Re: [Mesa-dev] [PATCH] vbo: do not call _mesa_max_buffer_index in debug builds

2011-08-04 Thread Brian Paul

On 08/03/2011 11:44 PM, Marek Olšák wrote:

That code drops performance in Unigine Heaven and Tropics
by a factor of 10. That's too crazy even for a debug build.

NOTE: This is a candidate for the 7.11 branch.
---
  src/mesa/vbo/vbo_exec_array.c |4 +---
  1 files changed, 1 insertions(+), 3 deletions(-)

diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index b908d5a..32ce0e4 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -909,11 +909,10 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
if (0)
   _mesa_print_arrays(ctx);

-#ifdef DEBUG
/* 'end' was out of bounds, but now let's check the actual array
 * indexes to see if any of them are out of bounds.
 */
-  {
+  if (0) {
   GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
   
ctx-Array.ElementArrayBufferObj);
   if (max= ctx-Array.ArrayObj-_MaxElement) {
@@ -934,7 +933,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
* upper bound wrong.
*/
}
-#endif

/* Set 'end' to the max possible legal value */
assert(ctx-Array.ArrayObj-_MaxElement= 1);


Reviewed-by: Brian Paul bri...@vmware.com
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[Mesa-dev] [PATCH] vbo: do not call _mesa_max_buffer_index in debug builds

2011-08-03 Thread Marek Olšák
That code drops performance in Unigine Heaven and Tropics
by a factor of 10. That's too crazy even for a debug build.

NOTE: This is a candidate for the 7.11 branch.
---
 src/mesa/vbo/vbo_exec_array.c |4 +---
 1 files changed, 1 insertions(+), 3 deletions(-)

diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index b908d5a..32ce0e4 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -909,11 +909,10 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
   if (0)
  _mesa_print_arrays(ctx);
 
-#ifdef DEBUG
   /* 'end' was out of bounds, but now let's check the actual array
* indexes to see if any of them are out of bounds.
*/
-  {
+  if (0) {
  GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
  ctx-Array.ElementArrayBufferObj);
  if (max = ctx-Array.ArrayObj-_MaxElement) {
@@ -934,7 +933,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
   * upper bound wrong.
   */
   }
-#endif
 
   /* Set 'end' to the max possible legal value */
   assert(ctx-Array.ArrayObj-_MaxElement = 1);
-- 
1.7.4.1

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