Re: [hlds_linux] The Ship hangs after map load
That makes sense- The server installed with GameInfo.txt, and I had to rename it to gameinfo.txt to get the game to run at all. I'll see if I can do the same with all the models. On 7/22/2014 9:09 PM, Bjorn Wielens wrote: I worked with someone to try getting a server up and running a while back. The vphysics errors seem to be dependent on your filesystem; I recall they did something to re-mount the folder as a case-insensitive FS and that fixed the model error spam. No luck with the hangs though, we spent quite a bit of time on it without success. From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, July 22, 2014 2:41:27 PM Subject: Re: [hlds_linux] The Ship hangs after map load The company that made the game, Outerlight ltd doesn't exist anymore. The company that took over after years, Blazing Griffin supposedly had plans for it but as i recall, it was easier to remake the game than fix it or something like that. Even that post has been taken down so i cannot tell you more but have a look at http://steamcommunity.com/app/2400/discussions/0/792924411993377513 and follow up to their website, ask them? -ics epicoder kirjoitti: I'm trying to set up a dedicated server running The Ship on a Debian Jessie box. The server appears to start up normally until it loads a map, at which point it spews out a ridiculous amount of vphysics errors and then hangs. It does this with all maps, but the one I used in the log to follow is cotopaxi. http://pastebin.com/VXvM1XNL After it hangs, it ignores all console input (nothing is even echoed back to the terminal) and uses about 2.5% CPU constantly, according to top. The missing steam binary message is a separate issue which I haven't bothered to fix yet. I don't think it has any effect on this problem, but I'll fix it and see what happens. The server is a fairly modest computer running Debian Jessie 64-bit with 4 GB of RAM and a mid range core 2 duo @ 2.4 GHz. Not exactly CSGO 128 tick material, but it runs a 24-slot TF2 server just fine, so I don't think that hardware is the issue. Any help or ideas would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] The Ship hangs after map load
The company that made the game, Outerlight ltd doesn't exist anymore. The company that took over after years, Blazing Griffin supposedly had plans for it but as i recall, it was easier to remake the game than fix it or something like that. Even that post has been taken down so i cannot tell you more but have a look at http://steamcommunity.com/app/2400/discussions/0/792924411993377513 and follow up to their website, ask them? -ics epicoder kirjoitti: I'm trying to set up a dedicated server running The Ship on a Debian Jessie box. The server appears to start up normally until it loads a map, at which point it spews out a ridiculous amount of vphysics errors and then hangs. It does this with all maps, but the one I used in the log to follow is cotopaxi. http://pastebin.com/VXvM1XNL After it hangs, it ignores all console input (nothing is even echoed back to the terminal) and uses about 2.5% CPU constantly, according to top. The missing steam binary message is a separate issue which I haven't bothered to fix yet. I don't think it has any effect on this problem, but I'll fix it and see what happens. The server is a fairly modest computer running Debian Jessie 64-bit with 4 GB of RAM and a mid range core 2 duo @ 2.4 GHz. Not exactly CSGO 128 tick material, but it runs a 24-slot TF2 server just fine, so I don't think that hardware is the issue. Any help or ideas would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] The Ship hangs after map load
I worked with someone to try getting a server up and running a while back. The vphysics errors seem to be dependent on your filesystem; I recall they did something to re-mount the folder as a case-insensitive FS and that fixed the model error spam. No luck with the hangs though, we spent quite a bit of time on it without success. From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, July 22, 2014 2:41:27 PM Subject: Re: [hlds_linux] The Ship hangs after map load The company that made the game, Outerlight ltd doesn't exist anymore. The company that took over after years, Blazing Griffin supposedly had plans for it but as i recall, it was easier to remake the game than fix it or something like that. Even that post has been taken down so i cannot tell you more but have a look at http://steamcommunity.com/app/2400/discussions/0/792924411993377513 and follow up to their website, ask them? -ics epicoder kirjoitti: I'm trying to set up a dedicated server running The Ship on a Debian Jessie box. The server appears to start up normally until it loads a map, at which point it spews out a ridiculous amount of vphysics errors and then hangs. It does this with all maps, but the one I used in the log to follow is cotopaxi. http://pastebin.com/VXvM1XNL After it hangs, it ignores all console input (nothing is even echoed back to the terminal) and uses about 2.5% CPU constantly, according to top. The missing steam binary message is a separate issue which I haven't bothered to fix yet. I don't think it has any effect on this problem, but I'll fix it and see what happens. The server is a fairly modest computer running Debian Jessie 64-bit with 4 GB of RAM and a mid range core 2 duo @ 2.4 GHz. Not exactly CSGO 128 tick material, but it runs a 24-slot TF2 server just fine, so I don't think that hardware is the issue. Any help or ideas would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux