Re: [hlds_linux] The Ship hangs after map load

2014-07-23 Thread epicoder
That makes sense- The server installed with GameInfo.txt, and I had to
rename it to gameinfo.txt to get the game to run at all. I'll see if I
can do the same with all the models.

On 7/22/2014 9:09 PM, Bjorn Wielens wrote:
 I worked with someone to try getting a server up and running a while back. 
 The vphysics errors seem to be dependent on your filesystem; I recall they 
 did something to re-mount the folder as a case-insensitive FS and that fixed 
 the model error spam. No luck with the hangs though, we spent quite a bit of 
 time on it without success. 
 
 
 
 
 
 
  From: ics i...@ics-base.net
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com 
 Sent: Tuesday, July 22, 2014 2:41:27 PM
 Subject: Re: [hlds_linux] The Ship hangs after map load
  
 
 The company that made the game, Outerlight ltd doesn't exist anymore. 
 The company that took over after years, Blazing Griffin supposedly had 
 plans for it but as i recall, it was easier to remake the game than fix 
 it or something like that. Even that post has been taken down so i 
 cannot tell you more but have a look at 
 http://steamcommunity.com/app/2400/discussions/0/792924411993377513 and 
 follow up to their website, ask them?
 
 -ics
 
 epicoder kirjoitti:
 I'm trying to set up a dedicated server running The Ship on a Debian
 Jessie box. The server appears to start up normally until it loads a
 map, at which point it spews out a ridiculous amount of vphysics errors
 and then hangs. It does this with all maps, but the one I used in the
 log to follow is cotopaxi.

 http://pastebin.com/VXvM1XNL

 After it hangs, it ignores all console input (nothing is even echoed
 back to the terminal) and uses about 2.5% CPU constantly, according to top.

 The missing steam binary message is a separate issue which I haven't
 bothered to fix yet. I don't think it has any effect on this problem,
 but I'll fix it and see what happens.

 The server is a fairly modest computer running Debian Jessie 64-bit with
 4 GB of RAM and a mid range core 2 duo @ 2.4 GHz. Not exactly CSGO 128
 tick material, but it runs a 24-slot TF2 server just fine, so I don't
 think that hardware is the issue.

 Any help or ideas would be appreciated.

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Re: [hlds_linux] The Ship hangs after map load

2014-07-22 Thread ics
The company that made the game, Outerlight ltd doesn't exist anymore. 
The company that took over after years, Blazing Griffin supposedly had 
plans for it but as i recall, it was easier to remake the game than fix 
it or something like that. Even that post has been taken down so i 
cannot tell you more but have a look at 
http://steamcommunity.com/app/2400/discussions/0/792924411993377513 and 
follow up to their website, ask them?


-ics

epicoder kirjoitti:

I'm trying to set up a dedicated server running The Ship on a Debian
Jessie box. The server appears to start up normally until it loads a
map, at which point it spews out a ridiculous amount of vphysics errors
and then hangs. It does this with all maps, but the one I used in the
log to follow is cotopaxi.

http://pastebin.com/VXvM1XNL

After it hangs, it ignores all console input (nothing is even echoed
back to the terminal) and uses about 2.5% CPU constantly, according to top.

The missing steam binary message is a separate issue which I haven't
bothered to fix yet. I don't think it has any effect on this problem,
but I'll fix it and see what happens.

The server is a fairly modest computer running Debian Jessie 64-bit with
4 GB of RAM and a mid range core 2 duo @ 2.4 GHz. Not exactly CSGO 128
tick material, but it runs a 24-slot TF2 server just fine, so I don't
think that hardware is the issue.

Any help or ideas would be appreciated.

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visit:
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Re: [hlds_linux] The Ship hangs after map load

2014-07-22 Thread Bjorn Wielens
I worked with someone to try getting a server up and running a while back. The 
vphysics errors seem to be dependent on your filesystem; I recall they did 
something to re-mount the folder as a case-insensitive FS and that fixed the 
model error spam. No luck with the hangs though, we spent quite a bit of time 
on it without success. 






 From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com 
Sent: Tuesday, July 22, 2014 2:41:27 PM
Subject: Re: [hlds_linux] The Ship hangs after map load
 

The company that made the game, Outerlight ltd doesn't exist anymore. 
The company that took over after years, Blazing Griffin supposedly had 
plans for it but as i recall, it was easier to remake the game than fix 
it or something like that. Even that post has been taken down so i 
cannot tell you more but have a look at 
http://steamcommunity.com/app/2400/discussions/0/792924411993377513 and 
follow up to their website, ask them?

-ics

epicoder kirjoitti:
 I'm trying to set up a dedicated server running The Ship on a Debian
 Jessie box. The server appears to start up normally until it loads a
 map, at which point it spews out a ridiculous amount of vphysics errors
 and then hangs. It does this with all maps, but the one I used in the
 log to follow is cotopaxi.

 http://pastebin.com/VXvM1XNL

 After it hangs, it ignores all console input (nothing is even echoed
 back to the terminal) and uses about 2.5% CPU constantly, according to top.

 The missing steam binary message is a separate issue which I haven't
 bothered to fix yet. I don't think it has any effect on this problem,
 but I'll fix it and see what happens.

 The server is a fairly modest computer running Debian Jessie 64-bit with
 4 GB of RAM and a mid range core 2 duo @ 2.4 GHz. Not exactly CSGO 128
 tick material, but it runs a 24-slot TF2 server just fine, so I don't
 think that hardware is the issue.

 Any help or ideas would be appreciated.

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux





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