[hlds_linux] Bad Servercrashs at linuxserver

2011-08-16 Thread Vinlow
Following Question is in german and in english.


I have a big problem with my Counter Strike servers. 
After hours they are all crashing down. They are all running on a virtual 
server with a linux as operating system (at the moment it is Debian).
After crashing down it creates the following log file.
I tried to start our servers without any plugin´s, addons or settings but they 
still crashed down after few hours.
First I thought that our system is the course of these problems so I switched 
between different linux systems. (Ubuntu, CentOS and Debian). But that didn´t 
work.
Then I toke an other virtual server but there was the same problem with the 
same log file.

I really need help! I don´t know what i can do now.



Thank you,
Vinlow

[2011-03-08 23:44:58][0,0] : Log session started
[2011-03-08 23:44:58][0,0] : SetSteamID( [A:1:0:0] )
[2011-03-08 23:44:58][1,2] : Connect() starting connection (eNetQOSLevelLow, 
69.28.145.171:27017, UDP)
[2011-03-08 23:44:58][1,2] : ConnectionCompleted() (208.111.133.84:27017, UDP)
[2011-03-08 23:44:59][1,2] : RecvMsgClientLogOnResponse() : 'OK'
[2011-03-08 23:56:22][0,0] : ConnectionDisconnected('I/O Operation Failed') : 
'OK' (208.111.133.84:27017, UDP)
[2011-03-08 23:56:22][0,0] : CUDPConnection::OnFailedSend() failure info
pending unsent: 0, unacked sent: 1, our seq sent: 32
message pending type 6, packets 1, seq [32, 32], first unacked: 32, size 48
[2011-03-08 23:56:22][0,0] : StartAutoReconnect() will start in 13 seconds
[2011-03-08 23:56:35][1,6] : Connect() starting connection (eNetQOSLevelLow, 
69.28.145.171:27017, UDP)
[2011-03-08 23:56:40][1,6] : ConnectFailed('Connection Failed') 
(69.28.145.171:27017, UDP)
[2011-03-08 23:56:40][0,0] : StartAutoReconnect() will start in 19 seconds
[2011-03-08 23:56:59][1,8] : Connect() starting connection (eNetQOSLevelLow, 
69.28.145.171:27017, UDP)
[2011-03-08 23:57:04][1,8] : ConnectFailed('Connection Failed') 
(69.28.145.171:27017, UDP)
[2011-03-08 23:57:04][0,0] : StartAutoReconnect() will start in 43 seconds
[2011-03-08 23:57:47][1,10] : Connect() starting connection (eNetQOSLevelLow, 
69.28.145.171:27017, UDP)
[2011-03-08 23:57:52][1,10] : ConnectFailed('Connection Failed') 
(69.28.145.171:27017, UDP)
[2011-03-08 23:57:52][0,0] : StartAutoReconnect() will start in 34 seconds
[2011-03-08 23:58:26][1,12] : Connect() starting connection (eNetQOSLevelLow, 
69.28.145.171:27017, UDP)
[2011-03-08 23:58:31][1,12] : ConnectFailed('Connection Failed') 
(69.28.145.171:27017, UDP)
[2011-03-08 23:58:31][0,0] : StartAutoReconnect() will start in 65 seconds
[2011-03-08 23:59:36][1,13] : Connect() starting connection (eNetQOSLevelLow, 
69.28.145.171:27017, TCP)
[2011-03-08 23:59:37][1,13] : ConnectionCompleted() (69.28.145.171:27017, TCP)
[2011-03-08 23:59:37][1,13] : RecvMsgClientLogOnResponse() : 'OK'


In German:

Guten Tag,

ich habe nun seit einer längeren Zeit ein Problem mit meinen Servern und bin 
verzweifelt. Ich benutze einen VServer mit einem Linux Betriebsystem (momentan 
Debian). Darauf habe ich mehere Counter Strike Dedicated Server installiert. 
Anfangs funktionierten diese noch gut aber nach eingen Stunden stürtzen die 
Server ab und brachten den ganzen Server dazu sich auszuhängen. Dabei liefert 
er angehängte Fehlermeldung.
Erst dachte ich einer unserer Server-Plugins verursachte dies deshalb habe ich 
alle Server gelöscht und nur pure Server ohne irgendwelche Zusätze gestartet. 
Dies brachte leider keine Besserung. Daraufhin habe ich das Bertriebsystem 
gewechselt.

