[hlds_linux] Bad Servercrashs at linuxserver
Following Question is in german and in english. I have a big problem with my Counter Strike servers. After hours they are all crashing down. They are all running on a virtual server with a linux as operating system (at the moment it is Debian). After crashing down it creates the following log file. I tried to start our servers without any plugin´s, addons or settings but they still crashed down after few hours. First I thought that our system is the course of these problems so I switched between different linux systems. (Ubuntu, CentOS and Debian). But that didn´t work. Then I toke an other virtual server but there was the same problem with the same log file. I really need help! I don´t know what i can do now. Thank you, Vinlow [2011-03-08 23:44:58][0,0] : Log session started [2011-03-08 23:44:58][0,0] : SetSteamID( [A:1:0:0] ) [2011-03-08 23:44:58][1,2] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:44:58][1,2] : ConnectionCompleted() (208.111.133.84:27017, UDP) [2011-03-08 23:44:59][1,2] : RecvMsgClientLogOnResponse() : 'OK' [2011-03-08 23:56:22][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (208.111.133.84:27017, UDP) [2011-03-08 23:56:22][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 0, unacked sent: 1, our seq sent: 32 message pending type 6, packets 1, seq [32, 32], first unacked: 32, size 48 [2011-03-08 23:56:22][0,0] : StartAutoReconnect() will start in 13 seconds [2011-03-08 23:56:35][1,6] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:56:40][1,6] : ConnectFailed('Connection Failed') (69.28.145.171:27017, UDP) [2011-03-08 23:56:40][0,0] : StartAutoReconnect() will start in 19 seconds [2011-03-08 23:56:59][1,8] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:57:04][1,8] : ConnectFailed('Connection Failed') (69.28.145.171:27017, UDP) [2011-03-08 23:57:04][0,0] : StartAutoReconnect() will start in 43 seconds [2011-03-08 23:57:47][1,10] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:57:52][1,10] : ConnectFailed('Connection Failed') (69.28.145.171:27017, UDP) [2011-03-08 23:57:52][0,0] : StartAutoReconnect() will start in 34 seconds [2011-03-08 23:58:26][1,12] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:58:31][1,12] : ConnectFailed('Connection Failed') (69.28.145.171:27017, UDP) [2011-03-08 23:58:31][0,0] : StartAutoReconnect() will start in 65 seconds [2011-03-08 23:59:36][1,13] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, TCP) [2011-03-08 23:59:37][1,13] : ConnectionCompleted() (69.28.145.171:27017, TCP) [2011-03-08 23:59:37][1,13] : RecvMsgClientLogOnResponse() : 'OK' In German: Guten Tag, ich habe nun seit einer längeren Zeit ein Problem mit meinen Servern und bin verzweifelt. Ich benutze einen VServer mit einem Linux Betriebsystem (momentan Debian). Darauf habe ich mehere Counter Strike Dedicated Server installiert. Anfangs funktionierten diese noch gut aber nach eingen Stunden stürtzen die Server ab und brachten den ganzen Server dazu sich auszuhängen. Dabei liefert er angehängte Fehlermeldung. Erst dachte ich einer unserer Server-Plugins verursachte dies deshalb habe ich alle Server gelöscht und nur pure Server ohne irgendwelche Zusätze gestartet. Dies brachte leider keine Besserung. Daraufhin habe ich das Bertriebsystem gewechselt. Sowohl bei Ubuntu als auch bei CentOS und Debian gab es den selben Fehler mit der selben Fehlermeldung. Daraufhin dachte ich dass evtl. die Beschränkungen welche unser Servernabieter eingestellt hatte den Server blockieren. Also wechselte ich den Serveranbieter und probierten das Selbe auf einem neuen Server aus. Leider brachte selbst diese Maßnahme keinen Erfolg. Die Server blieben ein wenig länger online aber nach wenigen Stunden stürtzen wieder alle ab und der Vserver mit dazu. Ich bitte nun dringenst um Hilfe da ich nun wirklich alles in unserer Macht stehende getan habe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bad Servercrashs at linuxserver
Could you rather copy the console output the server gives you? The log above is hardly useful Am 16. August 2011 19:29 schrieb vin...@mytechzone.de: Following Question is in german and in english. I have a big problem with my Counter Strike servers. After hours they are all crashing down. They are all running on a virtual server with a linux as operating system (at the moment it is Debian). After crashing down it creates the following log file. I tried to start our servers without any plugin´s, addons or settings but they still crashed down after few hours. First I thought that our system is the course of these problems so I switched between different linux systems. (Ubuntu, CentOS and Debian). But that didn´t work. Then I toke an other virtual server but there was the same problem with the same log file. I really need help! I don´t know what i can do now. Thank you, Vinlow [2011-03-08 23:44:58][0,0] : Log session started [2011-03-08 23:44:58][0,0] : SetSteamID( [A:1:0:0] ) [2011-03-08 23:44:58][1,2] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:44:58][1,2] : ConnectionCompleted() (208.111.133.84:27017, UDP) [2011-03-08 23:44:59][1,2] : RecvMsgClientLogOnResponse() : 'OK' [2011-03-08 23:56:22][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (208.111.133.84:27017, UDP) [2011-03-08 23:56:22][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 0, unacked sent: 1, our seq sent: 32 message pending type 6, packets 1, seq [32, 32], first unacked: 32, size 48 [2011-03-08 23:56:22][0,0] : StartAutoReconnect() will start in 13 seconds [2011-03-08 23:56:35][1,6] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:56:40][1,6] : ConnectFailed('Connection Failed') (69.28.145.171:27017, UDP) [2011-03-08 23:56:40][0,0] : StartAutoReconnect() will start in 19 seconds [2011-03-08 23:56:59][1,8] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:57:04][1,8] : ConnectFailed('Connection Failed') (69.28.145.171:27017, UDP) [2011-03-08 23:57:04][0,0] : StartAutoReconnect() will start in 43 seconds [2011-03-08 23:57:47][1,10] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:57:52][1,10] : ConnectFailed('Connection Failed') (69.28.145.171:27017, UDP) [2011-03-08 23:57:52][0,0] : StartAutoReconnect() will start in 34 seconds [2011-03-08 23:58:26][1,12] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:58:31][1,12] : ConnectFailed('Connection Failed') (69.28.145.171:27017, UDP) [2011-03-08 23:58:31][0,0] : StartAutoReconnect() will start in 65 seconds [2011-03-08 23:59:36][1,13] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, TCP) [2011-03-08 23:59:37][1,13] : ConnectionCompleted() (69.28.145.171:27017, TCP) [2011-03-08 23:59:37][1,13] : RecvMsgClientLogOnResponse() : 'OK' In German: Guten Tag, ich habe nun seit einer längeren Zeit ein Problem mit meinen Servern und bin verzweifelt. Ich benutze einen VServer mit einem Linux Betriebsystem (momentan Debian). Darauf habe ich mehere Counter Strike Dedicated Server installiert. Anfangs funktionierten diese noch gut aber nach eingen Stunden stürtzen die Server ab und brachten den ganzen Server dazu sich auszuhängen. Dabei liefert er angehängte Fehlermeldung. Erst dachte ich einer unserer Server-Plugins verursachte dies deshalb habe ich alle Server gelöscht und nur pure Server ohne irgendwelche Zusätze gestartet. Dies brachte leider keine Besserung. Daraufhin habe ich das Bertriebsystem gewechselt. Sowohl bei Ubuntu als auch bei CentOS und Debian gab es den selben Fehler mit der selben Fehlermeldung. Daraufhin dachte ich dass evtl. die Beschränkungen welche unser Servernabieter eingestellt hatte den Server blockieren. Also wechselte ich den Serveranbieter und probierten das Selbe auf einem neuen Server aus. Leider brachte selbst diese Maßnahme keinen Erfolg. Die Server blieben ein wenig länger online aber nach wenigen Stunden stürtzen wieder alle ab und der Vserver mit dazu. Ich bitte nun dringenst um Hilfe da ich nun wirklich alles in unserer Macht stehende getan habe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bad Servercrashs at linuxserver
