[hlds_linux] L4D2 + NAT

2009-11-17 Thread Shane Arnold
Hi All,

Having issues with connections to a local NAT server. When connecting to 
it locally on a local IP it should work right?

- Reservation cookie 18401f4925df000:  reason ReplyReservationRequest
 Host_NewGame 
Host_NewGame on map c1m1_hotel
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
heaps of spam
Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt.
Initializing Director's script
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
Adding master server 72.165.61.136:27011
Adding master server 72.165.61.136:27014
Connection to Steam servers successful.
   VAC secure mode is activated.

Connection on client then fails with error Session is no longer 
available. In the client console, I get;

] connect 172.16.1.10:27015
Connecting to public(172.16.1.10:27015)
Sending UDP connect to public IP 172.16.1.10:27015
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 172.16.1.10:27015
Server approved grace request...
Retrying connection to 172.16.1.10:27015, server requires lobby 
reservation but is unreserved.
Received game details information from 172.16.1.10:27015...

Then nothing... after a while (I am assuming a timeout period) I get the 
following happening in server console;

Server waking up from hibernation
spam
- Reservation cookie 0:  reason reserved(yes), clients(no), 
reservationexpires(0.00)
Server is hibernating

Can someone please tell me what I am doing wrong. How can a client not 
connect to a simple server on the same LAN? My server startup line is;

./srcds_linux -game left4dead2 +map c1m1_hotel

It's doing my head in. I suspect this is also meaning clients are unable 
to connect to my external IP for the same reason...

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 + NAT

2009-11-17 Thread Shane Arnold
I should probably mention this does not occur on a vanilla server. 
This is happening on a server I have modified the AppID on to 510. 
Please don't tell me the AppID is breaking my server :(

Shane Arnold wrote:
 Hi All,

 Having issues with connections to a local NAT server. When connecting to 
 it locally on a local IP it should work right?

 - Reservation cookie 18401f4925df000:  reason ReplyReservationRequest
  Host_NewGame 
 Host_NewGame on map c1m1_hotel
 ConVarRef room_type doesn't point to an existing ConVar
 Executing dedicated server config file
 heaps of spam
 Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt.
 Initializing Director's script
 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
 Continuing with current version anyway.
 Adding master server 72.165.61.136:27011
 Adding master server 72.165.61.136:27014
 Connection to Steam servers successful.
VAC secure mode is activated.

 Connection on client then fails with error Session is no longer 
 available. In the client console, I get;

 ] connect 172.16.1.10:27015
 Connecting to public(172.16.1.10:27015)
 Sending UDP connect to public IP 172.16.1.10:27015
 Server using 'public' lobbies, requiring pw no, lobby id 0
 RememberIPAddressForLobby: lobby 0 from address 172.16.1.10:27015
 Server approved grace request...
 Retrying connection to 172.16.1.10:27015, server requires lobby 
 reservation but is unreserved.
 Received game details information from 172.16.1.10:27015...

 Then nothing... after a while (I am assuming a timeout period) I get the 
 following happening in server console;

 Server waking up from hibernation
 spam
 - Reservation cookie 0:  reason reserved(yes), clients(no), 
 reservationexpires(0.00)
 Server is hibernating

 Can someone please tell me what I am doing wrong. How can a client not 
 connect to a simple server on the same LAN? My server startup line is;

 ./srcds_linux -game left4dead2 +map c1m1_hotel

 It's doing my head in. I suspect this is also meaning clients are unable 
 to connect to my external IP for the same reason...

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 + NAT

2009-11-17 Thread Y Smith
What happens if you leave the server's AppID and just change the clients'?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
Sent: Wednesday, 18 November 2009 1:06 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 + NAT

I should probably mention this does not occur on a vanilla server. 
This is happening on a server I have modified the AppID on to 510. 
Please don't tell me the AppID is breaking my server :(

Shane Arnold wrote:
 Hi All,

 Having issues with connections to a local NAT server. When connecting to 
 it locally on a local IP it should work right?

 - Reservation cookie 18401f4925df000:  reason ReplyReservationRequest
  Host_NewGame 
 Host_NewGame on map c1m1_hotel
 ConVarRef room_type doesn't point to an existing ConVar
 Executing dedicated server config file
 heaps of spam
 Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt.
 Initializing Director's script
 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
 Continuing with current version anyway.
 Adding master server 72.165.61.136:27011
 Adding master server 72.165.61.136:27014
 Connection to Steam servers successful.
VAC secure mode is activated.

 Connection on client then fails with error Session is no longer 
 available. In the client console, I get;

 ] connect 172.16.1.10:27015
 Connecting to public(172.16.1.10:27015)
 Sending UDP connect to public IP 172.16.1.10:27015
 Server using 'public' lobbies, requiring pw no, lobby id 0
 RememberIPAddressForLobby: lobby 0 from address 172.16.1.10:27015
 Server approved grace request...
 Retrying connection to 172.16.1.10:27015, server requires lobby 
 reservation but is unreserved.
 Received game details information from 172.16.1.10:27015...

 Then nothing... after a while (I am assuming a timeout period) I get the 
 following happening in server console;

 Server waking up from hibernation
 spam
 - Reservation cookie 0:  reason reserved(yes), clients(no), 
 reservationexpires(0.00)
 Server is hibernating

 Can someone please tell me what I am doing wrong. How can a client not 
 connect to a simple server on the same LAN? My server startup line is;

 ./srcds_linux -game left4dead2 +map c1m1_hotel

 It's doing my head in. I suspect this is also meaning clients are unable 
 to connect to my external IP for the same reason...

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

__ Information from ESET Smart Security, version of virus signature
database 4615 (20091117) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4615 (20091117) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 + NAT

2009-11-17 Thread Shane Arnold
Steam/VAC does it's thing and rejects validation. I've given up on it 
for the mean time. The reason it confuses me is people can host local 
servers (via the windows client) using a modified AppID and it seems to 
work fine.

Y Smith wrote:
 What happens if you leave the server's AppID and just change the clients'?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
 Sent: Wednesday, 18 November 2009 1:06 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 + NAT

 I should probably mention this does not occur on a vanilla server. 
 This is happening on a server I have modified the AppID on to 510. 
 Please don't tell me the AppID is breaking my server :(

 Shane Arnold wrote:
   
 Hi All,

 Having issues with connections to a local NAT server. When connecting to 
 it locally on a local IP it should work right?

 - Reservation cookie 18401f4925df000:  reason ReplyReservationRequest
  Host_NewGame 
 Host_NewGame on map c1m1_hotel
 ConVarRef room_type doesn't point to an existing ConVar
 Executing dedicated server config file
 heaps of spam
 Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt.
 Initializing Director's script
 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
 Continuing with current version anyway.
 Adding master server 72.165.61.136:27011
 Adding master server 72.165.61.136:27014
 Connection to Steam servers successful.
VAC secure mode is activated.

 Connection on client then fails with error Session is no longer 
 available. In the client console, I get;

 ] connect 172.16.1.10:27015
 Connecting to public(172.16.1.10:27015)
 Sending UDP connect to public IP 172.16.1.10:27015
 Server using 'public' lobbies, requiring pw no, lobby id 0
 RememberIPAddressForLobby: lobby 0 from address 172.16.1.10:27015
 Server approved grace request...
 Retrying connection to 172.16.1.10:27015, server requires lobby 
 reservation but is unreserved.
 Received game details information from 172.16.1.10:27015...

 Then nothing... after a while (I am assuming a timeout period) I get the 
 following happening in server console;

 Server waking up from hibernation
 spam
 - Reservation cookie 0:  reason reserved(yes), clients(no), 
 reservationexpires(0.00)
 Server is hibernating

 Can someone please tell me what I am doing wrong. How can a client not 
 connect to a simple server on the same LAN? My server startup line is;

 ./srcds_linux -game left4dead2 +map c1m1_hotel

 It's doing my head in. I suspect this is also meaning clients are unable 
 to connect to my external IP for the same reason...

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
 please visit:
   
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  

 __ Information from ESET Smart Security, version of virus signature
 database 4615 (20091117) __

 The message was checked by ESET Smart Security.

 http://www.eset.com
  
  

 __ Information from ESET Smart Security, version of virus signature
 database 4615 (20091117) __

 The message was checked by ESET Smart Security.

 http://www.eset.com
  


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 + NAT

2009-11-17 Thread Shane Arnold
Also, with further testing, if I force the server to lan (sv_lan 1 on 
startup) this issue is gone altogether, which leads me to believe that 
L4D2 is still not playing nicely with NAT lans.

Shane Arnold wrote:
 Steam/VAC does it's thing and rejects validation. I've given up on it 
 for the mean time. The reason it confuses me is people can host local 
 servers (via the windows client) using a modified AppID and it seems to 
 work fine.

 Y Smith wrote:
   
 What happens if you leave the server's AppID and just change the clients'?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
 Sent: Wednesday, 18 November 2009 1:06 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 + NAT

 I should probably mention this does not occur on a vanilla server. 
 This is happening on a server I have modified the AppID on to 510. 
 Please don't tell me the AppID is breaking my server :(

 Shane Arnold wrote:
   
 
 Hi All,

 Having issues with connections to a local NAT server. When connecting to 
 it locally on a local IP it should work right?

 - Reservation cookie 18401f4925df000:  reason ReplyReservationRequest
  Host_NewGame 
 Host_NewGame on map c1m1_hotel
 ConVarRef room_type doesn't point to an existing ConVar
 Executing dedicated server config file
 heaps of spam
 Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt.
 Initializing Director's script
 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
 Continuing with current version anyway.
 Adding master server 72.165.61.136:27011
 Adding master server 72.165.61.136:27014
 Connection to Steam servers successful.
VAC secure mode is activated.

 Connection on client then fails with error Session is no longer 
 available. In the client console, I get;

 ] connect 172.16.1.10:27015
 Connecting to public(172.16.1.10:27015)
 Sending UDP connect to public IP 172.16.1.10:27015
 Server using 'public' lobbies, requiring pw no, lobby id 0
 RememberIPAddressForLobby: lobby 0 from address 172.16.1.10:27015
 Server approved grace request...
 Retrying connection to 172.16.1.10:27015, server requires lobby 
 reservation but is unreserved.
 Received game details information from 172.16.1.10:27015...

 Then nothing... after a while (I am assuming a timeout period) I get the 
 following happening in server console;

 Server waking up from hibernation
 spam
 - Reservation cookie 0:  reason reserved(yes), clients(no), 
 reservationexpires(0.00)
 Server is hibernating

 Can someone please tell me what I am doing wrong. How can a client not 
 connect to a simple server on the same LAN? My server startup line is;

 ./srcds_linux -game left4dead2 +map c1m1_hotel

 It's doing my head in. I suspect this is also meaning clients are unable 
 to connect to my external IP for the same reason...

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
   
 please visit:
   
 
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   
 
   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  

 __ Information from ESET Smart Security, version of virus signature
 database 4615 (20091117) __

 The message was checked by ESET Smart Security.

 http://www.eset.com
  
  

 __ Information from ESET Smart Security, version of virus signature
 database 4615 (20091117) __

 The message was checked by ESET Smart Security.

 http://www.eset.com
  


 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux