Re: [hlds_linux] Replays causing spikes

2014-07-17 Thread Erik-jan Riemers
Just make sure you dont have 500k files in the folders, and http is the
best for now too. I had ftp in use but if it didn't work it would stall the
servers and sometimes hang too. With http i never had that issue. I think
there are also option on how quickly it writes it or how big the buffers
are you can use.. its on the tf2 replay wiki. Dont know if that will help.
I've got multiple servers running on the same box with all replay and they
seem to do ok..


2014-07-17 17:23 GMT+02:00 Valentin G. nextra...@gmail.com:

 We have had replays enabled for over two years now, but only recently
 we have been experiencing massive lag spikes on our servers. When
 replays are disabled the spikes disappear, and a VProf told me that
 file access is the culprit. We already got our aging hard drive
 replaced but the issues remain the same. Has anything changed recently
 that I need to be aware of? The server is currently configured to use
 a local HTTP to distribute the files. Any tips or tricks on how to
 resolve this, or is this on Valve to fix?

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Re: [hlds_linux] Replays causing spikes

2014-07-17 Thread Valentin G.
We do manual cleanup of all files that are over three days old (is
there any reason to keep them longer than one day actually?). There
should never be 500k files at any point. Would it help - or is it even
possible - to have the relevant folders mounted on ramfs/tmpfs? We
were always running 5-8 servers simultanously with replay enabled
across all of them aswell, but the issues only started sometime last
month. It's quite weird.

I'll check out the TF2 replay wiki.

On Thu, Jul 17, 2014 at 5:32 PM, Erik-jan Riemers riem...@binkey.nl wrote:
 Just make sure you dont have 500k files in the folders, and http is the
 best for now too. I had ftp in use but if it didn't work it would stall the
 servers and sometimes hang too. With http i never had that issue. I think
 there are also option on how quickly it writes it or how big the buffers
 are you can use.. its on the tf2 replay wiki. Dont know if that will help.
 I've got multiple servers running on the same box with all replay and they
 seem to do ok..


 2014-07-17 17:23 GMT+02:00 Valentin G. nextra...@gmail.com:

 We have had replays enabled for over two years now, but only recently
 we have been experiencing massive lag spikes on our servers. When
 replays are disabled the spikes disappear, and a VProf told me that
 file access is the culprit. We already got our aging hard drive
 replaced but the issues remain the same. Has anything changed recently
 that I need to be aware of? The server is currently configured to use
 a local HTTP to distribute the files. Any tips or tricks on how to
 resolve this, or is this on Valve to fix?

 ___
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 please visit:
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Re: [hlds_linux] Replays causing spikes

2014-07-17 Thread The Wave
On my host (a linode) I had trouble with replay lag spikes for some time 
due to slow file system IO. I ended up mounting the replay folder to a 
ramdisk, and then cleaning it out frequently. Not an ideal solution, but 
it did solve the lagging. Might at least be worth a test to see if the 
spikes disappear.


On 7/17/2014 10:32 AM, Erik-jan Riemers wrote:

Just make sure you dont have 500k files in the folders, and http is the
best for now too. I had ftp in use but if it didn't work it would stall the
servers and sometimes hang too. With http i never had that issue. I think
there are also option on how quickly it writes it or how big the buffers
are you can use.. its on the tf2 replay wiki. Dont know if that will help.
I've got multiple servers running on the same box with all replay and they
seem to do ok..


2014-07-17 17:23 GMT+02:00 Valentin G. nextra...@gmail.com:


We have had replays enabled for over two years now, but only recently
we have been experiencing massive lag spikes on our servers. When
replays are disabled the spikes disappear, and a VProf told me that
file access is the culprit. We already got our aging hard drive
replaced but the issues remain the same. Has anything changed recently
that I need to be aware of? The server is currently configured to use
a local HTTP to distribute the files. Any tips or tricks on how to
resolve this, or is this on Valve to fix?

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Re: [hlds_linux] Replays causing spikes

2014-07-17 Thread Valentin G.
With the local fileserver method, how much data is duplicated between
the servers replay directory and the webservers replay directory, can
you do anything about that? I've never paid attention to the file
sizes, do you have a rough idea how much space the files take up for a
day of 24 players on the server? Do you clean up every day or more
frequent?

On Thu, Jul 17, 2014 at 5:48 PM, The Wave thew...@thewaveserver.com wrote:
 On my host (a linode) I had trouble with replay lag spikes for some time due
 to slow file system IO. I ended up mounting the replay folder to a ramdisk,
 and then cleaning it out frequently. Not an ideal solution, but it did solve
 the lagging. Might at least be worth a test to see if the spikes disappear.


 On 7/17/2014 10:32 AM, Erik-jan Riemers wrote:

 Just make sure you dont have 500k files in the folders, and http is the
 best for now too. I had ftp in use but if it didn't work it would stall
 the
 servers and sometimes hang too. With http i never had that issue. I think
 there are also option on how quickly it writes it or how big the buffers
 are you can use.. its on the tf2 replay wiki. Dont know if that will help.
 I've got multiple servers running on the same box with all replay and they
 seem to do ok..


 2014-07-17 17:23 GMT+02:00 Valentin G. nextra...@gmail.com:

 We have had replays enabled for over two years now, but only recently
 we have been experiencing massive lag spikes on our servers. When
 replays are disabled the spikes disappear, and a VProf told me that
 file access is the culprit. We already got our aging hard drive
 replaced but the issues remain the same. Has anything changed recently
 that I need to be aware of? The server is currently configured to use
 a local HTTP to distribute the files. Any tips or tricks on how to
 resolve this, or is this on Valve to fix?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Replays causing spikes

2014-07-17 Thread The Wave
Sorry I'm at work so I can't answer with more precision. I'm afraid 
there is quite a bit of data duplication between the folders as I 
recall. I never did try to do much about that since my server has space 
to spare. I do clean out the replays every 24 hours in the morning. And 
again I don't recall how much space gets eaten up by 24hours of playing, 
but I know my ramdisk is 500M and I never had an issue. Hope this helps 
somewhat.

On 7/17/2014 11:50 AM, Valentin G. wrote:

With the local fileserver method, how much data is duplicated between
the servers replay directory and the webservers replay directory, can
you do anything about that? I've never paid attention to the file
sizes, do you have a rough idea how much space the files take up for a
day of 24 players on the server? Do you clean up every day or more
frequent?

On Thu, Jul 17, 2014 at 5:48 PM, The Wave thew...@thewaveserver.com wrote:

On my host (a linode) I had trouble with replay lag spikes for some time due
to slow file system IO. I ended up mounting the replay folder to a ramdisk,
and then cleaning it out frequently. Not an ideal solution, but it did solve
the lagging. Might at least be worth a test to see if the spikes disappear.


On 7/17/2014 10:32 AM, Erik-jan Riemers wrote:

Just make sure you dont have 500k files in the folders, and http is the
best for now too. I had ftp in use but if it didn't work it would stall
the
servers and sometimes hang too. With http i never had that issue. I think
there are also option on how quickly it writes it or how big the buffers
are you can use.. its on the tf2 replay wiki. Dont know if that will help.
I've got multiple servers running on the same box with all replay and they
seem to do ok..


2014-07-17 17:23 GMT+02:00 Valentin G. nextra...@gmail.com:


We have had replays enabled for over two years now, but only recently
we have been experiencing massive lag spikes on our servers. When
replays are disabled the spikes disappear, and a VProf told me that
file access is the culprit. We already got our aging hard drive
replaced but the issues remain the same. Has anything changed recently
that I need to be aware of? The server is currently configured to use
a local HTTP to distribute the files. Any tips or tricks on how to
resolve this, or is this on Valve to fix?

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Re: [hlds_linux] Replays causing spikes

2014-07-17 Thread The Wave
Should qualify that last statement. Every hour I clean out replays more 
than 24 hours old. I don't wipe them all out at once.

-Andrew
On 7/17/2014 3:10 PM, The Wave wrote:
Sorry I'm at work so I can't answer with more precision. I'm afraid 
there is quite a bit of data duplication between the folders as I 
recall. I never did try to do much about that since my server has 
space to spare. I do clean out the replays every 24 hours in the 
morning. And again I don't recall how much space gets eaten up by 
24hours of playing, but I know my ramdisk is 500M and I never had an 
issue. Hope this helps somewhat.

On 7/17/2014 11:50 AM, Valentin G. wrote:

With the local fileserver method, how much data is duplicated between
the servers replay directory and the webservers replay directory, can
you do anything about that? I've never paid attention to the file
sizes, do you have a rough idea how much space the files take up for a
day of 24 players on the server? Do you clean up every day or more
frequent?

On Thu, Jul 17, 2014 at 5:48 PM, The Wave thew...@thewaveserver.com 
wrote:
On my host (a linode) I had trouble with replay lag spikes for some 
time due
to slow file system IO. I ended up mounting the replay folder to a 
ramdisk,
and then cleaning it out frequently. Not an ideal solution, but it 
did solve
the lagging. Might at least be worth a test to see if the spikes 
disappear.



On 7/17/2014 10:32 AM, Erik-jan Riemers wrote:
Just make sure you dont have 500k files in the folders, and http is 
the
best for now too. I had ftp in use but if it didn't work it would 
stall

the
servers and sometimes hang too. With http i never had that issue. I 
think
there are also option on how quickly it writes it or how big the 
buffers
are you can use.. its on the tf2 replay wiki. Dont know if that 
will help.
I've got multiple servers running on the same box with all replay 
and they

seem to do ok..


2014-07-17 17:23 GMT+02:00 Valentin G. nextra...@gmail.com:


We have had replays enabled for over two years now, but only recently
we have been experiencing massive lag spikes on our servers. When
replays are disabled the spikes disappear, and a VProf told me that
file access is the culprit. We already got our aging hard drive
replaced but the issues remain the same. Has anything changed 
recently

that I need to be aware of? The server is currently configured to use
a local HTTP to distribute the files. Any tips or tricks on how to
resolve this, or is this on Valve to fix?

___
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archives,

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Re: [hlds_linux] Replays causing spikes

2014-07-17 Thread Valentin G.
Thanks. I'll set everything up to run replays with ramdisk and see how
far it goes.

On Thu, Jul 17, 2014 at 10:16 PM, The Wave thew...@thewaveserver.com wrote:
 Should qualify that last statement. Every hour I clean out replays more than
 24 hours old. I don't wipe them all out at once.
 -Andrew

 On 7/17/2014 3:10 PM, The Wave wrote:

 Sorry I'm at work so I can't answer with more precision. I'm afraid there
 is quite a bit of data duplication between the folders as I recall. I never
 did try to do much about that since my server has space to spare. I do clean
 out the replays every 24 hours in the morning. And again I don't recall how
 much space gets eaten up by 24hours of playing, but I know my ramdisk is
 500M and I never had an issue. Hope this helps somewhat.
 On 7/17/2014 11:50 AM, Valentin G. wrote:

 With the local fileserver method, how much data is duplicated between
 the servers replay directory and the webservers replay directory, can
 you do anything about that? I've never paid attention to the file
 sizes, do you have a rough idea how much space the files take up for a
 day of 24 players on the server? Do you clean up every day or more
 frequent?

 On Thu, Jul 17, 2014 at 5:48 PM, The Wave thew...@thewaveserver.com
 wrote:

 On my host (a linode) I had trouble with replay lag spikes for some time
 due
 to slow file system IO. I ended up mounting the replay folder to a
 ramdisk,
 and then cleaning it out frequently. Not an ideal solution, but it did
 solve
 the lagging. Might at least be worth a test to see if the spikes
 disappear.


 On 7/17/2014 10:32 AM, Erik-jan Riemers wrote:

 Just make sure you dont have 500k files in the folders, and http is the
 best for now too. I had ftp in use but if it didn't work it would stall
 the
 servers and sometimes hang too. With http i never had that issue. I
 think
 there are also option on how quickly it writes it or how big the
 buffers
 are you can use.. its on the tf2 replay wiki. Dont know if that will
 help.
 I've got multiple servers running on the same box with all replay and
 they
 seem to do ok..


 2014-07-17 17:23 GMT+02:00 Valentin G. nextra...@gmail.com:

 We have had replays enabled for over two years now, but only recently
 we have been experiencing massive lag spikes on our servers. When
 replays are disabled the spikes disappear, and a VProf told me that
 file access is the culprit. We already got our aging hard drive
 replaced but the issues remain the same. Has anything changed recently
 that I need to be aware of? The server is currently configured to use
 a local HTTP to distribute the files. Any tips or tricks on how to
 resolve this, or is this on Valve to fix?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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 please visit:
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Re: [hlds_linux] Replays causing spikes

2014-07-17 Thread The Wave

Good luck! Be curious to see if it helps.
On 7/17/2014 3:32 PM, Valentin G. wrote:

Thanks. I'll set everything up to run replays with ramdisk and see how
far it goes.

On Thu, Jul 17, 2014 at 10:16 PM, The Wave thew...@thewaveserver.com wrote:

Should qualify that last statement. Every hour I clean out replays more than
24 hours old. I don't wipe them all out at once.
-Andrew

On 7/17/2014 3:10 PM, The Wave wrote:

Sorry I'm at work so I can't answer with more precision. I'm afraid there
is quite a bit of data duplication between the folders as I recall. I never
did try to do much about that since my server has space to spare. I do clean
out the replays every 24 hours in the morning. And again I don't recall how
much space gets eaten up by 24hours of playing, but I know my ramdisk is
500M and I never had an issue. Hope this helps somewhat.
On 7/17/2014 11:50 AM, Valentin G. wrote:

With the local fileserver method, how much data is duplicated between
the servers replay directory and the webservers replay directory, can
you do anything about that? I've never paid attention to the file
sizes, do you have a rough idea how much space the files take up for a
day of 24 players on the server? Do you clean up every day or more
frequent?

On Thu, Jul 17, 2014 at 5:48 PM, The Wave thew...@thewaveserver.com
wrote:

On my host (a linode) I had trouble with replay lag spikes for some time
due
to slow file system IO. I ended up mounting the replay folder to a
ramdisk,
and then cleaning it out frequently. Not an ideal solution, but it did
solve
the lagging. Might at least be worth a test to see if the spikes
disappear.


On 7/17/2014 10:32 AM, Erik-jan Riemers wrote:

Just make sure you dont have 500k files in the folders, and http is the
best for now too. I had ftp in use but if it didn't work it would stall
the
servers and sometimes hang too. With http i never had that issue. I
think
there are also option on how quickly it writes it or how big the
buffers
are you can use.. its on the tf2 replay wiki. Dont know if that will
help.
I've got multiple servers running on the same box with all replay and
they
seem to do ok..


2014-07-17 17:23 GMT+02:00 Valentin G. nextra...@gmail.com:


We have had replays enabled for over two years now, but only recently
we have been experiencing massive lag spikes on our servers. When
replays are disabled the spikes disappear, and a VProf told me that
file access is the culprit. We already got our aging hard drive
replaced but the issues remain the same. Has anything changed recently
that I need to be aware of? The server is currently configured to use
a local HTTP to distribute the files. Any tips or tricks on how to
resolve this, or is this on Valve to fix?

___
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Re: [hlds_linux] Replays causing spikes

2014-07-17 Thread Erik-jan Riemers
Anyone tried replay_buffersize? dont know what it does exactly..


2014-07-17 22:45 GMT+02:00 The Wave thew...@thewaveserver.com:

 Good luck! Be curious to see if it helps.

 On 7/17/2014 3:32 PM, Valentin G. wrote:

 Thanks. I'll set everything up to run replays with ramdisk and see how
 far it goes.

 On Thu, Jul 17, 2014 at 10:16 PM, The Wave thew...@thewaveserver.com
 wrote:

 Should qualify that last statement. Every hour I clean out replays more
 than
 24 hours old. I don't wipe them all out at once.
 -Andrew

 On 7/17/2014 3:10 PM, The Wave wrote:

 Sorry I'm at work so I can't answer with more precision. I'm afraid
 there
 is quite a bit of data duplication between the folders as I recall. I
 never
 did try to do much about that since my server has space to spare. I do
 clean
 out the replays every 24 hours in the morning. And again I don't recall
 how
 much space gets eaten up by 24hours of playing, but I know my ramdisk is
 500M and I never had an issue. Hope this helps somewhat.
 On 7/17/2014 11:50 AM, Valentin G. wrote:

 With the local fileserver method, how much data is duplicated between
 the servers replay directory and the webservers replay directory, can
 you do anything about that? I've never paid attention to the file
 sizes, do you have a rough idea how much space the files take up for a
 day of 24 players on the server? Do you clean up every day or more
 frequent?

 On Thu, Jul 17, 2014 at 5:48 PM, The Wave thew...@thewaveserver.com
 wrote:

 On my host (a linode) I had trouble with replay lag spikes for some
 time
 due
 to slow file system IO. I ended up mounting the replay folder to a
 ramdisk,
 and then cleaning it out frequently. Not an ideal solution, but it did
 solve
 the lagging. Might at least be worth a test to see if the spikes
 disappear.


 On 7/17/2014 10:32 AM, Erik-jan Riemers wrote:

 Just make sure you dont have 500k files in the folders, and http is
 the
 best for now too. I had ftp in use but if it didn't work it would
 stall
 the
 servers and sometimes hang too. With http i never had that issue. I
 think
 there are also option on how quickly it writes it or how big the
 buffers
 are you can use.. its on the tf2 replay wiki. Dont know if that will
 help.
 I've got multiple servers running on the same box with all replay and
 they
 seem to do ok..


 2014-07-17 17:23 GMT+02:00 Valentin G. nextra...@gmail.com:

  We have had replays enabled for over two years now, but only
 recently
 we have been experiencing massive lag spikes on our servers. When
 replays are disabled the spikes disappear, and a VProf told me that
 file access is the culprit. We already got our aging hard drive
 replaced but the issues remain the same. Has anything changed
 recently
 that I need to be aware of? The server is currently configured to
 use
 a local HTTP to distribute the files. Any tips or tricks on how to
 resolve this, or is this on Valve to fix?

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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 archives,
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