Re: [hlds] Half-Life 1 Engine Update released
whats the new build date/number for linux? I updated mine and it still shows the same as it did prior to updating it: Protocol version 48 Exe version 1.1.2.6/Stdio (dod) Exe build: 11:19:19 Sep 23 2008 (4352) when i updated my win32 server, it did change (now says its from apr 13 2009) so im curious as to whether theres something wrong with my linux server and its not updating or if its supposed to say that... __ I was more intrested in the server side of things, specifically 'tfc'. We have a large following. I swear its just bad timeing Richard! I double checked and re-ran the beta update this morning before posting... I see the beta update and standard update are in sync now, lol. Thx again... From: Richard Eidrichard.eid at gmail.com http://list.valvesoftware.com/mailman/listinfo/hlds To: Half-Life dedicated Win32 server mailing listhlds at list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds Sent: Tuesday, May 19, 2009 3:36:04 PM Subject: Re: [hlds] Half-Life 1 Engine Update released The beta went public earlier today. You should update your servers if you have any. Client-side, the Steam client will notify any user participating in the beta that it has ended. If a person was not opted-in, Counter-Strike will either be automatically updated, be updated upon launch of Counter-Strike or will be updated the next time Steam is signed into. -Richard Eid On Tue, May 19, 2009 at 4:20 PM, Robert Whelanmrrjwhelan at yahoo.com http://list.valvesoftware.com/mailman/listinfo/hlds wrote: / Is this beta still pending? another month has past... // // // // // // From: Alfred ReynoldsAlfred at valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds // To: hlds_linux at list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hldshlds_linux at list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds; // Half-Life dedicated Win32 server mailing listhlds at list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds; // hlds_announce at list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds // hlds_announce at list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds // Sent: Wednesday, April 15, 2009 6:59:34 PM // Subject: Re: [hlds] Half-Life 1 Engine Update released // // The beta has been updated. Please run hldsupdatetool to receive it with // -beta hlds0319 on the command line. // The specific changes include: // // Server changes: // - Fixed HLTV staying in players list even after disconnect // - Fixed server hang when a user connects with a specially crafted info // string // - Cleaned up hlds_run script a little (Linux only) // // // There is also a client piece to this beta now, so if you run your Steam // client with -beta hlds0319 on the command line you will get it. The client // piece fixes a couple exploits in the game engine. // // - Alfred // // //-Original Message- //From:hlds_linux-bounces at list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds [mailto:hlds_linux- //bounces at list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds] On Behalf Of Alfred Reynolds //Sent: Friday, March 20, 2009 2:58 PM //To: Half-Life dedicated Win32 server mailing list; //hlds_linux at list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds;hlds_announce at list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds //Subject: Re: [hlds_linux] Half-Life 1 Engine Update released // //The beta has been updated. . Please run hldsupdatetool to receive it //with -beta hlds0319 on the command line. //The specific changes include: // //Server changes: //- Fixed hltv displaying a bogus steamid //- Fixed mp_timeleft not updating in server rules (or any unlogged cvar //for that matter) // // // // -Original Message- // From:hlds-bounces at list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds [mailto:hlds- // bounces at list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds] On Behalf Of Alfred Reynolds // Sent: Thursday, March 19, 2009 10:16 PM // To: Half-Life dedicated Win32 server mailing list; // hlds_linux at list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds; //hlds_announce at list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds // Subject: [hlds] Half-Life 1 Engine Update released // // A beta update for Half-Life 1 Engine games has been released. Please // run hldsupdatetool to receive it with -beta hlds0319 on the command
Re: [hlds] Half-Life 1 Engine Update released
Is this beta still pending? another month has past... From: Alfred Reynolds alf...@valvesoftware.com To: hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Wednesday, April 15, 2009 6:59:34 PM Subject: Re: [hlds] Half-Life 1 Engine Update released The beta has been updated. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed HLTV staying in players list even after disconnect - Fixed server hang when a user connects with a specially crafted info string - Cleaned up hlds_run script a little (Linux only) There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, March 20, 2009 2:58 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Engine Update released The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
The beta went public earlier today. You should update your servers if you have any. Client-side, the Steam client will notify any user participating in the beta that it has ended. If a person was not opted-in, Counter-Strike will either be automatically updated, be updated upon launch of Counter-Strike or will be updated the next time Steam is signed into. -Richard Eid On Tue, May 19, 2009 at 4:20 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Is this beta still pending? another month has past... From: Alfred Reynolds alf...@valvesoftware.com To: hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Wednesday, April 15, 2009 6:59:34 PM Subject: Re: [hlds] Half-Life 1 Engine Update released The beta has been updated. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed HLTV staying in players list even after disconnect - Fixed server hang when a user connects with a specially crafted info string - Cleaned up hlds_run script a little (Linux only) There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, March 20, 2009 2:58 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Engine Update released The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
I was more intrested in the server side of things, specifically 'tfc'. We have a large following. I swear its just bad timeing Richard! I double checked and re-ran the beta update this morning before posting... I see the beta update and standard update are in sync now, lol. Thx again From: Richard Eid richard@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 19, 2009 3:36:04 PM Subject: Re: [hlds] Half-Life 1 Engine Update released The beta went public earlier today. You should update your servers if you have any. Client-side, the Steam client will notify any user participating in the beta that it has ended. If a person was not opted-in, Counter-Strike will either be automatically updated, be updated upon launch of Counter-Strike or will be updated the next time Steam is signed into. -Richard Eid On Tue, May 19, 2009 at 4:20 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Is this beta still pending? another month has past... From: Alfred Reynolds alf...@valvesoftware.com To: hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Wednesday, April 15, 2009 6:59:34 PM Subject: Re: [hlds] Half-Life 1 Engine Update released The beta has been updated. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed HLTV staying in players list even after disconnect - Fixed server hang when a user connects with a specially crafted info string - Cleaned up hlds_run script a little (Linux only) There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, March 20, 2009 2:58 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Engine Update released The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Half-Life 1 Engine Update released
2009/4/16 Alfred Reynolds alf...@valvesoftware.com There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. Could you give a pointer which exploits have been fixed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
