Re: [ioquake3] What is Hitch warning used for?

2012-10-18 Thread Yasir I . Al-Dosary - zgzg2020™
I think I understand the general idea of it!
Thank you all for your generous replies!

Regards,
Yasir





 From: Thilo Schulz a...@ats.s.bawue.de
To: Primary ioquake3 Discussion/Development list ioquake3@lists.ioquake.org 
Sent: Wednesday, October 17, 2012 11:43 PM
Subject: Re: [ioquake3] What is Hitch warning used for?
 
On Wednesday, 17. October 2012 13:51:17 Willi Schinmeyer wrote:
 I'm fairly sure a hitch is simply a frame that takes very long, i.e. the
 game warning about stuttering, which presumably might lead to
 inaccuracies and other problems.

You got it right. A hitch warning is emitted if the computation of a server 
frame starts too late for a given value in sv_fps.

This happens frequently on start of maps, due to long latencies of disk I/O 
when server needs to open big pak files. It is quite normal and nothing to 
worry about, as long as it only happens during map change.
If it happens during gameplay, the server is simply overtaxed.

-- 
Thilo Schulz

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Re: [ioquake3] What is Hitch warning used for?

2012-10-17 Thread Yasir I . Al-Dosary - zgzg2020™
Sorry to bump this. But, does anyone know the meaning of Hitch warning?
I'd really appreciate it!





 From: Yasir I. Al-Dosary - zgzg2020™ yasiraldos...@yahoo.com
To: ioquake3 ioquake3@lists.ioquake.org 
Sent: Tuesday, October 16, 2012 2:00 PM
Subject: [ioquake3] What is Hitch warning used for?
 

Hi,
I'm running a ioquake3 dedicated server. And, I've noticed that I'm getting 
many Hitch warning:  msecs messages in the console.
I read the code that produced it, and tried to read the related parts as well. 
But, I couldn't exactly understand what it means, or more importantly, how the 
thing that is causing messages influence the Gameplay.
Does anyone have any ideas?


Regards,
Yasir
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Re: [ioquake3] What is Hitch warning used for?

2012-10-17 Thread Stephen LARROQUE
Long time I didn't touch the ioquake3 code, but from what I can remember it
has to do with the synchronization of the server's game state with either
clients or dpmaster (can't remember which).

You can easily produce more Hitch warning by moving by the title bar the
window of your terminal running your game server, when you release your
mouse button it will massively produce those Hitch warnings.

2012/10/17 Yasir I. Al-Dosary - zgzg2020™ yasiraldos...@yahoo.com

 Sorry to bump this. But, does anyone know the meaning of Hitch warning?
 I'd really appreciate it!

--
 *From:* Yasir I. Al-Dosary - zgzg2020™ yasiraldos...@yahoo.com
 *To:* ioquake3 ioquake3@lists.ioquake.org
 *Sent:* Tuesday, October 16, 2012 2:00 PM
 *Subject:* [ioquake3] What is Hitch warning used for?

 Hi,
 I'm running a ioquake3 dedicated server. And, I've noticed that I'm
 getting many Hitch warning:  msecs messages in the console.
 I read the code that produced it, and tried to read the related parts as
 well. But, I couldn't exactly understand what it means, or more
 importantly, how the thing that is causing messages influence the
 Gameplay.
 Does anyone have any ideas?

 Regards,
 Yasir

 ___
 ioquake3 mailing list
 ioquake3@lists.ioquake.org
 http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
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 ___
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 ioquake3@lists.ioquake.org
 http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
 By sending this message I agree to love ioquake3 and libsdl.

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Re: [ioquake3] What is Hitch warning used for?

2012-10-17 Thread Willi Schinmeyer
I'm fairly sure a hitch is simply a frame that takes very long, i.e. the 
game warning about stuttering, which presumably might lead to 
inaccuracies and other problems.

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Re: [ioquake3] What is Hitch warning used for?

2012-10-17 Thread Thilo Schulz
On Wednesday, 17. October 2012 13:51:17 Willi Schinmeyer wrote:
 I'm fairly sure a hitch is simply a frame that takes very long, i.e. the
 game warning about stuttering, which presumably might lead to
 inaccuracies and other problems.

You got it right. A hitch warning is emitted if the computation of a server 
frame starts too late for a given value in sv_fps.

This happens frequently on start of maps, due to long latencies of disk I/O 
when server needs to open big pak files. It is quite normal and nothing to 
worry about, as long as it only happens during map change.
If it happens during gameplay, the server is simply overtaxed.

-- 
Thilo Schulz


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