Re: [hlds_linux] Was the multi-ip bug ever fixed?

2014-06-24 Thread Kyle Sanderson
To my knowledge lorph, this has never been fixed. Didn't Didrole show all
they had to do was  that bit in? I seem to remember Fletcher uploading
some crippled steamclient to a webserver, but that's it.

Kyle.
On 23 Jun 2014 22:44, Rodrigo Peña yo@korrupzion.com wrote:

 The best solution would be that valve let us set the IPs being used for
 connection to different servers, and to set the public IP manually as
 well (we would like to isolate steam connection in a separate IP from
 game server public address for performance purposes, and to avoid ddos
 attack to bring down items and master server listing).

 -Rodrigo

 On 23-06-2014 23:38, Bottiger wrote:
  Did you test this or did you just not see it happen anymore?
 
  I don't remember seeing a patch note on this. There was a custom
  binary released by Fletcher Dunn here and people said a month later
  that it still wasn't released as part of an official patch.
 
  On Mon, Jun 23, 2014 at 8:27 PM, Nomaan Ahmad n0man@gmail.com
 wrote:
  As far as I'm aware, it was fixed.
 
 
  On 24 June 2014 02:42, Bottiger bottige...@gmail.com wrote:
 
  Was the multi-ip server bug was ever fixed.
 
  If you don't remember what it was, servers with multiple ips that lost
  connection to steam would try to reconnect using the first IP instead
  of using the ip it was started with.
 
  There was a work around to block outgoing tcp ports 27017-27019.
 
  But unfortunately this seems to cause steamcmd to fail randomly. Is it
  safe to remove this fix?
 
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Re: [hlds_linux] Was the multi-ip bug ever fixed?

2014-06-24 Thread Fletcher Dunn
The steamclient.so that is shipping with the server should never use TCP to 
talk to Steam, even if UDP fails.  The TCP channel was the one that did not 
respect the -steamport argument; UDP has always respected that argument.

From: Kyle Sanderson [mailto:kyle.l...@gmail.com]
Sent: Tuesday, June 24, 2014 6:15 AM
To: Half-Life dedicated Linux server mailing list
Cc: Fletcher Dunn; Eric Smith
Subject: Re: [hlds_linux] Was the multi-ip bug ever fixed?


To my knowledge lorph, this has never been fixed. Didn't Didrole show all they 
had to do was  that bit in? I seem to remember Fletcher uploading some 
crippled steamclient to a webserver, but that's it.

Kyle.
On 23 Jun 2014 22:44, Rodrigo Peña 
yo@korrupzion.commailto:yo@korrupzion.com wrote:
The best solution would be that valve let us set the IPs being used for
connection to different servers, and to set the public IP manually as
well (we would like to isolate steam connection in a separate IP from
game server public address for performance purposes, and to avoid ddos
attack to bring down items and master server listing).

-Rodrigo

On 23-06-2014 23:38, Bottiger wrote:
 Did you test this or did you just not see it happen anymore?

 I don't remember seeing a patch note on this. There was a custom
 binary released by Fletcher Dunn here and people said a month later
 that it still wasn't released as part of an official patch.

 On Mon, Jun 23, 2014 at 8:27 PM, Nomaan Ahmad 
 n0man@gmail.commailto:n0man@gmail.com wrote:
 As far as I'm aware, it was fixed.


 On 24 June 2014 02:42, Bottiger 
 bottige...@gmail.commailto:bottige...@gmail.com wrote:

 Was the multi-ip server bug was ever fixed.

 If you don't remember what it was, servers with multiple ips that lost
 connection to steam would try to reconnect using the first IP instead
 of using the ip it was started with.

 There was a work around to block outgoing tcp ports 27017-27019.

 But unfortunately this seems to cause steamcmd to fail randomly. Is it
 safe to remove this fix?

 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Was the multi-ip bug ever fixed?

2014-06-24 Thread Fletcher Dunn
Sorry, I didn't mean -steamport.  I meant the argument to bind to a particular 
IP.  (I think it's -ip.)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Tuesday, June 24, 2014 10:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Was the multi-ip bug ever fixed?

The steamclient.so that is shipping with the server should never use TCP to 
talk to Steam, even if UDP fails.  The TCP channel was the one that did not 
respect the -steamport argument; UDP has always respected that argument.

From: Kyle Sanderson [mailto:kyle.l...@gmail.com]
Sent: Tuesday, June 24, 2014 6:15 AM
To: Half-Life dedicated Linux server mailing list
Cc: Fletcher Dunn; Eric Smith
Subject: Re: [hlds_linux] Was the multi-ip bug ever fixed?


To my knowledge lorph, this has never been fixed. Didn't Didrole show all they 
had to do was  that bit in? I seem to remember Fletcher uploading some 
crippled steamclient to a webserver, but that's it.

Kyle.
On 23 Jun 2014 22:44, Rodrigo Peña 
yo@korrupzion.commailto:yo@korrupzion.com wrote:
The best solution would be that valve let us set the IPs being used for 
connection to different servers, and to set the public IP manually as well (we 
would like to isolate steam connection in a separate IP from game server public 
address for performance purposes, and to avoid ddos attack to bring down items 
and master server listing).

-Rodrigo

On 23-06-2014 23:38, Bottiger wrote:
 Did you test this or did you just not see it happen anymore?

 I don't remember seeing a patch note on this. There was a custom 
 binary released by Fletcher Dunn here and people said a month later 
 that it still wasn't released as part of an official patch.

 On Mon, Jun 23, 2014 at 8:27 PM, Nomaan Ahmad 
 n0man@gmail.commailto:n0man@gmail.com wrote:
 As far as I'm aware, it was fixed.


 On 24 June 2014 02:42, Bottiger 
 bottige...@gmail.commailto:bottige...@gmail.com wrote:

 Was the multi-ip server bug was ever fixed.

 If you don't remember what it was, servers with multiple ips that 
 lost connection to steam would try to reconnect using the first IP 
 instead of using the ip it was started with.

 There was a work around to block outgoing tcp ports 27017-27019.

 But unfortunately this seems to cause steamcmd to fail randomly. Is 
 it safe to remove this fix?

 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Was the multi-ip bug ever fixed?

2014-06-23 Thread Nomaan Ahmad
As far as I'm aware, it was fixed.


On 24 June 2014 02:42, Bottiger bottige...@gmail.com wrote:

 Was the multi-ip server bug was ever fixed.

 If you don't remember what it was, servers with multiple ips that lost
 connection to steam would try to reconnect using the first IP instead
 of using the ip it was started with.

 There was a work around to block outgoing tcp ports 27017-27019.

 But unfortunately this seems to cause steamcmd to fail randomly. Is it
 safe to remove this fix?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Was the multi-ip bug ever fixed?

2014-06-23 Thread Bottiger
Did you test this or did you just not see it happen anymore?

I don't remember seeing a patch note on this. There was a custom
binary released by Fletcher Dunn here and people said a month later
that it still wasn't released as part of an official patch.

On Mon, Jun 23, 2014 at 8:27 PM, Nomaan Ahmad n0man@gmail.com wrote:
 As far as I'm aware, it was fixed.


 On 24 June 2014 02:42, Bottiger bottige...@gmail.com wrote:

 Was the multi-ip server bug was ever fixed.

 If you don't remember what it was, servers with multiple ips that lost
 connection to steam would try to reconnect using the first IP instead
 of using the ip it was started with.

 There was a work around to block outgoing tcp ports 27017-27019.

 But unfortunately this seems to cause steamcmd to fail randomly. Is it
 safe to remove this fix?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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 To unsubscribe, edit your list preferences, or view the list archives, please 
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Re: [hlds_linux] Was the multi-ip bug ever fixed?

2014-06-23 Thread Rodrigo Peña
The best solution would be that valve let us set the IPs being used for
connection to different servers, and to set the public IP manually as
well (we would like to isolate steam connection in a separate IP from
game server public address for performance purposes, and to avoid ddos
attack to bring down items and master server listing).

-Rodrigo

On 23-06-2014 23:38, Bottiger wrote:
 Did you test this or did you just not see it happen anymore?

 I don't remember seeing a patch note on this. There was a custom
 binary released by Fletcher Dunn here and people said a month later
 that it still wasn't released as part of an official patch.

 On Mon, Jun 23, 2014 at 8:27 PM, Nomaan Ahmad n0man@gmail.com wrote:
 As far as I'm aware, it was fixed.


 On 24 June 2014 02:42, Bottiger bottige...@gmail.com wrote:

 Was the multi-ip server bug was ever fixed.

 If you don't remember what it was, servers with multiple ips that lost
 connection to steam would try to reconnect using the first IP instead
 of using the ip it was started with.

 There was a work around to block outgoing tcp ports 27017-27019.

 But unfortunately this seems to cause steamcmd to fail randomly. Is it
 safe to remove this fix?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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