Re: [MeeGo-dev] Does MeeGo need OpenGL/ES or OpenVG Hardware?

2010-08-20 Thread Till Harbaum / Lists
Hi,

MeeGo core does not need gles, but some ux do. E.g. the
handset ux won't start w/o gles. The ivi ux currently runs
fine without gles.

Till

Am Freitag 20 August 2010 schrieb Tobias Renz:
 Hello,
 
 I'm trying to bring MeeGo to a iMX35 processor based board. The iMX35 is an
 Arm11 (ArmV6).
 There is a subderivate (iMX356) that has a Z160 OpenVG 1.1 core.
 
 Now I'm reaserching wether MeeGo will run on this processor. I heard some
 contradicting opinions if its possible to run MeeGo without OpenGL/ES.
 I even read from a Nokia Senior Engineer that said it's not possible to run
 MeeGo without OpenGL/ES.
 
 I know that there are currently some problems concerning mcompositor etc if
 not using hardware graphics acceleration.
 Also there might be some code in MeeGo-Touch as I heard from an Intel
 developer.
 
 But is it still possible to use MeeGo without graphics acceleration? And
 would it be ok just to use OpenVG?
 Or would that also be too less :-)
 
 I think that I'm aware that there has to be some adaption in mcompositor or
 some other parts. But how critical is this?
 
 Tobias
 

___
MeeGo-dev mailing list
MeeGo-dev@meego.com
http://lists.meego.com/listinfo/meego-dev


Re: [MeeGo-dev] Does MeeGo need OpenGL/ES or OpenVG Hardware?

2010-08-20 Thread Arjan van de Ven

On 8/20/2010 6:58 AM, Tobias Renz wrote:

Hello,

I'm trying to bring MeeGo to a iMX35 processor based board. The iMX35 
is an Arm11 (ArmV6).

There is a subderivate (iMX356) that has a Z160 OpenVG 1.1 core.

Now I'm reaserching wether MeeGo will run on this processor. I heard 
some contradicting opinions if its possible to run MeeGo without 
OpenGL/ES.
I even read from a Nokia Senior Engineer that said it's not possible 
to run MeeGo without OpenGL/ES.


I know that there are currently some problems concerning mcompositor 
etc if not using hardware graphics acceleration.
Also there might be some code in MeeGo-Touch as I heard from an Intel 
developer.


But is it still possible to use MeeGo without graphics acceleration? 
And would it be ok just to use OpenVG?

Or would that also be too less :-)

I think that I'm aware that there has to be some adaption in 
mcompositor or some other parts. But how critical is this?





meego requires opengl or opengles to be there.

this is one of the things that are part of the core architecture and one 
of the things we promise applications that they can depend on.


so sorry, no, if your hardware only does openvg, you can't run MeeGo on it.

you can maybe run a subset of the packages, but it's not MeeGo anymore.

___
MeeGo-dev mailing list
MeeGo-dev@meego.com
http://lists.meego.com/listinfo/meego-dev


Re: [MeeGo-dev] Does MeeGo need OpenGL/ES or OpenVG Hardware?

2010-08-20 Thread Tobias Renz
Thanks already for your answers!

The targeted device is like a measurement device. So It's not too important
to have MeeGo compliance as a label. Also we would have
an overview of all third party apps that we would let the customer install
or offer to him.
I guess that also 3rd party apps that would run with OpenGL in mind would
just run damn slow. But then we would just avoid such apps for our
customers.

So when you say you promise it to the applications are you talking 3rd party
Apps or are you talking about the core/ux system like Homescreen,
Meego-Touch etc.

I guess if it's not too critical we also would adapt some parts to make them
more independant of OpenGL.

2010/8/20 Arjan van de Ven ar...@linux.intel.com

 On 8/20/2010 6:58 AM, Tobias Renz wrote:

 Hello,

 I'm trying to bring MeeGo to a iMX35 processor based board. The iMX35 is
 an Arm11 (ArmV6).
 There is a subderivate (iMX356) that has a Z160 OpenVG 1.1 core.

 Now I'm reaserching wether MeeGo will run on this processor. I heard some
 contradicting opinions if its possible to run MeeGo without OpenGL/ES.
 I even read from a Nokia Senior Engineer that said it's not possible to
 run MeeGo without OpenGL/ES.

 I know that there are currently some problems concerning mcompositor etc
 if not using hardware graphics acceleration.
 Also there might be some code in MeeGo-Touch as I heard from an Intel
 developer.

 But is it still possible to use MeeGo without graphics acceleration? And
 would it be ok just to use OpenVG?
 Or would that also be too less :-)

 I think that I'm aware that there has to be some adaption in mcompositor
 or some other parts. But how critical is this?



 meego requires opengl or opengles to be there.

 this is one of the things that are part of the core architecture and one of
 the things we promise applications that they can depend on.

 so sorry, no, if your hardware only does openvg, you can't run MeeGo on it.

 you can maybe run a subset of the packages, but it's not MeeGo anymore.


___
MeeGo-dev mailing list
MeeGo-dev@meego.com
http://lists.meego.com/listinfo/meego-dev


Re: [MeeGo-dev] Does MeeGo need OpenGL/ES or OpenVG Hardware?

2010-08-20 Thread Arjan van de Ven

On 8/20/2010 8:51 AM, Tobias Renz wrote:

Thanks already for your answers!

The targeted device is like a measurement device. So It's not too 
important to have MeeGo compliance as a label. Also we would have
an overview of all third party apps that we would let the customer 
install or offer to him.
I guess that also 3rd party apps that would run with OpenGL in mind 
would just run damn slow. But then we would just avoid such apps for 
our customers.


at some point you need to ask yourself... am I still really using meego.



So when you say you promise it to the applications are you talking 3rd 
party Apps or are you talking about the core/ux system like 
Homescreen, Meego-Touch etc.


both actually.

___
MeeGo-dev mailing list
MeeGo-dev@meego.com
http://lists.meego.com/listinfo/meego-dev


Re: [MeeGo-dev] Does MeeGo need OpenGL/ES or OpenVG Hardware?

2010-08-20 Thread Wichmann, Mats D
meego-dev-boun...@meego.com wrote:
 On Fri, Aug 20, 2010 at 11:56 AM, Arjan van de Ven
 ar...@linux.intel.com wrote:
 On 8/20/2010 8:51 AM, Tobias Renz wrote:
 
 Thanks already for your answers!
 
 The targeted device is like a measurement device. So It's not too
 important to have MeeGo compliance as a label. Also we would have
 an overview of all third party apps that we would let the customer
 install or offer to him. I guess that also 3rd party apps that would
 run with OpenGL in mind would just run damn slow. But then we would
 just avoid such apps for our customers.
 
 at some point you need to ask yourself... am I still really using
 meego. 
 
 Is there a possibility for MeeGo adapting compliance for a different
 class/tier of vertical markets? Or is this a path that just shouldn't be
 bothered with for those of us wanting to use it (in a branded way, and
 working with the project to define compatibility) on platforms that the
 originators aren't interested in?

It's theoretically possible, based on the claim:

Compliance is profile based where a profile specifies a device category.
Profiles are approved by the MeeGo TSG.

I guess it would mean convincing the Steering Group of the value...


(seems like this twist of the topic is more appropriate moved
to another location per Dawn's request the other day)

___
MeeGo-dev mailing list
MeeGo-dev@meego.com
http://lists.meego.com/listinfo/meego-dev


Re: [MeeGo-dev] Does MeeGo need OpenGL/ES or OpenVG Hardware?

2010-08-20 Thread Matt Porter
On Fri, Aug 20, 2010 at 12:46 PM, Wichmann, Mats D
mats.d.wichm...@intel.com wrote:
 meego-dev-boun...@meego.com wrote:
 Is there a possibility for MeeGo adapting compliance for a different
 class/tier of vertical markets? Or is this a path that just shouldn't be
 bothered with for those of us wanting to use it (in a branded way, and
 working with the project to define compatibility) on platforms that the
 originators aren't interested in?

 It's theoretically possible, based on the claim:

 Compliance is profile based where a profile specifies a device category.
 Profiles are approved by the MeeGo TSG.

 I guess it would mean convincing the Steering Group of the value...


 (seems like this twist of the topic is more appropriate moved
 to another location per Dawn's request the other day)

Ok, she also requested at the last TSG meeting to post followup
compliance questions to meego-dev. I'll move to -community as
the catch all.
___
MeeGo-dev mailing list
MeeGo-dev@meego.com
http://lists.meego.com/listinfo/meego-dev


Re: [MeeGo-dev] Does MeeGo need OpenGL/ES or OpenVG Hardware?

2010-08-20 Thread Wichmann, Mats D
Matt Porter wrote:
 On Fri, Aug 20, 2010 at 12:46 PM, Wichmann, Mats D
 mats.d.wichm...@intel.com wrote:
 meego-dev-boun...@meego.com wrote:
 Is there a possibility for MeeGo adapting compliance for a different
 class/tier of vertical markets? Or is this a path that just shouldn't
 be bothered with for those of us wanting to use it (in a branded way,
 and working with the project to define compatibility) on platforms
 that the originators aren't interested in?
 
 It's theoretically possible, based on the claim:
 
 Compliance is profile based where a profile specifies a device category.
 Profiles are approved by the MeeGo TSG.
 
 I guess it would mean convincing the Steering Group of the value...
 
 
 (seems like this twist of the topic is more appropriate moved
 to another location per Dawn's request the other day)
 
 Ok, she also requested at the last TSG meeting to post followup
 compliance questions to meego-dev. I'll move to -community as
 the catch all.

missed that bit, in that case maybe this was the right place?



___
MeeGo-dev mailing list
MeeGo-dev@meego.com
http://lists.meego.com/listinfo/meego-dev