Re: [hlds_linux] Source Engine Beta Update
-- [ Picked text/plain from multipart/alternative ] - Reallowed ent_fire Originally this was disabled due to exploitability issues, have these issues been fixed in this reallowing the use of the concommand? On 6/12/07, Cc2iscooL [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Make it un-write-able? On 6/11/07, Evaldas Žilinskas [EMAIL PROTECTED] wrote: I wonder, is there a way hldsupdatetool not to overwrite gameinfo.txt? :) - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Tuesday, June 12, 2007 5:45 AM Subject: [hlds_linux] Source Engine Beta Update An update to the Source Engine/Dedicated Server beta is now available. To update, run hldsupdatetool or Steam with the command -beta srcds0407. If this update goes well, we plan on releasing it within a few days. The specific changes include: - Fixed sv_pure 1 not protecting sounds by default - Fixed sv_pure 2 not allowing custom maps - Made sv_pure_kick_clients default to 1 - Fixed a Linux server crash - Fixed a client crash - Reallowed ent_fire Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.472 / Virus Database: 269.8.13/843 - Release Date: 2007.06.10 13:39 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Beta Update
At 12:52 AM 6/12/2007, Evaldas ilinskas wrote: I wonder, is there a way hldsupdatetool not to overwrite gameinfo.txt? :) man chattr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Unlag
-- [ Picked text/plain from multipart/alternative ] Well those cvars are for the Lag Compensation, cl_lc client side and sv_unlag server side...those cvars are related but i don't know what they do ^^ All i saw about this were don't change this. AnAkIn 2007/6/11, Valtteri Kiviniemi [EMAIL PROTECTED]: Hi, What does the following cvars in HLDS do? sv_unlagsamples sv_maxunlag sv_unlagpush I've been using the default values 1, 0.5, 0 for a couple of years. Today I tested values 2, 0.35, 1 on my public-server and they seemed to work a little bit better. So is there any documentation available for those cvars? And what values should be used? Thanks, Valtteri ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Beta Update
Yes. - Alfred Wim Barelds wrote: -- [ Picked text/plain from multipart/alternative ] - Reallowed ent_fire Originally this was disabled due to exploitability issues, have these issues been fixed in this reallowing the use of the concommand? On 6/12/07, Cc2iscooL [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Make it un-write-able? On 6/11/07, Evaldas Žilinskas [EMAIL PROTECTED] wrote: I wonder, is there a way hldsupdatetool not to overwrite gameinfo.txt? :) - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Tuesday, June 12, 2007 5:45 AM Subject: [hlds_linux] Source Engine Beta Update An update to the Source Engine/Dedicated Server beta is now available. To update, run hldsupdatetool or Steam with the command -beta srcds0407. If this update goes well, we plan on releasing it within a few days. The specific changes include: - Fixed sv_pure 1 not protecting sounds by default - Fixed sv_pure 2 not allowing custom maps - Made sv_pure_kick_clients default to 1 - Fixed a Linux server crash - Fixed a client crash - Reallowed ent_fire Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.472 / Virus Database: 269.8.13/843 - Release Date: 2007.06.10 13:39 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Source Engine Update Available
Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Update Available
Maybe I am just slow, but I am confused by the pure stuff. I want clients to download any needed files if they have something wrong. But it seems the options are warn and kick. From what I read I need sv_pure 1, but what do I set sv_pure_kick_clients to? sv_pure_kick_clients = 1 - If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. Another thing. The wiki sort of gives examples of the whilelist file, but an example posted to this list has this format: whitelist { models\... allow_from_disk+check_crc sounds\... allow_from_disk+check_crc scripts\...allow_from_disk+check_crc } The wiki does not indicate you should use whitelist{}? Which is it? I have the beta but a pure_server_whitelist.txt file was not put on my server. One last thing. I only host custom maps. Would this be valid? ... allow_from_disk+check_crc Or \... allow_from_disk+check_crc Thanks, Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Tuesday, June 12, 2007 5:11 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; } [EMAIL PROTECTED] } Subject: [hlds_linux] Source Engine Update Available } } Updates to the Source Engine are now available. Previously this was in } Beta, behind srcds0407. Please run hldsupdatetool to receive this } update. The specific changes include: } } Pure Servers: } Servers can now force the client to match the server's files, by } becoming a pure server. When a server enables sv_pure, clients who } connect and play on the server cannot gain an advantage by modifying the } game content. For more information about Pure Servers, click here: } http://developer.valvesoftware.com/wiki/Pure_Servers. } } Source Engine: } - In-game server browser only shows human players in the player counts } column. Bots column now shows number of bots instead of a some bots or } no bots icon } - Fixed servers with bots reporting incorrect number of bots when } sv_master_legacy_mode is set to 0 } - Fixed a server performance problem with queued packets } - Increased the maximum rate to 1 megabyte } - Added a findflags console command, which can list all cvars with a } specified flag. For example: 'findflags server_can_execute' will find } all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE } - Cheat protected many cvars and commands } - Removed cl_restrict_server_commands to prevent clients from being } redirected } - Fixed user names reported as unconnected when greater than 32k } players had connected to the server } - Fixed a client crash during authentication } - Fixed a crash when mashing the ~ key on disconnect } - Fixed a bug with sv_minrate and sv_maxrate not applying properly on } the client } - Fixed the free roaming camera in SourceTV demos } - Fixed cl_language archiving itself and not updating correctly when the } language changed } - Fixed a voice recording bug that could cause voice dropouts } - Fixed a rare crash when spectating in Counter-Strike: Source } } We'd also ask that everyone please set sv_master_legacy_mode 0 again and } report any problems. } } Jason } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Update Available
I am not using MetaMod and Mani still works. Windows Server 2003. Mani 1.2 R On 6/12/07, Guy Watkins [EMAIL PROTECTED] wrote: Maybe I am just slow, but I am confused by the pure stuff. I want clients to download any needed files if they have something wrong. But it seems the options are warn and kick. From what I read I need sv_pure 1, but what do I set sv_pure_kick_clients to? sv_pure_kick_clients = 1 - If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. Another thing. The wiki sort of gives examples of the whilelist file, but an example posted to this list has this format: whitelist { models\... allow_from_disk+check_crc sounds\... allow_from_disk+check_crc scripts\...allow_from_disk+check_crc } The wiki does not indicate you should use whitelist{}? Which is it? I have the beta but a pure_server_whitelist.txt file was not put on my server. One last thing. I only host custom maps. Would this be valid? ... allow_from_disk+check_crc Or \... allow_from_disk+check_crc Thanks, Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Tuesday, June 12, 2007 5:11 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; } [EMAIL PROTECTED] } Subject: [hlds_linux] Source Engine Update Available } } Updates to the Source Engine are now available. Previously this was in } Beta, behind srcds0407. Please run hldsupdatetool to receive this } update. The specific changes include: } } Pure Servers: } Servers can now force the client to match the server's files, by } becoming a pure server. When a server enables sv_pure, clients who } connect and play on the server cannot gain an advantage by modifying the } game content. For more information about Pure Servers, click here: } http://developer.valvesoftware.com/wiki/Pure_Servers. } } Source Engine: } - In-game server browser only shows human players in the player counts } column. Bots column now shows number of bots instead of a some bots or } no bots icon } - Fixed servers with bots reporting incorrect number of bots when } sv_master_legacy_mode is set to 0 } - Fixed a server performance problem with queued packets } - Increased the maximum rate to 1 megabyte } - Added a findflags console command, which can list all cvars with a } specified flag. For example: 'findflags server_can_execute' will find } all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE } - Cheat protected many cvars and commands } - Removed cl_restrict_server_commands to prevent clients from being } redirected } - Fixed user names reported as unconnected when greater than 32k } players had connected to the server } - Fixed a client crash during authentication } - Fixed a crash when mashing the ~ key on disconnect } - Fixed a bug with sv_minrate and sv_maxrate not applying properly on } the client } - Fixed the free roaming camera in SourceTV demos } - Fixed cl_language archiving itself and not updating correctly when the } language changed } - Fixed a voice recording bug that could cause voice dropouts } - Fixed a rare crash when spectating in Counter-Strike: Source } } We'd also ask that everyone please set sv_master_legacy_mode 0 again and } report any problems. } } Jason } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Update Available
It's not raining here, but they called for rain. Also, what does mani have to do with my questions? } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Ryan Veltidi } Sent: Tuesday, June 12, 2007 7:50 PM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Source Engine Update Available } } I am not using MetaMod and Mani still works. } } Windows Server 2003. Mani 1.2 R } } On 6/12/07, Guy Watkins [EMAIL PROTECTED] wrote: } Maybe I am just slow, but I am confused by the pure stuff. } I want clients to download any needed files if they have something } wrong. } But it seems the options are warn and kick. } } From what I read I need sv_pure 1, but what do I set } sv_pure_kick_clients } to? } } sv_pure_kick_clients = 1 } - If set to 1, the server will kick clients with mismatching files. } Otherwise, it will issue a warning to the client. } } Another thing. The wiki sort of gives examples of the whilelist file, } but } an example posted to this list has this format: } whitelist } { } models\... allow_from_disk+check_crc } sounds\... allow_from_disk+check_crc } scripts\...allow_from_disk+check_crc } } } } The wiki does not indicate you should use whitelist{}? Which is it? I } have } the beta but a pure_server_whitelist.txt file was not put on my server. } } One last thing. I only host custom maps. Would this be valid? } ... allow_from_disk+check_crc } Or } \... allow_from_disk+check_crc } } Thanks, } Guy } } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } } Sent: Tuesday, June 12, 2007 5:11 PM } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; } } [EMAIL PROTECTED] } } Subject: [hlds_linux] Source Engine Update Available } } } } Updates to the Source Engine are now available. Previously this was } in } } Beta, behind srcds0407. Please run hldsupdatetool to receive this } } update. The specific changes include: } } } } Pure Servers: } } Servers can now force the client to match the server's files, by } } becoming a pure server. When a server enables sv_pure, clients who } } connect and play on the server cannot gain an advantage by modifying } the } } game content. For more information about Pure Servers, click here: } } http://developer.valvesoftware.com/wiki/Pure_Servers. } } } } Source Engine: } } - In-game server browser only shows human players in the player counts } } column. Bots column now shows number of bots instead of a some bots } or } } no bots icon } } - Fixed servers with bots reporting incorrect number of bots when } } sv_master_legacy_mode is set to 0 } } - Fixed a server performance problem with queued packets } } - Increased the maximum rate to 1 megabyte } } - Added a findflags console command, which can list all cvars with a } } specified flag. For example: 'findflags server_can_execute' will find } } all console variables and commands marked with } FCVAR_SERVER_CAN_EXECUTE } } - Cheat protected many cvars and commands } } - Removed cl_restrict_server_commands to prevent clients from being } } redirected } } - Fixed user names reported as unconnected when greater than 32k } } players had connected to the server } } - Fixed a client crash during authentication } } - Fixed a crash when mashing the ~ key on disconnect } } - Fixed a bug with sv_minrate and sv_maxrate not applying properly on } } the client } } - Fixed the free roaming camera in SourceTV demos } } - Fixed cl_language archiving itself and not updating correctly when } the } } language changed } } - Fixed a voice recording bug that could cause voice dropouts } } - Fixed a rare crash when spectating in Counter-Strike: Source } } } } We'd also ask that everyone please set sv_master_legacy_mode 0 again } and } } report any problems. } } } } Jason } } } } ___ } } To unsubscribe, edit your list preferences, or view the list archives, } } please visit: } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Update Available
I was answering previous people's questions, this is a large topic/email. On 6/12/07, Guy Watkins [EMAIL PROTECTED] wrote: It's not raining here, but they called for rain. Also, what does mani have to do with my questions? } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Ryan Veltidi } Sent: Tuesday, June 12, 2007 7:50 PM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Source Engine Update Available } } I am not using MetaMod and Mani still works. } } Windows Server 2003. Mani 1.2 R } } On 6/12/07, Guy Watkins [EMAIL PROTECTED] wrote: } Maybe I am just slow, but I am confused by the pure stuff. } I want clients to download any needed files if they have something } wrong. } But it seems the options are warn and kick. } } From what I read I need sv_pure 1, but what do I set } sv_pure_kick_clients } to? } } sv_pure_kick_clients = 1 } - If set to 1, the server will kick clients with mismatching files. } Otherwise, it will issue a warning to the client. } } Another thing. The wiki sort of gives examples of the whilelist file, } but } an example posted to this list has this format: } whitelist } { } models\... allow_from_disk+check_crc } sounds\... allow_from_disk+check_crc } scripts\...allow_from_disk+check_crc } } } } The wiki does not indicate you should use whitelist{}? Which is it? I } have } the beta but a pure_server_whitelist.txt file was not put on my server. } } One last thing. I only host custom maps. Would this be valid? } ... allow_from_disk+check_crc } Or } \... allow_from_disk+check_crc } } Thanks, } Guy } } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } } Sent: Tuesday, June 12, 2007 5:11 PM } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; } } [EMAIL PROTECTED] } } Subject: [hlds_linux] Source Engine Update Available } } } } Updates to the Source Engine are now available. Previously this was } in } } Beta, behind srcds0407. Please run hldsupdatetool to receive this } } update. The specific changes include: } } } } Pure Servers: } } Servers can now force the client to match the server's files, by } } becoming a pure server. When a server enables sv_pure, clients who } } connect and play on the server cannot gain an advantage by modifying } the } } game content. For more information about Pure Servers, click here: } } http://developer.valvesoftware.com/wiki/Pure_Servers. } } } } Source Engine: } } - In-game server browser only shows human players in the player counts } } column. Bots column now shows number of bots instead of a some bots } or } } no bots icon } } - Fixed servers with bots reporting incorrect number of bots when } } sv_master_legacy_mode is set to 0 } } - Fixed a server performance problem with queued packets } } - Increased the maximum rate to 1 megabyte } } - Added a findflags console command, which can list all cvars with a } } specified flag. For example: 'findflags server_can_execute' will find } } all console variables and commands marked with } FCVAR_SERVER_CAN_EXECUTE } } - Cheat protected many cvars and commands } } - Removed cl_restrict_server_commands to prevent clients from being } } redirected } } - Fixed user names reported as unconnected when greater than 32k } } players had connected to the server } } - Fixed a client crash during authentication } } - Fixed a crash when mashing the ~ key on disconnect } } - Fixed a bug with sv_minrate and sv_maxrate not applying properly on } } the client } } - Fixed the free roaming camera in SourceTV demos } } - Fixed cl_language archiving itself and not updating correctly when } the } } language changed } } - Fixed a voice recording bug that could cause voice dropouts } } - Fixed a rare crash when spectating in Counter-Strike: Source } } } } We'd also ask that everyone please set sv_master_legacy_mode 0 again } and } } report any problems. } } } } Jason } } } } ___ } } To unsubscribe, edit your list preferences, or view the list archives, } } please visit: } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To
[hlds_linux] sv_pure 1 + sprays
-- [ Picked text/plain from multipart/alternative ] OK, I have managed to get everything else working (quake sounds and mani advert spray used for rules), but for some reason I cannot get normal sprays working. Has anyone else got these working? I would have thought for sv_pure 1 they would have been on as default?? Thanks. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] sv_pure 1 + sprays
I was about to make a similar post. With today's client update, sprays don't work and Mani V1.1.0zi has problems. I will try Mani V1.1.0zk, which is the most current non-beta version. Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of David Syers } Sent: Tuesday, June 12, 2007 8:29 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: [hlds_linux] sv_pure 1 + sprays } } -- } [ Picked text/plain from multipart/alternative ] } OK, I have managed to get everything else working (quake sounds and mani } advert spray used for rules), but for some reason I cannot get normal } sprays working. } } Has anyone else got these working? I would have thought for sv_pure 1 they } would have been on as default?? } } Thanks. } } -- } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_pure 1 + sprays
-- [ Picked text/plain from multipart/alternative ] The mani 1.2R is the latest mani, and although it says beta I have used the whole 1.2 series without ANY problems ;) - Original Message From: Guy Watkins [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, 13 June, 2007 2:07:52 AM Subject: RE: [hlds_linux] sv_pure 1 + sprays I was about to make a similar post. With today's client update, sprays don't work and Mani V1.1.0zi has problems. I will try Mani V1.1.0zk, which is the most current non-beta version. Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of David Syers } Sent: Tuesday, June 12, 2007 8:29 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: [hlds_linux] sv_pure 1 + sprays } } -- } [ Picked text/plain from multipart/alternative ] } OK, I have managed to get everything else working (quake sounds and mani } advert spray used for rules), but for some reason I cannot get normal } sprays working. } } Has anyone else got these working? I would have thought for sv_pure 1 they } would have been on as default?? } } Thanks. } } -- } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_pure 1 + sprays