Sowohl bei Ubuntu als auch bei CentOS und Debian gab es den selben Fehler mit 
der selben Fehlermeldung.
Daraufhin dachte ich dass evtl. die Beschränkungen welche unser Servernabieter 
eingestellt hatte den Server blockieren. Also wechselte ich den Serveranbieter 
und probierten das Selbe auf einem neuen Server aus. Leider brachte selbst 
diese Maßnahme keinen Erfolg. Die Server blieben ein wenig länger online aber 
nach wenigen Stunden stürtzen wieder alle ab und der Vserver mit dazu. 

Ich bitte nun dringenst um Hilfe da ich nun wirklich alles in unserer Macht 
stehende getan habe.
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Re: [hlds_linux] Bad Servercrashs at linuxserver

2011-08-16 Thread Drogen Viech
Could you rather copy the console output the server gives you? The log
above is hardly useful

Am 16. August 2011 19:29 schrieb  vin...@mytechzone.de:
 Following Question is in german and in english.


 I have a big problem with my Counter Strike servers.
 After hours they are all crashing down. They are all running on a virtual 
 server with a linux as operating system (at the moment it is Debian).
 After crashing down it creates the following log file.
 I tried to start our servers without any plugin´s, addons or settings but 
 they still crashed down after few hours.
 First I thought that our system is the course of these problems so I switched 
 between different linux systems. (Ubuntu, CentOS and Debian). But that didn´t 
 work.
 Then I toke an other virtual server but there was the same problem with the 
 same log file.

 I really need help! I don´t know what i can do now.



 Thank you,
 Vinlow

 [2011-03-08 23:44:58][0,0] : Log session started
 [2011-03-08 23:44:58][0,0] : SetSteamID( [A:1:0:0] )
 [2011-03-08 23:44:58][1,2] : Connect() starting connection (eNetQOSLevelLow, 
 69.28.145.171:27017, UDP)
 [2011-03-08 23:44:58][1,2] : ConnectionCompleted() (208.111.133.84:27017, UDP)
 [2011-03-08 23:44:59][1,2] : RecvMsgClientLogOnResponse() : 'OK'
 [2011-03-08 23:56:22][0,0] : ConnectionDisconnected('I/O Operation Failed') : 
 'OK' (208.111.133.84:27017, UDP)
 [2011-03-08 23:56:22][0,0] : CUDPConnection::OnFailedSend() failure info
 pending unsent: 0, unacked sent: 1, our seq sent: 32
 message pending type 6, packets 1, seq [32, 32], first unacked: 32, size 48
 [2011-03-08 23:56:22][0,0] : StartAutoReconnect() will start in 13 seconds
 [2011-03-08 23:56:35][1,6] : Connect() starting connection (eNetQOSLevelLow, 
 69.28.145.171:27017, UDP)
 [2011-03-08 23:56:40][1,6] : ConnectFailed('Connection Failed') 
 (69.28.145.171:27017, UDP)
 [2011-03-08 23:56:40][0,0] : StartAutoReconnect() will start in 19 seconds
 [2011-03-08 23:56:59][1,8] : Connect() starting connection (eNetQOSLevelLow, 
 69.28.145.171:27017, UDP)
 [2011-03-08 23:57:04][1,8] : ConnectFailed('Connection Failed') 
 (69.28.145.171:27017, UDP)
 [2011-03-08 23:57:04][0,0] : StartAutoReconnect() will start in 43 seconds
 [2011-03-08 23:57:47][1,10] : Connect() starting connection (eNetQOSLevelLow, 
 69.28.145.171:27017, UDP)
 [2011-03-08 23:57:52][1,10] : ConnectFailed('Connection Failed') 
 (69.28.145.171:27017, UDP)
 [2011-03-08 23:57:52][0,0] : StartAutoReconnect() will start in 34 seconds
 [2011-03-08 23:58:26][1,12] : Connect() starting connection (eNetQOSLevelLow, 
 69.28.145.171:27017, UDP)
 [2011-03-08 23:58:31][1,12] : ConnectFailed('Connection Failed') 
 (69.28.145.171:27017, UDP)
 [2011-03-08 23:58:31][0,0] : StartAutoReconnect() will start in 65 seconds
 [2011-03-08 23:59:36][1,13] : Connect() starting connection (eNetQOSLevelLow, 
 69.28.145.171:27017, TCP)
 [2011-03-08 23:59:37][1,13] : ConnectionCompleted() (69.28.145.171:27017, TCP)
 [2011-03-08 23:59:37][1,13] : RecvMsgClientLogOnResponse() : 'OK'


