Re: [MCN-L] Examples of augmented reality in museums

2017-09-29 Thread Nik Honeysett
Agreed, seems thinly-veiled, and some advice to emerging vendors that this list 
is for informative, instructive advice or help. Not only that, but these kind 
of emails are likely to be counterproductive to endearing your services to this 
community.

-nik

Nik Honeysett
CEO, BPOC
nhoneys...@bpoc.org
805-402-3326

> On Sep 29, 2017, at 15:31, Edwin Acevedo  wrote:
> 
> Another vendor here. Glen stated my concerns very well.
> 
> 
> 
> 
> 
> 
> 
> *Edwin Acevedo*
> Technical/Marketing Copywriter
> 
> bkon.com 
> (615) 861-1628 ext. 706 <6158611628>
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
>> On Fri, Sep 29, 2017 at 4:57 PM, Glen Barnes  wrote:
>> 
>> I don’t know what others on this list think but this post seems like
>> blatant advertising? As a vendor myself I am very careful to only post
>> response to questions where we can add value to a discussion. I would hate
>> to see this discussion list to turn into a LinkedIn group ;-)
>> 
>> Regards
>> Glen Barnes
>> CEO/Founder
>> Authentic - Home of My Tours, Curtis, STQRY and 7scenes
>> p: +64 (21) 0429 471
>> e: g...@getauthentic.io
>> w: www.getauthentic.io
>> 
>> 
>>> --
>>> 
>>> Message: 1
>>> Date: Thu, 28 Sep 2017 21:43:32 -0400
>>> From: Neil Mathew 
>>> To: mcn-l@mcn.edu
>>> Subject: [MCN-L] Examples of augmented reality in museums
>> 
>> Message-ID:
>>>>> gmail.com>
>>> Content-Type: text/plain; charset="utf-8"
>>> 
>>> Hi everyone,
>>> 
>>> With the recent surge of interest in augmented reality (AR) I thought I
>>> would share some examples of the ways museums I work with have adopted AR
>>> so far.
>>> 
>>> If you're not sure what AR is, here's a quick video:
>>> https://www.youtube.com/watch?v=PB7dUyxDjgQ
>>> 
>>> Basically, it lets you create the illusion of digital content overlaid on
>>> the physical world when viewed through a phone's camera. It means you can
>>> drop virtual content on physical artifacts or paintings and let visitors
>>> view it through their phones.
>>> 
>>> *A few ways it's been used so far:*
>>> 1. Digital placards - Augmented reality placards let you create
>> multimedia
>>> placards, with personalized content that would never be possible with
>>> paper.
>>> 
>>> 2. Interactive self-guided tours - augmented reality lets you create
>>> digital guided tours without any beacons. i.e. the next generation audio
>>> tour.
>>> 
>>> 3. Scavenger hunts - AR lets you play games like Pokemon go indoors in
>> any
>>> exhibit space.
>>> 
>>> *Here's another video to make this clear*
>>> https://www.youtube.com/watch?v=z77Idbx-_C0
>>> 
>>> I hope you all enjoyed this! If you have any questions about how you
>> could
>>> leverage Augmented reality in your own space, don't hesitate to shoot me
>>> your questions! This is what I do all day :)
>>> 
>>> Cheers,
>>> 
>>> *Neil Mathew*
>>> CEO | Vertical 
>>> 
>>> --
>>> 
>>> 
>> 
>> ___
>> You are currently subscribed to mcn-l, the listserv of the Museum Computer
>> Network (http://www.mcn.edu)
>> 
>> To post to this list, send messages to: mcn-l@mcn.edu
>> 
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>> http://mcn.edu/mailman/listinfo/mcn-l
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>> http://www.mail-archive.com/mcn-l@mcn.edu/
>> 
>> 
> ___
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Re: [MCN-L] Examples of augmented reality in museums

2017-09-29 Thread Edwin Acevedo
Another vendor here. Glen stated my concerns very well.







*Edwin Acevedo*
Technical/Marketing Copywriter

bkon.com 
(615) 861-1628 ext. 706 <6158611628>












On Fri, Sep 29, 2017 at 4:57 PM, Glen Barnes  wrote:

> I don’t know what others on this list think but this post seems like
> blatant advertising? As a vendor myself I am very careful to only post
> response to questions where we can add value to a discussion. I would hate
> to see this discussion list to turn into a LinkedIn group ;-)
>
> Regards
> Glen Barnes
> CEO/Founder
> Authentic - Home of My Tours, Curtis, STQRY and 7scenes
> p: +64 (21) 0429 471
> e: g...@getauthentic.io
> w: www.getauthentic.io
>
>
> > --
> >
> > Message: 1
> > Date: Thu, 28 Sep 2017 21:43:32 -0400
> > From: Neil Mathew 
> > To: mcn-l@mcn.edu
> > Subject: [MCN-L] Examples of augmented reality in museums
>
> Message-ID:
> >  > gmail.com>
> > Content-Type: text/plain; charset="utf-8"
> >
> > Hi everyone,
> >
> > With the recent surge of interest in augmented reality (AR) I thought I
> > would share some examples of the ways museums I work with have adopted AR
> > so far.
> >
> > If you're not sure what AR is, here's a quick video:
> > https://www.youtube.com/watch?v=PB7dUyxDjgQ
> >
> > Basically, it lets you create the illusion of digital content overlaid on
> > the physical world when viewed through a phone's camera. It means you can
> > drop virtual content on physical artifacts or paintings and let visitors
> > view it through their phones.
> >
> > *A few ways it's been used so far:*
> > 1. Digital placards - Augmented reality placards let you create
> multimedia
> > placards, with personalized content that would never be possible with
> > paper.
> >
> > 2. Interactive self-guided tours - augmented reality lets you create
> > digital guided tours without any beacons. i.e. the next generation audio
> > tour.
> >
> > 3. Scavenger hunts - AR lets you play games like Pokemon go indoors in
> any
> > exhibit space.
> >
> > *Here's another video to make this clear*
> > https://www.youtube.com/watch?v=z77Idbx-_C0
> >
> > I hope you all enjoyed this! If you have any questions about how you
> could
> > leverage Augmented reality in your own space, don't hesitate to shoot me
> > your questions! This is what I do all day :)
> >
> > Cheers,
> >
> > *Neil Mathew*
> > CEO | Vertical 
> >
> > --
> >
> >
>
> ___
> You are currently subscribed to mcn-l, the listserv of the Museum Computer
> Network (http://www.mcn.edu)
>
> To post to this list, send messages to: mcn-l@mcn.edu
>
> To unsubscribe or change mcn-l delivery options visit:
> http://mcn.edu/mailman/listinfo/mcn-l
>
> The MCN-L archives can be found at:
> http://www.mail-archive.com/mcn-l@mcn.edu/
>
>
___
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Re: [MCN-L] Examples of augmented reality in museums

2017-09-29 Thread Glen Barnes
I don’t know what others on this list think but this post seems like
blatant advertising? As a vendor myself I am very careful to only post
response to questions where we can add value to a discussion. I would hate
to see this discussion list to turn into a LinkedIn group ;-)

Regards
Glen Barnes
CEO/Founder
Authentic - Home of My Tours, Curtis, STQRY and 7scenes
p: +64 (21) 0429 471
e: g...@getauthentic.io
w: www.getauthentic.io


> --
>
> Message: 1
> Date: Thu, 28 Sep 2017 21:43:32 -0400
> From: Neil Mathew 
> To: mcn-l@mcn.edu
> Subject: [MCN-L] Examples of augmented reality in museums

Message-ID:
>  gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Hi everyone,
>
> With the recent surge of interest in augmented reality (AR) I thought I
> would share some examples of the ways museums I work with have adopted AR
> so far.
>
> If you're not sure what AR is, here's a quick video:
> https://www.youtube.com/watch?v=PB7dUyxDjgQ
>
> Basically, it lets you create the illusion of digital content overlaid on
> the physical world when viewed through a phone's camera. It means you can
> drop virtual content on physical artifacts or paintings and let visitors
> view it through their phones.
>
> *A few ways it's been used so far:*
> 1. Digital placards - Augmented reality placards let you create multimedia
> placards, with personalized content that would never be possible with
> paper.
>
> 2. Interactive self-guided tours - augmented reality lets you create
> digital guided tours without any beacons. i.e. the next generation audio
> tour.
>
> 3. Scavenger hunts - AR lets you play games like Pokemon go indoors in any
> exhibit space.
>
> *Here's another video to make this clear*
> https://www.youtube.com/watch?v=z77Idbx-_C0
>
> I hope you all enjoyed this! If you have any questions about how you could
> leverage Augmented reality in your own space, don't hesitate to shoot me
> your questions! This is what I do all day :)
>
> Cheers,
>
> *Neil Mathew*
> CEO | Vertical 
>
> --
>
>
___
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