Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-15 Thread Weasels Lair
A description of the SteamRT on Valve's git-hub:
https://github.com/ValveSoftware/steam-runtime

Link to their repo for binaries and source?
http://repo.steamstatic.com/steamrt/

Not really relevant to me - since I'm on Ubuntu LTS and don't seem to have
any issues.  I dumped CentOS years ago based on some notes from Valve,
indicating that they developed Linux-based components on debian/ubuntu
family - so I assumed that would always be easier than running a
RedHat-family distro.


On Wed, Mar 15, 2017 at 4:58 PM, Marco Padovan  wrote:

> Actually, should everything work on centos 7?
>
> If not, is there a zip file with all the steamruntime files to try to run
> some dynamic linking?
>
> On Thu, Mar 16, 2017 at 12:46 AM, Marco Padovan  wrote:
>
> > I've yet to inspect that properly Could be
> >
> > On Thu, Mar 16, 2017 at 12:28 AM, Weasels Lair 
> > wrote:
> >
> >> If I understood correctly, non-Debian/Ubuntu family servers might have
> to
> >> use the Steam Runtime/chroot thing?
> >>
> >> On Wed, Mar 15, 2017 at 5:22 AM, Marco Padovan  wrote:
> >>
> >> > We are having segfaults on centos 7 with intel xeon v5 cpus 
> >> >
> >> > shouldn't centos 7 be fully supported an on par with the versions?
> >> >
> >> >
> >> ___
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> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >
> >
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Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-15 Thread Marco Padovan
Actually, should everything work on centos 7?

If not, is there a zip file with all the steamruntime files to try to run
some dynamic linking?

On Thu, Mar 16, 2017 at 12:46 AM, Marco Padovan  wrote:

> I've yet to inspect that properly Could be
>
> On Thu, Mar 16, 2017 at 12:28 AM, Weasels Lair 
> wrote:
>
>> If I understood correctly, non-Debian/Ubuntu family servers might have to
>> use the Steam Runtime/chroot thing?
>>
>> On Wed, Mar 15, 2017 at 5:22 AM, Marco Padovan  wrote:
>>
>> > We are having segfaults on centos 7 with intel xeon v5 cpus 
>> >
>> > shouldn't centos 7 be fully supported an on par with the versions?
>> >
>> >
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>> please visit:
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>
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Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-15 Thread Marco Padovan
I've yet to inspect that properly Could be

On Thu, Mar 16, 2017 at 12:28 AM, Weasels Lair 
wrote:

> If I understood correctly, non-Debian/Ubuntu family servers might have to
> use the Steam Runtime/chroot thing?
>
> On Wed, Mar 15, 2017 at 5:22 AM, Marco Padovan  wrote:
>
> > We are having segfaults on centos 7 with intel xeon v5 cpus 
> >
> > shouldn't centos 7 be fully supported an on par with the versions?
> >
> >
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Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-15 Thread Weasels Lair
If I understood correctly, non-Debian/Ubuntu family servers might have to
use the Steam Runtime/chroot thing?

On Wed, Mar 15, 2017 at 5:22 AM, Marco Padovan  wrote:

> We are having segfaults on centos 7 with intel xeon v5 cpus 
>
> shouldn't centos 7 be fully supported an on par with the versions?
>
>
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Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-15 Thread Marco Padovan
We are having segfaults on centos 7 with intel xeon v5 cpus 

shouldn't centos 7 be fully supported an on par with the versions?

On Wed, Mar 15, 2017 at 1:04 PM, Arie  wrote:

