[Mesa-dev] 3Dnow asm broken on the K6-III?

2000-03-30 Thread Ralph Giles

Hello all,

We've received several reports lately on the Utah-GLX list about the 3Dnow
asm code not working for people with K6-IIIs. It shows up under software
fallback, so our guess is that it's a problem in the Mesa code. (that, and
I don't think we have any 3Dnow in our drivers--just mmx for texture
conversion)

In particular see:

http://lists.sourceforge.net/pipermail/utah-glx-dev/2000-March/001914.html

And the associated screen shot for the fun effects on the projection
matrix. :)


I didn't see a report of this in the list archives, so I wanted to bring
it to your attention. I don't know if this is a bug in the new processors,
or if they've changed the instruction set somewhat. Can any experts
comment?

 -ralph

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utah-glx.sourceforge.net




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[Mesa-dev] Re: [utah-glx-dev] 3Dnow asm broken on the K6-III?

2000-03-30 Thread justin


Date: Thu, 30 Mar 2000 12:46:03 -0800 (PST)
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Hello all,

We've received several reports lately on the Utah-GLX list about the 3Dnow
asm code not working for people with K6-IIIs. It shows up under software
fallback, so our guess is that it's a problem in the Mesa code. (that, and
I don't think we have any 3Dnow in our drivers--just mmx for texture
conversion)

In particular see:

http://lists.sourceforge.net/pipermail/utah-glx-dev/2000-March/001914.html

And the associated screen shot for the fun effects on the projection
matrix. :)


I didn't see a report of this in the list archives, so I wanted to bring
it to your attention. I don't know if this is a bug in the new processors,
or if they've changed the instruction set somewhat. Can any experts
comment?


I'm having no trouble, and I've just verified that the 3DNow! functions are 
being used (at least in software Mesa).  I also have a K6-III, but just 
purchased pretty recently (February).  The errata show no corrections though.

I think it's possible that people that are having problems are using an old 
version of Mesa.  It's easy to forget to update that as well if you're working 
on glx, but I assume there are bugfixes in the Mesa 3.2 tree as well from time 
to time.

Anyway, it can't hurt to update Mesa as well from time to time.  I'd suggest 
that those who are having problems do this and see if anything changes.

Justin A. Kolodziej

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