Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread James Gurney
Care to share your server.cfg?

On Mon, Nov 16, 2009 at 10:39 PM,  gamead...@127001.org wrote:
 Working for me, the publics are full and the privates aren't

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of James Gurney
 Sent: 17 November 2009 06:38
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

 Does sv_steamgroup_exclusive work for anyone else? I can't launch our
 server without it instantly filling with people who aren't in our
 steamgroup.

 On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
 jas...@valvesoftware.com wrote:
  The Left 4 Dead 2 Dedicated Server files are now available on Steam.
  Use the game name left4dead2 from hldsupdatetool to download them.
  These are not the final set of files, so there will be another small
 update before the game is released.
 
  Jason
 
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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Vaughan Reid
Has anyone figured out how to start a server on anything other than coop
mode? If I enter map mapname versus in the server console it changes to
versus mode but that isn't really good enough for a mass hosting
environment. I tried sv_gametypes versus but it still starts as coop. In
addition I tried +map mapname versus on command line as well as +map
mapname versus with no luck.

I am also having an issue with sv_password. Whenever it is set it breaks
server queries and it doesn't seem to do anything anyway. Clients can
connect without specifying a password yet I type sv_password into the server
console and a password is set. Anyone having similar issues?


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua Smith
Sent: Tuesday, 17 November 2009 3:49 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

Would someone with a working passworded linux server mind pastebinning their
server.cfg and launch command just in case we're all doing something
retarded?

On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:

 Working for me, the publics are full and the privates aren't

  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of James Gurney
  Sent: 17 November 2009 06:38
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
 
  Does sv_steamgroup_exclusive work for anyone else? I can't launch our
  server without it instantly filling with people who aren't in our
  steamgroup.
 
  On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
  jas...@valvesoftware.com wrote:
   The Left 4 Dead 2 Dedicated Server files are now available on Steam.
   Use the game name left4dead2 from hldsupdatetool to download them.
   These are not the final set of files, so there will be another small
  update before the game is released.
  
   Jason
  
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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Adam Nowacki
Add sv_search_key  after sv_steamgroup_exclusive 1 ... valve fucked up 
as usual :D

James Gurney wrote:
 Does sv_steamgroup_exclusive work for anyone else? I can't launch our
 server without it instantly filling with people who aren't in our
 steamgroup.
 
 On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen jas...@valvesoftware.com 
 wrote:
 The Left 4 Dead 2 Dedicated Server files are now available on Steam.  Use 
 the game name left4dead2 from hldsupdatetool to download them.  These are 
 not the final set of files, so there will be another small update before the 
 game is released.

 Jason

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Ronny Schedel
It's not intended to use sv_password, use steamgroup exclusive instead and 
create a password protected steam community group.


 Has anyone figured out how to start a server on anything other than coop
 mode? If I enter map mapname versus in the server console it changes to
 versus mode but that isn't really good enough for a mass hosting
 environment. I tried sv_gametypes versus but it still starts as coop. In
 addition I tried +map mapname versus on command line as well as +map
 mapname versus with no luck.

 I am also having an issue with sv_password. Whenever it is set it breaks
 server queries and it doesn't seem to do anything anyway. Clients can
 connect without specifying a password yet I type sv_password into the 
 server
 console and a password is set. Anyone having similar issues?


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua 
 Smith
 Sent: Tuesday, 17 November 2009 3:49 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

 Would someone with a working passworded linux server mind pastebinning 
 their
 server.cfg and launch command just in case we're all doing something
 retarded?

 On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:

 Working for me, the publics are full and the privates aren't

  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of James Gurney
  Sent: 17 November 2009 06:38
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
 
  Does sv_steamgroup_exclusive work for anyone else? I can't launch our
  server without it instantly filling with people who aren't in our
  steamgroup.
 
  On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
  jas...@valvesoftware.com wrote:
   The Left 4 Dead 2 Dedicated Server files are now available on Steam.
   Use the game name left4dead2 from hldsupdatetool to download them.
   These are not the final set of files, so there will be another small
  update before the game is released.
  
   Jason
  
   ___
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  archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 
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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread gameadmin
It doesn't matter what map it's running while it's idle, the minute a lobby
connects it will change to whatever map specified in the lobby

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
 Sent: 17 November 2009 07:18
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
 
 Has anyone figured out how to start a server on anything other than
 coop
 mode? If I enter map mapname versus in the server console it changes
 to
 versus mode but that isn't really good enough for a mass hosting
 environment. I tried sv_gametypes versus but it still starts as coop.
 In
 addition I tried +map mapname versus on command line as well as +map
 mapname versus with no luck.
 
 I am also having an issue with sv_password. Whenever it is set it
 breaks
 server queries and it doesn't seem to do anything anyway. Clients can
 connect without specifying a password yet I type sv_password into the
 server
 console and a password is set. Anyone having similar issues?
 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua
 Smith
 Sent: Tuesday, 17 November 2009 3:49 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
 
 Would someone with a working passworded linux server mind pastebinning
 their
 server.cfg and launch command just in case we're all doing something
 retarded?
 
 On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:
 
  Working for me, the publics are full and the privates aren't
 
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of James Gurney
   Sent: 17 November 2009 06:38
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
  
   Does sv_steamgroup_exclusive work for anyone else? I can't launch
 our
   server without it instantly filling with people who aren't in our
   steamgroup.
  
   On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
   jas...@valvesoftware.com wrote:
The Left 4 Dead 2 Dedicated Server files are now available on
 Steam.
Use the game name left4dead2 from hldsupdatetool to download
 them.
These are not the final set of files, so there will be another
 small
   update before the game is released.
   
Jason
   
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   archives, please visit:
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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Ulrich Block
Has anyone watched the console yet? Here are some bugs. The last parts 
seams to empty the server:

ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar

Nearly every map has some of these: Invalid counterterrorist spawnpoint 
at (1735.1,1184.0,1184.0)


After some minutes played i get this and after it the server is empty:
Couldn't find any entities named fire15_smoke, which point_template 
fire15_template is specifying.
Couldn't find any entities named fire15_fog_volume, which point_template 
fire15_template is specifying.
Couldn't find any entities named fire16_timer, which point_template 
fire16_template is specifying.
Couldn't find any entities named fire16_clip, which point_template 
fire16_template is specifying.
Couldn't find any entities named fire16_smoke, which point_template 
fire16_template is specifying.
Couldn't find any entities named fire16_fog_volume, which point_template 
fire16_template is specifying.
Couldn't find any entities named sound, which point_template 
fire_ballroom_07-template is specifying.
Couldn't find any entities named ds-f3ceilingF1-DECAL, which 
point_template ds-f3ceilingF1-template is specifying.
Couldn't find any entities named ds-f3ceilingF2-DECAL, which 
point_template ds-f3ceilingF2-template is specifying.
Couldn't find any entities named ds-f3ceilingF3-DECAL, which 
point_template ds-f3ceilingF3-template is specifying.
Couldn't find any entities named ds-f3ceilingF4-DECAL, which 
point_template ds-f3ceilingF4-template is specifying.
Couldn't find any entities named ds-f3ceilingF5-DECAL, which 
point_template ds-f3ceilingF5-template is specifying.
Couldn't find any entities named ds-f3ceilingF6-DECAL, which 
point_template ds-f3ceilingF6-template is specifying.
Couldn't find any entities named fire03-sound, which point_template 
fire03-template is specifying.
Couldn't find any entities named fire04-sound, which point_template 
fire04-template is specifying.
Couldn't find any entities named fire10-sound, which point_template 
fire10-template is specifying.
Couldn't find any entities named fire27-sound, which point_template 
fire27-template is specifying.
Couldn't find any entities named fire28-sound, which point_template 
fire28-template is specifying.
Couldn't find any entities named fire_ballroom_02-sound, which 
point_template fire_ballroom_02-template is specifying.
Couldn't find any entities named fire_ballroom_01-sound, which 
point_template fire_ballroom_01-template is specifying.
Couldn't find any entities named fire_ballroom_03-sound, which 
point_template fire_ballroom_03-template is specifying.
Couldn't find any entities named fire_ballroom_04-sound, which 
point_template fire_ballroom_04-template is specifying.
Couldn't find any entities named fire_ballroom_05-sound, which 
point_template fire_ballroom_05-template is specifying.
Couldn't find any entities named fire_ballroom_06-sound, which 
point_template fire_ballroom_06-template is specifying.
Couldn't find any entities named fire_ballroom_07-particles, which 
point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point1, which 
point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point3, which 
point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point5, which 
point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point6, which 
point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-hurt, which 
point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-sound, which 
point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_08-sound, which 
point_template fire_ballroom_08-template is specifying.
Couldn't find any entities named fire_ballroom_09-sound, which 
point_template fire_ballroom_09-template is specifying.
Couldn't find any entities named fire_ballroom_10-sound, which 
point_template fire_ballroom_10-template is specifying.
Couldn't find any entities named fire_ballroom_11-sound, which 
point_template fire_ballroom_11-template is specifying.
Couldn't find any entities named inferno02-sound, which point_template 
inferno02-template is specifying.
prop_door_rotating has Door model 
(models/props_downtown/metal_door_112_dm03_01.mdl) with no door_options! 
Verify that SKIN is valid, and has a corresponding options block in the 
model QC file
prop_door_rotating has Door model 
(models/props_downtown/metal_door_112_dm03_01.mdl) with no door_options! 
Verify that SKIN is valid, and has a corresponding options block in the 
model QC file
WARNING: orator at 454 5671 2684 missing modelname
Attempting to precache model, but model name is NULL


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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Brett Cooper
I'm actually having this issue myself. The game will absolutely not run 
in any other mode other than coop on startup. The commands from past 
mailings and websites do not appear to work - ideas on this? :(

gamead...@127001.org wrote:
 It doesn't matter what map it's running while it's idle, the minute a lobby
 connects it will change to whatever map specified in the lobby

   
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
 Sent: 17 November 2009 07:18
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

 Has anyone figured out how to start a server on anything other than
 coop
 mode? If I enter map mapname versus in the server console it changes
 to
 versus mode but that isn't really good enough for a mass hosting
 environment. I tried sv_gametypes versus but it still starts as coop.
 In
 addition I tried +map mapname versus on command line as well as +map
 mapname versus with no luck.

 I am also having an issue with sv_password. Whenever it is set it
 breaks
 server queries and it doesn't seem to do anything anyway. Clients can
 connect without specifying a password yet I type sv_password into the
 server
 console and a password is set. Anyone having similar issues?


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua
 Smith
 Sent: Tuesday, 17 November 2009 3:49 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

 Would someone with a working passworded linux server mind pastebinning
 their
 server.cfg and launch command just in case we're all doing something
 retarded?

 On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:

 
 Working for me, the publics are full and the privates aren't

   
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of James Gurney
 Sent: 17 November 2009 06:38
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

 Does sv_steamgroup_exclusive work for anyone else? I can't launch
 
 our
 
 server without it instantly filling with people who aren't in our
 steamgroup.

 On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
 jas...@valvesoftware.com wrote:
 
 The Left 4 Dead 2 Dedicated Server files are now available on
   
 Steam.
 
  Use the game name left4dead2 from hldsupdatetool to download
 
 them.
 
  These are not the final set of files, so there will be another
 
 small
 
 update before the game is released.
 
 Jason

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 archives, please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

   
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 archives,
 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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 archives,
 
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[hlds_linux] L4D2 rcon query

2009-11-17 Thread Saint K .
Can anyone confirm you still cannot rcon query L4D2 servers?

And if so, is there any work around?

Cheers,

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Andreas Grimm
i have no problems with rcon queries ... (using windows servers)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Tuesday, November 17, 2009 11:43 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] L4D2 rcon query

Can anyone confirm you still cannot rcon query L4D2 servers?

And if so, is there any work around?

Cheers,

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread gameadmin
Confirm you can't get response from rcon (tho the commands still work)
Workaround on Linux would be use the netcon telnet interface, tho this can
get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query
 
 Can anyone confirm you still cannot rcon query L4D2 servers?
 
 And if so, is there any work around?
 
 Cheers,
 
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[hlds_linux] Autoupdate @ L4D2

2009-11-17 Thread hlds
Hello,

why does -autoupdate in the startline not work ? :( 
-- 
Jetzt kostenlos herunterladen: Internet Explorer 8 und Mozilla Firefox 3.5 -
sicherer, schneller und einfacher! http://portal.gmx.net/de/go/atbrowser

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Saint K .
Does anyone have example code on getting the status of L4D2 to be displayed on 
a website?

All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is somehow 
able to get information such as map, player count etc there should be a way to 
get this info.

Anyone worked this out by any chance?

Cheers

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
gamead...@127001.org
Sent: Tuesday, November 17, 2009 11:56 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] L4D2 rcon query

Confirm you can't get response from rcon (tho the commands still work)
Workaround on Linux would be use the netcon telnet interface, tho this can
get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query
 
 Can anyone confirm you still cannot rcon query L4D2 servers?
 
 And if so, is there any work around?
 
 Cheers,
 
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No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
20:53:00

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Ronny Schedel

It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be 
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is 
 somehow able to get information such as map, player count etc there should 
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
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 please visit:
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 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Saint K .
The problem is, we use rcon to retrieve the status... rcon ain't working 
externally on l4d2...

Cheers.,

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, November 17, 2009 2:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 rcon query


It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be 
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is 
 somehow able to get information such as map, player count etc there should 
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

 ___
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 please visit:
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[hlds_linux] L4D2 + NAT

2009-11-17 Thread Shane Arnold
Hi All,

Having issues with connections to a local NAT server. When connecting to 
it locally on a local IP it should work right?

- Reservation cookie 18401f4925df000:  reason ReplyReservationRequest
 Host_NewGame 
Host_NewGame on map c1m1_hotel
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
heaps of spam
Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt.
Initializing Director's script
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
Adding master server 72.165.61.136:27011
Adding master server 72.165.61.136:27014
Connection to Steam servers successful.
   VAC secure mode is activated.

Connection on client then fails with error Session is no longer 
available. In the client console, I get;

] connect 172.16.1.10:27015
Connecting to public(172.16.1.10:27015)
Sending UDP connect to public IP 172.16.1.10:27015
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 172.16.1.10:27015
Server approved grace request...
Retrying connection to 172.16.1.10:27015, server requires lobby 
reservation but is unreserved.
Received game details information from 172.16.1.10:27015...

Then nothing... after a while (I am assuming a timeout period) I get the 
following happening in server console;

Server waking up from hibernation
spam
- Reservation cookie 0:  reason reserved(yes), clients(no), 
reservationexpires(0.00)
Server is hibernating

Can someone please tell me what I am doing wrong. How can a client not 
connect to a simple server on the same LAN? My server startup line is;

./srcds_linux -game left4dead2 +map c1m1_hotel

It's doing my head in. I suspect this is also meaning clients are unable 
to connect to my external IP for the same reason...

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Richard GrosJean
Am I the only one still having issues with sv_search_key (as in, my client
searches for 5-10 seconds for a server and then just starts a listenserver)?

On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper bre...@replayirc.com wrote:

 I'm actually having this issue myself. The game will absolutely not run
 in any other mode other than coop on startup. The commands from past
 mailings and websites do not appear to work - ideas on this? :(

 gamead...@127001.org wrote:
  It doesn't matter what map it's running while it's idle, the minute a
 lobby
  connects it will change to whatever map specified in the lobby
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
  Sent: 17 November 2009 07:18
  To: 'Half-Life dedicated Linux server mailing list'
  Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
 
  Has anyone figured out how to start a server on anything other than
  coop
  mode? If I enter map mapname versus in the server console it changes
  to
  versus mode but that isn't really good enough for a mass hosting
  environment. I tried sv_gametypes versus but it still starts as coop.
  In
  addition I tried +map mapname versus on command line as well as +map
  mapname versus with no luck.
 
  I am also having an issue with sv_password. Whenever it is set it
  breaks
  server queries and it doesn't seem to do anything anyway. Clients can
  connect without specifying a password yet I type sv_password into the
  server
  console and a password is set. Anyone having similar issues?
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua
  Smith
  Sent: Tuesday, 17 November 2009 3:49 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
 
  Would someone with a working passworded linux server mind pastebinning
  their
  server.cfg and launch command just in case we're all doing something
  retarded?
 
  On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:
 
 
  Working for me, the publics are full and the privates aren't
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of James Gurney
  Sent: 17 November 2009 06:38
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
 
  Does sv_steamgroup_exclusive work for anyone else? I can't launch
 
  our
 
  server without it instantly filling with people who aren't in our
  steamgroup.
 
  On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
  jas...@valvesoftware.com wrote:
 
  The Left 4 Dead 2 Dedicated Server files are now available on
 
  Steam.
 
   Use the game name left4dead2 from hldsupdatetool to download
 
  them.
 
   These are not the final set of files, so there will be another
 
  small
 
  update before the game is released.
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 
  archives, please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 
  archives,
 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 
  archives,
 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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-- 
Richard GrosJean
richard.grosj...@gmail.com
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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Nicholas Hastings
Rcon commands work fine on l4d2 servers. Rcon responses (the feedback 
from the commands) is what is broken on some l4d2 servers (possibly just 
[some?] linux ones).

Saint K. wrote:
 The problem is, we use rcon to retrieve the status... rcon ain't working 
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.



 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this can
 get spammy

  
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
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 please visit:
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09
 20:53:00

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Shlomi Turjeman
Hi, how can I replace the game mode (via the config file) to Versus?
all my servers stuck on Coop.

Thank's.

On Tue, Nov 17, 2009 at 15:38, Richard GrosJean
richard.grosj...@gmail.comwrote:

 Am I the only one still having issues with sv_search_key (as in, my client
 searches for 5-10 seconds for a server and then just starts a
 listenserver)?

 On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper bre...@replayirc.com
 wrote:

  I'm actually having this issue myself. The game will absolutely not run
  in any other mode other than coop on startup. The commands from past
  mailings and websites do not appear to work - ideas on this? :(
 
  gamead...@127001.org wrote:
   It doesn't matter what map it's running while it's idle, the minute a
  lobby
   connects it will change to whatever map specified in the lobby
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
   Sent: 17 November 2009 07:18
   To: 'Half-Life dedicated Linux server mailing list'
   Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
  
   Has anyone figured out how to start a server on anything other than
   coop
   mode? If I enter map mapname versus in the server console it changes
   to
   versus mode but that isn't really good enough for a mass hosting
   environment. I tried sv_gametypes versus but it still starts as
 coop.
   In
   addition I tried +map mapname versus on command line as well as +map
   mapname versus with no luck.
  
