Re: [hlds_linux] SteamCMD install for HL1 dedicated server ( CS dedicated server)

2013-02-23 Thread Denis Eliseev
But after every update you will need to delete other folders again... And if 
here will be all other GoldSrc games, the updating will lobger and download 
more Mb's, that you don't need..

23.02.2013, 09:50, David Fountain savsi...@gmail.com:
 Some one talked about using the same binaries but if it's for cstrike you
 can delete the czero folder

 SavSin
 On Feb 22, 2013 9:47 PM, Weasel wea...@weaselslair.com wrote:

  Oh, wait ... maybe I totally mis-understood the whole SteamCMD and
  installing by AppID instead of name.
  Do you use AppID 90? for any GoldSrc-based game (that has been ported over
  to SteamCMD)?

  I re-installed fresh with AppID 90, and  not as much stuff, but HL, CS
  and CS:CZ all together?

  Does that mean if I want to host (for example) 3 Counter-Strike servers,
  that when I install them I will also be bringing in-two 3 copies of HL1, 3
  copies of Condition-Zero?  I hope this isn't going to be the case with
  every GoldSrc game that get's converted.

  On Fri, 2013/02/22 07:50 PM, Weasel wea...@weaselslair.com wrote:
  Not sure if this is intentional, but I noticed when doing a fresh HL1
  dedicated server installation with SteamCMD, that it is also making folders
  for other Valve-games in the same base install folder:
  Blue-Shift (./bshift),
  Counter-Strike (./cstrike),
  Counter-Strike:Condition-Zero (./cszero),
  Deathmatch Classic (./dmc),
  Day-of-Defeat (./dod)
  Opposing Force (./gearbox),
  Ricochet (./ricochet),
  Team Fortress Classic (./tfc)
   - all in addition to the valve folder and other expected stuff.

  Most of them are nearly empty - most just DLL's.
  It just seems wierd that it would do that at all.

  I also noticed that it did that for a fresh Counter-Strike install using
  SteamCMD also.
  Maybe somebody left a bunch of unnecessary stuff checked-into the
  repository before making that dedicated server build?
  PS: This is on Linux (CentOS 5.9 and Debian 6 both).
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[hlds_linux] depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites

2013-02-23 Thread Marco Padovan
while doing some tests with the steamcmd thing (updating an existing
server) I saw this in the steamcmd output:

 App state (0x300502) downloading, progress: 43.59 (5215170404 /
11963737484)
depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished
= info.nNumWrites
depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished
= info.nNumWrites
depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished
= info.nNumWrites
depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished
= info.nNumWrites
depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished
= info.nNumWrites
depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished
= info.nNumWrites
depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished
= info.nNumWrites
 App state (0x300502) downloading, progress: 44.34 (5304684349 /
11963737484)

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[hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)

2013-02-23 Thread Marco Padovan
As we are running multiple servers I'm trying to understand how to make
the update as smooth as possible..

currently doing the update with target directory orangebox/

can preserve the files mods/mapsbut results indirectory growning
from the old 7gb to the actuall11gb...

what can we delete? (media?sounds? maps? (which ones?))
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Re: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)

2013-02-23 Thread Frank
I'm sure they will release plenty of documentation as I think Fletch has
noted earlier on the changes so I wouldn't get too concerned right now, I'm
just sitting and waiting with a case of beer ready to go.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco
Padovan
Sent: Saturday, February 23, 2013 9:57 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)

As we are running multiple servers I'm trying to understand how to make the
update as smooth as possible..

currently doing the update with target directory orangebox/

can preserve the files mods/mapsbut results indirectory growning from
the old 7gb to the actuall11gb...

what can we delete? (media?sounds? maps? (which ones?))
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Re: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)

2013-02-23 Thread Marco Padovan
I'm here running around scared as I'm confident we will see the update
dropping like a bomb as usual :|

current documentation is clear:
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

There is no automated conversion process for the dedicated server. It
will be a full re-download.

but looks like currently steamcmd is not clever enoughto remove old
directories andadditionally this update is breaking everything again by
moving from ./orangebox/ to just ./ ...

