid
 UserID filter list: 2 entries
 1 STEAM_ID_PENDING : permanent
 2 STEAM_0:0:815 : permanent

 removeid STEAM_0:0:815
 removeid: couldn't find STEAM_0:0:815::

 removeid STEAM_0:0:815
 UserID filter removed for STEAM_0:0:815


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Re: [hlds] Half-Life 1 Engine Update released

2009-03-22 Thread Spencer 'voogru' MacDonald
This is bad, a lot of plug-ins use quotes for the steamid since the engine
treats the : as a command separator along with the ;

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of pizzahut
Sent: Sunday, March 22, 2009 1:22 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 1 Engine Update released

Following might not be a bug, but it breaks old plugins (they have to be
rewritten and recompiled to work correctly):

The banid and removeid commands don't take quotation marks since the October
update, this is still the case in the beta.

Example 1 (banid):

listid
UserID filter list: empty

banid 0 STEAM_0:0:815

listid
UserID filter list: 1 entries
1 STEAM_ID_PENDING : permanent

Example 2 (removeid):

banid 0 STEAM_0:0:815

listid
UserID filter list: 2 entries
1 STEAM_ID_PENDING : permanent
2 STEAM_0:0:815 : permanent

removeid STEAM_0:0:815
removeid: couldn't find STEAM_0:0:815::

removeid STEAM_0:0:815
UserID filter removed for STEAM_0:0:815
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Re: [hlds] Half-Life 1 Engine Update released

2009-03-22 Thread Максим Шпаков
Thanks for update.
My clients have a lot more of svc_bad/Error: server failed to
transmit file AYSY and Reliable channel overflow. drops with this
update.
I haven't changed anything on server except beta update.
It even happens with pure AMX Mod X 1.8.1 and metamod-p 1.19p32
Can this issue be fixed with release of the update?

2009/3/20 Alfred Reynolds alf...@valvesoftware.com:
 The beta has been updated. .  Please run hldsupdatetool to receive it with 
 -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed hltv displaying a bogus steamid
 - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for 
 that matter)



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Thursday, March 19, 2009 10:16 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Half-Life 1 Engine Update released

 A beta update for Half-Life 1 Engine games has been released.  Please
 run hldsupdatetool to receive it with -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed players being kicked from servers with an INVALID_STEAM_TICKET
 rejection
 - Added a message to the server console to show when the server has
 reconnected to Steam
 - Made map name and other variables reported by the server stay more
 current
 - Show HLTV being connected in the player count for pings
 - Fixed occasional crash under Linux on startup for SMP machines

 This update won't be in beta long, so don't delay your testing.


 - Alfred


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Re: [hlds] Half-Life 1 Engine Update released

2009-03-22 Thread Максим Шпаков
Some more info about svc_bad...

===
Requesting tempdecal.wad from server
***BAFUR*** connected
Error: server failed to transmit file 'customization'
***BAFUR*** is joining the Counter-Terrorist force
Error: server failed to transmit file 'AYSY'
Last 32 messages parsed.
64433 0040 svc_deltapacketentities
64434 0018 svc_time
64434 0023 svc_clientdata
64434 0053 svc_deltapacketentities
64435 0008 svc_time
64435 0013 svc_choke
64435 0014 svc_clientdata
64435 0044 svc_deltapacketentities
64435 0093 svc_sound
64435 0008 svc_time
64435 0013 svc_clientdata
64435 0043 svc_deltapacketentities
64436 0018 svc_time
64436 0023 svc_clientdata
64436 0053 svc_deltapacketentities
64436 0094 svc_event
64437 0008 svc_time
64437 0013 svc_choke
64437 0014 svc_clientdata
64437 0044 svc_deltapacketentities
64438 0008 svc_time
64438 0013 svc_clientdata
64438 0043 svc_deltapacketentities
64438 0018 svc_time
64438 0023 svc_clientdata
64438 0053 svc_deltapacketentities
64438  Radar
64438 0008 svc_updateuserinfo
64438 0271 CurWeapon
64438 0275 CurWeapon
64438 0279 svc_filetxferfailed
BAD:  290:svc_bad
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad

=

This client can drop all clients from server only by connecting to it.
We've tested it on some other steam servers... the same results. All
clients drop from server.
Buggy client is a normal steam user, not a hacker or using exploits.

I've tried to workaround this with config:
sv_timeout 25
sv_send_logos 0
sv_allowdownload 0
sv_allowupload 0
sv_send_resources 0
hpk_maxsize 0.1
decalfrequency 0

but this doesn't help.

2009/3/22 Максим Шпаков ma...@osetia.org:
 Thanks for update.
 My clients have a lot more of svc_bad/Error: server failed to
 transmit file AYSY and Reliable channel overflow. drops with this
 update.
 I haven't changed anything on server except beta update.
 It even happens with pure AMX Mod X 1.8.1 and metamod-p 1.19p32
 Can this issue be fixed with release of the update?

 2009/3/20 Alfred Reynolds alf...@valvesoftware.com:
 The beta has been updated. .  Please run hldsupdatetool to receive it with 
 -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed hltv displaying a bogus steamid
 - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for 
 that matter)



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Thursday, March 19, 2009 10:16 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Half-Life 1 Engine Update released

 A beta update for Half-Life 1 Engine games has been released.  Please
 run hldsupdatetool to receive it with -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed players being kicked from servers with an INVALID_STEAM_TICKET
 rejection
 - Added a message to the server console to show when the server has
 reconnected to Steam
 - Made map name and other variables reported by the server stay more
 current
 - Show HLTV being connected in the player count for pings
 - Fixed occasional crash under Linux on startup for SMP machines

 This update won't be in beta long, so don't delay your testing.


 - Alfred



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[hlds] Half-Life 1 Engine Update released

2009-03-20 Thread pizzahut
Issues I found so far:

mp_timeleft isn't updated in TFC server rules.

Server console message (assuming it can be ignored though):
steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
Service
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Re: [hlds] Half-Life 1 Engine Update released

2009-03-20 Thread Alfred Reynolds
I'll fix the timeleft and yes you can ignore that assert.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of pizzahut
 Sent: Friday, March 20, 2009 1:07 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Half-Life 1 Engine Update released

 Issues I found so far:

 mp_timeleft isn't updated in TFC server rules.

 Server console message (assuming it can be ignored though):
 steamservice.cpp (275) : Assertion Failed: Failed to start in-process
 Steam
 Service
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Re: [hlds] Half-Life 1 Engine Update released

2009-03-20 Thread Alfred Reynolds
The beta has been updated. .  Please run hldsupdatetool to receive it with 
-beta hlds0319 on the command line.
The specific changes include:

Server changes:
- Fixed hltv displaying a bogus steamid
- Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that 
matter)



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Thursday, March 19, 2009 10:16 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Half-Life 1 Engine Update released

 A beta update for Half-Life 1 Engine games has been released.  Please
 run hldsupdatetool to receive it with -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed players being kicked from servers with an INVALID_STEAM_TICKET
 rejection
 - Added a message to the server console to show when the server has
 reconnected to Steam
 - Made map name and other variables reported by the server stay more
 current
 - Show HLTV being connected in the player count for pings
 - Fixed occasional crash under Linux on startup for SMP machines

 This update won't be in beta long, so don't delay your testing.


 - Alfred

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Re: [hlds] Half-Life 1 Engine Update released

2009-03-20 Thread Robert Whelan
Is that addressing the update of November 2008? ie: half-life game servers 
responding and displaying incorrect or outdated server status and server rules 
information?

If so... awsome :)




From: Alfred Reynolds alf...@valvesoftware.com
To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com
Sent: Friday, March 20, 2009 3:17:11 PM
Subject: Re: [hlds] Half-Life 1 Engine Update released

I'll fix the timeleft and yes you can ignore that assert.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of pizzahut
 Sent: Friday, March 20, 2009 1:07 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Half-Life 1 Engine Update released

 Issues I found so far:

 mp_timeleft isn't updated in TFC server rules.

 Server console message (assuming it can be ignored though):
 steamservice.cpp (275) : Assertion Failed: Failed to start in-process
 Steam
 Service
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[hlds] Half-Life 1 Engine Update released

2009-03-19 Thread Alfred Reynolds
A beta update for Half-Life 1 Engine games has been released.  Please run 
hldsupdatetool to receive it with -beta 0319 on the command line.  The 
specific changes include:

Server changes:
- Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
- Added a message to the server console to show when the server has reconnected 
to Steam
- Made map name and other variables reported by the server stay more current
- Show HLTV being connected in the player count for pings
- Fixed occasional crash under Linux on startup for SMP machines

This update won't be in beta long, so don't delay your testing.


- Alfred

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Re: [hlds] Half-Life 1 Engine Update released

2009-03-19 Thread Alex
Does this mean that after the 'beta' the patch will be live? Or is this a
case of 'update now or miss out' ?

Alex

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, 20 March 2009 4:16 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Half-Life 1 Engine Update released

A beta update for Half-Life 1 Engine games has been released.  Please run
hldsupdatetool to receive it with -beta 0319 on the command line.  The
specific changes include:

Server changes:
- Fixed players being kicked from servers with an INVALID_STEAM_TICKET
rejection
- Added a message to the server console to show when the server has
reconnected to Steam
- Made map name and other variables reported by the server stay more current
- Show HLTV being connected in the player count for pings
- Fixed occasional crash under Linux on startup for SMP machines

This update won't be in beta long, so don't delay your testing.


- Alfred

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Re: [hlds] Half-Life 1 Engine Update released

2009-03-19 Thread hlds_linux
I think he means that they will be pushing this out to production soon so
test it asap in case there are bugs they might have missed. 

On Fri, 20 Mar 2009 16:27:32 +1100, Alex adib...@internode.on.net
wrote:
 Does this mean that after the 'beta' the patch will be live? Or is this a
 case of 'update now or miss out' ?
 
 Alex
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, 20 March 2009 4:16 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Half-Life 1 Engine Update released
 
 A beta update for Half-Life 1 Engine games has been released.  Please run
 hldsupdatetool to receive it with -beta 0319 on the command line.  The
 specific changes include:
 
 Server changes:
 - Fixed players being kicked from servers with an INVALID_STEAM_TICKET
 rejection
 - Added a message to the server console to show when the server has
 reconnected to Steam
 - Made map name and other variables reported by the server stay more
 current
 - Show HLTV being connected in the player count for pings
 - Fixed occasional crash under Linux on startup for SMP machines
 
 This update won't be in beta long, so don't delay your testing.
 
 
 - Alfred
 
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Re: [hlds] Half-Life 1 Engine Update released

2009-03-19 Thread Alfred Reynolds
It will roll out as the public version once the beta is over.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alex
 Sent: Thursday, March 19, 2009 10:28 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Half-Life 1 Engine Update released

 Does this mean that after the 'beta' the patch will be live? Or is this
 a
 case of 'update now or miss out' ?

 Alex

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
 Reynolds
 Sent: Friday, 20 March 2009 4:16 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Half-Life 1 Engine Update released

 A beta update for Half-Life 1 Engine games has been released.  Please
 run
 hldsupdatetool to receive it with -beta 0319 on the command line.
 The
 specific changes include:

 Server changes:
 - Fixed players being kicked from servers with an INVALID_STEAM_TICKET
 rejection
 - Added a message to the server console to show when the server has
 reconnected to Steam
 - Made map name and other variables reported by the server stay more
 current
 - Show HLTV being connected in the player count for pings
 - Fixed occasional crash under Linux on startup for SMP machines

 This update won't be in beta long, so don't delay your testing.


 - Alfred

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 please visit:
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Re: [hlds] Half-Life 1 Engine Update released

2009-03-19 Thread Kaspars
why doesn't the TF2 team learn from you and do the beta thing, too in the
future?

2009/3/20 Alfred Reynolds alf...@valvesoftware.com

 It will roll out as the public version once the beta is over.

  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alex
  Sent: Thursday, March 19, 2009 10:28 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Half-Life 1 Engine Update released
 
  Does this mean that after the 'beta' the patch will be live? Or is this
  a
  case of 'update now or miss out' ?
 
  Alex
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
  Reynolds
  Sent: Friday, 20 March 2009 4:16 PM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
  Subject: [hlds] Half-Life 1 Engine Update released
 
  A beta update for Half-Life 1 Engine games has been released.  Please
  run
  hldsupdatetool to receive it with -beta 0319 on the command line.
  The
  specific changes include:
 
  Server changes:
  - Fixed players being kicked from servers with an INVALID_STEAM_TICKET
  rejection
  - Added a message to the server console to show when the server has
  reconnected to Steam
  - Made map name and other variables reported by the server stay more
  current
  - Show HLTV being connected in the player count for pings
  - Fixed occasional crash under Linux on startup for SMP machines
 
  This update won't be in beta long, so don't delay your testing.
 
 
  - Alfred
 
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  please visit:
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Re: [hlds] Half-Life 1 Engine Update released

2009-03-19 Thread Alfred Reynolds
The beta command is actually -beta hlds0319, sorry for the typo.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Thursday, March 19, 2009 10:16 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Half-Life 1 Engine Update released

 A beta update for Half-Life 1 Engine games has been released.  Please
 run hldsupdatetool to receive it with -beta 0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed players being kicked from servers with an INVALID_STEAM_TICKET
 rejection
 - Added a message to the server console to show when the server has
 reconnected to Steam
 - Made map name and other variables reported by the server stay more
 current
 - Show HLTV being connected in the player count for pings
 - Fixed occasional crash under Linux on startup for SMP machines

 This update won't be in beta long, so don't delay your testing.


 - Alfred

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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-24 Thread Never
I think that the solution is going back to p47 xD...
p48 is not very useful... its just some unuseful bugfix for stupid bugs 
that doesnt bother anyone...

Also i think it was a violent update... clients didnt have the 
oportunity to choose if stay in old version or update...
Now, updated servers are not the 100%...
I didnt updated my server yet cause my hosting provider thinks it's 
unstable and they dont want to update...


Brandon R. Miller escribió:
 I was referring to control panel software such as tcadmin who needed to 
 update their query protocol. Because when the software (tcadmin) can't query 
 the server it automatically restarts the game server (which would look like 
 the server is crashing).

 We had this problem and disabled the queries but an update has already been 
 released that can properly query HL1 servers again.
 _
 Brandon R. Miller
 Branzone Incorporated
 http://www.branzone.com
   - Original Message - 
   From: Matt Lyons 
   To: Brandon R. Miller ; Half-Life dedicated Win32 server mailing list 
   Sent: Thursday, October 23, 2008 7:16 PM
   Subject: Re: [hlds] Half-Life 1 Engine Update Released


   Brandon R. Miller wrote:
Just out of curiosity do you have sometype of monitoring software
installed? If so it probably needs to be updated to prevent it from
restarting your game server because of the query change.

   Several, which are all on the todo list to update.  However if its an 
   out dated server query that's causing the servers to crash it would need 
   to be fixed asap before the script kiddies/griefers figured out that's 
   what causes it.

   -- 
   Matt Lyons (Bsc CS  Soft Eng)
   Content Administrator, Internode Systems
   Level 3, 132 Grenfell St, Adelaide SA 5000
   Ph: (08) 8228 2877
   E-mail: [EMAIL PROTECTED]
   WWW: www.internode.com.au
   In theory, there is no difference between theory and practice; In
   practice, there is.

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 No virus found in this incoming message.
 Checked by AVG - http://www.avg.com 
 Version: 8.0.175 / Virus Database: 270.8.2/1742 - Release Date: 23/10/2008 
 15:29

   


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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-24 Thread Hans Vos
Hello,

Any word yet on the crashing of CSDM servers? We have no problems with 
our servers except for the CSDM servers. They keep crashing every couple 
  minutes. This is getting really frustrating. I have the following 
abnormalities in my console log.

L 10/25/2008 - 01:02:53: [CSDM2] dev: called: GiveFnptrsToDll
L 10/25/2008 - 01:02:53: [META] ERROR: Failed to find memloc for regcmd 
'csdm'
L 10/25/2008 - 01:02:53: [META] dll: Loaded plugin 'CSDM2': CSDM2 v2.1.1 
Nov  8 2007, CSDM Team
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
registry.cpp (216) : Assertion Failed: !Implement me

Most recent version of AMX Mod X and CSDM are running.

-- 
Kind regards / Met vriendelijke groet,

Hans Vos

Clanhost
Heuvelenweg 45/B
7991 CM Dwingeloo
The Netherlands

(T) : +31 (0)521 344 431
(E) : [EMAIL PROTECTED]
(W) : http://www.clanhost.nl/

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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-24 Thread Steve Dudenhoeffer
CSDM needs to be patched.

https://forums.alliedmods.net/showthread.php?t=79406

https://forums.alliedmods.net/showpost.php?p=704122postcount=11 For the 
binary I'm using which is patched.

The version of the binary I posted there is working for my needs (Linux, 
no FFA), but I patched it against vanilla CSDM, not the unofficially 
modified version floating around.

Unfortunately I don't have a Windows build environment setup to build or 
test the proposed patch for Windows CSDM, but in theory it should work.
Hans Vos wrote:
 Hello,

 Any word yet on the crashing of CSDM servers? We have no problems with 
 our servers except for the CSDM servers. They keep crashing every couple 
   minutes. This is getting really frustrating. I have the following 
 abnormalities in my console log.

 L 10/25/2008 - 01:02:53: [CSDM2] dev: called: GiveFnptrsToDll
 L 10/25/2008 - 01:02:53: [META] ERROR: Failed to find memloc for regcmd 
 'csdm'
 L 10/25/2008 - 01:02:53: [META] dll: Loaded plugin 'CSDM2': CSDM2 v2.1.1 
 Nov  8 2007, CSDM Team
 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
 Continuing with current version anyway.
 registry.cpp (216) : Assertion Failed: !Implement me

 Most recent version of AMX Mod X and CSDM are running.

   


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[hlds] Half-Life 1 Engine Update Released

2008-10-24 Thread Alfred Reynolds
We have released an update to the Half-Life 1 engine, run the
hldsupdatetool to get the update.

This update:
- enables the sv_visiblemaxplayers cvar again
- fixes the setmaster command so it can be used again
- lowers cpu usage 


Issues that are still being worked on
- FreeBSD startup issues (that pipes assert)
- Demo record in hltv

and the constant optimisations to further help CPU usage (yes, I am
looking at you Linux!).

- Alfred

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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Tony Paloma
I don't see why adding additional master servers would break queries either,
but it does. Remove any setmaster commands until they fix it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Wednesday, October 22, 2008 10:23 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 Engine Update Released


I don't add additional master servers. I don't see why it should break the 
server query, because this problem is not related to the master server list.

setmaster shows:

Current:
  0:  72.165.61.189:27010
  1:  68.142.72.250:27010



 Fixed:
 If you add any custom master servers using setmaster, it breaks query
 responses.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
 Sent: Wednesday, October 22, 2008 8:33 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Half-Life 1 Engine Update Released

 My server is also not responding to queries, but there are servers on the
 list so something else must be up.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
 Sent: Wednesday, October 22, 2008 7:47 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update Released

 Did you changed something related to the server query? I get no response
 from my webscripts.


 Any addons will have to update themselves, which is why the beta ran for
 a couple months.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin
 Sent: Wednesday, October 22, 2008 5:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update Released


 After this update it seems to have broken everything or is it just me?
 Amxx isn't loading.  Not even shrikebot is loading.

  From: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
 [EMAIL PROTECTED]
  Date: Wed, 22 Oct 2008 16:49:06 -0700
  Subject: [hlds] Half-Life 1 Engine Update Released
 
  A new set of Steamworks features have been released for all
 Half-Life
 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
 Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
 Half-
 life 1 Deathmatch. The update includes Steamworks features such as
 player avatars in the scoreboard when playing Counter-Strike and
 Condition Zero. The update also contains several bug fixes, listed
 below. This update will require all game servers to restart.
 
  Bug Fixes:
  - Removed the need to manually re-login and re-authenticate to Steam
 while in game
  - Fixed a crash on startup when running windowed with a non-standard
 desktop resolution
  - Removed the display of saytext (in-game chat text) from players
 whom you've blocked in Steam friends
  - Locked down several engine cvars to prevent malicious script
 exploits
  - Enforced file consistency on several sprites in Counter-Strike
  - Removed ex_extrapmax cvar (no longer needed)
 
  Server:
  - Added -noaff command-line option to disable setting of thread
 affinity
  - Added bannedcfg cvar so admins can choose which file is written
 to by the writeid command
 
  This is a required update for all HL1 games.
 
  Jason
 
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Matt Lyons
Still getting crashes here after about 10mins on all our servers.

No mods, liblist.gam is set to default settings.

bannedcfg banned.cfg is in server.cfg and the file exists. I've 
removed exec banned.cfg as well.

After about 10mins the server will restart, no dump file and nothing in 
the log file (It just cuts off halfway through an entry).

Short of trying a completely new clean install for all servers I'm out 
of ideas :-/

Alfred Reynolds wrote:
 We have released an update for the Half-Life 1 engine, run the
 hldsupdatetool to get the update.
 
 This update fixes crashes on startup if you had a banned.cfg and the
 sv_password state not being displayed properly in the serverbrowser.
 
 There is a known bug with servers not listing if you use the setmaster
 command, so remove any setmaster calls until we can release a fix for
 the issue.
 
 - Alfred
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Wednesday, October 22, 2008 4:49 PM
 To: [EMAIL PROTECTED]; Half-Life dedicated Win32
 server
 mailing list; [EMAIL PROTECTED]
 Subject: [hlds] Half-Life 1 Engine Update Released

 A new set of Steamworks features have been released for all Half-Life
 1
 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
 Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
 Half-
 life 1 Deathmatch. The update includes Steamworks features such as
 player avatars in the scoreboard when playing Counter-Strike and
 Condition Zero. The update also contains several bug fixes, listed
 below. This update will require all game servers to restart.

 Bug Fixes:
 - Removed the need to manually re-login and re-authenticate to Steam
 while in game
 - Fixed a crash on startup when running windowed with a non-standard
 desktop resolution
 - Removed the display of saytext (in-game chat text) from players whom
 you've blocked in Steam friends
 - Locked down several engine cvars to prevent malicious script
 exploits
 - Enforced file consistency on several sprites in Counter-Strike
 - Removed ex_extrapmax cvar (no longer needed)

 Server:
 - Added -noaff command-line option to disable setting of thread
 affinity
 - Added bannedcfg cvar so admins can choose which file is written to
 by the writeid command

 This is a required update for all HL1 games.

 Jason

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Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In 
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Matt Lyons
I created a fresh CS server install, default config and it crashes after 
3-4 rounds or about 10 mins with 2 players in game.

Changing exec server.cfg to bannedcfg banned.cfg didn't work either.

I have switched our servers off for now, awaiting a fix.


-- 
Matt Lyons (Bsc CS  Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In 
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Dog
Even with 'exec server.cfg' in autoexec.cfg on a mod-free server, it isn't
picking up server.cfg

-Dog


2008/10/23 Matt Lyons [EMAIL PROTECTED]

 I created a fresh CS server install, default config and it crashes after
 3-4 rounds or about 10 mins with 2 players in game.

 Changing exec server.cfg to bannedcfg banned.cfg didn't work either.

 I have switched our servers off for now, awaiting a fix.


 --
 Matt Lyons (Bsc CS  Soft Eng)
 Content Administrator, Internode Systems
 Level 3, 132 Grenfell St, Adelaide SA 5000
 Ph: (08) 8228 2877
 E-mail: [EMAIL PROTECTED]
 WWW: www.internode.com.au
 In theory, there is no difference between theory and practice; In
 practice, there is.

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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Brandon R. Miller
Just out of curiosity do you have sometype of monitoring software installed? If 
so it probably needs to be updated to prevent it from restarting your game 
server because of the query change.
_
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
  - Original Message - 
  From: Matt Lyons 
  To: Half-Life dedicated Win32 server mailing list 
  Sent: Thursday, October 23, 2008 4:25 AM
  Subject: Re: [hlds] Half-Life 1 Engine Update Released


  Still getting crashes here after about 10mins on all our servers.

  No mods, liblist.gam is set to default settings.

  bannedcfg banned.cfg is in server.cfg and the file exists. I've 
  removed exec banned.cfg as well.

  After about 10mins the server will restart, no dump file and nothing in 
  the log file (It just cuts off halfway through an entry).

  Short of trying a completely new clean install for all servers I'm out 
  of ideas :-/

  Alfred Reynolds wrote:
   We have released an update for the Half-Life 1 engine, run the
   hldsupdatetool to get the update.
   
   This update fixes crashes on startup if you had a banned.cfg and the
   sv_password state not being displayed properly in the serverbrowser.
   
   There is a known bug with servers not listing if you use the setmaster
   command, so remove any setmaster calls until we can release a fix for
   the issue.
   
   - Alfred
   
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlds-
   [EMAIL PROTECTED] On Behalf Of Jason Ruymen
   Sent: Wednesday, October 22, 2008 4:49 PM
   To: [EMAIL PROTECTED]; Half-Life dedicated Win32
   server
   mailing list; [EMAIL PROTECTED]
   Subject: [hlds] Half-Life 1 Engine Update Released
  
   A new set of Steamworks features have been released for all Half-Life
   1
   engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
   Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
   Half-
   life 1 Deathmatch. The update includes Steamworks features such as
   player avatars in the scoreboard when playing Counter-Strike and
   Condition Zero. The update also contains several bug fixes, listed
   below. This update will require all game servers to restart.
  
   Bug Fixes:
   - Removed the need to manually re-login and re-authenticate to Steam
   while in game
   - Fixed a crash on startup when running windowed with a non-standard
   desktop resolution
   - Removed the display of saytext (in-game chat text) from players whom
   you've blocked in Steam friends
   - Locked down several engine cvars to prevent malicious script
   exploits
   - Enforced file consistency on several sprites in Counter-Strike
   - Removed ex_extrapmax cvar (no longer needed)
  
   Server:
   - Added -noaff command-line option to disable setting of thread
   affinity
   - Added bannedcfg cvar so admins can choose which file is written to
   by the writeid command
  
   This is a required update for all HL1 games.
  
   Jason
  
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  Matt Lyons (Bsc CS  Soft Eng)
  Content Administrator, Internode Systems
  Level 3, 132 Grenfell St, Adelaide SA 5000
  Ph: (08) 8228 2877
  E-mail: [EMAIL PROTECTED]
  WWW: www.internode.com.au
  In theory, there is no difference between theory and practice; In 
  practice, there is.

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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Robert Whelan
Thats odd..
 
After yesterdays update 'exec server.cfg' in the autoexec.cfg causes me to 
crash right at the start of the server load. Dunno why it crashes me and not 
you... anyways...
 
try adding to server.cfg:
 
// configuration file for dedicated servers
mapchangecfgfile server.cfg



- Original Message 
From: Dog [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thursday, October 23, 2008 8:41:20 AM
Subject: Re: [hlds] Half-Life 1 Engine Update Released

Even with 'exec server.cfg' in autoexec.cfg on a mod-free server, it isn't
picking up server.cfg

-Dog


2008/10/23 Matt Lyons [EMAIL PROTECTED]

 I created a fresh CS server install, default config and it crashes after
 3-4 rounds or about 10 mins with 2 players in game.

 Changing exec server.cfg to bannedcfg banned.cfg didn't work either.

 I have switched our servers off for now, awaiting a fix.


 --
 Matt Lyons (Bsc CS  Soft Eng)
 Content Administrator, Internode Systems
 Level 3, 132 Grenfell St, Adelaide SA 5000
 Ph: (08) 8228 2877
 E-mail: [EMAIL PROTECTED]
 WWW: www.internode.com.au
 In theory, there is no difference between theory and practice; In
 practice, there is.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




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TheVille.Org
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Hans Vos
Hello,

Anybody else experiencing mass disconnects from players? We have a 
couple of very popular servers running. Just now about 16 of the 22 
people are suddenly disconnected from the server. This keeps happening 
every couple of minutes. Our players are getting really annoyed with 
this. The server does not crash, only players get disconnected.

There is no information in de console. They simply disappear .

-- 
Kind regards / Met vriendelijke groet,

Hans Vos

Clanhost
Heuvelenweg 45/B
7991 CM Dwingeloo
The Netherlands

(T) : +31 (0)521 344 431
(E) : [EMAIL PROTECTED]
(W) : http://www.clanhost.nl/

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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Matt Lyons
Brandon R. Miller wrote:
 Just out of curiosity do you have sometype of monitoring software
 installed? If so it probably needs to be updated to prevent it from
 restarting your game server because of the query change.

Several, which are all on the todo list to update.  However if its an 
out dated server query that's causing the servers to crash it would need 
to be fixed asap before the script kiddies/griefers figured out that's 
what causes it.

-- 
Matt Lyons (Bsc CS  Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In
practice, there is.

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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Brandon R. Miller
I was referring to control panel software such as tcadmin who needed to update 
their query protocol. Because when the software (tcadmin) can't query the 
server it automatically restarts the game server (which would look like the 
server is crashing).

We had this problem and disabled the queries but an update has already been 
released that can properly query HL1 servers again.
_
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
  - Original Message - 
  From: Matt Lyons 
  To: Brandon R. Miller ; Half-Life dedicated Win32 server mailing list 
  Sent: Thursday, October 23, 2008 7:16 PM
  Subject: Re: [hlds] Half-Life 1 Engine Update Released


  Brandon R. Miller wrote:
   Just out of curiosity do you have sometype of monitoring software
   installed? If so it probably needs to be updated to prevent it from
   restarting your game server because of the query change.

  Several, which are all on the todo list to update.  However if its an 
  out dated server query that's causing the servers to crash it would need 
  to be fixed asap before the script kiddies/griefers figured out that's 
  what causes it.

  -- 
  Matt Lyons (Bsc CS  Soft Eng)
  Content Administrator, Internode Systems
  Level 3, 132 Grenfell St, Adelaide SA 5000
  Ph: (08) 8228 2877
  E-mail: [EMAIL PROTECTED]
  WWW: www.internode.com.au
  In theory, there is no difference between theory and practice; In
  practice, there is.

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[hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Jason Ruymen
A new set of Steamworks features have been released for all Half-Life 1 engine 
multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, 
Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The 
update includes Steamworks features such as player avatars in the scoreboard 
when playing Counter-Strike and Condition Zero. The update also contains 
several bug fixes, listed below. This update will require all game servers to 
restart.

Bug Fixes:
- Removed the need to manually re-login and re-authenticate to Steam while in 
game
- Fixed a crash on startup when running windowed with a non-standard desktop 
resolution
- Removed the display of saytext (in-game chat text) from players whom you've 
blocked in Steam friends
- Locked down several engine cvars to prevent malicious script exploits
- Enforced file consistency on several sprites in Counter-Strike
- Removed ex_extrapmax cvar (no longer needed)

Server:
- Added -noaff command-line option to disable setting of thread affinity
- Added bannedcfg cvar so admins can choose which file is written to by the 
writeid command

This is a required update for all HL1 games.

Jason

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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread [Me109] Private Dyin

After this update it seems to have broken everything or is it just me?  Amxx 
isn't loading.  Not even shrikebot is loading.  

 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED]
 Date: Wed, 22 Oct 2008 16:49:06 -0700
 Subject: [hlds] Half-Life 1 Engine Update Released
 
 A new set of Steamworks features have been released for all Half-Life 1 
 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress 
 Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 
 Deathmatch. The update includes Steamworks features such as player avatars in 
 the scoreboard when playing Counter-Strike and Condition Zero. The update 
 also contains several bug fixes, listed below. This update will require all 
 game servers to restart.
 
 Bug Fixes:
 - Removed the need to manually re-login and re-authenticate to Steam while in 
 game
 - Fixed a crash on startup when running windowed with a non-standard desktop 
 resolution
 - Removed the display of saytext (in-game chat text) from players whom you've 
 blocked in Steam friends
 - Locked down several engine cvars to prevent malicious script exploits
 - Enforced file consistency on several sprites in Counter-Strike
 - Removed ex_extrapmax cvar (no longer needed)
 
 Server:
 - Added -noaff command-line option to disable setting of thread affinity
 - Added bannedcfg cvar so admins can choose which file is written to by the 
 writeid command
 
 This is a required update for all HL1 games.
 
 Jason
 
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread SakeFox
for 3rd party apps like that you will have to wait for there coders to 
make updates for the programs. Might want to head to there forums and 
get them to coding or see if they have made updates to there programs.

[Me109] Private Dyin wrote:
 After this update it seems to have broken everything or is it just me?  Amxx 
 isn't loading.  Not even shrikebot is loading.  

   
 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED]
 Date: Wed, 22 Oct 2008 16:49:06 -0700
 Subject: [hlds] Half-Life 1 Engine Update Released

 A new set of Steamworks features have been released for all Half-Life 1 
 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress 
 Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 
 Deathmatch. The update includes Steamworks features such as player avatars 
 in the scoreboard when playing Counter-Strike and Condition Zero. The update 
 also contains several bug fixes, listed below. This update will require all 
 game servers to restart.

 Bug Fixes:
 - Removed the need to manually re-login and re-authenticate to Steam while 
 in game
 - Fixed a crash on startup when running windowed with a non-standard desktop 
 resolution
 - Removed the display of saytext (in-game chat text) from players whom 
 you've blocked in Steam friends
 - Locked down several engine cvars to prevent malicious script exploits
 - Enforced file consistency on several sprites in Counter-Strike
 - Removed ex_extrapmax cvar (no longer needed)

 Server:
 - Added -noaff command-line option to disable setting of thread affinity
 - Added bannedcfg cvar so admins can choose which file is written to by 
 the writeid command

 This is a required update for all HL1 games.

 Jason

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 please visit:
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 _

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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Tony Paloma
It's not just you.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [Me109] Private
Dyin
Sent: Wednesday, October 22, 2008 5:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 Engine Update Released


After this update it seems to have broken everything or is it just me?  Amxx
isn't loading.  Not even shrikebot is loading.  

 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
 Date: Wed, 22 Oct 2008 16:49:06 -0700
 Subject: [hlds] Half-Life 1 Engine Update Released
 
 A new set of Steamworks features have been released for all Half-Life 1
engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress
Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1
Deathmatch. The update includes Steamworks features such as player avatars
in the scoreboard when playing Counter-Strike and Condition Zero. The update
also contains several bug fixes, listed below. This update will require all
game servers to restart.
 
 Bug Fixes:
 - Removed the need to manually re-login and re-authenticate to Steam while
in game
 - Fixed a crash on startup when running windowed with a non-standard
desktop resolution
 - Removed the display of saytext (in-game chat text) from players whom
you've blocked in Steam friends
 - Locked down several engine cvars to prevent malicious script exploits
 - Enforced file consistency on several sprites in Counter-Strike
 - Removed ex_extrapmax cvar (no longer needed)
 
 Server:
 - Added -noaff command-line option to disable setting of thread affinity
 - Added bannedcfg cvar so admins can choose which file is written to by
the writeid command
 
 This is a required update for all HL1 games.
 
 Jason
 
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Bobby35ny

We have stock servers crashing like crazy.

-bobby


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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread [Me109] Private Dyin

It was just the liblist.gam getting over written.  Everything loads now.  
Problem now is anyone joining my servers eventually crashes.  Nobody can play.  
When I try to enter my game freezes with looping sounds and I get disconnected.

 Date: Wed, 22 Oct 2008 21:30:39 -0400
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Half-Life 1 Engine Update Released
 
 for 3rd party apps like that you will have to wait for there coders to 
 make updates for the programs. Might want to head to there forums and 
 get them to coding or see if they have made updates to there programs.
 
 [Me109] Private Dyin wrote:
  After this update it seems to have broken everything or is it just me?  
  Amxx isn't loading.  Not even shrikebot is loading.  
 

  From: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED]
  Date: Wed, 22 Oct 2008 16:49:06 -0700
  Subject: [hlds] Half-Life 1 Engine Update Released
 
  A new set of Steamworks features have been released for all Half-Life 1 
  engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team 
  Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and 
  Half-life 1 Deathmatch. The update includes Steamworks features such as 
  player avatars in the scoreboard when playing Counter-Strike and Condition 
  Zero. The update also contains several bug fixes, listed below. This 
  update will require all game servers to restart.
 
  Bug Fixes:
  - Removed the need to manually re-login and re-authenticate to Steam while 
  in game
  - Fixed a crash on startup when running windowed with a non-standard 
  desktop resolution
  - Removed the display of saytext (in-game chat text) from players whom 
  you've blocked in Steam friends
  - Locked down several engine cvars to prevent malicious script exploits
  - Enforced file consistency on several sprites in Counter-Strike
  - Removed ex_extrapmax cvar (no longer needed)
 
  Server:
  - Added -noaff command-line option to disable setting of thread affinity
  - Added bannedcfg cvar so admins can choose which file is written to by 
  the writeid command
 
  This is a required update for all HL1 games.
 
  Jason
 
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  please visit:
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  _
 
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  please visit:
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Dog
Fix your liblist.gam

gamedll addons/metamod/dlls/metamod.dll
gamedll_linux addons/metamod/dlls/metamod_i386.so


-Dog

2008/10/22 [Me109] Private Dyin [EMAIL PROTECTED]


 After this update it seems to have broken everything or is it just me?
  Amxx isn't loading.  Not even shrikebot is loading.

  From: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
 [EMAIL PROTECTED]
  Date: Wed, 22 Oct 2008 16:49:06 -0700
  Subject: [hlds] Half-Life 1 Engine Update Released
 
  A new set of Steamworks features have been released for all Half-Life 1
 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress
 Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1
 Deathmatch. The update includes Steamworks features such as player avatars
 in the scoreboard when playing Counter-Strike and Condition Zero. The update
 also contains several bug fixes, listed below. This update will require all
 game servers to restart.
 
  Bug Fixes:
  - Removed the need to manually re-login and re-authenticate to Steam
 while in game
  - Fixed a crash on startup when running windowed with a non-standard
 desktop resolution
  - Removed the display of saytext (in-game chat text) from players whom
 you've blocked in Steam friends
  - Locked down several engine cvars to prevent malicious script exploits
  - Enforced file consistency on several sprites in Counter-Strike
  - Removed ex_extrapmax cvar (no longer needed)
 
  Server:
  - Added -noaff command-line option to disable setting of thread
 affinity
  - Added bannedcfg cvar so admins can choose which file is written to by
 the writeid command
 
  This is a required update for all HL1 games.
 
  Jason
 
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 please visit:
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TheVille.Org
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Alfred Reynolds
Any addons will have to update themselves, which is why the beta ran for
a couple months.

- Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin
 Sent: Wednesday, October 22, 2008 5:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update Released
 
 
 After this update it seems to have broken everything or is it just me?
 Amxx isn't loading.  Not even shrikebot is loading.
 
  From: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
 [EMAIL PROTECTED]
  Date: Wed, 22 Oct 2008 16:49:06 -0700
  Subject: [hlds] Half-Life 1 Engine Update Released
 
  A new set of Steamworks features have been released for all
Half-Life
 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
 Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
Half-
 life 1 Deathmatch. The update includes Steamworks features such as
 player avatars in the scoreboard when playing Counter-Strike and
 Condition Zero. The update also contains several bug fixes, listed
 below. This update will require all game servers to restart.
 
  Bug Fixes:
  - Removed the need to manually re-login and re-authenticate to Steam
 while in game
  - Fixed a crash on startup when running windowed with a non-standard
 desktop resolution
  - Removed the display of saytext (in-game chat text) from players
 whom you've blocked in Steam friends
  - Locked down several engine cvars to prevent malicious script
 exploits
  - Enforced file consistency on several sprites in Counter-Strike
  - Removed ex_extrapmax cvar (no longer needed)
 
  Server:
  - Added -noaff command-line option to disable setting of thread
 affinity
  - Added bannedcfg cvar so admins can choose which file is written
 to by the writeid command
 
  This is a required update for all HL1 games.
 
  Jason
 
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Jon Biloh
Can we expect another update tonight to fix some of the nagging issues? Such
as servers crashing if a banned.cfg file exists... 

Regards,
 
Jon Biloh
Director Operations
Velocity Servers Inc.
[EMAIL PROTECTED]
Office: +1 (800) 518-9716 ext 101
Mobile: +1 (716) 949-3858


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, October 22, 2008 9:33 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 Engine Update Released

Any addons will have to update themselves, which is why the beta ran for
a couple months.

- Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin
 Sent: Wednesday, October 22, 2008 5:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update Released
 
 
 After this update it seems to have broken everything or is it just me?
 Amxx isn't loading.  Not even shrikebot is loading.
 
  From: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
 [EMAIL PROTECTED]
  Date: Wed, 22 Oct 2008 16:49:06 -0700
  Subject: [hlds] Half-Life 1 Engine Update Released
 
  A new set of Steamworks features have been released for all
Half-Life
 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
 Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
Half-
 life 1 Deathmatch. The update includes Steamworks features such as
 player avatars in the scoreboard when playing Counter-Strike and
 Condition Zero. The update also contains several bug fixes, listed
 below. This update will require all game servers to restart.
 
  Bug Fixes:
  - Removed the need to manually re-login and re-authenticate to Steam
 while in game
  - Fixed a crash on startup when running windowed with a non-standard
 desktop resolution
  - Removed the display of saytext (in-game chat text) from players
 whom you've blocked in Steam friends
  - Locked down several engine cvars to prevent malicious script
 exploits
  - Enforced file consistency on several sprites in Counter-Strike
  - Removed ex_extrapmax cvar (no longer needed)
 
  Server:
  - Added -noaff command-line option to disable setting of thread
 affinity
  - Added bannedcfg cvar so admins can choose which file is written
 to by the writeid command
 
  This is a required update for all HL1 games.
 
  Jason
 
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 archives, please visit:
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Ronny Schedel
Did you changed something related to the server query? I get no response 
from my webscripts.


 Any addons will have to update themselves, which is why the beta ran for
 a couple months.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin
 Sent: Wednesday, October 22, 2008 5:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update Released


 After this update it seems to have broken everything or is it just me?
 Amxx isn't loading.  Not even shrikebot is loading.

  From: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
 [EMAIL PROTECTED]
  Date: Wed, 22 Oct 2008 16:49:06 -0700
  Subject: [hlds] Half-Life 1 Engine Update Released
 
  A new set of Steamworks features have been released for all
 Half-Life
 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
 Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
 Half-
 life 1 Deathmatch. The update includes Steamworks features such as
 player avatars in the scoreboard when playing Counter-Strike and
 Condition Zero. The update also contains several bug fixes, listed
 below. This update will require all game servers to restart.
 
  Bug Fixes:
  - Removed the need to manually re-login and re-authenticate to Steam
 while in game
  - Fixed a crash on startup when running windowed with a non-standard
 desktop resolution
  - Removed the display of saytext (in-game chat text) from players
 whom you've blocked in Steam friends
  - Locked down several engine cvars to prevent malicious script
 exploits
  - Enforced file consistency on several sprites in Counter-Strike
  - Removed ex_extrapmax cvar (no longer needed)
 
  Server:
  - Added -noaff command-line option to disable setting of thread
 affinity
  - Added bannedcfg cvar so admins can choose which file is written
 to by the writeid command
 
  This is a required update for all HL1 games.
 
  Jason
 
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 archives, please visit:
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Dog
Same here, with or with MetaMod loaded.
Watching HLSW is frsutrating as tons of people connect then leave because
they can't stay connected


-Dog

2008/10/22 [Me109] Private Dyin [EMAIL PROTECTED]


 It was just the liblist.gam getting over written.  Everything loads now.
  Problem now is anyone joining my servers eventually crashes.  Nobody can
 play.  When I try to enter my game freezes with looping sounds and I get
 disconnected.

  Date: Wed, 22 Oct 2008 21:30:39 -0400
  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Half-Life 1 Engine Update Released
 
  for 3rd party apps like that you will have to wait for there coders to
  make updates for the programs. Might want to head to there forums and
  get them to coding or see if they have made updates to there programs.
 
  [Me109] Private Dyin wrote:
   After this update it seems to have broken everything or is it just me?
  Amxx isn't loading.  Not even shrikebot is loading.
  
  
   From: [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
 [EMAIL PROTECTED]
   Date: Wed, 22 Oct 2008 16:49:06 -0700
   Subject: [hlds] Half-Life 1 Engine Update Released
  
   A new set of Steamworks features have been released for all Half-Life
 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
 Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life
 1 Deathmatch. The update includes Steamworks features such as player avatars
 in the scoreboard when playing Counter-Strike and Condition Zero. The update
 also contains several bug fixes, listed below. This update will require all
 game servers to restart.
  
   Bug Fixes:
   - Removed the need to manually re-login and re-authenticate to Steam
 while in game
   - Fixed a crash on startup when running windowed with a non-standard
 desktop resolution
   - Removed the display of saytext (in-game chat text) from players whom
 you've blocked in Steam friends
   - Locked down several engine cvars to prevent malicious script
 exploits
   - Enforced file consistency on several sprites in Counter-Strike
   - Removed ex_extrapmax cvar (no longer needed)
  
   Server:
   - Added -noaff command-line option to disable setting of thread
 affinity
   - Added bannedcfg cvar so admins can choose which file is written to
 by the writeid command
  
   This is a required update for all HL1 games.
  
   Jason
  
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 please visit:
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-- 
-eVaDog
TheVille.Org
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Alfred Reynolds
I can only fix problems that you report to me, as I don't see an email
from you about this I suspect that you won't. If you have a problem
after trying a vanilla install (i.e no addons or custom
server.cfg/autoexec.cfg) then drop me an email, or if you find a problem
like this do the same.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of Jon Biloh
 Sent: Wednesday, October 22, 2008 7:16 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Half-Life 1 Engine Update Released
 
 Can we expect another update tonight to fix some of the nagging
issues?
 Such
 as servers crashing if a banned.cfg file exists...
 
 Regards,
 
 Jon Biloh
 Director Operations
 Velocity Servers Inc.
 [EMAIL PROTECTED]
 Office: +1 (800) 518-9716 ext 101
 Mobile: +1 (716) 949-3858
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
 Reynolds
 Sent: Wednesday, October 22, 2008 9:33 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update Released
 
 Any addons will have to update themselves, which is why the beta ran
 for
 a couple months.
 
 - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlds-
  [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin
  Sent: Wednesday, October 22, 2008 5:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Half-Life 1 Engine Update Released
 
 
  After this update it seems to have broken everything or is it just
 me?
  Amxx isn't loading.  Not even shrikebot is loading.
 
   From: [EMAIL PROTECTED]
   To: [EMAIL PROTECTED];
hlds@list.valvesoftware.com;
  [EMAIL PROTECTED]
   Date: Wed, 22 Oct 2008 16:49:06 -0700
   Subject: [hlds] Half-Life 1 Engine Update Released
  
   A new set of Steamworks features have been released for all
 Half-Life
  1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
  Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
 Half-
  life 1 Deathmatch. The update includes Steamworks features such as
  player avatars in the scoreboard when playing Counter-Strike and
  Condition Zero. The update also contains several bug fixes, listed
  below. This update will require all game servers to restart.
  
   Bug Fixes:
   - Removed the need to manually re-login and re-authenticate to
 Steam
  while in game
   - Fixed a crash on startup when running windowed with a non-
 standard
  desktop resolution
   - Removed the display of saytext (in-game chat text) from players
  whom you've blocked in Steam friends
   - Locked down several engine cvars to prevent malicious script
  exploits
   - Enforced file consistency on several sprites in Counter-Strike
   - Removed ex_extrapmax cvar (no longer needed)
  
   Server:
   - Added -noaff command-line option to disable setting of thread
  affinity
   - Added bannedcfg cvar so admins can choose which file is
written
  to by the writeid command
  
   This is a required update for all HL1 games.
  
   Jason
  
   ___
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  archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
 
  _
 
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Robert Whelan
tfc is dead in the water for us, crashes right from the start, my 10 year old 
TFC community is going nuts, lol.

totally vanilla... no mods


- Original Message 
From: Jason Ruymen [EMAIL PROTECTED]
To: [EMAIL PROTECTED] [EMAIL PROTECTED]; Half-Life dedicated Win32 server 
mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL 
PROTECTED]
Sent: Wednesday, October 22, 2008 6:49:06 PM
Subject: [hlds] Half-Life 1 Engine Update Released

A new set of Steamworks features have been released for all Half-Life 1 engine 
multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, 
Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The 
update includes Steamworks features such as player avatars in the scoreboard 
when playing Counter-Strike and Condition Zero. The update also contains 
several bug fixes, listed below. This update will require all game servers to 
restart.

Bug Fixes:
- Removed the need to manually re-login and re-authenticate to Steam while in 
game
- Fixed a crash on startup when running windowed with a non-standard desktop 
resolution
- Removed the display of saytext (in-game chat text) from players whom you've 
blocked in Steam friends
- Locked down several engine cvars to prevent malicious script exploits
- Enforced file consistency on several sprites in Counter-Strike
- Removed ex_extrapmax cvar (no longer needed)

Server:
- Added -noaff command-line option to disable setting of thread affinity
- Added bannedcfg cvar so admins can choose which file is written to by the 
writeid command

This is a required update for all HL1 games.

Jason

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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Tony Paloma
Fixed:
If you add any custom master servers using setmaster, it breaks query
responses.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Wednesday, October 22, 2008 8:33 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Half-Life 1 Engine Update Released

My server is also not responding to queries, but there are servers on the
list so something else must be up.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Wednesday, October 22, 2008 7:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 Engine Update Released

Did you changed something related to the server query? I get no response 
from my webscripts.


 Any addons will have to update themselves, which is why the beta ran for
 a couple months.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin
 Sent: Wednesday, October 22, 2008 5:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update Released


 After this update it seems to have broken everything or is it just me?
 Amxx isn't loading.  Not even shrikebot is loading.

  From: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
 [EMAIL PROTECTED]
  Date: Wed, 22 Oct 2008 16:49:06 -0700
  Subject: [hlds] Half-Life 1 Engine Update Released
 
  A new set of Steamworks features have been released for all
 Half-Life
 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
 Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
 Half-
 life 1 Deathmatch. The update includes Steamworks features such as
 player avatars in the scoreboard when playing Counter-Strike and
 Condition Zero. The update also contains several bug fixes, listed
 below. This update will require all game servers to restart.
 
  Bug Fixes:
  - Removed the need to manually re-login and re-authenticate to Steam
 while in game
  - Fixed a crash on startup when running windowed with a non-standard
 desktop resolution
  - Removed the display of saytext (in-game chat text) from players
 whom you've blocked in Steam friends
  - Locked down several engine cvars to prevent malicious script
 exploits
  - Enforced file consistency on several sprites in Counter-Strike
  - Removed ex_extrapmax cvar (no longer needed)
 
  Server:
  - Added -noaff command-line option to disable setting of thread
 affinity
  - Added bannedcfg cvar so admins can choose which file is written
 to by the writeid command
 
  This is a required update for all HL1 games.
 
  Jason
 
  ___
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 archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

 _

 ___
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Alfred Reynolds
I have found the problem with having a banned.cfg in your server.cfg or
autoexec.cfg, a fix will be out shortly.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
 Sent: Wednesday, October 22, 2008 8:24 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update Released
 
 I can only fix problems that you report to me, as I don't see an email
 from you about this I suspect that you won't. If you have a problem
 after trying a vanilla install (i.e no addons or custom
 server.cfg/autoexec.cfg) then drop me an email, or if you find a
 problem
 like this do the same.
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlds-
  [EMAIL PROTECTED] On Behalf Of Jon Biloh
  Sent: Wednesday, October 22, 2008 7:16 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Half-Life 1 Engine Update Released
 
  Can we expect another update tonight to fix some of the nagging
 issues?
  Such
  as servers crashing if a banned.cfg file exists...
 
  Regards,
 
  Jon Biloh
  Director Operations
  Velocity Servers Inc.
  [EMAIL PROTECTED]
  Office: +1 (800) 518-9716 ext 101
  Mobile: +1 (716) 949-3858
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
  Reynolds
  Sent: Wednesday, October 22, 2008 9:33 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Half-Life 1 Engine Update Released
 
  Any addons will have to update themselves, which is why the beta ran
  for
  a couple months.
 
  - Alfred
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlds-
   [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin
   Sent: Wednesday, October 22, 2008 5:48 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Half-Life 1 Engine Update Released
  
  
   After this update it seems to have broken everything or is it just
  me?
   Amxx isn't loading.  Not even shrikebot is loading.
  
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED];
 hlds@list.valvesoftware.com;
   [EMAIL PROTECTED]
Date: Wed, 22 Oct 2008 16:49:06 -0700
Subject: [hlds] Half-Life 1 Engine Update Released
   
A new set of Steamworks features have been released for all
  Half-Life
   1 engine multiplayer games: Counter-Strike 1.6, Condition Zero,
 Team
   Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
  Half-
   life 1 Deathmatch. The update includes Steamworks features such as
   player avatars in the scoreboard when playing Counter-Strike and
   Condition Zero. The update also contains several bug fixes, listed
   below. This update will require all game servers to restart.
   
Bug Fixes:
- Removed the need to manually re-login and re-authenticate to
  Steam
   while in game
- Fixed a crash on startup when running windowed with a non-
  standard
   desktop resolution
- Removed the display of saytext (in-game chat text) from
players
   whom you've blocked in Steam friends
- Locked down several engine cvars to prevent malicious script
   exploits
- Enforced file consistency on several sprites in Counter-Strike
- Removed ex_extrapmax cvar (no longer needed)
   
Server:
- Added -noaff command-line option to disable setting of
thread
   affinity
- Added bannedcfg cvar so admins can choose which file is
 written
   to by the writeid command
   
This is a required update for all HL1 games.
   
Jason
   
___
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   archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
  
   _
  
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  archives,
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Robert Whelan
My bad...

By vanilla I meant addons/plugins etc... I saw alfred comment in another post 
about server/autoexec.cfgs being included as custom. I removed them and my 
testbox started up fine.

The cilprit - autoexec.cfg for tfc

// loads the server.cfg at map changes
// fix for steam issue 
exec server.cfg

This was a bandaid I had in there from years ago




- Original Message 
From: Robert Whelan [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Wednesday, October 22, 2008 10:58:34 PM
Subject: Re: [hlds] Half-Life 1 Engine Update Released


tfc is dead in the water for us, crashes right from the start, my 10 year old 
TFC community is going nuts, lol.

totally vanilla... no mods


- Original Message 
From: Jason Ruymen [EMAIL PROTECTED]
To: [EMAIL PROTECTED] [EMAIL PROTECTED]; Half-Life dedicated Win32 server 
mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL 
PROTECTED]
Sent: Wednesday, October 22, 2008 6:49:06 PM
Subject: [hlds] Half-Life 1 Engine Update Released

A new set of Steamworks features have been released for all Half-Life 1 engine 
multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, 
Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The 
update includes Steamworks features such as player avatars in the scoreboard 
when playing Counter-Strike and Condition Zero. The update also contains 
several bug fixes, listed below. This update will require all game servers to 
restart.

Bug Fixes:
- Removed the need to manually re-login and re-authenticate to Steam while in 
game
- Fixed a crash on startup when running windowed with a non-standard desktop 
resolution
- Removed the display of saytext (in-game chat text) from players whom you've 
blocked in Steam friends
- Locked down several engine cvars to prevent malicious script exploits
- Enforced file consistency on several sprites in Counter-Strike
- Removed ex_extrapmax cvar (no longer needed)

Server:
- Added -noaff command-line option to disable setting of thread affinity
- Added bannedcfg cvar so admins can choose which file is written to by the 
writeid command

This is a required update for all HL1 games.

Jason

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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Matt Lyons
I've had all our servers crash before 1st map change after this update.

However I set up a completely vanilla install and it hasn't crashed yet. 
(Going on about 40mins now with players in it).

So its a metamod/amxmod issue by the look of it. Trying a brand new 
setup of those mods to try and duplicate the issue now.

Alfred Reynolds wrote:
 I can only fix problems that you report to me, as I don't see an email
 from you about this I suspect that you won't. If you have a problem
 after trying a vanilla install (i.e no addons or custom
 server.cfg/autoexec.cfg) then drop me an email, or if you find a problem
 like this do the same.
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of Jon Biloh
 Sent: Wednesday, October 22, 2008 7:16 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Half-Life 1 Engine Update Released

 Can we expect another update tonight to fix some of the nagging
 issues?
 Such
 as servers crashing if a banned.cfg file exists...

 Regards,

 Jon Biloh
 Director Operations
 Velocity Servers Inc.
 [EMAIL PROTECTED]
 Office: +1 (800) 518-9716 ext 101
 Mobile: +1 (716) 949-3858


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
 Reynolds
 Sent: Wednesday, October 22, 2008 9:33 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update Released

 Any addons will have to update themselves, which is why the beta ran
 for
 a couple months.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin
 Sent: Wednesday, October 22, 2008 5:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update Released


 After this update it seems to have broken everything or is it just
 me?
 Amxx isn't loading.  Not even shrikebot is loading.

 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED];
 hlds@list.valvesoftware.com;
 [EMAIL PROTECTED]
 Date: Wed, 22 Oct 2008 16:49:06 -0700
 Subject: [hlds] Half-Life 1 Engine Update Released

 A new set of Steamworks features have been released for all
 Half-Life
 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
 Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
 Half-
 life 1 Deathmatch. The update includes Steamworks features such as
 player avatars in the scoreboard when playing Counter-Strike and
 Condition Zero. The update also contains several bug fixes, listed
 below. This update will require all game servers to restart.
 Bug Fixes:
 - Removed the need to manually re-login and re-authenticate to
 Steam
 while in game
 - Fixed a crash on startup when running windowed with a non-
 standard
 desktop resolution
 - Removed the display of saytext (in-game chat text) from players
 whom you've blocked in Steam friends
 - Locked down several engine cvars to prevent malicious script
 exploits
 - Enforced file consistency on several sprites in Counter-Strike
 - Removed ex_extrapmax cvar (no longer needed)

 Server:
 - Added -noaff command-line option to disable setting of thread
 affinity
 - Added bannedcfg cvar so admins can choose which file is
 written
 to by the writeid command
 This is a required update for all HL1 games.

 Jason

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-- 
Matt Lyons (Bsc CS  Soft Eng)
Content Administrator, Internode Systems
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In 
practice, there is.

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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Ronny Schedel
I don't get any response at all now. I try to get the A2S_INFO like 
described in the wiki, but I don't receive any packet. I raised the 
max_queries cvars, but without luck. Hopefully this is because of the update 
and many players hammer my updated server. The same script is working fine 
with CSS, DODS and TF2 servers.


 They have flipped to using the Source engine format (documented on the
 Source developer wiki if you need details).

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of Ronny Schedel
 Sent: Wednesday, October 22, 2008 7:47 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update Released

 Did you changed something related to the server query? I get no
 response
 from my webscripts.


  Any addons will have to update themselves, which is why the beta ran
 for
  a couple months.
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlds-
  [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin
  Sent: Wednesday, October 22, 2008 5:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Half-Life 1 Engine Update Released
 
 
  After this update it seems to have broken everything or is it just
 me?
  Amxx isn't loading.  Not even shrikebot is loading.
 
   From: [EMAIL PROTECTED]
   To: [EMAIL PROTECTED];
 hlds@list.valvesoftware.com;
  [EMAIL PROTECTED]
   Date: Wed, 22 Oct 2008 16:49:06 -0700
   Subject: [hlds] Half-Life 1 Engine Update Released
  
   A new set of Steamworks features have been released for all
  Half-Life
  1 engine multiplayer games: Counter-Strike 1.6, Condition Zero,
 Team
  Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
  Half-
  life 1 Deathmatch. The update includes Steamworks features such as
  player avatars in the scoreboard when playing Counter-Strike and
  Condition Zero. The update also contains several bug fixes, listed
  below. This update will require all game servers to restart.
  
   Bug Fixes:
   - Removed the need to manually re-login and re-authenticate to
 Steam
  while in game
   - Fixed a crash on startup when running windowed with a non-
 standard
  desktop resolution
   - Removed the display of saytext (in-game chat text) from players
  whom you've blocked in Steam friends
   - Locked down several engine cvars to prevent malicious script
  exploits
   - Enforced file consistency on several sprites in Counter-Strike
   - Removed ex_extrapmax cvar (no longer needed)
  
   Server:
   - Added -noaff command-line option to disable setting of thread
  affinity
   - Added bannedcfg cvar so admins can choose which file is
 written
  to by the writeid command
  
   This is a required update for all HL1 games.
  
   Jason
  
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Alfred Reynolds
We have released an update for the Half-Life 1 engine, run the
hldsupdatetool to get the update.

This update fixes crashes on startup if you had a banned.cfg and the
sv_password state not being displayed properly in the serverbrowser.

There is a known bug with servers not listing if you use the setmaster
command, so remove any setmaster calls until we can release a fix for
the issue.

- Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Wednesday, October 22, 2008 4:49 PM
 To: [EMAIL PROTECTED]; Half-Life dedicated Win32
server
 mailing list; [EMAIL PROTECTED]
 Subject: [hlds] Half-Life 1 Engine Update Released
 
 A new set of Steamworks features have been released for all Half-Life
1
 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
 Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
Half-
 life 1 Deathmatch. The update includes Steamworks features such as
 player avatars in the scoreboard when playing Counter-Strike and
 Condition Zero. The update also contains several bug fixes, listed
 below. This update will require all game servers to restart.
 
 Bug Fixes:
 - Removed the need to manually re-login and re-authenticate to Steam
 while in game
 - Fixed a crash on startup when running windowed with a non-standard
 desktop resolution
 - Removed the display of saytext (in-game chat text) from players whom
 you've blocked in Steam friends
 - Locked down several engine cvars to prevent malicious script
exploits
 - Enforced file consistency on several sprites in Counter-Strike
 - Removed ex_extrapmax cvar (no longer needed)
 
 Server:
 - Added -noaff command-line option to disable setting of thread
 affinity
 - Added bannedcfg cvar so admins can choose which file is written to
 by the writeid command
 
 This is a required update for all HL1 games.
 
 Jason
 
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Ronny Schedel

I don't add additional master servers. I don't see why it should break the 
server query, because this problem is not related to the master server list.

setmaster shows:

Current:
  0:  72.165.61.189:27010
  1:  68.142.72.250:27010



 Fixed:
 If you add any custom master servers using setmaster, it breaks query
 responses.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
 Sent: Wednesday, October 22, 2008 8:33 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Half-Life 1 Engine Update Released

 My server is also not responding to queries, but there are servers on the
 list so something else must be up.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
 Sent: Wednesday, October 22, 2008 7:47 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update Released

 Did you changed something related to the server query? I get no response
 from my webscripts.


 Any addons will have to update themselves, which is why the beta ran for
 a couple months.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin
 Sent: Wednesday, October 22, 2008 5:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update Released


 After this update it seems to have broken everything or is it just me?
 Amxx isn't loading.  Not even shrikebot is loading.

  From: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
 [EMAIL PROTECTED]
  Date: Wed, 22 Oct 2008 16:49:06 -0700
  Subject: [hlds] Half-Life 1 Engine Update Released
 
  A new set of Steamworks features have been released for all
 Half-Life
 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
 Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
 Half-
 life 1 Deathmatch. The update includes Steamworks features such as
 player avatars in the scoreboard when playing Counter-Strike and
 Condition Zero. The update also contains several bug fixes, listed
 below. This update will require all game servers to restart.
 
  Bug Fixes:
  - Removed the need to manually re-login and re-authenticate to Steam
 while in game
  - Fixed a crash on startup when running windowed with a non-standard
 desktop resolution
  - Removed the display of saytext (in-game chat text) from players
 whom you've blocked in Steam friends
  - Locked down several engine cvars to prevent malicious script
 exploits
  - Enforced file consistency on several sprites in Counter-Strike
  - Removed ex_extrapmax cvar (no longer needed)
 
  Server:
  - Added -noaff command-line option to disable setting of thread
 affinity
  - Added bannedcfg cvar so admins can choose which file is written
 to by the writeid command
 
  This is a required update for all HL1 games.
 
  Jason
 
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Matt Lyons
Alfred Reynolds wrote:
 I have found the problem with having a banned.cfg in your server.cfg or
 autoexec.cfg, a fix will be out shortly.
 

Whoops! :P

Removing it from our configs now and will let you know if they stop 
crashing.

-- 
Matt Lyons (Bsc CS  Soft Eng)
Content Administrator, Internode Systems
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In 
practice, there is.

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[hlds] Half-Life 1: Engine update released

2005-10-03 Thread Alfred Reynolds
We have released an update to the Half-Life 1: Engine. Run the
hldsupdatetool to get this update.

The update is optional and fixes a name exploit that could cause a
client crash.

- Alfred

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Re: [hlds] Half-Life 1: Engine update released

2005-10-03 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
That was quick
 Thanks Alfred

 On 10/4/05, Alfred Reynolds [EMAIL PROTECTED] wrote:

 We have released an update to the Half-Life 1: Engine. Run the
 hldsupdatetool to get this update.

 The update is optional and fixes a name exploit that could cause a
 client crash.

 - Alfred

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