   I am also having an issue with sv_password. Whenever it is set it
   breaks
   server queries and it doesn't seem to do anything anyway. Clients can
   connect without specifying a password yet I type sv_password into the
   server
   console and a password is set. Anyone having similar issues?
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Joshua
   Smith
   Sent: Tuesday, 17 November 2009 3:49 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
  
   Would someone with a working passworded linux server mind pastebinning
   their
   server.cfg and launch command just in case we're all doing something
   retarded?
  
   On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:
  
  
   Working for me, the publics are full and the privates aren't
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of James Gurney
   Sent: 17 November 2009 06:38
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
  
   Does sv_steamgroup_exclusive work for anyone else? I can't launch
  
   our
  
   server without it instantly filling with people who aren't in our
   steamgroup.
  
   On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
   jas...@valvesoftware.com wrote:
  
   The Left 4 Dead 2 Dedicated Server files are now available on
  
   Steam.
  
Use the game name left4dead2 from hldsupdatetool to download
  
   them.
  
These are not the final set of files, so there will be another
  
   small
  
   update before the game is released.
  
   Jason
  
   ___
   To unsubscribe, edit your list preferences, or view the list
  
   archives, please visit:
  
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
  
   archives,
  
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
   ___
   To unsubscribe, edit your list preferences, or view the list
  
   archives,
  
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  
   ___
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   please visit:
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   ___
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   please visit:
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   ___
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  please visit:
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 --
 Richard GrosJean
 richard.grosj...@gmail.com
 ___
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[hlds_linux] L4D2 Server.cfg

2009-11-17 Thread Sebastian Buch
Hello,

somebody have a working server.cfg for L4D2 Linux Server? 

Thank you.

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Saint K .
Well, its broken for sure on our forked Linux servers.

Cheers,

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas 
Hastings
Sent: Tuesday, November 17, 2009 2:39 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 rcon query

Rcon commands work fine on l4d2 servers. Rcon responses (the feedback 
from the commands) is what is broken on some l4d2 servers (possibly just 
[some?] linux ones).

Saint K. wrote:
 The problem is, we use rcon to retrieve the status... rcon ain't working 
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.



 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this can
 get spammy

  
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09
 20:53:00

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

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Checked by AVG - www.avg.com 
Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
20:53:00

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Eric Riemers

dont set a game mode in the config, just connect to it with the lobby and
it will change to what you want to play..

just like it was in l4d.. 

my simplistic config:

--- snip ---
hostname [EU] Lethal-Zone.eu L4D2

rcon_password xx
sv_steamgroup 
--- snip ---

and then they started to fill up rapidly, with coop and versus games.

On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman shlomi@gmail.com
wrote:
 Hi, how can I replace the game mode (via the config file) to Versus?
 all my servers stuck on Coop.
 
 Thank's.
 
 On Tue, Nov 17, 2009 at 15:38, Richard GrosJean
 richard.grosj...@gmail.comwrote:
 
 Am I the only one still having issues with sv_search_key (as in, my
 client
 searches for 5-10 seconds for a server and then just starts a
 listenserver)?

 On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper bre...@replayirc.com
 wrote:

  I'm actually having this issue myself. The game will absolutely not
run
  in any other mode other than coop on startup. The commands from past
  mailings and websites do not appear to work - ideas on this? :(
 
  gamead...@127001.org wrote:
   It doesn't matter what map it's running while it's idle, the minute
a
  lobby
   connects it will change to whatever map specified in the lobby
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
   Sent: 17 November 2009 07:18
   To: 'Half-Life dedicated Linux server mailing list'
   Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
  
   Has anyone figured out how to start a server on anything other
than
   coop
   mode? If I enter map mapname versus in the server console it
   changes
   to
   versus mode but that isn't really good enough for a mass hosting
   environment. I tried sv_gametypes versus but it still starts as
 coop.
   In
   addition I tried +map mapname versus on command line as well as
+map
   mapname versus with no luck.
  
   I am also having an issue with sv_password. Whenever it is set it
   breaks
   server queries and it doesn't seem to do anything anyway. Clients
   can
   connect without specifying a password yet I type sv_password into
   the
   server
   console and a password is set. Anyone having similar issues?
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Joshua
   Smith
   Sent: Tuesday, 17 November 2009 3:49 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
  
   Would someone with a working passworded linux server mind
   pastebinning
   their
   server.cfg and launch command just in case we're all doing
something
   retarded?
  
   On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:
  
  
   Working for me, the publics are full and the privates aren't
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of James Gurney
   Sent: 17 November 2009 06:38
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
Available
  
   Does sv_steamgroup_exclusive work for anyone else? I can't
launch
  
   our
  
   server without it instantly filling with people who aren't in
our
   steamgroup.
  
   On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
   jas...@valvesoftware.com wrote:
  
   The Left 4 Dead 2 Dedicated Server files are now available on
  
   Steam.
  
Use the game name left4dead2 from hldsupdatetool to download
  
   them.
  
These are not the final set of files, so there will be another
  
   small
  
   update before the game is released.
  
   Jason
  
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Re: [hlds_linux] L4D2 + NAT

2009-11-17 Thread Shane Arnold
I should probably mention this does not occur on a vanilla server. 
This is happening on a server I have modified the AppID on to 510. 
Please don't tell me the AppID is breaking my server :(

Shane Arnold wrote:
 Hi All,

 Having issues with connections to a local NAT server. When connecting to 
 it locally on a local IP it should work right?

 - Reservation cookie 18401f4925df000:  reason ReplyReservationRequest
  Host_NewGame 
 Host_NewGame on map c1m1_hotel
 ConVarRef room_type doesn't point to an existing ConVar
 Executing dedicated server config file
 heaps of spam
 Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt.
 Initializing Director's script
 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
 Continuing with current version anyway.
 Adding master server 72.165.61.136:27011
 Adding master server 72.165.61.136:27014
 Connection to Steam servers successful.
VAC secure mode is activated.

 Connection on client then fails with error Session is no longer 
 available. In the client console, I get;

 ] connect 172.16.1.10:27015
 Connecting to public(172.16.1.10:27015)
 Sending UDP connect to public IP 172.16.1.10:27015
 Server using 'public' lobbies, requiring pw no, lobby id 0
 RememberIPAddressForLobby: lobby 0 from address 172.16.1.10:27015
 Server approved grace request...
 Retrying connection to 172.16.1.10:27015, server requires lobby 
 reservation but is unreserved.
 Received game details information from 172.16.1.10:27015...

 Then nothing... after a while (I am assuming a timeout period) I get the 
 following happening in server console;

 Server waking up from hibernation
 spam
 - Reservation cookie 0:  reason reserved(yes), clients(no), 
 reservationexpires(0.00)
 Server is hibernating

 Can someone please tell me what I am doing wrong. How can a client not 
 connect to a simple server on the same LAN? My server startup line is;

 ./srcds_linux -game left4dead2 +map c1m1_hotel

 It's doing my head in. I suspect this is also meaning clients are unable 
 to connect to my external IP for the same reason...

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Re: [hlds_linux] L4D2 Server.cfg

2009-11-17 Thread Nicholas Hastings


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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Ronny Schedel
You don't need rcon to get the status of the server.


 The problem is, we use rcon to retrieve the status... rcon ain't working 
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
 Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there 
 should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this 
 can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

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 No virus found in this incoming message.
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 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 
 11/16/09
 20:53:00

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread David A. Parker
Can you use the A2S queries instead (A2S_INFO, A2S_PLAYER, A2S_RULES)?

Saint K. wrote:
 The problem is, we use rcon to retrieve the status... rcon ain't working 
 externally on l4d2...
 
 Cheers.,
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query
 
 
 It's the same protocol like for TF2 and L4D.
 
 
 Does anyone have example code on getting the status of L4D2 to be 
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is 
 somehow able to get information such as map, player count etc there should 
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

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 please visit:
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com 
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00
 
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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Tomasz Formanowski

JR The Left 4 Dead 2 Dedicated Server files are now available on
JR Steam.  Use the game name left4dead2 from hldsupdatetool to
JR download them.  These are not the final set of files, so there
JR will be another small update before the game is released.

Queries wont work with sv_password set - as in l4d1 ...

also, there seems to be a problem with setting maxplayers - its always
set to 18, and queries report randomly 4 or 8 on same configs,
different servers.


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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread David A. Parker
There have always been problems using sv_password with L4D.  Also, I 
don't think maxplayers is honored since the max number of players is set 
based on the game type selected in the lobby.

 - Dave

Tomasz Formanowski wrote:
 JR The Left 4 Dead 2 Dedicated Server files are now available on
 JR Steam.  Use the game name left4dead2 from hldsupdatetool to
 JR download them.  These are not the final set of files, so there
 JR will be another small update before the game is released.
 
 Queries wont work with sv_password set - as in l4d1 ...
 
 also, there seems to be a problem with setting maxplayers - its always
 set to 18, and queries report randomly 4 or 8 on same configs,
 different servers.
 
 
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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Saint K .
Do you happen to have example code for this we can view ?

Cheers

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, November 17, 2009 3:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 rcon query

You don't need rcon to get the status of the server.


 The problem is, we use rcon to retrieve the status... rcon ain't working 
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
 Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there 
 should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this 
 can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 
 11/16/09
 20:53:00

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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

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20:53:00

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread David A. Parker
I have some Perl scripts to perform these queries and generate HTML output:

http://uclug.utica.edu/files/dave/srcds_scripts.zip

 - Dave

Saint K. wrote:
 Do you happen to have example code for this we can view ?
 
 Cheers
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Tuesday, November 17, 2009 3:20 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query
 
 You don't need rcon to get the status of the server.
 
 
 The problem is, we use rcon to retrieve the status... rcon ain't working 
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
 Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there 
 should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this 
 can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 
 11/16/09
 20:53:00

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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

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 20:53:00
 
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Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread David A. Parker
FYI, there was a syntax error in the a2s_info.pl script which I just 
caught.  A corrected version is in the zip now.

 - Dave

David A. Parker wrote:
 I have some Perl scripts to perform these queries and generate HTML output:
 
 http://uclug.utica.edu/files/dave/srcds_scripts.zip
 
  - Dave
 
 Saint K. wrote:
 Do you happen to have example code for this we can view ?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Tuesday, November 17, 2009 3:20 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query

 You don't need rcon to get the status of the server.


 The problem is, we use rcon to retrieve the status... rcon ain't working 
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
 Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there 
 should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this 
 can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 
 11/16/09
 20:53:00

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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread D4rKr0W
On Tue, Nov 17, 2009 at 3:16 PM, Eric Riemers riem...@binkey.nl wrote:

 dont set a game mode in the config, just connect to it with the lobby and
 it will change to what you want to play..

 just like it was in l4d..

 my simplistic config:

 --- snip ---
 hostname [EU] Lethal-Zone.eu L4D2

 rcon_password xx
 sv_steamgroup 
 --- snip ---

 and then they started to fill up rapidly, with coop and versus games.


Any reasonable explaination for the fact that adding more settings to
the server.cfg blocks them from getting new clients connecting?

I accidentally started 3 forks without specifying a .cfg to load, and
they became immediately full. Once i got rid of the error and put up
a better .cfg (attached) and started up the forks again, well..
they've been empty since now.

//Host Name
hostname my fork #1
// Rcon Cvars
rcon_password xx //Set.s remote
control password

// Server password
sv_password 

// Difficulty of the current game  (easy, normal, hard, impossible)
z_difficulty normal

sv_search_key dpiclan
sv_contact i...@dpi-clan.org //Contact email for server sysop
sv_downloadurl  //Location from which clients can download missing files

sv_steamgroup mysteamgroupid //this is your group.s steam group id..
allows members to join from main menu add
//sv_steamgroup_exclusive 1 //to make it exclusive and private
sv_allow_lobby_connect_only 0 //if set, players may only join this
server from matchmaking lobby, may not connect directly.

// Server Cvars
mp_disable_autokick 0 //Prevents a userid from being auto-kicked
sv_allow_color_correction 1 //Allow or disallow clients to use color
correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on
clients connected to this server.
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even
numbered ticks.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 1 //Clear memory of server side hints displayed to
the player.
sv_consistency 1 //Whether the server enforces file consistency for
critical files

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication,
no non-class C addresses )
//sv_region 3  // Region Codes: 0 - US East coast, 1 - US West coast,
2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle
East, 7 - Africa, 255 - world

// Server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir logs //Folder in the game directory where server logs
will be stored.

//Server Rates
sv_maxcmdrate 66 //(If sv_mincmdrate is  0), this sets the maximum
value for cl_cmdrate.
sv_unlag 1
sv_maxunlag .5

// Exec configs
exec banned.cfg
exec listip.cfg

-- 
Davide Mirtillo aka DPI - D4rKr0W
http://www.dpi-clan.org
http://steamcommunity.com/groups/DemolitionandPyromaniac

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Fredrik Duprez
Good stuff - very useful for status queries.

However, it doesn't solve the problem with non-existing rcon responses on
Linux, which Valve still need to fix.


2009/11/17 David A. Parker dpar...@utica.edu

 FYI, there was a syntax error in the a2s_info.pl script which I just
 caught.  A corrected version is in the zip now.

 - Dave

 David A. Parker wrote:
  I have some Perl scripts to perform these queries and generate HTML
 output:
 
  http://uclug.utica.edu/files/dave/srcds_scripts.zip
 
   - Dave
 
  Saint K. wrote:
  Do you happen to have example code for this we can view ?
 
  Cheers
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
  Sent: Tuesday, November 17, 2009 3:20 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] L4D2 rcon query
 
  You don't need rcon to get the status of the server.
 
 
  The problem is, we use rcon to retrieve the status... rcon ain't
 working
  externally on l4d2...
 
  Cheers.,
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
  Schedel
  Sent: Tuesday, November 17, 2009 2:17 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] L4D2 rcon query
 
 
  It's the same protocol like for TF2 and L4D.
 
 
  Does anyone have example code on getting the status of L4D2 to be
  displayed on a website?
 
  All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
  somehow able to get information such as map, player count etc there
  should
  be a way to get this info.
 
  Anyone worked this out by any chance?
 
  Cheers
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
  gamead...@127001.org
  Sent: Tuesday, November 17, 2009 11:56 AM
  To: 'Half-Life dedicated Linux server mailing list'
  Subject: Re: [hlds_linux] L4D2 rcon query
 
  Confirm you can't get response from rcon (tho the commands still work)
  Workaround on Linux would be use the netcon telnet interface, tho this
  can
  get spammy
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Saint K.
  Sent: 17 November 2009 10:43
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] L4D2 rcon query
 
  Can anyone confirm you still cannot rcon query L4D2 servers?
 
  And if so, is there any work around?
 
  Cheers,
 
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 archives,
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  11/16/09
  20:53:00
 
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 11/16/09
  20:53:00
 
  ___
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  please visit:
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 please visit:
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 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

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-- 
Fredrik Duprez |  fredrik.dup...@gmail.com | http://www.duprez.org
___
To 

[hlds_linux] verify_all updating weird files

2009-11-17 Thread Brian Stolz
For some reason the steam client is overwriting a sound cache file and
my host.txt file for l4d2.

./steam -command update -game left4dead2 -dir . -verify_all
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'left 4 dead 2 common' version 3

99.83%  ./left4dead2\left4dead2\host.txt
100.00% ./left4dead2\left4dead2\modelsounds.cache

Checking/Installing 'left 4 dead 2 linux dedicated server' version 2


HLDS installation up to date


- Brian

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Brian Stolz
From what I have read, sv_search_key makes it so your server is not
available for matchmaking.  I could be wrong (documentation on this is
really sketchy), but try without your sv_search_key and see what
happens :)

- Brian



On Tue, Nov 17, 2009 at 7:37 AM, D4rKr0W dark...@dpi-clan.org wrote:
 On Tue, Nov 17, 2009 at 3:16 PM, Eric Riemers riem...@binkey.nl wrote:

 dont set a game mode in the config, just connect to it with the lobby and
 it will change to what you want to play..

 just like it was in l4d..

 my simplistic config:

 --- snip ---
 hostname [EU] Lethal-Zone.eu L4D2

 rcon_password xx
 sv_steamgroup 
 --- snip ---

 and then they started to fill up rapidly, with coop and versus games.


 Any reasonable explaination for the fact that adding more settings to
 the server.cfg blocks them from getting new clients connecting?

 I accidentally started 3 forks without specifying a .cfg to load, and
 they became immediately full. Once i got rid of the error and put up
 a better .cfg (attached) and started up the forks again, well..
 they've been empty since now.

 //Host Name
 hostname my fork #1
 // Rcon Cvars
 rcon_password xx //Set.s remote
 control password

 // Server password
 sv_password 

 // Difficulty of the current game  (easy, normal, hard, impossible)
 z_difficulty normal

 sv_search_key dpiclan
 sv_contact i...@dpi-clan.org //Contact email for server sysop
 sv_downloadurl  //Location from which clients can download missing files

 sv_steamgroup mysteamgroupid //this is your group.s steam group id..
 allows members to join from main menu add
 //sv_steamgroup_exclusive 1 //to make it exclusive and private
 sv_allow_lobby_connect_only 0 //if set, players may only join this
 server from matchmaking lobby, may not connect directly.

 // Server Cvars
 mp_disable_autokick 0 //Prevents a userid from being auto-kicked
 sv_allow_color_correction 1 //Allow or disallow clients to use color
 correction on this server.
 sv_allow_wait_command 0 //Allow or disallow the wait command on
 clients connected to this server.
 sv_alltalk 0 //Players can hear all other players, no team restrictions
 sv_alternateticks 0 //If set, server only simulates entities on even
 numbered ticks.
 sv_cheats 0 //Allow cheats on server
 sv_clearhinthistory 1 //Clear memory of server side hints displayed to
 the player.
 sv_consistency 1 //Whether the server enforces file consistency for
 critical files

 // Lan or internet play, Server region cvars
 sv_lan 0 //Server is a lan server ( no heartbeat, no authentication,
 no non-class C addresses )
 //sv_region 3  // Region Codes: 0 - US East coast, 1 - US West coast,
 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle
 East, 7 - Africa, 255 - world

 // Server Logging
 sv_log_onefile 0 //Log server information to only one file.
 sv_logbans 1 //Log server bans in the server logs.
 sv_logecho 0 //Echo log information to the console.
 sv_logfile 1 //Log server information in the log file.
 sv_logflush 0 //Flush the log file to disk on each write (slow).
 sv_logsdir logs //Folder in the game directory where server logs
 will be stored.

 //Server Rates
 sv_maxcmdrate 66 //(If sv_mincmdrate is  0), this sets the maximum
 value for cl_cmdrate.
 sv_unlag 1
 sv_maxunlag .5

 // Exec configs
 exec banned.cfg
 exec listip.cfg

 --
 Davide Mirtillo aka DPI - D4rKr0W
 http://www.dpi-clan.org
 http://steamcommunity.com/groups/DemolitionandPyromaniac

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Jay Deiman
Richard GrosJean wrote:
 Am I the only one still having issues with sv_search_key (as in, my client
 searches for 5-10 seconds for a server and then just starts a listenserver)?
 

Yep, same here.  sv_search_key is a no-go for me.  It was working fine 
in the demo...

Jay

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread D4rKr0W
On Tue, Nov 17, 2009 at 4:46 PM, Brian Stolz br...@tecnobrat.com wrote:
 From what I have read, sv_search_key makes it so your server is not
 available for matchmaking.  I could be wrong (documentation on this is
 really sketchy), but try without your sv_search_key and see what
 happens :)


Sir, you just made me happy, even if i am at work and i still haven't
played l4d2 :D

Removing the search key worked, i got connections on the forks as soon
as i stared them!
-- 
Davide Mirtillo aka DPI - D4rKr0W
http://www.dpi-clan.org
http://steamcommunity.com/groups/DemolitionandPyromaniac

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Brent Veal
Setting a search key will block a normal lobby, yes. Take the search_key out
of the cfg and you'll get lots of random lobbies joining your servers

On Tue, Nov 17, 2009 at 7:46 AM, Brian Stolz br...@tecnobrat.com wrote:

 From what I have read, sv_search_key makes it so your server is not
 available for matchmaking.  I could be wrong (documentation on this is
 really sketchy), but try without your sv_search_key and see what
 happens :)

 - Brian



 On Tue, Nov 17, 2009 at 7:37 AM, D4rKr0W 
 dark...@dpi-clan.orghttps://mail.google.com/mail?view=cmtf=0to=dark...@dpi-clan.org
 wrote:
  On Tue, Nov 17, 2009 at 3:16 PM, Eric Riemers 
  riem...@binkey.nlhttps://mail.google.com/mail?view=cmtf=0to=riem...@binkey.nl
 wrote:
 
  dont set a game mode in the config, just connect to it with the lobby
 and
  it will change to what you want to play..
 
  just like it was in l4d..
 
  my simplistic config:
 
  --- snip ---
  hostname [EU] Lethal-Zone.eu L4D2
 
  rcon_password xx
  sv_steamgroup 
  --- snip ---
 
  and then they started to fill up rapidly, with coop and versus games.
 
 
  Any reasonable explaination for the fact that adding more settings to
  the server.cfg blocks them from getting new clients connecting?
 
  I accidentally started 3 forks without specifying a .cfg to load, and
  they became immediately full. Once i got rid of the error and put up
  a better .cfg (attached) and started up the forks again, well..
  they've been empty since now.
 
  //Host Name
  hostname my fork #1
  // Rcon Cvars
  rcon_password xx //Set.s remote
  control password
 
  // Server password
  sv_password 
 
  // Difficulty of the current game  (easy, normal, hard, impossible)
  z_difficulty normal
 
  sv_search_key dpiclan
  sv_contact 
  i...@dpi-clan.orghttps://mail.google.com/mail?view=cmtf=0to=i...@dpi-clan.org
 //Contact email for server sysop
  sv_downloadurl  //Location from which clients can download missing
 files
 
  sv_steamgroup mysteamgroupid //this is your group.s steam group id..
  allows members to join from main menu add
  //sv_steamgroup_exclusive 1 //to make it exclusive and private
  sv_allow_lobby_connect_only 0 //if set, players may only join this
  server from matchmaking lobby, may not connect directly.
 
  // Server Cvars
  mp_disable_autokick 0 //Prevents a userid from being auto-kicked
  sv_allow_color_correction 1 //Allow or disallow clients to use color
  correction on this server.
  sv_allow_wait_command 0 //Allow or disallow the wait command on
  clients connected to this server.
  sv_alltalk 0 //Players can hear all other players, no team restrictions
  sv_alternateticks 0 //If set, server only simulates entities on even
  numbered ticks.
  sv_cheats 0 //Allow cheats on server
  sv_clearhinthistory 1 //Clear memory of server side hints displayed to
  the player.
  sv_consistency 1 //Whether the server enforces file consistency for
  critical files
 
  // Lan or internet play, Server region cvars
  sv_lan 0 //Server is a lan server ( no heartbeat, no authentication,
  no non-class C addresses )
  //sv_region 3  // Region Codes: 0 - US East coast, 1 - US West coast,
  2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle
  East, 7 - Africa, 255 - world
 
  // Server Logging
  sv_log_onefile 0 //Log server information to only one file.
  sv_logbans 1 //Log server bans in the server logs.
  sv_logecho 0 //Echo log information to the console.
  sv_logfile 1 //Log server information in the log file.
  sv_logflush 0 //Flush the log file to disk on each write (slow).
  sv_logsdir logs //Folder in the game directory where server logs
  will be stored.
 
  //Server Rates
  sv_maxcmdrate 66 //(If sv_mincmdrate is  0), this sets the maximum
  value for cl_cmdrate.
  sv_unlag 1
  sv_maxunlag .5
 
  // Exec configs
  exec banned.cfg
  exec listip.cfg
 
  --
  Davide Mirtillo aka DPI - D4rKr0W
  http://www.dpi-clan.org
  http://steamcommunity.com/groups/DemolitionandPyromaniac
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Ronny Schedel

The protocol:
http://developer.valvesoftware.com/wiki/Server_Queries

Scroll down for samples.


 Do you happen to have example code for this we can view ?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
 Schedel
 Sent: Tuesday, November 17, 2009 3:20 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query

 You don't need rcon to get the status of the server.


 The problem is, we use rcon to retrieve the status... rcon ain't working
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
 Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there
 should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this
 can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date:
 11/16/09
 20:53:00

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 ___
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 
 11/16/09
 20:53:00

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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

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 please visit:
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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Richard GrosJean
Still borked here three.

That said, mm_dedicated_force_servers works.

On Tue, Nov 17, 2009 at 5:46 PM, Jay Deiman j...@splitstreams.com wrote:

 Richard GrosJean wrote:
  Am I the only one still having issues with sv_search_key (as in, my
 client
  searches for 5-10 seconds for a server and then just starts a
 listenserver)?
 

 Yep, same here.  sv_search_key is a no-go for me.  It was working fine
 in the demo...

 Jay

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 please visit:
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-- 
Richard GrosJean
richard.grosj...@gmail.com
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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Kerry Dorsey
If a search key is defined, does that affect Steam group exclusivity? I 
couldn't keep pubbies out with only exclusivity and Steam group defined.

Also, what chars are allowed for search keys? Anything reserved?

Kerry

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Brent Veal
Sent: Tuesday, November 17, 2009 10:54 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

Setting a search key will block a normal lobby, yes. Take the search_key out
of the cfg and you'll get lots of random lobbies joining your servers

On Tue, Nov 17, 2009 at 7:46 AM, Brian Stolz br...@tecnobrat.com wrote:

 From what I have read, sv_search_key makes it so your server is not
 available for matchmaking.  I could be wrong (documentation on this is
 really sketchy), but try without your sv_search_key and see what
 happens :)

 - Brian



 On Tue, Nov 17, 2009 at 7:37 AM, D4rKr0W 
 dark...@dpi-clan.orghttps://mail.google.com/mail?view=cmtf=0to=dark...@dpi-clan.org
 wrote:
  On Tue, Nov 17, 2009 at 3:16 PM, Eric Riemers 
  riem...@binkey.nlhttps://mail.google.com/mail?view=cmtf=0to=riem...@binkey.nl
 wrote:
 
  dont set a game mode in the config, just connect to it with the lobby
 and
  it will change to what you want to play..
 
  just like it was in l4d..
 
  my simplistic config:
 
  --- snip ---
  hostname [EU] Lethal-Zone.eu L4D2
 
  rcon_password xx
  sv_steamgroup 
  --- snip ---
 
  and then they started to fill up rapidly, with coop and versus games.
 
 
  Any reasonable explaination for the fact that adding more settings to
  the server.cfg blocks them from getting new clients connecting?
 
  I accidentally started 3 forks without specifying a .cfg to load, and
  they became immediately full. Once i got rid of the error and put up
  a better .cfg (attached) and started up the forks again, well..
  they've been empty since now.
 
  //Host Name
  hostname my fork #1
  // Rcon Cvars
  rcon_password xx //Set.s remote
  control password
 
  // Server password
  sv_password 
 
  // Difficulty of the current game  (easy, normal, hard, impossible)
  z_difficulty normal
 
  sv_search_key dpiclan
  sv_contact 
  i...@dpi-clan.orghttps://mail.google.com/mail?view=cmtf=0to=i...@dpi-clan.org
 //Contact email for server sysop
  sv_downloadurl  //Location from which clients can download missing
 files
 
  sv_steamgroup mysteamgroupid //this is your group.s steam group id..
  allows members to join from main menu add
  //sv_steamgroup_exclusive 1 //to make it exclusive and private
  sv_allow_lobby_connect_only 0 //if set, players may only join this
  server from matchmaking lobby, may not connect directly.
 
  // Server Cvars
  mp_disable_autokick 0 //Prevents a userid from being auto-kicked
  sv_allow_color_correction 1 //Allow or disallow clients to use color
  correction on this server.
  sv_allow_wait_command 0 //Allow or disallow the wait command on
  clients connected to this server.
  sv_alltalk 0 //Players can hear all other players, no team restrictions
  sv_alternateticks 0 //If set, server only simulates entities on even
  numbered ticks.
  sv_cheats 0 //Allow cheats on server
  sv_clearhinthistory 1 //Clear memory of server side hints displayed to
  the player.
  sv_consistency 1 //Whether the server enforces file consistency for
  critical files
 
  // Lan or internet play, Server region cvars
  sv_lan 0 //Server is a lan server ( no heartbeat, no authentication,
  no non-class C addresses )
  //sv_region 3  // Region Codes: 0 - US East coast, 1 - US West coast,
  2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle
  East, 7 - Africa, 255 - world
 
  // Server Logging
  sv_log_onefile 0 //Log server information to only one file.
  sv_logbans 1 //Log server bans in the server logs.
  sv_logecho 0 //Echo log information to the console.
  sv_logfile 1 //Log server information in the log file.
  sv_logflush 0 //Flush the log file to disk on each write (slow).
  sv_logsdir logs //Folder in the game directory where server logs
  will be stored.
 
  //Server Rates
  sv_maxcmdrate 66 //(If sv_mincmdrate is  0), this sets the maximum
  value for cl_cmdrate.
  sv_unlag 1
  sv_maxunlag .5
 
  // Exec configs
  exec banned.cfg
  exec listip.cfg
 
  --
  Davide Mirtillo aka DPI - D4rKr0W
  http://www.dpi-clan.org
  http://steamcommunity.com/groups/DemolitionandPyromaniac
 
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To 

Re: [hlds_linux] L4D2 Server.cfg

2009-11-17 Thread Chris Boot
Hi,

I'll hasten to add, that previous email was no joke and actually a 
perfectly valid server.cfg for L4D2. A blank file will work just fine.

Chris

Nicholas Hastings wrote:
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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Jay Deiman
Ronny Schedel wrote:
 The protocol:
 http://developer.valvesoftware.com/wiki/Server_Queries
 
 Scroll down for samples.

Great info, but it still doesn't change the fact that rcon over tcp to 
the server ports doesn't work.  Here's a little debug info from a script 
I wrote using the docs at 
http://developer.valvesoftware.com/wiki/Source_RCON_Protocol


$ ./rcon.py -c status janus.splitstreams.com:27021 xxx 

reqid: 2094234817 

SENDING: '\x11\x00\x00\x00\xc1|\xd3|\x03\x00\x00\x00xx\x00\x00' 

RECV (10): '\xc1|\xd3|\x00\x00\x00\x00\x00\x00' 

RECV (10): '\xc1|\xd3|\x02\x00\x00\x00\x00\x00' 

reqid: 954561615 

SENDING: '\x10\x00\x00\x00Ot\xe58\x02\x00\x00\x00status\x00\x00' 

RECV (10): 'Ot\xe58\x00\x00\x00\x00\x00\x00'


The server authenticates me and even responds to the status command, it 
just give me back an empty null terminated string.

Compare the above to l4d1:


$ ./rcon.py -c status janus.splitstreams.com:27016 xxx 

reqid: 1811805914 

SENDING: '\x11\x00\x00\x00\xda\xf6\xfdk\x03\x00\x00\x00xx\x00\x00' 

RECV: '\xda\xf6\xfdk\x00\x00\x00\x00\x00\x00' 

RECV: '\xda\xf6\xfdk\x02\x00\x00\x00\x00\x00' 

reqid: 929550210 

SENDING: '\x10\x00\x00\x00\x82\xcfg7\x02\x00\x00\x00status\x00\x00' 

RECV: '\x82\xcfg7\x00\x00\x00\x00hostname: MF L4D 1\nversion : 1.0.1.6 
4023 secure  (unknown)\nudp/ip  : 209.98.155.113:27016 [ public same 
]\nos  : Linux Dedicated\nmap : 
l4d_hospital01_apartment\nplayers : 0 humans, 0 bots (4 max) 
(hibernating) (unreserved)\n\n# userid name uniqueid connected ping loss 
state rate adr\n#end\n\x00\x00' 




If A2S queries are working, that's great, but rcon should be fixed 
nonetheless. Rcon is used by some (including me) for more than just 
getting current players.

Jay Deiman

-- 
Jay Deiman

\033:wq!

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Saint K .
Thanks all for the examples.

We're going back to puzzle on this.

Cheers,

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, November 17, 2009 5:34 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 rcon query


The protocol:
http://developer.valvesoftware.com/wiki/Server_Queries

Scroll down for samples.


 Do you happen to have example code for this we can view ?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
 Schedel
 Sent: Tuesday, November 17, 2009 3:20 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query

 You don't need rcon to get the status of the server.


 The problem is, we use rcon to retrieve the status... rcon ain't working
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
 Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there
 should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this
 can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

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Re: [hlds_linux] L4D2 Server.cfg

2009-11-17 Thread Ben B
well you guys are being dumb, he obviously wants useful convars for a l4d
server.

such as hostname my shitty server  // the name of your pos server
rcon_password urmomishot // for rcon

sv_steamgroup 1337  // your group id

sv_steamgroup_exclusive 0  // only allow lobbies to connect where the
leader is in the group

sv_allow_lobby_connect_only 1  // only allow lobbies to connect, no direct
connecting

sv_search_key christian no cussing // helps lobbies find your servers

On Tue, Nov 17, 2009 at 10:04 AM, Chris Boot bo...@bootc.net wrote:

 Hi,

 I'll hasten to add, that previous email was no joke and actually a
 perfectly valid server.cfg for L4D2. A blank file will work just fine.

 Chris

 Nicholas Hastings wrote:
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Re: [hlds_linux] L4D2 Server.cfg

2009-11-17 Thread Kerry Dorsey
Look deeper into Brent Veal's post. His config is listed in detail.

Until I get things under control, my config is VERY conservative:

hostname servername
rcon_password rconpw
sv_password 
sv_contact supp...@abc.com

mp_roundlimit 3

sv_search_key yourkeyhere
sv_steamgroup 
sv_steamgroup_exclusive 1


sv_alltalk 1
sv_cheats 0
sv_consistency 1
sv_maxcmdrate 101
sv_maxrate 3
sv_visiblemaxplayers -1

sv_logfile 1
sv_log_onefile 0
sv_logbans 1
sv_logsdir logs

exec banned_user.cfg
exec banned_ip.cfg

--Kerry

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Boot
Sent: Tuesday, November 17, 2009 12:05 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 Server.cfg

Hi,

I'll hasten to add, that previous email was no joke and actually a 
perfectly valid server.cfg for L4D2. A blank file will work just fine.

Chris

Nicholas Hastings wrote:
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Re: [hlds_linux] Autoupdate @ L4D2

2009-11-17 Thread Milton Ngan
The fixes that were in the demo, didn't make it into the release branch. The 
work around is to copy steam into the same directory as srcds_run. 

M.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.de
Sent: Tuesday, November 17, 2009 3:53 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Autoupdate @ L4D2

Hello,

why does -autoupdate in the startline not work ? :( 
-- 
Jetzt kostenlos herunterladen: Internet Explorer 8 und Mozilla Firefox 3.5 -
sicherer, schneller und einfacher! http://portal.gmx.net/de/go/atbrowser

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[hlds_linux] l4d2 - everything seems ok... server not working?

2009-11-17 Thread Marco Padovan
I'm getting strange problems with l4d2 servers..

First of all I've to say that the demo was working perfectly...

Today I tried the official version... this is the start command line I'm
trying:

./srcds_run -console -game left4dead2 -secure +map c5m1_waterfront +ip
xx.xx.xx.xx +port 20084 +hostport 20084 +tv_port 20085 +tv_maxclients 10
+maxplayers 12 -autoupdate

this is server.cfg content:
hostname lalala
sv_lan 0
sv_password new
rcon_password new
exec banned_user.cfg
exec banned_ip.cfg
sv_rcon_banpenalty 5
sv_rcon_maxfailures 10
sv_allow_lobby_connect_only 0
mp_logdetail 0
sv_voiceenable 0
sv_alltalk 0
sv_voicequality 5
sv_voicecodec vaudio_speex
sv_cheats 0
sv_maxrate 3
sv_minrate 0
sv_region 3
sv_unreserve
sv_maxupdaterate 120
sv_minupdaterate 20
sv_unlag 1
sv_maxunlag 5
z_difficulty normal
sv_tags Server Browser Join Enabled
sv_steamgroup_exclusive 0
sv_pure 1
setmaster add 68.142.72.250:27011
setmaster add 69.28.140.246:27011
setmaster add 69.28.140.247:27011
setmaster add 72.165.61.189:27011
setmaster enable


everything seems to run smoothly... in console I see:

status
hostname: lalala
version : 2.0.0.0 4027 secure  (unknown)
udp/ip  : xx.xx.xx.xx:20084 [ public same ]
os  : Linux Dedicated
map : c5m1_waterfront
players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)

# userid name uniqueid connected ping loss state rate adr
#end


stats
CPU   InOut   Uptime  Users   FPSPlayers
 1.00  0.00  0.00   4 0   29.56   0


version
Version 2.0.0.0 (left4dead2)

thank you,
best regards



the problem is that I cannot see the server on HLSW or any other known
query method...

is anybody else experiencing weird problems like this?
Exe build: 20:11:00 Nov 16 2009 (4027) (550)
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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread David A. Parker
What about using the netcon for each server instead of rcon?  (Just 
throwing ideas out, I haven't actually tried anything using netcon 
remotely yet).

 - Dave

Jay Deiman wrote:
 Ronny Schedel wrote:
 The protocol:
 http://developer.valvesoftware.com/wiki/Server_Queries

 Scroll down for samples.
 
 Great info, but it still doesn't change the fact that rcon over tcp to 
 the server ports doesn't work.  Here's a little debug info from a script 
 I wrote using the docs at 
 http://developer.valvesoftware.com/wiki/Source_RCON_Protocol
 
 
 $ ./rcon.py -c status janus.splitstreams.com:27021 xxx 
 
 reqid: 2094234817 
 
 SENDING: '\x11\x00\x00\x00\xc1|\xd3|\x03\x00\x00\x00xx\x00\x00' 
 
 RECV (10): '\xc1|\xd3|\x00\x00\x00\x00\x00\x00' 
 
 RECV (10): '\xc1|\xd3|\x02\x00\x00\x00\x00\x00' 
 
 reqid: 954561615 
 
 SENDING: '\x10\x00\x00\x00Ot\xe58\x02\x00\x00\x00status\x00\x00' 
 
 RECV (10): 'Ot\xe58\x00\x00\x00\x00\x00\x00'
 
 
 The server authenticates me and even responds to the status command, it 
 just give me back an empty null terminated string.
 
 Compare the above to l4d1:
 
 
 $ ./rcon.py -c status janus.splitstreams.com:27016 xxx 
 
 reqid: 1811805914 
 
 SENDING: '\x11\x00\x00\x00\xda\xf6\xfdk\x03\x00\x00\x00xx\x00\x00' 
 
 RECV: '\xda\xf6\xfdk\x00\x00\x00\x00\x00\x00' 
 
 RECV: '\xda\xf6\xfdk\x02\x00\x00\x00\x00\x00' 
 
 reqid: 929550210 
 
 SENDING: '\x10\x00\x00\x00\x82\xcfg7\x02\x00\x00\x00status\x00\x00' 
 
 RECV: '\x82\xcfg7\x00\x00\x00\x00hostname: MF L4D 1\nversion : 1.0.1.6 
 4023 secure  (unknown)\nudp/ip  : 209.98.155.113:27016 [ public same 
 ]\nos  : Linux Dedicated\nmap : 
 l4d_hospital01_apartment\nplayers : 0 humans, 0 bots (4 max) 
 (hibernating) (unreserved)\n\n# userid name uniqueid connected ping loss 
 state rate adr\n#end\n\x00\x00' 
 
 
 
 
 If A2S queries are working, that's great, but rcon should be fixed 
 nonetheless. Rcon is used by some (including me) for more than just 
 getting current players.
 
 Jay Deiman
 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Nevermore
Great! i am now running a server... Anyway, i can't test the server
because i couldn't buy the game yet :'(
It is so expensive here :'(, it would be great to have a cheap retailer
like russians.



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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Shlomi Turjeman
can you explain again? how I can make a lobby for my server?


On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl wrote:


 dont set a game mode in the config, just connect to it with the lobby and
 it will change to what you want to play..

 just like it was in l4d..

 my simplistic config:

 --- snip ---
 hostname [EU] Lethal-Zone.eu L4D2

 rcon_password xx
 sv_steamgroup 
 --- snip ---

 and then they started to fill up rapidly, with coop and versus games.

 On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman shlomi@gmail.com
 wrote:
  Hi, how can I replace the game mode (via the config file) to Versus?
  all my servers stuck on Coop.
 
  Thank's.
 
  On Tue, Nov 17, 2009 at 15:38, Richard GrosJean
  richard.grosj...@gmail.comwrote:
 
  Am I the only one still having issues with sv_search_key (as in, my
  client
  searches for 5-10 seconds for a server and then just starts a
  listenserver)?
 
  On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper bre...@replayirc.com
  wrote:
 
   I'm actually having this issue myself. The game will absolutely not
 run
   in any other mode other than coop on startup. The commands from past
   mailings and websites do not appear to work - ideas on this? :(
  
   gamead...@127001.org wrote:
It doesn't matter what map it's running while it's idle, the minute
 a
   lobby
connects it will change to whatever map specified in the lobby
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
Sent: 17 November 2009 07:18
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
   
Has anyone figured out how to start a server on anything other
 than
coop
mode? If I enter map mapname versus in the server console it
changes
to
versus mode but that isn't really good enough for a mass hosting
environment. I tried sv_gametypes versus but it still starts as
  coop.
In
addition I tried +map mapname versus on command line as well as
 +map
mapname versus with no luck.
   
I am also having an issue with sv_password. Whenever it is set it
breaks
server queries and it doesn't seem to do anything anyway. Clients
can
connect without specifying a password yet I type sv_password into
the
server
console and a password is set. Anyone having similar issues?
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
  Joshua
Smith
Sent: Tuesday, 17 November 2009 3:49 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
   
Would someone with a working passworded linux server mind
pastebinning
their
server.cfg and launch command just in case we're all doing
 something
retarded?
   
On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:
   
   
Working for me, the publics are full and the privates aren't
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of James Gurney
Sent: 17 November 2009 06:38
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
 Available
   
Does sv_steamgroup_exclusive work for anyone else? I can't
 launch
   
our
   
server without it instantly filling with people who aren't in
 our
steamgroup.
   
On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
jas...@valvesoftware.com wrote:
   
The Left 4 Dead 2 Dedicated Server files are now available on
   
Steam.
   
 Use the game name left4dead2 from hldsupdatetool to download
   
them.
   
 These are not the final set of files, so there will be another
   
small
   
update before the game is released.
   
Jason
   
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archives, please visit:
   
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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread David A. Parker
Start the game and create a lobby.  While you are in your lobby, open 
the console (usually the ~ key if you started the game with the 
-console option).  In the console, enter:

mm_dedicated_force_servers IP:PORT

Where IP is the IP address of your server and PORT is the listening port 
(usually 27015).  Start the game and it should connect to your server.

 - Dave

Shlomi Turjeman wrote:
 can you explain again? how I can make a lobby for my server?
 
 
 On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl wrote:
 
 dont set a game mode in the config, just connect to it with the lobby and
 it will change to what you want to play..

 just like it was in l4d..

 my simplistic config:

 --- snip ---
 hostname [EU] Lethal-Zone.eu L4D2

 rcon_password xx
 sv_steamgroup 
 --- snip ---

 and then they started to fill up rapidly, with coop and versus games.

 On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman shlomi@gmail.com
 wrote:
 Hi, how can I replace the game mode (via the config file) to Versus?
 all my servers stuck on Coop.

 Thank's.

 On Tue, Nov 17, 2009 at 15:38, Richard GrosJean
 richard.grosj...@gmail.comwrote:

 Am I the only one still having issues with sv_search_key (as in, my
 client
 searches for 5-10 seconds for a server and then just starts a
 listenserver)?

 On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper bre...@replayirc.com
 wrote:

 I'm actually having this issue myself. The game will absolutely not
 run
 in any other mode other than coop on startup. The commands from past
 mailings and websites do not appear to work - ideas on this? :(

 gamead...@127001.org wrote:
 It doesn't matter what map it's running while it's idle, the minute
 a
 lobby
 connects it will change to whatever map specified in the lobby


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
 Sent: 17 November 2009 07:18
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

 Has anyone figured out how to start a server on anything other
 than
 coop
 mode? If I enter map mapname versus in the server console it
 changes
 to
 versus mode but that isn't really good enough for a mass hosting
 environment. I tried sv_gametypes versus but it still starts as
 coop.
 In
 addition I tried +map mapname versus on command line as well as
 +map
 mapname versus with no luck.

 I am also having an issue with sv_password. Whenever it is set it
 breaks
 server queries and it doesn't seem to do anything anyway. Clients
 can
 connect without specifying a password yet I type sv_password into
 the
 server
 console and a password is set. Anyone having similar issues?


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Joshua
 Smith
 Sent: Tuesday, 17 November 2009 3:49 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

 Would someone with a working passworded linux server mind
 pastebinning
 their
 server.cfg and launch command just in case we're all doing
 something
 retarded?

 On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:


 Working for me, the publics are full and the privates aren't


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of James Gurney
 Sent: 17 November 2009 06:38
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
 Available
 Does sv_steamgroup_exclusive work for anyone else? I can't
 launch
 our

 server without it instantly filling with people who aren't in
 our
 steamgroup.

 On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
 jas...@valvesoftware.com wrote:

 The Left 4 Dead 2 Dedicated Server files are now available on

 Steam.

  Use the game name left4dead2 from hldsupdatetool to download

 them.

  These are not the final set of files, so there will be another

 small

 update before the game is released.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list

 archives, please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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 archives,

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 archives,
 please visit:
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Re: [hlds_linux] l4d2 - everything seems ok... server not working?

2009-11-17 Thread hlds
Test it with

sv_password 

also without any password...


 Original-Nachricht 
 Datum: Tue, 17 Nov 2009 18:54:16 +0100
 Von: Marco Padovan evolutioncr...@gmail.com
 An: hlds_linux@list.valvesoftware.com
 Betreff: [hlds_linux] l4d2 - everything seems ok... server not working?

 I'm getting strange problems with l4d2 servers..
 
 First of all I've to say that the demo was working perfectly...
 
 Today I tried the official version... this is the start command line I'm
 trying:
 
 ./srcds_run -console -game left4dead2 -secure +map c5m1_waterfront +ip
 xx.xx.xx.xx +port 20084 +hostport 20084 +tv_port 20085 +tv_maxclients 10
 +maxplayers 12 -autoupdate
 
 this is server.cfg content:
 hostname lalala
 sv_lan 0
 sv_password new
 rcon_password new
 exec banned_user.cfg
 exec banned_ip.cfg
 sv_rcon_banpenalty 5
 sv_rcon_maxfailures 10
 sv_allow_lobby_connect_only 0
 mp_logdetail 0
 sv_voiceenable 0
 sv_alltalk 0
 sv_voicequality 5
 sv_voicecodec vaudio_speex
 sv_cheats 0
 sv_maxrate 3
 sv_minrate 0
 sv_region 3
 sv_unreserve
 sv_maxupdaterate 120
 sv_minupdaterate 20
 sv_unlag 1
 sv_maxunlag 5
 z_difficulty normal
 sv_tags Server Browser Join Enabled
 sv_steamgroup_exclusive 0
 sv_pure 1
 setmaster add 68.142.72.250:27011
 setmaster add 69.28.140.246:27011
 setmaster add 69.28.140.247:27011
 setmaster add 72.165.61.189:27011
 setmaster enable
 
 
 everything seems to run smoothly... in console I see:
 
 status
 hostname: lalala
 version : 2.0.0.0 4027 secure  (unknown)
 udp/ip  : xx.xx.xx.xx:20084 [ public same ]
 os  : Linux Dedicated
 map : c5m1_waterfront
 players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)
 
 # userid name uniqueid connected ping loss state rate adr
 #end
 
 
 stats
 CPU   InOut   Uptime  Users   FPSPlayers
  1.00  0.00  0.00   4 0   29.56   0
 
 
 version
 Version 2.0.0.0 (left4dead2)
 
 thank you,
 best regards
 
 
 
 the problem is that I cannot see the server on HLSW or any other known
 query method...
 
 is anybody else experiencing weird problems like this?
 Exe build: 20:11:00 Nov 16 2009 (4027) (550)
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Re: [hlds_linux] Autoupdate @ L4D2

2009-11-17 Thread hlds
ah ok, thx

 Original-Nachricht 
 Datum: Tue, 17 Nov 2009 09:44:45 -0800
 Von: Milton Ngan mil...@valvesoftware.com
 An: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Betreff: Re: [hlds_linux] Autoupdate @ L4D2

 The fixes that were in the demo, didn't make it into the release branch.
 The work around is to copy steam into the same directory as srcds_run. 
 
 M.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.de
 Sent: Tuesday, November 17, 2009 3:53 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] Autoupdate @ L4D2
 
 Hello,
 
 why does -autoupdate in the startline not work ? :( 
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Re: [hlds_linux] l4d2 - everything seems ok... server not working?

2009-11-17 Thread Ronny Schedel

Remove the server password in sv_password. It's not used this way.


 I'm getting strange problems with l4d2 servers..

 First of all I've to say that the demo was working perfectly...

 Today I tried the official version... this is the start command line I'm
 trying:

 ./srcds_run -console -game left4dead2 -secure +map c5m1_waterfront +ip
 xx.xx.xx.xx +port 20084 +hostport 20084 +tv_port 20085 +tv_maxclients 10
 +maxplayers 12 -autoupdate

 this is server.cfg content:
 hostname lalala
 sv_lan 0
 sv_password new
 rcon_password new
 exec banned_user.cfg
 exec banned_ip.cfg
 sv_rcon_banpenalty 5
 sv_rcon_maxfailures 10
 sv_allow_lobby_connect_only 0
 mp_logdetail 0
 sv_voiceenable 0
 sv_alltalk 0
 sv_voicequality 5
 sv_voicecodec vaudio_speex
 sv_cheats 0
 sv_maxrate 3
 sv_minrate 0
 sv_region 3
 sv_unreserve
 sv_maxupdaterate 120
 sv_minupdaterate 20
 sv_unlag 1
 sv_maxunlag 5
 z_difficulty normal
 sv_tags Server Browser Join Enabled
 sv_steamgroup_exclusive 0
 sv_pure 1
 setmaster add 68.142.72.250:27011
 setmaster add 69.28.140.246:27011
 setmaster add 69.28.140.247:27011
 setmaster add 72.165.61.189:27011
 setmaster enable


 everything seems to run smoothly... in console I see:

 status
 hostname: lalala
 version : 2.0.0.0 4027 secure  (unknown)
 udp/ip  : xx.xx.xx.xx:20084 [ public same ]
 os  : Linux Dedicated
 map : c5m1_waterfront
 players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)

 # userid name uniqueid connected ping loss state rate adr
 #end


 stats
 CPU   InOut   Uptime  Users   FPSPlayers
 1.00  0.00  0.00   4 0   29.56   0


 version
 Version 2.0.0.0 (left4dead2)

 thank you,
 best regards



 the problem is that I cannot see the server on HLSW or any other known
 query method...

 is anybody else experiencing weird problems like this?
 Exe build: 20:11:00 Nov 16 2009 (4027) (550)
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 please visit:
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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Jonah Hirsch
David, on that topic...

Are YOU personally actually able to open the console while in the lobby?
I've found that the ~ will only open the console on the main menu or in a
game.
Jonah Hirsch
---


On Tue, Nov 17, 2009 at 11:04 AM, David A. Parker dpar...@utica.edu wrote:

 Start the game and create a lobby.  While you are in your lobby, open
 the console (usually the ~ key if you started the game with the
 -console option).  In the console, enter:

 mm_dedicated_force_servers IP:PORT

 Where IP is the IP address of your server and PORT is the listening port
 (usually 27015).  Start the game and it should connect to your server.

 - Dave

 Shlomi Turjeman wrote:
  can you explain again? how I can make a lobby for my server?
 
 
  On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl wrote:
 
  dont set a game mode in the config, just connect to it with the lobby
 and
  it will change to what you want to play..
 
  just like it was in l4d..
 
  my simplistic config:
 
  --- snip ---
  hostname [EU] Lethal-Zone.eu L4D2
 
  rcon_password xx
  sv_steamgroup 
  --- snip ---
 
  and then they started to fill up rapidly, with coop and versus games.
 
  On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman 
 shlomi@gmail.com
  wrote:
  Hi, how can I replace the game mode (via the config file) to Versus?
  all my servers stuck on Coop.
 
  Thank's.
 
  On Tue, Nov 17, 2009 at 15:38, Richard GrosJean
  richard.grosj...@gmail.comwrote:
 
  Am I the only one still having issues with sv_search_key (as in, my
  client
  searches for 5-10 seconds for a server and then just starts a
  listenserver)?
 
  On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper bre...@replayirc.com
  wrote:
 
  I'm actually having this issue myself. The game will absolutely not
  run
  in any other mode other than coop on startup. The commands from past
  mailings and websites do not appear to work - ideas on this? :(
 
  gamead...@127001.org wrote:
  It doesn't matter what map it's running while it's idle, the minute
  a
  lobby
  connects it will change to whatever map specified in the lobby
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
  Sent: 17 November 2009 07:18
  To: 'Half-Life dedicated Linux server mailing list'
  Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
 
  Has anyone figured out how to start a server on anything other
  than
  coop
  mode? If I enter map mapname versus in the server console it
  changes
  to
  versus mode but that isn't really good enough for a mass hosting
  environment. I tried sv_gametypes versus but it still starts as
  coop.
  In
  addition I tried +map mapname versus on command line as well as
  +map
  mapname versus with no luck.
 
  I am also having an issue with sv_password. Whenever it is set it
  breaks
  server queries and it doesn't seem to do anything anyway. Clients
  can
  connect without specifying a password yet I type sv_password into
  the
  server
  console and a password is set. Anyone having similar issues?
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
  Joshua
  Smith
  Sent: Tuesday, 17 November 2009 3:49 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
 
  Would someone with a working passworded linux server mind
  pastebinning
  their
  server.cfg and launch command just in case we're all doing
  something
  retarded?
 
  On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:
 
 
  Working for me, the publics are full and the privates aren't
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of James Gurney
  Sent: 17 November 2009 06:38
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
  Available
  Does sv_steamgroup_exclusive work for anyone else? I can't
  launch
  our
 
  server without it instantly filling with people who aren't in
  our
  steamgroup.
 
  On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
  jas...@valvesoftware.com wrote:
 
  The Left 4 Dead 2 Dedicated Server files are now available on
 
  Steam.
 
   Use the game name left4dead2 from hldsupdatetool to download
 
  them.
 
   These are not the final set of files, so there will be another
 
  small
 
  update before the game is released.
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 
  archives, please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 
  archives,
 
  please visit:
  

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread David A. Parker
I was able to do it just fine in the demo.  I haven't had the chance to 
try it in L4D2 yet.

 - Dave

Jonah Hirsch wrote:
 David, on that topic...
 
 Are YOU personally actually able to open the console while in the lobby?
 I've found that the ~ will only open the console on the main menu or in a
 game.
 Jonah Hirsch
 ---
 
 
 On Tue, Nov 17, 2009 at 11:04 AM, David A. Parker dpar...@utica.edu wrote:
 
 Start the game and create a lobby.  While you are in your lobby, open
 the console (usually the ~ key if you started the game with the
 -console option).  In the console, enter:

 mm_dedicated_force_servers IP:PORT

 Where IP is the IP address of your server and PORT is the listening port
 (usually 27015).  Start the game and it should connect to your server.

 - Dave

 Shlomi Turjeman wrote:
 can you explain again? how I can make a lobby for my server?


 On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl wrote:

 dont set a game mode in the config, just connect to it with the lobby
 and
 it will change to what you want to play..

 just like it was in l4d..

 my simplistic config:

 --- snip ---
 hostname [EU] Lethal-Zone.eu L4D2

 rcon_password xx
 sv_steamgroup 
 --- snip ---

 and then they started to fill up rapidly, with coop and versus games.

 On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman 
 shlomi@gmail.com
 wrote:
 Hi, how can I replace the game mode (via the config file) to Versus?
 all my servers stuck on Coop.

 Thank's.

 On Tue, Nov 17, 2009 at 15:38, Richard GrosJean
 richard.grosj...@gmail.comwrote:

 Am I the only one still having issues with sv_search_key (as in, my
 client
 searches for 5-10 seconds for a server and then just starts a
 listenserver)?

 On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper bre...@replayirc.com
 wrote:

 I'm actually having this issue myself. The game will absolutely not
 run
 in any other mode other than coop on startup. The commands from past
 mailings and websites do not appear to work - ideas on this? :(

 gamead...@127001.org wrote:
 It doesn't matter what map it's running while it's idle, the minute
 a
 lobby
 connects it will change to whatever map specified in the lobby


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
 Sent: 17 November 2009 07:18
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

 Has anyone figured out how to start a server on anything other
 than
 coop
 mode? If I enter map mapname versus in the server console it
 changes
 to
 versus mode but that isn't really good enough for a mass hosting
 environment. I tried sv_gametypes versus but it still starts as
 coop.
 In
 addition I tried +map mapname versus on command line as well as
 +map
 mapname versus with no luck.

 I am also having an issue with sv_password. Whenever it is set it
 breaks
 server queries and it doesn't seem to do anything anyway. Clients
 can
 connect without specifying a password yet I type sv_password into
 the
 server
 console and a password is set. Anyone having similar issues?


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Joshua
 Smith
 Sent: Tuesday, 17 November 2009 3:49 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

 Would someone with a working passworded linux server mind
 pastebinning
 their
 server.cfg and launch command just in case we're all doing
 something
 retarded?

 On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:


 Working for me, the publics are full and the privates aren't


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of James Gurney
 Sent: 17 November 2009 06:38
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
 Available
 Does sv_steamgroup_exclusive work for anyone else? I can't
 launch
 our

 server without it instantly filling with people who aren't in
 our
 steamgroup.

 On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
 jas...@valvesoftware.com wrote:

 The Left 4 Dead 2 Dedicated Server files are now available on

 Steam.

  Use the game name left4dead2 from hldsupdatetool to download

 them.

  These are not the final set of files, so there will be another

 small

 update before the game is released.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list

 archives, please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list

 archives,

 please visit:
 

Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Milton Ngan
Netcon works, but the disadvantage is that you get console spew that can 
potentially get mixed in with your responses. There isn't a clear response 
format. (e.g a prompt or end of message character).

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker
Sent: Tuesday, November 17, 2009 9:56 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 rcon query

What about using the netcon for each server instead of rcon?  (Just 
throwing ideas out, I haven't actually tried anything using netcon 
remotely yet).

 - Dave

Jay Deiman wrote:
 Ronny Schedel wrote:
 The protocol:
 http://developer.valvesoftware.com/wiki/Server_Queries

 Scroll down for samples.
 
 Great info, but it still doesn't change the fact that rcon over tcp to 
 the server ports doesn't work.  Here's a little debug info from a script 
 I wrote using the docs at 
 http://developer.valvesoftware.com/wiki/Source_RCON_Protocol
 
 
 $ ./rcon.py -c status janus.splitstreams.com:27021 xxx 
 
 reqid: 2094234817 
 
 SENDING: '\x11\x00\x00\x00\xc1|\xd3|\x03\x00\x00\x00xx\x00\x00' 
 
 RECV (10): '\xc1|\xd3|\x00\x00\x00\x00\x00\x00' 
 
 RECV (10): '\xc1|\xd3|\x02\x00\x00\x00\x00\x00' 
 
 reqid: 954561615 
 
 SENDING: '\x10\x00\x00\x00Ot\xe58\x02\x00\x00\x00status\x00\x00' 
 
 RECV (10): 'Ot\xe58\x00\x00\x00\x00\x00\x00'
 
 
 The server authenticates me and even responds to the status command, it 
 just give me back an empty null terminated string.
 
 Compare the above to l4d1:
 
 
 $ ./rcon.py -c status janus.splitstreams.com:27016 xxx 
 
 reqid: 1811805914 
 
 SENDING: '\x11\x00\x00\x00\xda\xf6\xfdk\x03\x00\x00\x00xx\x00\x00' 
 
 RECV: '\xda\xf6\xfdk\x00\x00\x00\x00\x00\x00' 
 
 RECV: '\xda\xf6\xfdk\x02\x00\x00\x00\x00\x00' 
 
 reqid: 929550210 
 
 SENDING: '\x10\x00\x00\x00\x82\xcfg7\x02\x00\x00\x00status\x00\x00' 
 
 RECV: '\x82\xcfg7\x00\x00\x00\x00hostname: MF L4D 1\nversion : 1.0.1.6 
 4023 secure  (unknown)\nudp/ip  : 209.98.155.113:27016 [ public same 
 ]\nos  : Linux Dedicated\nmap : 
 l4d_hospital01_apartment\nplayers : 0 humans, 0 bots (4 max) 
 (hibernating) (unreserved)\n\n# userid name uniqueid connected ping loss 
 state rate adr\n#end\n\x00\x00' 
 
 
 
 
 If A2S queries are working, that's great, but rcon should be fixed 
 nonetheless. Rcon is used by some (including me) for more than just 
 getting current players.
 
 Jay Deiman
 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Ronny Schedel

bind F10 toggleconsole

Hit F10 whenever you want.

 David, on that topic...

 Are YOU personally actually able to open the console while in the lobby?
 I've found that the ~ will only open the console on the main menu or in a
 game.
 Jonah Hirsch
 ---


 On Tue, Nov 17, 2009 at 11:04 AM, David A. Parker dpar...@utica.edu 
 wrote:

 Start the game and create a lobby.  While you are in your lobby, open
 the console (usually the ~ key if you started the game with the
 -console option).  In the console, enter:

 mm_dedicated_force_servers IP:PORT

 Where IP is the IP address of your server and PORT is the listening port
 (usually 27015).  Start the game and it should connect to your server.

 - Dave

 Shlomi Turjeman wrote:
  can you explain again? how I can make a lobby for my server?
 
 
  On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl wrote:
 
  dont set a game mode in the config, just connect to it with the lobby
 and
  it will change to what you want to play..
 
  just like it was in l4d..
 
  my simplistic config:
 
  --- snip ---
  hostname [EU] Lethal-Zone.eu L4D2
 
  rcon_password xx
  sv_steamgroup 
  --- snip ---
 
  and then they started to fill up rapidly, with coop and versus games.
 
  On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman 
 shlomi@gmail.com
  wrote:
  Hi, how can I replace the game mode (via the config file) to Versus?
  all my servers stuck on Coop.
 
  Thank's.
 
  On Tue, Nov 17, 2009 at 15:38, Richard GrosJean
  richard.grosj...@gmail.comwrote:
 
  Am I the only one still having issues with sv_search_key (as in, my
  client
  searches for 5-10 seconds for a server and then just starts a
  listenserver)?
 
  On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper 
  bre...@replayirc.com
  wrote:
 
  I'm actually having this issue myself. The game will absolutely not
  run
  in any other mode other than coop on startup. The commands from 
  past
  mailings and websites do not appear to work - ideas on this? :(
 
  gamead...@127001.org wrote:
  It doesn't matter what map it's running while it's idle, the 
  minute
  a
  lobby
  connects it will change to whatever map specified in the lobby
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
  Sent: 17 November 2009 07:18
  To: 'Half-Life dedicated Linux server mailing list'
  Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server 
  Available
 
  Has anyone figured out how to start a server on anything other
  than
  coop
  mode? If I enter map mapname versus in the server console it
  changes
  to
  versus mode but that isn't really good enough for a mass hosting
  environment. I tried sv_gametypes versus but it still starts as
  coop.
  In
  addition I tried +map mapname versus on command line as well as
  +map
  mapname versus with no luck.
 
  I am also having an issue with sv_password. Whenever it is set it
  breaks
  server queries and it doesn't seem to do anything anyway. Clients
  can
  connect without specifying a password yet I type sv_password into
  the
  server
  console and a password is set. Anyone having similar issues?
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
  Joshua
  Smith
  Sent: Tuesday, 17 November 2009 3:49 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server 
  Available
 
  Would someone with a working passworded linux server mind
  pastebinning
  their
  server.cfg and launch command just in case we're all doing
  something
  retarded?
 
  On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:
 
 
  Working for me, the publics are full and the privates aren't
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of James Gurney
  Sent: 17 November 2009 06:38
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
  Available
  Does sv_steamgroup_exclusive work for anyone else? I can't
  launch
  our
 
  server without it instantly filling with people who aren't in
  our
  steamgroup.
 
  On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
  jas...@valvesoftware.com wrote:
 
  The Left 4 Dead 2 Dedicated Server files are now available on
 
  Steam.
 
   Use the game name left4dead2 from hldsupdatetool to download
 
  them.
 
   These are not the final set of files, so there will be another
 
  small
 
  update before the game is released.
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 
  archives, please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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  To unsubscribe, edit your 

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Jonah Hirsch
Alright.
Can anyone else confirm that the console will not open while in a lobby? I'd
really like to know if this isn't just me. It's very frustrating to have to
leave the lobby to change the search key/force servers/etc.

Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States

On Tue, Nov 17, 2009 at 11:12 AM, David A. Parker dpar...@utica.edu wrote:

 I was able to do it just fine in the demo.  I haven't had the chance to
 try it in L4D2 yet.

 - Dave

 Jonah Hirsch wrote:
  David, on that topic...
 
  Are YOU personally actually able to open the console while in the lobby?
  I've found that the ~ will only open the console on the main menu or in a
  game.
  Jonah Hirsch
  ---
 
 
  On Tue, Nov 17, 2009 at 11:04 AM, David A. Parker dpar...@utica.edu
 wrote:
 
  Start the game and create a lobby.  While you are in your lobby, open
  the console (usually the ~ key if you started the game with the
  -console option).  In the console, enter:
 
  mm_dedicated_force_servers IP:PORT
 
  Where IP is the IP address of your server and PORT is the listening port
  (usually 27015).  Start the game and it should connect to your server.
 
  - Dave
 
  Shlomi Turjeman wrote:
  can you explain again? how I can make a lobby for my server?
 
 
  On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl wrote:
 
  dont set a game mode in the config, just connect to it with the lobby
  and
  it will change to what you want to play..
 
  just like it was in l4d..
 
  my simplistic config:
 
  --- snip ---
  hostname [EU] Lethal-Zone.eu L4D2
 
  rcon_password xx
  sv_steamgroup 
  --- snip ---
 
  and then they started to fill up rapidly, with coop and versus games.
 
  On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman 
  shlomi@gmail.com
  wrote:
  Hi, how can I replace the game mode (via the config file) to Versus?
  all my servers stuck on Coop.
 
  Thank's.
 
  On Tue, Nov 17, 2009 at 15:38, Richard GrosJean
  richard.grosj...@gmail.comwrote:
 
  Am I the only one still having issues with sv_search_key (as in, my
  client
  searches for 5-10 seconds for a server and then just starts a
  listenserver)?
 
  On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper 
 bre...@replayirc.com
  wrote:
 
  I'm actually having this issue myself. The game will absolutely not
  run
  in any other mode other than coop on startup. The commands from
 past
  mailings and websites do not appear to work - ideas on this? :(
 
  gamead...@127001.org wrote:
  It doesn't matter what map it's running while it's idle, the
 minute
  a
  lobby
  connects it will change to whatever map specified in the lobby
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
  Sent: 17 November 2009 07:18
  To: 'Half-Life dedicated Linux server mailing list'
  Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
 Available
 
  Has anyone figured out how to start a server on anything other
  than
  coop
  mode? If I enter map mapname versus in the server console it
  changes
  to
  versus mode but that isn't really good enough for a mass hosting
  environment. I tried sv_gametypes versus but it still starts as
  coop.
  In
  addition I tried +map mapname versus on command line as well as
  +map
  mapname versus with no luck.
 
  I am also having an issue with sv_password. Whenever it is set it
  breaks
  server queries and it doesn't seem to do anything anyway. Clients
  can
  connect without specifying a password yet I type sv_password into
  the
  server
  console and a password is set. Anyone having similar issues?
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
  Joshua
  Smith
  Sent: Tuesday, 17 November 2009 3:49 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
 Available
 
  Would someone with a working passworded linux server mind
  pastebinning
  their
  server.cfg and launch command just in case we're all doing
  something
  retarded?
 
  On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:
 
 
  Working for me, the publics are full and the privates aren't
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of James Gurney
  Sent: 17 November 2009 06:38
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
  Available
  Does sv_steamgroup_exclusive work for anyone else? I can't
  launch
  our
 
  server without it instantly filling with people who aren't in
  our
  steamgroup.
 
  On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
  jas...@valvesoftware.com wrote:
 
  The Left 4 Dead 2 Dedicated Server files are now available on
 
  Steam.
 
   Use the game 

Re: [hlds_linux] l4d2 - everything seems ok... server not working?

2009-11-17 Thread Marco Padovan
ops... it's working without password :D

how does private servers works? :D

On Tue, Nov 17, 2009 at 7:10 PM, Ronny Schedel i...@ronny-schedel.dewrote:


 Remove the server password in sv_password. It's not used this way.


  I'm getting strange problems with l4d2 servers..
 
  First of all I've to say that the demo was working perfectly...
 
  Today I tried the official version... this is the start command line I'm
  trying:
 
  ./srcds_run -console -game left4dead2 -secure +map c5m1_waterfront +ip
  xx.xx.xx.xx +port 20084 +hostport 20084 +tv_port 20085 +tv_maxclients 10
  +maxplayers 12 -autoupdate
 
  this is server.cfg content:
  hostname lalala
  sv_lan 0
  sv_password new
  rcon_password new
  exec banned_user.cfg
  exec banned_ip.cfg
  sv_rcon_banpenalty 5
  sv_rcon_maxfailures 10
  sv_allow_lobby_connect_only 0
  mp_logdetail 0
  sv_voiceenable 0
  sv_alltalk 0
  sv_voicequality 5
  sv_voicecodec vaudio_speex
  sv_cheats 0
  sv_maxrate 3
  sv_minrate 0
  sv_region 3
  sv_unreserve
  sv_maxupdaterate 120
  sv_minupdaterate 20
  sv_unlag 1
  sv_maxunlag 5
  z_difficulty normal
  sv_tags Server Browser Join Enabled
  sv_steamgroup_exclusive 0
  sv_pure 1
  setmaster add 68.142.72.250:27011
  setmaster add 69.28.140.246:27011
  setmaster add 69.28.140.247:27011
  setmaster add 72.165.61.189:27011
  setmaster enable
 
 
  everything seems to run smoothly... in console I see:
 
  status
  hostname: lalala
  version : 2.0.0.0 4027 secure  (unknown)
  udp/ip  : xx.xx.xx.xx:20084 [ public same ]
  os  : Linux Dedicated
  map : c5m1_waterfront
  players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)
 
  # userid name uniqueid connected ping loss state rate adr
  #end
 
 
  stats
  CPU   InOut   Uptime  Users   FPSPlayers
  1.00  0.00  0.00   4 0   29.56   0
 
 
  version
  Version 2.0.0.0 (left4dead2)
 
  thank you,
  best regards
 
 
 
  the problem is that I cannot see the server on HLSW or any other known
  query method...
 
  is anybody else experiencing weird problems like this?
  Exe build: 20:11:00 Nov 16 2009 (4027) (550)
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  please visit:
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Re: [hlds_linux] l4d2 - everything seems ok... server not working?

2009-11-17 Thread Marco Padovan
ok, realised only now that I might need to use sv_search_key :D

sorry for the troubles, should have searched more :D

On Tue, Nov 17, 2009 at 7:19 PM, Marco Padovan evolutioncr...@gmail.comwrote:

 ops... it's working without password :D

 how does private servers works? :D


 On Tue, Nov 17, 2009 at 7:10 PM, Ronny Schedel i...@ronny-schedel.dewrote:


 Remove the server password in sv_password. It's not used this way.


  I'm getting strange problems with l4d2 servers..
 
  First of all I've to say that the demo was working perfectly...
 
  Today I tried the official version... this is the start command line I'm
  trying:
 
  ./srcds_run -console -game left4dead2 -secure +map c5m1_waterfront +ip
  xx.xx.xx.xx +port 20084 +hostport 20084 +tv_port 20085 +tv_maxclients 10
  +maxplayers 12 -autoupdate
 
  this is server.cfg content:
  hostname lalala
  sv_lan 0
  sv_password new
  rcon_password new
  exec banned_user.cfg
  exec banned_ip.cfg
  sv_rcon_banpenalty 5
  sv_rcon_maxfailures 10
  sv_allow_lobby_connect_only 0
  mp_logdetail 0
  sv_voiceenable 0
  sv_alltalk 0
  sv_voicequality 5
  sv_voicecodec vaudio_speex
  sv_cheats 0
  sv_maxrate 3
  sv_minrate 0
  sv_region 3
  sv_unreserve
  sv_maxupdaterate 120
  sv_minupdaterate 20
  sv_unlag 1
  sv_maxunlag 5
  z_difficulty normal
  sv_tags Server Browser Join Enabled
  sv_steamgroup_exclusive 0
  sv_pure 1
  setmaster add 68.142.72.250:27011
  setmaster add 69.28.140.246:27011
  setmaster add 69.28.140.247:27011
  setmaster add 72.165.61.189:27011
  setmaster enable
 
 
  everything seems to run smoothly... in console I see:
 
  status
  hostname: lalala
  version : 2.0.0.0 4027 secure  (unknown)
  udp/ip  : xx.xx.xx.xx:20084 [ public same ]
  os  : Linux Dedicated
  map : c5m1_waterfront
  players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)
 
  # userid name uniqueid connected ping loss state rate adr
  #end
 
 
  stats
  CPU   InOut   Uptime  Users   FPSPlayers
  1.00  0.00  0.00   4 0   29.56   0
 
 
  version
  Version 2.0.0.0 (left4dead2)
 
  thank you,
  best regards
 
 
 
  the problem is that I cannot see the server on HLSW or any other known
  query method...
 
  is anybody else experiencing weird problems like this?
  Exe build: 20:11:00 Nov 16 2009 (4027) (550)
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  please visit:
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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Nicholas Hastings
Milton,

Can you tell us if Valve has acknowledged the rcon response issue on 
linux l4d2 servers and plans on fixing it sometime in the near future?

Milton Ngan wrote:
 Netcon works, but the disadvantage is that you get console spew that can 
 potentially get mixed in with your responses. There isn't a clear response 
 format. (e.g a prompt or end of message character).

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. 
 Parker
 Sent: Tuesday, November 17, 2009 9:56 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query

 What about using the netcon for each server instead of rcon?  (Just
 throwing ideas out, I haven't actually tried anything using netcon
 remotely yet).

   - Dave

 Jay Deiman wrote:

 Ronny Schedel wrote:
  
 The protocol:
 http://developer.valvesoftware.com/wiki/Server_Queries

 Scroll down for samples.

 Great info, but it still doesn't change the fact that rcon over tcp to
 the server ports doesn't work.  Here's a little debug info from a script
 I wrote using the docs at
 http://developer.valvesoftware.com/wiki/Source_RCON_Protocol

 
 $ ./rcon.py -c status janus.splitstreams.com:27021 xxx

 reqid: 2094234817

 SENDING: '\x11\x00\x00\x00\xc1|\xd3|\x03\x00\x00\x00xx\x00\x00'

 RECV (10): '\xc1|\xd3|\x00\x00\x00\x00\x00\x00'

 RECV (10): '\xc1|\xd3|\x02\x00\x00\x00\x00\x00'

 reqid: 954561615

 SENDING: '\x10\x00\x00\x00Ot\xe58\x02\x00\x00\x00status\x00\x00'

 RECV (10): 'Ot\xe58\x00\x00\x00\x00\x00\x00'
 

 The server authenticates me and even responds to the status command, it
 just give me back an empty null terminated string.

 Compare the above to l4d1:

 
 $ ./rcon.py -c status janus.splitstreams.com:27016 xxx

 reqid: 1811805914

 SENDING: '\x11\x00\x00\x00\xda\xf6\xfdk\x03\x00\x00\x00xx\x00\x00'

 RECV: '\xda\xf6\xfdk\x00\x00\x00\x00\x00\x00'

 RECV: '\xda\xf6\xfdk\x02\x00\x00\x00\x00\x00'

 reqid: 929550210

 SENDING: '\x10\x00\x00\x00\x82\xcfg7\x02\x00\x00\x00status\x00\x00'

 RECV: '\x82\xcfg7\x00\x00\x00\x00hostname: MF L4D 1\nversion : 1.0.1.6
 4023 secure  (unknown)\nudp/ip  : 209.98.155.113:27016 [ public same
 ]\nos  : Linux Dedicated\nmap :
 l4d_hospital01_apartment\nplayers : 0 humans, 0 bots (4 max)
 (hibernating) (unreserved)\n\n# userid name uniqueid connected ping loss
 state rate adr\n#end\n\x00\x00'


 

 If A2S queries are working, that's great, but rcon should be fixed
 nonetheless. Rcon is used by some (including me) for more than just
 getting current players.

 Jay Deiman

  



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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Jonah Hirsch
My tilde key works fine. I can open the console with it *UNLESS I'M IN A
LOBBY*. Can someone else please just make a lobby, press their console key,
and tell me if anything happens?

Like I said, there's only two places where the console works for me:
1) Main menu (no sub menus!)
2) In game.

Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States

On Tue, Nov 17, 2009 at 11:17 AM, Ronny Schedel i...@ronny-schedel.dewrote:


 bind F10 toggleconsole

 Hit F10 whenever you want.

  David, on that topic...
 
  Are YOU personally actually able to open the console while in the lobby?
  I've found that the ~ will only open the console on the main menu or in a
  game.
  Jonah Hirsch
  ---
 
 
  On Tue, Nov 17, 2009 at 11:04 AM, David A. Parker dpar...@utica.edu
  wrote:
 
  Start the game and create a lobby.  While you are in your lobby, open
  the console (usually the ~ key if you started the game with the
  -console option).  In the console, enter:
 
  mm_dedicated_force_servers IP:PORT
 
  Where IP is the IP address of your server and PORT is the listening port
  (usually 27015).  Start the game and it should connect to your server.
 
  - Dave
 
  Shlomi Turjeman wrote:
   can you explain again? how I can make a lobby for my server?
  
  
   On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl
 wrote:
  
   dont set a game mode in the config, just connect to it with the lobby
  and
   it will change to what you want to play..
  
   just like it was in l4d..
  
   my simplistic config:
  
   --- snip ---
   hostname [EU] Lethal-Zone.eu L4D2
  
   rcon_password xx
   sv_steamgroup 
   --- snip ---
  
   and then they started to fill up rapidly, with coop and versus games.
  
   On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman 
  shlomi@gmail.com
   wrote:
   Hi, how can I replace the game mode (via the config file) to Versus?
   all my servers stuck on Coop.
  
   Thank's.
  
   On Tue, Nov 17, 2009 at 15:38, Richard GrosJean
   richard.grosj...@gmail.comwrote:
  
   Am I the only one still having issues with sv_search_key (as in, my
   client
   searches for 5-10 seconds for a server and then just starts a
   listenserver)?
  
   On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper
   bre...@replayirc.com
   wrote:
  
   I'm actually having this issue myself. The game will absolutely
 not
   run
   in any other mode other than coop on startup. The commands from
   past
   mailings and websites do not appear to work - ideas on this? :(
  
   gamead...@127001.org wrote:
   It doesn't matter what map it's running while it's idle, the
   minute
   a
   lobby
   connects it will change to whatever map specified in the lobby
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
   Sent: 17 November 2009 07:18
   To: 'Half-Life dedicated Linux server mailing list'
   Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
   Available
  
   Has anyone figured out how to start a server on anything other
   than
   coop
   mode? If I enter map mapname versus in the server console it
   changes
   to
   versus mode but that isn't really good enough for a mass hosting
   environment. I tried sv_gametypes versus but it still starts
 as
   coop.
   In
   addition I tried +map mapname versus on command line as well as
   +map
   mapname versus with no luck.
  
   I am also having an issue with sv_password. Whenever it is set
 it
   breaks
   server queries and it doesn't seem to do anything anyway.
 Clients
   can
   connect without specifying a password yet I type sv_password
 into
   the
   server
   console and a password is set. Anyone having similar issues?
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
   Joshua
   Smith
   Sent: Tuesday, 17 November 2009 3:49 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
   Available
  
   Would someone with a working passworded linux server mind
   pastebinning
   their
   server.cfg and launch command just in case we're all doing
   something
   retarded?
  
   On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:
  
  
   Working for me, the publics are full and the privates aren't
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of James Gurney
   Sent: 17 November 2009 06:38
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
   Available
   Does sv_steamgroup_exclusive work for anyone else? I can't
   launch
   our
  
   server without it instantly filling with people who aren't in
   our
   steamgroup.
  
   On Mon, Nov 16, 2009 at 5:12 PM, Jason 

Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Milton Ngan
We had a fix in, but it appears to not have addressed the whole issue. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas 
Hastings
Sent: Tuesday, November 17, 2009 10:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 rcon query

Milton,

Can you tell us if Valve has acknowledged the rcon response issue on 
linux l4d2 servers and plans on fixing it sometime in the near future?

Milton Ngan wrote:
 Netcon works, but the disadvantage is that you get console spew that can 
 potentially get mixed in with your responses. There isn't a clear response 
 format. (e.g a prompt or end of message character).

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. 
 Parker
 Sent: Tuesday, November 17, 2009 9:56 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query

 What about using the netcon for each server instead of rcon?  (Just
 throwing ideas out, I haven't actually tried anything using netcon
 remotely yet).

   - Dave

 Jay Deiman wrote:

 Ronny Schedel wrote:
  
 The protocol:
 http://developer.valvesoftware.com/wiki/Server_Queries

 Scroll down for samples.

 Great info, but it still doesn't change the fact that rcon over tcp to
 the server ports doesn't work.  Here's a little debug info from a script
 I wrote using the docs at
 http://developer.valvesoftware.com/wiki/Source_RCON_Protocol

 
 $ ./rcon.py -c status janus.splitstreams.com:27021 xxx

 reqid: 2094234817

 SENDING: '\x11\x00\x00\x00\xc1|\xd3|\x03\x00\x00\x00xx\x00\x00'

 RECV (10): '\xc1|\xd3|\x00\x00\x00\x00\x00\x00'

 RECV (10): '\xc1|\xd3|\x02\x00\x00\x00\x00\x00'

 reqid: 954561615

 SENDING: '\x10\x00\x00\x00Ot\xe58\x02\x00\x00\x00status\x00\x00'

 RECV (10): 'Ot\xe58\x00\x00\x00\x00\x00\x00'
 

 The server authenticates me and even responds to the status command, it
 just give me back an empty null terminated string.

 Compare the above to l4d1:

 
 $ ./rcon.py -c status janus.splitstreams.com:27016 xxx

 reqid: 1811805914

 SENDING: '\x11\x00\x00\x00\xda\xf6\xfdk\x03\x00\x00\x00xx\x00\x00'

 RECV: '\xda\xf6\xfdk\x00\x00\x00\x00\x00\x00'

 RECV: '\xda\xf6\xfdk\x02\x00\x00\x00\x00\x00'

 reqid: 929550210

 SENDING: '\x10\x00\x00\x00\x82\xcfg7\x02\x00\x00\x00status\x00\x00'

 RECV: '\x82\xcfg7\x00\x00\x00\x00hostname: MF L4D 1\nversion : 1.0.1.6
 4023 secure  (unknown)\nudp/ip  : 209.98.155.113:27016 [ public same
 ]\nos  : Linux Dedicated\nmap :
 l4d_hospital01_apartment\nplayers : 0 humans, 0 bots (4 max)
 (hibernating) (unreserved)\n\n# userid name uniqueid connected ping loss
 state rate adr\n#end\n\x00\x00'


 

 If A2S queries are working, that's great, but rcon should be fixed
 nonetheless. Rcon is used by some (including me) for more than just
 getting current players.

 Jay Deiman

  



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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Nicholas Hastings
Piecing together information here, it seems to be fixed on Windows 
server, but still broken on most or all Linux servers.

Milton Ngan wrote:
 We had a fix in, but it appears to not have addressed the whole issue.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas 
 Hastings
 Sent: Tuesday, November 17, 2009 10:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query

 Milton,

 Can you tell us if Valve has acknowledged the rcon response issue on
 linux l4d2 servers and plans on fixing it sometime in the near future?

 Milton Ngan wrote:

 Netcon works, but the disadvantage is that you get console spew that can 
 potentially get mixed in with your responses. There isn't a clear response 
 format. (e.g a prompt or end of message character).

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. 
 Parker
 Sent: Tuesday, November 17, 2009 9:56 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query

 What about using the netcon for each server instead of rcon?  (Just
 throwing ideas out, I haven't actually tried anything using netcon
 remotely yet).

- Dave

 Jay Deiman wrote:

  
 Ronny Schedel wrote:


 The protocol:
 http://developer.valvesoftware.com/wiki/Server_Queries

 Scroll down for samples.

  
 Great info, but it still doesn't change the fact that rcon over tcp to
 the server ports doesn't work.  Here's a little debug info from a script
 I wrote using the docs at
 http://developer.valvesoftware.com/wiki/Source_RCON_Protocol

 
 $ ./rcon.py -c status janus.splitstreams.com:27021 xxx

 reqid: 2094234817

 SENDING: '\x11\x00\x00\x00\xc1|\xd3|\x03\x00\x00\x00xx\x00\x00'

 RECV (10): '\xc1|\xd3|\x00\x00\x00\x00\x00\x00'

 RECV (10): '\xc1|\xd3|\x02\x00\x00\x00\x00\x00'

 reqid: 954561615

 SENDING: '\x10\x00\x00\x00Ot\xe58\x02\x00\x00\x00status\x00\x00'

 RECV (10): 'Ot\xe58\x00\x00\x00\x00\x00\x00'
 

 The server authenticates me and even responds to the status command, it
 just give me back an empty null terminated string.

 Compare the above to l4d1:

 
 $ ./rcon.py -c status janus.splitstreams.com:27016 xxx

 reqid: 1811805914

 SENDING: '\x11\x00\x00\x00\xda\xf6\xfdk\x03\x00\x00\x00xx\x00\x00'

 RECV: '\xda\xf6\xfdk\x00\x00\x00\x00\x00\x00'

 RECV: '\xda\xf6\xfdk\x02\x00\x00\x00\x00\x00'

 reqid: 929550210

 SENDING: '\x10\x00\x00\x00\x82\xcfg7\x02\x00\x00\x00status\x00\x00'

 RECV: '\x82\xcfg7\x00\x00\x00\x00hostname: MF L4D 1\nversion : 1.0.1.6
 4023 secure  (unknown)\nudp/ip  : 209.98.155.113:27016 [ public same
 ]\nos  : Linux Dedicated\nmap :
 l4d_hospital01_apartment\nplayers : 0 humans, 0 bots (4 max)
 (hibernating) (unreserved)\n\n# userid name uniqueid connected ping loss
 state rate adr\n#end\n\x00\x00'


 

 If A2S queries are working, that's great, but rcon should be fixed
 nonetheless. Rcon is used by some (including me) for more than just
 getting current players.

 Jay Deiman




  

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Richard GrosJean
I'm unable to open the console in the lobby but you can edit things like
mm_dedicated_force_servers in the main menu anyway and it won't dissapear.

I wish there were an easier way to do this for the end user, in particular
steamgroup members who want to use the lobby system and a steamgroup server.

On Tue, Nov 17, 2009 at 8:33 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 My tilde key works fine. I can open the console with it *UNLESS I'M IN A
 LOBBY*. Can someone else please just make a lobby, press their console key,
 and tell me if anything happens?

 Like I said, there's only two places where the console works for me:
 1) Main menu (no sub menus!)
 2) In game.

 Jonah Hirsch
 ---
 Sent from Flagstaff, Arizona, United States

 On Tue, Nov 17, 2009 at 11:17 AM, Ronny Schedel i...@ronny-schedel.de
 wrote:

 
  bind F10 toggleconsole
 
  Hit F10 whenever you want.
 
   David, on that topic...
  
   Are YOU personally actually able to open the console while in the
 lobby?
   I've found that the ~ will only open the console on the main menu or in
 a
   game.
   Jonah Hirsch
   ---
  
  
   On Tue, Nov 17, 2009 at 11:04 AM, David A. Parker dpar...@utica.edu
   wrote:
  
   Start the game and create a lobby.  While you are in your lobby, open
   the console (usually the ~ key if you started the game with the
   -console option).  In the console, enter:
  
   mm_dedicated_force_servers IP:PORT
  
   Where IP is the IP address of your server and PORT is the listening
 port
   (usually 27015).  Start the game and it should connect to your server.
  
   - Dave
  
   Shlomi Turjeman wrote:
can you explain again? how I can make a lobby for my server?
   
   
On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl
  wrote:
   
dont set a game mode in the config, just connect to it with the
 lobby
   and
it will change to what you want to play..
   
just like it was in l4d..
   
my simplistic config:
   
--- snip ---
hostname [EU] Lethal-Zone.eu L4D2
   
rcon_password xx
sv_steamgroup 
--- snip ---
   
and then they started to fill up rapidly, with coop and versus
 games.
   
On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman 
   shlomi@gmail.com
wrote:
Hi, how can I replace the game mode (via the config file) to
 Versus?
all my servers stuck on Coop.
   
Thank's.
   
On Tue, Nov 17, 2009 at 15:38, Richard GrosJean
richard.grosj...@gmail.comwrote:
   
Am I the only one still having issues with sv_search_key (as in,
 my
client
searches for 5-10 seconds for a server and then just starts a
listenserver)?
   
On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper
bre...@replayirc.com
wrote:
   
I'm actually having this issue myself. The game will absolutely
  not
run
in any other mode other than coop on startup. The commands from
past
mailings and websites do not appear to work - ideas on this? :(
   
gamead...@127001.org wrote:
It doesn't matter what map it's running while it's idle, the
minute
a
lobby
connects it will change to whatever map specified in the lobby
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
Sent: 17 November 2009 07:18
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
Available
   
Has anyone figured out how to start a server on anything other
than
coop
mode? If I enter map mapname versus in the server console it
changes
to
versus mode but that isn't really good enough for a mass
 hosting
environment. I tried sv_gametypes versus but it still starts
  as
coop.
In
addition I tried +map mapname versus on command line as well
 as
+map
mapname versus with no luck.
   
I am also having an issue with sv_password. Whenever it is set
  it
breaks
server queries and it doesn't seem to do anything anyway.
  Clients
can
connect without specifying a password yet I type sv_password
  into
the
server
console and a password is set. Anyone having similar issues?
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
 Of
Joshua
Smith
Sent: Tuesday, 17 November 2009 3:49 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
Available
   
Would someone with a working passworded linux server mind
pastebinning
their
server.cfg and launch command just in case we're all doing
something
retarded?
   
On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org
 wrote:
   
   
Working for me, the publics are full and the privates aren't
 

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server versus mode

2009-11-17 Thread D3vilfish - Simiancage.org
We have only been able to get versus 8 player to work if
sv_steamgroup_exclusive  is set to 0 on nix box, anyone had any joy in
starting a dedicated server in versus mode.
Have sv_gametypes versus set in commandline and config and ssh console
reports:-

 sv_gametypes
 sv_gametypes = versus ( def.  )
 game - Allowable game types, usually set on server launch command line.

Yet it still starts in coop and can't be changed if set to exclusive :( D3v
  


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[hlds_linux] l4d2 does not answer queries with enabled sv_steamgroup or sv_password

2009-11-17 Thread Marcel
Hi,

The topic says all. As soon as there is sv_steamgroup or sv_password 
set, the server doesn't respond to a2s queries. It just appears as 
offline, although it's running.


Marcel

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[hlds_linux] L4D2 1 fork crashes the server

2009-11-17 Thread f0rkz
Hey everyone.  Playing around with running L4D2 and found this gem.

HLDS installation up to date
ERROR: Invalid number of forks specified: 1
Tue Nov 17 15:53:12 EST 2009: Server Failed

Can we not run servers as -fork 1?

-f0rkz


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Re: [hlds_linux] L4D2 1 fork crashes the server

2009-11-17 Thread grumpy
Interesting...after the last update on L4D, my server actually had that
issue. I removed the -fork 1, and the server started just fine after that.

Grumpy

On Tue, 17 Nov 2009 15:55:59 -0500, f0rkz h...@f0rkznet.net wrote:
 Hey everyone.  Playing around with running L4D2 and found this gem.
 
 HLDS installation up to date
 ERROR: Invalid number of forks specified: 1
 Tue Nov 17 15:53:12 EST 2009: Server Failed
 
 Can we not run servers as -fork 1?
 
 -f0rkz
 
 
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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Mikael Pedersen
On Tue, 17 Nov 2009 18:55:18 +0200, you wrote:

That said, mm_dedicated_force_servers works.

Odd, I can't get it to work.
I have a steamgroup exclusive server, and a public one. I enter both
of them in mm_dedicated_force_servers, but the lobby keep searching
for a server until it gives up and starts a local server. And yes, the
exclusive server IS sitting idle, just waiting for players.

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Jay Deiman
Jonah Hirsch wrote:
 Alright.
 Can anyone else confirm that the console will not open while in a lobby? I'd
 really like to know if this isn't just me. It's very frustrating to have to
 leave the lobby to change the search key/force servers/etc.

Yeah, I noticed the same thing.  No console available in the lobbies.

Jay

-- 
Jay Deiman

\033:wq!

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Richard GrosJean
how have you formatted it?

I used ' mm_dedicated_force_servers xx.xx.xx.xx:12345 ' (and domain names
don't seem to work).

Also, try entering just one IP...

On Tue, Nov 17, 2009 at 11:15 PM, Mikael Pedersen gummikyll...@ejberg.dkwrote:

 On Tue, 17 Nov 2009 18:55:18 +0200, you wrote:

 That said, mm_dedicated_force_servers works.

 Odd, I can't get it to work.
 I have a steamgroup exclusive server, and a public one. I enter both
 of them in mm_dedicated_force_servers, but the lobby keep searching
 for a server until it gives up and starts a local server. And yes, the
 exclusive server IS sitting idle, just waiting for players.

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-- 
Richard GrosJean
richard.grosj...@gmail.com
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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Richard GrosJean
That last part just froze my server!

http://pastebin.com/m31f24d10

On Tue, Nov 17, 2009 at 11:42 AM, Ulrich Block ulbl...@gmx.de wrote:

 Has anyone watched the console yet? Here are some bugs. The last parts
 seams to empty the server:

 ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar

 Nearly every map has some of these: Invalid counterterrorist spawnpoint
 at (1735.1,1184.0,1184.0)


 After some minutes played i get this and after it the server is empty:
 Couldn't find any entities named fire15_smoke, which point_template
 fire15_template is specifying.
 Couldn't find any entities named fire15_fog_volume, which point_template
 fire15_template is specifying.
 Couldn't find any entities named fire16_timer, which point_template
 fire16_template is specifying.
 Couldn't find any entities named fire16_clip, which point_template
 fire16_template is specifying.
 Couldn't find any entities named fire16_smoke, which point_template
 fire16_template is specifying.
 Couldn't find any entities named fire16_fog_volume, which point_template
 fire16_template is specifying.
 Couldn't find any entities named sound, which point_template
 fire_ballroom_07-template is specifying.
 Couldn't find any entities named ds-f3ceilingF1-DECAL, which
 point_template ds-f3ceilingF1-template is specifying.
 Couldn't find any entities named ds-f3ceilingF2-DECAL, which
 point_template ds-f3ceilingF2-template is specifying.
 Couldn't find any entities named ds-f3ceilingF3-DECAL, which
 point_template ds-f3ceilingF3-template is specifying.
 Couldn't find any entities named ds-f3ceilingF4-DECAL, which
 point_template ds-f3ceilingF4-template is specifying.
 Couldn't find any entities named ds-f3ceilingF5-DECAL, which
 point_template ds-f3ceilingF5-template is specifying.
 Couldn't find any entities named ds-f3ceilingF6-DECAL, which
 point_template ds-f3ceilingF6-template is specifying.
 Couldn't find any entities named fire03-sound, which point_template
 fire03-template is specifying.
 Couldn't find any entities named fire04-sound, which point_template
 fire04-template is specifying.
 Couldn't find any entities named fire10-sound, which point_template
 fire10-template is specifying.
 Couldn't find any entities named fire27-sound, which point_template
 fire27-template is specifying.
 Couldn't find any entities named fire28-sound, which point_template
 fire28-template is specifying.
 Couldn't find any entities named fire_ballroom_02-sound, which
 point_template fire_ballroom_02-template is specifying.
 Couldn't find any entities named fire_ballroom_01-sound, which
 point_template fire_ballroom_01-template is specifying.
 Couldn't find any entities named fire_ballroom_03-sound, which
 point_template fire_ballroom_03-template is specifying.
 Couldn't find any entities named fire_ballroom_04-sound, which
 point_template fire_ballroom_04-template is specifying.
 Couldn't find any entities named fire_ballroom_05-sound, which
 point_template fire_ballroom_05-template is specifying.
 Couldn't find any entities named fire_ballroom_06-sound, which
 point_template fire_ballroom_06-template is specifying.
 Couldn't find any entities named fire_ballroom_07-particles, which
 point_template fire_ballroom_07-template is specifying.
 Couldn't find any entities named fire_ballroom_07-point1, which
 point_template fire_ballroom_07-template is specifying.
 Couldn't find any entities named fire_ballroom_07-point3, which
 point_template fire_ballroom_07-template is specifying.
 Couldn't find any entities named fire_ballroom_07-point5, which
 point_template fire_ballroom_07-template is specifying.
 Couldn't find any entities named fire_ballroom_07-point6, which
 point_template fire_ballroom_07-template is specifying.
 Couldn't find any entities named fire_ballroom_07-hurt, which
 point_template fire_ballroom_07-template is specifying.
 Couldn't find any entities named fire_ballroom_07-sound, which
 point_template fire_ballroom_07-template is specifying.
 Couldn't find any entities named fire_ballroom_08-sound, which
 point_template fire_ballroom_08-template is specifying.
 Couldn't find any entities named fire_ballroom_09-sound, which
 point_template fire_ballroom_09-template is specifying.
 Couldn't find any entities named fire_ballroom_10-sound, which
 point_template fire_ballroom_10-template is specifying.
 Couldn't find any entities named fire_ballroom_11-sound, which
 point_template fire_ballroom_11-template is specifying.
 Couldn't find any entities named inferno02-sound, which point_template
 inferno02-template is specifying.
 prop_door_rotating has Door model
 (models/props_downtown/metal_door_112_dm03_01.mdl) with no door_options!
 Verify that SKIN is valid, and has a corresponding options block in the
 model QC file
 prop_door_rotating has Door model
 (models/props_downtown/metal_door_112_dm03_01.mdl) with no door_options!
 Verify that SKIN is valid, and has a corresponding options block in the
 model QC file
 WARNING: orator 

Re: [hlds_linux] L4D2 1 fork crashes the server

2009-11-17 Thread Ronny Schedel

Yes you can, just remove the -fork parameter.


 Hey everyone.  Playing around with running L4D2 and found this gem.

 HLDS installation up to date
 ERROR: Invalid number of forks specified: 1
 Tue Nov 17 15:53:12 EST 2009: Server Failed

 Can we not run servers as -fork 1?

 -f0rkz


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Re: [hlds_linux] l4d2 does not answer queries with enabledsv_steamgroup or sv_password

2009-11-17 Thread Ronny Schedel

No, only sv_password is causing this, you can set sv_steamgroup to whatever 
you want.


 Hi,

 The topic says all. As soon as there is sv_steamgroup or sv_password
 set, the server doesn't respond to a2s queries. It just appears as
 offline, although it's running.


 Marcel

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Re: [hlds_linux] l4d2 does not answer queries with enabledsv_steamgroup or sv_password

2009-11-17 Thread Kerry Dorsey
I confirm that sv_steamgroup works fine if sv_password is NOT defined.

Also, for you GSP managers out there, if you have a private server  
compliance script that kills instances that do not define sv_password  
(ahem, GS) then please disable those scripts ASAP.

--Kerry


On Nov 17, 2009, at 4:40 PM, Ronny Schedel wrote:


 No, only sv_password is causing this, you can set sv_steamgroup to  
 whatever
 you want.


 Hi,

 The topic says all. As soon as there is sv_steamgroup or sv_password
 set, the server doesn't respond to a2s queries. It just appears as
 offline, although it's running.


 Marcel

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Eric Riemers

When i played co-op, i could use the sv_search_key string that worked
like a charm, however it did not for versus mode.
Versus mode works fine when you use the mm_dedicated line.

But still, i would have though valve would add a option that people in the
same group as the server should have a option
to reserve one that is emtpy, go in the lobby and use that server. I cant
imagine that normal regular players know anything
about sv_search_key or the mm_dedicated line. There is just no easy way to
let people of your group use the server from the lobby.

Even better, if you tell people IN the lobby that they should use those 2
options, you cannot.. the console wont open in the lobby.

On Tue, 17 Nov 2009 13:04:55 -0500, David A. Parker dpar...@utica.edu
wrote:
 Start the game and create a lobby.  While you are in your lobby, open 
 the console (usually the ~ key if you started the game with the 
 -console option).  In the console, enter:
 
 mm_dedicated_force_servers IP:PORT
 
 Where IP is the IP address of your server and PORT is the listening port

 (usually 27015).  Start the game and it should connect to your server.
 
  - Dave
 
 Shlomi Turjeman wrote:
 can you explain again? how I can make a lobby for my server?
 
 
 On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl wrote:
 
 dont set a game mode in the config, just connect to it with the lobby
 and
 it will change to what you want to play..

 just like it was in l4d..

 my simplistic config:

 --- snip ---
 hostname [EU] Lethal-Zone.eu L4D2

 rcon_password xx
 sv_steamgroup 
 --- snip ---

 and then they started to fill up rapidly, with coop and versus games.

 On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman
 shlomi@gmail.com
 wrote:
 Hi, how can I replace the game mode (via the config file) to Versus?
 all my servers stuck on Coop.

 Thank's.

 On Tue, Nov 17, 2009 at 15:38, Richard GrosJean
 richard.grosj...@gmail.comwrote:

 Am I the only one still having issues with sv_search_key (as in, my
 client
 searches for 5-10 seconds for a server and then just starts a
 listenserver)?

 On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper
bre...@replayirc.com
 wrote:

 I'm actually having this issue myself. The game will absolutely not
 run
 in any other mode other than coop on startup. The commands from
past
 mailings and websites do not appear to work - ideas on this? :(

 gamead...@127001.org wrote:
 It doesn't matter what map it's running while it's idle, the
minute
 a
 lobby
 connects it will change to whatever map specified in the lobby


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
 Sent: 17 November 2009 07:18
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
Available

 Has anyone figured out how to start a server on anything other
 than
 coop
 mode? If I enter map mapname versus in the server console it
 changes
 to
 versus mode but that isn't really good enough for a mass hosting
 environment. I tried sv_gametypes versus but it still starts as
 coop.
 In
 addition I tried +map mapname versus on command line as well as
 +map
 mapname versus with no luck.

 I am also having an issue with sv_password. Whenever it is set it
 breaks
 server queries and it doesn't seem to do anything anyway. Clients
 can
 connect without specifying a password yet I type sv_password into
 the
 server
 console and a password is set. Anyone having similar issues?


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Joshua
 Smith
 Sent: Tuesday, 17 November 2009 3:49 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
Available

 Would someone with a working passworded linux server mind
 pastebinning
 their
 server.cfg and launch command just in case we're all doing
 something
 retarded?

 On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:


 Working for me, the publics are full and the privates aren't


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of James Gurney
 Sent: 17 November 2009 06:38
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
 Available
 Does sv_steamgroup_exclusive work for anyone else? I can't
 launch
 our

 server without it instantly filling with people who aren't in
 our
 steamgroup.

 On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
 jas...@valvesoftware.com wrote:

 The Left 4 Dead 2 Dedicated Server files are now available on

 Steam.

  Use the game name left4dead2 from hldsupdatetool to download

 them.

  These are not the final set of files, so there will be another

 small

 update before the game is released.

 Jason

 

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Mikael Pedersen
On Tue, 17 Nov 2009 23:34:22 +0200, you wrote:

how have you formatted it?

I used ' mm_dedicated_force_servers xx.xx.xx.xx:12345 ' (and domain names
don't seem to work).

Also, try entering just one IP...

I have formatted it that way, using ip:port. The two servers are
separated by a comma. I have now tried only one ip:port, but that
doesn't work either.
Worked fine in the demo, as well as in the old l4d.

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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread David A. Parker
It's a messy system that certainly needs to be fixed, but it's probably 
low on Valve's list of priorities.  That said, you don't have to get 
people in your lobby to put in the mm_dedicated_force_servers stuff. 
Only the lobby leader needs to have that option set.

 - Dave

Eric Riemers wrote:
 When i played co-op, i could use the sv_search_key string that worked
 like a charm, however it did not for versus mode.
 Versus mode works fine when you use the mm_dedicated line.
 
 But still, i would have though valve would add a option that people in the
 same group as the server should have a option
 to reserve one that is emtpy, go in the lobby and use that server. I cant
 imagine that normal regular players know anything
 about sv_search_key or the mm_dedicated line. There is just no easy way to
 let people of your group use the server from the lobby.
 
 Even better, if you tell people IN the lobby that they should use those 2
 options, you cannot.. the console wont open in the lobby.
 
 On Tue, 17 Nov 2009 13:04:55 -0500, David A. Parker dpar...@utica.edu
 wrote:
 Start the game and create a lobby.  While you are in your lobby, open 
 the console (usually the ~ key if you started the game with the 
 -console option).  In the console, enter:

 mm_dedicated_force_servers IP:PORT

 Where IP is the IP address of your server and PORT is the listening port
 
 (usually 27015).  Start the game and it should connect to your server.

  - Dave

 Shlomi Turjeman wrote:
 can you explain again? how I can make a lobby for my server?


 On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl wrote:

 dont set a game mode in the config, just connect to it with the lobby
 and
 it will change to what you want to play..

 just like it was in l4d..

 my simplistic config:

 --- snip ---
 hostname [EU] Lethal-Zone.eu L4D2

 rcon_password xx
 sv_steamgroup 
 --- snip ---

 and then they started to fill up rapidly, with coop and versus games.

 On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman
 shlomi@gmail.com
 wrote:
 Hi, how can I replace the game mode (via the config file) to Versus?
 all my servers stuck on Coop.

 Thank's.

 On Tue, Nov 17, 2009 at 15:38, Richard GrosJean
 richard.grosj...@gmail.comwrote:

 Am I the only one still having issues with sv_search_key (as in, my
 client
 searches for 5-10 seconds for a server and then just starts a
 listenserver)?

 On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper
 bre...@replayirc.com
 wrote:

 I'm actually having this issue myself. The game will absolutely not
 run
 in any other mode other than coop on startup. The commands from
 past
 mailings and websites do not appear to work - ideas on this? :(

 gamead...@127001.org wrote:
 It doesn't matter what map it's running while it's idle, the
 minute
 a
 lobby
 connects it will change to whatever map specified in the lobby


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
 Sent: 17 November 2009 07:18
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
 Available
 Has anyone figured out how to start a server on anything other
 than
 coop
 mode? If I enter map mapname versus in the server console it
 changes
 to
 versus mode but that isn't really good enough for a mass hosting
 environment. I tried sv_gametypes versus but it still starts as
 coop.
 In
 addition I tried +map mapname versus on command line as well as
 +map
 mapname versus with no luck.

 I am also having an issue with sv_password. Whenever it is set it
 breaks
 server queries and it doesn't seem to do anything anyway. Clients
 can
 connect without specifying a password yet I type sv_password into
 the
 server
 console and a password is set. Anyone having similar issues?


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Joshua
 Smith
 Sent: Tuesday, 17 November 2009 3:49 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
 Available
 Would someone with a working passworded linux server mind
 pastebinning
 their
 server.cfg and launch command just in case we're all doing
 something
 retarded?

 On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:


 Working for me, the publics are full and the privates aren't


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of James Gurney
 Sent: 17 November 2009 06:38
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
 Available
 Does sv_steamgroup_exclusive work for anyone else? I can't
 launch
 our

 server without it instantly filling with people who aren't in
 our
 steamgroup.

 On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
 

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread gulfy32
Confirmed, pressing ~ in a lobby does not open console for me.

On Tue, Nov 17, 2009 at 12:33 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 My tilde key works fine. I can open the console with it *UNLESS I'M IN A
 LOBBY*. Can someone else please just make a lobby, press their console key,
 and tell me if anything happens?

 Like I said, there's only two places where the console works for me:
 1) Main menu (no sub menus!)
 2) In game.

 Jonah Hirsch
 ---
 Sent from Flagstaff, Arizona, United States

 On Tue, Nov 17, 2009 at 11:17 AM, Ronny Schedel i...@ronny-schedel.de
 wrote:

 
  bind F10 toggleconsole
 
  Hit F10 whenever you want.
 
   David, on that topic...
  
   Are YOU personally actually able to open the console while in the
 lobby?
   I've found that the ~ will only open the console on the main menu or in
 a
   game.
   Jonah Hirsch
   ---
  
  
   On Tue, Nov 17, 2009 at 11:04 AM, David A. Parker dpar...@utica.edu
   wrote:
  
   Start the game and create a lobby.  While you are in your lobby, open
   the console (usually the ~ key if you started the game with the
   -console option).  In the console, enter:
  
   mm_dedicated_force_servers IP:PORT
  
   Where IP is the IP address of your server and PORT is the listening
 port
   (usually 27015).  Start the game and it should connect to your server.
  
   - Dave
  
   Shlomi Turjeman wrote:
can you explain again? how I can make a lobby for my server?
   
   
On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl
  wrote:
   
dont set a game mode in the config, just connect to it with the
 lobby
   and
it will change to what you want to play..
   
just like it was in l4d..
   
my simplistic config:
   
--- snip ---
hostname [EU] Lethal-Zone.eu L4D2
   
rcon_password xx
sv_steamgroup 
--- snip ---
   
and then they started to fill up rapidly, with coop and versus
 games.
   
On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman 
   shlomi@gmail.com
wrote:
Hi, how can I replace the game mode (via the config file) to
 Versus?
all my servers stuck on Coop.
   
Thank's.
   
On Tue, Nov 17, 2009 at 15:38, Richard GrosJean
richard.grosj...@gmail.comwrote:
   
Am I the only one still having issues with sv_search_key (as in,
 my
client
searches for 5-10 seconds for a server and then just starts a
listenserver)?
   
On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper
bre...@replayirc.com
wrote:
   
I'm actually having this issue myself. The game will absolutely
  not
run
in any other mode other than coop on startup. The commands from
past
mailings and websites do not appear to work - ideas on this? :(
   
gamead...@127001.org wrote:
It doesn't matter what map it's running while it's idle, the
minute
a
lobby
connects it will change to whatever map specified in the lobby
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
Sent: 17 November 2009 07:18
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
Available
   
Has anyone figured out how to start a server on anything other
than
coop
mode? If I enter map mapname versus in the server console it
changes
to
versus mode but that isn't really good enough for a mass
 hosting
environment. I tried sv_gametypes versus but it still starts
  as
coop.
In
addition I tried +map mapname versus on command line as well
 as
+map
mapname versus with no luck.
   
I am also having an issue with sv_password. Whenever it is set
  it
breaks
server queries and it doesn't seem to do anything anyway.
  Clients
can
connect without specifying a password yet I type sv_password
  into
the
server
console and a password is set. Anyone having similar issues?
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
 Of
Joshua
Smith
Sent: Tuesday, 17 November 2009 3:49 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
Available
   
Would someone with a working passworded linux server mind
pastebinning
their
server.cfg and launch command just in case we're all doing
something
retarded?
   
On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org
 wrote:
   
   
Working for me, the publics are full and the privates aren't
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of James Gurney
Sent: 17 November 2009 06:38
To: Half-Life dedicated 

Re: [hlds_linux] L4D2 + NAT

2009-11-17 Thread Y Smith
What happens if you leave the server's AppID and just change the clients'?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
Sent: Wednesday, 18 November 2009 1:06 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 + NAT

I should probably mention this does not occur on a vanilla server. 
This is happening on a server I have modified the AppID on to 510. 
Please don't tell me the AppID is breaking my server :(

Shane Arnold wrote:
 Hi All,

 Having issues with connections to a local NAT server. When connecting to 
 it locally on a local IP it should work right?

 - Reservation cookie 18401f4925df000:  reason ReplyReservationRequest
  Host_NewGame 
 Host_NewGame on map c1m1_hotel
 ConVarRef room_type doesn't point to an existing ConVar
 Executing dedicated server config file
 heaps of spam
 Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt.
 Initializing Director's script
 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
 Continuing with current version anyway.
 Adding master server 72.165.61.136:27011
 Adding master server 72.165.61.136:27014
 Connection to Steam servers successful.
VAC secure mode is activated.

 Connection on client then fails with error Session is no longer 
 available. In the client console, I get;

 ] connect 172.16.1.10:27015
 Connecting to public(172.16.1.10:27015)
 Sending UDP connect to public IP 172.16.1.10:27015
 Server using 'public' lobbies, requiring pw no, lobby id 0
 RememberIPAddressForLobby: lobby 0 from address 172.16.1.10:27015
 Server approved grace request...
 Retrying connection to 172.16.1.10:27015, server requires lobby 
 reservation but is unreserved.
 Received game details information from 172.16.1.10:27015...

 Then nothing... after a while (I am assuming a timeout period) I get the 
 following happening in server console;

 Server waking up from hibernation
 spam
 - Reservation cookie 0:  reason reserved(yes), clients(no), 
 reservationexpires(0.00)
 Server is hibernating

 Can someone please tell me what I am doing wrong. How can a client not 
 connect to a simple server on the same LAN? My server startup line is;

 ./srcds_linux -game left4dead2 +map c1m1_hotel

 It's doing my head in. I suspect this is also meaning clients are unable 
 to connect to my external IP for the same reason...

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__ Information from ESET Smart Security, version of virus signature
database 4615 (20091117) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4615 (20091117) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds_linux] l4d2 does not answer queries with enabledsv_steamgroup or sv_password

2009-11-17 Thread Marco Padovan
had this same problem...

how can we check if users set sv_search_key?

Or should we now start selling all the l4d2 servers at full price (public)?

On Nov 17, 2009, at 4:40 PM, Ronny Schedel wrote:

 
  No, only sv_password is causing this, you can set sv_steamgroup to
  whatever
  you want.
 
 
  Hi,
 
  The topic says all. As soon as there is sv_steamgroup or sv_password
  set, the server doesn't respond to a2s queries. It just appears as
  offline, although it's running.
 
 
  Marcel
 
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  archives,
  please visit:
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  archives, please visit:
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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server versus mode

2009-11-17 Thread Ryan Davis
I think a lot of folks with 'Nix.  

I don't know WTF they were thinking (for the second time now) by removing
the mp_gamemode from the cfg's.



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D3vilfish -
Simiancage.org
Sent: Tuesday, November 17, 2009 2:25 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server versus mode

We have only been able to get versus 8 player to work if
sv_steamgroup_exclusive  is set to 0 on nix box, anyone had any joy in
starting a dedicated server in versus mode.
Have sv_gametypes versus set in commandline and config and ssh console
reports:-

 sv_gametypes
 sv_gametypes = versus ( def.  )
 game - Allowable game types, usually set on server launch command line.

Yet it still starts in coop and can't be changed if set to exclusive :( D3v
  


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No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 9.0.707 / Virus Database: 270.14.67/2505 - Release Date: 11/17/09
02:40:00


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Re: [hlds_linux] L4D2 1 fork crashes the server

2009-11-17 Thread f7 f0rkz
Yeah, i figured as much.  Just a pain with our gamepanel software.

-f0rkz

On Tue, Nov 17, 2009 at 4:39 PM, Ronny Schedel i...@ronny-schedel.dewrote:


 Yes you can, just remove the -fork parameter.


  Hey everyone.  Playing around with running L4D2 and found this gem.
 
  HLDS installation up to date
  ERROR: Invalid number of forks specified: 1
  Tue Nov 17 15:53:12 EST 2009: Server Failed
 
  Can we not run servers as -fork 1?
 
  -f0rkz
 
 
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[hlds_linux] search key issues (was Left 4 Dead 2 Dedicated Server Available)

2009-11-17 Thread gameadmin
Search key works for me BUT ONLY if I don't have sv_steamgroup_exclusive set

I set them in this order:

sv_steamgroup 24839
//sv_steamgroup_exclusive 1
sv_search_key nervous

There was someone saying exclusive didn't work for them; I set some of my
forks up with the steamgroup enabled and the search key commented out and
they stayed empty (while all of the public forks were full)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Richard GrosJean
 Sent: 17 November 2009 13:39
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
 
 Am I the only one still having issues with sv_search_key (as in, my
 client
 searches for 5-10 seconds for a server and then just starts a
 listenserver)?
 
 On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper bre...@replayirc.com
 wrote:
 
  I'm actually having this issue myself. The game will absolutely not
 run
  in any other mode other than coop on startup. The commands from past
  mailings and websites do not appear to work - ideas on this? :(
 
  gamead...@127001.org wrote:
   It doesn't matter what map it's running while it's idle, the minute
 a
  lobby
   connects it will change to whatever map specified in the lobby
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
   Sent: 17 November 2009 07:18
   To: 'Half-Life dedicated Linux server mailing list'
   Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
  
   Has anyone figured out how to start a server on anything other
 than
   coop
   mode? If I enter map mapname versus in the server console it
 changes
   to
   versus mode but that isn't really good enough for a mass hosting
   environment. I tried sv_gametypes versus but it still starts as
 coop.
   In
   addition I tried +map mapname versus on command line as well as
 +map
   mapname versus with no luck.
  
   I am also having an issue with sv_password. Whenever it is set it
   breaks
   server queries and it doesn't seem to do anything anyway. Clients
 can
   connect without specifying a password yet I type sv_password into
 the
   server
   console and a password is set. Anyone having similar issues?
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Joshua
   Smith
   Sent: Tuesday, 17 November 2009 3:49 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
  
   Would someone with a working passworded linux server mind
 pastebinning
   their
   server.cfg and launch command just in case we're all doing
 something
   retarded?
  
   On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote:
  
  
   Working for me, the publics are full and the privates aren't
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of James Gurney
   Sent: 17 November 2009 06:38
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
 Available
  
   Does sv_steamgroup_exclusive work for anyone else? I can't
 launch
  
   our
  
   server without it instantly filling with people who aren't in
 our
   steamgroup.
  
   On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen
   jas...@valvesoftware.com wrote:
  
   The Left 4 Dead 2 Dedicated Server files are now available on
  
   Steam.
  
Use the game name left4dead2 from hldsupdatetool to download
  
   them.
  
These are not the final set of files, so there will be another
  
   small
  
   update before the game is released.
  
   Jason
  
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[hlds_linux] Need lobby for steamgroup (was Left 4 Dead 2 Dedicated Server Available)

2009-11-17 Thread gameadmin
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Richard GrosJean
 Sent: 17 November 2009 19:07
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
 
 I'm unable to open the console in the lobby but you can edit things
 like
 mm_dedicated_force_servers in the main menu anyway and it won't
 dissapear.
 
 I wish there were an easier way to do this for the end user, in
 particular
 steamgroup members who want to use the lobby system and a steamgroup
 server.

THIS.

Shouldn't need to much about with search keys and mm_force_dedicated, if
lobby leaders could specify a steam group things would be sooo much more
user-friendly

Only issue would be if, between starting the lobby and starting to look for
a server, the last unreserved server for that steamgroup got taken - in
which case, it would make sense to punt the people back to the lobby so the
leader can select another steam group / set search key / go with j.random
server

Alternatively, if valve want us to use search_key, can THAT be added to the
UI?

I firmly believe the lobby system (you assemble your friends before going
on-server, and have control over gametype/campaign) makes sense for the
low-player-count, long-gameplay-session l4d games, as opposed to the
traditional drop-in-for-20-mins-then-leave-again server browser system of
more traditional multiplayer FPS games, but better ways for lobby leaders to
be able to select known-good dedicated servers from the UI need to be added


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Re: [hlds_linux] L4D2 1 fork crashes the server

2009-11-17 Thread Chris Green
the srcds_run script doesn't seem to like -fork 1, but there's no reason it 
shouldn't work if not for the script.
-fork 1 should be fine, and there are advantages to -fork 1 over not forking at 
all.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz
Sent: Tuesday, November 17, 2009 3:31 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 1 fork crashes the server

Yeah, i figured as much.  Just a pain with our gamepanel software.

-f0rkz

On Tue, Nov 17, 2009 at 4:39 PM, Ronny Schedel i...@ronny-schedel.dewrote:


 Yes you can, just remove the -fork parameter.


  Hey everyone.  Playing around with running L4D2 and found this gem.
 
  HLDS installation up to date
  ERROR: Invalid number of forks specified: 1
  Tue Nov 17 15:53:12 EST 2009: Server Failed
 
  Can we not run servers as -fork 1?
 
  -f0rkz
 
 
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[hlds_linux] group listing

2009-11-17 Thread tom nikitopoulos
i would imagine in ur server cfg u can specify what group u would like ur
server to be linked to. if u have created a clan group on steam where do u
go about finding this group's number?
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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread ics
bind somebuttonhere toggleconsole

Throw that line into your console as soon as you see it. Opens console 
whenever you press the button, always. Even in lobby but the system 
should not be like that. Everything should work _without_ the need of 
console.

-ics

Jay Deiman kirjoitti:
 Jonah Hirsch wrote:
   
 Alright.
 Can anyone else confirm that the console will not open while in a lobby? I'd
 really like to know if this isn't just me. It's very frustrating to have to
 leave the lobby to change the search key/force servers/etc.
 

 Yeah, I noticed the same thing.  No console available in the lobbies.

 Jay

   


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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Steven Sumichrast
Anyone else notice that Valve removed the 3rd party hosting provided
by.. banner when you view the scoreboard?  I still get my MOTD and
the banner on connect, and for a few seconds at the top right of the
game when the level starts it displays the banner, but it's no longer
on the scoreboard page.

I'd rather them fix rcon on linux servers, but something else I
noticed they took out.

On Tue, Nov 17, 2009 at 9:28 PM, ics i...@ics-base.net wrote:
 bind somebuttonhere toggleconsole

 Throw that line into your console as soon as you see it. Opens console
 whenever you press the button, always. Even in lobby but the system
 should not be like that. Everything should work _without_ the need of
 console.

 -ics

 Jay Deiman kirjoitti:
 Jonah Hirsch wrote:

 Alright.
 Can anyone else confirm that the console will not open while in a lobby? I'd
 really like to know if this isn't just me. It's very frustrating to have to
 leave the lobby to change the search key/force servers/etc.


 Yeah, I noticed the same thing.  No console available in the lobbies.

 Jay




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Re: [hlds_linux] group listing

2009-11-17 Thread 1nsane
The admin page for the group.

On Tue, Nov 17, 2009 at 10:01 PM, tom nikitopoulos screwtop...@gmail.comwrote:

 i would imagine in ur server cfg u can specify what group u would like ur
 server to be linked to. if u have created a clan group on steam where do u
 go about finding this group's number?
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Re: [hlds_linux] L4D2 + NAT

2009-11-17 Thread Shane Arnold
Steam/VAC does it's thing and rejects validation. I've given up on it 
for the mean time. The reason it confuses me is people can host local 
servers (via the windows client) using a modified AppID and it seems to 
work fine.

Y Smith wrote:
 What happens if you leave the server's AppID and just change the clients'?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
 Sent: Wednesday, 18 November 2009 1:06 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 + NAT

 I should probably mention this does not occur on a vanilla server. 
 This is happening on a server I have modified the AppID on to 510. 
 Please don't tell me the AppID is breaking my server :(

 Shane Arnold wrote:
   
 Hi All,

 Having issues with connections to a local NAT server. When connecting to 
 it locally on a local IP it should work right?

 - Reservation cookie 18401f4925df000:  reason ReplyReservationRequest
  Host_NewGame 
 Host_NewGame on map c1m1_hotel
 ConVarRef room_type doesn't point to an existing ConVar
 Executing dedicated server config file
 heaps of spam
 Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt.
 Initializing Director's script
 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
 Continuing with current version anyway.
 Adding master server 72.165.61.136:27011
 Adding master server 72.165.61.136:27014
 Connection to Steam servers successful.
VAC secure mode is activated.

 Connection on client then fails with error Session is no longer 
 available. In the client console, I get;

 ] connect 172.16.1.10:27015
 Connecting to public(172.16.1.10:27015)
 Sending UDP connect to public IP 172.16.1.10:27015
 Server using 'public' lobbies, requiring pw no, lobby id 0
 RememberIPAddressForLobby: lobby 0 from address 172.16.1.10:27015
 Server approved grace request...
 Retrying connection to 172.16.1.10:27015, server requires lobby 
 reservation but is unreserved.
 Received game details information from 172.16.1.10:27015...

 Then nothing... after a while (I am assuming a timeout period) I get the 
 following happening in server console;

 Server waking up from hibernation
 spam
 - Reservation cookie 0:  reason reserved(yes), clients(no), 
 reservationexpires(0.00)
 Server is hibernating

 Can someone please tell me what I am doing wrong. How can a client not 
 connect to a simple server on the same LAN? My server startup line is;

 ./srcds_linux -game left4dead2 +map c1m1_hotel

 It's doing my head in. I suspect this is also meaning clients are unable 
 to connect to my external IP for the same reason...

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 http://www.eset.com
  
  

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 database 4615 (20091117) __

 The message was checked by ESET Smart Security.

 http://www.eset.com
  


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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread ics
So they did. It was a nice touch and i would like to see that back 
myself too.

-ics

Steven Sumichrast kirjoitti:
 Anyone else notice that Valve removed the 3rd party hosting provided
 by.. banner when you view the scoreboard?  I still get my MOTD and
 the banner on connect, and for a few seconds at the top right of the
 game when the level starts it displays the banner, but it's no longer
 on the scoreboard page.

 I'd rather them fix rcon on linux servers, but something else I
 noticed they took out.

 On Tue, Nov 17, 2009 at 9:28 PM, ics i...@ics-base.net wrote:
   
 bind somebuttonhere toggleconsole

 Throw that line into your console as soon as you see it. Opens console
 whenever you press the button, always. Even in lobby but the system
 should not be like that. Everything should work _without_ the need of
 console.

 -ics

 Jay Deiman kirjoitti:
 
 Jonah Hirsch wrote:

   
 Alright.
 Can anyone else confirm that the console will not open while in a lobby? 
 I'd
 really like to know if this isn't just me. It's very frustrating to have to
 leave the lobby to change the search key/force servers/etc.

 
 Yeah, I noticed the same thing.  No console available in the lobbies.

 Jay


   
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Re: [hlds_linux] L4D2 + NAT

2009-11-17 Thread Shane Arnold
Also, with further testing, if I force the server to lan (sv_lan 1 on 
startup) this issue is gone altogether, which leads me to believe that 
L4D2 is still not playing nicely with NAT lans.

Shane Arnold wrote:
 Steam/VAC does it's thing and rejects validation. I've given up on it 
 for the mean time. The reason it confuses me is people can host local 
 servers (via the windows client) using a modified AppID and it seems to 
 work fine.

 Y Smith wrote:
   
 What happens if you leave the server's AppID and just change the clients'?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
 Sent: Wednesday, 18 November 2009 1:06 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 + NAT

 I should probably mention this does not occur on a vanilla server. 
 This is happening on a server I have modified the AppID on to 510. 
 Please don't tell me the AppID is breaking my server :(

 Shane Arnold wrote:
   
 
 Hi All,

 Having issues with connections to a local NAT server. When connecting to 
 it locally on a local IP it should work right?

 - Reservation cookie 18401f4925df000:  reason ReplyReservationRequest
  Host_NewGame 
 Host_NewGame on map c1m1_hotel
 ConVarRef room_type doesn't point to an existing ConVar
 Executing dedicated server config file
 heaps of spam
 Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt.
 Initializing Director's script
 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
 Continuing with current version anyway.
 Adding master server 72.165.61.136:27011
 Adding master server 72.165.61.136:27014
 Connection to Steam servers successful.
VAC secure mode is activated.

 Connection on client then fails with error Session is no longer 
 available. In the client console, I get;

 ] connect 172.16.1.10:27015
 Connecting to public(172.16.1.10:27015)
 Sending UDP connect to public IP 172.16.1.10:27015
 Server using 'public' lobbies, requiring pw no, lobby id 0
 RememberIPAddressForLobby: lobby 0 from address 172.16.1.10:27015
 Server approved grace request...
 Retrying connection to 172.16.1.10:27015, server requires lobby 
 reservation but is unreserved.
 Received game details information from 172.16.1.10:27015...

 Then nothing... after a while (I am assuming a timeout period) I get the 
 following happening in server console;

 Server waking up from hibernation
 spam
 - Reservation cookie 0:  reason reserved(yes), clients(no), 
 reservationexpires(0.00)
 Server is hibernating

 Can someone please tell me what I am doing wrong. How can a client not 
 connect to a simple server on the same LAN? My server startup line is;

 ./srcds_linux -game left4dead2 +map c1m1_hotel

 It's doing my head in. I suspect this is also meaning clients are unable 
 to connect to my external IP for the same reason...

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 database 4615 (20091117) __

 The message was checked by ESET Smart Security.

 http://www.eset.com
  
  

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 database 4615 (20091117) __

 The message was checked by ESET Smart Security.

 http://www.eset.com
  


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