Il 23/02/2013 16.11, Frank ha scritto:
 I'm sure they will release plenty of documentation as I think Fletch has
 noted earlier on the changes so I wouldn't get too concerned right now, I'm
 just sitting and waiting with a case of beer ready to go.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco
 Padovan
 Sent: Saturday, February 23, 2013 9:57 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)

 As we are running multiple servers I'm trying to understand how to make the
 update as smooth as possible..

 currently doing the update with target directory orangebox/

 can preserve the files mods/mapsbut results indirectory growning from
 the old 7gb to the actuall11gb...

 what can we delete? (media?sounds? maps? (which ones?))
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[hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Marco Padovan
When starting a server with:
-autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script
/home/somepath/scripts/cs1.6-autoupdate-anonymous.txt

I get:
Could not locate steam binary:steamcmd/steam.sh, ignoring.

I cannot see anywhere steamcmd/steam.sh being created/downloaded...
where is it looking for it?
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Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Andre Müller
Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh.


2013/2/23 Marco Padovan e...@evcz.tk:
 When starting a server with:
 -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script
 /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt

 I get:
 Could not locate steam binary:steamcmd/steam.sh, ignoring.

 I cannot see anywhere steamcmd/steam.sh being created/downloaded...
 where is it looking for it?
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Re: [hlds_linux] SteamCMD install for HL1 dedicated server ( CS dedicated server)

2013-02-23 Thread David Fountain
He said they know where the problem is and working on a fix

SavSin
On Feb 23, 2013 3:29 AM, Denis Eliseev lisee...@yandex.ru wrote:

 But after every update you will need to delete other folders again... And
 if here will be all other GoldSrc games, the updating will lobger and
 download more Mb's, that you don't need..

 23.02.2013, 09:50, David Fountain savsi...@gmail.com:
  Some one talked about using the same binaries but if it's for cstrike you
  can delete the czero folder
 
  SavSin
  On Feb 22, 2013 9:47 PM, Weasel wea...@weaselslair.com wrote:
 
   Oh, wait ... maybe I totally mis-understood the whole SteamCMD and
   installing by AppID instead of name.
   Do you use AppID 90? for any GoldSrc-based game (that has been ported
 over
   to SteamCMD)?
 
   I re-installed fresh with AppID 90, and  not as much stuff, but
 HL, CS
   and CS:CZ all together?
 
   Does that mean if I want to host (for example) 3 Counter-Strike
 servers,
   that when I install them I will also be bringing in-two 3 copies of
 HL1, 3
   copies of Condition-Zero?  I hope this isn't going to be the case with
   every GoldSrc game that get's converted.
 
   On Fri, 2013/02/22 07:50 PM, Weasel wea...@weaselslair.com wrote:
   Not sure if this is intentional, but I noticed when doing a fresh HL1
   dedicated server installation with SteamCMD, that it is also making
 folders
   for other Valve-games in the same base install folder:
   Blue-Shift (./bshift),
   Counter-Strike (./cstrike),
   Counter-Strike:Condition-Zero (./cszero),
   Deathmatch Classic (./dmc),
   Day-of-Defeat (./dod)
   Opposing Force (./gearbox),
   Ricochet (./ricochet),
   Team Fortress Classic (./tfc)
- all in addition to the valve folder and other expected stuff.
 
   Most of them are nearly empty - most just DLL's.
   It just seems wierd that it would do that at all.
 
   I also noticed that it did that for a fresh Counter-Strike install
 using
   SteamCMD also.
   Maybe somebody left a bunch of unnecessary stuff checked-into the
   repository before making that dedicated server build?
   PS: This is on Linux (CentOS 5.9 and Debian 6 both).
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Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Marco Padovan
I'm not sure if I understood you reply.

should I create a folder named steamcmd/ somewhere? why is it looking
for it? is this and expected behaviour?