> The new update causes invalid opcode segfaults on my Xeon X5675 systems.
>
> [31388553.168216] traps: srcds_linux[14160] trap invalid opcode ip:f6dcff59
> sp:ffc82a20 error:0 in dedicated_srv.so[f6c51000+23f000]
> in CryptoPP::Rijndael::Base::UncheckedSetKey
>
> This stackoverflow issue descibes a similar problem:
> http://stackoverflow.com/questions/22100851/failing-on-
> call-to-mm-loadu-si128-with-aesni-intrinsics-enabled
> This is a gist of the debug.log:
> https://gist.github.com/Arie/971d996028ba9a18df75cf9c617b801f
>
> I'm no C++ programmer but I think the new steam binaries got compiled with
> cryptopp on a CPU supporting AVX, and these can now not be run on a CPU
> without AVX.
>
> On 13 March 2017 at 22:47, John Schoenick  wrote:
>
> > Reminder, we plan on releasing a normal update with this change this
> > week.  Server operators are encouraged to double-check that their setup
> > works against the toolchainbeta branch to avoid ugly surprises!
> >
> > - John
> >
> >
> > On 02/20/2017 02:46 PM, John Schoenick wrote:
> > >
> > > Hey everyone,
> > >
> > > Following up on the warning email we sent a long while back, we're
> > > making good on our promise and changing our build toolchains for the
> > > TF2+SDK2013 games' dedicated server.  TF2 is being updated first, with
> > > the other SDK2013 games to follow.
> > >
> > > There are two things that may affect server administrators that you
> > > should be aware of:
> > >
> > >
> > > *The Linux dedicated server now targets the Steam Runtime*
> > >
> > > The Steam Runtime is a common runtime target based on Ubuntu.  For
> > > srcds, this largely means linking against a more recent glibc than may
> > > be available in some server distributions.  Administrators should
> > > check that the provided beta still runs in their environment of
> > > choice.  Those who are on older or incompatible distributions have
> > > several options:
> > >
> > > - Switch to a distribution more compatible with the Steam Runtime,
> > > such as Ubuntu LTS
> > >
> > > - Make use of a chroot/container/VM environment to run srcds.  The
> > > tools linked below include a script for creating a chroot that can be
> > > used for bootstrapping Steam Runtime environments.
> > >
> > > - Use the Steam Runtime tools linked below combined with some dynamic
> > > linker magic to use the runtime libraries on an incompatible
> > > distribution, e.g.:
> > >
> > > steamrt=/path/to/runtime
> > > export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
> > > LD="$steamrt/usr/lib32/ld-linux.so.2"
> > > "$LD" ./srcds_linux "$@"
> > >
> > > More information about the Steam Runtime and utilities for obtaining
> > > it can be found here: https://github.com/ValveSoftware/steam-runtime
> > >
> > > *
> > > *
> > >
> > > *The compiler toolchain used for all editions of srcds has changed*
> > >
> > > Along with the client builds, all server builds have been updated to a
> > > newer compiler.  Windows builds now use the MSVC2015 tools, while
> > > Linux builds now use a newer edition of GCC with differing
> > > command-line parameters that affect codegen.
> > >
> > > This is expected to break mods that expect certain ABI behaviors or
> > > look for certain signatures in order to hook functions (such as
> > > SourceMod).  We have separately spoken with the SourceMod team and
> > > they are working on supporting the new setup.  Maintainers of other
> > > mods should test them against the beta release below.
> > >
> > > Our previous warning also indicated that this would change the _srv
> > > naming of the linux binaries.  We have decided *not* to adjust this,
> > > and the separate _srv build and naming remains unchanged.
> > >
> > >
> > > *Beta*
> > >
> > > We've made a beta branch available for TF2 with these new changes.
> > > The remaining SDK2013 games will be updated in the near future, and we
> > > will provide a beta for them at that time.
> > >
> > > The beta is compatible with the current TF2 public release - servers
> > > may safely convert to it and continue serving both beta and non-beta
> > > clients.
> > >
> > > The beta branch is titled "toolchainbeta" with no required password.
> > > It can be accessed with SteamCMD via:
> > >
> > > app_update 232250 -beta toolchainbeta
> > >
> > > These changes may be promoted to an official release of TF2 as soon as
> > > next week, so we encourage all server administrators to test their
> > > setup against the beta before then.
> > >
> > >
> > > Let me know if you have any questions or concerns
> > >
> > > - John
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > 

Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-15 Thread Arie
The new update causes invalid opcode segfaults on my Xeon X5675 systems.

[31388553.168216] traps: srcds_linux[14160] trap invalid opcode ip:f6dcff59
sp:ffc82a20 error:0 in dedicated_srv.so[f6c51000+23f000]
in CryptoPP::Rijndael::Base::UncheckedSetKey

This stackoverflow issue descibes a similar problem:
http://stackoverflow.com/questions/22100851/failing-on-call-to-mm-loadu-si128-with-aesni-intrinsics-enabled
This is a gist of the debug.log:
https://gist.github.com/Arie/971d996028ba9a18df75cf9c617b801f

I'm no C++ programmer but I think the new steam binaries got compiled with
cryptopp on a CPU supporting AVX, and these can now not be run on a CPU
without AVX.

On 13 March 2017 at 22:47, John Schoenick  wrote:

> Reminder, we plan on releasing a normal update with this change this
> week.  Server operators are encouraged to double-check that their setup
> works against the toolchainbeta branch to avoid ugly surprises!
>
> - John
>
>
> On 02/20/2017 02:46 PM, John Schoenick wrote:
> >
> > Hey everyone,
> >
> > Following up on the warning email we sent a long while back, we're
> > making good on our promise and changing our build toolchains for the
> > TF2+SDK2013 games' dedicated server.  TF2 is being updated first, with
> > the other SDK2013 games to follow.
> >
> > There are two things that may affect server administrators that you
> > should be aware of:
> >
> >
> > *The Linux dedicated server now targets the Steam Runtime*
> >
> > The Steam Runtime is a common runtime target based on Ubuntu.  For
> > srcds, this largely means linking against a more recent glibc than may
> > be available in some server distributions.  Administrators should
> > check that the provided beta still runs in their environment of
> > choice.  Those who are on older or incompatible distributions have
> > several options:
> >
> > - Switch to a distribution more compatible with the Steam Runtime,
> > such as Ubuntu LTS
> >
> > - Make use of a chroot/container/VM environment to run srcds.  The
> > tools linked below include a script for creating a chroot that can be
> > used for bootstrapping Steam Runtime environments.
> >
> > - Use the Steam Runtime tools linked below combined with some dynamic
> > linker magic to use the runtime libraries on an incompatible
> > distribution, e.g.:
> >
> > steamrt=/path/to/runtime
> > export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
> > LD="$steamrt/usr/lib32/ld-linux.so.2"
> > "$LD" ./srcds_linux "$@"
> >
> > More information about the Steam Runtime and utilities for obtaining
> > it can be found here: https://github.com/ValveSoftware/steam-runtime
> >
> > *
> > *
> >
> > *The compiler toolchain used for all editions of srcds has changed*
> >
> > Along with the client builds, all server builds have been updated to a
> > newer compiler.  Windows builds now use the MSVC2015 tools, while
> > Linux builds now use a newer edition of GCC with differing
> > command-line parameters that affect codegen.
> >
> > This is expected to break mods that expect certain ABI behaviors or
> > look for certain signatures in order to hook functions (such as
> > SourceMod).  We have separately spoken with the SourceMod team and
> > they are working on supporting the new setup.  Maintainers of other
> > mods should test them against the beta release below.
> >
> > Our previous warning also indicated that this would change the _srv
> > naming of the linux binaries.  We have decided *not* to adjust this,
> > and the separate _srv build and naming remains unchanged.
> >
> >
> > *Beta*
> >
> > We've made a beta branch available for TF2 with these new changes.
> > The remaining SDK2013 games will be updated in the near future, and we
> > will provide a beta for them at that time.
> >
> > The beta is compatible with the current TF2 public release - servers
> > may safely convert to it and continue serving both beta and non-beta
> > clients.
> >
> > The beta branch is titled "toolchainbeta" with no required password.
> > It can be accessed with SteamCMD via:
> >
> > app_update 232250 -beta toolchainbeta
> >
> > These changes may be promoted to an official release of TF2 as soon as
> > next week, so we encourage all server administrators to test their
> > setup against the beta before then.
> >
> >
> > Let me know if you have any questions or concerns
> >
> > - John
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-13 Thread John Schoenick
Reminder, we plan on releasing a normal update with this change this
week.  Server operators are encouraged to double-check that their setup
works against the toolchainbeta branch to avoid ugly surprises!

- John


On 02/20/2017 02:46 PM, John Schoenick wrote:
>
> Hey everyone,
>
> Following up on the warning email we sent a long while back, we're
> making good on our promise and changing our build toolchains for the
> TF2+SDK2013 games' dedicated server.  TF2 is being updated first, with
> the other SDK2013 games to follow.
>
> There are two things that may affect server administrators that you
> should be aware of:
>
>
> *The Linux dedicated server now targets the Steam Runtime*
>
> The Steam Runtime is a common runtime target based on Ubuntu.  For
> srcds, this largely means linking against a more recent glibc than may
> be available in some server distributions.  Administrators should
> check that the provided beta still runs in their environment of
> choice.  Those who are on older or incompatible distributions have
> several options:
>
> - Switch to a distribution more compatible with the Steam Runtime,
> such as Ubuntu LTS
>
> - Make use of a chroot/container/VM environment to run srcds.  The
> tools linked below include a script for creating a chroot that can be
> used for bootstrapping Steam Runtime environments.
>
> - Use the Steam Runtime tools linked below combined with some dynamic
> linker magic to use the runtime libraries on an incompatible
> distribution, e.g.:
>
> steamrt=/path/to/runtime
> export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
> LD="$steamrt/usr/lib32/ld-linux.so.2"
> "$LD" ./srcds_linux "$@"
>
> More information about the Steam Runtime and utilities for obtaining
> it can be found here: https://github.com/ValveSoftware/steam-runtime
>
> *
> *
>
> *The compiler toolchain used for all editions of srcds has changed*
>
> Along with the client builds, all server builds have been updated to a
> newer compiler.  Windows builds now use the MSVC2015 tools, while
> Linux builds now use a newer edition of GCC with differing
> command-line parameters that affect codegen.
>
> This is expected to break mods that expect certain ABI behaviors or
> look for certain signatures in order to hook functions (such as
> SourceMod).  We have separately spoken with the SourceMod team and
> they are working on supporting the new setup.  Maintainers of other
> mods should test them against the beta release below.
>
> Our previous warning also indicated that this would change the _srv
> naming of the linux binaries.  We have decided *not* to adjust this,
> and the separate _srv build and naming remains unchanged.
>
>
> *Beta*
>
> We've made a beta branch available for TF2 with these new changes. 
> The remaining SDK2013 games will be updated in the near future, and we
> will provide a beta for them at that time.
>
> The beta is compatible with the current TF2 public release - servers
> may safely convert to it and continue serving both beta and non-beta
> clients.
>
> The beta branch is titled "toolchainbeta" with no required password. 
> It can be accessed with SteamCMD via:
>
> app_update 232250 -beta toolchainbeta
>
> These changes may be promoted to an official release of TF2 as soon as
> next week, so we encourage all server administrators to test their
> setup against the beta before then.
>
>
> Let me know if you have any questions or concerns
>
> - John
>

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Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-21 Thread oGre
Hi,

Minimum packages needed on a virgin Ubuntu 16.04 server with the latest
kernel (
https://wiki.ubuntu.com/Kernel/LTSEnablementStack#Ubuntu_16.04_LTS_-_Xenial_Xerus
)

sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install steamcmd

Installed tf2 using steamcmd with flags

app_update 232250 -beta toolchainbeta validate

Now installed the needed i386 packages:

sudo apt-get install libtinfo5:i386 libncurses5:i386 libcurl3-gnutls:i386

Now the server starts and I tried connecting from a client successfully.

/oGre



On Mon, Feb 20, 2017 at 11:46 PM, John Schoenick 
wrote:

> Hey everyone,
>
> Following up on the warning email we sent a long while back, we're
> making good on our promise and changing our build toolchains for the
> TF2+SDK2013 games' dedicated server.  TF2 is being updated first, with
> the other SDK2013 games to follow.
>
> There are two things that may affect server administrators that you
> should be aware of:
>
>
> *The Linux dedicated server now targets the Steam Runtime*
>
> The Steam Runtime is a common runtime target based on Ubuntu.  For
> srcds, this largely means linking against a more recent glibc than may
> be available in some server distributions.  Administrators should check
> that the provided beta still runs in their environment of choice.  Those
> who are on older or incompatible distributions have several options:
>
> - Switch to a distribution more compatible with the Steam Runtime, such
> as Ubuntu LTS
>
> - Make use of a chroot/container/VM environment to run srcds.  The tools
> linked below include a script for creating a chroot that can be used for
> bootstrapping Steam Runtime environments.
>
> - Use the Steam Runtime tools linked below combined with some dynamic
> linker magic to use the runtime libraries on an incompatible
> distribution, e.g.:
>
> steamrt=/path/to/runtime
> export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
> LD="$steamrt/usr/lib32/ld-linux.so.2"
> "$LD" ./srcds_linux "$@"
>
> More information about the Steam Runtime and utilities for obtaining it
> can be found here: https://github.com/ValveSoftware/steam-runtime
>
> *
> *
>
> *The compiler toolchain used for all editions of srcds has changed*
>
> Along with the client builds, all server builds have been updated to a
> newer compiler.  Windows builds now use the MSVC2015 tools, while Linux
> builds now use a newer edition of GCC with differing command-line
> parameters that affect codegen.
>
> This is expected to break mods that expect certain ABI behaviors or look
> for certain signatures in order to hook functions (such as SourceMod).
> We have separately spoken with the SourceMod team and they are working
> on supporting the new setup.  Maintainers of other mods should test them
> against the beta release below.
>
> Our previous warning also indicated that this would change the _srv
> naming of the linux binaries.  We have decided *not* to adjust this, and
> the separate _srv build and naming remains unchanged.
>
>
> *Beta*
>
> We've made a beta branch available for TF2 with these new changes.  The
> remaining SDK2013 games will be updated in the near future, and we will
> provide a beta for them at that time.
>
> The beta is compatible with the current TF2 public release - servers may
> safely convert to it and continue serving both beta and non-beta clients.
>
> The beta branch is titled "toolchainbeta" with no required password.  It
> can be accessed with SteamCMD via:
>
> app_update 232250 -beta toolchainbeta
>
> These changes may be promoted to an official release of TF2 as soon as
> next week, so we encourage all server administrators to test their setup
> against the beta before then.
>
>
> Let me know if you have any questions or concerns
>
> - John
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
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Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
We've pushed a small update to the beta that removes the libstdc++ and
libgcc_s libraries that were previously shipping with the linux
dedicated server build.  These were a workaround for compatibility prior
to the Steam Runtime requirement, and were now causing conflicts in some
environments.


On 02/20/2017 02:46 PM, John Schoenick wrote:
>
> Hey everyone,
>
> Following up on the warning email we sent a long while back, we're
> making good on our promise and changing our build toolchains for the
> TF2+SDK2013 games' dedicated server.  TF2 is being updated first, with
> the other SDK2013 games to follow.
>
> There are two things that may affect server administrators that you
> should be aware of:
>
>
> *The Linux dedicated server now targets the Steam Runtime*
>
> The Steam Runtime is a common runtime target based on Ubuntu.  For
> srcds, this largely means linking against a more recent glibc than may
> be available in some server distributions.  Administrators should
> check that the provided beta still runs in their environment of
> choice.  Those who are on older or incompatible distributions have
> several options:
>
> - Switch to a distribution more compatible with the Steam Runtime,
> such as Ubuntu LTS
>
> - Make use of a chroot/container/VM environment to run srcds.  The
> tools linked below include a script for creating a chroot that can be
> used for bootstrapping Steam Runtime environments.
>
> - Use the Steam Runtime tools linked below combined with some dynamic
> linker magic to use the runtime libraries on an incompatible
> distribution, e.g.:
>
> steamrt=/path/to/runtime
> export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
> LD="$steamrt/usr/lib32/ld-linux.so.2"
> "$LD" ./srcds_linux "$@"
>
> More information about the Steam Runtime and utilities for obtaining
> it can be found here: https://github.com/ValveSoftware/steam-runtime
>
> *
> *
>
> *The compiler toolchain used for all editions of srcds has changed*
>
> Along with the client builds, all server builds have been updated to a
> newer compiler.  Windows builds now use the MSVC2015 tools, while
> Linux builds now use a newer edition of GCC with differing
> command-line parameters that affect codegen.
>
> This is expected to break mods that expect certain ABI behaviors or
> look for certain signatures in order to hook functions (such as
> SourceMod).  We have separately spoken with the SourceMod team and
> they are working on supporting the new setup.  Maintainers of other
> mods should test them against the beta release below.
>
> Our previous warning also indicated that this would change the _srv
> naming of the linux binaries.  We have decided *not* to adjust this,
> and the separate _srv build and naming remains unchanged.
>
>
> *Beta*
>
> We've made a beta branch available for TF2 with these new changes. 
> The remaining SDK2013 games will be updated in the near future, and we
> will provide a beta for them at that time.
>
> The beta is compatible with the current TF2 public release - servers
> may safely convert to it and continue serving both beta and non-beta
> clients.
>
> The beta branch is titled "toolchainbeta" with no required password. 
> It can be accessed with SteamCMD via:
>
> app_update 232250 -beta toolchainbeta
>
> These changes may be promoted to an official release of TF2 as soon as
> next week, so we encourage all server administrators to test their
> setup against the beta before then.
>
>
> Let me know if you have any questions or concerns
>
> - John
>

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