No because then you'd be able to use the exploits before the beta goes mainstream. 2009/4/17 pizzahut pizzah...@gmail.com 2009/4/16 Alfred Reynolds alf...@valvesoftware.com There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. Could you give a pointer which exploits have been fixed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
He wouldn't need to tell how an exploit is done. Also how can you beta test the client, other than general stability, if you don't know what is fixed. Finally, people who want to use exploits can do so anyway, there's even a list at TFC forum which bugs there still are. 2009/4/17 Saul Rennison saul.renni...@gmail.com No because then you'd be able to use the exploits before the beta goes mainstream. 2009/4/17 pizzahut pizzah...@gmail.com 2009/4/16 Alfred Reynolds alf...@valvesoftware.com There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. Could you give a pointer which exploits have been fixed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
And the people that reported the bugs have been confirming those fixes :) -Original Message- From: Alfred Reynolds Sent: Friday, April 17, 2009 10:17 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: RE: [hlds] Half-Life 1 Engine Update released They were server hangs when users connected with malformed data. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of pizzahut Sent: Friday, April 17, 2009 8:49 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update released He wouldn't need to tell how an exploit is done. Also how can you beta test the client, other than general stability, if you don't know what is fixed. Finally, people who want to use exploits can do so anyway, there's even a list at TFC forum which bugs there still are. 2009/4/17 Saul Rennison saul.renni...@gmail.com No because then you'd be able to use the exploits before the beta goes mainstream. 2009/4/17 pizzahut pizzah...@gmail.com 2009/4/16 Alfred Reynolds alf...@valvesoftware.com There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. Could you give a pointer which exploits have been fixed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
They were server hangs when users connected with malformed data. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of pizzahut Sent: Friday, April 17, 2009 8:49 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update released He wouldn't need to tell how an exploit is done. Also how can you beta test the client, other than general stability, if you don't know what is fixed. Finally, people who want to use exploits can do so anyway, there's even a list at TFC forum which bugs there still are. 2009/4/17 Saul Rennison saul.renni...@gmail.com No because then you'd be able to use the exploits before the beta goes mainstream. 2009/4/17 pizzahut pizzah...@gmail.com 2009/4/16 Alfred Reynolds alf...@valvesoftware.com There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. Could you give a pointer which exploits have been fixed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
It would be nice to know which exploits were fixed. Though my interest was gone by 50% when I found out that TFC exploits still work. ;) 2009/4/17 pizzahut pizzah...@gmail.com He wouldn't need to tell how an exploit is done. Also how can you beta test the client, other than general stability, if you don't know what is fixed. Finally, people who want to use exploits can do so anyway, there's even a list at TFC forum which bugs there still are. 2009/4/17 Saul Rennison saul.renni...@gmail.com No because then you'd be able to use the exploits before the beta goes mainstream. 2009/4/17 pizzahut pizzah...@gmail.com 2009/4/16 Alfred Reynolds alf...@valvesoftware.com There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. Could you give a pointer which exploits have been fixed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Does client need to be updated too? 2009/4/16 Alfred Reynolds alf...@valvesoftware.com: The beta has been updated. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed HLTV staying in players list even after disconnect - Fixed server hang when a user connects with a specially crafted info string - Cleaned up hlds_run script a little (Linux only) There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, March 20, 2009 2:58 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Engine Update released The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
It's not required, old clients can connect to the new binaries. - Original Message - From: Maxim Shpakov ma...@osetia.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, April 16, 2009 8:29 AM Subject: Re: [hlds] Half-Life 1 Engine Update released Does client need to be updated too? 2009/4/16 Alfred Reynolds alf...@valvesoftware.com: The beta has been updated. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed HLTV staying in players list even after disconnect - Fixed server hang when a user connects with a specially crafted info string - Cleaned up hlds_run script a little (Linux only) There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, March 20, 2009 2:58 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Engine Update released The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Go Alfred, Go! 2009/4/16 Ronny Schedel i...@ronny-schedel.de It's not required, old clients can connect to the new binaries. - Original Message - From: Maxim Shpakov ma...@osetia.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, April 16, 2009 8:29 AM Subject: Re: [hlds] Half-Life 1 Engine Update released Does client need to be updated too? 2009/4/16 Alfred Reynolds alf...@valvesoftware.com: The beta has been updated. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed HLTV staying in players list even after disconnect - Fixed server hang when a user connects with a specially crafted info string - Cleaned up hlds_run script a little (Linux only) There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, March 20, 2009 2:58 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Engine Update released The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
...and here I thought they forgot about the 3/19 beta running Quote:- This update won't be in beta long, so don't delay your testing. - Alfred :p From: Saul Rennison saul.renni...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, April 16, 2009 8:12:46 AM Subject: Re: [hlds] Half-Life 1 Engine Update released Go Alfred, Go! 2009/4/16 Ronny Schedel i...@ronny-schedel.de It's not required, old clients can connect to the new binaries. - Original Message - From: Maxim Shpakov ma...@osetia.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, April 16, 2009 8:29 AM Subject: Re: [hlds] Half-Life 1 Engine Update released Does client need to be updated too? 2009/4/16 Alfred Reynolds alf...@valvesoftware.com: The beta has been updated. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed HLTV staying in players list even after disconnect - Fixed server hang when a user connects with a specially crafted info string - Cleaned up hlds_run script a little (Linux only) There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, March 20, 2009 2:58 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Engine Update released The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
The beta has been updated. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed HLTV staying in players list even after disconnect - Fixed server hang when a user connects with a specially crafted info string - Cleaned up hlds_run script a little (Linux only) There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, March 20, 2009 2:58 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Engine Update released The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Planning something big. like updates to the games they have always done? 2009/3/24 Saul Rennison saul.renni...@gmail.com Something just hit me: with all the Steam updates, L4D release, major TF2 engine updates... Valve is really planning something big. Sent from my iPhone On 24 Mar 2009, at 21:13, Nightbox alexandrualexa...@gmail.com wrote: Valve is planning/hidding something important 2009/3/24 Seth Sauls wizard...@tvcconnect.net Seems Valve is 0 for 4 when it comes to the updates. L4D, TF2 and DOD:S was messed up and now I am reading that HL1 is also messed up since the update. WTH is going on at Valve. Valve please fix... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ?? ?? Sent: Tuesday, March 24, 2009 4:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update released Something new about svc_bad We have managed to create config file. When client is connecting to server (cs 1.6 steam v48) using such config - all players are dropped from server with svc_bad Here comes log from client: BUILD 4352 SERVER (0 CRC) Server # 30 Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server 12345678901 connected (-_-) dropped D!G!StyL3 dropped Hakim dropped Maskierter|MH|Muchacho dropped Grandmaasta dropped royal.flush dropped Socke dropped cendrix dropped Error: server failed to transmit file 'AYSY#Wx' Last 32 messages parsed. 222 0008 svc_time 222 0013 svc_clientdata 222 0018 svc_deltapacketentities 231 0008 svc_time 231 0013 svc_choke 231 0014 svc_clientdata 231 0019 svc_deltapacketentities 233 0008 svc_time 233 0013 svc_clientdata 233 0018 svc_deltapacketentities 236 0008 svc_time 236 0013 svc_clientdata 236 0018 svc_deltapacketentities 239 0026 svc_time 239 0031 svc_clientdata 239 0036 svc_deltapacketentities 242 0008 svc_time 242 0013 svc_choke 242 0014 svc_clientdata 242 0019 svc_deltapacketentities 245 0008 svc_time 245 0013 svc_clientdata 245 0018 svc_deltapacketentities 248 0026 svc_time 248 0031 svc_clientdata 248 0036 svc_deltapacketentities 248 svc_print 248 0018 ScoreAttrib 248 0021 CurWeapon 248 0025 CurWeapon 248 0029 svc_filetxferfailed BAD: 40:svc_bad Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad This config doesn't work with emulated v47 servers , there're a lot of it in server browser now :( But with STEAM servers it works 100% of time. I will send this config to Alfred Reynolds alf...@valvesoftware.com This MUST be fixed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Something new about svc_bad We have managed to create config file. When client is connecting to server (cs 1.6 steam v48) using such config - all players are dropped from server with svc_bad Here comes log from client: BUILD 4352 SERVER (0 CRC) Server # 30 Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server 12345678901 connected (-_-) dropped D!G!StyL3 dropped Hakim dropped Maskierter|MH|Muchacho dropped Grandmaasta dropped royal.flush dropped Socke dropped cendrix dropped Error: server failed to transmit file 'AYSY#Wx' Last 32 messages parsed. 222 0008 svc_time 222 0013 svc_clientdata 222 0018 svc_deltapacketentities 231 0008 svc_time 231 0013 svc_choke 231 0014 svc_clientdata 231 0019 svc_deltapacketentities 233 0008 svc_time 233 0013 svc_clientdata 233 0018 svc_deltapacketentities 236 0008 svc_time 236 0013 svc_clientdata 236 0018 svc_deltapacketentities 239 0026 svc_time 239 0031 svc_clientdata 239 0036 svc_deltapacketentities 242 0008 svc_time 242 0013 svc_choke 242 0014 svc_clientdata 242 0019 svc_deltapacketentities 245 0008 svc_time 245 0013 svc_clientdata 245 0018 svc_deltapacketentities 248 0026 svc_time 248 0031 svc_clientdata 248 0036 svc_deltapacketentities 248 svc_print 248 0018 ScoreAttrib 248 0021 CurWeapon 248 0025 CurWeapon 248 0029 svc_filetxferfailed BAD: 40:svc_bad Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad This config doesn't work with emulated v47 servers , there're a lot of it in server browser now :( But with STEAM servers it works 100% of time. I will send this config to Alfred Reynolds alf...@valvesoftware.com This MUST be fixed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Seems Valve is 0 for 4 when it comes to the updates. L4D, TF2 and DOD:S was messed up and now I am reading that HL1 is also messed up since the update. WTH is going on at Valve. Valve please fix... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ?? ?? Sent: Tuesday, March 24, 2009 4:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update released Something new about svc_bad We have managed to create config file. When client is connecting to server (cs 1.6 steam v48) using such config - all players are dropped from server with svc_bad Here comes log from client: BUILD 4352 SERVER (0 CRC) Server # 30 Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server 12345678901 connected (-_-) dropped D!G!StyL3 dropped Hakim dropped Maskierter|MH|Muchacho dropped Grandmaasta dropped royal.flush dropped Socke dropped cendrix dropped Error: server failed to transmit file 'AYSY#Wx' Last 32 messages parsed. 222 0008 svc_time 222 0013 svc_clientdata 222 0018 svc_deltapacketentities 231 0008 svc_time 231 0013 svc_choke 231 0014 svc_clientdata 231 0019 svc_deltapacketentities 233 0008 svc_time 233 0013 svc_clientdata 233 0018 svc_deltapacketentities 236 0008 svc_time 236 0013 svc_clientdata 236 0018 svc_deltapacketentities 239 0026 svc_time 239 0031 svc_clientdata 239 0036 svc_deltapacketentities 242 0008 svc_time 242 0013 svc_choke 242 0014 svc_clientdata 242 0019 svc_deltapacketentities 245 0008 svc_time 245 0013 svc_clientdata 245 0018 svc_deltapacketentities 248 0026 svc_time 248 0031 svc_clientdata 248 0036 svc_deltapacketentities 248 svc_print 248 0018 ScoreAttrib 248 0021 CurWeapon 248 0025 CurWeapon 248 0029 svc_filetxferfailed BAD: 40:svc_bad Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad This config doesn't work with emulated v47 servers , there're a lot of it in server browser now :( But with STEAM servers it works 100% of time. I will send this config to Alfred Reynolds alf...@valvesoftware.com This MUST be fixed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Valve is planning/hidding something important 2009/3/24 Seth Sauls wizard...@tvcconnect.net Seems Valve is 0 for 4 when it comes to the updates. L4D, TF2 and DOD:S was messed up and now I am reading that HL1 is also messed up since the update. WTH is going on at Valve. Valve please fix... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ?? ?? Sent: Tuesday, March 24, 2009 4:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update released Something new about svc_bad We have managed to create config file. When client is connecting to server (cs 1.6 steam v48) using such config - all players are dropped from server with svc_bad Here comes log from client: BUILD 4352 SERVER (0 CRC) Server # 30 Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server 12345678901 connected (-_-) dropped D!G!StyL3 dropped Hakim dropped Maskierter|MH|Muchacho dropped Grandmaasta dropped royal.flush dropped Socke dropped cendrix dropped Error: server failed to transmit file 'AYSY#Wx' Last 32 messages parsed. 222 0008 svc_time 222 0013 svc_clientdata 222 0018 svc_deltapacketentities 231 0008 svc_time 231 0013 svc_choke 231 0014 svc_clientdata 231 0019 svc_deltapacketentities 233 0008 svc_time 233 0013 svc_clientdata 233 0018 svc_deltapacketentities 236 0008 svc_time 236 0013 svc_clientdata 236 0018 svc_deltapacketentities 239 0026 svc_time 239 0031 svc_clientdata 239 0036 svc_deltapacketentities 242 0008 svc_time 242 0013 svc_choke 242 0014 svc_clientdata 242 0019 svc_deltapacketentities 245 0008 svc_time 245 0013 svc_clientdata 245 0018 svc_deltapacketentities 248 0026 svc_time 248 0031 svc_clientdata 248 0036 svc_deltapacketentities 248 svc_print 248 0018 ScoreAttrib 248 0021 CurWeapon 248 0025 CurWeapon 248 0029 svc_filetxferfailed BAD: 40:svc_bad Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad This config doesn't work with emulated v47 servers , there're a lot of it in server browser now :( But with STEAM servers it works 100% of time. I will send this config to Alfred Reynolds alf...@valvesoftware.com This MUST be fixed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