 In German:

 Guten Tag,

 ich habe nun seit einer längeren Zeit ein Problem mit meinen Servern und bin 
 verzweifelt. Ich benutze einen VServer mit einem Linux Betriebsystem 
 (momentan Debian). Darauf habe ich mehere Counter Strike Dedicated Server 
 installiert. Anfangs funktionierten diese noch gut aber nach eingen Stunden 
 stürtzen die Server ab und brachten den ganzen Server dazu sich auszuhängen. 
 Dabei liefert er angehängte Fehlermeldung.
 Erst dachte ich einer unserer Server-Plugins verursachte dies deshalb habe 
 ich alle Server gelöscht und nur pure Server ohne irgendwelche Zusätze 
 gestartet. Dies brachte leider keine Besserung. Daraufhin habe ich das 
 Bertriebsystem gewechselt.

 Sowohl bei Ubuntu als auch bei CentOS und Debian gab es den selben Fehler mit 
 der selben Fehlermeldung.
 Daraufhin dachte ich dass evtl. die Beschränkungen welche unser 
 Servernabieter eingestellt hatte den Server blockieren. Also wechselte ich 
 den Serveranbieter und probierten das Selbe auf einem neuen Server aus. 
 Leider brachte selbst diese Maßnahme keinen Erfolg. Die Server blieben ein 
 wenig länger online aber nach wenigen Stunden stürtzen wieder alle ab und der 
 Vserver mit dazu.

 Ich bitte nun dringenst um Hilfe da ich nun wirklich alles in unserer Macht 
 stehende getan habe.
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
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Re: [hlds_linux] Bad Servercrashs at linuxserver

2011-08-16 Thread Marco Padovan
are you sure the VPS have anough resources to run it?

Did it even run in the past?

Is this an openvz or a xen vps?

Il 16/08/2011 19:29, vin...@mytechzone.de ha scritto:
 Following Question is in german and in english.


 I have a big problem with my Counter Strike servers. 
 After hours they are all crashing down. They are all running on a virtual 
 server with a linux as operating system (at the moment it is Debian).
 After crashing down it creates the following log file.
 I tried to start our servers without any plugin´s, addons or settings but 
 they still crashed down after few hours.
 First I thought that our system is the course of these problems so I switched 
 between different linux systems. (Ubuntu, CentOS and Debian). But that didn´t 
 work.
 Then I toke an other virtual server but there was the same problem with the 
 same log file.

 I really need help! I don´t know what i can do now.



 Thank you,
 Vinlow

 [2011-03-08 23:44:58][0,0] : Log session started
 [2011-03-08 23:44:58][0,0] : SetSteamID( [A:1:0:0] )
 [2011-03-08 23:44:58][1,2] : Connect() starting connection (eNetQOSLevelLow, 
 69.28.145.171:27017, UDP)
 [2011-03-08 23:44:58][1,2] : ConnectionCompleted() (208.111.133.84:27017, UDP)
 [2011-03-08 23:44:59][1,2] : RecvMsgClientLogOnResponse() : 'OK'
 [2011-03-08 23:56:22][0,0] : ConnectionDisconnected('I/O Operation Failed') : 
 'OK' (208.111.133.84:27017, UDP)
 [2011-03-08 23:56:22][0,0] : CUDPConnection::OnFailedSend() failure info
 pending unsent: 0, unacked sent: 1, our seq sent: 32
 message pending type 6, packets 1, seq [32, 32], first unacked: 32, size 48
 [2011-03-08 23:56:22][0,0] : StartAutoReconnect() will start in 13 seconds
 [2011-03-08 23:56:35][1,6] : Connect() starting connection (eNetQOSLevelLow, 
 69.28.145.171:27017, UDP)
 [2011-03-08 23:56:40][1,6] : ConnectFailed('Connection Failed') 
 (69.28.145.171:27017, UDP)
 [2011-03-08 23:56:40][0,0] : StartAutoReconnect() will start in 19 seconds
 [2011-03-08 23:56:59][1,8] : Connect() starting connection (eNetQOSLevelLow, 
 69.28.145.171:27017, UDP)
 [2011-03-08 23:57:04][1,8] : ConnectFailed('Connection Failed') 
 (69.28.145.171:27017, UDP)
 [2011-03-08 23:57:04][0,0] : StartAutoReconnect() will start in 43 seconds
 [2011-03-08 23:57:47][1,10] : Connect() starting connection (eNetQOSLevelLow, 
 69.28.145.171:27017, UDP)
 [2011-03-08 23:57:52][1,10] : ConnectFailed('Connection Failed') 
 (69.28.145.171:27017, UDP)
 [2011-03-08 23:57:52][0,0] : StartAutoReconnect() will start in 34 seconds
 [2011-03-08 23:58:26][1,12] : Connect() starting connection (eNetQOSLevelLow, 
 69.28.145.171:27017, UDP)
 [2011-03-08 23:58:31][1,12] : ConnectFailed('Connection Failed') 
 (69.28.145.171:27017, UDP)
 [2011-03-08 23:58:31][0,0] : StartAutoReconnect() will start in 65 seconds
 [2011-03-08 23:59:36][1,13] : Connect() starting connection (eNetQOSLevelLow, 
 69.28.145.171:27017, TCP)
 [2011-03-08 23:59:37][1,13] : ConnectionCompleted() (69.28.145.171:27017, TCP)
 [2011-03-08 23:59:37][1,13] : RecvMsgClientLogOnResponse() : 'OK'


 In German:

 Guten Tag,

 ich habe nun seit einer längeren Zeit ein Problem mit meinen Servern und bin 
 verzweifelt. Ich benutze einen VServer mit einem Linux Betriebsystem 
 (momentan Debian). Darauf habe ich mehere Counter Strike Dedicated Server 
 installiert. Anfangs funktionierten diese noch gut aber nach eingen Stunden 
 stürtzen die Server ab und brachten den ganzen Server dazu sich auszuhängen. 
 Dabei liefert er angehängte Fehlermeldung.
 Erst dachte ich einer unserer Server-Plugins verursachte dies deshalb habe 
 ich alle Server gelöscht und nur pure Server ohne irgendwelche Zusätze 
 gestartet. Dies brachte leider keine Besserung. Daraufhin habe ich das 
 Bertriebsystem gewechselt.

 Sowohl bei Ubuntu als auch bei CentOS und Debian gab es den selben Fehler mit 
 der selben Fehlermeldung.
 Daraufhin dachte ich dass evtl. die Beschränkungen welche unser 
 Servernabieter eingestellt hatte den Server blockieren. Also wechselte ich 
 den Serveranbieter und probierten das Selbe auf einem neuen Server aus. 
 Leider brachte selbst diese Maßnahme keinen Erfolg. Die Server blieben ein 
 wenig länger online aber nach wenigen Stunden stürtzen wieder alle ab und der 
 Vserver mit dazu. 

 Ich bitte nun dringenst um Hilfe da ich nun wirklich alles in unserer Macht 
 stehende getan habe.
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
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visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Bad Servercrashs at linuxserver

2011-08-16 Thread Vinlow

Hello,

thank you for helping me. And sorry for my bad english!


@ Marco Padovan

We checked the resources many times and there enought resources for over 10 
servers. We tried it with 3/5 and 8 servers.


The second question is a bit difficult to answer. The crashes appeared after 
a while when i created a new linux server. But the bug appeared everytime i 
tried it since february.


The server is a openvz server.


@Drogen Viech

Here ist the Console Log!

Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set 
the environment variable RDTSC_FREQUENCY to 2266.00 on this system. This 
value is dependent upon the CPU clock speed and architecture and should be 
determined separately for each server. The use of this mechanism for timing 
can be disabled by setting RDTSC_FREQUENCY to 'disabled'.

Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game.dll loaded for Counter-Strike: Source
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(240)/version(4651)
maxplayers set to 32
Unknown command r_decal_cullsize

maxplayers set to 32
Network: IP 62.xxx.xxx.xxx, mode MP, dedicated Yes, ports 27080 SV / 27005 
CL   -- ip deleted


qhull precision error: Only 4 facets remain.  Can not merge another
pair.  The convexity constraints may be too strong.  Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'.  For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Failed to load Steam ServiceServiceStart: failed to startexec: couldn't exec 
server.cfg

Connection to Steam servers successful.
  VAC secure mode is activated.