are you sure the VPS have anough resources to run it? Did it even run in the past? Is this an openvz or a xen vps? Il 16/08/2011 19:29, vin...@mytechzone.de ha scritto: Following Question is in german and in english. I have a big problem with my Counter Strike servers. After hours they are all crashing down. They are all running on a virtual server with a linux as operating system (at the moment it is Debian). After crashing down it creates the following log file. I tried to start our servers without any plugin´s, addons or settings but they still crashed down after few hours. First I thought that our system is the course of these problems so I switched between different linux systems. (Ubuntu, CentOS and Debian). But that didn´t work. Then I toke an other virtual server but there was the same problem with the same log file. I really need help! I don´t know what i can do now. Thank you, Vinlow [2011-03-08 23:44:58][0,0] : Log session started [2011-03-08 23:44:58][0,0] : SetSteamID( [A:1:0:0] ) [2011-03-08 23:44:58][1,2] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:44:58][1,2] : ConnectionCompleted() (208.111.133.84:27017, UDP) [2011-03-08 23:44:59][1,2] : RecvMsgClientLogOnResponse() : 'OK' [2011-03-08 23:56:22][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (208.111.133.84:27017, UDP) [2011-03-08 23:56:22][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 0, unacked sent: 1, our seq sent: 32 message pending type 6, packets 1, seq [32, 32], first unacked: 32, size 48 [2011-03-08 23:56:22][0,0] : StartAutoReconnect() will start in 13 seconds [2011-03-08 23:56:35][1,6] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:56:40][1,6] : ConnectFailed('Connection Failed') (69.28.145.171:27017, UDP) [2011-03-08 23:56:40][0,0] : StartAutoReconnect() will start in 19 seconds [2011-03-08 23:56:59][1,8] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:57:04][1,8] : ConnectFailed('Connection Failed') (69.28.145.171:27017, UDP) [2011-03-08 23:57:04][0,0] : StartAutoReconnect() will start in 43 seconds [2011-03-08 23:57:47][1,10] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:57:52][1,10] : ConnectFailed('Connection Failed') (69.28.145.171:27017, UDP) [2011-03-08 23:57:52][0,0] : StartAutoReconnect() will start in 34 seconds [2011-03-08 23:58:26][1,12] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:58:31][1,12] : ConnectFailed('Connection Failed') (69.28.145.171:27017, UDP) [2011-03-08 23:58:31][0,0] : StartAutoReconnect() will start in 65 seconds [2011-03-08 23:59:36][1,13] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, TCP) [2011-03-08 23:59:37][1,13] : ConnectionCompleted() (69.28.145.171:27017, TCP) [2011-03-08 23:59:37][1,13] : RecvMsgClientLogOnResponse() : 'OK' In German: Guten Tag, ich habe nun seit einer längeren Zeit ein Problem mit meinen Servern und bin verzweifelt. Ich benutze einen VServer mit einem Linux Betriebsystem (momentan Debian). Darauf habe ich mehere Counter Strike Dedicated Server installiert. Anfangs funktionierten diese noch gut aber nach eingen Stunden stürtzen die Server ab und brachten den ganzen Server dazu sich auszuhängen. Dabei liefert er angehängte Fehlermeldung. Erst dachte ich einer unserer Server-Plugins verursachte dies deshalb habe ich alle Server gelöscht und nur pure Server ohne irgendwelche Zusätze gestartet. Dies brachte leider keine Besserung. Daraufhin habe ich das Bertriebsystem gewechselt. Sowohl bei Ubuntu als auch bei CentOS und Debian gab es den selben Fehler mit der selben Fehlermeldung. Daraufhin dachte ich dass evtl. die Beschränkungen welche unser Servernabieter eingestellt hatte den Server blockieren. Also wechselte ich den Serveranbieter und probierten das Selbe auf einem neuen Server aus. Leider brachte selbst diese Maßnahme keinen Erfolg. Die Server blieben ein wenig länger online aber nach wenigen Stunden stürtzen wieder alle ab und der Vserver mit dazu. Ich bitte nun dringenst um Hilfe da ich nun wirklich alles in unserer Macht stehende getan habe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bad Servercrashs at linuxserver