You have to use 1.2, the previous version relies on client command execution. The new one never does, at all. On 6/12/07, David Syers [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] The mani 1.2R is the latest mani, and although it says beta I have used the whole 1.2 series without ANY problems ;) - Original Message From: Guy Watkins [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, 13 June, 2007 2:07:52 AM Subject: RE: [hlds_linux] sv_pure 1 + sprays I was about to make a similar post. With today's client update, sprays don't work and Mani V1.1.0zi has problems. I will try Mani V1.1.0zk, which is the most current non-beta version. Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of David Syers } Sent: Tuesday, June 12, 2007 8:29 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: [hlds_linux] sv_pure 1 + sprays } } -- } [ Picked text/plain from multipart/alternative ] } OK, I have managed to get everything else working (quake sounds and mani } advert spray used for rules), but for some reason I cannot get normal } sprays working. } } Has anyone else got these working? I would have thought for sv_pure 1 they } would have been on as default?? } } Thanks. } } -- } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: [hlds] Source Engine Update Available
-- [ Picked text/plain from multipart/alternative ] What version number should come up when you do an rcon status? Windows Linux please Thanks On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] sv_pure 1 + sprays
I just upgraded to mani V1.1.0zk and the current gametypes.txt. Sprays now work. That seems odd! But client/mani menus don't work. Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Guy Watkins } Sent: Tuesday, June 12, 2007 9:08 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: RE: [hlds_linux] sv_pure 1 + sprays } } I was about to make a similar post. } } With today's client update, sprays don't work and Mani V1.1.0zi has } problems. I will try Mani V1.1.0zk, which is the most current non-beta } version. } } Guy } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of David Syers } } Sent: Tuesday, June 12, 2007 8:29 PM } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } } Subject: [hlds_linux] sv_pure 1 + sprays } } } } -- } } [ Picked text/plain from multipart/alternative ] } } OK, I have managed to get everything else working (quake sounds and mani } } advert spray used for rules), but for some reason I cannot get normal } } sprays working. } } } } Has anyone else got these working? I would have thought for sv_pure 1 } they } } would have been on as default?? } } } } Thanks. } } } } -- } } } } ___ } } To unsubscribe, edit your list preferences, or view the list archives, } } please visit: } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_pure 1 + sprays
Like I said, get 1.2 R. It's not really beta since it's the final version. Mani 1.1 requires client commands, hence the issue. Mani 1.2 doesn't depend on anything to be set to anything. It works well. On 6/12/07, Guy Watkins [EMAIL PROTECTED] wrote: I just upgraded to mani V1.1.0zk and the current gametypes.txt. Sprays now work. That seems odd! But client/mani menus don't work. Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Guy Watkins } Sent: Tuesday, June 12, 2007 9:08 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: RE: [hlds_linux] sv_pure 1 + sprays } } I was about to make a similar post. } } With today's client update, sprays don't work and Mani V1.1.0zi has } problems. I will try Mani V1.1.0zk, which is the most current non-beta } version. } } Guy } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of David Syers } } Sent: Tuesday, June 12, 2007 8:29 PM } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } } Subject: [hlds_linux] sv_pure 1 + sprays } } } } -- } } [ Picked text/plain from multipart/alternative ] } } OK, I have managed to get everything else working (quake sounds and mani } } advert spray used for rules), but for some reason I cannot get normal } } sprays working. } } } } Has anyone else got these working? I would have thought for sv_pure 1 } they } } would have been on as default?? } } } } Thanks. } } } } -- } } } } ___ } } To unsubscribe, edit your list preferences, or view the list archives, } } please visit: } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] sv_pure 1 + sprays
Based on the comments on Mani's forum, the 1.2 version is also broken. Does ratmod work with today's updates? } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Ryan Veltidi } Sent: Tuesday, June 12, 2007 10:07 PM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] sv_pure 1 + sprays } } Like I said, get 1.2 R. It's not really beta since it's the final } version. Mani 1.1 requires client commands, hence the issue. Mani 1.2 } doesn't depend on anything to be set to anything. It works well. } } On 6/12/07, Guy Watkins [EMAIL PROTECTED] wrote: } I just upgraded to mani V1.1.0zk and the current gametypes.txt. } Sprays now work. That seems odd! } But client/mani menus don't work. } } Guy } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of Guy Watkins } } Sent: Tuesday, June 12, 2007 9:08 PM } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } } Subject: RE: [hlds_linux] sv_pure 1 + sprays } } } } I was about to make a similar post. } } } } With today's client update, sprays don't work and Mani V1.1.0zi has } } problems. I will try Mani V1.1.0zk, which is the most current non- } beta } } version. } } } } Guy } } } } } -Original Message- } } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } } [EMAIL PROTECTED] On Behalf Of David Syers } } } Sent: Tuesday, June 12, 2007 8:29 PM } } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } } } Subject: [hlds_linux] sv_pure 1 + sprays } } } } } } -- } } } [ Picked text/plain from multipart/alternative ] } } } OK, I have managed to get everything else working (quake sounds and } mani } } } advert spray used for rules), but for some reason I cannot get } normal } } } sprays working. } } } } } } Has anyone else got these working? I would have thought for sv_pure } 1 } } they } } } would have been on as default?? } } } } } } Thanks. } } } } } } -- } } } } } } ___ } } } To unsubscribe, edit your list preferences, or view the list } archives, } } } please visit: } } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } } } } ___ } } To unsubscribe, edit your list preferences, or view the list archives, } } please visit: } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_pure 1 + sprays
1.2 works fine, ignore those people on Mani's forum. They also claim that version 1.2R does not work on Windows servers. I have been using it on Windows since day1 of that version and it works perfectly fine. No functions seem to be broken. (other than cexec) On 6/12/07, Guy Watkins [EMAIL PROTECTED] wrote: Based on the comments on Mani's forum, the 1.2 version is also broken. Does ratmod work with today's updates? } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Ryan Veltidi } Sent: Tuesday, June 12, 2007 10:07 PM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] sv_pure 1 + sprays } } Like I said, get 1.2 R. It's not really beta since it's the final } version. Mani 1.1 requires client commands, hence the issue. Mani 1.2 } doesn't depend on anything to be set to anything. It works well. } } On 6/12/07, Guy Watkins [EMAIL PROTECTED] wrote: } I just upgraded to mani V1.1.0zk and the current gametypes.txt. } Sprays now work. That seems odd! } But client/mani menus don't work. } } Guy } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of Guy Watkins } } Sent: Tuesday, June 12, 2007 9:08 PM } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } } Subject: RE: [hlds_linux] sv_pure 1 + sprays } } } } I was about to make a similar post. } } } } With today's client update, sprays don't work and Mani V1.1.0zi has } } problems. I will try Mani V1.1.0zk, which is the most current non- } beta } } version. } } } } Guy } } } } } -Original Message- } } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } } [EMAIL PROTECTED] On Behalf Of David Syers } } } Sent: Tuesday, June 12, 2007 8:29 PM } } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } } } Subject: [hlds_linux] sv_pure 1 + sprays } } } } } } -- } } } [ Picked text/plain from multipart/alternative ] } } } OK, I have managed to get everything else working (quake sounds and } mani } } } advert spray used for rules), but for some reason I cannot get } normal } } } sprays working. } } } } } } Has anyone else got these working? I would have thought for sv_pure } 1 } } they } } } would have been on as default?? } } } } } } Thanks. } } } } } } -- } } } } } } ___ } } } To unsubscribe, edit your list preferences, or view the list } archives, } } } please visit: } } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } } } } ___ } } To unsubscribe, edit your list preferences, or view the list archives, } } please visit: } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: [hlds] Source Engine Update Available
-- [ Picked text/plain from multipart/alternative ] Whats the deal with usage for custom maps? Is it simply a case of adding: maps\de_season.bspallow_from_disk+check_crc maps\de_season.navallow_from_disk+check_crc And that is it? I was of the understanding that we wouldn't have to do anything for custom content? The whitelist could get pretty messy for servers that run custom maps, correct? On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: [hlds] Source Engine Update Available
Disconnect: Pure server: file [GAME]\models/player\lduke\admintv1\terror.mdl does not match the server's file.. I can't play on my own server..Owned But the files are the same! I used pscp to copy the file from my PC to the Linux /tmp dir and did a diff. [EMAIL PROTECTED] cstrike]# diff ./models/player/lduke/admintv1/terror.mdl /tmp/terror.mdl [EMAIL PROTECTED] cstrike]# No output indicates there are no differences! I tried about 6 times, same error. I then exited the game (PC) and then reconnected from the servers screen. Still happens. I did not get a choice to download the correct file. This feature is not going to work very well if the user can't just select Fix it (or similar). Most players will not know how to correct wrong files. In fact, I don't know what to do, even if the file really was different. Maybe steam -verify_all I am going to bed. Thanks, Guy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux