Re: [Opensim-dev] New language for Downloads Page

2009-04-03 Thread Impalah
GREAT (uppercased) idea but...

Even including warnings like:

- use at your own risk.
- if you use trunk in a production environment and it crashes, you are the
asshole.
- moron restricted area.
- RTFM
- or simply Read.

there will be problems. C'est la vie.

Murphy's law: It is impossible to make anything foolproof because fools are
so ingenious.


2009/4/3 Stefan Andersson ste...@tribalmedia.se

  I added an 'older versions archive' paragraph too, just to push trunk even
 lower down the page.

 Best regards,
 Stefan Andersson
 Tribal Media AB




  Date: Thu, 2 Apr 2009 18:46:44 -0400
  From: sda...@gmail.com
  To: opensim-us...@lists.berlios.de; opensim-dev@lists.berlios.de
  Subject: [Opensim-dev] New language for Downloads Page
 
  A lot of what transpired was because it was apparently not clear enough
  about not using trunk. So that there isn't such confusion in the
  future, I've removed the direct SVN link off the front page, and moved
  the trunk links to this section of the Downloads page
  (http://opensimulator.org/wiki/Download) :
 
  Experimental Upstream Code
 
  There Be Dragons Beyond This Point
 
  If you are truly feeling dangerous, adventurous, or want to help us test
  the next version of OpenSim you are welcome to grab the latest unstable
  code out of our subversion trunk. Any warnings previous expressed about
  the alpha nature of the code go double or triple if you are running
  directly off of trunk. Never, ever, ever, never run this in production
  environments, it is not suitable for that unless you are very familiar
  with the source code, and can hot fix any piece of it (that probably
  means you are an OpenSim core member). Feedback and testing on the
  unstable tree is appreciated, as that helps us make the next release
  better. If this scares you from using trunk, that was intended.
 
  If it breaks, you get to keep both pieces.
 
  * Latest Subversion revision version (bleeding edge)
  ...
 
 
  I replicate this here, because there are plenty of people that already
  have a trunk tree, hopefully they'll get this message here if not via
  the website.
 
  I'd also ask a favor from our users, if you find links to SVN anywhere
  else in the wiki, please remove them, and just link in the Downloads
  page. If anyone in IRC asks you how to get source, please don't give
  them a direct svn command, please send them to that page. Everyone
  getting svn trunk needs to read that paragraph, and really internalize
 it.
 
  Apologies to people for which this makes it a couple more steps to get
  code who understand trunk, and continue to be incredible testers for
  this incredible project.
 
  Thanks folks,
 
  -Sean
 
  --
  Sean Dague / Neas Bade
  sda...@gmail.com
  http://dague.net
 
 

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[Opensim-dev] Mono considered harmful

2009-04-03 Thread Eugen Leitl

What was the original reason for the decision to pick .Net/C#/Mono?

http://www.groklaw.net/article.php?story=20090401152339514

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Re: [Opensim-dev] Mono considered harmful

2009-04-03 Thread James Stallings II
Nope :) not saying that at all; just saying beware of wolves dressed like
sheep.

On Fri, Apr 3, 2009 at 9:48 AM, Nebadon Izumi nebadon2...@gmail.com wrote:

 are you trying to say that C# is not a wise choice because TomTom broke
 copyright and patent laws and Microsoft called them out on it?  and why on
 earth would a company using Linux Kernel select a copy written Microsoft
 creation for their choice of file system when there are tons of free
 alternatives? personally i think TomTom is 100% at fault for thier own
 choices, and this really has nothing to do with C# or this project at all,
 seems more likely to me this is just an attempt to start a flame war over
 microsoft since this has absolutly nothing to do with technological
 decisions.

 Nebadon


 On Fri, Apr 3, 2009 at 7:25 AM, Eugen Leitl eu...@leitl.org wrote:


 What was the original reason for the decision to pick .Net/C#/Mono?

 http://www.groklaw.net/article.php?story=20090401152339514

 --
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Re: [Opensim-dev] Mono considered harmful

2009-04-03 Thread James Stallings II
I Seriously suggest giving this a read
Cheers
James


2009/4/3 Eugen Leitl eu...@leitl.org


 What was the original reason for the decision to pick .Net/C#/Mono?

 http://www.groklaw.net/article.php?story=20090401152339514

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Re: [Opensim-dev] Mono considered harmful

2009-04-03 Thread James Stallings II
Consider that thousands of products by other companies (who likely did not
explicitly license the FAT filesystem either) are deployed with or on FAT
file systems.
MP3 players by the score, (including Apple's iPODs which label the FAT file
system the 'Compatibility Filesystem'), Apple's computers that can format
FAT volumes, god only knows how many digital cameras, external USB disks,
memory sticks, etc...

Typically, such a suit is only brought when there are damages; given that
there was no particular technical advantage gained in choosing the FAT
filesystem, and, indeed, a technical advantage might have been obtained in
choosing one of the *dozens* of other filesystems out there, I think it
would be difficult to demonstrate any real damages to microsoft; whats more,
if it were looked into deeply, microsoft could likely be shown to not have
excercised due diligence in protecting it's rights under patent law in the
broader sense wrt a FAT patent (who else are they bringing suit against over
shipping the FAT filesystem unlicensed?).

It just looks excessively predatory to me; the FAT is isnt exactly rocket
science. And if they make that much fuss over *the FAT filesystem* it stands
to reason that they might come after those using their more valuable assets
without license, wouldn't you think?

Cheers
James

On Fri, Apr 3, 2009 at 9:58 AM, Nebadon Izumi nebadon2...@gmail.com wrote:

 personally the only wolf in sheeps clothing i see in this case is TomTom
 for not aquiring permission to use software, sounds to me like they tried to
 steal something that wasn't not theirs and sell it without aquiring
 permission, so if Microsoft is a wolf in sheeps clothing for protecting is
 own creations, then I guess thats just how things are, personally I dont see
 anything that microsoft did wrong or is even un-ethical in this situation,
 quite the opposite, in my eyes, TomTom were the one with questionable
 ethics, you cant just steal from microsoft because everyone hates them and
 they are a huge entity, if we start using these kind of tactics successfully
 againts large heartless corporations where does it end? the answer is it
 wouldnt if microsoft lost this case it would be open game on all protected
 code, and while i love and am a huge promoter of open source, I am a bigger
 fan of protecting the laws of the land, and as much as everyone would love
 to see microsoft burn, in this case the law was on their side and thats just
 the facts, if you are to survive in the open source world you have to thick
 skin and expect the companies that your Open software is competing with
 their Retail software that keeps their employees paid to be quite defensive
 when you intrude on their creations.


 On Fri, Apr 3, 2009 at 7:51 AM, James Stallings II 
 james.stalli...@gmail.com wrote:

 Nope :) not saying that at all; just saying beware of wolves dressed like
 sheep.

 On Fri, Apr 3, 2009 at 9:48 AM, Nebadon Izumi nebadon2...@gmail.comwrote:

 are you trying to say that C# is not a wise choice because TomTom broke
 copyright and patent laws and Microsoft called them out on it?  and why on
 earth would a company using Linux Kernel select a copy written Microsoft
 creation for their choice of file system when there are tons of free
 alternatives? personally i think TomTom is 100% at fault for thier own
 choices, and this really has nothing to do with C# or this project at all,
 seems more likely to me this is just an attempt to start a flame war over
 microsoft since this has absolutly nothing to do with technological
 decisions.

 Nebadon


 On Fri, Apr 3, 2009 at 7:25 AM, Eugen Leitl eu...@leitl.org wrote:


 What was the original reason for the decision to pick .Net/C#/Mono?

 http://www.groklaw.net/article.php?story=20090401152339514

 --
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Re: [Opensim-dev] Mono considered harmful

2009-04-03 Thread Mike Dickson
The TomTom thing is far more complex than it might seem and a good
example of how companies use patents these days.  I wouldn't be as quick
to claim TomTom is the only one at fault here, there was a counter-suit
and we don't have details on how it was settled.

IMO,there's essentially zero risk to OpenSim.  Even if Mono gets
attacked for patent infringement (which is extremely unlikely IMO, I
won't go into details) the worst case scenarios is that you'd not be
able to run it on Linux using Mono. If you're inclined towards floating
anxiety then this is something to worry about. Otherwise from an OpenSim
perspective there are bigger fish to fry. Like getting to 1.0...

Mike

On Fri, 2009-04-03 at 14:58 +, Nebadon Izumi wrote:
 personally the only wolf in sheeps clothing i see in this case is
 TomTom for not aquiring permission to use software, sounds to me like
 they tried to steal something that wasn't not theirs and sell it
 without aquiring permission, so if Microsoft is a wolf in sheeps
 clothing for protecting is own creations, then I guess thats just how
 things are, personally I dont see anything that microsoft did wrong or
 is even un-ethical in this situation, quite the opposite, in my eyes,
 TomTom were the one with questionable ethics, you cant just steal from
 microsoft because everyone hates them and they are a huge entity, if
 we start using these kind of tactics successfully againts large
 heartless corporations where does it end? the answer is it wouldnt if
 microsoft lost this case it would be open game on all protected code,
 and while i love and am a huge promoter of open source, I am a bigger
 fan of protecting the laws of the land, and as much as everyone would
 love to see microsoft burn, in this case the law was on their side and
 thats just the facts, if you are to survive in the open source world
 you have to thick skin and expect the companies that your Open
 software is competing with their Retail software that keeps their
 employees paid to be quite defensive when you intrude on their
 creations.
 



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Re: [Opensim-dev] Mono considered harmful

2009-04-03 Thread James Stallings II
Yeah as I look at the original message, I see it is in -dev list, and it
definitely does not belong here.
Cheers!
James


On Fri, Apr 3, 2009 at 10:13 AM, Mike Dickson mike.dick...@hp.com wrote:

 The TomTom thing is far more complex than it might seem and a good
 example of how companies use patents these days.  I wouldn't be as quick
 to claim TomTom is the only one at fault here, there was a counter-suit
 and we don't have details on how it was settled.

 IMO,there's essentially zero risk to OpenSim.  Even if Mono gets
 attacked for patent infringement (which is extremely unlikely IMO, I
 won't go into details) the worst case scenarios is that you'd not be
 able to run it on Linux using Mono. If you're inclined towards floating
 anxiety then this is something to worry about. Otherwise from an OpenSim
 perspective there are bigger fish to fry. Like getting to 1.0...

 Mike

 On Fri, 2009-04-03 at 14:58 +, Nebadon Izumi wrote:
  personally the only wolf in sheeps clothing i see in this case is
  TomTom for not aquiring permission to use software, sounds to me like
  they tried to steal something that wasn't not theirs and sell it
  without aquiring permission, so if Microsoft is a wolf in sheeps
  clothing for protecting is own creations, then I guess thats just how
  things are, personally I dont see anything that microsoft did wrong or
  is even un-ethical in this situation, quite the opposite, in my eyes,
  TomTom were the one with questionable ethics, you cant just steal from
  microsoft because everyone hates them and they are a huge entity, if
  we start using these kind of tactics successfully againts large
  heartless corporations where does it end? the answer is it wouldnt if
  microsoft lost this case it would be open game on all protected code,
  and while i love and am a huge promoter of open source, I am a bigger
  fan of protecting the laws of the land, and as much as everyone would
  love to see microsoft burn, in this case the law was on their side and
  thats just the facts, if you are to survive in the open source world
  you have to thick skin and expect the companies that your Open
  software is competing with their Retail software that keeps their
  employees paid to be quite defensive when you intrude on their
  creations.
 



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Re: [Opensim-dev] Mono considered harmful

2009-04-03 Thread Nebadon Izumi
Ya its likely Microsoft probably took it further than it needed to go, but
chances are there was just no communications between the two companies, and
this is what happens when communications break down between companies,
likely there was some other reason for Microsoft and TomTom fighting and
this was just the reason they picked to bring the hammer down.   But to me
this just seems like 2 companies who had a dispute and communications simply
broke down, and Microsoft had to do what they had to do, lacking the
complete details we are all doing a bit of assuming, but in this case the
decision made was not made because of technical reasons, that we do know.
And also to say microsoft is against opensourcing in anyway is just simply
false, SuSe is virtually propped up by microsoft, microsoft has dumped
millions of dollars into SuSe and Linux development, as well as offered many
opensource portals from their website, they are very supportive of mono,
because in the end it allows microsoft products to be run in Linux, so for
microsoft to cut their linux legs off too me seems unlikely,  but you should
expect that when microsoft gets on the war path, the other party is likely
in trouble.  but seriously when it comes to terms of OpenSource promotoers
the only company i can think of that rivals microsoft in thier open source
initiatives would be IBM.   and I could be wrong but i thought at one point
microsoft was actually tinkering with OpenSim, but not really sure that
ended up.

Neb
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Re: [Opensim-dev] Mono considered harmful

2009-04-03 Thread Eugen Leitl
On Fri, Apr 03, 2009 at 10:13:47AM -0500, Mike Dickson wrote:

 won't go into details) the worst case scenarios is that you'd not be
 able to run it on Linux using Mono. If you're inclined towards floating

So you're saying the worst case (which is I think is arguably 
likely, actually) is that OpenSim only runs on proprietary systems. 
OpenSim becoming Windows-only, eventually.

 anxiety then this is something to worry about. Otherwise from an OpenSim
 perspective there are bigger fish to fry. Like getting to 1.0...

Becoming ghetto and then long-term insignificant is less important
than getting 1.0 out of the door. Mmmh, okay. If you say so.

-- 
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__
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Re: [Opensim-dev] Mono considered harmful

2009-04-03 Thread Nebadon Izumi
your argument is 100% speculation and not based in any facts sorry to say,
you can assume all you like, doesnt make what your saying true.

Neb

On Fri, Apr 3, 2009 at 8:48 AM, Eugen Leitl eu...@leitl.org wrote:

 On Fri, Apr 03, 2009 at 10:13:47AM -0500, Mike Dickson wrote:

  won't go into details) the worst case scenarios is that you'd not be
  able to run it on Linux using Mono. If you're inclined towards floating

 So you're saying the worst case (which is I think is arguably
 likely, actually) is that OpenSim only runs on proprietary systems.
 OpenSim becoming Windows-only, eventually.

  anxiety then this is something to worry about. Otherwise from an OpenSim
  perspective there are bigger fish to fry. Like getting to 1.0...

 Becoming ghetto and then long-term insignificant is less important
 than getting 1.0 out of the door. Mmmh, okay. If you say so.

 --
 Eugen* Leitl a href=http://leitl.org;leitl/a http://leitl.org
 __
 ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org
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Re: [Opensim-dev] Mono considered harmful

2009-04-03 Thread Kyle
Microsoft is also supporting OpenSim though indirectly. They have offered
internal resources and have recently made some big commitments for huge
events to be hosted on ReactionGrid including their official presence there.


We are working with them on possibly adding Windows Media player to the
client along with SQL Server 2008 improvements from our internal team.  We
will be announcing some of these big projects soon along with news about 2
case studies on ReactionGrid/OpenSim that are about to be posted on their
site. We hope to get them more involved this year than ever before  both
our team and Microsoft has huge respect for what the developers have created
here using C#/.NET. Some collaboration is even forming between MS, Intel 
IBM that should help development as well.

 

Thanks Neb for the usually lacking opposing view. Microsoft doesn't always
make the best choices but there is a lot they do that never reaches the
press and one of those is their amazement and support of OpenSim which
should start showing better in 2009.  Again thanks to everyone for this
incredible project ReactionGrid exists due to your efforts and some great
tools by Microsoft.

 

Thanks again everyone for creating OpenSim-Kyle G

 

From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Nebadon Izumi
Sent: Friday, April 03, 2009 11:43 AM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Mono considered harmful

 

Ya its likely Microsoft probably took it further than it needed to go, but
chances are there was just no communications between the two companies, and
this is what happens when communications break down between companies,
likely there was some other reason for Microsoft and TomTom fighting and
this was just the reason they picked to bring the hammer down.   But to me
this just seems like 2 companies who had a dispute and communications simply
broke down, and Microsoft had to do what they had to do, lacking the
complete details we are all doing a bit of assuming, but in this case the
decision made was not made because of technical reasons, that we do know.
And also to say microsoft is against opensourcing in anyway is just simply
false, SuSe is virtually propped up by microsoft, microsoft has dumped
millions of dollars into SuSe and Linux development, as well as offered many
opensource portals from their website, they are very supportive of mono,
because in the end it allows microsoft products to be run in Linux, so for
microsoft to cut their linux legs off too me seems unlikely,  but you should
expect that when microsoft gets on the war path, the other party is likely
in trouble.  but seriously when it comes to terms of OpenSource promotoers
the only company i can think of that rivals microsoft in thier open source
initiatives would be IBM.   and I could be wrong but i thought at one point
microsoft was actually tinkering with OpenSim, but not really sure that
ended up.  

Neb

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Re: [Opensim-dev] Mono considered harmful

2009-04-03 Thread Diva Canto
Can you please take this discussion elsewhere. This doesn't belong here. 
Start a forum somewhere, go to Slashdot, post comments on that blog, etc 
etc.
OpenSim *is* written in C#. People who don't want to take any risks 
being sued by Microsoft, should simply not use it. Very simple.



Eugen Leitl wrote:

On Fri, Apr 03, 2009 at 10:13:47AM -0500, Mike Dickson wrote:

  

won't go into details) the worst case scenarios is that you'd not be
able to run it on Linux using Mono. If you're inclined towards floating



So you're saying the worst case (which is I think is arguably 
likely, actually) is that OpenSim only runs on proprietary systems. 
OpenSim becoming Windows-only, eventually.


  

anxiety then this is something to worry about. Otherwise from an OpenSim
perspective there are bigger fish to fry. Like getting to 1.0...



Becoming ghetto and then long-term insignificant is less important
than getting 1.0 out of the door. Mmmh, okay. If you say so.

  


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Re: [Opensim-dev] Mono considered harmful

2009-04-03 Thread Sean Dague
Eugen Leitl wrote:
 What was the original reason for the decision to pick .Net/C#/Mono?
 
 http://www.groklaw.net/article.php?story=20090401152339514

This isn't really a development thread, can we keep this list on topic
please.

-Sean

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sda...@gmail.com
http://dague.net




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Re: [Opensim-dev] Opensim-dev Digest, Vol 20, Issue 10

2009-04-03 Thread DZO
Guys

Leave it

Your doing a great job and everything is brilliantly thought out.

Hopefully I will also be contribuing code in the near future, in the mean
time thank you to everyone that has contributed.

Don't let this kind of negativity get to you. 

-Original Message-
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[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of
opensim-dev-requ...@lists.berlios.de
Sent: 03 April 2009 19:00
To: opensim-dev@lists.berlios.de
Subject: Opensim-dev Digest, Vol 20, Issue 10

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Today's Topics:

   1. Re: Mono considered harmful (Eugen Leitl)
   2. Re: Mono considered harmful (Nebadon Izumi)
   3. Re: Mono considered harmful (Kyle)
   4. Re: Mono considered harmful (Diva Canto)
   5. Re: Mono considered harmful (Sean Dague)
   6. Re: Mono considered harmful (Mike Dickson)


--

Message: 1
Date: Fri, 3 Apr 2009 17:48:09 +0200
From: Eugen Leitl eu...@leitl.org
Subject: Re: [Opensim-dev] Mono considered harmful
To: opensim-dev@lists.berlios.de
Message-ID: 20090403154809.gx11...@leitl.org
Content-Type: text/plain; charset=us-ascii

On Fri, Apr 03, 2009 at 10:13:47AM -0500, Mike Dickson wrote:

 won't go into details) the worst case scenarios is that you'd not be 
 able to run it on Linux using Mono. If you're inclined towards 
 floating

So you're saying the worst case (which is I think is arguably likely,
actually) is that OpenSim only runs on proprietary systems. 
OpenSim becoming Windows-only, eventually.

 anxiety then this is something to worry about. Otherwise from an 
 OpenSim perspective there are bigger fish to fry. Like getting to 1.0...

Becoming ghetto and then long-term insignificant is less important than
getting 1.0 out of the door. Mmmh, okay. If you say so.

--
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__
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8B29F6BE: 099D 78BA 2FD3 B014 B08A  7779 75B0 2443 8B29 F6BE


--

Message: 2
Date: Fri, 3 Apr 2009 08:49:43 -0700
From: Nebadon Izumi nebadon2...@gmail.com
Subject: Re: [Opensim-dev] Mono considered harmful
To: opensim-dev@lists.berlios.de
Message-ID:
d319543f0904030849g2fe1cf8eo246ba608a29c0...@mail.gmail.com
Content-Type: text/plain; charset=iso-8859-1

your argument is 100% speculation and not based in any facts sorry to say,
you can assume all you like, doesnt make what your saying true.

Neb

On Fri, Apr 3, 2009 at 8:48 AM, Eugen Leitl eu...@leitl.org wrote:

 On Fri, Apr 03, 2009 at 10:13:47AM -0500, Mike Dickson wrote:

  won't go into details) the worst case scenarios is that you'd not be
  able to run it on Linux using Mono. If you're inclined towards floating

 So you're saying the worst case (which is I think is arguably
 likely, actually) is that OpenSim only runs on proprietary systems.
 OpenSim becoming Windows-only, eventually.

  anxiety then this is something to worry about. Otherwise from an OpenSim
  perspective there are bigger fish to fry. Like getting to 1.0...

 Becoming ghetto and then long-term insignificant is less important
 than getting 1.0 out of the door. Mmmh, okay. If you say so.

 --
 Eugen* Leitl a href=http://leitl.org;leitl/a http://leitl.org
 __
 ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org
 8B29F6BE: 099D 78BA 2FD3 B014 B08A  7779 75B0 2443 8B29 F6BE
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Message: 3
Date: Fri, 3 Apr 2009 11:54:16 -0400
From: Kyle cre...@reactiongrid.com
Subject: Re: [Opensim-dev] Mono considered harmful
To: opensim-dev@lists.berlios.de
Message-ID: 010401c9b474$71c19d90$5544d8...@com
Content-Type: text/plain; charset=us-ascii

Microsoft is also supporting OpenSim though indirectly. They have offered
internal resources and have recently made some big commitments for huge
events to be hosted on ReactionGrid including their official presence there.


We are working with them on possibly adding

[Opensim-dev] This will NEVER go away

2009-04-03 Thread Thom King
NO, this will NEVER go away! 

I spent all of yesterday with the FBI and my lawyers to make sure that the 
criminals responsible will be hunted down, convicted, sent to prison and that 
they will pay for the financial damages they inflicted.

The deliberate inclusion of intentionally malicious timebomb code attacks are a 
violation of federal law in the US, a violation of National law thruout Europe, 
and a violation of International law in every country in the western hemisphere 
and most of Asia.  The Type or cost of the software is legally irrelevant - the 
malicious code is a crime, the knowing intentional distribution is a crime.  
Claiming the murder victum should have stayed home is no defence - murder is a 
crime.

Also - the developers who created or knowingly allowed the deliberately 
malicious timebomb code attack designed to disrupt systems to be included - 
must be expelled from the OpenSim community in TOTAL DISHONOR AND DISGRACE.  
They have destroyed the credibility of OpenSim and damaged the reputation of 
Open Source projects in general.
Those criminal developers are dishonest, unethical, totally unprofessional, 
completely disgusting Assholes.

--- On Thu, 4/2/09, MW michaelwr...@yahoo.co.uk wrote:
 
  From: MW michaelwr...@yahoo.co.uk
  Subject: Re: [Opensim-users] You Assholes lost our funding!
  To: opensim-us...@lists.berlios.de
  Date: Thursday, April 2, 2009, 3:27 PM
  I really hope we can close this thread now. People on both
  sides got hurt. None of it was intended, but it happened. I do 
  hope the one good thing that comes from this whole
  issue is that people are more careful when using trunk. Some
  people did get burnt by this, which wasn't good. But to
  be honest I would rather they got burnt by that (which did
  no lasting damage to any data/system) rather than some un
  intended bug that might have caused data loss or something
  else. 
--- On Thu, 2/4/09, Teravus Ovares
  tera...@gmail.com wrote:
  From: Teravus Ovares
  tera...@gmail.com
  Subject: Re: [Opensim-users] You Assholes lost our funding!
  To: opensim-us...@lists.berlios.de
  Date: Thursday, 2 April, 2009, 8:45
   PM
 
  This joke keeps me laughing, really..  can
  we have another on Friday night ?  :-)
 

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Re: [Opensim-dev] This will NEVER go away

2009-04-03 Thread Charles Krinke
Since OpenSim is not going away, perhaps this is a good time to discuss 
'groups' implementations.

It seems to me that getting to where we have some semblance of 'groups' in 
OpenSim is to our advantage and will help the various grids progress. I wonder 
what other thoughts there are?

Charles
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Re: [Opensim-dev] [Opensim-users] This will NEVER go away

2009-04-03 Thread Teravus Ovares
fw0rd

You're taking this joke too far now.As you know OpenSimulator has
a new BSD license and what you're saying is completely BS.

Sincerely

Teravus

On 4/3/09, Thom King thomk...@operamail.com wrote:
 NO, this will NEVER go away!

 I spent all of yesterday with the FBI and my lawyers to make sure that the 
 criminals responsible will be hunted down, convicted, sent to prison and that 
 they will pay for the financial damages they inflicted.

 The deliberate inclusion of intentionally malicious timebomb code attacks are 
 a violation of federal law in the US, a violation of National law thruout 
 Europe, and a violation of International law in every country in the western 
 hemisphere and most of Asia.  The Type or cost of the software is legally 
 irrelevant - the malicious code is a crime, the knowing intentional 
 distribution is a crime.  Claiming the murder victum should have stayed home 
 is no defence - murder is a crime.

 Also - the developers who created or knowingly allowed the deliberately 
 malicious timebomb code attack designed to disrupt systems to be included - 
 must be expelled from the OpenSim community in TOTAL DISHONOR AND DISGRACE.  
 They have destroyed the credibility of OpenSim and damaged the reputation of 
 Open Source projects in general.
 Those criminal developers are dishonest, unethical, totally unprofessional, 
 completely disgusting Assholes.

 --- On Thu, 4/2/09, MW michaelwr...@yahoo.co.uk wrote:

   From: MW michaelwr...@yahoo.co.uk
   Subject: Re: [Opensim-users] You Assholes lost our funding!
   To: opensim-us...@lists.berlios.de
   Date: Thursday, April 2, 2009, 3:27 PM
   I really hope we can close this thread now. People on both
   sides got hurt. None of it was intended, but it happened. I do
   hope the one good thing that comes from this whole
   issue is that people are more careful when using trunk. Some
   people did get burnt by this, which wasn't good. But to
   be honest I would rather they got burnt by that (which did
   no lasting damage to any data/system) rather than some un
   intended bug that might have caused data loss or something
   else.
 --- On Thu, 2/4/09, Teravus Ovares
   tera...@gmail.com wrote:
   From: Teravus Ovares
   tera...@gmail.com
   Subject: Re: [Opensim-users] You Assholes lost our funding!
   To: opensim-us...@lists.berlios.de
   Date: Thursday, 2 April, 2009, 8:45
PM
  
   This joke keeps me laughing, really..  can
   we have another on Friday night ?  :-)
  

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Re: [Opensim-dev] [Opensim-users] This will NEVER go away

2009-04-03 Thread Justin Clark-Casey
Thom King wrote:
 NO, this will NEVER go away! 
 
 I spent all of yesterday with the FBI and my lawyers to make sure that the 
 criminals responsible will be hunted down, convicted, sent to prison and that 
 they will pay for the financial damages they inflicted.

Dibs on the top bunk!  And I'm not going to be the one retrieving the soap in 
the showers  :)

 
 The deliberate inclusion of intentionally malicious timebomb code attacks are 
 a violation of federal law in the US, a violation of National law thruout 
 Europe, and a violation of International law in every country in the western 
 hemisphere and most of Asia.  The Type or cost of the software is legally 
 irrelevant - the malicious code is a crime, the knowing intentional 
 distribution is a crime.  Claiming the murder victum should have stayed home 
 is no defence - murder is a crime.
 
 Also - the developers who created or knowingly allowed the deliberately 
 malicious timebomb code attack designed to disrupt systems to be included - 
 must be expelled from the OpenSim community in TOTAL DISHONOR AND DISGRACE.  
 They have destroyed the credibility of OpenSim and damaged the reputation of 
 Open Source projects in general.
 Those criminal developers are dishonest, unethical, totally unprofessional, 
 completely disgusting Assholes.
 
 --- On Thu, 4/2/09, MW michaelwr...@yahoo.co.uk wrote:
  
   From: MW michaelwr...@yahoo.co.uk
   Subject: Re: [Opensim-users] You Assholes lost our funding!
   To: opensim-us...@lists.berlios.de
   Date: Thursday, April 2, 2009, 3:27 PM
   I really hope we can close this thread now. People on both
   sides got hurt. None of it was intended, but it happened. I do 
   hope the one good thing that comes from this whole
   issue is that people are more careful when using trunk. Some
   people did get burnt by this, which wasn't good. But to
   be honest I would rather they got burnt by that (which did
   no lasting damage to any data/system) rather than some un
   intended bug that might have caused data loss or something
   else. 
 --- On Thu, 2/4/09, Teravus Ovares
   tera...@gmail.com wrote:
   From: Teravus Ovares
   tera...@gmail.com
   Subject: Re: [Opensim-users] You Assholes lost our funding!
   To: opensim-us...@lists.berlios.de
   Date: Thursday, 2 April, 2009, 8:45
PM
  
   This joke keeps me laughing, really..  can
   we have another on Friday night ?  :-)
  
 


-- 
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http://justincc.wordpress.com
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Re: [Opensim-dev] This will NEVER go away

2009-04-03 Thread Kyle
Groups would be a blessing! Hurumph!

 

From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke
Sent: Friday, April 03, 2009 2:00 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] This will NEVER go away

 

Since OpenSim is not going away, perhaps this is a good time to discuss
'groups' implementations.

It seems to me that getting to where we have some semblance of 'groups' in
OpenSim is to our advantage and will help the various grids progress. I
wonder what other thoughts there are?

Charles

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Re: [Opensim-dev] This will NEVER go away

2009-04-03 Thread Nebadon Izumi
If you had spoken to an actual lawyer or the FBI you would know that you are
damaging your case by speaking about it in public forum.

On Fri, Apr 3, 2009 at 10:40 AM, Thom King thomk...@operamail.com wrote:

 NO, this will NEVER go away!

 I spent all of yesterday with the FBI and my lawyers to make sure that the
 criminals responsible will be hunted down, convicted, sent to prison and
 that they will pay for the financial damages they inflicted.

 The deliberate inclusion of intentionally malicious timebomb code attacks
 are a violation of federal law in the US, a violation of National law
 thruout Europe, and a violation of International law in every country in the
 western hemisphere and most of Asia.  The Type or cost of the software is
 legally irrelevant - the malicious code is a crime, the knowing intentional
 distribution is a crime.  Claiming the murder victum should have stayed home
 is no defence - murder is a crime.

 Also - the developers who created or knowingly allowed the deliberately
 malicious timebomb code attack designed to disrupt systems to be included -
 must be expelled from the OpenSim community in TOTAL DISHONOR AND DISGRACE.
  They have destroyed the credibility of OpenSim and damaged the reputation
 of Open Source projects in general.
 Those criminal developers are dishonest, unethical, totally unprofessional,
 completely disgusting Assholes.

 --- On Thu, 4/2/09, MW michaelwr...@yahoo.co.uk wrote:

   From: MW michaelwr...@yahoo.co.uk
   Subject: Re: [Opensim-users] You Assholes lost our funding!
   To: opensim-us...@lists.berlios.de
   Date: Thursday, April 2, 2009, 3:27 PM
   I really hope we can close this thread now. People on both
   sides got hurt. None of it was intended, but it happened. I do
   hope the one good thing that comes from this whole
   issue is that people are more careful when using trunk. Some
   people did get burnt by this, which wasn't good. But to
   be honest I would rather they got burnt by that (which did
   no lasting damage to any data/system) rather than some un
   intended bug that might have caused data loss or something
   else.
 --- On Thu, 2/4/09, Teravus Ovares
   tera...@gmail.com wrote:
   From: Teravus Ovares
   tera...@gmail.com
   Subject: Re: [Opensim-users] You Assholes lost our funding!
   To: opensim-us...@lists.berlios.de
   Date: Thursday, 2 April, 2009, 8:45
PM
  
   This joke keeps me laughing, really..  can
   we have another on Friday night ?  :-)
  

 --
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Re: [Opensim-dev] This will NEVER go away

2009-04-03 Thread Ryan McDougall
What's disgusting is this ridiculous slander. Funny how your email
doesn't register any hits on google.

Really, go away now. People like you don't make things, they only look
to destroy what others have made.

Cheers,

On Fri, Apr 3, 2009 at 8:40 PM, Thom King thomk...@operamail.com wrote:
 NO, this will NEVER go away!

 I spent all of yesterday with the FBI and my lawyers to make sure that the 
 criminals responsible will be hunted down, convicted, sent to prison and that 
 they will pay for the financial damages they inflicted.

 The deliberate inclusion of intentionally malicious timebomb code attacks are 
 a violation of federal law in the US, a violation of National law thruout 
 Europe, and a violation of International law in every country in the western 
 hemisphere and most of Asia.  The Type or cost of the software is legally 
 irrelevant - the malicious code is a crime, the knowing intentional 
 distribution is a crime.  Claiming the murder victum should have stayed home 
 is no defence - murder is a crime.

 Also - the developers who created or knowingly allowed the deliberately 
 malicious timebomb code attack designed to disrupt systems to be included - 
 must be expelled from the OpenSim community in TOTAL DISHONOR AND DISGRACE.  
 They have destroyed the credibility of OpenSim and damaged the reputation of 
 Open Source projects in general.
 Those criminal developers are dishonest, unethical, totally unprofessional, 
 completely disgusting Assholes.

 --- On Thu, 4/2/09, MW michaelwr...@yahoo.co.uk wrote:

   From: MW michaelwr...@yahoo.co.uk
   Subject: Re: [Opensim-users] You Assholes lost our funding!
   To: opensim-us...@lists.berlios.de
   Date: Thursday, April 2, 2009, 3:27 PM
   I really hope we can close this thread now. People on both
   sides got hurt. None of it was intended, but it happened. I do
   hope the one good thing that comes from this whole
   issue is that people are more careful when using trunk. Some
   people did get burnt by this, which wasn't good. But to
   be honest I would rather they got burnt by that (which did
   no lasting damage to any data/system) rather than some un
   intended bug that might have caused data loss or something
   else.
 --- On Thu, 2/4/09, Teravus Ovares
   tera...@gmail.com wrote:
   From: Teravus Ovares
   tera...@gmail.com
   Subject: Re: [Opensim-users] You Assholes lost our funding!
   To: opensim-us...@lists.berlios.de
   Date: Thursday, 2 April, 2009, 8:45
    PM
  
   This joke keeps me laughing, really..  can
   we have another on Friday night ?  :-)
  

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Re: [Opensim-dev] This will NEVER go away

2009-04-03 Thread MW
So maybe to start with we should analyze what the features of a group is and 
how the protocol and client supports those features. Then maybe we could work 
out what improvements we could make to the base group functions

--- On Fri, 3/4/09, Charles Krinke c...@pacbell.net wrote:
From: Charles Krinke c...@pacbell.net
Subject: Re: [Opensim-dev] This will NEVER go away
To: opensim-dev@lists.berlios.de
Date: Friday, 3 April, 2009, 6:59 PM

Since OpenSim is not going away, perhaps this is a good time to discuss 
'groups' implementations.

It seems to me that getting to where we have some semblance of 'groups' in 
OpenSim is to our advantage and will help the various grids progress. I wonder 
what other thoughts there are?

Charles
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Re: [Opensim-dev] [Opensim-users] This will NEVER go away

2009-04-03 Thread Thom King
This is not a joke, we are absolutely deadly serious.
I believe you are one of the perpetrators.
You are dishonest, unethical, totally unprofessional, a criminal
and you must resign in total disgrace and total dishonor from OpenSim.

And I will never rest until you have been hunted down
convicted, imprisoned, and have paid back the financial damages your crime has 
inflicted.

You are a disgusting Asshole.

 - Original Message -
 From: Teravus Ovares tera...@gmail.com
 To: opensim-us...@lists.berlios.de
 Cc: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] [Opensim-users] This will NEVER go away
 Date: Fri, 3 Apr 2009 13:53:31 -0400
 
 
 fw0rd
 
 You're taking this joke too far now.As you know OpenSimulator has
 a new BSD license and what you're saying is completely BS.
 
 Sincerely
 
 Teravus
 
 On 4/3/09, Thom King thomk...@operamail.com wrote:
  NO, this will NEVER go away!
 
  I spent all of yesterday with the FBI and my lawyers to make sure 
  that the criminals responsible will be hunted down, convicted, 
  sent to prison and that they will pay for the financial damages 
  they inflicted.
 
  The deliberate inclusion of intentionally malicious timebomb code 
  attacks are a violation of federal law in the US, a violation of 
  National law thruout Europe, and a violation of International law 
  in every country in the western hemisphere and most of Asia.  The 
  Type or cost of the software is legally irrelevant - the 
  malicious code is a crime, the knowing intentional distribution 
  is a crime.  Claiming the murder victum should have stayed home 
  is no defence - murder is a crime.
 
  Also - the developers who created or knowingly allowed the 
  deliberately malicious timebomb code attack designed to disrupt 
  systems to be included - must be expelled from the OpenSim 
  community in TOTAL DISHONOR AND DISGRACE.  They have destroyed 
  the credibility of OpenSim and damaged the reputation of Open 
  Source projects in general.
  Those criminal developers are dishonest, unethical, totally 
  unprofessional, completely disgusting Assholes.
 
  --- On Thu, 4/2/09, MW michaelwr...@yahoo.co.uk wrote:
 
From: MW michaelwr...@yahoo.co.uk
Subject: Re: [Opensim-users] You Assholes lost our funding!
To: opensim-us...@lists.berlios.de
Date: Thursday, April 2, 2009, 3:27 PM
I really hope we can close this thread now. People on both
sides got hurt. None of it was intended, but it happened. I do
hope the one good thing that comes from this whole
issue is that people are more careful when using trunk. Some
people did get burnt by this, which wasn't good. But to
be honest I would rather they got burnt by that (which did
no lasting damage to any data/system) rather than some un
intended bug that might have caused data loss or something
else.
  --- On Thu, 2/4/09, Teravus Ovares
tera...@gmail.com wrote:
From: Teravus Ovares
tera...@gmail.com
Subject: Re: [Opensim-users] You Assholes lost our funding!
To: opensim-us...@lists.berlios.de
Date: Thursday, 2 April, 2009, 8:45
 PM
   
This joke keeps me laughing, really..  can
we have another on Friday night ?  :-)
   
 
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Re: [Opensim-dev] Bug or Feature? :( A sim is constantly taking abnormal ram space and eventually crashes after a few hours.

2009-04-03 Thread Darren Williams
I loaded this oar on OSGrid and left it running overnight. Ubuntu 8.04 mono 2.2 
with the boehm-gc patch as per nebadons instructions. The box has 1.5GB RAM. 
After 15 minutes everything seemed to have settled down and top showed 19.6% of 
RAM used and 3.7% CPU (P4 2.8Ghz) The console showed 147MB allocated to 
opensim. Just before I went to bed top was showing 29.2% RAM usage and 1.3% 
CPU. After 10 hours I looked again, top now showed 24.1% RAM usage and console 
showed allocated to opensim 204MB. At sometime or other Second Inventory seems 
to have been used, SI adds its own files sometimes and these are definitely 
present in the oar.

What does top look like? When using SI before I have noticed this seems to push 
the cached RAM really high and eventually starts to go into swap.

After loading a large amount of prims or using SI I often do a:
sync; echo 3  /proc/sys/vm/drop_caches

This allows me to run much longer before going into swap.

-Original Message-
From: opensim-dev-boun...@lists.berlios.de 
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Sean Dague
Sent: 26 March 2009 12:36
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Bug or Feature? :( A sim is constantly taking 
abnormal ram space and eventually crashes after a few hours.

Salahzar Stenvaag wrote:
 Tell me if I can raise a mantis on this..
 
 In Cyberlandia we have a sim prometeo where some builders are doing 
 some interesting building developments. Now there is a real 
 interesting architecture made with a certain amount of superprims and 
 some wonderful buildings made by some very interestingly crafted 
 rounded prims. In total they are around 2200 prims (not so much I have 
 been told). And there are around 60 scripts which are not doing anything 
 particular.
 
 What it happens is that the supporting instance (1 instance holding 
 this
 sim) will go instantly to 400 Mbytes, and after some hours it goes to 
 1.7 GB or REAL memory.
 I don't have any tools to understand what is happening, but this makes 
 this island almost impossible to use :(

That's a bug.  I've got a region with a couple thousand prims and a couple 
hundred scripts, and it's been running under basically the same memory profile 
(~600 MB) for the past 2 weeks.

The rounded prims are sculpties?

-Sean

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Re: [Opensim-dev] function libraries for script engine

2009-04-03 Thread daniel miller
if anyone has a lead on how to get on the GDC floor without fronting
$200, please let me know - danx0r


On Sun, Mar 22, 2009 at 12:42 PM, Mic Bowman cmick...@gmail.com wrote:
 opensim currently has the LSL and OSL APIs that implement functions
 for scripting. is there an good/easy/appropriate way to add a library
 of functions dynamically? can i register new script functions through
 a region module?

 --mic
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Re: [Opensim-dev] Legal Issues was RFC Profiles

2009-04-03 Thread Ralf Huelsmann
Dear all,

i while ago i went over the legal side of many aspects with 2 lawyer.

Since this is a multinational question and in many cases has not exampels
(e.g. no judgments by court) it tends to be a discussion based on personal
flavor, but not legal facts.

And yes, maybe there is enough mud for the whole 3D web.

But to come to the point:

- I don´t know any country, where having the ability to add a
hypergrid-aware note about the creator and a license (hint, url, notecard)
would have negative impact

- I know a few countrys where it would realy help from legal side

- it would be a clear sign, that the opensim crew takes care about content
rights and ownership


And yes, this only is another brick in the wall of copyright protection. We
still have RL laws, we still need secure technical system, rights management
etc etc...

And spoken in sex beds, I am more afraid about the pure mass von animations
etc - a few more notecards don´t worry me to much.   :-)

So - if it is possible somehow, please add it.


Just my 2 cent...


Cheers,
Ralf


---
Date: Tue, 31 Mar 2009 18:34:58 +0200
From: Colin B. Withers colin.with...@eumetsat.int
Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles
To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de
Message-ID:

b293f9025ab9df4bbd3bc3403f25da4501609b5c5...@exw10.eum.root.eumetsat.int

Content-Type: text/plain; charset=Windows-1252

Won't this also force grids to do what SL do and forbid users to transfer
their accounts/log in details to someone else (and hence all their
inventory)?

Why do I get the feeling that we are starting to wade in mud?

Can't all the issues of permissions, i.e. the three future (next owner)
permissions, and the extra two current permissions (anyone can copy, anyone
can move), and licensing, all be dealt with in the TOS of the individual
grids, which then apply to all users of that grid, both creators and
end-users?

Can you imagine the mess of an object with multiple textures, filled with
various anims, scripts and notecards (thinking sexgen bed here), and they
all have different permissions/licenses. Doesn't bear thinking about :(

Rock

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Re: [Opensim-dev] Bug or Feature? :( A sim is constantly taking abnormal ram space and eventually crashes after a few hours.

2009-04-03 Thread Teravus Ovares
I think this may have to do with the asset texture cache.   It might
be worthwhile in the future to reduce it from 24 hours down to
something a bit less permenant.

Best Regards

Teravus

On 3/26/09, Darren Williams digitaldaz...@googlemail.com wrote:
 I loaded this oar on OSGrid and left it running overnight. Ubuntu 8.04 mono 
 2.2 with the boehm-gc patch as per nebadons instructions. The box has 1.5GB 
 RAM. After 15 minutes everything seemed to have settled down and top showed 
 19.6% of RAM used and 3.7% CPU (P4 2.8Ghz) The console showed 147MB allocated 
 to opensim. Just before I went to bed top was showing 29.2% RAM usage and 
 1.3% CPU. After 10 hours I looked again, top now showed 24.1% RAM usage and 
 console showed allocated to opensim 204MB. At sometime or other Second 
 Inventory seems to have been used, SI adds its own files sometimes and these 
 are definitely present in the oar.

 What does top look like? When using SI before I have noticed this seems to 
 push the cached RAM really high and eventually starts to go into swap.

 After loading a large amount of prims or using SI I often do a:
 sync; echo 3  /proc/sys/vm/drop_caches

 This allows me to run much longer before going into swap.

 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de 
 [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Sean Dague
 Sent: 26 March 2009 12:36
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] Bug or Feature? :( A sim is constantly taking 
 abnormal ram space and eventually crashes after a few hours.

 Salahzar Stenvaag wrote:
  Tell me if I can raise a mantis on this..
 
  In Cyberlandia we have a sim prometeo where some builders are doing
  some interesting building developments. Now there is a real
  interesting architecture made with a certain amount of superprims and
  some wonderful buildings made by some very interestingly crafted
  rounded prims. In total they are around 2200 prims (not so much I have
  been told). And there are around 60 scripts which are not doing anything 
  particular.
 
  What it happens is that the supporting instance (1 instance holding
  this
  sim) will go instantly to 400 Mbytes, and after some hours it goes to
  1.7 GB or REAL memory.
  I don't have any tools to understand what is happening, but this makes
  this island almost impossible to use :(

 That's a bug.  I've got a region with a couple thousand prims and a couple 
 hundred scripts, and it's been running under basically the same memory 
 profile (~600 MB) for the past 2 weeks.

 The rounded prims are sculpties?

-Sean

 --
 Sean Dague / Neas Bade
 sda...@gmail.com
 http://dague.net



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 Checked by AVG - www.avg.com
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[Opensim-dev] Facebook app: inventory trade

2009-04-03 Thread Dzonatas
Hello,

I googled the web to look for way how facebook and opensim (even sl) 
have mixed together.

Has anybody started an app where one could trade an avatar's inventory 
between facebook members?


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Re: [Opensim-dev] Facebook app: inventory trade

2009-04-03 Thread MW
Myself and Stefan did a Facebook/opensim integration application about a year 
and a bit ago (http://www.youtube.com/watch?v=qkiilgjs0Rg)  but we never took 
it to deployment. 

Apart from that I don't know of any opensim based integration with facebook. I 
think there are some sl/facebook things but not sure if there is much real 
integration

--- On Fri, 3/4/09, Dzonatas dzona...@dzonux.net wrote:
From: Dzonatas dzona...@dzonux.net
Subject: [Opensim-dev] Facebook app: inventory trade
To: opensim-dev@lists.berlios.de
Date: Friday, 3 April, 2009, 9:31 PM

Hello,

I googled the web to look for way how facebook and opensim (even sl) 
have mixed together.

Has anybody started an app where one could trade an avatar's inventory 
between facebook members?


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Re: [Opensim-dev] Facebook app: inventory trade

2009-04-03 Thread Dzonatas




What I had in mind maybe more simple than what TribalOne has done so
far.

What you showed actually loads a mini-client to interface. I'm thinking
of a simple interface like this facebook app has:
http://www.facebook.com/apps/application.php?id=3396043540

The main difference being when on trades 'flair', they actually give an
inventory object to another avatar. The person can later enter the
client and wear the button like normal inventory objects.

I'm going somewhere with this idea, but I think it become obvious with
that basic interface and functionality. =)


Stefan Andersson wrote:

  Have a look at
 
  http://lbsa71.net/2008/08/11/tribal-one-entering/
 
if that's interesting, have a look at the rest of the clips;
 
  http://lbsa71.net/category/tribal-media/tribal-one/
  
Funnily enough, earlier today I was thinking re-creating the facebook
connector for a modern version of OpenSim could be a good example of
creating custom authorization and user data services for OpenSim.
  
Best regards,
Stefan Andersson
Tribal Media AB
  
  
  
 
 Date: Fri, 3 Apr 2009 13:31:45 -0700
 From: dzona...@dzonux.net
 To: opensim-dev@lists.berlios.de
 Subject: [Opensim-dev] Facebook app: inventory trade
 
 Hello,
 
 I googled the web to look for way how facebook and opensim (even
sl) 
 have mixed together.
 
 Has anybody started an app where one could trade an avatar's
inventory 
 between facebook members?
 
 
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Re: [Opensim-dev] Mono considered harmful

2009-04-03 Thread Frisby, Adam
Since this discussion is raised every 6 months without fail, I present:

http://www.adamfrisby.com/blog/2008/08/opensim-c-standards-patents-and-you/

Written the last time this came up.

Short answer:
* ECMA standardisation forbids MS from suing implementers.
* C# and its standard library are ECMA standards.


Adam

 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
 boun...@lists.berlios.de] On Behalf Of Mike Dickson
 Sent: Friday, 3 April 2009 9:00 AM
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] Mono considered harmful
 
 Sigh...
 
 Then go pick some other platform to work on. OpenSim seems pretty
 solidly committed to the C#/Mono choice it made when it was started.
 
 And yes, of course my argument is speculation.  Unless you have a
 crystal ball and know for certain you're going to get sued how can it
 be
 anything but that.
 
 Companies use patents for leverage all the time.  In this day and age
 that's probably their highest value (fwiw, I personally don't believe
 software patents are a good thing, or even sensible, copyright law
 seems
 more appropriate to me).
 
 Seriously, all I was saying is this is a storm in a teacup. It
 shouldn't
 stop useful work from getting done.  Or cloud the excellent work that's
 been done to date.
 
 Mike
 
 On Fri, 2009-04-03 at 15:49 +, Nebadon Izumi wrote:
  your argument is 100% speculation and not based in any facts sorry to
  say, you can assume all you like, doesnt make what your saying true.
 
  Neb
 
  On Fri, Apr 3, 2009 at 8:48 AM, Eugen Leitl eu...@leitl.org wrote:
  On Fri, Apr 03, 2009 at 10:13:47AM -0500, Mike Dickson wrote:
 
   won't go into details) the worst case scenarios is that
  you'd not be
   able to run it on Linux using Mono. If you're inclined
  towards floating
 
 
  So you're saying the worst case (which is I think is arguably
  likely, actually) is that OpenSim only runs on proprietary
  systems.
  OpenSim becoming Windows-only, eventually.
 
   anxiety then this is something to worry about. Otherwise
  from an OpenSim
   perspective there are bigger fish to fry. Like getting to
  1.0...
 
 
  Becoming ghetto and then long-term insignificant is less
  important
  than getting 1.0 out of the door. Mmmh, okay. If you say so.
 
  --
  Eugen* Leitl a href=http://leitl.org;leitl/a
  http://leitl.org
 
 __
  ICBM: 48.07100, 11.36820 http://www.ativel.com
  http://postbiota.org
  8B29F6BE: 099D 78BA 2FD3 B014 B08A  7779 75B0 2443 8B29 F6BE
  ___
 
 
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  --
  Nebadon Izumi @ http://osgrid.org
 --
 Mike Dickson mike.dick...@hp.com
 BladeSystem infrastructure RD
 
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Re: [Opensim-dev] Legal Issues was RFC Profiles

2009-04-03 Thread Frisby, Adam
I think attaching license information to inventory entries in the database 
would be a simple enough tweak. Getting the viewer to display that information 
is a good deal harder.

Any suggestions on that matter I am welcome to hear - the better if it doesn't 
require us to modify client code.

Adam

 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
 boun...@lists.berlios.de] On Behalf Of Ralf Huelsmann
 Sent: Tuesday, 31 March 2009 2:01 PM
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles
 
 Dear all,
 
 i while ago i went over the legal side of many aspects with 2 lawyer.
 
 Since this is a multinational question and in many cases has not
 exampels
 (e.g. no judgments by court) it tends to be a discussion based on
 personal
 flavor, but not legal facts.
 
 And yes, maybe there is enough mud for the whole 3D web.
 
 But to come to the point:
 
 - I don´t know any country, where having the ability to add a
 hypergrid-aware note about the creator and a license (hint, url,
 notecard)
 would have negative impact
 
 - I know a few countrys where it would realy help from legal side
 
 - it would be a clear sign, that the opensim crew takes care about
 content
 rights and ownership
 
 
 And yes, this only is another brick in the wall of copyright
 protection. We
 still have RL laws, we still need secure technical system, rights
 management
 etc etc...
 
 And spoken in sex beds, I am more afraid about the pure mass von
 animations
 etc - a few more notecards don´t worry me to much.   :-)
 
 So - if it is possible somehow, please add it.
 
 
 Just my 2 cent...
 
 
 Cheers,
 Ralf
 
 
 ---
 Date: Tue, 31 Mar 2009 18:34:58 +0200
 From: Colin B. Withers colin.with...@eumetsat.int
 Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles
 To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de
 Message-ID:
 
 b293f9025ab9df4bbd3bc3403f25da4501609b5c5...@exw10.eum.root.eumetsat.i
 nt
 
 Content-Type: text/plain; charset=Windows-1252
 
 Won't this also force grids to do what SL do and forbid users to
 transfer
 their accounts/log in details to someone else (and hence all their
 inventory)?
 
 Why do I get the feeling that we are starting to wade in mud?
 
 Can't all the issues of permissions, i.e. the three future (next owner)
 permissions, and the extra two current permissions (anyone can copy,
 anyone
 can move), and licensing, all be dealt with in the TOS of the
 individual
 grids, which then apply to all users of that grid, both creators and
 end-users?
 
 Can you imagine the mess of an object with multiple textures, filled
 with
 various anims, scripts and notecards (thinking sexgen bed here), and
 they
 all have different permissions/licenses. Doesn't bear thinking about :(
 
 Rock
 
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Re: [Opensim-dev] (no subject)

2009-04-03 Thread Frisby, Adam
The OSWI has a currency implementation which somewhat works now - however 
'secure' currency will be ready sometime next week. If you are feeling 
adventurous in touching something for which user docs haven't been written yet, 
look for 'DTL Currency Processing' on forge.opensimulator.org.

Groups aren't implemented at all yet - however we will be working on that in 
about a weeks time.

Adam

 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
 boun...@lists.berlios.de] On Behalf Of Jason Fisher
 Sent: Saturday, 4 April 2009 8:59 PM
 To: opensim-dev@lists.berlios.de
 Subject: [Opensim-dev] (no subject)
 
 Anyone know how far groups are  done? I would love to see it running.
 Also, how do I get a working currency server with opensim 0.6.3 in
 grid mode? Thanks
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Re: [Opensim-dev] Legal Issues was RFC Profiles

2009-04-03 Thread Mystical Demina
Most people know either included the license as an item in the contents of a
prim or if they are giving a folder in the folder so not sure any changes
need to be done.

Kevin Tweedy
IRC:

-Original Message-
From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Frisby, Adam
Sent: Friday, April 03, 2009 11:41 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles

I think attaching license information to inventory entries in the database
would be a simple enough tweak. Getting the viewer to display that
information is a good deal harder.

Any suggestions on that matter I am welcome to hear - the better if it
doesn't require us to modify client code.

Adam

 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
 boun...@lists.berlios.de] On Behalf Of Ralf Huelsmann
 Sent: Tuesday, 31 March 2009 2:01 PM
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles
 
 Dear all,
 
 i while ago i went over the legal side of many aspects with 2 lawyer.
 
 Since this is a multinational question and in many cases has not
 exampels
 (e.g. no judgments by court) it tends to be a discussion based on
 personal
 flavor, but not legal facts.
 
 And yes, maybe there is enough mud for the whole 3D web.
 
 But to come to the point:
 
 - I don´t know any country, where having the ability to add a
 hypergrid-aware note about the creator and a license (hint, url,
 notecard)
 would have negative impact
 
 - I know a few countrys where it would realy help from legal side
 
 - it would be a clear sign, that the opensim crew takes care about
 content
 rights and ownership
 
 
 And yes, this only is another brick in the wall of copyright
 protection. We
 still have RL laws, we still need secure technical system, rights
 management
 etc etc...
 
 And spoken in sex beds, I am more afraid about the pure mass von
 animations
 etc - a few more notecards don´t worry me to much.   :-)
 
 So - if it is possible somehow, please add it.
 
 
 Just my 2 cent...
 
 
 Cheers,
 Ralf
 
 
 ---
 Date: Tue, 31 Mar 2009 18:34:58 +0200
 From: Colin B. Withers colin.with...@eumetsat.int
 Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles
 To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de
 Message-ID:
 
 b293f9025ab9df4bbd3bc3403f25da4501609b5c5...@exw10.eum.root.eumetsat.i
 nt
 
 Content-Type: text/plain; charset=Windows-1252
 
 Won't this also force grids to do what SL do and forbid users to
 transfer
 their accounts/log in details to someone else (and hence all their
 inventory)?
 
 Why do I get the feeling that we are starting to wade in mud?
 
 Can't all the issues of permissions, i.e. the three future (next owner)
 permissions, and the extra two current permissions (anyone can copy,
 anyone
 can move), and licensing, all be dealt with in the TOS of the
 individual
 grids, which then apply to all users of that grid, both creators and
 end-users?
 
 Can you imagine the mess of an object with multiple textures, filled
 with
 various anims, scripts and notecards (thinking sexgen bed here), and
 they
 all have different permissions/licenses. Doesn't bear thinking about :(
 
 Rock
 
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Re: [Opensim-dev] Legal Issues was RFC Profiles

2009-04-03 Thread Dahlia Trimble
I have an idea that is probably a bit on the hackish side, and I'm not sure
it would without some experimentation but I believe it could work without
any modifications to the LL viewer.
Create a notecard containing the license information desired and name it
License. Save the notecard. Now take the UUID for the notecard and paste
it into the description field of the asset you want it to apply to. Opensim,
noting that the notecard is named License and is created by the same
person who created the asset, subsequently attaches that UUID to the asset
in a separate database field, and clears the description field of the asset,
allowing the description to be used for other purposes. When the asset is
transferred, the asset and the notecard are both given to the recipient in a
unique folder. Since the UUID is associated with the asset internally to
OpenSim and not directly accessible from the viewer, subsequent transfers of
the asset would always include the notecard.

There may be some problems that I haven't considered with this approach,
hopefully the community can comment and improve it or come up with
alternatives.

On Fri, Apr 3, 2009 at 8:40 PM, Frisby, Adam a...@deepthink.com.au wrote:

 I think attaching license information to inventory entries in the database
 would be a simple enough tweak. Getting the viewer to display that
 information is a good deal harder.

 Any suggestions on that matter I am welcome to hear - the better if it
 doesn't require us to modify client code.

 Adam

  -Original Message-
  From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
  boun...@lists.berlios.de] On Behalf Of Ralf Huelsmann
  Sent: Tuesday, 31 March 2009 2:01 PM
  To: opensim-dev@lists.berlios.de
  Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles
 
  Dear all,
 
  i while ago i went over the legal side of many aspects with 2 lawyer.
 
  Since this is a multinational question and in many cases has not
  exampels
  (e.g. no judgments by court) it tends to be a discussion based on
  personal
  flavor, but not legal facts.
 
  And yes, maybe there is enough mud for the whole 3D web.
 
  But to come to the point:
 
  - I don´t know any country, where having the ability to add a
  hypergrid-aware note about the creator and a license (hint, url,
  notecard)
  would have negative impact
 
  - I know a few countrys where it would realy help from legal side
 
  - it would be a clear sign, that the opensim crew takes care about
  content
  rights and ownership
 
 
  And yes, this only is another brick in the wall of copyright
  protection. We
  still have RL laws, we still need secure technical system, rights
  management
  etc etc...
 
  And spoken in sex beds, I am more afraid about the pure mass von
  animations
  etc - a few more notecards don´t worry me to much.   :-)
 
  So - if it is possible somehow, please add it.
 
 
  Just my 2 cent...
 
 
  Cheers,
  Ralf
 
 
  ---
  Date: Tue, 31 Mar 2009 18:34:58 +0200
  From: Colin B. Withers colin.with...@eumetsat.int
  Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles
  To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de
  Message-ID:
 
  b293f9025ab9df4bbd3bc3403f25da4501609b5c5...@exw10.eum.root.eumetsat.i
  nt
 
  Content-Type: text/plain; charset=Windows-1252
 
  Won't this also force grids to do what SL do and forbid users to
  transfer
  their accounts/log in details to someone else (and hence all their
  inventory)?
 
  Why do I get the feeling that we are starting to wade in mud?
 
  Can't all the issues of permissions, i.e. the three future (next owner)
  permissions, and the extra two current permissions (anyone can copy,
  anyone
  can move), and licensing, all be dealt with in the TOS of the
  individual
  grids, which then apply to all users of that grid, both creators and
  end-users?
 
  Can you imagine the mess of an object with multiple textures, filled
  with
  various anims, scripts and notecards (thinking sexgen bed here), and
  they
  all have different permissions/licenses. Doesn't bear thinking about :(
 
  Rock
 
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Re: [Opensim-dev] Legal Issues was RFC Profiles

2009-04-03 Thread Mystical Demina
Another thought I had is the creator of the item can add a note card to the
contents of a prim that has a specific name like “_License”.  Then only
allow the creator of this note card to remove it.  The creator of the prim
and the creator of the note card would be the same creator name.  Any
attempts by anyone else to remove it would be ignored.  If this prim is
given to someone else, even if the object is full perms, the new owner will
not be able to remove this note card.  

 

But not sure how much this will really do since anything that is modify or
full perms can be copied and a new item made with a new creator except for
no mod scripts.

 

Kevin Tweedy

IRC: Mystical

 

 

 

  _  

From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Dahlia Trimble
Sent: Saturday, April 04, 2009 12:16 AM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles

 

I have an idea that is probably a bit on the hackish side, and I'm not sure
it would without some experimentation but I believe it could work without
any modifications to the LL viewer.

 

Create a notecard containing the license information desired and name it
License. Save the notecard. Now take the UUID for the notecard and paste
it into the description field of the asset you want it to apply to. Opensim,
noting that the notecard is named License and is created by the same
person who created the asset, subsequently attaches that UUID to the asset
in a separate database field, and clears the description field of the asset,
allowing the description to be used for other purposes. When the asset is
transferred, the asset and the notecard are both given to the recipient in a
unique folder. Since the UUID is associated with the asset internally to
OpenSim and not directly accessible from the viewer, subsequent transfers of
the asset would always include the notecard.

 

There may be some problems that I haven't considered with this approach,
hopefully the community can comment and improve it or come up with
alternatives.

On Fri, Apr 3, 2009 at 8:40 PM, Frisby, Adam a...@deepthink.com.au wrote:

I think attaching license information to inventory entries in the database
would be a simple enough tweak. Getting the viewer to display that
information is a good deal harder.

Any suggestions on that matter I am welcome to hear - the better if it
doesn't require us to modify client code.

Adam


 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-

 boun...@lists.berlios.de] On Behalf Of Ralf Huelsmann
 Sent: Tuesday, 31 March 2009 2:01 PM
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles

 Dear all,

 i while ago i went over the legal side of many aspects with 2 lawyer.

 Since this is a multinational question and in many cases has not
 exampels
 (e.g. no judgments by court) it tends to be a discussion based on
 personal
 flavor, but not legal facts.

 And yes, maybe there is enough mud for the whole 3D web.

 But to come to the point:

 - I don´t know any country, where having the ability to add a
 hypergrid-aware note about the creator and a license (hint, url,
 notecard)
 would have negative impact

 - I know a few countrys where it would realy help from legal side

 - it would be a clear sign, that the opensim crew takes care about
 content
 rights and ownership


 And yes, this only is another brick in the wall of copyright
 protection. We
 still have RL laws, we still need secure technical system, rights
 management
 etc etc...

 And spoken in sex beds, I am more afraid about the pure mass von
 animations
 etc - a few more notecards don´t worry me to much.   :-)

 So - if it is possible somehow, please add it.


 Just my 2 cent...


 Cheers,
 Ralf


 ---
 Date: Tue, 31 Mar 2009 18:34:58 +0200
 From: Colin B. Withers colin.with...@eumetsat.int
 Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles
 To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de
 Message-ID:

 b293f9025ab9df4bbd3bc3403f25da4501609b5c5...@exw10.eum.root.eumetsat.i
 nt

 Content-Type: text/plain; charset=Windows-1252

 Won't this also force grids to do what SL do and forbid users to
 transfer
 their accounts/log in details to someone else (and hence all their
 inventory)?

 Why do I get the feeling that we are starting to wade in mud?

 Can't all the issues of permissions, i.e. the three future (next owner)
 permissions, and the extra two current permissions (anyone can copy,
 anyone
 can move), and licensing, all be dealt with in the TOS of the
 individual
 grids, which then apply to all users of that grid, both creators and
 end-users?

 Can you imagine the mess of an object with multiple textures, filled
 with
 various anims, scripts and notecards (thinking sexgen bed here), and
 they
 all have different permissions/licenses. Doesn't bear thinking about :(

 Rock

 

[Opensim-dev] BadumnaSim

2009-04-03 Thread Frisby, Adam
I'd just like to do a quick 'look at this' on the forge - the guys who designed 
it asked me about how to promote the idea to OS users, and I suggested the 
forge. They have put the code up in the SVN here, so go take a look.

Basically it's a client-centric P2P load balancer.

Packets which are destined to multiple users get sent via a proxying P2P layer 
which then gets each client to replicate it to its peers, rather than relying 
on the central sim to do so. Their initial results look promising (about a 50% 
boost in capacity). Obviously there are some security concerns too, but I think 
it's a nifty thing worth taking a look at.

Adam
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Re: [Opensim-dev] Legal Issues was RFC Profiles

2009-04-03 Thread Dahlia Trimble
The reason I proposed using the description field was because only prim
assets allow you to insert a notecard, and there are other assets (textures,
sounds, animations) where a specific license may be desired but they don't
have inventories where a notecard could be stored like prims do.

On Fri, Apr 3, 2009 at 9:16 PM, Dahlia Trimble dahliatrim...@gmail.comwrote:

 I have an idea that is probably a bit on the hackish side, and I'm not sure
 it would without some experimentation but I believe it could work without
 any modifications to the LL viewer.
 Create a notecard containing the license information desired and name it
 License. Save the notecard. Now take the UUID for the notecard and paste
 it into the description field of the asset you want it to apply to. Opensim,
 noting that the notecard is named License and is created by the same
 person who created the asset, subsequently attaches that UUID to the asset
 in a separate database field, and clears the description field of the asset,
 allowing the description to be used for other purposes. When the asset is
 transferred, the asset and the notecard are both given to the recipient in a
 unique folder. Since the UUID is associated with the asset internally to
 OpenSim and not directly accessible from the viewer, subsequent transfers of
 the asset would always include the notecard.

 There may be some problems that I haven't considered with this approach,
 hopefully the community can comment and improve it or come up with
 alternatives.


 On Fri, Apr 3, 2009 at 8:40 PM, Frisby, Adam a...@deepthink.com.auwrote:

 I think attaching license information to inventory entries in the database
 would be a simple enough tweak. Getting the viewer to display that
 information is a good deal harder.

 Any suggestions on that matter I am welcome to hear - the better if it
 doesn't require us to modify client code.

 Adam

  -Original Message-
  From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
  boun...@lists.berlios.de] On Behalf Of Ralf Huelsmann
  Sent: Tuesday, 31 March 2009 2:01 PM
  To: opensim-dev@lists.berlios.de
  Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles
 
  Dear all,
 
  i while ago i went over the legal side of many aspects with 2 lawyer.
 
  Since this is a multinational question and in many cases has not
  exampels
  (e.g. no judgments by court) it tends to be a discussion based on
  personal
  flavor, but not legal facts.
 
  And yes, maybe there is enough mud for the whole 3D web.
 
  But to come to the point:
 
  - I don´t know any country, where having the ability to add a
  hypergrid-aware note about the creator and a license (hint, url,
  notecard)
  would have negative impact
 
  - I know a few countrys where it would realy help from legal side
 
  - it would be a clear sign, that the opensim crew takes care about
  content
  rights and ownership
 
 
  And yes, this only is another brick in the wall of copyright
  protection. We
  still have RL laws, we still need secure technical system, rights
  management
  etc etc...
 
  And spoken in sex beds, I am more afraid about the pure mass von
  animations
  etc - a few more notecards don´t worry me to much.   :-)
 
  So - if it is possible somehow, please add it.
 
 
  Just my 2 cent...
 
 
  Cheers,
  Ralf
 
 
  ---
  Date: Tue, 31 Mar 2009 18:34:58 +0200
  From: Colin B. Withers colin.with...@eumetsat.int
  Subject: Re: [Opensim-dev] Legal Issues was RFC Profiles
  To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de
  Message-ID:
 
  b293f9025ab9df4bbd3bc3403f25da4501609b5c5...@exw10.eum.root.eumetsat.i
  nt
 
  Content-Type: text/plain; charset=Windows-1252
 
  Won't this also force grids to do what SL do and forbid users to
  transfer
  their accounts/log in details to someone else (and hence all their
  inventory)?
 
  Why do I get the feeling that we are starting to wade in mud?
 
  Can't all the issues of permissions, i.e. the three future (next owner)
  permissions, and the extra two current permissions (anyone can copy,
  anyone
  can move), and licensing, all be dealt with in the TOS of the
  individual
  grids, which then apply to all users of that grid, both creators and
  end-users?
 
  Can you imagine the mess of an object with multiple textures, filled
  with
  various anims, scripts and notecards (thinking sexgen bed here), and
  they
  all have different permissions/licenses. Doesn't bear thinking about :(
 
  Rock
 
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Re: [Opensim-dev] Facebook app: inventory trade

2009-04-03 Thread Stefan Andersson

Yes. What we did as part of that prototype was a custom user server that 
authenticated directly against facebook and pulled user data from it. I believe 
stuff like wall-to-wall objects is fetched thru the fb api as well, so you 
could attach IAR, OAR os save-xml to it, or object urls.

Best regards,
Stefan Andersson
Tribal Media AB



 


Date: Fri, 3 Apr 2009 15:26:10 -0700
From: dzona...@dzonux.net
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Facebook app: inventory trade

What I had in mind maybe more simple than what TribalOne has done so far.

What you showed actually loads a mini-client to interface. I'm thinking of a 
simple interface like this facebook app has:
http://www.facebook.com/apps/application.php?id=3396043540

The main difference being when on trades 'flair', they actually give an 
inventory object to another avatar. The person can later enter the client and 
wear the button like normal inventory objects.

I'm going somewhere with this idea, but I think it become obvious with that 
basic interface and functionality. =)


Stefan Andersson wrote: 


Have a look at
 
http://lbsa71.net/2008/08/11/tribal-one-entering/
 
if that's interesting, have a look at the rest of the clips;
 
http://lbsa71.net/category/tribal-media/tribal-one/

Funnily enough, earlier today I was thinking re-creating the facebook connector 
for a modern version of OpenSim could be a good example of creating custom 
authorization and user data services for OpenSim.

Best regards,
Stefan Andersson
Tribal Media AB



 
 Date: Fri, 3 Apr 2009 13:31:45 -0700
 From: dzona...@dzonux.net
 To: opensim-dev@lists.berlios.de
 Subject: [Opensim-dev] Facebook app: inventory trade
 
 Hello,
 
 I googled the web to look for way how facebook and opensim (even sl) 
 have mixed together.
 
 Has anybody started an app where one could trade an avatar's inventory 
 between facebook members?
 
 
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