-Ursprüngliche Nachricht- 
From: Drogen Viech

Sent: Tuesday, August 16, 2011 8:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Bad Servercrashs at linuxserver

Could you rather copy the console output the server gives you? The log
above is hardly useful

Am 16. August 2011 19:29 schrieb  vin...@mytechzone.de:

Following Question is in german and in english.


I have a big problem with my Counter Strike servers.
After hours they are all crashing down. They are all running on a virtual 
server with a linux as operating system (at the moment it is Debian).

After crashing down it creates the following log file.
I tried to start our servers without any plugin´s, addons or settings but 
they still crashed down after few hours.
First I thought that our system is the course of these problems so I 
switched between different linux systems. (Ubuntu, CentOS and Debian). But 
that didn´t work.
Then I toke an other virtual server but there was the same problem with 
the same log file.


I really need help! I don´t know what i can do now.



Thank you,
Vinlow

[2011-03-08 23:44:58][0,0] : Log session started
[2011-03-08 23:44:58][0,0] : SetSteamID( [A:1:0:0] )
[2011-03-08 23:44:58][1,2] : Connect() starting connection 
(eNetQOSLevelLow, 69.28.145.171:27017, UDP)
[2011-03-08 23:44:58][1,2] : ConnectionCompleted() (208.111.133.84:27017, 
UDP)

[2011-03-08 23:44:59][1,2] : RecvMsgClientLogOnResponse() : 'OK'
[2011-03-08 23:56:22][0,0] : ConnectionDisconnected('I/O Operation 
Failed') : 'OK' (208.111.133.84:27017, UDP)

[2011-03-08 23:56:22][0,0] : CUDPConnection::OnFailedSend() failure info
pending unsent: 0, unacked sent: 1, our seq sent: 32
message pending type 6, packets 1, seq [32, 32], first unacked: 32, size 
48

[2011-03-08 23:56:22][0,0] : StartAutoReconnect() will start in 13 seconds
[2011-03-08 23:56:35][1,6] : Connect() starting connection 
(eNetQOSLevelLow, 69.28.145.171:27017, UDP)
[2011-03-08 23:56:40][1,6] : ConnectFailed('Connection Failed') 
(69.28.145.171:27017, UDP)

[2011-03-08 23:56:40][0,0] : StartAutoReconnect() will start in 19 seconds
[2011-03-08 23:56:59][1,8] : Connect() starting connection 
(eNetQOSLevelLow, 69.28.145.171:27017, UDP)
[2011-03-08 23:57:04][1,8] : ConnectFailed('Connection Failed') 
(69.28.145.171:27017, UDP)

[2011-03-08 23:57:04][0,0] : StartAutoReconnect() will start in 43 seconds
[2011-03-08 23:57:47][1,10] : Connect() starting connection 
(eNetQOSLevelLow, 69.28.145.171:27017, UDP)
[2011-03-08 23:57:52][1,10] : ConnectFailed('Connection Failed') 
(69.28.145.171:27017, UDP)

[2011-03-08 23:57:52][0,0] : StartAutoReconnect() will start in 34 seconds
[2011-03-08 23:58:26

Re: [hlds_linux] Bad Servercrashs at linuxserver

2011-08-16 Thread Kyle Sanderson
Same thing here.

#0  0x00020014 in ?? ()
#1  0xf7625489 in __lll_lock_wait () from /lib32/libpthread.so.0
#2  0xf762062b in _L_lock_500 () from /lib32/libpthread.so.0
#3  0xf7620451 in pthread_mutex_lock () from /lib32/libpthread.so.0
#4  0xefc4964c in google_breakpad::ExceptionHandler::SignalHandler(int,
siginfo*, void*) () from bin/crashhandler.so
#5  signal handler called
#6  0xefbe93c3 in ?? ()
#7  0xed506ab8 in ?? ()
Backtrace stopped: previous frame inner to this frame (corrupt stack?)


On Tue, Aug 16, 2011 at 12:44 PM, vin...@mytechzone.de wrote:

 Hello,

 thank you for helping me. And sorry for my bad english!


 @ Marco Padovan

 We checked the resources many times and there enought resources for over 10
 servers. We tried it with 3/5 and 8 servers.

 The second question is a bit difficult to answer. The crashes appeared
 after a while when i created a new linux server. But the bug appeared
 everytime i tried it since february.

 The server is a openvz server.


 @Drogen Viech

 Here ist the Console Log!

 Using default binary: ./srcds_linux
 Server will auto-restart if there is a crash.
 WARNING: Failed to locate steam binary.
 WARNING: Could not locate steam binary:, ignoring.
 Running a benchmark to measure system clock frequency...
 Finished RDTSC test. To prevent the startup delay from this benchmark, set
 the environment variable RDTSC_FREQUENCY to 2266.00 on this system.
 This value is dependent upon the CPU clock speed and architecture and should
 be determined separately for each server. The use of this mechanism for
 timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
 Using breakpad minidump system
 Using breakpad crash handler

 Console initialized.
 Game.dll loaded for Counter-Strike: Source
 Setting breakpad minidump AppID = 240
 Forcing breakpad minidump interfaces to load
 Looking up breakpad interfaces from steamclient
 Calling BreakpadMiniDumpSystemInit
 Installing breakpad exception handler for appid(240)/version(4651)
 maxplayers set to 32
 Unknown command r_decal_cullsize

 maxplayers set to 32
 Network: IP 62.xxx.xxx.xxx, mode MP, dedicated Yes, ports 27080 SV / 27005
 CL   -- ip deleted

 qhull precision error: Only 4 facets remain.  Can not merge another
 pair.  The convexity constraints may be too strong.  Reduce the
 magnitude of 'Cn' or increase the magnitude of 'An'.  For example,
 try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
 ConVarRef room_type doesn't point to an existing ConVar
 Executing dedicated server config file
 Attempted to create unknown entity type info_ladder!
 Can't init info_ladder
 Looking up breakpad interfaces from steamclient
 Calling BreakpadMiniDumpSystemInit
 Failed to load Steam ServiceServiceStart: failed to startexec: couldn't
 exec server.cfg
 Connection to Steam servers successful.
  VAC secure mode is activated.







 -Ursprüngliche Nachricht- From: Drogen Viech
 Sent: Tuesday, August 16, 2011 8:14 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Bad Servercrashs at linuxserver


 Could you rather copy the console output the server gives you? The log
 above is hardly useful

 Am 16. August 2011 19:29 schrieb  vin...@mytechzone.de:

 Following Question is in german and in english.


 I have a big problem with my Counter Strike servers.
 After hours they are all crashing down. They are all running on a virtual
 server with a linux as operating system (at the moment it is Debian).
 After crashing down it creates the following log file.
 I tried to start our servers without any plugin´s, addons or settings but
 they still crashed down after few hours.
 First I thought that our system is the course of these problems so I
 switched between different linux systems. (Ubuntu, CentOS and Debian). But
 that didn´t work.
 Then I toke an other virtual server but there was the same problem with
 the same log file.

 I really need help! I don´t know what i can do now.



 Thank you,
 Vinlow

 [2011-03-08 23:44:58][0,0] : Log session started
 [2011-03-08 23:44:58][0,0] : SetSteamID( [A:1:0:0] )
 [2011-03-08 23:44:58][1,2] : Connect() starting connection
 (eNetQOSLevelLow, 69.28.145.171:27017, UDP)
 [2011-03-08 23:44:58][1,2] : ConnectionCompleted() (208.111.133.84:27017,
 UDP)
 [2011-03-08 23:44:59][1,2] : RecvMsgClientLogOnResponse() : 'OK'
 [2011-03-08 23:56:22][0,0] : ConnectionDisconnected('I/O Operation
 Failed') : 'OK' (208.111.133.84:27017, UDP)
 [2011-03-08 23:56:22][0,0] : CUDPConnection::OnFailedSend() failure info
 pending unsent: 0, unacked sent: 1, our seq sent: 32
 message pending type 6, packets 1, seq [32, 32], first unacked: 32, size
 48
 [2011-03-08 23:56:22][0,0] : StartAutoReconnect() will start in 13 seconds
 [2011-03-08 23:56:35][1,6] : Connect() starting connection
 (eNetQOSLevelLow, 69.28.145.171:27017, UDP)
 [2011-03-08 23:56:40][1,6] : ConnectFailed('Connection Failed') (
 69.28.145.171:27017, UDP)
 [2011-03-08 23:56:40][0,0