Re: [ioquake3] What is Hitch warning used for?
I think I understand the general idea of it! Thank you all for your generous replies! Regards, Yasir From: Thilo Schulz a...@ats.s.bawue.de To: Primary ioquake3 Discussion/Development list ioquake3@lists.ioquake.org Sent: Wednesday, October 17, 2012 11:43 PM Subject: Re: [ioquake3] What is Hitch warning used for? On Wednesday, 17. October 2012 13:51:17 Willi Schinmeyer wrote: I'm fairly sure a hitch is simply a frame that takes very long, i.e. the game warning about stuttering, which presumably might lead to inaccuracies and other problems. You got it right. A hitch warning is emitted if the computation of a server frame starts too late for a given value in sv_fps. This happens frequently on start of maps, due to long latencies of disk I/O when server needs to open big pak files. It is quite normal and nothing to worry about, as long as it only happens during map change. If it happens during gameplay, the server is simply overtaxed. -- Thilo Schulz ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
Re: [ioquake3] What is Hitch warning used for?
Sorry to bump this. But, does anyone know the meaning of Hitch warning? I'd really appreciate it! From: Yasir I. Al-Dosary - zgzg2020™ yasiraldos...@yahoo.com To: ioquake3 ioquake3@lists.ioquake.org Sent: Tuesday, October 16, 2012 2:00 PM Subject: [ioquake3] What is Hitch warning used for? Hi, I'm running a ioquake3 dedicated server. And, I've noticed that I'm getting many Hitch warning: msecs messages in the console. I read the code that produced it, and tried to read the related parts as well. But, I couldn't exactly understand what it means, or more importantly, how the thing that is causing messages influence the Gameplay. Does anyone have any ideas? Regards, Yasir ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
Re: [ioquake3] What is Hitch warning used for?
Long time I didn't touch the ioquake3 code, but from what I can remember it has to do with the synchronization of the server's game state with either clients or dpmaster (can't remember which). You can easily produce more Hitch warning by moving by the title bar the window of your terminal running your game server, when you release your mouse button it will massively produce those Hitch warnings. 2012/10/17 Yasir I. Al-Dosary - zgzg2020™ yasiraldos...@yahoo.com Sorry to bump this. But, does anyone know the meaning of Hitch warning? I'd really appreciate it! -- *From:* Yasir I. Al-Dosary - zgzg2020™ yasiraldos...@yahoo.com *To:* ioquake3 ioquake3@lists.ioquake.org *Sent:* Tuesday, October 16, 2012 2:00 PM *Subject:* [ioquake3] What is Hitch warning used for? Hi, I'm running a ioquake3 dedicated server. And, I've noticed that I'm getting many Hitch warning: msecs messages in the console. I read the code that produced it, and tried to read the related parts as well. But, I couldn't exactly understand what it means, or more importantly, how the thing that is causing messages influence the Gameplay. Does anyone have any ideas? Regards, Yasir ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
Re: [ioquake3] What is Hitch warning used for?
I'm fairly sure a hitch is simply a frame that takes very long, i.e. the game warning about stuttering, which presumably might lead to inaccuracies and other problems. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
Re: [ioquake3] What is Hitch warning used for?
On Wednesday, 17. October 2012 13:51:17 Willi Schinmeyer wrote: I'm fairly sure a hitch is simply a frame that takes very long, i.e. the game warning about stuttering, which presumably might lead to inaccuracies and other problems. You got it right. A hitch warning is emitted if the computation of a server frame starts too late for a given value in sv_fps. This happens frequently on start of maps, due to long latencies of disk I/O when server needs to open big pak files. It is quite normal and nothing to worry about, as long as it only happens during map change. If it happens during gameplay, the server is simply overtaxed. -- Thilo Schulz signature.asc Description: This is a digitally signed message part. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.