Il 23/02/2013 16.40, Andre Müller ha scritto:
 Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh.


 2013/2/23 Marco Padovan e...@evcz.tk:
 When starting a server with:
 -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script
 /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt

 I get:
 Could not locate steam binary:steamcmd/steam.sh, ignoring.

 I cannot see anywhere steamcmd/steam.sh being created/downloaded...
 where is it looking for it?
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Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread David Fountain
Is the 1.6. Steam can't use the '.'   In path

SavSin
On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote:

 I'm not sure if I understood you reply.

 should I create a folder named steamcmd/ somewhere? why is it looking
 for it? is this and expected behaviour?

 Il 23/02/2013 16.40, Andre Müller ha scritto:
  Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh.
 
 
  2013/2/23 Marco Padovan e...@evcz.tk:
  When starting a server with:
  -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script
  /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt
 
  I get:
  Could not locate steam binary:steamcmd/steam.sh, ignoring.
 
  I cannot see anywhere steamcmd/steam.sh being created/downloaded...
  where is it looking for it?
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[hlds_linux] Pure server: hl2_sound_misc.vpk does not match

2013-02-23 Thread Denis Eliseev
Hello... Today I tried to enable sv_pure on my server (Linux)..
At loading I see
..
Loaded 396 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_models.vpk for pure 
server operation.
Loaded 574 VPK file hashes from 
/mnt/servers/tf2b-1/hl2/hl2_sound_vo_english.vpk for pure server operation.
Loaded 381 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_sound_misc.vpk for 
pure server operation.
Loaded 5 VPK file hashes from /mnt/servers/tf2b-1/platform/platform_misc.vpk 
for pure server operation.
...
But if I try to connect to my server, I got an error Disconnect: Pure server: 
file [GAME]\hl2\hl2_sound_misc.vpk does not match the server's file..
D
Meanwile, in the server console..
L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893 connected, 
address 31.132.159.24:27005
Client KorDen [32RU] connected (31.132.159.24:27005).
L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893 STEAM USERID 
validated
L 02/23/2013 - 17:28:08: KorDen [32RU]3STEAM_0:0:29393893 entered the 
game
[STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10 -1 
 00 ) could not open file to hash ( benign for now ) : 
2d05e7f9f42d8b666d576844ee3ac6c4 :

[STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10 -1 
 00 ) unrecognized vpk file : 2d05e7f9f42d8b666d576844ee3ac6c4 :

L 02/23/2013 - 17:28:14: KorDen [32RU]3STEAM_0:0:29393893Unassigned 
disconnected (reason Pure server: file [GAME]\hl2\hl2_sound_misc.vpk does not 
match the server's file.)

Could not open file to hash But he already opened it at loading!

This problem is on the Windows too 
Client Алиса [BND] connected (212.232.76.83:27005).
[STEAM_0:0:18373752] Pure server: file: GAME\hl2\hl2_sound_misc.vpk ( 10 -1 
 00 ) could not open file to hash ( benign for now ) : 
d05e7f9f42d8b666
d576844ee3ac6c4 :

What...? Different hashes on windows/linux servers? And no one can't connect to 
the server with sv_pure 1.

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Re: [hlds_linux] Pure server: hl2_sound_misc.vpk does not match

2013-02-23 Thread Ross Bemrose
I think Fletcher Dunn mentioned that sv_pure wasn't quite working on TF2 
Beta yet.


On 2/23/2013 12:37 PM, Denis Eliseev wrote:

Hello... Today I tried to enable sv_pure on my server (Linux)..
At loading I see
..
Loaded 396 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_models.vpk for pure 
server operation.
Loaded 574 VPK file hashes from 
/mnt/servers/tf2b-1/hl2/hl2_sound_vo_english.vpk for pure server operation.
Loaded 381 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_sound_misc.vpk for 
pure server operation.
Loaded 5 VPK file hashes from /mnt/servers/tf2b-1/platform/platform_misc.vpk 
for pure server operation.
...
But if I try to connect to my server, I got an error Disconnect: Pure server: 
file [GAME]\hl2\hl2_sound_misc.vpk does not match the server's file..
D
Meanwile, in the server console..
L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893 connected, address 
31.132.159.24:27005
Client KorDen [32RU] connected (31.132.159.24:27005).
L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893 STEAM USERID 
validated
L 02/23/2013 - 17:28:08: KorDen [32RU]3STEAM_0:0:29393893 entered the 
game
[STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10 -1 
 00 ) could not open file to hash ( benign for now ) : 
2d05e7f9f42d8b666d576844ee3ac6c4 :

[STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10 -1 
 00 ) unrecognized vpk file : 2d05e7f9f42d8b666d576844ee3ac6c4 :

L 02/23/2013 - 17:28:14: KorDen [32RU]3STEAM_0:0:29393893Unassigned disconnected 
(reason Pure server: file [GAME]\hl2\hl2_sound_misc.vpk does not match the server's file.)

Could not open file to hash But he already opened it at loading!

This problem is on the Windows too
Client Алиса [BND] connected (212.232.76.83:27005).
[STEAM_0:0:18373752] Pure server: file: GAME\hl2\hl2_sound_misc.vpk ( 10 -1 
 00 ) could not open file to hash ( benign for now ) : 
d05e7f9f42d8b666
d576844ee3ac6c4 :

What...? Different hashes on windows/linux servers? And no one can't connect to 
the server with sv_pure 1.

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Re: [hlds_linux] Pure server: hl2_sound_misc.vpk does not match

2013-02-23 Thread AnAkIn
I already reported it here:
https://github.com/ValveSoftware/Source-1-Games/issues/174


2013/2/23 Ross Bemrose rbemr...@gmail.com

 I think Fletcher Dunn mentioned that sv_pure wasn't quite working on TF2
 Beta yet.


 On 2/23/2013 12:37 PM, Denis Eliseev wrote:

 Hello... Today I tried to enable sv_pure on my server (Linux)..
 At loading I see
 ..
 Loaded 396 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_**models.vpk
 for pure server operation.
 Loaded 574 VPK file hashes from 
 /mnt/servers/tf2b-1/hl2/hl2_**sound_vo_english.vpk
 for pure server operation.
 Loaded 381 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_**sound_misc.vpk
 for pure server operation.
 Loaded 5 VPK file hashes from 
 /mnt/servers/tf2b-1/platform/**platform_misc.vpk
 for pure server operation.
 ...
 But if I try to connect to my server, I got an error Disconnect: Pure
 server: file [GAME]\hl2\hl2_sound_misc.vpk does not match the server's
 file..
 D
 Meanwile, in the server console..
 L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893**
 connected, address 31.132.159.24:27005
 Client KorDen [32RU] connected (31.132.159.24:27005).
 L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893**
 STEAM USERID validated
 L 02/23/2013 - 17:28:08: KorDen [32RU]3STEAM_0:0:29393893**
 entered the game
 [STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10
 -1  00 ) could not open file to hash ( benign for now ) :
 2d05e7f9f42d8b666d576844ee3ac6**c4 :

 [STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10
 -1  00 ) unrecognized vpk file : 2d05e7f9f42d8b666d576844ee3ac6
 **c4 :

 L 02/23/2013 - 17:28:14: KorDen [32RU]3STEAM_0:0:29393893**Unassigned
 disconnected (reason Pure server: file [GAME]\hl2\hl2_sound_misc.vpk does
 not match the server's file.)

 Could not open file to hash But he already opened it at loading!

 This problem is on the Windows too
 Client Алиса [BND] connected (212.232.76.83:27005).
 [STEAM_0:0:18373752] Pure server: file: GAME\hl2\hl2_sound_misc.vpk ( 10
 -1  00 ) could not open file to hash ( benign for now ) :
 d05e7f9f42d8b666
 d576844ee3ac6c4 :

 What...? Different hashes on windows/linux servers? And no one can't
 connect to the server with sv_pure 1.

