Re: [hlds_linux] SteamCMD install for HL1 dedicated server ( CS dedicated server)
But after every update you will need to delete other folders again... And if here will be all other GoldSrc games, the updating will lobger and download more Mb's, that you don't need.. 23.02.2013, 09:50, David Fountain savsi...@gmail.com: Some one talked about using the same binaries but if it's for cstrike you can delete the czero folder SavSin On Feb 22, 2013 9:47 PM, Weasel wea...@weaselslair.com wrote: Oh, wait ... maybe I totally mis-understood the whole SteamCMD and installing by AppID instead of name. Do you use AppID 90? for any GoldSrc-based game (that has been ported over to SteamCMD)? I re-installed fresh with AppID 90, and not as much stuff, but HL, CS and CS:CZ all together? Does that mean if I want to host (for example) 3 Counter-Strike servers, that when I install them I will also be bringing in-two 3 copies of HL1, 3 copies of Condition-Zero? I hope this isn't going to be the case with every GoldSrc game that get's converted. On Fri, 2013/02/22 07:50 PM, Weasel wea...@weaselslair.com wrote: Not sure if this is intentional, but I noticed when doing a fresh HL1 dedicated server installation with SteamCMD, that it is also making folders for other Valve-games in the same base install folder: Blue-Shift (./bshift), Counter-Strike (./cstrike), Counter-Strike:Condition-Zero (./cszero), Deathmatch Classic (./dmc), Day-of-Defeat (./dod) Opposing Force (./gearbox), Ricochet (./ricochet), Team Fortress Classic (./tfc) - all in addition to the valve folder and other expected stuff. Most of them are nearly empty - most just DLL's. It just seems wierd that it would do that at all. I also noticed that it did that for a fresh Counter-Strike install using SteamCMD also. Maybe somebody left a bunch of unnecessary stuff checked-into the repository before making that dedicated server build? PS: This is on Linux (CentOS 5.9 and Debian 6 both). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites
while doing some tests with the steamcmd thing (updating an existing server) I saw this in the steamcmd output: App state (0x300502) downloading, progress: 43.59 (5215170404 / 11963737484) depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites App state (0x300502) downloading, progress: 44.34 (5304684349 / 11963737484) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)
As we are running multiple servers I'm trying to understand how to make the update as smooth as possible.. currently doing the update with target directory orangebox/ can preserve the files mods/mapsbut results indirectory growning from the old 7gb to the actuall11gb... what can we delete? (media?sounds? maps? (which ones?)) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)
I'm sure they will release plenty of documentation as I think Fletch has noted earlier on the changes so I wouldn't get too concerned right now, I'm just sitting and waiting with a case of beer ready to go. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Saturday, February 23, 2013 9:57 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd) As we are running multiple servers I'm trying to understand how to make the update as smooth as possible.. currently doing the update with target directory orangebox/ can preserve the files mods/mapsbut results indirectory growning from the old 7gb to the actuall11gb... what can we delete? (media?sounds? maps? (which ones?)) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)
I'm here running around scared as I'm confident we will see the update dropping like a bomb as usual :| current documentation is clear: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 There is no automated conversion process for the dedicated server. It will be a full re-download. but looks like currently steamcmd is not clever enoughto remove old directories andadditionally this update is breaking everything again by moving from ./orangebox/ to just ./ ... Il 23/02/2013 16.11, Frank ha scritto: I'm sure they will release plenty of documentation as I think Fletch has noted earlier on the changes so I wouldn't get too concerned right now, I'm just sitting and waiting with a case of beer ready to go. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Saturday, February 23, 2013 9:57 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd) As we are running multiple servers I'm trying to understand how to make the update as smooth as possible.. currently doing the update with target directory orangebox/ can preserve the files mods/mapsbut results indirectory growning from the old 7gb to the actuall11gb... what can we delete? (media?sounds? maps? (which ones?)) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] CS1.6 - steamcmd autoupdate not working?
When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?
Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. 2013/2/23 Marco Padovan e...@evcz.tk: When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] SteamCMD install for HL1 dedicated server ( CS dedicated server)
He said they know where the problem is and working on a fix SavSin On Feb 23, 2013 3:29 AM, Denis Eliseev lisee...@yandex.ru wrote: But after every update you will need to delete other folders again... And if here will be all other GoldSrc games, the updating will lobger and download more Mb's, that you don't need.. 23.02.2013, 09:50, David Fountain savsi...@gmail.com: Some one talked about using the same binaries but if it's for cstrike you can delete the czero folder SavSin On Feb 22, 2013 9:47 PM, Weasel wea...@weaselslair.com wrote: Oh, wait ... maybe I totally mis-understood the whole SteamCMD and installing by AppID instead of name. Do you use AppID 90? for any GoldSrc-based game (that has been ported over to SteamCMD)? I re-installed fresh with AppID 90, and not as much stuff, but HL, CS and CS:CZ all together? Does that mean if I want to host (for example) 3 Counter-Strike servers, that when I install them I will also be bringing in-two 3 copies of HL1, 3 copies of Condition-Zero? I hope this isn't going to be the case with every GoldSrc game that get's converted. On Fri, 2013/02/22 07:50 PM, Weasel wea...@weaselslair.com wrote: Not sure if this is intentional, but I noticed when doing a fresh HL1 dedicated server installation with SteamCMD, that it is also making folders for other Valve-games in the same base install folder: Blue-Shift (./bshift), Counter-Strike (./cstrike), Counter-Strike:Condition-Zero (./cszero), Deathmatch Classic (./dmc), Day-of-Defeat (./dod) Opposing Force (./gearbox), Ricochet (./ricochet), Team Fortress Classic (./tfc) - all in addition to the valve folder and other expected stuff. Most of them are nearly empty - most just DLL's. It just seems wierd that it would do that at all. I also noticed that it did that for a fresh Counter-Strike install using SteamCMD also. Maybe somebody left a bunch of unnecessary stuff checked-into the repository before making that dedicated server build? PS: This is on Linux (CentOS 5.9 and Debian 6 both). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?
I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. 2013/2/23 Marco Padovan e...@evcz.tk: When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?
Is the 1.6. Steam can't use the '.' In path SavSin On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote: I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. 2013/2/23 Marco Padovan e...@evcz.tk: When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Pure server: hl2_sound_misc.vpk does not match
Hello... Today I tried to enable sv_pure on my server (Linux).. At loading I see .. Loaded 396 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_models.vpk for pure server operation. Loaded 574 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_sound_vo_english.vpk for pure server operation. Loaded 381 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_sound_misc.vpk for pure server operation. Loaded 5 VPK file hashes from /mnt/servers/tf2b-1/platform/platform_misc.vpk for pure server operation. ... But if I try to connect to my server, I got an error Disconnect: Pure server: file [GAME]\hl2\hl2_sound_misc.vpk does not match the server's file.. D Meanwile, in the server console.. L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893 connected, address 31.132.159.24:27005 Client KorDen [32RU] connected (31.132.159.24:27005). L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893 STEAM USERID validated L 02/23/2013 - 17:28:08: KorDen [32RU]3STEAM_0:0:29393893 entered the game [STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10 -1 00 ) could not open file to hash ( benign for now ) : 2d05e7f9f42d8b666d576844ee3ac6c4 : [STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10 -1 00 ) unrecognized vpk file : 2d05e7f9f42d8b666d576844ee3ac6c4 : L 02/23/2013 - 17:28:14: KorDen [32RU]3STEAM_0:0:29393893Unassigned disconnected (reason Pure server: file [GAME]\hl2\hl2_sound_misc.vpk does not match the server's file.) Could not open file to hash But he already opened it at loading! This problem is on the Windows too Client Алиса [BND] connected (212.232.76.83:27005). [STEAM_0:0:18373752] Pure server: file: GAME\hl2\hl2_sound_misc.vpk ( 10 -1 00 ) could not open file to hash ( benign for now ) : d05e7f9f42d8b666 d576844ee3ac6c4 : What...? Different hashes on windows/linux servers? And no one can't connect to the server with sv_pure 1. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Pure server: hl2_sound_misc.vpk does not match
I think Fletcher Dunn mentioned that sv_pure wasn't quite working on TF2 Beta yet. On 2/23/2013 12:37 PM, Denis Eliseev wrote: Hello... Today I tried to enable sv_pure on my server (Linux).. At loading I see .. Loaded 396 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_models.vpk for pure server operation. Loaded 574 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_sound_vo_english.vpk for pure server operation. Loaded 381 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_sound_misc.vpk for pure server operation. Loaded 5 VPK file hashes from /mnt/servers/tf2b-1/platform/platform_misc.vpk for pure server operation. ... But if I try to connect to my server, I got an error Disconnect: Pure server: file [GAME]\hl2\hl2_sound_misc.vpk does not match the server's file.. D Meanwile, in the server console.. L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893 connected, address 31.132.159.24:27005 Client KorDen [32RU] connected (31.132.159.24:27005). L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893 STEAM USERID validated L 02/23/2013 - 17:28:08: KorDen [32RU]3STEAM_0:0:29393893 entered the game [STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10 -1 00 ) could not open file to hash ( benign for now ) : 2d05e7f9f42d8b666d576844ee3ac6c4 : [STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10 -1 00 ) unrecognized vpk file : 2d05e7f9f42d8b666d576844ee3ac6c4 : L 02/23/2013 - 17:28:14: KorDen [32RU]3STEAM_0:0:29393893Unassigned disconnected (reason Pure server: file [GAME]\hl2\hl2_sound_misc.vpk does not match the server's file.) Could not open file to hash But he already opened it at loading! This problem is on the Windows too Client Алиса [BND] connected (212.232.76.83:27005). [STEAM_0:0:18373752] Pure server: file: GAME\hl2\hl2_sound_misc.vpk ( 10 -1 00 ) could not open file to hash ( benign for now ) : d05e7f9f42d8b666 d576844ee3ac6c4 : What...? Different hashes on windows/linux servers? And no one can't connect to the server with sv_pure 1. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Pure server: hl2_sound_misc.vpk does not match
I already reported it here: https://github.com/ValveSoftware/Source-1-Games/issues/174 2013/2/23 Ross Bemrose rbemr...@gmail.com I think Fletcher Dunn mentioned that sv_pure wasn't quite working on TF2 Beta yet. On 2/23/2013 12:37 PM, Denis Eliseev wrote: Hello... Today I tried to enable sv_pure on my server (Linux).. At loading I see .. Loaded 396 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_**models.vpk for pure server operation. Loaded 574 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_**sound_vo_english.vpk for pure server operation. Loaded 381 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_**sound_misc.vpk for pure server operation. Loaded 5 VPK file hashes from /mnt/servers/tf2b-1/platform/**platform_misc.vpk for pure server operation. ... But if I try to connect to my server, I got an error Disconnect: Pure server: file [GAME]\hl2\hl2_sound_misc.vpk does not match the server's file.. D Meanwile, in the server console.. L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893** connected, address 31.132.159.24:27005 Client KorDen [32RU] connected (31.132.159.24:27005). L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893** STEAM USERID validated L 02/23/2013 - 17:28:08: KorDen [32RU]3STEAM_0:0:29393893** entered the game [STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10 -1 00 ) could not open file to hash ( benign for now ) : 2d05e7f9f42d8b666d576844ee3ac6**c4 : [STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10 -1 00 ) unrecognized vpk file : 2d05e7f9f42d8b666d576844ee3ac6 **c4 : L 02/23/2013 - 17:28:14: KorDen [32RU]3STEAM_0:0:29393893**Unassigned disconnected (reason Pure server: file [GAME]\hl2\hl2_sound_misc.vpk does not match the server's file.) Could not open file to hash But he already opened it at loading! This problem is on the Windows too Client Алиса [BND] connected (212.232.76.83:27005). [STEAM_0:0:18373752] Pure server: file: GAME\hl2\hl2_sound_misc.vpk ( 10 -1 00 ) could not open file to hash ( benign for now ) : d05e7f9f42d8b666 d576844ee3ac6c4 : What...? Different hashes on windows/linux servers? And no one can't connect to the server with sv_pure 1. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)
I separated my assets on one server yesterday, it took about 40 minutes to roughly sift through 5 years of content (I remember there are materials missing from EP2 that were present in EP1 so I have to grab a few). But yes, it is mostly a pain to prepare at this point. I can only hope this does improve disk usage. As far as access speed, though, it's going to be far worse. GMod is a pretty good example of why shared namespaces are a nightmare. Thanks, Kyle. On Sat, Feb 23, 2013 at 7:17 AM, Marco Padovan e...@evcz.tk wrote: I'm here running around scared as I'm confident we will see the update dropping like a bomb as usual :| current documentation is clear: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 There is no automated conversion process for the dedicated server. It will be a full re-download. but looks like currently steamcmd is not clever enoughto remove old directories andadditionally this update is breaking everything again by moving from ./orangebox/ to just ./ ... Il 23/02/2013 16.11, Frank ha scritto: I'm sure they will release plenty of documentation as I think Fletch has noted earlier on the changes so I wouldn't get too concerned right now, I'm just sitting and waiting with a case of beer ready to go. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Saturday, February 23, 2013 9:57 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd) As we are running multiple servers I'm trying to understand how to make the update as smooth as possible.. currently doing the update with target directory orangebox/ can preserve the files mods/mapsbut results indirectory growning from the old 7gb to the actuall11gb... what can we delete? (media?sounds? maps? (which ones?)) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?
ah great :| let me try something else then :| Il 23/02/2013 18.02, David Fountain ha scritto: Is the 1.6. Steam can't use the '.' In path SavSin On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote: I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. 2013/2/23 Marco Padovan e...@evcz.tk: When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?
this one didn't worked either... still same error: ./hlds_run -autoupdate -steam_dir /home/username/steam-installer/ -steamcmd_script /home/somepath/scripts/cstrike-autoupdate-anonymous.txt Il 23/02/2013 18.02, David Fountain ha scritto: Is the 1.6. Steam can't use the '.' In path SavSin On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote: I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. 2013/2/23 Marco Padovan e...@evcz.tk: When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)
First you have to make a filelist from a your old vanillaserver installation: find -type f -print0 tf2.filelist.0 # type f lists all files, not directorys, this is importand Then make a little script to execute this against all your costomers. The mainpart is, to delete the existing files with your tf2.fileslist.0 cat tf2.filelist.0 | xargs -0 rm Maybe there after the deleting some empty directories, delete them: find -type d -empty -delete Maybe there are some files from vanillaserver you want to exclude (mapcycle.txt, maplist, botchatter.db, motd.txt ...). You can exclude them from your fileslist for deletion: find -type f -print0 | egrep -Zzv 'maplist\.txt|mapcycle\.txt|motd\.txt'tf2.filelist.0 You can test the filelist after creation against files, which you don't want to have inside for deletion: grep -z 'motd\.txt' tf2.filelist.0 #-z is for input files with 0-byte-seperator, -Z is for output with 0-byte-sep I'm working with the 0-Byte-Limiter to resolve the problem with filenames with whitespaces. I know Valve is crazy enough to use filenames with whitespaces. After all steps are done, you can Update your Servers first time with using the new SteamPipe. If there are some files or directories which have to move, you can move then with your script before or after updating servers. You are the winner, if you are using symlinks. In this case: delete old masterserver, install new with steampipe - rsync Updating symlinks of your customers (ppl who are using this kind of system already have this in thier scripts) Deleting bronken symlinks with: find -L -type l -delete I think during this changes some people feel the force of linux :-D 2013/2/23 Kyle Sanderson kyle.l...@gmail.com: I separated my assets on one server yesterday, it took about 40 minutes to roughly sift through 5 years of content (I remember there are materials missing from EP2 that were present in EP1 so I have to grab a few). But yes, it is mostly a pain to prepare at this point. I can only hope this does improve disk usage. As far as access speed, though, it's going to be far worse. GMod is a pretty good example of why shared namespaces are a nightmare. Thanks, Kyle. On Sat, Feb 23, 2013 at 7:17 AM, Marco Padovan e...@evcz.tk wrote: I'm here running around scared as I'm confident we will see the update dropping like a bomb as usual :| current documentation is clear: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 There is no automated conversion process for the dedicated server. It will be a full re-download. but looks like currently steamcmd is not clever enoughto remove old directories andadditionally this update is breaking everything again by moving from ./orangebox/ to just ./ ... Il 23/02/2013 16.11, Frank ha scritto: I'm sure they will release plenty of documentation as I think Fletch has noted earlier on the changes so I wouldn't get too concerned right now, I'm just sitting and waiting with a case of beer ready to go. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Saturday, February 23, 2013 9:57 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd) As we are running multiple servers I'm trying to understand how to make the update as smooth as possible.. currently doing the update with target directory orangebox/ can preserve the files mods/mapsbut results indirectory growning from the old 7gb to the actuall11gb... what can we delete? (media?sounds? maps? (which ones?)) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?
./hlds_run -autoupdate -steam_dir /home/username/steam-installer/ -steamcmd_script cstrike-autoupdate-anonymous.txt this goes in the steamcmd folder On Sat, Feb 23, 2013 at 10:42 AM, Marco Padovan e...@evcz.tk wrote: this one didn't worked either... still same error: Il 23/02/2013 18.02, David Fountain ha scritto: Is the 1.6. Steam can't use the '.' In path SavSin On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote: I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. 2013/2/23 Marco Padovan e...@evcz.tk: When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Sincerely, David Fountain ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?
./hlds_linux -autoupdate -steam_dir /home/user/cs1.6/steam-installer/ -steamcmd_script cstrike-autoupdate-anonymous.txt still giving: Could not locate steam binary:steamcmd/steam.sh, ignoring. How are you doing it? Il 23/02/2013 20.52, David Fountain ha scritto: ./hlds_run -autoupdate -steam_dir /home/username/steam-installer/ -steamcmd_script cstrike-autoupdate-anonymous.txt this goes in the steamcmd folder On Sat, Feb 23, 2013 at 10:42 AM, Marco Padovan e...@evcz.tk wrote: this one didn't worked either... still same error: Il 23/02/2013 18.02, David Fountain ha scritto: Is the 1.6. Steam can't use the '.' In path SavSin On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote: I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. 2013/2/23 Marco Padovan e...@evcz.tk: When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?
Give me a sec ill dl a copy of the game and see what happens SavSin On Feb 23, 2013 4:17 PM, Marco Padovan e...@evcz.tk wrote: ./hlds_linux -autoupdate -steam_dir /home/user/cs1.6/steam-installer/ -steamcmd_script cstrike-autoupdate-anonymous.txt still giving: Could not locate steam binary:steamcmd/steam.sh, ignoring. How are you doing it? Il 23/02/2013 20.52, David Fountain ha scritto: ./hlds_run -autoupdate -steam_dir /home/username/steam-installer/ -steamcmd_script cstrike-autoupdate-anonymous.txt this goes in the steamcmd folder On Sat, Feb 23, 2013 at 10:42 AM, Marco Padovan e...@evcz.tk wrote: this one didn't worked either... still same error: Il 23/02/2013 18.02, David Fountain ha scritto: Is the 1.6. Steam can't use the '.' In path SavSin On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote: I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. 2013/2/23 Marco Padovan e...@evcz.tk: When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Unix file permissions for many srcds games are unhelpful and need to be fixed
Dear Valve, and other game-server distributors The unix/posix file permissions distributed through hldsupdatetool and steamcmd are unhelpful. In the case of CSGO though SteamCMD, all files and directories are just chmod 700. All of them. The TF2 beta looks similar, though I'm seeing a few files chmod g+r directories in there. I'm not done downloading yet though. At least it's not all chmod 777. I seem to remember some previous installation of TF2 under the hldsupdatetool being like that. I have a fixperms script which cleans this up for each new installation and after each update, but it's painful to wait while it trolls through the huge directory structures. Thanks for your consideration -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux