[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 blaueshawaiih...@gmx.de changed: What|Removed |Added CC||blaueshawaiih...@gmx.de -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Mircea Kitsunechanged: What|Removed |Added CC||sonichedgehog_hyperblast00@ ||yahoo.com -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Martin Gräßlinchanged: What|Removed |Added CC||anakin...@gmail.com --- Comment #101 from Martin Gräßlin --- *** Bug 357116 has been marked as a duplicate of this bug. *** -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Martin Gräßlinchanged: What|Removed |Added CC||chrno-sphe...@hotmail.com --- Comment #100 from Martin Gräßlin --- *** Bug 348218 has been marked as a duplicate of this bug. *** -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Martin Gräßlinchanged: What|Removed |Added CC||traba...@gmail.com --- Comment #99 from Martin Gräßlin --- *** Bug 355457 has been marked as a duplicate of this bug. *** -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Martin Gräßlinchanged: What|Removed |Added CC||andy...@mail.ru --- Comment #98 from Martin Gräßlin --- *** Bug 363500 has been marked as a duplicate of this bug. *** -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Martin Gräßlinchanged: What|Removed |Added CC||vonment...@posteo.de --- Comment #97 from Martin Gräßlin --- *** Bug 365004 has been marked as a duplicate of this bug. *** -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Martin Gräßlinchanged: What|Removed |Added Status|UNCONFIRMED |RESOLVED Version Fixed In||5.7.4 Resolution|--- |FIXED Latest Commit||http://commits.kde.org/kwin ||/fe8fc6f83d3a567b0774b433df ||011f899f7230d3 --- Comment #96 from Martin Gräßlin --- Git commit fe8fc6f83d3a567b0774b433df011f899f7230d3 by Martin Gräßlin. Committed on 18/08/2016 at 14:08. Pushed by graesslin into branch 'Plasma/5.7'. Ensure to directly delete old Shadow on update Summary: So far when deleting a Shadow we used deleteLater which caused it to be deleted in the next event cycle. This could in worst case result in the Shadow being deleted after compositing got suspended. Thus the Shadow not getting removed from the DecorationShadowCache which in turn would mess up rendering on resume of compositing as the cache returns a texture created for a different context. FIXED-IN: 5.7.4 Reviewers: #kwin, #plasma Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D2483 M +9-0scene.cpp M +0-6scene.h M +4-3shadow.cpp http://commits.kde.org/kwin/fe8fc6f83d3a567b0774b433df011f899f7230d3 -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #95 from Roman--- Tested the patch, too (with Day of Defeat). Without the patch on i7 Haswell graphics (Neon User edition) shadows broke after closing game, with patch no broken shadows. -> Patch is fine. @ wolfyrion: This is not related to this bug nor the patch. The compositor is still going to shutdown if the application hints at it (aslong as you don't overrule it with a specific window rule). If you want to have another behaviour as default, create an independent bug report / feature request for that. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #94 from Bob Wya--- (In reply to wolfyrion from comment #93) > > hi Bob Wya , > One question please: > When you run an opengl game/app does it turn off the compositor or not?? > (Before it said that this happening because the drivers request to do so > and we had to force to enable compositor using the rules) > if compositor is getting disable you will notice a lot of tearing in most of > the games thats why we want the compositor to be enable. > > Broken Texures/Shadows and Turning off compositor when launching an opengl > game or app. > So with this patch both of these problems are solved? The original problem that I reported: Launching a 3D Opengl game. Sometime during the switch from compositor on, to compositor off and back again (automatically handled by Kwin/Plasma) the Breeze decoration shadows break. By that definition the bug is fixed on my system... I'm not exactly sure what you are asking... The problem, _I_ reported, has been fixed, by Martin, as I clearly stated... You still got issues?? Then open another (SEPARATE) bug - no bug hi-jacking :-) -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #93 from wolfyrion--- (In reply to Bob Wya from comment #92) > (In reply to Martin Gräßlin from comment #90) > > and a patch: https://phabricator.kde.org/D2483 > > I've tested this patch on kde-win 5.7.3. Dual monitor setup - so I can see > compositing switch off and on (to confirm this aspect of the bug). KWin rule > to force enable compositing deleted. Breeze decorations re-enabled. Ran my > current test - dhewm with Doom 3 HD texture pack mod. No decoration shadow > breakage and none of the secondary weird side-effects (like one display > flickering constantly - when new application windows are created), etc. > So looking good at my end!! :-) hi Bob Wya , One question please: When you run an opengl game/app does it turn off the compositor or not?? (Before it said that this happening because the drivers request to do so and we had to force to enable compositor using the rules) if compositor is getting disable you will notice a lot of tearing in most of the games thats why we want the compositor to be enable. Broken Texures/Shadows and Turning off compositor when launching an opengl game or app. So with this patch both of these problems are solved? -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #92 from Bob Wya--- (In reply to Martin Gräßlin from comment #90) > and a patch: https://phabricator.kde.org/D2483 I've tested this patch on kde-win 5.7.3. Dual monitor setup - so I can see compositing switch off and on (to confirm this aspect of the bug). KWin rule to force enable compositing deleted. Breeze decorations re-enabled. Ran my current test - dhewm with Doom 3 HD texture pack mod. No decoration shadow breakage and none of the secondary weird side-effects (like one display flickering constantly - when new application windows are created), etc. So looking good at my end!! :-) -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #91 from Bob Wya--- (In reply to Martin Gräßlin from comment #90) > and a patch: https://phabricator.kde.org/D2483 Thanks for all your hardwork on this one! -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #90 from Martin Gräßlin--- and a patch: https://phabricator.kde.org/D2483 -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #89 from k...@tmp.dau-sicher.de --- (In reply to Martin Gräßlin from comment #88) > 7. KWin dest[r]oys the shadow without compositing being active any more > 8. This causes a shadow to leak in the cache > 9. After resume the shadow is in the cache and things break. This sounds epic! -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #88 from Martin Gräßlin--- That was a difficult investigation but I found it. 1. The game opens as normal window and gets a decoration with a shadow 2. It has the hint to disable compositing, which schedules for next event cylce 3. It switches to fullscreen 4. This causes the decoration to get destroyed including the shadow 5. The shadow does not get directly destroyed, but in next event cycle 6. KWin disables compositing 7. KWin destoys the shadow without compositing being active any more 8. This causes a shadow to leak in the cache 9. After resume the shadow is in the cache and things break. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #87 from Martin Gräßlin--- I'm finally able to reproduce with starting mame. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #86 from Mariusz Libera--- Created attachment 100657 --> https://bugs.kde.org/attachment.cgi?id=100657=edit output of MESA_DEBUG=1 kwin_x11 --replace -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #85 from Martin Gräßlin--- Could a mesa user please run kwin_x11 with the env variable MESA_DEBUG=1 and report the output of KWin? -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 RussianNeuroMancerchanged: What|Removed |Added CC||russianneuroman...@ya.ru -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 network...@rkmail.ru changed: What|Removed |Added CC||network...@rkmail.ru --- Comment #84 from network...@rkmail.ru --- Created attachment 100573 --> https://bugs.kde.org/attachment.cgi?id=100573=edit kwin supportinfo I'm also affected. But you don't have to start any games, going to system settings > display > compositor, activating (deactivating) "Suspend compositor for fullscreen windows" and applying is enough to trigger the bug for me. OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile OpenGL core profile version string: 3.3 (Core Profile) Mesa 12.0.1 -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #83 from k...@tmp.dau-sicher.de --- Created attachment 100554 --> https://bugs.kde.org/attachment.cgi?id=100554=edit qdbus org.kde.KWin /KWin supportInformation Forgot to mention, I'm an intel user, too (Intel(R) HD Graphics 4000) -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 k...@tmp.dau-sicher.de changed: What|Removed |Added CC||k...@tmp.dau-sicher.de --- Comment #82 from k...@tmp.dau-sicher.de --- Confirming after trying to launch a Steam game (DOTT, to be precise). -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #81 from Martin Gräßlin--- I'm sorry: I just tried to reproduce the issue on two systems with kodi. I saw compositing going off, but the shadows did not break when exiting kodi. There must be something in addition to trigger the bug. If you see anything in addition which is needed to reproduce the situation: please tell. I consider this as a very important bug to fix, but I can only investigate once I'm able to reproduce it :-( -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 svadk...@gmail.com changed: What|Removed |Added CC||svadk...@gmail.com -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Lukas Schneiderbauerchanged: What|Removed |Added CC||lukas.schneiderbauer@gmail. ||com -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #80 from Nikola Schnelle--- (In reply to FabiB from comment #79) > Created attachment 100459 [details] > kwin_supportinfirmations > > it also happens with "amdgpu"-DDX > > and on another computer also with "radeon"-DDX > it even happens with "modesetting"-DDX so i dont think its hardware bound at > all Yes I agree. I experience the bug with intel gpu (comment #20). -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #79 from FabiB--- Created attachment 100459 --> https://bugs.kde.org/attachment.cgi?id=100459=edit kwin_supportinfirmations it also happens with "amdgpu"-DDX and on another computer also with "radeon"-DDX it even happens with "modesetting"-DDX so i dont think its hardware bound at all -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #78 from Mariusz Libera--- Created attachment 100431 --> https://bugs.kde.org/attachment.cgi?id=100431=edit kwin supportInformation -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #77 from Martin Gräßlin--- @Mariusz: you are the first non-NVIDIA user affected by that problem. Could you please provide the output of qdbus org.kde.KWin /KWin supportInformation when the compositor is on. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #76 from Mariusz Libera--- Created attachment 100420 --> https://bugs.kde.org/attachment.cgi?id=100420=edit broken shadows -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Mariusz Liberachanged: What|Removed |Added CC||mariusz.lib...@gmail.com --- Comment #75 from Mariusz Libera --- "Me too!" comment. Hardware: Intel hd3000 Sandy Bridge Software: Archlinux 64bit mesa 12.0.1, xf86-video-intel 2.99.917+688+g49daf5d with SNA acceleration and DRI3 xserver 1.18.4 kwin 5.7.3 qt 5.7 kde frameworks 5.24.0 I can reproduce it each time I run gzdoom, a sourceport of Doom with OpenGL renderer. Apart from broken shadows, resizing or moving windows causes massive flickering of the screen. Window contents and the kde panel are displayed correctly, effects such as scale/expose or transparency work fine. Alt+Shift+F12 doesn't help, neither does restarting plasma. 'kwin_x11 --replace' helps. I'll attach a screenshot below. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 S. Christian Collinschanged: What|Removed |Added CC||s_chriscoll...@hotmail.com -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Quidschanged: What|Removed |Added CC||sm...@quidsup.net --- Comment #74 from Quids --- Affected me too when opening guvcview web cam viewer in windowed mode. kwin 5.7.2 Nvidia GTX560Ti with proprietary 361.42 drivers I noticed that when the compositing effects failed that reboot/shutdown was delayed by a couple of minutes, presumably due to a service not terminating gracefully. Unfortunately I can't provide more detail as Plymouth boot screen gets in the way, and can no longer be hidden by pressing Esc key when you have Nvidia drivers installed. The temporary fix in comment #67 solved the problem -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #73 from nicolasbert...@gmail.com --- Created attachment 100021 --> https://bugs.kde.org/attachment.cgi?id=100021=edit qdbus org.kde.KWin /KWin supportInformation -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 nicolasbert...@gmail.com changed: What|Removed |Added CC||nicolasbert...@gmail.com --- Comment #72 from nicolasbert...@gmail.com --- I can confirm this happens also with KWin 5.7.0 -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Thomas Lübkingchanged: What|Removed |Added See Also||https://bugs.kde.org/show_b ||ug.cgi?id=365004 -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Fabian Henzechanged: What|Removed |Added CC||flyse...@gmx.de -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Daniel Scharrerchanged: What|Removed |Added CC||dan...@constexpr.org -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Lukaszchanged: What|Removed |Added CC||dolo...@outlook.com -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Damirchanged: What|Removed |Added CC||damir_poro...@live.com --- Comment #71 from Damir --- (In reply to wolfyrion from comment #67) > As it mentioned in previous comments > > -> Temporary Fix Solution > Run "kcmshell5 kwinrules" and create a blind rule (just don't press the > detect button),name it whatever you want, then go to the last tab Appearance > and Fixes > --> "Block Compositing" -> Force -> "No" > > This will prevent opengl games or apps to turn off the compositor so the > compositor will always stay on and you will not experience these kind of > problems anymore. > I have been using this temporary fix solution for almost 2 weeks now and > everything works fine :) This fixed tearing and artifact issues with Unreal Engine 4 for me, works like a charm. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #70 from Thomas Lübking--- Because the application asks for it via _NET_WM_BYPASS_COMPOSITOR -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #69 from Nikola Schnelle--- (In reply to wolfyrion from comment #67) > As it mentioned in previous comments > > -> Temporary Fix Solution > Run "kcmshell5 kwinrules" and create a blind rule (just don't press the > detect button),name it whatever you want, then go to the last tab Appearance > and Fixes > --> "Block Compositing" -> Force -> "No" > > This will prevent opengl games or apps to turn off the compositor so the > compositor will always stay on and you will not experience these kind of > problems anymore. > I have been using this temporary fix solution for almost 2 weeks now and > everything works fine :) Fixes the problem for me too. Why kwin disables compositing? I want it to ALWAYS run. Like it was till 5.5 version. Disabling and reenabling compositing brakes other stuff too, like panel shadow. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Victor B. Gonzalezchanged: What|Removed |Added CC||bugs.kde.org.id324@vbgunz.c ||om -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #68 from Bob Wya--- (In reply to wolfyrion from comment #67) > As it mentioned in previous comments > > -> Temporary Fix Solution > Run "kcmshell5 kwinrules" and create a blind rule (just don't press the > detect button),name it whatever you want, then go to the last tab Appearance > and Fixes > --> "Block Compositing" -> Force -> "No" > > This will prevent opengl games or apps to turn off the compositor so the > compositor will always stay on and you will not experience these kind of > problems anymore. > I have been using this temporary fix solution for almost 2 weeks now and > everything works fine :) Further testing :-) A new test case game ;-) : dhewm git (https://github.com/dhewm) - compiled w/ SDL-2 support + original doom 3 assets + doom3 redux mod (http://www.moddb.com/mods/doom-3-redux) Perhaps significant - because it uses the SDL-2 libraries? I have been able to break kwin, with the Oxygen decorator, with this game. Flicking windows, flicking external monitor, i.e. the "full works". So finally broke down and used the kwin force enable compositing rule (see above). No issues what-so-ever after the game exits... So just to confirm a kwin rule to "globally force enabling compositing" clearly fixes the original issue I reported. So this will be my chosen route going forwards... Sadly I feel I'll probably be using this "temporary fix" for months - going forwards!! -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #67 from wolfyrion--- As it mentioned in previous comments -> Temporary Fix Solution Run "kcmshell5 kwinrules" and create a blind rule (just don't press the detect button),name it whatever you want, then go to the last tab Appearance and Fixes --> "Block Compositing" -> Force -> "No" This will prevent opengl games or apps to turn off the compositor so the compositor will always stay on and you will not experience these kind of problems anymore. I have been using this temporary fix solution for almost 2 weeks now and everything works fine :) -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Double Dchanged: What|Removed |Added CC||xmas-eve...@ya.ru --- Comment #66 from Double D --- I have this bug too. $ uname -a Linux calculate 4.4.9-calculate #1 SMP PREEMPT Thu May 5 13:29:10 UTC 2016 x86_64 Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz GenuineIntel GNU/Linux $ glxinfo | grep Mesa client glx vendor string: Mesa Project and SGI OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.2 OpenGL version string: 3.0 Mesa 11.2.2 OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.2 $ glxinfo | grep Gallium OpenGL renderer string: Gallium 0.4 on AMD TAHITI (DRM 2.43.0, LLVM 3.8.0) $ sudo lspci | grep VGA 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Tahiti XT [Radeon HD 7970/8970 OEM / R9 280X] It always occurs when I launch fullscreen GL games (like Stellaris or Factorio) with turned on compositing (GL 2.0-3.1 with EGL or GFX). With XRender this bug does not happen. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 FabiBchanged: What|Removed |Added CC||plusf...@gmail.com --- Comment #65 from FabiB --- "Oxygen" is affected for me too. -> R9 380 w/ "AMDGPU" driver -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 krinp...@gmail.com changed: What|Removed |Added CC||krinp...@gmail.com -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Thomas Lübkingchanged: What|Removed |Added CC||mmboss...@gmail.com --- Comment #64 from Thomas Lübking --- *** Bug 362208 has been marked as a duplicate of this bug. *** -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #63 from wolfyrion--- updating... 1. my friend with Arch who downgrade kwin still has the problem (my apologies) 2. Without running any game or any opengl application - just disabling and enabling the compositor (alt+shift + f12) many times with delay 2-3 secs is causing the problem/corruption. 3. The compositor needed to be enabled when launching games or apps for tearing issues etc.if for example the compositor is disabled export __GL_YIELD="USLEEP" or "TripleBuffer" "True" are not working. so atm I am using (alt+shift + f12) while I am ingame and xrender when I am out in order no to see the corrupted shadows. IS not the option that I want because I cant use any kwin effects but since I have no choice I am settled with that. 4. It has been a month and this bug is still unconfirmed somehow. Actually it should be on urgent list. Anyway my apologies for posting too much, this is my last post concerning this bug. Plasma 5 is the best DE and would appreciate any fix related to this this bug. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #62 from wolfyrion--- This is just to let you know that a friend of mine that is using Arch in order to fix these problems he downgraded kwin to version kwin 5.5.95-3 from Arch repos. (just kwin of what he told me) Also even with Xrender the compositor breaks. if you launch any opengl game or app the compositor breaks but you dont actually notice that their is a problem because of the xrender but if you switch the rendering backend to opengl you will see the shadows all over immediately without launching any openg aps or games. That means that the compositor was already messed from before when you were using xrender rendering backend. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #61 from wolfyrion--- Launching Kodi Media Center always breaks the compositor. Tested with ATI and NVIDIA Cards. *havent tested with Intel I think that even with xrender it breaks compositor. if you need any logs let me know. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Thomas Lübkingchanged: What|Removed |Added See Also||https://bugs.kde.org/show_b ||ug.cgi?id=362208 -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #60 from wolfyrion--- just to let you know that the problem still exists even with the latest stable Nvidia drivers. Some other info A user that had an ATI Card enable EGL and dont have these problems (btw I have an GTX980 NVIDIA and I cant enable EGL on Plasma - why? :o?) And another user that had an ATI faced these problems only when his pc went to sleep/wake up -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Thomas Lübkingchanged: What|Removed |Added See Also||https://bugs.kde.org/show_b ||ug.cgi?id=355457 --- Comment #59 from Thomas Lübking --- Bug #355457 indicates that the shadow cache is junk. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #58 from wolfyrion--- Nvidia just released a new driver with a lot of fixes, maybe it will fix this issue as well. I will let you know after I test it out... http://www.nvidia.co.uk/download/driverResults.aspx/101848/en-uk -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #57 from Elvis Angelaccio--- If I disable compositing (via alt+shift+f12) before running the games, the bug does not occur after quitting them and re-enabling the composer. Not sure if it works for all opengl games, it does for the game I play the most (left 4 dead 2) so it's a good workaround for me. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #56 from wolfyrion--- some more investigation... 1. ALL opengl games/applications disable compositor but actually some of them break kwin compositor. 2. if I use the org.kde.oxygen decoration it doesnt give me any artifacts 3. After opening a game or application that it will break the compositor even when the compositor is enabled. When the compositor/kwin is breaks what ever I open after it creates black squares all over the screen Image http://i.imgur.com/5gH0ZAv.png ( I cant find any attachment button when I post any bug so I am using imgur) 4. I have noticed that when a game breaks KWIN compositor it seems that VSYNC is messed up because I can see a lot of tearing issues in the game when the compositor is messed up. Dont know if that is because NVIDIA or KWIN but it seems like they have a conflict somewhere 5. In order to fix this problem I had to install another compositor like for example compiz. So whenever a game or an application breaks the compositor I just enable compiz for a sec and then activate again KWIN compositor and I am back to normal. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #55 from Thomas Lübking--- (In reply to Artur O. from comment #54) > Toggling composting with ctrl+shift+F12 the panel switches betwen these two > states. One when effects are on (updated) and effects off (frozen). More like bug #347829 -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #54 from Artur O.--- Created attachment 98474 --> https://bugs.kde.org/attachment.cgi?id=98474=edit Rendering issue Plasma Panel I'm not 100% sure if this is related but also happens after fullscreen games for me it seems and also noticed it after 5.6 update. Toggling composting with ctrl+shift+F12 the panel switches betwen these two states. One when effects are on (updated) and effects off (frozen). Hovering over the frozen panel shows tooltips of the (updated) panel. Ie you can hover over something and get a tooltip from a different application. Also if you see the screenshot you see a standard X window icon, thats the Dota 2 icon. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #53 from Artur O.--- Created attachment 98473 --> https://bugs.kde.org/attachment.cgi?id=98473=edit Decoration titlebar corruption Here is a screenshot of decoration titlebar corruption. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Thomas Lübkingchanged: What|Removed |Added CC||commander.alch...@gmail.com --- Comment #52 from Thomas Lübking --- *** Bug 361986 has been marked as a duplicate of this bug. *** -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #51 from Hugo Pereira Da Costa--- (In reply to Thomas Lübking from comment #49) > @Hugo, I assume shadow pixmaps run on some SHM between breeze style and deco? Nope. Two independent code path. One is used "internally" in kdecoration The other is passed to kwin eiser via X property or Wayland SHM (thanks to martin code) In both cases the generation of the shadow is cached, and the rendering of it is left upstream. so I would look there (upstream) to the unbalanced save/restore Not much internet connection on my side atm, but I'll double check whether there could be some QPainter issue on my side as soon as I get some more. Hugo -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Thomas Lübkingchanged: What|Removed |Added CC||elvis.angelac...@kdemail.ne ||t --- Comment #50 from Thomas Lübking --- *** Bug 361837 has been marked as a duplicate of this bug. *** -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Thomas Lübkingchanged: What|Removed |Added CC||hugo.pereira.da.costa@gmail ||.com --- Comment #49 from Thomas Lübking --- @Hugo, I assume shadow pixmaps run on some SHM between breeze style and deco? -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #48 from Martin Gräßlin--- > I presume that would be a valid test (since the Oxygen decorations have > configurable shadowing)??! Yes. > I've attached the log for kwin_x11 whilst running the game with the Oxygen > theme... Interestingly it looks really similar: lots of unbalanced painters and the swap warnings. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #47 from Bob Wya--- Created attachment 98397 --> https://bugs.kde.org/attachment.cgi?id=98397=edit pkill -9 kwin_x11 ; DISPLAY=:0 kwin_x11 --replace &>~/kwin_x11_oxygen.txt & (In reply to Martin Gräßlin from comment #46) > Thanks Bob, > > though Plastik doesn't have shadows, so maybe that's just an effect of > having less large shadows. Maybe give a try with a downloaded theme which > has shadows? Martin, I was planning to try try the Oxygen decoration theme last night (which I've got installed already) - but owing to tiredness I'd get round to it :-) . I presume that would be a valid test (since the Oxygen decorations have configurable shadowing)??! After running the test game, with the Oxygen decorations, the Kwin compositor appears to restart correctly and the shadowing is restored - without visible glitches. I've set the active Window setup with a lurid (!!)/ large purple shadow - so it'd be pretty obvious if this was broken. I've attached the log for kwin_x11 whilst running the game with the Oxygen theme... -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #46 from Martin Gräßlin--- Thanks Bob, though Plastik doesn't have shadows, so maybe that's just an effect of having less large shadows. Maybe give a try with a downloaded theme which has shadows? -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #44 from Thomas Lübking--- It really looks like the imbalanced painter in/with the breeze deco is the problem. Does altering the breeze shadow settings "fix" anything (ie. resolve the artifacts) Run breeze-settings5 and adjust settings in decoration/shadows (pick a different size or color) Fwwi, I simply write 2 versions of such replies >-) -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #43 from Bob Wya--- (In reply to wolfyrion from comment #40) ... blah blah... blah... Any tips? Reminder, time to "focus": "Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations" Clicky, clicky here... https://bugs.kde.org/enter_bug.cgi?format=guided Thankfully I don't need to be as polite as Thomas - also I've just finished a 14 hour shift :-) -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #42 from Bob Wya--- Created attachment 98386 --> https://bugs.kde.org/attachment.cgi?id=98386=edit pkill -9 kwin_x11 ; DISPLAY=:0 kwin_x11 --replace &>/dev/null & (In reply to Martin Gräßlin from comment #35) > Thanks for the log! There are two things in the log which I consider > suspicious: > * lots of "QPainter::restore: Unbalanced save/restore" - that's probably the > breeze deco > * QOpenGLContext::swapBuffers() called with non-exposed window, behavior is > undefined > > the latter must be from Qt, we don't use that in the rendering path, so > hopefully should not matter. > > Let's focus on the first issue: maybe try a different window decoration? Martin I've attached the log from running with the Plastik Window decoration... No other system changes. This time I do not notice the Window shadow artefacts or the monitor flashing/sync issues after running my test game. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #41 from Thomas Lübking--- > Please dont tell me that is because the application request to disable the > compositor because it is not. And you know that base on what information? The application *does* hint that it would prefer an uncomposited access to the screen, otherwise this would not happen. Check xprop on the window and see yourself. I would suggest to run "kcmshell5 kwinrules" and create a blind rule (just don't press the detect button), then in the last tab force "block compositing" to "no", but, and that is the problem: This would only work if the application *would* hint that it would prefer an uncomposited access to the screen. Since you declared this isn't the case (out of your vast knowledge and experience on the topic), the above won't work. Sorry for that. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #40 from wolfyrion--- My humble opinion on this bug and some food for thought I dont understand why anything we launch with opengl disables compositor This was not happening before and it is not that the application or games request to do that. Before this was not happening , compositor was always enabled! Why we dont fix this issue first? I want the compositor to be enabled all the time! Maybe the bug with the corrupted textures was already their from the start but it was not obvious because Plasma or KDE were not disabling-enabling kompositor every time , on every opengl game or app so we were not able to reproduce this bug. Anyway I am not a developer or expert on these I just state my opinion that disabling the compositor when I launch something it really screws everything , I have also noticed that some time widgets were not updated while I had the compositor disabled. Please dont tell me that is because the application request to disable the compositor because it is not. So in short how can I force the compositor to be enabled all the time ? Any tips? -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #39 from krasno--- I launch steam with this: _GLVND_DISALLOW_PATCHING=1 steam because of a bug in nvidia driver right now. Then I launch "Fistful of Frags" from steam. >Because the game asks for it, this has nothng to do with fullscreen >unredirection. Umm, ok. It's just unfamiliar to me. I used Unity before, when this game was Alt-tabbed from, I had full compositing. Probably Unity turns it on when not in the game... -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #38 from Thomas Lübking--- > When I launch a fullscreen shooter In particular? > I don't know why, the option to turn it of for fullscreen apps is unchecked Because the game asks for it, this has nothng to do with fullscreen unredirection. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 krasnochanged: What|Removed |Added CC||krasnog...@gmail.com --- Comment #37 from krasno --- I'm also having this issue. Current Arch with nvidia 361.28 on gk110 chip. I have compositing enabled. When I launch a fullscreen shooter, the compositing turnes off(I don't know why, the option to turn it of for fullscreen apps is unchecked), when compsiting return after I exit the game, I have black borders around unmaximized windows. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #36 from Thomas Lübking--- I've seen the imbalanced painter warnings all the time. The undefined swap behavior worries me much more since it will result in an undefined context/PBO (whatever is operated on) and the artifacts look like that - And I've not seen them before. No idea where those might stem from, though. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #35 from Martin Gräßlin--- Thanks for the log! There are two things in the log which I consider suspicious: * lots of "QPainter::restore: Unbalanced save/restore" - that's probably the breeze deco * QOpenGLContext::swapBuffers() called with non-exposed window, behavior is undefined the latter must be from Qt, we don't use that in the rendering path, so hopefully should not matter. Let's focus on the first issue: maybe try a different window decoration? -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #33 from Bob Wya--- Created attachment 98361 --> https://bugs.kde.org/attachment.cgi?id=98361=edit KDE Plasma 5.6.0 Window Decoration breakage.jpg Window shadowing breakage with Plasma Desktop 5.6.0/5.6.1 (dual-monitor setup). Effect only observed after playing a full-screen native GL game (or full-screen game via Wine). Glitch cleared by restarting kwin_x11 process Glitch not effected by restarting plasma-shell process System packages: media-libs/mesa-11.1.2 x11-base/xorg-server-1.18.1 x11-drivers/nvidia-drivers-364.12 -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #32 from Steffen Klee--- Created attachment 98344 --> https://bugs.kde.org/attachment.cgi?id=98344=edit log: xev -root Logged while: - run game - close it - experience window decoration glitch -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #31 from Steffen Klee--- Created attachment 98343 --> https://bugs.kde.org/attachment.cgi?id=98343=edit log: xev xev -event randr Does not output anything (tried running game, dis/enabling compositor manually). Therefore I removed the event mask, hopefully it's useful. I'll upload "xev -root" also (no output with randr event filter, too). -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #30 from Thomas Lübking--- xev -event randr should log randr events (inc. res changes) -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #29 from Steffen Klee--- Created attachment 98342 --> https://bugs.kde.org/attachment.cgi?id=98342=edit screenshot: w/o plasmashell System information: OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD HAWAII (DRM 2.43.0, LLVM 3.7.1) OpenGL version string: 3.0 Mesa 11.2.0 OpenGL shading language version string: 1.30 Driver: Unknown GPU class: Unknown OpenGL version: 3.0 GLSL version: 1.30 Mesa version: 11.2 X server version: 1.18.3 Linux kernel version: 4.4.5 Requires strict binding:yes GLSL shaders: yes Texture NPOT support: yes Virtual Machine:no So the bug is not limited to the nvidia driver. (In reply to Thomas Lübking from comment #28) > the shadow textures seem to pick the wallpaper? > does it also happen w/o plasmashell? (pkill plasmashell from konsole) > what does it look like when restarting plasmashell afterwards? > > another thing: do those "games" perhaps alter the screen resolution? Not running/restarting plasmashell does not change anything. Yes, screen resolution might be altered ("game's" resolution is the same as desktop resolution though). The bug does not appear when running the "game" in windowed mode; this mode disables compositor. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #28 from Thomas Lübking--- the shadow textures seem to pick the wallpaper? does it also happen w/o plasmashell? (pkill plasmashell from konsole) what does it look like when restarting plasmashell afterwards? another thing: do those "games" perhaps alter the screen resolution? -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #27 from Nikola Schnelle--- Created attachment 98334 --> https://bugs.kde.org/attachment.cgi?id=98334=edit screenshot -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #26 from Martin Gräßlin--- Could people please attach the screenshots to this bug reports? I have really a hard time getting to them. Those external sites make it hard - e.g. on the manjaro forum I didn't see them at all and on photobucket I only got a tiny, tiny image which didn't allow to zoom. Otherwise: please run kwin_x11 from a console and get the debug output from when this happens. Maybe the driver tells us what's going wrong. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #25 from Nikola Schnelle--- Sorry for spamming, but you have good screenshots in this thread too https://forum.manjaro.org/index.php?topic=32849.0 -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #24 from Nikola Schnelle--- There is a screenshot in this thread https://forum.kde.org/viewtopic.php?f=289=131961 -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #23 from Bob Wya--- ( I linked to it originally - because the KDE Bugs website wouldn't let me attach the screenshot - still doesn't ??!!) -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #22 from Bob Wya--- (In reply to Martin Gräßlin from comment #21) > Could anybody please attach a screenshot of those broken window decorations. Martin, I did originally link to a screenshot in the URL - top field in the bug report - when I first created the bug (sorry about the use of Photobucket!!) -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #21 from Martin Gräßlin--- Could anybody please attach a screenshot of those broken window decorations. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #20 from Nikola Schnelle--- I am on intel cpu/gpu and this bug started happening when I updated to qt 5.6 and plasma 5.6 in manjaro. After playing Team fortress 2, window decorations become broken. I cannot test this any further tho, because I am back to kubuntu 16.04 which is rock stable for me with plasma 5.5.5 and qt 5.5 and I cannot reproduce this bug. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #19 from Thomas Lübking--- What really puzzles me is the nature of this bug. Apparently it's required to start "a game™" which in turn suspends the compositor and then there're artifacts (aka "invalid textures") in 3rd processes and bug #361534 describes "black borders" around even uncomposited windows (falsely mapped shadow windows?) Just suspending the compositor or auto-suspending it along "not games" apparently doesn't cause this. > This bug becomes more annoying when you are using cairo-dock and try to use > opengl applications like Unreal Engine or UInity 3D. > Cairo dock is using opengl and everything gets disable and the only thing you > can see from the dock is a Black Square Dock a) does cairo-dock turn black when simply suspending the compositor? b) does the problem exist when suspending the compositor explicitly and then running the desired game? c) does it exist when applying a kwin rule to not autosuspend compositing for the games? (you can create a blind rule that matches every window to avoid detection of the games) -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #18 from Martin Gräßlin--- (In reply to wolfyrion from comment #17) > So do we know if this is an NVIDIA driver problem or Plasma 5? I can disable/enable compositing on my Intel system without any problems. It doesn't mean that it's not a problem in our stack, but it makes it look more like an NVIDIA problem - especially if one considers the amount of changes in that driver lately. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Nikola Schnellechanged: What|Removed |Added CC||n.schne...@gmail.com -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 --- Comment #17 from wolfyrion--- This bug becomes more annoying when you are using cairo-dock and try to use opengl applications like Unreal Engine or UInity 3D. Cairo dock is using opengl and everything gets disable and the only thing you can see from the dock is a Black Square Dock >< So do we know if this is an NVIDIA driver problem or Plasma 5? -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Thomas Lübkingchanged: What|Removed |Added CC||kyria...@mypcrevolution.com --- Comment #16 from Thomas Lübking --- *** Bug 361534 has been marked as a duplicate of this bug. *** -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 ubr...@gmail.com changed: What|Removed |Added CC||ubr...@gmail.com --- Comment #15 from ubr...@gmail.com --- Created attachment 98276 --> https://bugs.kde.org/attachment.cgi?id=98276=edit Text corruption > Just to confirm... running: > > DISPLAY=:0 kwin_x11 --replace > > restores full Desktop compositing functionality (as I postulated above)... This works to fix the window decoration break. One thing that does not get fixed though is the text in Application Launcher. This happens exactly at the same time the window decorations break. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0 Window Decorations
https://bugs.kde.org/show_bug.cgi?id=361154 Thomas Lübkingchanged: What|Removed |Added CC||jgibson...@gmail.com --- Comment #14 from Thomas Lübking --- *** Bug 361477 has been marked as a duplicate of this bug. *** -- You are receiving this mail because: You are watching all bug changes.