*X-Files theme in background* Gaben is currently screaming Weve been discovered! Noo Sent from my iPhone On 24 Mar 2009, at 21:13, Nightbox alexandrualexa...@gmail.com wrote: Valve is planning/hidding something important 2009/3/24 Seth Sauls wizard...@tvcconnect.net Seems Valve is 0 for 4 when it comes to the updates. L4D, TF2 and DOD:S was messed up and now I am reading that HL1 is also messed up since the update. WTH is going on at Valve. Valve please fix... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ?? ?? Sent: Tuesday, March 24, 2009 4:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update released Something new about svc_bad We have managed to create config file. When client is connecting to server (cs 1.6 steam v48) using such config - all players are dropped from server with svc_bad Here comes log from client: BUILD 4352 SERVER (0 CRC) Server # 30 Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server 12345678901 connected (-_-) dropped D!G!StyL3 dropped Hakim dropped Maskierter|MH|Muchacho dropped Grandmaasta dropped royal.flush dropped Socke dropped cendrix dropped Error: server failed to transmit file 'AYSY#Wx' Last 32 messages parsed. 222 0008 svc_time 222 0013 svc_clientdata 222 0018 svc_deltapacketentities 231 0008 svc_time 231 0013 svc_choke 231 0014 svc_clientdata 231 0019 svc_deltapacketentities 233 0008 svc_time 233 0013 svc_clientdata 233 0018 svc_deltapacketentities 236 0008 svc_time 236 0013 svc_clientdata 236 0018 svc_deltapacketentities 239 0026 svc_time 239 0031 svc_clientdata 239 0036 svc_deltapacketentities 242 0008 svc_time 242 0013 svc_choke 242 0014 svc_clientdata 242 0019 svc_deltapacketentities 245 0008 svc_time 245 0013 svc_clientdata 245 0018 svc_deltapacketentities 248 0026 svc_time 248 0031 svc_clientdata 248 0036 svc_deltapacketentities 248 svc_print 248 0018 ScoreAttrib 248 0021 CurWeapon 248 0025 CurWeapon 248 0029 svc_filetxferfailed BAD: 40:svc_bad Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad This config doesn't work with emulated v47 servers , there're a lot of it in server browser now :( But with STEAM servers it works 100% of time. I will send this config to Alfred Reynolds alf...@valvesoftware.com This MUST be fixed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Something just hit me: with all the Steam updates, L4D release, major TF2 engine updates... Valve is really planning something big. Sent from my iPhone On 24 Mar 2009, at 21:13, Nightbox alexandrualexa...@gmail.com wrote: Valve is planning/hidding something important 2009/3/24 Seth Sauls wizard...@tvcconnect.net Seems Valve is 0 for 4 when it comes to the updates. L4D, TF2 and DOD:S was messed up and now I am reading that HL1 is also messed up since the update. WTH is going on at Valve. Valve please fix... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ?? ?? Sent: Tuesday, March 24, 2009 4:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update released Something new about svc_bad We have managed to create config file. When client is connecting to server (cs 1.6 steam v48) using such config - all players are dropped from server with svc_bad Here comes log from client: BUILD 4352 SERVER (0 CRC) Server # 30 Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server 12345678901 connected (-_-) dropped D!G!StyL3 dropped Hakim dropped Maskierter|MH|Muchacho dropped Grandmaasta dropped royal.flush dropped Socke dropped cendrix dropped Error: server failed to transmit file 'AYSY#Wx' Last 32 messages parsed. 222 0008 svc_time 222 0013 svc_clientdata 222 0018 svc_deltapacketentities 231 0008 svc_time 231 0013 svc_choke 231 0014 svc_clientdata 231 0019 svc_deltapacketentities 233 0008 svc_time 233 0013 svc_clientdata 233 0018 svc_deltapacketentities 236 0008 svc_time 236 0013 svc_clientdata 236 0018 svc_deltapacketentities 239 0026 svc_time 239 0031 svc_clientdata 239 0036 svc_deltapacketentities 242 0008 svc_time 242 0013 svc_choke 242 0014 svc_clientdata 242 0019 svc_deltapacketentities 245 0008 svc_time 245 0013 svc_clientdata 245 0018 svc_deltapacketentities 248 0026 svc_time 248 0031 svc_clientdata 248 0036 svc_deltapacketentities 248 svc_print 248 0018 ScoreAttrib 248 0021 CurWeapon 248 0025 CurWeapon 248 0029 svc_filetxferfailed BAD: 40:svc_bad Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad This config doesn't work with emulated v47 servers , there're a lot of it in server browser now :( But with STEAM servers it works 100% of time. I will send this config to Alfred Reynolds alf...@valvesoftware.com This MUST be fixed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Scuttle the vidence-eu! E've-way een-bay iscovered-day! Sent, from the depths of hell, wherein I toil for the dark lord Satan with tattered clothes and shattered bones, my life but an example to the hedonists, the athiests the wicked men; now my comrades in suffering, colleagues in agony, constituents in the horrible state of painsylvania, from my iPod. On Mar 25, 2009, at 1:11 AM, Saul Rennison saul.renni...@gmail.com wrote: *X-Files theme in background* Gaben is currently screaming Weve been discovered! Noo Sent from my iPhone On 24 Mar 2009, at 21:13, Nightbox alexandrualexa...@gmail.com wrote: Valve is planning/hidding something important 2009/3/24 Seth Sauls wizard...@tvcconnect.net Seems Valve is 0 for 4 when it comes to the updates. L4D, TF2 and DOD:S was messed up and now I am reading that HL1 is also messed up since the update. WTH is going on at Valve. Valve please fix... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ?? ?? Sent: Tuesday, March 24, 2009 4:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update released Something new about svc_bad We have managed to create config file. When client is connecting to server (cs 1.6 steam v48) using such config - all players are dropped from server with svc_bad Here comes log from client: BUILD 4352 SERVER (0 CRC) Server # 30 Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server 12345678901 connected (-_-) dropped D!G!StyL3 dropped Hakim dropped Maskierter|MH|Muchacho dropped Grandmaasta dropped royal.flush dropped Socke dropped cendrix dropped Error: server failed to transmit file 'AYSY#Wx' Last 32 messages parsed. 222 0008 svc_time 222 0013 svc_clientdata 222 0018 svc_deltapacketentities 231 0008 svc_time 231 0013 svc_choke 231 0014 svc_clientdata 231 0019 svc_deltapacketentities 233 0008 svc_time 233 0013 svc_clientdata 233 0018 svc_deltapacketentities 236 0008 svc_time 236 0013 svc_clientdata 236 0018 svc_deltapacketentities 239 0026 svc_time 239 0031 svc_clientdata 239 0036 svc_deltapacketentities 242 0008 svc_time 242 0013 svc_choke 242 0014 svc_clientdata 242 0019 svc_deltapacketentities 245 0008 svc_time 245 0013 svc_clientdata 245 0018 svc_deltapacketentities 248 0026 svc_time 248 0031 svc_clientdata 248 0036 svc_deltapacketentities 248 svc_print 248 0018 ScoreAttrib 248 0021 CurWeapon 248 0025 CurWeapon 248 0029 svc_filetxferfailed BAD: 40:svc_bad Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad This config doesn't work with emulated v47 servers , there're a lot of it in server browser now :( But with STEAM servers it works 100% of time. I will send this config to Alfred Reynolds alf...@valvesoftware.com This MUST be fixed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Following might not be a bug, but it breaks old plugins (they have to be rewritten and recompiled to work correctly): The banid and removeid commands don't take quotation marks since the October update, this is still the case in the beta. Example 1 (banid): listid UserID filter list: empty banid 0 STEAM_0:0:815 listid UserID filter list: 1 entries 1 STEAM_ID_PENDING : permanent Example 2 (removeid): banid 0 STEAM_0:0:815 listid UserID filter list: 2 entries 1 STEAM_ID_PENDING : permanent 2 STEAM_0:0:815 : permanent removeid STEAM_0:0:815 removeid: couldn't find STEAM_0:0:815:: removeid STEAM_0:0:815 UserID filter removed for STEAM_0:0:815 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Also special Steam IDs like STEAM_ID_PENDING or VALVE_ID_PENDING cannot be removed: listid UserID filter list: 46 entries [...] 13 VALVE_ID_PENDING : permanent [...] removeid VALVE_ID_PENDING removeid: couldn't find VALVE_ID_PENDING:: removeid VALVE_ID_PENDING removeid: couldn't find VALVE_ID_PENDING:: 2009/3/22 pizzahut pizzah...@gmail.com Following might not be a bug, but it breaks old plugins (they have to be rewritten and recompiled to work correctly): The banid and removeid commands don't take quotation marks since the October update, this is still the case in the beta. Example 1 (banid): listid UserID filter list: empty banid 0 STEAM_0:0:815 listid UserID filter list: 1 entries 1 STEAM_ID_PENDING : permanent Example 2 (removeid): banid 0 STEAM_0:0:815 listid UserID filter list: 2 entries 1 STEAM_ID_PENDING : permanent 2 STEAM_0:0:815 : permanent removeid STEAM_0:0:815 removeid: couldn't find STEAM_0:0:815:: removeid STEAM_0:0:815 UserID filter removed for STEAM_0:0:815 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