Hello, thank you for helping me. And sorry for my bad english! @ Marco Padovan We checked the resources many times and there enought resources for over 10 servers. We tried it with 3/5 and 8 servers. The second question is a bit difficult to answer. The crashes appeared after a while when i created a new linux server. But the bug appeared everytime i tried it since february. The server is a openvz server. @Drogen Viech Here ist the Console Log! Using default binary: ./srcds_linux Server will auto-restart if there is a crash. WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2266.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Game.dll loaded for Counter-Strike: Source Setting breakpad minidump AppID = 240 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(240)/version(4651) maxplayers set to 32 Unknown command r_decal_cullsize maxplayers set to 32 Network: IP 62.xxx.xxx.xxx, mode MP, dedicated Yes, ports 27080 SV / 27005 CL -- ip deleted qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Attempted to create unknown entity type info_ladder! Can't init info_ladder Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Failed to load Steam ServiceServiceStart: failed to startexec: couldn't exec server.cfg Connection to Steam servers successful. VAC secure mode is activated. -Ursprüngliche Nachricht- From: Drogen Viech Sent: Tuesday, August 16, 2011 8:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Bad Servercrashs at linuxserver Could you rather copy the console output the server gives you? The log above is hardly useful Am 16. August 2011 19:29 schrieb vin...@mytechzone.de: Following Question is in german and in english. I have a big problem with my Counter Strike servers. After hours they are all crashing down. They are all running on a virtual server with a linux as operating system (at the moment it is Debian). After crashing down it creates the following log file. I tried to start our servers without any plugin´s, addons or settings but they still crashed down after few hours. First I thought that our system is the course of these problems so I switched between different linux systems. (Ubuntu, CentOS and Debian). But that didn´t work. Then I toke an other virtual server but there was the same problem with the same log file. I really need help! I don´t know what i can do now. Thank you, Vinlow [2011-03-08 23:44:58][0,0] : Log session started [2011-03-08 23:44:58][0,0] : SetSteamID( [A:1:0:0] ) [2011-03-08 23:44:58][1,2] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:44:58][1,2] : ConnectionCompleted() (208.111.133.84:27017, UDP) [2011-03-08 23:44:59][1,2] : RecvMsgClientLogOnResponse() : 'OK' [2011-03-08 23:56:22][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (208.111.133.84:27017, UDP) [2011-03-08 23:56:22][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 0, unacked sent: 1, our seq sent: 32 message pending type 6, packets 1, seq [32, 32], first unacked: 32, size 48 [2011-03-08 23:56:22][0,0] : StartAutoReconnect() will start in 13 seconds [2011-03-08 23:56:35][1,6] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:56:40][1,6] : ConnectFailed('Connection Failed') (69.28.145.171:27017, UDP) [2011-03-08 23:56:40][0,0] : StartAutoReconnect() will start in 19 seconds [2011-03-08 23:56:59][1,8] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:57:04][1,8] : ConnectFailed('Connection Failed') (69.28.145.171:27017, UDP) [2011-03-08 23:57:04][0,0] : StartAutoReconnect() will start in 43 seconds [2011-03-08 23:57:47][1,10] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:57:52][1,10] : ConnectFailed('Connection Failed') (69.28.145.171:27017, UDP) [2011-03-08 23:57:52][0,0] : StartAutoReconnect() will start in 34 seconds [2011-03-08 23:58:26
Re: [hlds_linux] Bad Servercrashs at linuxserver
Same thing here. #0 0x00020014 in ?? () #1 0xf7625489 in __lll_lock_wait () from /lib32/libpthread.so.0 #2 0xf762062b in _L_lock_500 () from /lib32/libpthread.so.0 #3 0xf7620451 in pthread_mutex_lock () from /lib32/libpthread.so.0 #4 0xefc4964c in google_breakpad::ExceptionHandler::SignalHandler(int, siginfo*, void*) () from bin/crashhandler.so #5 signal handler called #6 0xefbe93c3 in ?? () #7 0xed506ab8 in ?? () Backtrace stopped: previous frame inner to this frame (corrupt stack?) On Tue, Aug 16, 2011 at 12:44 PM, vin...@mytechzone.de wrote: Hello, thank you for helping me. And sorry for my bad english! @ Marco Padovan We checked the resources many times and there enought resources for over 10 servers. We tried it with 3/5 and 8 servers. The second question is a bit difficult to answer. The crashes appeared after a while when i created a new linux server. But the bug appeared everytime i tried it since february. The server is a openvz server. @Drogen Viech Here ist the Console Log! Using default binary: ./srcds_linux Server will auto-restart if there is a crash. WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2266.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Game.dll loaded for Counter-Strike: Source Setting breakpad minidump AppID = 240 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(240)/version(4651) maxplayers set to 32 Unknown command r_decal_cullsize maxplayers set to 32 Network: IP 62.xxx.xxx.xxx, mode MP, dedicated Yes, ports 27080 SV / 27005 CL -- ip deleted qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Attempted to create unknown entity type info_ladder! Can't init info_ladder Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Failed to load Steam ServiceServiceStart: failed to startexec: couldn't exec server.cfg Connection to Steam servers successful. VAC secure mode is activated. -Ursprüngliche Nachricht- From: Drogen Viech Sent: Tuesday, August 16, 2011 8:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Bad Servercrashs at linuxserver Could you rather copy the console output the server gives you? The log above is hardly useful Am 16. August 2011 19:29 schrieb vin...@mytechzone.de: Following Question is in german and in english. I have a big problem with my Counter Strike servers. After hours they are all crashing down. They are all running on a virtual server with a linux as operating system (at the moment it is Debian). After crashing down it creates the following log file. I tried to start our servers without any plugin´s, addons or settings but they still crashed down after few hours. First I thought that our system is the course of these problems so I switched between different linux systems. (Ubuntu, CentOS and Debian). But that didn´t work. Then I toke an other virtual server but there was the same problem with the same log file. I really need help! I don´t know what i can do now. Thank you, Vinlow [2011-03-08 23:44:58][0,0] : Log session started [2011-03-08 23:44:58][0,0] : SetSteamID( [A:1:0:0] ) [2011-03-08 23:44:58][1,2] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:44:58][1,2] : ConnectionCompleted() (208.111.133.84:27017, UDP) [2011-03-08 23:44:59][1,2] : RecvMsgClientLogOnResponse() : 'OK' [2011-03-08 23:56:22][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (208.111.133.84:27017, UDP) [2011-03-08 23:56:22][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 0, unacked sent: 1, our seq sent: 32 message pending type 6, packets 1, seq [32, 32], first unacked: 32, size 48 [2011-03-08 23:56:22][0,0] : StartAutoReconnect() will start in 13 seconds [2011-03-08 23:56:35][1,6] : Connect() starting connection (eNetQOSLevelLow, 69.28.145.171:27017, UDP) [2011-03-08 23:56:40][1,6] : ConnectFailed('Connection Failed') ( 69.28.145.171:27017, UDP) [2011-03-08 23:56:40][0,0