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Re: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)

2013-02-23 Thread Kyle Sanderson
I separated my assets on one server yesterday, it took about 40 minutes to
roughly sift through 5 years of content (I remember there are materials
missing from EP2 that were present in EP1 so I have to grab a few). But
yes, it is mostly a pain to prepare at this point. I can only hope this
does improve disk usage. As far as access speed, though, it's going to be
far worse. GMod is a pretty good example of why shared namespaces are a
nightmare.


Thanks,
Kyle.


On Sat, Feb 23, 2013 at 7:17 AM, Marco Padovan e...@evcz.tk wrote:

 I'm here running around scared as I'm confident we will see the update
 dropping like a bomb as usual :|

 current documentation is clear:
 https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

 There is no automated conversion process for the dedicated server. It
 will be a full re-download.

 but looks like currently steamcmd is not clever enoughto remove old
 directories andadditionally this update is breaking everything again by
 moving from ./orangebox/ to just ./ ...

 Il 23/02/2013 16.11, Frank ha scritto:
  I'm sure they will release plenty of documentation as I think Fletch has
  noted earlier on the changes so I wouldn't get too concerned right now,
 I'm
  just sitting and waiting with a case of beer ready to go.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco
  Padovan
  Sent: Saturday, February 23, 2013 9:57 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)
 
  As we are running multiple servers I'm trying to understand how to make
 the
  update as smooth as possible..
 
  currently doing the update with target directory orangebox/
 
  can preserve the files mods/mapsbut results indirectory growning from
  the old 7gb to the actuall11gb...
 
  what can we delete? (media?sounds? maps? (which ones?))
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Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Marco Padovan
ah great :|

let me try something else then :|

Il 23/02/2013 18.02, David Fountain ha scritto:
 Is the 1.6. Steam can't use the '.'   In path

 SavSin
 On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote:

 I'm not sure if I understood you reply.

 should I create a folder named steamcmd/ somewhere? why is it looking
 for it? is this and expected behaviour?

 Il 23/02/2013 16.40, Andre Müller ha scritto:
 Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh.


 2013/2/23 Marco Padovan e...@evcz.tk:
 When starting a server with:
 -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script
 /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt

 I get:
 Could not locate steam binary:steamcmd/steam.sh, ignoring.

 I cannot see anywhere steamcmd/steam.sh being created/downloaded...
 where is it looking for it?
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Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Marco Padovan
this one didn't worked either... still same error:

./hlds_run -autoupdate -steam_dir /home/username/steam-installer/ 
-steamcmd_script /home/somepath/scripts/cstrike-autoupdate-anonymous.txt


Il 23/02/2013 18.02, David Fountain ha scritto:
 Is the 1.6. Steam can't use the '.'   In path

 SavSin
 On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote:

 I'm not sure if I understood you reply.

 should I create a folder named steamcmd/ somewhere? why is it looking
 for it? is this and expected behaviour?

 Il 23/02/2013 16.40, Andre Müller ha scritto:
 Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh.


 2013/2/23 Marco Padovan e...@evcz.tk:
 When starting a server with:
 -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script
 /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt

 I get:
 Could not locate steam binary:steamcmd/steam.sh, ignoring.

 I cannot see anywhere steamcmd/steam.sh being created/downloaded...
 where is it looking for it?
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Re: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)

2013-02-23 Thread Andre Müller
First you have to make a filelist from a your old vanillaserver installation:
find -type f -print0  tf2.filelist.0 # type f lists all files, not
directorys, this is importand

Then make a little script to execute this against all your costomers.
The mainpart is, to delete the existing files with your
tf2.fileslist.0
cat tf2.filelist.0 | xargs -0 rm
Maybe there after the deleting some empty directories, delete them:
find -type d -empty -delete

Maybe there are some files from vanillaserver you want to exclude
(mapcycle.txt, maplist, botchatter.db, motd.txt ...).
You can exclude them from your fileslist for deletion:
find -type f -print0 | egrep -Zzv
'maplist\.txt|mapcycle\.txt|motd\.txt'tf2.filelist.0

You can test the filelist after creation against files, which you
don't want to have inside for deletion:
grep -z 'motd\.txt' tf2.filelist.0 #-z is for input files with
0-byte-seperator, -Z is for output with 0-byte-sep

I'm working with the 0-Byte-Limiter to resolve the problem with
filenames with whitespaces.
I know Valve is crazy enough to use filenames with whitespaces.

After all steps are done, you can Update your Servers first time with
using the new SteamPipe.
If there are some files or directories which have to move, you can
move then with your script before or after updating servers.

You are the winner, if you are using symlinks.
In this case: delete old masterserver, install new with steampipe - rsync
Updating symlinks of your customers (ppl who are using this kind of
system already have this in thier scripts)
Deleting bronken symlinks with: find -L -type l -delete

I think during this changes some people feel the force of linux :-D

2013/2/23 Kyle Sanderson kyle.l...@gmail.com:
 I separated my assets on one server yesterday, it took about 40 minutes to
 roughly sift through 5 years of content (I remember there are materials
 missing from EP2 that were present in EP1 so I have to grab a few). But
 yes, it is mostly a pain to prepare at this point. I can only hope this
 does improve disk usage. As far as access speed, though, it's going to be
 far worse. GMod is a pretty good example of why shared namespaces are a
 nightmare.


 Thanks,
 Kyle.


 On Sat, Feb 23, 2013 at 7:17 AM, Marco Padovan e...@evcz.tk wrote:

 I'm here running around scared as I'm confident we will see the update
 dropping like a bomb as usual :|

 current documentation is clear:
 https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

 There is no automated conversion process for the dedicated server. It
 will be a full re-download.

 but looks like currently steamcmd is not clever enoughto remove old
 directories andadditionally this update is breaking everything again by
 moving from ./orangebox/ to just ./ ...

 Il 23/02/2013 16.11, Frank ha scritto:
  I'm sure they will release plenty of documentation as I think Fletch has
  noted earlier on the changes so I wouldn't get too concerned right now,
 I'm
  just sitting and waiting with a case of beer ready to go.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco
  Padovan
  Sent: Saturday, February 23, 2013 9:57 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)
 
  As we are running multiple servers I'm trying to understand how to make
 the
  update as smooth as possible..
 
  currently doing the update with target directory orangebox/
 
  can preserve the files mods/mapsbut results indirectory growning from
  the old 7gb to the actuall11gb...
 
  what can we delete? (media?sounds? maps? (which ones?))
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
  ___
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Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread David Fountain
./hlds_run -autoupdate -steam_dir /home/username/steam-installer/
-steamcmd_script cstrike-autoupdate-anonymous.txt  this goes in the
steamcmd folder

On Sat, Feb 23, 2013 at 10:42 AM, Marco Padovan e...@evcz.tk wrote:

 this one didn't worked either... still same error:




 Il 23/02/2013 18.02, David Fountain ha scritto:
  Is the 1.6. Steam can't use the '.'   In path
 
  SavSin
  On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote:
 
  I'm not sure if I understood you reply.
 
  should I create a folder named steamcmd/ somewhere? why is it looking
  for it? is this and expected behaviour?
 
  Il 23/02/2013 16.40, Andre Müller ha scritto:
  Make a symlink from steamcmd.sh to steam.sh or copy the file to
 steam.sh.
 
 
  2013/2/23 Marco Padovan e...@evcz.tk:
  When starting a server with:
  -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script
  /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt
 
  I get:
  Could not locate steam binary:steamcmd/steam.sh, ignoring.
 
  I cannot see anywhere steamcmd/steam.sh being created/downloaded...
  where is it looking for it?
  ___
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  please visit:
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-- 
Sincerely,
David Fountain
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Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Marco Padovan
./hlds_linux -autoupdate -steam_dir /home/user/cs1.6/steam-installer/ 
-steamcmd_script cstrike-autoupdate-anonymous.txt

still giving:

Could not locate steam binary:steamcmd/steam.sh, ignoring.

How are you doing it?



Il 23/02/2013 20.52, David Fountain ha scritto:
 ./hlds_run -autoupdate -steam_dir /home/username/steam-installer/
 -steamcmd_script cstrike-autoupdate-anonymous.txt  this goes in the
 steamcmd folder

 On Sat, Feb 23, 2013 at 10:42 AM, Marco Padovan e...@evcz.tk wrote:

 this one didn't worked either... still same error:




 Il 23/02/2013 18.02, David Fountain ha scritto:
 Is the 1.6. Steam can't use the '.'   In path

 SavSin
 On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote:

 I'm not sure if I understood you reply.

 should I create a folder named steamcmd/ somewhere? why is it looking
 for it? is this and expected behaviour?

 Il 23/02/2013 16.40, Andre Müller ha scritto:
 Make a symlink from steamcmd.sh to steam.sh or copy the file to
 steam.sh.

 2013/2/23 Marco Padovan e...@evcz.tk:
 When starting a server with:
 -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script
 /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt

 I get:
 Could not locate steam binary:steamcmd/steam.sh, ignoring.

 I cannot see anywhere steamcmd/steam.sh being created/downloaded...
 where is it looking for it?
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread David Fountain
Give me a sec ill dl a copy of the game and see what happens

SavSin
On Feb 23, 2013 4:17 PM, Marco Padovan e...@evcz.tk wrote:

 ./hlds_linux -autoupdate -steam_dir /home/user/cs1.6/steam-installer/
 -steamcmd_script cstrike-autoupdate-anonymous.txt

 still giving:

 Could not locate steam binary:steamcmd/steam.sh, ignoring.

 How are you doing it?



 Il 23/02/2013 20.52, David Fountain ha scritto:
  ./hlds_run -autoupdate -steam_dir /home/username/steam-installer/
  -steamcmd_script cstrike-autoupdate-anonymous.txt  this goes in the
  steamcmd folder
 
  On Sat, Feb 23, 2013 at 10:42 AM, Marco Padovan e...@evcz.tk wrote:
 
  this one didn't worked either... still same error:
 
 
 
 
  Il 23/02/2013 18.02, David Fountain ha scritto:
  Is the 1.6. Steam can't use the '.'   In path
 
  SavSin
  On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote:
 
  I'm not sure if I understood you reply.
 
  should I create a folder named steamcmd/ somewhere? why is it looking
  for it? is this and expected behaviour?
 
  Il 23/02/2013 16.40, Andre Müller ha scritto:
  Make a symlink from steamcmd.sh to steam.sh or copy the file to
  steam.sh.
 
  2013/2/23 Marco Padovan e...@evcz.tk:
  When starting a server with:
  -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script
  /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt
 
  I get:
  Could not locate steam binary:steamcmd/steam.sh, ignoring.
 
  I cannot see anywhere steamcmd/steam.sh being
 created/downloaded...
  where is it looking for it?
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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 archives,
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[hlds_linux] Unix file permissions for many srcds games are unhelpful and need to be fixed

2013-02-23 Thread Jesse Molina


Dear Valve, and other game-server distributors

The unix/posix file permissions distributed through hldsupdatetool and 
steamcmd are unhelpful.


In the case of CSGO though SteamCMD, all files and directories are just 
chmod 700.  All of them.


The TF2 beta looks similar, though I'm seeing a few files chmod g+r 
directories in there.  I'm not done downloading yet though.


At least it's not all chmod 777.  I seem to remember some previous 
installation of TF2 under the hldsupdatetool being like that.


I have a fixperms script which cleans this up for each new installation 
and after each update, but it's painful to wait while it trolls through 
the huge directory structures.


Thanks for your consideration



--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608



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