This is bad, a lot of plug-ins use quotes for the steamid since the engine treats the : as a command separator along with the ; -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of pizzahut Sent: Sunday, March 22, 2009 1:22 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Half-Life 1 Engine Update released Following might not be a bug, but it breaks old plugins (they have to be rewritten and recompiled to work correctly): The banid and removeid commands don't take quotation marks since the October update, this is still the case in the beta. Example 1 (banid): listid UserID filter list: empty banid 0 STEAM_0:0:815 listid UserID filter list: 1 entries 1 STEAM_ID_PENDING : permanent Example 2 (removeid): banid 0 STEAM_0:0:815 listid UserID filter list: 2 entries 1 STEAM_ID_PENDING : permanent 2 STEAM_0:0:815 : permanent removeid STEAM_0:0:815 removeid: couldn't find STEAM_0:0:815:: removeid STEAM_0:0:815 UserID filter removed for STEAM_0:0:815 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Thanks for update. My clients have a lot more of svc_bad/Error: server failed to transmit file AYSY and Reliable channel overflow. drops with this update. I haven't changed anything on server except beta update. It even happens with pure AMX Mod X 1.8.1 and metamod-p 1.19p32 Can this issue be fixed with release of the update? 2009/3/20 Alfred Reynolds alf...@valvesoftware.com: The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Some more info about svc_bad... === Requesting tempdecal.wad from server ***BAFUR*** connected Error: server failed to transmit file 'customization' ***BAFUR*** is joining the Counter-Terrorist force Error: server failed to transmit file 'AYSY' Last 32 messages parsed. 64433 0040 svc_deltapacketentities 64434 0018 svc_time 64434 0023 svc_clientdata 64434 0053 svc_deltapacketentities 64435 0008 svc_time 64435 0013 svc_choke 64435 0014 svc_clientdata 64435 0044 svc_deltapacketentities 64435 0093 svc_sound 64435 0008 svc_time 64435 0013 svc_clientdata 64435 0043 svc_deltapacketentities 64436 0018 svc_time 64436 0023 svc_clientdata 64436 0053 svc_deltapacketentities 64436 0094 svc_event 64437 0008 svc_time 64437 0013 svc_choke 64437 0014 svc_clientdata 64437 0044 svc_deltapacketentities 64438 0008 svc_time 64438 0013 svc_clientdata 64438 0043 svc_deltapacketentities 64438 0018 svc_time 64438 0023 svc_clientdata 64438 0053 svc_deltapacketentities 64438 Radar 64438 0008 svc_updateuserinfo 64438 0271 CurWeapon 64438 0275 CurWeapon 64438 0279 svc_filetxferfailed BAD: 290:svc_bad Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad = This client can drop all clients from server only by connecting to it. We've tested it on some other steam servers... the same results. All clients drop from server. Buggy client is a normal steam user, not a hacker or using exploits. I've tried to workaround this with config: sv_timeout 25 sv_send_logos 0 sv_allowdownload 0 sv_allowupload 0 sv_send_resources 0 hpk_maxsize 0.1 decalfrequency 0 but this doesn't help. 2009/3/22 Максим Шпаков ma...@osetia.org: Thanks for update. My clients have a lot more of svc_bad/Error: server failed to transmit file AYSY and Reliable channel overflow. drops with this update. I haven't changed anything on server except beta update. It even happens with pure AMX Mod X 1.8.1 and metamod-p 1.19p32 Can this issue be fixed with release of the update? 2009/3/20 Alfred Reynolds alf...@valvesoftware.com: The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Half-Life 1 Engine Update released
Issues I found so far: mp_timeleft isn't updated in TFC server rules. Server console message (assuming it can be ignored though): steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
I'll fix the timeleft and yes you can ignore that assert. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of pizzahut Sent: Friday, March 20, 2009 1:07 PM To: hlds@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released Issues I found so far: mp_timeleft isn't updated in TFC server rules. Server console message (assuming it can be ignored though): steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Is that addressing the update of November 2008? ie: half-life game servers responding and displaying incorrect or outdated server status and server rules information? If so... awsome :) From: Alfred Reynolds alf...@valvesoftware.com To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: Friday, March 20, 2009 3:17:11 PM Subject: Re: [hlds] Half-Life 1 Engine Update released I'll fix the timeleft and yes you can ignore that assert. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of pizzahut Sent: Friday, March 20, 2009 1:07 PM To: hlds@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released Issues I found so far: mp_timeleft isn't updated in TFC server rules. Server console message (assuming it can be ignored though): steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Half-Life 1 Engine Update released
A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Does this mean that after the 'beta' the patch will be live? Or is this a case of 'update now or miss out' ? Alex -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, 20 March 2009 4:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
I think he means that they will be pushing this out to production soon so test it asap in case there are bugs they might have missed. On Fri, 20 Mar 2009 16:27:32 +1100, Alex adib...@internode.on.net wrote: Does this mean that after the 'beta' the patch will be live? Or is this a case of 'update now or miss out' ? Alex -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, 20 March 2009 4:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
It will roll out as the public version once the beta is over. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Thursday, March 19, 2009 10:28 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 Engine Update released Does this mean that after the 'beta' the patch will be live? Or is this a case of 'update now or miss out' ? Alex -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, 20 March 2009 4:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
why doesn't the TF2 team learn from you and do the beta thing, too in the future? 2009/3/20 Alfred Reynolds alf...@valvesoftware.com It will roll out as the public version once the beta is over. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Thursday, March 19, 2009 10:28 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 Engine Update released Does this mean that after the 'beta' the patch will be live? Or is this a case of 'update now or miss out' ? Alex -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, 20 March 2009 4:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
The beta command is actually -beta hlds0319, sorry for the typo. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
I think that the solution is going back to p47 xD... p48 is not very useful... its just some unuseful bugfix for stupid bugs that doesnt bother anyone... Also i think it was a violent update... clients didnt have the oportunity to choose if stay in old version or update... Now, updated servers are not the 100%... I didnt updated my server yet cause my hosting provider thinks it's unstable and they dont want to update... Brandon R. Miller escribió: I was referring to control panel software such as tcadmin who needed to update their query protocol. Because when the software (tcadmin) can't query the server it automatically restarts the game server (which would look like the server is crashing). We had this problem and disabled the queries but an update has already been released that can properly query HL1 servers again. _ Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Matt Lyons To: Brandon R. Miller ; Half-Life dedicated Win32 server mailing list Sent: Thursday, October 23, 2008 7:16 PM Subject: Re: [hlds] Half-Life 1 Engine Update Released Brandon R. Miller wrote: Just out of curiosity do you have sometype of monitoring software installed? If so it probably needs to be updated to prevent it from restarting your game server because of the query change. Several, which are all on the todo list to update. However if its an out dated server query that's causing the servers to crash it would need to be fixed asap before the script kiddies/griefers figured out that's what causes it. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.8.2/1742 - Release Date: 23/10/2008 15:29 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Hello, Any word yet on the crashing of CSDM servers? We have no problems with our servers except for the CSDM servers. They keep crashing every couple minutes. This is getting really frustrating. I have the following abnormalities in my console log. L 10/25/2008 - 01:02:53: [CSDM2] dev: called: GiveFnptrsToDll L 10/25/2008 - 01:02:53: [META] ERROR: Failed to find memloc for regcmd 'csdm' L 10/25/2008 - 01:02:53: [META] dll: Loaded plugin 'CSDM2': CSDM2 v2.1.1 Nov 8 2007, CSDM Team [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. registry.cpp (216) : Assertion Failed: !Implement me Most recent version of AMX Mod X and CSDM are running. -- Kind regards / Met vriendelijke groet, Hans Vos Clanhost Heuvelenweg 45/B 7991 CM Dwingeloo The Netherlands (T) : +31 (0)521 344 431 (E) : [EMAIL PROTECTED] (W) : http://www.clanhost.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
CSDM needs to be patched. https://forums.alliedmods.net/showthread.php?t=79406 https://forums.alliedmods.net/showpost.php?p=704122postcount=11 For the binary I'm using which is patched. The version of the binary I posted there is working for my needs (Linux, no FFA), but I patched it against vanilla CSDM, not the unofficially modified version floating around. Unfortunately I don't have a Windows build environment setup to build or test the proposed patch for Windows CSDM, but in theory it should work. Hans Vos wrote: Hello, Any word yet on the crashing of CSDM servers? We have no problems with our servers except for the CSDM servers. They keep crashing every couple minutes. This is getting really frustrating. I have the following abnormalities in my console log. L 10/25/2008 - 01:02:53: [CSDM2] dev: called: GiveFnptrsToDll L 10/25/2008 - 01:02:53: [META] ERROR: Failed to find memloc for regcmd 'csdm' L 10/25/2008 - 01:02:53: [META] dll: Loaded plugin 'CSDM2': CSDM2 v2.1.1 Nov 8 2007, CSDM Team [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. registry.cpp (216) : Assertion Failed: !Implement me Most recent version of AMX Mod X and CSDM are running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Half-Life 1 Engine Update Released
We have released an update to the Half-Life 1 engine, run the hldsupdatetool to get the update. This update: - enables the sv_visiblemaxplayers cvar again - fixes the setmaster command so it can be used again - lowers cpu usage Issues that are still being worked on - FreeBSD startup issues (that pipes assert) - Demo record in hltv and the constant optimisations to further help CPU usage (yes, I am looking at you Linux!). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
I don't see why adding additional master servers would break queries either, but it does. Remove any setmaster commands until they fix it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Wednesday, October 22, 2008 10:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released I don't add additional master servers. I don't see why it should break the server query, because this problem is not related to the master server list. setmaster shows: Current: 0: 72.165.61.189:27010 1: 68.142.72.250:27010 Fixed: If you add any custom master servers using setmaster, it breaks query responses. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Wednesday, October 22, 2008 8:33 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 Engine Update Released My server is also not responding to queries, but there are servers on the list so something else must be up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Wednesday, October 22, 2008 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released Did you changed something related to the server query? I get no response from my webscripts. Any addons will have to update themselves, which is why the beta ran for a couple months. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin Sent: Wednesday, October 22, 2008 5:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Still getting crashes here after about 10mins on all our servers. No mods, liblist.gam is set to default settings. bannedcfg banned.cfg is in server.cfg and the file exists. I've removed exec banned.cfg as well. After about 10mins the server will restart, no dump file and nothing in the log file (It just cuts off halfway through an entry). Short of trying a completely new clean install for all servers I'm out of ideas :-/ Alfred Reynolds wrote: We have released an update for the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes crashes on startup if you had a banned.cfg and the sv_password state not being displayed properly in the serverbrowser. There is a known bug with servers not listing if you use the setmaster command, so remove any setmaster calls until we can release a fix for the issue. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, October 22, 2008 4:49 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
I created a fresh CS server install, default config and it crashes after 3-4 rounds or about 10 mins with 2 players in game. Changing exec server.cfg to bannedcfg banned.cfg didn't work either. I have switched our servers off for now, awaiting a fix. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Even with 'exec server.cfg' in autoexec.cfg on a mod-free server, it isn't picking up server.cfg -Dog 2008/10/23 Matt Lyons [EMAIL PROTECTED] I created a fresh CS server install, default config and it crashes after 3-4 rounds or about 10 mins with 2 players in game. Changing exec server.cfg to bannedcfg banned.cfg didn't work either. I have switched our servers off for now, awaiting a fix. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -eVaDog TheVille.Org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Just out of curiosity do you have sometype of monitoring software installed? If so it probably needs to be updated to prevent it from restarting your game server because of the query change. _ Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Matt Lyons To: Half-Life dedicated Win32 server mailing list Sent: Thursday, October 23, 2008 4:25 AM Subject: Re: [hlds] Half-Life 1 Engine Update Released Still getting crashes here after about 10mins on all our servers. No mods, liblist.gam is set to default settings. bannedcfg banned.cfg is in server.cfg and the file exists. I've removed exec banned.cfg as well. After about 10mins the server will restart, no dump file and nothing in the log file (It just cuts off halfway through an entry). Short of trying a completely new clean install for all servers I'm out of ideas :-/ Alfred Reynolds wrote: We have released an update for the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes crashes on startup if you had a banned.cfg and the sv_password state not being displayed properly in the serverbrowser. There is a known bug with servers not listing if you use the setmaster command, so remove any setmaster calls until we can release a fix for the issue. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, October 22, 2008 4:49 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Thats odd.. After yesterdays update 'exec server.cfg' in the autoexec.cfg causes me to crash right at the start of the server load. Dunno why it crashes me and not you... anyways... try adding to server.cfg: // configuration file for dedicated servers mapchangecfgfile server.cfg - Original Message From: Dog [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, October 23, 2008 8:41:20 AM Subject: Re: [hlds] Half-Life 1 Engine Update Released Even with 'exec server.cfg' in autoexec.cfg on a mod-free server, it isn't picking up server.cfg -Dog 2008/10/23 Matt Lyons [EMAIL PROTECTED] I created a fresh CS server install, default config and it crashes after 3-4 rounds or about 10 mins with 2 players in game. Changing exec server.cfg to bannedcfg banned.cfg didn't work either. I have switched our servers off for now, awaiting a fix. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -eVaDog TheVille.Org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Hello, Anybody else experiencing mass disconnects from players? We have a couple of very popular servers running. Just now about 16 of the 22 people are suddenly disconnected from the server. This keeps happening every couple of minutes. Our players are getting really annoyed with this. The server does not crash, only players get disconnected. There is no information in de console. They simply disappear . -- Kind regards / Met vriendelijke groet, Hans Vos Clanhost Heuvelenweg 45/B 7991 CM Dwingeloo The Netherlands (T) : +31 (0)521 344 431 (E) : [EMAIL PROTECTED] (W) : http://www.clanhost.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Brandon R. Miller wrote: Just out of curiosity do you have sometype of monitoring software installed? If so it probably needs to be updated to prevent it from restarting your game server because of the query change. Several, which are all on the todo list to update. However if its an out dated server query that's causing the servers to crash it would need to be fixed asap before the script kiddies/griefers figured out that's what causes it. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
I was referring to control panel software such as tcadmin who needed to update their query protocol. Because when the software (tcadmin) can't query the server it automatically restarts the game server (which would look like the server is crashing). We had this problem and disabled the queries but an update has already been released that can properly query HL1 servers again. _ Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Matt Lyons To: Brandon R. Miller ; Half-Life dedicated Win32 server mailing list Sent: Thursday, October 23, 2008 7:16 PM Subject: Re: [hlds] Half-Life 1 Engine Update Released Brandon R. Miller wrote: Just out of curiosity do you have sometype of monitoring software installed? If so it probably needs to be updated to prevent it from restarting your game server because of the query change. Several, which are all on the todo list to update. However if its an out dated server query that's causing the servers to crash it would need to be fixed asap before the script kiddies/griefers figured out that's what causes it. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Half-Life 1 Engine Update Released
A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
for 3rd party apps like that you will have to wait for there coders to make updates for the programs. Might want to head to there forums and get them to coding or see if they have made updates to there programs. [Me109] Private Dyin wrote: After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
It's not just you. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin Sent: Wednesday, October 22, 2008 5:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
We have stock servers crashing like crazy. -bobby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
It was just the liblist.gam getting over written. Everything loads now. Problem now is anyone joining my servers eventually crashes. Nobody can play. When I try to enter my game freezes with looping sounds and I get disconnected. Date: Wed, 22 Oct 2008 21:30:39 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Half-Life 1 Engine Update Released for 3rd party apps like that you will have to wait for there coders to make updates for the programs. Might want to head to there forums and get them to coding or see if they have made updates to there programs. [Me109] Private Dyin wrote: After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Fix your liblist.gam gamedll addons/metamod/dlls/metamod.dll gamedll_linux addons/metamod/dlls/metamod_i386.so -Dog 2008/10/22 [Me109] Private Dyin [EMAIL PROTECTED] After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -eVaDog TheVille.Org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Any addons will have to update themselves, which is why the beta ran for a couple months. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin Sent: Wednesday, October 22, 2008 5:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Can we expect another update tonight to fix some of the nagging issues? Such as servers crashing if a banned.cfg file exists... Regards, Jon Biloh Director Operations Velocity Servers Inc. [EMAIL PROTECTED] Office: +1 (800) 518-9716 ext 101 Mobile: +1 (716) 949-3858 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, October 22, 2008 9:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released Any addons will have to update themselves, which is why the beta ran for a couple months. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin Sent: Wednesday, October 22, 2008 5:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Did you changed something related to the server query? I get no response from my webscripts. Any addons will have to update themselves, which is why the beta ran for a couple months. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin Sent: Wednesday, October 22, 2008 5:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Same here, with or with MetaMod loaded. Watching HLSW is frsutrating as tons of people connect then leave because they can't stay connected -Dog 2008/10/22 [Me109] Private Dyin [EMAIL PROTECTED] It was just the liblist.gam getting over written. Everything loads now. Problem now is anyone joining my servers eventually crashes. Nobody can play. When I try to enter my game freezes with looping sounds and I get disconnected. Date: Wed, 22 Oct 2008 21:30:39 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Half-Life 1 Engine Update Released for 3rd party apps like that you will have to wait for there coders to make updates for the programs. Might want to head to there forums and get them to coding or see if they have made updates to there programs. [Me109] Private Dyin wrote: After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -eVaDog TheVille.Org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
I can only fix problems that you report to me, as I don't see an email from you about this I suspect that you won't. If you have a problem after trying a vanilla install (i.e no addons or custom server.cfg/autoexec.cfg) then drop me an email, or if you find a problem like this do the same. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jon Biloh Sent: Wednesday, October 22, 2008 7:16 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 Engine Update Released Can we expect another update tonight to fix some of the nagging issues? Such as servers crashing if a banned.cfg file exists... Regards, Jon Biloh Director Operations Velocity Servers Inc. [EMAIL PROTECTED] Office: +1 (800) 518-9716 ext 101 Mobile: +1 (716) 949-3858 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, October 22, 2008 9:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released Any addons will have to update themselves, which is why the beta ran for a couple months. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin Sent: Wednesday, October 22, 2008 5:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non- standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
tfc is dead in the water for us, crashes right from the start, my 10 year old TFC community is going nuts, lol. totally vanilla... no mods - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Wednesday, October 22, 2008 6:49:06 PM Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Fixed: If you add any custom master servers using setmaster, it breaks query responses. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Wednesday, October 22, 2008 8:33 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 Engine Update Released My server is also not responding to queries, but there are servers on the list so something else must be up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Wednesday, October 22, 2008 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released Did you changed something related to the server query? I get no response from my webscripts. Any addons will have to update themselves, which is why the beta ran for a couple months. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin Sent: Wednesday, October 22, 2008 5:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
I have found the problem with having a banned.cfg in your server.cfg or autoexec.cfg, a fix will be out shortly. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, October 22, 2008 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released I can only fix problems that you report to me, as I don't see an email from you about this I suspect that you won't. If you have a problem after trying a vanilla install (i.e no addons or custom server.cfg/autoexec.cfg) then drop me an email, or if you find a problem like this do the same. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jon Biloh Sent: Wednesday, October 22, 2008 7:16 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 Engine Update Released Can we expect another update tonight to fix some of the nagging issues? Such as servers crashing if a banned.cfg file exists... Regards, Jon Biloh Director Operations Velocity Servers Inc. [EMAIL PROTECTED] Office: +1 (800) 518-9716 ext 101 Mobile: +1 (716) 949-3858 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, October 22, 2008 9:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released Any addons will have to update themselves, which is why the beta ran for a couple months. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin Sent: Wednesday, October 22, 2008 5:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non- standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
My bad... By vanilla I meant addons/plugins etc... I saw alfred comment in another post about server/autoexec.cfgs being included as custom. I removed them and my testbox started up fine. The cilprit - autoexec.cfg for tfc // loads the server.cfg at map changes // fix for steam issue exec server.cfg This was a bandaid I had in there from years ago - Original Message From: Robert Whelan [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, October 22, 2008 10:58:34 PM Subject: Re: [hlds] Half-Life 1 Engine Update Released tfc is dead in the water for us, crashes right from the start, my 10 year old TFC community is going nuts, lol. totally vanilla... no mods - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Wednesday, October 22, 2008 6:49:06 PM Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
I've had all our servers crash before 1st map change after this update. However I set up a completely vanilla install and it hasn't crashed yet. (Going on about 40mins now with players in it). So its a metamod/amxmod issue by the look of it. Trying a brand new setup of those mods to try and duplicate the issue now. Alfred Reynolds wrote: I can only fix problems that you report to me, as I don't see an email from you about this I suspect that you won't. If you have a problem after trying a vanilla install (i.e no addons or custom server.cfg/autoexec.cfg) then drop me an email, or if you find a problem like this do the same. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jon Biloh Sent: Wednesday, October 22, 2008 7:16 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 Engine Update Released Can we expect another update tonight to fix some of the nagging issues? Such as servers crashing if a banned.cfg file exists... Regards, Jon Biloh Director Operations Velocity Servers Inc. [EMAIL PROTECTED] Office: +1 (800) 518-9716 ext 101 Mobile: +1 (716) 949-3858 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, October 22, 2008 9:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released Any addons will have to update themselves, which is why the beta ran for a couple months. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin Sent: Wednesday, October 22, 2008 5:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non- standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
I don't get any response at all now. I try to get the A2S_INFO like described in the wiki, but I don't receive any packet. I raised the max_queries cvars, but without luck. Hopefully this is because of the update and many players hammer my updated server. The same script is working fine with CSS, DODS and TF2 servers. They have flipped to using the Source engine format (documented on the Source developer wiki if you need details). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Wednesday, October 22, 2008 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released Did you changed something related to the server query? I get no response from my webscripts. Any addons will have to update themselves, which is why the beta ran for a couple months. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin Sent: Wednesday, October 22, 2008 5:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non- standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
We have released an update for the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes crashes on startup if you had a banned.cfg and the sv_password state not being displayed properly in the serverbrowser. There is a known bug with servers not listing if you use the setmaster command, so remove any setmaster calls until we can release a fix for the issue. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, October 22, 2008 4:49 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
I don't add additional master servers. I don't see why it should break the server query, because this problem is not related to the master server list. setmaster shows: Current: 0: 72.165.61.189:27010 1: 68.142.72.250:27010 Fixed: If you add any custom master servers using setmaster, it breaks query responses. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Wednesday, October 22, 2008 8:33 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 Engine Update Released My server is also not responding to queries, but there are servers on the list so something else must be up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Wednesday, October 22, 2008 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released Did you changed something related to the server query? I get no response from my webscripts. Any addons will have to update themselves, which is why the beta ran for a couple months. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin Sent: Wednesday, October 22, 2008 5:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released After this update it seems to have broken everything or is it just me? Amxx isn't loading. Not even shrikebot is loading. From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 22 Oct 2008 16:49:06 -0700 Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
Alfred Reynolds wrote: I have found the problem with having a banned.cfg in your server.cfg or autoexec.cfg, a fix will be out shortly. Whoops! :P Removing it from our configs now and will let you know if they stop crashing. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Half-Life 1: Engine update released
We have released an update to the Half-Life 1: Engine. Run the hldsupdatetool to get this update. The update is optional and fixes a name exploit that could cause a client crash. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1: Engine update released
-- [ Picked text/plain from multipart/alternative ] That was quick Thanks Alfred On 10/4/05, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released an update to the Half-Life 1: Engine. Run the hldsupdatetool to get this update. The update is optional and fixes a name exploit that could cause a client crash. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds