Re: [Opensim-dev] New language for Downloads Page
GREAT (uppercased) idea but... Even including warnings like: - use at your own risk. - if you use trunk in a production environment and it crashes, you are the asshole. - moron restricted area. - RTFM - or simply Read. there will be problems. C'est la vie. Murphy's law: It is impossible to make anything foolproof because fools are so ingenious. 2009/4/3 Stefan Andersson ste...@tribalmedia.se I added an 'older versions archive' paragraph too, just to push trunk even lower down the page. Best regards, Stefan Andersson Tribal Media AB Date: Thu, 2 Apr 2009 18:46:44 -0400 From: sda...@gmail.com To: opensim-us...@lists.berlios.de; opensim-dev@lists.berlios.de Subject: [Opensim-dev] New language for Downloads Page A lot of what transpired was because it was apparently not clear enough about not using trunk. So that there isn't such confusion in the future, I've removed the direct SVN link off the front page, and moved the trunk links to this section of the Downloads page (http://opensimulator.org/wiki/Download) : Experimental Upstream Code There Be Dragons Beyond This Point If you are truly feeling dangerous, adventurous, or want to help us test the next version of OpenSim you are welcome to grab the latest unstable code out of our subversion trunk. Any warnings previous expressed about the alpha nature of the code go double or triple if you are running directly off of trunk. Never, ever, ever, never run this in production environments, it is not suitable for that unless you are very familiar with the source code, and can hot fix any piece of it (that probably means you are an OpenSim core member). Feedback and testing on the unstable tree is appreciated, as that helps us make the next release better. If this scares you from using trunk, that was intended. If it breaks, you get to keep both pieces. * Latest Subversion revision version (bleeding edge) ... I replicate this here, because there are plenty of people that already have a trunk tree, hopefully they'll get this message here if not via the website. I'd also ask a favor from our users, if you find links to SVN anywhere else in the wiki, please remove them, and just link in the Downloads page. If anyone in IRC asks you how to get source, please don't give them a direct svn command, please send them to that page. Everyone getting svn trunk needs to read that paragraph, and really internalize it. Apologies to people for which this makes it a couple more steps to get code who understand trunk, and continue to be incredible testers for this incredible project. Thanks folks, -Sean -- Sean Dague / Neas Bade sda...@gmail.com http://dague.net ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] Mono considered harmful
What was the original reason for the decision to pick .Net/C#/Mono? http://www.groklaw.net/article.php?story=20090401152339514 -- Eugen* Leitl a href=http://leitl.org;leitl/a http://leitl.org __ ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Mono considered harmful
Nope :) not saying that at all; just saying beware of wolves dressed like sheep. On Fri, Apr 3, 2009 at 9:48 AM, Nebadon Izumi nebadon2...@gmail.com wrote: are you trying to say that C# is not a wise choice because TomTom broke copyright and patent laws and Microsoft called them out on it? and why on earth would a company using Linux Kernel select a copy written Microsoft creation for their choice of file system when there are tons of free alternatives? personally i think TomTom is 100% at fault for thier own choices, and this really has nothing to do with C# or this project at all, seems more likely to me this is just an attempt to start a flame war over microsoft since this has absolutly nothing to do with technological decisions. Nebadon On Fri, Apr 3, 2009 at 7:25 AM, Eugen Leitl eu...@leitl.org wrote: What was the original reason for the decision to pick .Net/C#/Mono? http://www.groklaw.net/article.php?story=20090401152339514 -- Eugen* Leitl a href=http://leitl.org;leitl/a http://leitl.org __ ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- Nebadon Izumi @ http://osgrid.org ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- === http://osgrid.org http://del.icio.us/SPQR http://twitter.com/jstallings2 http://www.linkedin.com/pub/5/770/a49 ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Mono considered harmful
I Seriously suggest giving this a read Cheers James 2009/4/3 Eugen Leitl eu...@leitl.org What was the original reason for the decision to pick .Net/C#/Mono? http://www.groklaw.net/article.php?story=20090401152339514 -- Eugen* Leitl a href=http://leitl.org;leitl/a http://leitl.org __ ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- === http://osgrid.org http://del.icio.us/SPQR http://twitter.com/jstallings2 http://www.linkedin.com/pub/5/770/a49 ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Mono considered harmful
Consider that thousands of products by other companies (who likely did not explicitly license the FAT filesystem either) are deployed with or on FAT file systems. MP3 players by the score, (including Apple's iPODs which label the FAT file system the 'Compatibility Filesystem'), Apple's computers that can format FAT volumes, god only knows how many digital cameras, external USB disks, memory sticks, etc... Typically, such a suit is only brought when there are damages; given that there was no particular technical advantage gained in choosing the FAT filesystem, and, indeed, a technical advantage might have been obtained in choosing one of the *dozens* of other filesystems out there, I think it would be difficult to demonstrate any real damages to microsoft; whats more, if it were looked into deeply, microsoft could likely be shown to not have excercised due diligence in protecting it's rights under patent law in the broader sense wrt a FAT patent (who else are they bringing suit against over shipping the FAT filesystem unlicensed?). It just looks excessively predatory to me; the FAT is isnt exactly rocket science. And if they make that much fuss over *the FAT filesystem* it stands to reason that they might come after those using their more valuable assets without license, wouldn't you think? Cheers James On Fri, Apr 3, 2009 at 9:58 AM, Nebadon Izumi nebadon2...@gmail.com wrote: personally the only wolf in sheeps clothing i see in this case is TomTom for not aquiring permission to use software, sounds to me like they tried to steal something that wasn't not theirs and sell it without aquiring permission, so if Microsoft is a wolf in sheeps clothing for protecting is own creations, then I guess thats just how things are, personally I dont see anything that microsoft did wrong or is even un-ethical in this situation, quite the opposite, in my eyes, TomTom were the one with questionable ethics, you cant just steal from microsoft because everyone hates them and they are a huge entity, if we start using these kind of tactics successfully againts large heartless corporations where does it end? the answer is it wouldnt if microsoft lost this case it would be open game on all protected code, and while i love and am a huge promoter of open source, I am a bigger fan of protecting the laws of the land, and as much as everyone would love to see microsoft burn, in this case the law was on their side and thats just the facts, if you are to survive in the open source world you have to thick skin and expect the companies that your Open software is competing with their Retail software that keeps their employees paid to be quite defensive when you intrude on their creations. On Fri, Apr 3, 2009 at 7:51 AM, James Stallings II james.stalli...@gmail.com wrote: Nope :) not saying that at all; just saying beware of wolves dressed like sheep. On Fri, Apr 3, 2009 at 9:48 AM, Nebadon Izumi nebadon2...@gmail.comwrote: are you trying to say that C# is not a wise choice because TomTom broke copyright and patent laws and Microsoft called them out on it? and why on earth would a company using Linux Kernel select a copy written Microsoft creation for their choice of file system when there are tons of free alternatives? personally i think TomTom is 100% at fault for thier own choices, and this really has nothing to do with C# or this project at all, seems more likely to me this is just an attempt to start a flame war over microsoft since this has absolutly nothing to do with technological decisions. Nebadon On Fri, Apr 3, 2009 at 7:25 AM, Eugen Leitl eu...@leitl.org wrote: What was the original reason for the decision to pick .Net/C#/Mono? http://www.groklaw.net/article.php?story=20090401152339514 -- Eugen* Leitl a href=http://leitl.org;leitl/a http://leitl.org __ ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- Nebadon Izumi @ http://osgrid.org ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- === http://osgrid.org http://del.icio.us/SPQR http://twitter.com/jstallings2 http://www.linkedin.com/pub/5/770/a49 ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- Nebadon Izumi @ http://osgrid.org ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- === http://osgrid.org
Re: [Opensim-dev] Mono considered harmful
The TomTom thing is far more complex than it might seem and a good example of how companies use patents these days. I wouldn't be as quick to claim TomTom is the only one at fault here, there was a counter-suit and we don't have details on how it was settled. IMO,there's essentially zero risk to OpenSim. Even if Mono gets attacked for patent infringement (which is extremely unlikely IMO, I won't go into details) the worst case scenarios is that you'd not be able to run it on Linux using Mono. If you're inclined towards floating anxiety then this is something to worry about. Otherwise from an OpenSim perspective there are bigger fish to fry. Like getting to 1.0... Mike On Fri, 2009-04-03 at 14:58 +, Nebadon Izumi wrote: personally the only wolf in sheeps clothing i see in this case is TomTom for not aquiring permission to use software, sounds to me like they tried to steal something that wasn't not theirs and sell it without aquiring permission, so if Microsoft is a wolf in sheeps clothing for protecting is own creations, then I guess thats just how things are, personally I dont see anything that microsoft did wrong or is even un-ethical in this situation, quite the opposite, in my eyes, TomTom were the one with questionable ethics, you cant just steal from microsoft because everyone hates them and they are a huge entity, if we start using these kind of tactics successfully againts large heartless corporations where does it end? the answer is it wouldnt if microsoft lost this case it would be open game on all protected code, and while i love and am a huge promoter of open source, I am a bigger fan of protecting the laws of the land, and as much as everyone would love to see microsoft burn, in this case the law was on their side and thats just the facts, if you are to survive in the open source world you have to thick skin and expect the companies that your Open software is competing with their Retail software that keeps their employees paid to be quite defensive when you intrude on their creations. ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Mono considered harmful
Yeah as I look at the original message, I see it is in -dev list, and it definitely does not belong here. Cheers! James On Fri, Apr 3, 2009 at 10:13 AM, Mike Dickson mike.dick...@hp.com wrote: The TomTom thing is far more complex than it might seem and a good example of how companies use patents these days. I wouldn't be as quick to claim TomTom is the only one at fault here, there was a counter-suit and we don't have details on how it was settled. IMO,there's essentially zero risk to OpenSim. Even if Mono gets attacked for patent infringement (which is extremely unlikely IMO, I won't go into details) the worst case scenarios is that you'd not be able to run it on Linux using Mono. If you're inclined towards floating anxiety then this is something to worry about. Otherwise from an OpenSim perspective there are bigger fish to fry. Like getting to 1.0... Mike On Fri, 2009-04-03 at 14:58 +, Nebadon Izumi wrote: personally the only wolf in sheeps clothing i see in this case is TomTom for not aquiring permission to use software, sounds to me like they tried to steal something that wasn't not theirs and sell it without aquiring permission, so if Microsoft is a wolf in sheeps clothing for protecting is own creations, then I guess thats just how things are, personally I dont see anything that microsoft did wrong or is even un-ethical in this situation, quite the opposite, in my eyes, TomTom were the one with questionable ethics, you cant just steal from microsoft because everyone hates them and they are a huge entity, if we start using these kind of tactics successfully againts large heartless corporations where does it end? the answer is it wouldnt if microsoft lost this case it would be open game on all protected code, and while i love and am a huge promoter of open source, I am a bigger fan of protecting the laws of the land, and as much as everyone would love to see microsoft burn, in this case the law was on their side and thats just the facts, if you are to survive in the open source world you have to thick skin and expect the companies that your Open software is competing with their Retail software that keeps their employees paid to be quite defensive when you intrude on their creations. ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- === http://osgrid.org http://del.icio.us/SPQR http://twitter.com/jstallings2 http://www.linkedin.com/pub/5/770/a49 ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Mono considered harmful
Ya its likely Microsoft probably took it further than it needed to go, but chances are there was just no communications between the two companies, and this is what happens when communications break down between companies, likely there was some other reason for Microsoft and TomTom fighting and this was just the reason they picked to bring the hammer down. But to me this just seems like 2 companies who had a dispute and communications simply broke down, and Microsoft had to do what they had to do, lacking the complete details we are all doing a bit of assuming, but in this case the decision made was not made because of technical reasons, that we do know. And also to say microsoft is against opensourcing in anyway is just simply false, SuSe is virtually propped up by microsoft, microsoft has dumped millions of dollars into SuSe and Linux development, as well as offered many opensource portals from their website, they are very supportive of mono, because in the end it allows microsoft products to be run in Linux, so for microsoft to cut their linux legs off too me seems unlikely, but you should expect that when microsoft gets on the war path, the other party is likely in trouble. but seriously when it comes to terms of OpenSource promotoers the only company i can think of that rivals microsoft in thier open source initiatives would be IBM. and I could be wrong but i thought at one point microsoft was actually tinkering with OpenSim, but not really sure that ended up. Neb ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Mono considered harmful
On Fri, Apr 03, 2009 at 10:13:47AM -0500, Mike Dickson wrote: won't go into details) the worst case scenarios is that you'd not be able to run it on Linux using Mono. If you're inclined towards floating So you're saying the worst case (which is I think is arguably likely, actually) is that OpenSim only runs on proprietary systems. OpenSim becoming Windows-only, eventually. anxiety then this is something to worry about. Otherwise from an OpenSim perspective there are bigger fish to fry. Like getting to 1.0... Becoming ghetto and then long-term insignificant is less important than getting 1.0 out of the door. Mmmh, okay. If you say so. -- Eugen* Leitl a href=http://leitl.org;leitl/a http://leitl.org __ ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Mono considered harmful
your argument is 100% speculation and not based in any facts sorry to say, you can assume all you like, doesnt make what your saying true. Neb On Fri, Apr 3, 2009 at 8:48 AM, Eugen Leitl eu...@leitl.org wrote: On Fri, Apr 03, 2009 at 10:13:47AM -0500, Mike Dickson wrote: won't go into details) the worst case scenarios is that you'd not be able to run it on Linux using Mono. If you're inclined towards floating So you're saying the worst case (which is I think is arguably likely, actually) is that OpenSim only runs on proprietary systems. OpenSim becoming Windows-only, eventually. anxiety then this is something to worry about. Otherwise from an OpenSim perspective there are bigger fish to fry. Like getting to 1.0... Becoming ghetto and then long-term insignificant is less important than getting 1.0 out of the door. Mmmh, okay. If you say so. -- Eugen* Leitl a href=http://leitl.org;leitl/a http://leitl.org __ ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- Nebadon Izumi @ http://osgrid.org ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Mono considered harmful
Microsoft is also supporting OpenSim though indirectly. They have offered internal resources and have recently made some big commitments for huge events to be hosted on ReactionGrid including their official presence there. We are working with them on possibly adding Windows Media player to the client along with SQL Server 2008 improvements from our internal team. We will be announcing some of these big projects soon along with news about 2 case studies on ReactionGrid/OpenSim that are about to be posted on their site. We hope to get them more involved this year than ever before both our team and Microsoft has huge respect for what the developers have created here using C#/.NET. Some collaboration is even forming between MS, Intel IBM that should help development as well. Thanks Neb for the usually lacking opposing view. Microsoft doesn't always make the best choices but there is a lot they do that never reaches the press and one of those is their amazement and support of OpenSim which should start showing better in 2009. Again thanks to everyone for this incredible project ReactionGrid exists due to your efforts and some great tools by Microsoft. Thanks again everyone for creating OpenSim-Kyle G From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Nebadon Izumi Sent: Friday, April 03, 2009 11:43 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Mono considered harmful Ya its likely Microsoft probably took it further than it needed to go, but chances are there was just no communications between the two companies, and this is what happens when communications break down between companies, likely there was some other reason for Microsoft and TomTom fighting and this was just the reason they picked to bring the hammer down. But to me this just seems like 2 companies who had a dispute and communications simply broke down, and Microsoft had to do what they had to do, lacking the complete details we are all doing a bit of assuming, but in this case the decision made was not made because of technical reasons, that we do know. And also to say microsoft is against opensourcing in anyway is just simply false, SuSe is virtually propped up by microsoft, microsoft has dumped millions of dollars into SuSe and Linux development, as well as offered many opensource portals from their website, they are very supportive of mono, because in the end it allows microsoft products to be run in Linux, so for microsoft to cut their linux legs off too me seems unlikely, but you should expect that when microsoft gets on the war path, the other party is likely in trouble. but seriously when it comes to terms of OpenSource promotoers the only company i can think of that rivals microsoft in thier open source initiatives would be IBM. and I could be wrong but i thought at one point microsoft was actually tinkering with OpenSim, but not really sure that ended up. Neb ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Mono considered harmful
Can you please take this discussion elsewhere. This doesn't belong here. Start a forum somewhere, go to Slashdot, post comments on that blog, etc etc. OpenSim *is* written in C#. People who don't want to take any risks being sued by Microsoft, should simply not use it. Very simple. Eugen Leitl wrote: On Fri, Apr 03, 2009 at 10:13:47AM -0500, Mike Dickson wrote: won't go into details) the worst case scenarios is that you'd not be able to run it on Linux using Mono. If you're inclined towards floating So you're saying the worst case (which is I think is arguably likely, actually) is that OpenSim only runs on proprietary systems. OpenSim becoming Windows-only, eventually. anxiety then this is something to worry about. Otherwise from an OpenSim perspective there are bigger fish to fry. Like getting to 1.0... Becoming ghetto and then long-term insignificant is less important than getting 1.0 out of the door. Mmmh, okay. If you say so. ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Mono considered harmful
Eugen Leitl wrote: What was the original reason for the decision to pick .Net/C#/Mono? http://www.groklaw.net/article.php?story=20090401152339514 This isn't really a development thread, can we keep this list on topic please. -Sean -- Sean Dague / Neas Bade sda...@gmail.com http://dague.net signature.asc Description: OpenPGP digital signature ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Opensim-dev Digest, Vol 20, Issue 10
Guys Leave it Your doing a great job and everything is brilliantly thought out. Hopefully I will also be contribuing code in the near future, in the mean time thank you to everyone that has contributed. Don't let this kind of negativity get to you. -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of opensim-dev-requ...@lists.berlios.de Sent: 03 April 2009 19:00 To: opensim-dev@lists.berlios.de Subject: Opensim-dev Digest, Vol 20, Issue 10 Send Opensim-dev mailing list submissions to opensim-dev@lists.berlios.de To subscribe or unsubscribe via the World Wide Web, visit https://lists.berlios.de/mailman/listinfo/opensim-dev or, via email, send a message with subject or body 'help' to opensim-dev-requ...@lists.berlios.de You can reach the person managing the list at opensim-dev-ow...@lists.berlios.de When replying, please edit your Subject line so it is more specific than Re: Contents of Opensim-dev digest... Today's Topics: 1. Re: Mono considered harmful (Eugen Leitl) 2. Re: Mono considered harmful (Nebadon Izumi) 3. Re: Mono considered harmful (Kyle) 4. Re: Mono considered harmful (Diva Canto) 5. Re: Mono considered harmful (Sean Dague) 6. Re: Mono considered harmful (Mike Dickson) -- Message: 1 Date: Fri, 3 Apr 2009 17:48:09 +0200 From: Eugen Leitl eu...@leitl.org Subject: Re: [Opensim-dev] Mono considered harmful To: opensim-dev@lists.berlios.de Message-ID: 20090403154809.gx11...@leitl.org Content-Type: text/plain; charset=us-ascii On Fri, Apr 03, 2009 at 10:13:47AM -0500, Mike Dickson wrote: won't go into details) the worst case scenarios is that you'd not be able to run it on Linux using Mono. If you're inclined towards floating So you're saying the worst case (which is I think is arguably likely, actually) is that OpenSim only runs on proprietary systems. OpenSim becoming Windows-only, eventually. anxiety then this is something to worry about. Otherwise from an OpenSim perspective there are bigger fish to fry. Like getting to 1.0... Becoming ghetto and then long-term insignificant is less important than getting 1.0 out of the door. Mmmh, okay. If you say so. -- Eugen* Leitl a href=http://leitl.org;leitl/a http://leitl.org __ ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE -- Message: 2 Date: Fri, 3 Apr 2009 08:49:43 -0700 From: Nebadon Izumi nebadon2...@gmail.com Subject: Re: [Opensim-dev] Mono considered harmful To: opensim-dev@lists.berlios.de Message-ID: d319543f0904030849g2fe1cf8eo246ba608a29c0...@mail.gmail.com Content-Type: text/plain; charset=iso-8859-1 your argument is 100% speculation and not based in any facts sorry to say, you can assume all you like, doesnt make what your saying true. Neb On Fri, Apr 3, 2009 at 8:48 AM, Eugen Leitl eu...@leitl.org wrote: On Fri, Apr 03, 2009 at 10:13:47AM -0500, Mike Dickson wrote: won't go into details) the worst case scenarios is that you'd not be able to run it on Linux using Mono. If you're inclined towards floating So you're saying the worst case (which is I think is arguably likely, actually) is that OpenSim only runs on proprietary systems. OpenSim becoming Windows-only, eventually. anxiety then this is something to worry about. Otherwise from an OpenSim perspective there are bigger fish to fry. Like getting to 1.0... Becoming ghetto and then long-term insignificant is less important than getting 1.0 out of the door. Mmmh, okay. If you say so. -- Eugen* Leitl a href=http://leitl.org;leitl/a http://leitl.org __ ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- Nebadon Izumi @ http://osgrid.org -- next part -- An HTML attachment was scrubbed... URL: https://lists.berlios.de/pipermail/opensim-dev/attachments/20090403/bf3f849c /attachment-0001.html -- Message: 3 Date: Fri, 3 Apr 2009 11:54:16 -0400 From: Kyle cre...@reactiongrid.com Subject: Re: [Opensim-dev] Mono considered harmful To: opensim-dev@lists.berlios.de Message-ID: 010401c9b474$71c19d90$5544d8...@com Content-Type: text/plain; charset=us-ascii Microsoft is also supporting OpenSim though indirectly. They have offered internal resources and have recently made some big commitments for huge events to be hosted on ReactionGrid including their official presence there. We are working with them on possibly adding
[Opensim-dev] This will NEVER go away
NO, this will NEVER go away! I spent all of yesterday with the FBI and my lawyers to make sure that the criminals responsible will be hunted down, convicted, sent to prison and that they will pay for the financial damages they inflicted. The deliberate inclusion of intentionally malicious timebomb code attacks are a violation of federal law in the US, a violation of National law thruout Europe, and a violation of International law in every country in the western hemisphere and most of Asia. The Type or cost of the software is legally irrelevant - the malicious code is a crime, the knowing intentional distribution is a crime. Claiming the murder victum should have stayed home is no defence - murder is a crime. Also - the developers who created or knowingly allowed the deliberately malicious timebomb code attack designed to disrupt systems to be included - must be expelled from the OpenSim community in TOTAL DISHONOR AND DISGRACE. They have destroyed the credibility of OpenSim and damaged the reputation of Open Source projects in general. Those criminal developers are dishonest, unethical, totally unprofessional, completely disgusting Assholes. --- On Thu, 4/2/09, MW michaelwr...@yahoo.co.uk wrote: From: MW michaelwr...@yahoo.co.uk Subject: Re: [Opensim-users] You Assholes lost our funding! To: opensim-us...@lists.berlios.de Date: Thursday, April 2, 2009, 3:27 PM I really hope we can close this thread now. People on both sides got hurt. None of it was intended, but it happened. I do hope the one good thing that comes from this whole issue is that people are more careful when using trunk. Some people did get burnt by this, which wasn't good. But to be honest I would rather they got burnt by that (which did no lasting damage to any data/system) rather than some un intended bug that might have caused data loss or something else. --- On Thu, 2/4/09, Teravus Ovares tera...@gmail.com wrote: From: Teravus Ovares tera...@gmail.com Subject: Re: [Opensim-users] You Assholes lost our funding! To: opensim-us...@lists.berlios.de Date: Thursday, 2 April, 2009, 8:45 PM This joke keeps me laughing, really.. can we have another on Friday night ? :-) -- ___ Surf the Web in a faster, safer and easier way: Download Opera 9 at http://www.opera.com Powered by Outblaze ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] This will NEVER go away
Since OpenSim is not going away, perhaps this is a good time to discuss 'groups' implementations. It seems to me that getting to where we have some semblance of 'groups' in OpenSim is to our advantage and will help the various grids progress. I wonder what other thoughts there are? Charles ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] [Opensim-users] This will NEVER go away
fw0rd You're taking this joke too far now.As you know OpenSimulator has a new BSD license and what you're saying is completely BS. Sincerely Teravus On 4/3/09, Thom King thomk...@operamail.com wrote: NO, this will NEVER go away! I spent all of yesterday with the FBI and my lawyers to make sure that the criminals responsible will be hunted down, convicted, sent to prison and that they will pay for the financial damages they inflicted. The deliberate inclusion of intentionally malicious timebomb code attacks are a violation of federal law in the US, a violation of National law thruout Europe, and a violation of International law in every country in the western hemisphere and most of Asia. The Type or cost of the software is legally irrelevant - the malicious code is a crime, the knowing intentional distribution is a crime. Claiming the murder victum should have stayed home is no defence - murder is a crime. Also - the developers who created or knowingly allowed the deliberately malicious timebomb code attack designed to disrupt systems to be included - must be expelled from the OpenSim community in TOTAL DISHONOR AND DISGRACE. They have destroyed the credibility of OpenSim and damaged the reputation of Open Source projects in general. Those criminal developers are dishonest, unethical, totally unprofessional, completely disgusting Assholes. --- On Thu, 4/2/09, MW michaelwr...@yahoo.co.uk wrote: From: MW michaelwr...@yahoo.co.uk Subject: Re: [Opensim-users] You Assholes lost our funding! To: opensim-us...@lists.berlios.de Date: Thursday, April 2, 2009, 3:27 PM I really hope we can close this thread now. People on both sides got hurt. None of it was intended, but it happened. I do hope the one good thing that comes from this whole issue is that people are more careful when using trunk. Some people did get burnt by this, which wasn't good. But to be honest I would rather they got burnt by that (which did no lasting damage to any data/system) rather than some un intended bug that might have caused data loss or something else. --- On Thu, 2/4/09, Teravus Ovares tera...@gmail.com wrote: From: Teravus Ovares tera...@gmail.com Subject: Re: [Opensim-users] You Assholes lost our funding! To: opensim-us...@lists.berlios.de Date: Thursday, 2 April, 2009, 8:45 PM This joke keeps me laughing, really.. can we have another on Friday night ? :-) -- ___ Surf the Web in a faster, safer and easier way: Download Opera 9 at http://www.opera.com Powered by Outblaze ___ Opensim-users mailing list opensim-us...@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-users ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] [Opensim-users] This will NEVER go away
Thom King wrote: NO, this will NEVER go away! I spent all of yesterday with the FBI and my lawyers to make sure that the criminals responsible will be hunted down, convicted, sent to prison and that they will pay for the financial damages they inflicted. Dibs on the top bunk! And I'm not going to be the one retrieving the soap in the showers :) The deliberate inclusion of intentionally malicious timebomb code attacks are a violation of federal law in the US, a violation of National law thruout Europe, and a violation of International law in every country in the western hemisphere and most of Asia. The Type or cost of the software is legally irrelevant - the malicious code is a crime, the knowing intentional distribution is a crime. Claiming the murder victum should have stayed home is no defence - murder is a crime. Also - the developers who created or knowingly allowed the deliberately malicious timebomb code attack designed to disrupt systems to be included - must be expelled from the OpenSim community in TOTAL DISHONOR AND DISGRACE. They have destroyed the credibility of OpenSim and damaged the reputation of Open Source projects in general. Those criminal developers are dishonest, unethical, totally unprofessional, completely disgusting Assholes. --- On Thu, 4/2/09, MW michaelwr...@yahoo.co.uk wrote: From: MW michaelwr...@yahoo.co.uk Subject: Re: [Opensim-users] You Assholes lost our funding! To: opensim-us...@lists.berlios.de Date: Thursday, April 2, 2009, 3:27 PM I really hope we can close this thread now. People on both sides got hurt. None of it was intended, but it happened. I do hope the one good thing that comes from this whole issue is that people are more careful when using trunk. Some people did get burnt by this, which wasn't good. But to be honest I would rather they got burnt by that (which did no lasting damage to any data/system) rather than some un intended bug that might have caused data loss or something else. --- On Thu, 2/4/09, Teravus Ovares tera...@gmail.com wrote: From: Teravus Ovares tera...@gmail.com Subject: Re: [Opensim-users] You Assholes lost our funding! To: opensim-us...@lists.berlios.de Date: Thursday, 2 April, 2009, 8:45 PM This joke keeps me laughing, really.. can we have another on Friday night ? :-) -- justincc Justin Clark-Casey http://justincc.wordpress.com ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] This will NEVER go away
Groups would be a blessing! Hurumph! From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke Sent: Friday, April 03, 2009 2:00 PM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] This will NEVER go away Since OpenSim is not going away, perhaps this is a good time to discuss 'groups' implementations. It seems to me that getting to where we have some semblance of 'groups' in OpenSim is to our advantage and will help the various grids progress. I wonder what other thoughts there are? Charles ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] This will NEVER go away
If you had spoken to an actual lawyer or the FBI you would know that you are damaging your case by speaking about it in public forum. On Fri, Apr 3, 2009 at 10:40 AM, Thom King thomk...@operamail.com wrote: NO, this will NEVER go away! I spent all of yesterday with the FBI and my lawyers to make sure that the criminals responsible will be hunted down, convicted, sent to prison and that they will pay for the financial damages they inflicted. The deliberate inclusion of intentionally malicious timebomb code attacks are a violation of federal law in the US, a violation of National law thruout Europe, and a violation of International law in every country in the western hemisphere and most of Asia. The Type or cost of the software is legally irrelevant - the malicious code is a crime, the knowing intentional distribution is a crime. Claiming the murder victum should have stayed home is no defence - murder is a crime. Also - the developers who created or knowingly allowed the deliberately malicious timebomb code attack designed to disrupt systems to be included - must be expelled from the OpenSim community in TOTAL DISHONOR AND DISGRACE. They have destroyed the credibility of OpenSim and damaged the reputation of Open Source projects in general. Those criminal developers are dishonest, unethical, totally unprofessional, completely disgusting Assholes. --- On Thu, 4/2/09, MW michaelwr...@yahoo.co.uk wrote: From: MW michaelwr...@yahoo.co.uk Subject: Re: [Opensim-users] You Assholes lost our funding! To: opensim-us...@lists.berlios.de Date: Thursday, April 2, 2009, 3:27 PM I really hope we can close this thread now. People on both sides got hurt. None of it was intended, but it happened. I do hope the one good thing that comes from this whole issue is that people are more careful when using trunk. Some people did get burnt by this, which wasn't good. But to be honest I would rather they got burnt by that (which did no lasting damage to any data/system) rather than some un intended bug that might have caused data loss or something else. --- On Thu, 2/4/09, Teravus Ovares tera...@gmail.com wrote: From: Teravus Ovares tera...@gmail.com Subject: Re: [Opensim-users] You Assholes lost our funding! To: opensim-us...@lists.berlios.de Date: Thursday, 2 April, 2009, 8:45 PM This joke keeps me laughing, really.. can we have another on Friday night ? :-) -- ___ Surf the Web in a faster, safer and easier way: Download Opera 9 at http://www.opera.com Powered by Outblaze ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- Nebadon Izumi @ http://osgrid.org ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] This will NEVER go away
What's disgusting is this ridiculous slander. Funny how your email doesn't register any hits on google. Really, go away now. People like you don't make things, they only look to destroy what others have made. Cheers, On Fri, Apr 3, 2009 at 8:40 PM, Thom King thomk...@operamail.com wrote: NO, this will NEVER go away! I spent all of yesterday with the FBI and my lawyers to make sure that the criminals responsible will be hunted down, convicted, sent to prison and that they will pay for the financial damages they inflicted. The deliberate inclusion of intentionally malicious timebomb code attacks are a violation of federal law in the US, a violation of National law thruout Europe, and a violation of International law in every country in the western hemisphere and most of Asia. The Type or cost of the software is legally irrelevant - the malicious code is a crime, the knowing intentional distribution is a crime. Claiming the murder victum should have stayed home is no defence - murder is a crime. Also - the developers who created or knowingly allowed the deliberately malicious timebomb code attack designed to disrupt systems to be included - must be expelled from the OpenSim community in TOTAL DISHONOR AND DISGRACE. They have destroyed the credibility of OpenSim and damaged the reputation of Open Source projects in general. Those criminal developers are dishonest, unethical, totally unprofessional, completely disgusting Assholes. --- On Thu, 4/2/09, MW michaelwr...@yahoo.co.uk wrote: From: MW michaelwr...@yahoo.co.uk Subject: Re: [Opensim-users] You Assholes lost our funding! To: opensim-us...@lists.berlios.de Date: Thursday, April 2, 2009, 3:27 PM I really hope we can close this thread now. People on both sides got hurt. None of it was intended, but it happened. I do hope the one good thing that comes from this whole issue is that people are more careful when using trunk. Some people did get burnt by this, which wasn't good. But to be honest I would rather they got burnt by that (which did no lasting damage to any data/system) rather than some un intended bug that might have caused data loss or something else. --- On Thu, 2/4/09, Teravus Ovares tera...@gmail.com wrote: From: Teravus Ovares tera...@gmail.com Subject: Re: [Opensim-users] You Assholes lost our funding! To: opensim-us...@lists.berlios.de Date: Thursday, 2 April, 2009, 8:45 PM This joke keeps me laughing, really.. can we have another on Friday night ? :-) -- ___ Surf the Web in a faster, safer and easier way: Download Opera 9 at http://www.opera.com Powered by Outblaze ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] This will NEVER go away
So maybe to start with we should analyze what the features of a group is and how the protocol and client supports those features. Then maybe we could work out what improvements we could make to the base group functions --- On Fri, 3/4/09, Charles Krinke c...@pacbell.net wrote: From: Charles Krinke c...@pacbell.net Subject: Re: [Opensim-dev] This will NEVER go away To: opensim-dev@lists.berlios.de Date: Friday, 3 April, 2009, 6:59 PM Since OpenSim is not going away, perhaps this is a good time to discuss 'groups' implementations. It seems to me that getting to where we have some semblance of 'groups' in OpenSim is to our advantage and will help the various grids progress. I wonder what other thoughts there are? Charles ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] [Opensim-users] This will NEVER go away
This is not a joke, we are absolutely deadly serious. I believe you are one of the perpetrators. You are dishonest, unethical, totally unprofessional, a criminal and you must resign in total disgrace and total dishonor from OpenSim. And I will never rest until you have been hunted down convicted, imprisoned, and have paid back the financial damages your crime has inflicted. You are a disgusting Asshole. - Original Message - From: Teravus Ovares tera...@gmail.com To: opensim-us...@lists.berlios.de Cc: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] [Opensim-users] This will NEVER go away Date: Fri, 3 Apr 2009 13:53:31 -0400 fw0rd You're taking this joke too far now.As you know OpenSimulator has a new BSD license and what you're saying is completely BS. Sincerely Teravus On 4/3/09, Thom King thomk...@operamail.com wrote: NO, this will NEVER go away! I spent all of yesterday with the FBI and my lawyers to make sure that the criminals responsible will be hunted down, convicted, sent to prison and that they will pay for the financial damages they inflicted. The deliberate inclusion of intentionally malicious timebomb code attacks are a violation of federal law in the US, a violation of National law thruout Europe, and a violation of International law in every country in the western hemisphere and most of Asia. The Type or cost of the software is legally irrelevant - the malicious code is a crime, the knowing intentional distribution is a crime. Claiming the murder victum should have stayed home is no defence - murder is a crime. Also - the developers who created or knowingly allowed the deliberately malicious timebomb code attack designed to disrupt systems to be included - must be expelled from the OpenSim community in TOTAL DISHONOR AND DISGRACE. They have destroyed the credibility of OpenSim and damaged the reputation of Open Source projects in general. Those criminal developers are dishonest, unethical, totally unprofessional, completely disgusting Assholes. --- On Thu, 4/2/09, MW michaelwr...@yahoo.co.uk wrote: From: MW michaelwr...@yahoo.co.uk Subject: Re: [Opensim-users] You Assholes lost our funding! To: opensim-us...@lists.berlios.de Date: Thursday, April 2, 2009, 3:27 PM I really hope we can close this thread now. People on both sides got hurt. None of it was intended, but it happened. I do hope the one good thing that comes from this whole issue is that people are more careful when using trunk. Some people did get burnt by this, which wasn't good. But to be honest I would rather they got burnt by that (which did no lasting damage to any data/system) rather than some un intended bug that might have caused data loss or something else. --- On Thu, 2/4/09, Teravus Ovares tera...@gmail.com wrote: From: Teravus Ovares tera...@gmail.com Subject: Re: [Opensim-users] You Assholes lost our funding! To: opensim-us...@lists.berlios.de Date: Thursday, 2 April, 2009, 8:45 PM This joke keeps me laughing, really.. can we have another on Friday night ? :-) -- ___ Surf the Web in a faster, safer and easier way: Download Opera 9 at http://www.opera.com Powered by Outblaze ___ Opensim-users mailing list opensim-us...@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-users ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- ___ Surf the Web in a faster, safer and easier way: Download Opera 9 at http://www.opera.com Powered by Outblaze ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Bug or Feature? :( A sim is constantly taking abnormal ram space and eventually crashes after a few hours.
I loaded this oar on OSGrid and left it running overnight. Ubuntu 8.04 mono 2.2 with the boehm-gc patch as per nebadons instructions. The box has 1.5GB RAM. After 15 minutes everything seemed to have settled down and top showed 19.6% of RAM used and 3.7% CPU (P4 2.8Ghz) The console showed 147MB allocated to opensim. Just before I went to bed top was showing 29.2% RAM usage and 1.3% CPU. After 10 hours I looked again, top now showed 24.1% RAM usage and console showed allocated to opensim 204MB. At sometime or other Second Inventory seems to have been used, SI adds its own files sometimes and these are definitely present in the oar. What does top look like? When using SI before I have noticed this seems to push the cached RAM really high and eventually starts to go into swap. After loading a large amount of prims or using SI I often do a: sync; echo 3 /proc/sys/vm/drop_caches This allows me to run much longer before going into swap. -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Sean Dague Sent: 26 March 2009 12:36 To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Bug or Feature? :( A sim is constantly taking abnormal ram space and eventually crashes after a few hours. Salahzar Stenvaag wrote: Tell me if I can raise a mantis on this.. In Cyberlandia we have a sim prometeo where some builders are doing some interesting building developments. Now there is a real interesting architecture made with a certain amount of superprims and some wonderful buildings made by some very interestingly crafted rounded prims. In total they are around 2200 prims (not so much I have been told). And there are around 60 scripts which are not doing anything particular. What it happens is that the supporting instance (1 instance holding this sim) will go instantly to 400 Mbytes, and after some hours it goes to 1.7 GB or REAL memory. I don't have any tools to understand what is happening, but this makes this island almost impossible to use :( That's a bug. I've got a region with a couple thousand prims and a couple hundred scripts, and it's been running under basically the same memory profile (~600 MB) for the past 2 weeks. The rounded prims are sculpties? -Sean -- Sean Dague / Neas Bade sda...@gmail.com http://dague.net No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.278 / Virus Database: 270.11.29/2023 - Release Date: 03/25/09 18:54:00 ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] function libraries for script engine
if anyone has a lead on how to get on the GDC floor without fronting $200, please let me know - danx0r On Sun, Mar 22, 2009 at 12:42 PM, Mic Bowman cmick...@gmail.com wrote: opensim currently has the LSL and OSL APIs that implement functions for scripting. is there an good/easy/appropriate way to add a library of functions dynamically? can i register new script functions through a region module? --mic ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Legal Issues was RFC Profiles
Dear all, i while ago i went over the legal side of many aspects with 2 lawyer. Since this is a multinational question and in many cases has not exampels (e.g. no judgments by court) it tends to be a discussion based on personal flavor, but not legal facts. And yes, maybe there is enough mud for the whole 3D web. But to come to the point: - I don´t know any country, where having the ability to add a hypergrid-aware note about the creator and a license (hint, url, notecard) would have negative impact - I know a few countrys where it would realy help from legal side - it would be a clear sign, that the opensim crew takes care about content rights and ownership And yes, this only is another brick in the wall of copyright protection. We still have RL laws, we still need secure technical system, rights management etc etc... And spoken in sex beds, I am more afraid about the pure mass von animations etc - a few more notecards don´t worry me to much. :-) So - if it is possible somehow, please add it. Just my 2 cent... Cheers, Ralf --- Date: Tue, 31 Mar 2009 18:34:58 +0200 From: Colin B. Withers colin.with...@eumetsat.int Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de Message-ID: b293f9025ab9df4bbd3bc3403f25da4501609b5c5...@exw10.eum.root.eumetsat.int Content-Type: text/plain; charset=Windows-1252 Won't this also force grids to do what SL do and forbid users to transfer their accounts/log in details to someone else (and hence all their inventory)? Why do I get the feeling that we are starting to wade in mud? Can't all the issues of permissions, i.e. the three future (next owner) permissions, and the extra two current permissions (anyone can copy, anyone can move), and licensing, all be dealt with in the TOS of the individual grids, which then apply to all users of that grid, both creators and end-users? Can you imagine the mess of an object with multiple textures, filled with various anims, scripts and notecards (thinking sexgen bed here), and they all have different permissions/licenses. Doesn't bear thinking about :( Rock ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Bug or Feature? :( A sim is constantly taking abnormal ram space and eventually crashes after a few hours.
I think this may have to do with the asset texture cache. It might be worthwhile in the future to reduce it from 24 hours down to something a bit less permenant. Best Regards Teravus On 3/26/09, Darren Williams digitaldaz...@googlemail.com wrote: I loaded this oar on OSGrid and left it running overnight. Ubuntu 8.04 mono 2.2 with the boehm-gc patch as per nebadons instructions. The box has 1.5GB RAM. After 15 minutes everything seemed to have settled down and top showed 19.6% of RAM used and 3.7% CPU (P4 2.8Ghz) The console showed 147MB allocated to opensim. Just before I went to bed top was showing 29.2% RAM usage and 1.3% CPU. After 10 hours I looked again, top now showed 24.1% RAM usage and console showed allocated to opensim 204MB. At sometime or other Second Inventory seems to have been used, SI adds its own files sometimes and these are definitely present in the oar. What does top look like? When using SI before I have noticed this seems to push the cached RAM really high and eventually starts to go into swap. After loading a large amount of prims or using SI I often do a: sync; echo 3 /proc/sys/vm/drop_caches This allows me to run much longer before going into swap. -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Sean Dague Sent: 26 March 2009 12:36 To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Bug or Feature? :( A sim is constantly taking abnormal ram space and eventually crashes after a few hours. Salahzar Stenvaag wrote: Tell me if I can raise a mantis on this.. In Cyberlandia we have a sim prometeo where some builders are doing some interesting building developments. Now there is a real interesting architecture made with a certain amount of superprims and some wonderful buildings made by some very interestingly crafted rounded prims. In total they are around 2200 prims (not so much I have been told). And there are around 60 scripts which are not doing anything particular. What it happens is that the supporting instance (1 instance holding this sim) will go instantly to 400 Mbytes, and after some hours it goes to 1.7 GB or REAL memory. I don't have any tools to understand what is happening, but this makes this island almost impossible to use :( That's a bug. I've got a region with a couple thousand prims and a couple hundred scripts, and it's been running under basically the same memory profile (~600 MB) for the past 2 weeks. The rounded prims are sculpties? -Sean -- Sean Dague / Neas Bade sda...@gmail.com http://dague.net No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.278 / Virus Database: 270.11.29/2023 - Release Date: 03/25/09 18:54:00 ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] Facebook app: inventory trade
Hello, I googled the web to look for way how facebook and opensim (even sl) have mixed together. Has anybody started an app where one could trade an avatar's inventory between facebook members? ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Facebook app: inventory trade
Myself and Stefan did a Facebook/opensim integration application about a year and a bit ago (http://www.youtube.com/watch?v=qkiilgjs0Rg) but we never took it to deployment. Apart from that I don't know of any opensim based integration with facebook. I think there are some sl/facebook things but not sure if there is much real integration --- On Fri, 3/4/09, Dzonatas dzona...@dzonux.net wrote: From: Dzonatas dzona...@dzonux.net Subject: [Opensim-dev] Facebook app: inventory trade To: opensim-dev@lists.berlios.de Date: Friday, 3 April, 2009, 9:31 PM Hello, I googled the web to look for way how facebook and opensim (even sl) have mixed together. Has anybody started an app where one could trade an avatar's inventory between facebook members? ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Facebook app: inventory trade
What I had in mind maybe more simple than what TribalOne has done so far. What you showed actually loads a mini-client to interface. I'm thinking of a simple interface like this facebook app has: http://www.facebook.com/apps/application.php?id=3396043540 The main difference being when on trades 'flair', they actually give an inventory object to another avatar. The person can later enter the client and wear the button like normal inventory objects. I'm going somewhere with this idea, but I think it become obvious with that basic interface and functionality. =) Stefan Andersson wrote: Have a look at http://lbsa71.net/2008/08/11/tribal-one-entering/ if that's interesting, have a look at the rest of the clips; http://lbsa71.net/category/tribal-media/tribal-one/ Funnily enough, earlier today I was thinking re-creating the facebook connector for a modern version of OpenSim could be a good example of creating custom authorization and user data services for OpenSim. Best regards, Stefan Andersson Tribal Media AB Date: Fri, 3 Apr 2009 13:31:45 -0700 From: dzona...@dzonux.net To: opensim-dev@lists.berlios.de Subject: [Opensim-dev] Facebook app: inventory trade Hello, I googled the web to look for way how facebook and opensim (even sl) have mixed together. Has anybody started an app where one could trade an avatar's inventory between facebook members? ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Mono considered harmful
Since this discussion is raised every 6 months without fail, I present: http://www.adamfrisby.com/blog/2008/08/opensim-c-standards-patents-and-you/ Written the last time this came up. Short answer: * ECMA standardisation forbids MS from suing implementers. * C# and its standard library are ECMA standards. Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Mike Dickson Sent: Friday, 3 April 2009 9:00 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Mono considered harmful Sigh... Then go pick some other platform to work on. OpenSim seems pretty solidly committed to the C#/Mono choice it made when it was started. And yes, of course my argument is speculation. Unless you have a crystal ball and know for certain you're going to get sued how can it be anything but that. Companies use patents for leverage all the time. In this day and age that's probably their highest value (fwiw, I personally don't believe software patents are a good thing, or even sensible, copyright law seems more appropriate to me). Seriously, all I was saying is this is a storm in a teacup. It shouldn't stop useful work from getting done. Or cloud the excellent work that's been done to date. Mike On Fri, 2009-04-03 at 15:49 +, Nebadon Izumi wrote: your argument is 100% speculation and not based in any facts sorry to say, you can assume all you like, doesnt make what your saying true. Neb On Fri, Apr 3, 2009 at 8:48 AM, Eugen Leitl eu...@leitl.org wrote: On Fri, Apr 03, 2009 at 10:13:47AM -0500, Mike Dickson wrote: won't go into details) the worst case scenarios is that you'd not be able to run it on Linux using Mono. If you're inclined towards floating So you're saying the worst case (which is I think is arguably likely, actually) is that OpenSim only runs on proprietary systems. OpenSim becoming Windows-only, eventually. anxiety then this is something to worry about. Otherwise from an OpenSim perspective there are bigger fish to fry. Like getting to 1.0... Becoming ghetto and then long-term insignificant is less important than getting 1.0 out of the door. Mmmh, okay. If you say so. -- Eugen* Leitl a href=http://leitl.org;leitl/a http://leitl.org __ ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- Nebadon Izumi @ http://osgrid.org -- Mike Dickson mike.dick...@hp.com BladeSystem infrastructure RD ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Legal Issues was RFC Profiles
I think attaching license information to inventory entries in the database would be a simple enough tweak. Getting the viewer to display that information is a good deal harder. Any suggestions on that matter I am welcome to hear - the better if it doesn't require us to modify client code. Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Ralf Huelsmann Sent: Tuesday, 31 March 2009 2:01 PM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles Dear all, i while ago i went over the legal side of many aspects with 2 lawyer. Since this is a multinational question and in many cases has not exampels (e.g. no judgments by court) it tends to be a discussion based on personal flavor, but not legal facts. And yes, maybe there is enough mud for the whole 3D web. But to come to the point: - I don´t know any country, where having the ability to add a hypergrid-aware note about the creator and a license (hint, url, notecard) would have negative impact - I know a few countrys where it would realy help from legal side - it would be a clear sign, that the opensim crew takes care about content rights and ownership And yes, this only is another brick in the wall of copyright protection. We still have RL laws, we still need secure technical system, rights management etc etc... And spoken in sex beds, I am more afraid about the pure mass von animations etc - a few more notecards don´t worry me to much. :-) So - if it is possible somehow, please add it. Just my 2 cent... Cheers, Ralf --- Date: Tue, 31 Mar 2009 18:34:58 +0200 From: Colin B. Withers colin.with...@eumetsat.int Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de Message-ID: b293f9025ab9df4bbd3bc3403f25da4501609b5c5...@exw10.eum.root.eumetsat.i nt Content-Type: text/plain; charset=Windows-1252 Won't this also force grids to do what SL do and forbid users to transfer their accounts/log in details to someone else (and hence all their inventory)? Why do I get the feeling that we are starting to wade in mud? Can't all the issues of permissions, i.e. the three future (next owner) permissions, and the extra two current permissions (anyone can copy, anyone can move), and licensing, all be dealt with in the TOS of the individual grids, which then apply to all users of that grid, both creators and end-users? Can you imagine the mess of an object with multiple textures, filled with various anims, scripts and notecards (thinking sexgen bed here), and they all have different permissions/licenses. Doesn't bear thinking about :( Rock ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] (no subject)
The OSWI has a currency implementation which somewhat works now - however 'secure' currency will be ready sometime next week. If you are feeling adventurous in touching something for which user docs haven't been written yet, look for 'DTL Currency Processing' on forge.opensimulator.org. Groups aren't implemented at all yet - however we will be working on that in about a weeks time. Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Jason Fisher Sent: Saturday, 4 April 2009 8:59 PM To: opensim-dev@lists.berlios.de Subject: [Opensim-dev] (no subject) Anyone know how far groups are done? I would love to see it running. Also, how do I get a working currency server with opensim 0.6.3 in grid mode? Thanks ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Legal Issues was RFC Profiles
Most people know either included the license as an item in the contents of a prim or if they are giving a folder in the folder so not sure any changes need to be done. Kevin Tweedy IRC: -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Frisby, Adam Sent: Friday, April 03, 2009 11:41 PM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles I think attaching license information to inventory entries in the database would be a simple enough tweak. Getting the viewer to display that information is a good deal harder. Any suggestions on that matter I am welcome to hear - the better if it doesn't require us to modify client code. Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Ralf Huelsmann Sent: Tuesday, 31 March 2009 2:01 PM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles Dear all, i while ago i went over the legal side of many aspects with 2 lawyer. Since this is a multinational question and in many cases has not exampels (e.g. no judgments by court) it tends to be a discussion based on personal flavor, but not legal facts. And yes, maybe there is enough mud for the whole 3D web. But to come to the point: - I don´t know any country, where having the ability to add a hypergrid-aware note about the creator and a license (hint, url, notecard) would have negative impact - I know a few countrys where it would realy help from legal side - it would be a clear sign, that the opensim crew takes care about content rights and ownership And yes, this only is another brick in the wall of copyright protection. We still have RL laws, we still need secure technical system, rights management etc etc... And spoken in sex beds, I am more afraid about the pure mass von animations etc - a few more notecards don´t worry me to much. :-) So - if it is possible somehow, please add it. Just my 2 cent... Cheers, Ralf --- Date: Tue, 31 Mar 2009 18:34:58 +0200 From: Colin B. Withers colin.with...@eumetsat.int Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de Message-ID: b293f9025ab9df4bbd3bc3403f25da4501609b5c5...@exw10.eum.root.eumetsat.i nt Content-Type: text/plain; charset=Windows-1252 Won't this also force grids to do what SL do and forbid users to transfer their accounts/log in details to someone else (and hence all their inventory)? Why do I get the feeling that we are starting to wade in mud? Can't all the issues of permissions, i.e. the three future (next owner) permissions, and the extra two current permissions (anyone can copy, anyone can move), and licensing, all be dealt with in the TOS of the individual grids, which then apply to all users of that grid, both creators and end-users? Can you imagine the mess of an object with multiple textures, filled with various anims, scripts and notecards (thinking sexgen bed here), and they all have different permissions/licenses. Doesn't bear thinking about :( Rock ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Legal Issues was RFC Profiles
I have an idea that is probably a bit on the hackish side, and I'm not sure it would without some experimentation but I believe it could work without any modifications to the LL viewer. Create a notecard containing the license information desired and name it License. Save the notecard. Now take the UUID for the notecard and paste it into the description field of the asset you want it to apply to. Opensim, noting that the notecard is named License and is created by the same person who created the asset, subsequently attaches that UUID to the asset in a separate database field, and clears the description field of the asset, allowing the description to be used for other purposes. When the asset is transferred, the asset and the notecard are both given to the recipient in a unique folder. Since the UUID is associated with the asset internally to OpenSim and not directly accessible from the viewer, subsequent transfers of the asset would always include the notecard. There may be some problems that I haven't considered with this approach, hopefully the community can comment and improve it or come up with alternatives. On Fri, Apr 3, 2009 at 8:40 PM, Frisby, Adam a...@deepthink.com.au wrote: I think attaching license information to inventory entries in the database would be a simple enough tweak. Getting the viewer to display that information is a good deal harder. Any suggestions on that matter I am welcome to hear - the better if it doesn't require us to modify client code. Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Ralf Huelsmann Sent: Tuesday, 31 March 2009 2:01 PM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles Dear all, i while ago i went over the legal side of many aspects with 2 lawyer. Since this is a multinational question and in many cases has not exampels (e.g. no judgments by court) it tends to be a discussion based on personal flavor, but not legal facts. And yes, maybe there is enough mud for the whole 3D web. But to come to the point: - I don´t know any country, where having the ability to add a hypergrid-aware note about the creator and a license (hint, url, notecard) would have negative impact - I know a few countrys where it would realy help from legal side - it would be a clear sign, that the opensim crew takes care about content rights and ownership And yes, this only is another brick in the wall of copyright protection. We still have RL laws, we still need secure technical system, rights management etc etc... And spoken in sex beds, I am more afraid about the pure mass von animations etc - a few more notecards don´t worry me to much. :-) So - if it is possible somehow, please add it. Just my 2 cent... Cheers, Ralf --- Date: Tue, 31 Mar 2009 18:34:58 +0200 From: Colin B. Withers colin.with...@eumetsat.int Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de Message-ID: b293f9025ab9df4bbd3bc3403f25da4501609b5c5...@exw10.eum.root.eumetsat.i nt Content-Type: text/plain; charset=Windows-1252 Won't this also force grids to do what SL do and forbid users to transfer their accounts/log in details to someone else (and hence all their inventory)? Why do I get the feeling that we are starting to wade in mud? Can't all the issues of permissions, i.e. the three future (next owner) permissions, and the extra two current permissions (anyone can copy, anyone can move), and licensing, all be dealt with in the TOS of the individual grids, which then apply to all users of that grid, both creators and end-users? Can you imagine the mess of an object with multiple textures, filled with various anims, scripts and notecards (thinking sexgen bed here), and they all have different permissions/licenses. Doesn't bear thinking about :( Rock ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Legal Issues was RFC Profiles
Another thought I had is the creator of the item can add a note card to the contents of a prim that has a specific name like _License. Then only allow the creator of this note card to remove it. The creator of the prim and the creator of the note card would be the same creator name. Any attempts by anyone else to remove it would be ignored. If this prim is given to someone else, even if the object is full perms, the new owner will not be able to remove this note card. But not sure how much this will really do since anything that is modify or full perms can be copied and a new item made with a new creator except for no mod scripts. Kevin Tweedy IRC: Mystical _ From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Dahlia Trimble Sent: Saturday, April 04, 2009 12:16 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles I have an idea that is probably a bit on the hackish side, and I'm not sure it would without some experimentation but I believe it could work without any modifications to the LL viewer. Create a notecard containing the license information desired and name it License. Save the notecard. Now take the UUID for the notecard and paste it into the description field of the asset you want it to apply to. Opensim, noting that the notecard is named License and is created by the same person who created the asset, subsequently attaches that UUID to the asset in a separate database field, and clears the description field of the asset, allowing the description to be used for other purposes. When the asset is transferred, the asset and the notecard are both given to the recipient in a unique folder. Since the UUID is associated with the asset internally to OpenSim and not directly accessible from the viewer, subsequent transfers of the asset would always include the notecard. There may be some problems that I haven't considered with this approach, hopefully the community can comment and improve it or come up with alternatives. On Fri, Apr 3, 2009 at 8:40 PM, Frisby, Adam a...@deepthink.com.au wrote: I think attaching license information to inventory entries in the database would be a simple enough tweak. Getting the viewer to display that information is a good deal harder. Any suggestions on that matter I am welcome to hear - the better if it doesn't require us to modify client code. Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Ralf Huelsmann Sent: Tuesday, 31 March 2009 2:01 PM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles Dear all, i while ago i went over the legal side of many aspects with 2 lawyer. Since this is a multinational question and in many cases has not exampels (e.g. no judgments by court) it tends to be a discussion based on personal flavor, but not legal facts. And yes, maybe there is enough mud for the whole 3D web. But to come to the point: - I don´t know any country, where having the ability to add a hypergrid-aware note about the creator and a license (hint, url, notecard) would have negative impact - I know a few countrys where it would realy help from legal side - it would be a clear sign, that the opensim crew takes care about content rights and ownership And yes, this only is another brick in the wall of copyright protection. We still have RL laws, we still need secure technical system, rights management etc etc... And spoken in sex beds, I am more afraid about the pure mass von animations etc - a few more notecards don´t worry me to much. :-) So - if it is possible somehow, please add it. Just my 2 cent... Cheers, Ralf --- Date: Tue, 31 Mar 2009 18:34:58 +0200 From: Colin B. Withers colin.with...@eumetsat.int Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de Message-ID: b293f9025ab9df4bbd3bc3403f25da4501609b5c5...@exw10.eum.root.eumetsat.i nt Content-Type: text/plain; charset=Windows-1252 Won't this also force grids to do what SL do and forbid users to transfer their accounts/log in details to someone else (and hence all their inventory)? Why do I get the feeling that we are starting to wade in mud? Can't all the issues of permissions, i.e. the three future (next owner) permissions, and the extra two current permissions (anyone can copy, anyone can move), and licensing, all be dealt with in the TOS of the individual grids, which then apply to all users of that grid, both creators and end-users? Can you imagine the mess of an object with multiple textures, filled with various anims, scripts and notecards (thinking sexgen bed here), and they all have different permissions/licenses. Doesn't bear thinking about :( Rock
[Opensim-dev] BadumnaSim
I'd just like to do a quick 'look at this' on the forge - the guys who designed it asked me about how to promote the idea to OS users, and I suggested the forge. They have put the code up in the SVN here, so go take a look. Basically it's a client-centric P2P load balancer. Packets which are destined to multiple users get sent via a proxying P2P layer which then gets each client to replicate it to its peers, rather than relying on the central sim to do so. Their initial results look promising (about a 50% boost in capacity). Obviously there are some security concerns too, but I think it's a nifty thing worth taking a look at. Adam ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Legal Issues was RFC Profiles
The reason I proposed using the description field was because only prim assets allow you to insert a notecard, and there are other assets (textures, sounds, animations) where a specific license may be desired but they don't have inventories where a notecard could be stored like prims do. On Fri, Apr 3, 2009 at 9:16 PM, Dahlia Trimble dahliatrim...@gmail.comwrote: I have an idea that is probably a bit on the hackish side, and I'm not sure it would without some experimentation but I believe it could work without any modifications to the LL viewer. Create a notecard containing the license information desired and name it License. Save the notecard. Now take the UUID for the notecard and paste it into the description field of the asset you want it to apply to. Opensim, noting that the notecard is named License and is created by the same person who created the asset, subsequently attaches that UUID to the asset in a separate database field, and clears the description field of the asset, allowing the description to be used for other purposes. When the asset is transferred, the asset and the notecard are both given to the recipient in a unique folder. Since the UUID is associated with the asset internally to OpenSim and not directly accessible from the viewer, subsequent transfers of the asset would always include the notecard. There may be some problems that I haven't considered with this approach, hopefully the community can comment and improve it or come up with alternatives. On Fri, Apr 3, 2009 at 8:40 PM, Frisby, Adam a...@deepthink.com.auwrote: I think attaching license information to inventory entries in the database would be a simple enough tweak. Getting the viewer to display that information is a good deal harder. Any suggestions on that matter I am welcome to hear - the better if it doesn't require us to modify client code. Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Ralf Huelsmann Sent: Tuesday, 31 March 2009 2:01 PM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles Dear all, i while ago i went over the legal side of many aspects with 2 lawyer. Since this is a multinational question and in many cases has not exampels (e.g. no judgments by court) it tends to be a discussion based on personal flavor, but not legal facts. And yes, maybe there is enough mud for the whole 3D web. But to come to the point: - I don´t know any country, where having the ability to add a hypergrid-aware note about the creator and a license (hint, url, notecard) would have negative impact - I know a few countrys where it would realy help from legal side - it would be a clear sign, that the opensim crew takes care about content rights and ownership And yes, this only is another brick in the wall of copyright protection. We still have RL laws, we still need secure technical system, rights management etc etc... And spoken in sex beds, I am more afraid about the pure mass von animations etc - a few more notecards don´t worry me to much. :-) So - if it is possible somehow, please add it. Just my 2 cent... Cheers, Ralf --- Date: Tue, 31 Mar 2009 18:34:58 +0200 From: Colin B. Withers colin.with...@eumetsat.int Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de Message-ID: b293f9025ab9df4bbd3bc3403f25da4501609b5c5...@exw10.eum.root.eumetsat.i nt Content-Type: text/plain; charset=Windows-1252 Won't this also force grids to do what SL do and forbid users to transfer their accounts/log in details to someone else (and hence all their inventory)? Why do I get the feeling that we are starting to wade in mud? Can't all the issues of permissions, i.e. the three future (next owner) permissions, and the extra two current permissions (anyone can copy, anyone can move), and licensing, all be dealt with in the TOS of the individual grids, which then apply to all users of that grid, both creators and end-users? Can you imagine the mess of an object with multiple textures, filled with various anims, scripts and notecards (thinking sexgen bed here), and they all have different permissions/licenses. Doesn't bear thinking about :( Rock ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Facebook app: inventory trade
Yes. What we did as part of that prototype was a custom user server that authenticated directly against facebook and pulled user data from it. I believe stuff like wall-to-wall objects is fetched thru the fb api as well, so you could attach IAR, OAR os save-xml to it, or object urls. Best regards, Stefan Andersson Tribal Media AB Date: Fri, 3 Apr 2009 15:26:10 -0700 From: dzona...@dzonux.net To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Facebook app: inventory trade What I had in mind maybe more simple than what TribalOne has done so far. What you showed actually loads a mini-client to interface. I'm thinking of a simple interface like this facebook app has: http://www.facebook.com/apps/application.php?id=3396043540 The main difference being when on trades 'flair', they actually give an inventory object to another avatar. The person can later enter the client and wear the button like normal inventory objects. I'm going somewhere with this idea, but I think it become obvious with that basic interface and functionality. =) Stefan Andersson wrote: Have a look at http://lbsa71.net/2008/08/11/tribal-one-entering/ if that's interesting, have a look at the rest of the clips; http://lbsa71.net/category/tribal-media/tribal-one/ Funnily enough, earlier today I was thinking re-creating the facebook connector for a modern version of OpenSim could be a good example of creating custom authorization and user data services for OpenSim. Best regards, Stefan Andersson Tribal Media AB Date: Fri, 3 Apr 2009 13:31:45 -0700 From: dzona...@dzonux.net To: opensim-dev@lists.berlios.de Subject: [Opensim-dev] Facebook app: inventory trade Hello, I googled the web to look for way how facebook and opensim (even sl) have mixed together. Has anybody started an app where one could trade an avatar's inventory between facebook members? ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev