Re: [MeeGo-dev] Does MeeGo need OpenGL/ES or OpenVG Hardware?
Hi, MeeGo core does not need gles, but some ux do. E.g. the handset ux won't start w/o gles. The ivi ux currently runs fine without gles. Till Am Freitag 20 August 2010 schrieb Tobias Renz: Hello, I'm trying to bring MeeGo to a iMX35 processor based board. The iMX35 is an Arm11 (ArmV6). There is a subderivate (iMX356) that has a Z160 OpenVG 1.1 core. Now I'm reaserching wether MeeGo will run on this processor. I heard some contradicting opinions if its possible to run MeeGo without OpenGL/ES. I even read from a Nokia Senior Engineer that said it's not possible to run MeeGo without OpenGL/ES. I know that there are currently some problems concerning mcompositor etc if not using hardware graphics acceleration. Also there might be some code in MeeGo-Touch as I heard from an Intel developer. But is it still possible to use MeeGo without graphics acceleration? And would it be ok just to use OpenVG? Or would that also be too less :-) I think that I'm aware that there has to be some adaption in mcompositor or some other parts. But how critical is this? Tobias ___ MeeGo-dev mailing list MeeGo-dev@meego.com http://lists.meego.com/listinfo/meego-dev
Re: [MeeGo-dev] Does MeeGo need OpenGL/ES or OpenVG Hardware?
On 8/20/2010 6:58 AM, Tobias Renz wrote: Hello, I'm trying to bring MeeGo to a iMX35 processor based board. The iMX35 is an Arm11 (ArmV6). There is a subderivate (iMX356) that has a Z160 OpenVG 1.1 core. Now I'm reaserching wether MeeGo will run on this processor. I heard some contradicting opinions if its possible to run MeeGo without OpenGL/ES. I even read from a Nokia Senior Engineer that said it's not possible to run MeeGo without OpenGL/ES. I know that there are currently some problems concerning mcompositor etc if not using hardware graphics acceleration. Also there might be some code in MeeGo-Touch as I heard from an Intel developer. But is it still possible to use MeeGo without graphics acceleration? And would it be ok just to use OpenVG? Or would that also be too less :-) I think that I'm aware that there has to be some adaption in mcompositor or some other parts. But how critical is this? meego requires opengl or opengles to be there. this is one of the things that are part of the core architecture and one of the things we promise applications that they can depend on. so sorry, no, if your hardware only does openvg, you can't run MeeGo on it. you can maybe run a subset of the packages, but it's not MeeGo anymore. ___ MeeGo-dev mailing list MeeGo-dev@meego.com http://lists.meego.com/listinfo/meego-dev
Re: [MeeGo-dev] Does MeeGo need OpenGL/ES or OpenVG Hardware?
Thanks already for your answers! The targeted device is like a measurement device. So It's not too important to have MeeGo compliance as a label. Also we would have an overview of all third party apps that we would let the customer install or offer to him. I guess that also 3rd party apps that would run with OpenGL in mind would just run damn slow. But then we would just avoid such apps for our customers. So when you say you promise it to the applications are you talking 3rd party Apps or are you talking about the core/ux system like Homescreen, Meego-Touch etc. I guess if it's not too critical we also would adapt some parts to make them more independant of OpenGL. 2010/8/20 Arjan van de Ven ar...@linux.intel.com On 8/20/2010 6:58 AM, Tobias Renz wrote: Hello, I'm trying to bring MeeGo to a iMX35 processor based board. The iMX35 is an Arm11 (ArmV6). There is a subderivate (iMX356) that has a Z160 OpenVG 1.1 core. Now I'm reaserching wether MeeGo will run on this processor. I heard some contradicting opinions if its possible to run MeeGo without OpenGL/ES. I even read from a Nokia Senior Engineer that said it's not possible to run MeeGo without OpenGL/ES. I know that there are currently some problems concerning mcompositor etc if not using hardware graphics acceleration. Also there might be some code in MeeGo-Touch as I heard from an Intel developer. But is it still possible to use MeeGo without graphics acceleration? And would it be ok just to use OpenVG? Or would that also be too less :-) I think that I'm aware that there has to be some adaption in mcompositor or some other parts. But how critical is this? meego requires opengl or opengles to be there. this is one of the things that are part of the core architecture and one of the things we promise applications that they can depend on. so sorry, no, if your hardware only does openvg, you can't run MeeGo on it. you can maybe run a subset of the packages, but it's not MeeGo anymore. ___ MeeGo-dev mailing list MeeGo-dev@meego.com http://lists.meego.com/listinfo/meego-dev
Re: [MeeGo-dev] Does MeeGo need OpenGL/ES or OpenVG Hardware?
On 8/20/2010 8:51 AM, Tobias Renz wrote: Thanks already for your answers! The targeted device is like a measurement device. So It's not too important to have MeeGo compliance as a label. Also we would have an overview of all third party apps that we would let the customer install or offer to him. I guess that also 3rd party apps that would run with OpenGL in mind would just run damn slow. But then we would just avoid such apps for our customers. at some point you need to ask yourself... am I still really using meego. So when you say you promise it to the applications are you talking 3rd party Apps or are you talking about the core/ux system like Homescreen, Meego-Touch etc. both actually. ___ MeeGo-dev mailing list MeeGo-dev@meego.com http://lists.meego.com/listinfo/meego-dev
Re: [MeeGo-dev] Does MeeGo need OpenGL/ES or OpenVG Hardware?
meego-dev-boun...@meego.com wrote: On Fri, Aug 20, 2010 at 11:56 AM, Arjan van de Ven ar...@linux.intel.com wrote: On 8/20/2010 8:51 AM, Tobias Renz wrote: Thanks already for your answers! The targeted device is like a measurement device. So It's not too important to have MeeGo compliance as a label. Also we would have an overview of all third party apps that we would let the customer install or offer to him. I guess that also 3rd party apps that would run with OpenGL in mind would just run damn slow. But then we would just avoid such apps for our customers. at some point you need to ask yourself... am I still really using meego. Is there a possibility for MeeGo adapting compliance for a different class/tier of vertical markets? Or is this a path that just shouldn't be bothered with for those of us wanting to use it (in a branded way, and working with the project to define compatibility) on platforms that the originators aren't interested in? It's theoretically possible, based on the claim: Compliance is profile based where a profile specifies a device category. Profiles are approved by the MeeGo TSG. I guess it would mean convincing the Steering Group of the value... (seems like this twist of the topic is more appropriate moved to another location per Dawn's request the other day) ___ MeeGo-dev mailing list MeeGo-dev@meego.com http://lists.meego.com/listinfo/meego-dev
Re: [MeeGo-dev] Does MeeGo need OpenGL/ES or OpenVG Hardware?
On Fri, Aug 20, 2010 at 12:46 PM, Wichmann, Mats D mats.d.wichm...@intel.com wrote: meego-dev-boun...@meego.com wrote: Is there a possibility for MeeGo adapting compliance for a different class/tier of vertical markets? Or is this a path that just shouldn't be bothered with for those of us wanting to use it (in a branded way, and working with the project to define compatibility) on platforms that the originators aren't interested in? It's theoretically possible, based on the claim: Compliance is profile based where a profile specifies a device category. Profiles are approved by the MeeGo TSG. I guess it would mean convincing the Steering Group of the value... (seems like this twist of the topic is more appropriate moved to another location per Dawn's request the other day) Ok, she also requested at the last TSG meeting to post followup compliance questions to meego-dev. I'll move to -community as the catch all. ___ MeeGo-dev mailing list MeeGo-dev@meego.com http://lists.meego.com/listinfo/meego-dev
Re: [MeeGo-dev] Does MeeGo need OpenGL/ES or OpenVG Hardware?
Matt Porter wrote: On Fri, Aug 20, 2010 at 12:46 PM, Wichmann, Mats D mats.d.wichm...@intel.com wrote: meego-dev-boun...@meego.com wrote: Is there a possibility for MeeGo adapting compliance for a different class/tier of vertical markets? Or is this a path that just shouldn't be bothered with for those of us wanting to use it (in a branded way, and working with the project to define compatibility) on platforms that the originators aren't interested in? It's theoretically possible, based on the claim: Compliance is profile based where a profile specifies a device category. Profiles are approved by the MeeGo TSG. I guess it would mean convincing the Steering Group of the value... (seems like this twist of the topic is more appropriate moved to another location per Dawn's request the other day) Ok, she also requested at the last TSG meeting to post followup compliance questions to meego-dev. I'll move to -community as the catch all. missed that bit, in that case maybe this was the right place? ___ MeeGo-dev mailing list MeeGo-dev@meego.com http://lists.meego.com/listinfo/meego-dev