[osg-users] shp file and ive file

2009-05-08 Thread Andrewxie
Hi,
how to clamp a shp file onto a ive file?

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Re: [osg-users] [beginner question] How to render from custom camera?

2009-05-08 Thread Batateam
I'm also not sure why that Camera node would be placed as a child under a
Transform node, because the Camera reference frame is set to ABSOLUTE_RF,
which basically causes it to ignore the effects of any parent

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Re: [osg-users] osgviewerQT example

2009-05-08 Thread Batateam
are multi-processor new york asian escort (http://www.nyasiangirls.com) 
systems. The New York Escort (http://www.nyasiangirls.com) third is a very fast 
single core Xenon.
All they New York Asian Escorts (http://www.nyasiangirls.com) systems new york 
escorts (http://www.nyasiangirls.com) where there's no crash are single 
processor systems.
Is anyone else able to run this demo on a multi-core system? 
Yeah, I know. That's one of the problems with drivers of varying

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Re: [osg-users] switch between two camera

2009-05-08 Thread J.P. Delport

Hi,


Allen Saucier wrote:

Hi all,
After reading this thread, i think i'm in the right place.  Please let me know 
if I'm not w/my question.

I've got one scene, two graphics windows each with a different camera  and I want to be able to manipulate the camera in each window separately.  


Right now, when I move one camera w/the trackball manipulator, the other camera 
in the separate window moves to match exactly.

Would y'all mind pointing me in the right direction to be able to have two 
views into a single scene and be able independently control the cameras in 
each?

OH and Robert, would you please direct me to The Archives? I really need to have that info on the diff between: Graphics Context, View, Viewer, Camera, Scene.  


I use

http://news.gmane.org/gmane.comp.graphics.openscenegraph.user

for the archives

jp




Thank you very much!


Robert Osfield wrote:

***Peter Amstutz wrote:*** I'm still fuzzy on the relationship between Graphics 
Context, View, Viewer, Camera, Scene -- there's at least a couple layers of 
abstraction there.  Especially when I see inheritance graphs like this 
(http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01055.html
 
(http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01055.html))
 ***

I've written plenty on the topic on the osg-users lists over the last two 
years.  Go have a look through the archives.  The concepts, language and class 
structure tie up neatly, but it is different to that OSG-1.x or libs like 
Performer used.

Robert.

 --
Post generated by Mail2Forum

 :)


Allen

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Re: [osg-users] [3rdparty] osgOcean release

2009-05-08 Thread Kim C Bale
Hi Martin

Thanks for testing it. The screen issue is an odd one, I'll try and reproduce 
it and fix it.

I'll check in a fix in for the resources path today.

Regards,

Kim.


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org on behalf of Martin Scheffler
Sent: Thu 07/05/2009 15:49
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [3rdparty] osgOcean release
 
Hi,

I tried everything out and it looks awesome!
Some notes:
The demo crashes when I use multiple screens. Disabling the extra screen fixed 
this, so does preventing fullscreen.
I have started to integrate this as an actor into the Delta3D game engine. This 
works pretty good, the only thing that misses is a way to set the location of 
the water shaders from the outside. At the moment the shader locations are hard 
coded to the resources folder. Could you change that?

Thank you!

Cheers,
Martin Scheffler

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Re: [osg-users] Odd debug statement in Program.cpp

2009-05-08 Thread Robert Osfield
Hi Doug,

I'm not the author of this code so can't comment on it's original
motivation, but mostly like it was about the copy constructor not
being completely filled out/questions over management of OpenGL
objects during copy.

What I can say is that in svn/trunk and 2.9.x the copy constructor has
been completed and the message removed as the copy constructor should
now be valid.

Robert.

On Thu, May 7, 2009 at 8:15 PM, Doug McCorkle mc...@iastate.edu wrote:
 Hello Robert,

 Is there a reason the copy constructor in Program.cpp would be a bad thing
 to be called during copy operations? I do not quite understand the purposes
 of this debug statement:

 Program::Program(const Program rhs, const osg::CopyOp copyop):
   osg::StateAttribute(rhs, copyop)
 {
   osg::notify(osg::FATAL)  how got here?  std::endl;
   _geometryVerticesOut = rhs._geometryVerticesOut;
   _geometryInputType = rhs._geometryInputType;
   _geometryOutputType = rhs._geometryOutputType;
 }

 It is in the src/osg/Program.cpp file. I do not understand what would be
 wrong with this copy constructor.

 Doug

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Re: [osg-users] Support becoming less and less personal

2009-05-08 Thread Julia Guo
Hi,



 Robert Osfield:
 Sorry but this statement about old school is just plain obnoxious.
 Please refrain from using such bigoted none-sense on either the list
 or forum.
 


You might find it offensive but its reality - people of younger generation grew 
up with forums and not mailing lists. That doesnt mean one medium is better 
than the other, just that peoples usage patterns have changed.



 Paul Speed: 
 We could probably short-circuit a lot just be splitting into two groups and 
 calling one experts and the other beginners... and no one would have to 
 bother joining the second one. ;)


g I hope not. I would have given up on OSG if noobs like me were assigned to a 
ghetto forum.


Regards,
Julia

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Re: [osg-users] [beginner question] How to render from custom camera?

2009-05-08 Thread Jason Fisher
Yeah, I made a mistake on that too, so forget this. I was sure to remember that 
the camera gets moved by the transform node. But I was wrong, this probably 
resulted from my misunderstanding of cameras. Since I'm used to game engines it 
made more sense to me the camera instead of the scene would be moved and I 
seemingly swapped this in my mind at some time. Too much confusion on that 
day...


ithrak (Jason Fisher)

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[osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread Art Tevs
Hello dear forum users,

in order to establish a nice etiquette in our community, we have decided to 
suspend user accounts which do not correspond to forum's rules. The main reason 
is that a lot of forum users don't have valid real names specified. The problem 
in that is, that your posts are also visible by the mailing list members and 
that more or less blind kind of conversation isn't appropriate for our 
community. Please take a look into this thread, written by Robert Osfield: 
http://forum.openscenegraph.org/viewtopic.php?t=2498 to see what I mean!!!

So, user accounts who's real names are either not full (by full we understand 
First and Last name) or are of some cryptic nature (e.g. XMen, 3D Master, etc) 
will be put into moderation queue by me in the next hours. 
Messages posted by moderated/suspended accounts are not visible and also not 
forwarded to the mailing list, until they get approved by moderatos. Hence you 
still able to post, however until you do not correct your profile to match the 
forum rules (http://forum.openscenegraph.org/rules.php) your messages will not 
be visible by other members of our community.
Hence if you like to join us, you are asked to follow the netiquette 
established in many years of mailing list era.

So again:
- you have to specify a valid real name in your profile. Valid real name is of 
type First Last name, for example John McCourkey, Alice Smith, etc...
 - Names with more than 2 words are allowed, e.g. Hans Peter Maier. 
 - If it is not appropriate to have such names in your culture or you want to 
preserve some kind of anonymity, then please use a pseudonym (which match the 
both previous points!!!), however use it persistently in all your 
communications within our community.
 - you can disable Always show my realname in your profile settings, then 
your name wouldn't be visible on the forum and will also not be indexed by 
Google etc when indexing the forum page! However it will still be used in mails 
sent to the mailing list, so this is the same level of anonymity as if you have 
used mailing list only


Thank you and sorry for such circumstances
Art

P.S. Users who recieve an email with subject Your account on OpenSceneGraph 
Forum is now moderated/suspended are landed on the moderation queue. So they 
are asked to correct their profiles!

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Re: [osg-users] shp file and ive file

2009-05-08 Thread Jakob Ruhe
Hi Andrewxie!

The ESRIShapeReaderWriter plugin can read ESRI shape files so if you
build that plugin and the ive plugin you can convert a shape file with
something like this:

osg::Node* node = osgDB::readNodeFile(myshape.shp);
osgDB::writerNodeFile(*node, myhsape.ive);

Good luck!

/Jakob Ruhe

2009/5/8 Andrewxie rongyao...@163.com:
 Hi,
 how to clamp a shp file onto a ive file?

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Re: [osg-users] osgviewerQT example

2009-05-08 Thread Jordi Torres
Hi, Batateam, you are spaming on the list,  I have seen the forum and the
links doesn't seem to appear, but  at mailing list (see your text below...)

2009/5/8 Batateam bata11...@gmail.com

 are multi-processor new york asian escort (http://www.nyasiangirls.com)
 systems. The New York Escort (http://www.nyasiangirls.com) third is a very
 fast single core Xenon.
 All they New York Asian Escorts (http://www.nyasiangirls.com) systems new
 york escorts (http://www.nyasiangirls.com) where there's no crash are
 single processor systems.
 Is anyone else able to run this demo on a multi-core system?
 Yeah, I know. That's one of the problems with drivers of varying

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-- 
Jordi Torres Fabra

Instituto de Automática e Informática Industrial
http://www.ai2.upv.es
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Re: [osg-users] missing includes

2009-05-08 Thread Colin Steinberg
Hi all,

The gcc-team weeded out some includes in their headers for the 4.3 release.
If a program uses a cstdlib function, but does not include the header file
because it was already pulled in by another c++ header, it will break now.
I don't know which gcc version Jaunty defaults to, but if it is a 4.3
release, this would be the problem.

Cheers,
Colin

On Thu, May 7, 2009 at 10:40 PM, Jason Beverage jasonbever...@gmail.com wrote:
 Hi Simon,

 I try to build osgEarth pretty regularly on Ubuntu 8.10 and haven't seen
 this error before.  Perhaps its something to do with Jaunty, I've not tried
 it yet.

 I'll try to give it a go when I get a chance, I've been wanting to update
 anyway:)

 Jason

 On Thu, May 7, 2009 at 4:23 AM, Simon Loic simon1l...@gmail.com wrote:

 Hi Jason,
 thanks for helping
 I'm on a linux : kubuntu Jaunty.
 To be totally honest in the first place I really doubted that the code I'm
 talking about could compile on another linux. However, as this  code (eg
 VTP) must have been extensively tested I turned out to think that I was
 missing something.

 Thanks again.

 On Wed, May 6, 2009 at 11:24 PM, Jason Beverage jasonbever...@gmail.com
 wrote:

 Hi Simon,

 What platform are you compiling on where you are seeing these issues?

 Jason

 On Wed, May 6, 2009 at 3:47 PM, Simon Loic simon1l...@gmail.com wrote:

 Hello everyone,
 It may certainly be a stupid question and not the right place to ask.
 Still I've been compiling a couple of osg based application : VTP,
 osgEphemeris, osgearth. The fact is that for most of them I had to add a
 couple of #include directive to make them compile. It's always some c++
 wrapping of c headers like cstring or cstdlib.
 I don't understand if it is possible that those application compile
 without problem on some computer. Which would mean that I have to tune some
 environment variables or whatever.
 Is this the case or should I report those missing directive to the
 concerned developper?

 Thanks for any answer on this.


 --
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Re: [osg-users] Support becoming less and less personal

2009-05-08 Thread Robert Osfield
Hi Art,

On Thu, May 7, 2009 at 9:16 PM, Art Tevs arti_t...@yahoo.de wrote:
 So again a sum up in the order of their importance:
  - force users to use first and lastname in their profiles (moderate user if 
 he/she don't follow the rules)
  - look for one or two additional forum moderators
  - correct the smiley/emoticon if needed at all (however I need your feedback 
 which one do you means)
  - automatic quotiation of previous message (need some extra programming 
 effort to filter out deep quotes to not to pollute the messages)
  - automatic message preview system based on AJAX technology (hard task, so 
 this will be done as soon as I have more time for it)
  - maybe we could really add a Beginner section in the forum which will 
 have a prefix [beginner], so that other experts could decide if they want to 
 take a look or not? What do you think?

Wow, yep this mostly looks like it'll make the whole mailing
list/forum far more seamless and encourage good net etiquette is not
too an intrusive.  Thankyou for engaging so thoroughly on this, it is
appreciated.   At the end of this you're skills will be marketable
worldwide :-)

W.r.t beginer section, I don't think this is something we need just
yet.  It's actually a topic that has been discussed over the years
w.r.t split the osg-users list into beginner and advanced/scene graph
developers, but I've always resisted this as I'd like to see us all as
user/developers.  I personally don't have time and intellectual
capacity to be on several lists, so if one does split things I'd have
to go where my time is most critical and drop other parts.  While I
and other advanced users have time and energy to help out with newbies
it's good for us to dive in and answer questions.  I believe it's a
important part of middle-ware development - you have to listen to all
the problems that all users come across to understand how the software
needs to be tweaked/evolve.  For instance osgViewer exists in the form
it does largely to address problems lots of end users including
newbies had.

On the emoticon front, I'll go and search for which email highlighted
this issue.

 I think this are the points, we have pointed out in order to improve the 
 etiquette in our community. All other aspects are more social like and can 
 not be solved in a programmer way, I think.

We can write up text on good etiquette, but I do wonder if more text
based documentation isn't the answer.  Perhaps we need to record
videos/provide more pictures on line for various people in the
community so that new users can get in touch with the human side of
the project in a way that is easy to review and more enticing than
just another page of text.   For instance explaining why different
aspects of etiquette makes things run more smoothly would probably
come across better in person rather than a text based list of rules.
I'm kinda setting myself up to make such a contribution

I've never tried doing audio or video podcasts, but perhaps it's time
I did start thinking about it.  Does anyone have suggestions of good
linux based software that I could use for the task?   As well as
technical stuff there is also the human skills of presenting
information in a compelling way, being a computer geek this really
isn't my strong point.  So suggestions on sites that give tips on this
would be useful too.

Cheers,
Robert.
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Re: [osg-users] Crash : Models avatar.osg / natan.osg

2009-05-08 Thread Adrian Egli OpenSceneGraph (3D)
Hi Robert, Jean-Seb,

May these topic can be closed now. I had a complete CPU/GPU crash on my
developing system. May the hardware / software driver was still broken. so i
will retest once i have the new motherboard installed :-(

thanks
adrian

2009/5/6 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com

 Hi Adrian, Robert,

 I tested out what Adrian was reporting, perhaps it can give a bit more
 info.

  osgviewer avatar.osg


 I get these messages printed constantly on the console:

 TransformVertexFunctor Bone arm_r not found, skip the influence group arm_r
 TransformVertexFunctor Bone Back.004_R.002 not found, skip the influence
 group Back.004_R.002

 repeated on and on... But I see the character.

  osganimationviewer avatar.osg


 I get the same messages, but it works (I can press the Play button and see
 the character animating).

 So no crashes here.

 Windows Vista SP1, VC++ 2005.

 J-S
 --
 __
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http://whitestar02.webhop.org/

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Re: [osg-users] [build] SDL no longer builds

2009-05-08 Thread Robert Osfield
Hi Francois,

I've just cleaned up the present3D optional build with SDL so it's
similar to that of osgviewerSDL, as well as some other clean ups.  You
may need to remove you OpenSceneGraph/CMakeCache.txt and then re-run
./configure.  By default the SDL support should be off but you'll be
able to enable it via ccmake ., and then enabling the
BUILD_PRESENT3D_WITH_SDL option.

BTW, I live and work in Callander down in the Trossachs, and am
working on a project with Aberdeen University on medical visualization
and teaching.   So once every few months I get to stick my head up
around your neck of the woods.

Robert.

On Thu, May 7, 2009 at 9:16 PM, Francois Genolini fgenol...@hotmail.com wrote:
 I compared examples/osgviewerSDL (which does compile) with 
 applications/present3D

 osgviewerSDL/CMakeFiles/CMakeDirectoryInformation.cmake does contain 
 /usr/include/SDL in its CMAKE_C_INCLUDE_PATH
 but
 present3D/CMakeFiles/CMakeDirectoryInformation.cmake does NOT contain 
 /usr/include/SDL in its CMAKE_C_INCLUDE_PATH

 The difference seems to be that osgViewerDSL has a simple and clean 
 CMakeLists.txt which just says

 INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})

 whereas present3D's CMakeLists.txt has the rather more complicated (and 
 broken):

 IF (SDL_FOUND)

    OPTION(BUILD_WITH_SDL Set to ON to build with SDL for joystick support. 
 OFF)

    IF (BUILD_WITH_SDL)

        SET(TARGET_ADDED_LIBRARIES ${TARGET_ADDED_LIBRARIES} ${SDL_LIBRARY})
        SET(EXTERNAL_INCLUDE_DIRS ${EXTERNAL_INCLUDE_DIRS} ${SDL_INCLUDE_DIR})


 Looks like a bad case of non-orthogonality
 what is good for osgviewerSDL should be OK for present3D
 I will copy and paste the working CMakeLists.txt into the broken one and see 
 what happens


 Regards,
 Francois Genolini
 Aberdeen, Pictland

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Re: [osg-users] OpenThreads mutex recursion

2009-05-08 Thread Robert Osfield
HI David,

Original pthread implementations didn't support recursion so
OpenThreads was built around this.  These days would could probably
safely enable it and deprecate the ReentrantMutex which won't be as
efficient as using pthreads.

Feel fee to dive in and add support for the recursive mutex under pthreads :-)

Robert.

On Thu, May 7, 2009 at 7:50 PM, David Guthrie dguth...@alionscience.com wrote:
 Hi,

 The Pthreads implementation of the mutex doesn't set it to be a recursive 
 mutex, so if you try to lock the same mutex on the same thread again, it will 
 deadlock.  The windows critical section, however, allows this.  It seems like 
 it would be best to mark the pthread mutex to allow recursion so that this 
 case functions the same across platforms.  Does anyone know of a reason why 
 this is NOT a good idea?

 Thank you!
 David Guthrie

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Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin

2009-05-08 Thread Robert Osfield
Hi Jason,

On Fri, May 8, 2009 at 1:06 AM, Jason Daly jd...@ist.ucf.edu wrote:
 Not yet, but we're hoping to release it soon.  It'll be in the new version
 of our VESS library  (http://www.irl.ucf.edu/software/vess).

Excellent, so it'll be open sourced :-)

 About 10,000 or so, just for the COLLADA elements.  A lot of it relies on
 existing VESS classes too, so that number is probably a bit low, although a
 lot of the code is basic DOM-like functionality that just parses XML into
 various objects and structures.

That's a pretty big chunk.

 What features did you extract from the files?  Geometry?  State?


 Geometry, materials, textures, skin controllers, node hierarchy (including
 skeletons) and (certain) animations.  It only supports the COMMON profile
 for the COLLADA FX elements (no shaders at the moment).  Support for
 external references is also missing.

What was the motivation for writing this code?  You mention the the
COLLADA DOM didn't look easer to use than rolling your own.  I presume
that the OSG's plugin didn't expose enough data that you need in your
application.   Are you building the OSG scene graph for your collada
representation?

I ask these questions as I'd expect many others will be in a similar
position.  If there might be a way to solve several problems at one
time then it'll be a much more compelling task to rewrite our plugin,
rather than just trying to fix the compile issues.

Perhaps it might be possible to take your VESS collada code as a base
and create an OSG + VESS compatible library that both projects could
use.

Robert.




 Looking back over this code reminded me of how much there is to COLLADA and
 what features I had to glaze over or ignore completely just to get the work
 done in time.

 --J
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Re: [osg-users] [forum] OSG Training

2009-05-08 Thread Robert Osfield
On Thu, May 7, 2009 at 11:45 PM, Allen Saucier allen.sauc...@itt.com wrote:
 I hope this is the right place for this post.  Sorry if it's not.

Yep it's just fine to ask questions like this here.

 Does anyone know of any OSG training courses being held this summer?

Like Paul Martz I don't have any plans for public training courses.
Paul, Bob Kuehne and I do also do training courses at client premise.
If you are based in Europe then give me an email directly, if you are
in the US/Canada then Paul or Bob would be the people to contact.

As a general note, Paul and Bob tend to more courses than I, I tend to
focus of bespoke development projects for clients as I don't have much
time left over for organising and giving public courses.

Cheers,
Robert.
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Re: [osg-users] switch between two camera

2009-05-08 Thread Robert Osfield
On Thu, May 7, 2009 at 11:20 PM, Allen Saucier allen.sauc...@itt.com wrote:
 Would y'all mind pointing me in the right direction to be able to have two 
 views into a single scene and be able independently control the cameras in 
 each?

Well convert your language above into classes, you'll have two
osgViewer::View share a single Scene and a Camera Manipulator to
control the master Camera of each view.  This shouts out
CompositeViewer as the solution.

The osgcompositeviewer example shows you how to do exactly what you want.
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Re: [osg-users] Support becoming less and less personal

2009-05-08 Thread Paul Speed



Julia Guo wrote:


Paul Speed: 
We could probably short-circuit a lot just be splitting into two groups and calling one experts and the other beginners... and no one would have to bother joining the second one. ;)


g I hope not. I would have given up on OSG if noobs like me were assigned to a 
ghetto forum.


:)  Yeah, I was being facetious.  The logical progression on breaking 
the list into multiple lists is that everyone would join the list that 
Robert is watching and probably ignore the others.  And if Robert is 
watching all of the lists then it defeats the purpose...


Hmmm... unless we named the other list Don't join this list... in my 
experience we'd get lots of subscribers.


-Paul

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Re: [osg-users] Support becoming less and less personal

2009-05-08 Thread Robert Osfield
HI Art,

On Fri, May 8, 2009 at 10:09 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
 On the emoticon front, I'll go and search for which email highlighted
 this issue.

Finally tracked down the thread:

   http://forum.openscenegraph.org/viewtopic.php?p=10619#10619

The second message in the thread through me as it came through as :

please.. [Shocked]

Which suggests a rather impertinent level of impatience, but this
wasn't at all meant.  Misunderstanding that can easily sour things
all-round, both for the reader and the original poster.  It's silly
once you know what has happened, but knowing this type of thing can
happen is not something obvious until you've seen it once.

Robert.
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[osg-users] Build broken under Windows

2009-05-08 Thread Serge Lages
Hi Robert,

The current build (SVN trunk) seems broken under Windows (VS2005 Express),
here are the errors :

10.\GraphicsWindowWin32.cpp(1035) : error C2440: 'initializing' : cannot
convert from 'int' to 'osgViewer::GraphicsWindow::MouseCursor'
10Conversion to enumeration type requires an explicit cast
(static_cast, C-style cast or function-style cast)
10.\GraphicsWindowWin32.cpp(1035) : error C2439:
'osgViewer::GraphicsWindowWin32::_mouseCursor' : member could not be
initialized
10
D:\Magrathea\Dependencies\Main\OpenSceneGraph\include\osgViewer/api/Win32/GraphicsWindowWin32(182)
: see declaration of 'osgViewer::GraphicsWindowWin32::_mouseCursor'

Cheers,

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Re: [osg-users] [osgCompute] MSVC 2008 and cuda 2.2

2009-05-08 Thread Roman Grigoriev
Ok I solved problem.
I try to compile cuda with antivirus program (Kaspersky Internet Security) 
switched on. So antivirus blocked compilation without any warnings. When I 
disable antivirus all works fine.
Hope it helps someone.

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[osg-users] osgOcean release

2009-05-08 Thread Sergey Kurdakov
Hi Kim,

what I noticed that osgOcean ( on main page at google code and as well
in License.txt in svn )  is licensed under GPL not LGPL or OSGGPL,

is this intended or it is just a mistyping ?

Regards
Sergey
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Re: [osg-users] [osgCompute] MSVC 2008 and cuda 2.2

2009-05-08 Thread Mick Keller
Hi Adun,


Adun wrote:
 Ok I solved problem.
 I try to compile cuda with antivirus program (Kaspersky Internet Security) 
 switched on. So antivirus blocked compilation without any warnings. When I 
 disable antivirus all works fine.
 Hope it helps someone.


Thanks for your information.

If someone else needs help please don't hesitate to ask.

Best regards,
Mick


SVT Group

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Re: [osg-users] Support becoming less and less personal

2009-05-08 Thread Robert Osfield
On Fri, May 8, 2009 at 12:34 PM, Art Tevs arti_t...@yahoo.de wrote:
 Yes, I think in this case, as Roland has already stated out in the thread, 
 user posted this emoticon  [Shocked]  (here link to the picture 
 http://forum.openscenegraph.org/images/smiles/icon_eek.gif) has misunderstood 
 the meening of this icon. Hmm, I am wonder how to solve that issue, that 
 nobody misunderstand anybody. Even me, if I read the post by looking on the 
 pictures, can not understand what really this emoticon is good in this 
 context for. I think, I could correct it to use the :-) symbols instead of 
 bbcode, i.e. shocked will then be :O instead of   [Shocked] .
 Ok, I'll take a look into it.

:O would much more appropriate than the written [Shocked], as it's
meaning is far less unambiguous than the actual text.  Ooch too many
double negatives...

What I'm trying to say is the graphical and :O representations are a
bit ambiguous so people won't read too much in to it as it could be
read in several different ways so human nature would typically to give
author the benefit of doubt.  Whereas text [Shocked] is very specific
in what it means, there really isn't any doubt about what it means.

Given the selection of emoticon is done graphically where the actual
text meaning is not conveyed one can easily select an emiticon that
might be wholly appropriate or with the intended meaning, we'd want to
maintain that level of ambiguity into the final form in an email or
forum post.

Robert.
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Re: [osg-users] osgOcean release

2009-05-08 Thread Kim C Bale
Hi Sergey,

Yes, this is intentional. It came to my attention that the FFTW library is 
covered by a GPL license and therefore the library must also share the status. 

However, I am working on replacing the FFTW library with an LGPL alternative so 
that I can change it back to LGPL, but until then I will have to keep the GPL 
license.

I'll update when I've swapped the library.

Apologies.

Kim.


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org on behalf of Sergey Kurdakov
Sent: Fri 08/05/2009 12:33
To: OpenSceneGraph Users
Subject: [osg-users]  osgOcean release
 
Hi Kim,

what I noticed that osgOcean ( on main page at google code and as well
in License.txt in svn )  is licensed under GPL not LGPL or OSGGPL,

is this intended or it is just a mistyping ?

Regards
Sergey
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Re: [osg-users] Build broken under Windows

2009-05-08 Thread Serge Lages
It builds with your modified GraphicsWindowWin32.cpp ! :)

On Fri, May 8, 2009 at 1:45 PM, Robert Osfield robert.osfi...@gmail.comwrote:

 HI Serge,

 Arggg two steps forward, one back...

 The initializer addition was meant to fix a bug so what should the
 value should we use here to replace the 0, would InheritCursor be
 sufficient as I presume it's value will be zero.   I've attached
 GraphicsWindowWin32.cpp with the initializer change to InheritCursor.
 Could you try this out to see if things behave themselves.

 Thanks,
 Robert.

 On Fri, May 8, 2009 at 12:22 PM, Serge Lages serge.la...@gmail.com
 wrote:
  Hi Robert,
 
  The current build (SVN trunk) seems broken under Windows (VS2005
 Express),
  here are the errors :
 
  10.\GraphicsWindowWin32.cpp(1035) : error C2440: 'initializing' : cannot
  convert from 'int' to 'osgViewer::GraphicsWindow::MouseCursor'
  10Conversion to enumeration type requires an explicit cast
  (static_cast, C-style cast or function-style cast)
  10.\GraphicsWindowWin32.cpp(1035) : error C2439:
  'osgViewer::GraphicsWindowWin32::_mouseCursor' : member could not be
  initialized
  10
 
 D:\Magrathea\Dependencies\Main\OpenSceneGraph\include\osgViewer/api/Win32/GraphicsWindowWin32(182)
  : see declaration of 'osgViewer::GraphicsWindowWin32::_mouseCursor'
 
  Cheers,
 
  --
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  http://www.tharsis-software.com
 
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Re: [osg-users] OpenThreads mutex recursion

2009-05-08 Thread David Guthrie

 Original pthread implementations didn't support recursion so
 OpenThreads was built around this. These days would could probably
 safely enable it and deprecate the ReentrantMutex which won't be as
 efficient as using pthreads.


Either that or make the Reentrant Mutex enable the support rather than have its 
own solution.  The one issue I found with doing it that way is in the pthread 
docs:



 
  APPLICATION USAGE
 
 It is advised that an application should not use a 
 PTHREAD_MUTEX_RECURSIVE mutex with condition variables because the implicit 
 unlock performed for a pthread_cond_wait() or pthread_cond_timedwait() may 
 not actually release the mutex (if it had been locked multiple times). If 
 this happens, no other thread can satisfy the condition of the predicate. 
 


Is that the same with a critical section?  If not, is there a way to force a 
complete unlock on a recursive pthread mutex?

David Guthrie

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Re: [osg-users] Build broken under Windows

2009-05-08 Thread Serge Lages
As we are talking about build problems, I can't manage to build the p3d
plugin, lots of unresolved symbols :

4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
__declspec(dllimport) public: void __thiscall
osgText::TextBase::setText(class std::basic_stringchar,struct
std::char_traitschar,class std::allocatorchar  const )
(__imp_?sett...@textbase@osgText@@qaexabv?$basic_str...@du?$char_traits@D
@std@@v?$alloca...@d@2@@std@@@Z) referenced in function public: void
__thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool)
(?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
__declspec(dllimport) public: void __thiscall
osgText::TextBase::setPosition(class osg::Vec3f const )
(__imp_?setposit...@textbase@osgText@@qaexabvve...@osg@@@Z) referenced in
function public: void __thiscall
osgPresentation::SlideShowConstructor::addLayer(bool,bool)
(?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
__declspec(dllimport) public: void __thiscall
osgText::TextBase::setAxisAlignment(enum osgText::TextBase::AxisAlignment)
(__imp_?setaxisalignm...@textbase@osgText@@qaexw4axisalignm...@12@@Z)
referenced in function public: void __thiscall
osgPresentation::SlideShowConstructor::addLayer(bool,bool)
(?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
__declspec(dllimport) public: void __thiscall
osgText::TextBase::setAlignment(enum osgText::TextBase::AlignmentType)
(__imp_?setalignm...@textbase@osgText@@qaexw4alignmentt...@12@@Z) referenced
in function public: void __thiscall
osgPresentation::SlideShowConstructor::addLayer(bool,bool)
(?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
__declspec(dllimport) public: void __thiscall
osgText::TextBase::setLayout(enum osgText::TextBase::Layout)
(__imp_?setlay...@textbase@osgText@@qaexw4lay...@12@@Z) referenced in
function public: void __thiscall
osgPresentation::SlideShowConstructor::addLayer(bool,bool)
(?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
__declspec(dllimport) public: void __thiscall
osgText::TextBase::setMaximumWidth(float) (__imp_?setmaximumwi...@textbase
@osgText@@qa...@z) referenced in function public: void __thiscall
osgPresentation::SlideShowConstructor::addLayer(bool,bool)
(?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
__declspec(dllimport) public: void __thiscall
osgText::TextBase::setFontResolution(unsigned int,unsigned int)
(__imp_?setfontresolut...@textbase@osgText@@qae...@z) referenced in function
public: void __thiscall
osgPresentation::SlideShowConstructor::addLayer(bool,bool)
(?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
__declspec(dllimport) public: void __thiscall
osgText::TextBase::setCharacterSize(float,float)
(__imp_?setcharacters...@textbase@osgText@@qae...@z) referenced in function
public: void __thiscall
osgPresentation::SlideShowConstructor::addLayer(bool,bool)
(?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
__declspec(dllimport) public: void __thiscall osgText::Text::setColor(class
osg::Vec4f const ) (__imp_?setco...@text@osgText@@qaexabvve...@osg@@@Z)
referenced in function public: void __thiscall
osgPresentation::SlideShowConstructor::addLayer(bool,bool)
(?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
__declspec(dllimport) public: void __thiscall osgText::Text::setFont(class
std::basic_stringchar,struct std::char_traitschar,class
std::allocatorchar  const ) (__imp_?setf...@text@osgText@
@qaexabv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z)
referenced in function public: void __thiscall
osgPresentation::SlideShowConstructor::addLayer(bool,bool)
(?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
__declspec(dllimport) public: __thiscall osgText::Text::Text(void)
(__imp_??0t...@osgtext@@q...@xz) referenced in function public: void
__thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool)
(?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
4SlideShowConstructor.obj : error LNK2001: unresolved external symbol
public: virtual void __thiscall osgText::Text::setThreadSafeRefUnref(bool)
(?setthreadsaferefun...@text@osgText@@uae...@z)
4SlideShowConstructor.obj : error LNK2001: unresolved external symbol
public: virtual class osg::Object * __thiscall
osgText::Text::cloneType(void)const  

[osg-users] osgOcean release

2009-05-08 Thread Sergey Kurdakov
Hi Kim

actually it is possible to mix GPL and LGPL ( see example ffmpeg -
they even have two licenses in one file -'C code is LGPL and mmx code
is GPL ) without any violation of GPL and LGPL wordings.

But OK I see the point. As with FFTW it is not possible ( so far ) use
your library.

Still later it is possible to keep your library with LGPL and still
use fftw for those who will use your library in free GPL projects.

Regards
Sergey


On Fri, May 8, 2009 at 4:04 PM, Kim C Bale k.b...@hull.ac.uk wrote:
 Hi Sergey,

 Yes, this is intentional. It came to my attention that the FFTW library is 
 covered by a GPL license and therefore the library must also share the status.

 However, I am working on replacing the FFTW library with an LGPL alternative 
 so that I can change it back to LGPL, but until then I will have to keep the 
 GPL license.

 I'll update when I've swapped the library.

 Apologies.

 Kim.


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Re: [osg-users] Build broken under Windows

2009-05-08 Thread Wojciech Lewandowski
Hi Guys,

The fix seems to work but I had to add it myself as latest SVN trunk revision 
10163 seems to not contain  

_mouseCursor( InheritCursor ) 

but 
_mouseCursor( 0 )

which still produces compilation error.

Wojtek
  - Original Message - 
  From: Serge Lages 
  To: OpenSceneGraph Users 
  Sent: Friday, May 08, 2009 2:11 PM
  Subject: Re: [osg-users] Build broken under Windows


  It builds with your modified GraphicsWindowWin32.cpp ! :)


  On Fri, May 8, 2009 at 1:45 PM, Robert Osfield robert.osfi...@gmail.com 
wrote:

HI Serge,

Arggg two steps forward, one back...

The initializer addition was meant to fix a bug so what should the
value should we use here to replace the 0, would InheritCursor be
sufficient as I presume it's value will be zero.   I've attached
GraphicsWindowWin32.cpp with the initializer change to InheritCursor.
Could you try this out to see if things behave themselves.

Thanks,
Robert.


On Fri, May 8, 2009 at 12:22 PM, Serge Lages serge.la...@gmail.com wrote:
 Hi Robert,

 The current build (SVN trunk) seems broken under Windows (VS2005 Express),
 here are the errors :

 10.\GraphicsWindowWin32.cpp(1035) : error C2440: 'initializing' : cannot
 convert from 'int' to 'osgViewer::GraphicsWindow::MouseCursor'
 10Conversion to enumeration type requires an explicit cast
 (static_cast, C-style cast or function-style cast)
 10.\GraphicsWindowWin32.cpp(1035) : error C2439:
 'osgViewer::GraphicsWindowWin32::_mouseCursor' : member could not be
 initialized
 10
 
D:\Magrathea\Dependencies\Main\OpenSceneGraph\include\osgViewer/api/Win32/GraphicsWindowWin32(182)
 : see declaration of 'osgViewer::GraphicsWindowWin32::_mouseCursor'

 Cheers,

 --
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Re: [osg-users] osgOcean release

2009-05-08 Thread Robert Osfield
Hi Kim,

On Fri, May 8, 2009 at 1:04 PM, Kim C Bale k.b...@hull.ac.uk wrote:
 Hi Sergey,

 Yes, this is intentional. It came to my attention that the FFTW library is 
 covered by a GPL license and therefore the library must also share the status.

 However, I am working on replacing the FFTW library with an LGPL alternative 
 so that I can change it back to LGPL, but until then I will have to keep the 
 GPL license.

I don't think this is required.  Your own source code is yours to
license how you like, it's the final composite work that would have to
licensed as the GPL.  For instances your headers and source could be
LGPL, but when you link your application against the GPL library then
resulting osgOcean library would need to be under the GPL.

If FFTW was replaced by another library that was LGPL then the
resulting library would be LGPL, if this library was binary binary
compatible then you could actually swap the two implementations
without changing anything in your code, and with it the license rules
would change with it.   If you make your own source code GPL, even
temporarily then this isn't possible.

Robert.
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Re: [osg-users] Build broken under Windows

2009-05-08 Thread Robert Osfield
Hi Serge,

It looks like osgGA and osgText need to be added to the p3d plugin
dependencies.  I've now added these could you do an svn update and see
if it fixes these problems.

Robert.

On Fri, May 8, 2009 at 1:15 PM, Serge Lages serge.la...@gmail.com wrote:
 As we are talking about build problems, I can't manage to build the p3d
 plugin, lots of unresolved symbols :

 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
 __declspec(dllimport) public: void __thiscall
 osgText::TextBase::setText(class std::basic_stringchar,struct
 std::char_traitschar,class std::allocatorchar  const )
 (__imp_?sett...@textbase@osgText@@qaexabv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z)
 referenced in function public: void __thiscall
 osgPresentation::SlideShowConstructor::addLayer(bool,bool)
 (?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
 __declspec(dllimport) public: void __thiscall
 osgText::TextBase::setPosition(class osg::Vec3f const )
 (__imp_?setposit...@textbase@osgText@@qaexabvve...@osg@@@Z) referenced in
 function public: void __thiscall
 osgPresentation::SlideShowConstructor::addLayer(bool,bool)
 (?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
 __declspec(dllimport) public: void __thiscall
 osgText::TextBase::setAxisAlignment(enum osgText::TextBase::AxisAlignment)
 (__imp_?setaxisalignm...@textbase@osgText@@qaexw4axisalignm...@12@@Z)
 referenced in function public: void __thiscall
 osgPresentation::SlideShowConstructor::addLayer(bool,bool)
 (?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
 __declspec(dllimport) public: void __thiscall
 osgText::TextBase::setAlignment(enum osgText::TextBase::AlignmentType)
 (__imp_?setalignm...@textbase@osgText@@qaexw4alignmentt...@12@@Z) referenced
 in function public: void __thiscall
 osgPresentation::SlideShowConstructor::addLayer(bool,bool)
 (?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
 __declspec(dllimport) public: void __thiscall
 osgText::TextBase::setLayout(enum osgText::TextBase::Layout)
 (__imp_?setlay...@textbase@osgText@@qaexw4lay...@12@@Z) referenced in
 function public: void __thiscall
 osgPresentation::SlideShowConstructor::addLayer(bool,bool)
 (?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
 __declspec(dllimport) public: void __thiscall
 osgText::TextBase::setMaximumWidth(float)
 (__imp_?setmaximumwi...@textbase@osgText@@qa...@z) referenced in function
 public: void __thiscall
 osgPresentation::SlideShowConstructor::addLayer(bool,bool)
 (?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
 __declspec(dllimport) public: void __thiscall
 osgText::TextBase::setFontResolution(unsigned int,unsigned int)
 (__imp_?setfontresolut...@textbase@osgText@@qae...@z) referenced in function
 public: void __thiscall
 osgPresentation::SlideShowConstructor::addLayer(bool,bool)
 (?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
 __declspec(dllimport) public: void __thiscall
 osgText::TextBase::setCharacterSize(float,float)
 (__imp_?setcharacters...@textbase@osgText@@qae...@z) referenced in function
 public: void __thiscall
 osgPresentation::SlideShowConstructor::addLayer(bool,bool)
 (?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
 __declspec(dllimport) public: void __thiscall osgText::Text::setColor(class
 osg::Vec4f const ) (__imp_?setco...@text@osgText@@qaexabvve...@osg@@@Z)
 referenced in function public: void __thiscall
 osgPresentation::SlideShowConstructor::addLayer(bool,bool)
 (?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
 __declspec(dllimport) public: void __thiscall osgText::Text::setFont(class
 std::basic_stringchar,struct std::char_traitschar,class
 std::allocatorchar  const )
 (__imp_?setf...@text@osgText@@qaexabv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z)
 referenced in function public: void __thiscall
 osgPresentation::SlideShowConstructor::addLayer(bool,bool)
 (?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
 __declspec(dllimport) public: __thiscall osgText::Text::Text(void)
 (__imp_??0t...@osgtext@@q...@xz) referenced in function public: void
 __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool)
 (?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
 

Re: [osg-users] [build] SDL no longer builds

2009-05-08 Thread Jean-Sébastien Guay

Hi François,

Good to see you've got your issues sorted. That's the power of a large 
community, more testing and more eyeballs means fewer bugs!



Aberdeen, nae as bonny as Montreal


I've had a laugh at all your signatures, you have a vivid imagination to 
come up with a different one each time :-)  Do they loop around or do 
you just type in a new one each time?


J-S
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Re: [osg-users] Build broken under Windows

2009-05-08 Thread Wojciech Lewandowski
I see that just added revision 10168 does the trick. Ignore my former post. 
Cheers. Wojtek

- Original Message - 
  From: Wojciech Lewandowski 
  To: OpenSceneGraph Users 
  Sent: Friday, May 08, 2009 2:28 PM
  Subject: Re: [osg-users] Build broken under Windows


  Hi Guys,

  The fix seems to work but I had to add it myself as latest SVN trunk revision 
10163 seems to not contain  

  _mouseCursor( InheritCursor ) 

  but 
  _mouseCursor( 0 )

  which still produces compilation error.

  Wojtek
- Original Message - 
From: Serge Lages 
To: OpenSceneGraph Users 
Sent: Friday, May 08, 2009 2:11 PM
Subject: Re: [osg-users] Build broken under Windows


It builds with your modified GraphicsWindowWin32.cpp ! :)


On Fri, May 8, 2009 at 1:45 PM, Robert Osfield robert.osfi...@gmail.com 
wrote:

  HI Serge,

  Arggg two steps forward, one back...

  The initializer addition was meant to fix a bug so what should the
  value should we use here to replace the 0, would InheritCursor be
  sufficient as I presume it's value will be zero.   I've attached
  GraphicsWindowWin32.cpp with the initializer change to InheritCursor.
  Could you try this out to see if things behave themselves.

  Thanks,
  Robert.


  On Fri, May 8, 2009 at 12:22 PM, Serge Lages serge.la...@gmail.com 
wrote:
   Hi Robert,
  
   The current build (SVN trunk) seems broken under Windows (VS2005 
Express),
   here are the errors :
  
   10.\GraphicsWindowWin32.cpp(1035) : error C2440: 'initializing' : 
cannot
   convert from 'int' to 'osgViewer::GraphicsWindow::MouseCursor'
   10Conversion to enumeration type requires an explicit cast
   (static_cast, C-style cast or function-style cast)
   10.\GraphicsWindowWin32.cpp(1035) : error C2439:
   'osgViewer::GraphicsWindowWin32::_mouseCursor' : member could not be
   initialized
   10
   
D:\Magrathea\Dependencies\Main\OpenSceneGraph\include\osgViewer/api/Win32/GraphicsWindowWin32(182)
   : see declaration of 'osgViewer::GraphicsWindowWin32::_mouseCursor'
  
   Cheers,
  
   --
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   http://www.tharsis-software.com
  

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Re: [osg-users] Build broken under Windows

2009-05-08 Thread Serge Lages
Thanks Robert, everything compile fine !

On Fri, May 8, 2009 at 2:44 PM, Wojciech Lewandowski
lewandow...@ai.com.plwrote:

  I see that just added revision 10168 does the trick. Ignore my former
 post. Cheers. Wojtek

 - Original Message -

  *From:* Wojciech Lewandowski lewandow...@ai.com.pl
 *To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org
  *Sent:* Friday, May 08, 2009 2:28 PM
 *Subject:* Re: [osg-users] Build broken under Windows

 Hi Guys,

 The fix seems to work but I had to add it myself as latest SVN trunk
 revision 10163 seems to not contain

 *_mouseCursor( InheritCursor ) *

 but
 *_mouseCursor( 0 )*

 which still produces compilation error.

 Wojtek

 - Original Message -
  *From:* Serge Lages serge.la...@gmail.com
 *To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org
 *Sent:* Friday, May 08, 2009 2:11 PM
 *Subject:* Re: [osg-users] Build broken under Windows

 It builds with your modified GraphicsWindowWin32.cpp ! :)

 On Fri, May 8, 2009 at 1:45 PM, Robert Osfield 
 robert.osfi...@gmail.comwrote:

 HI Serge,

 Arggg two steps forward, one back...

 The initializer addition was meant to fix a bug so what should the
 value should we use here to replace the 0, would InheritCursor be
 sufficient as I presume it's value will be zero.   I've attached
 GraphicsWindowWin32.cpp with the initializer change to InheritCursor.
 Could you try this out to see if things behave themselves.

 Thanks,
 Robert.

 On Fri, May 8, 2009 at 12:22 PM, Serge Lages serge.la...@gmail.com
 wrote:
  Hi Robert,
 
  The current build (SVN trunk) seems broken under Windows (VS2005
 Express),
  here are the errors :
 
  10.\GraphicsWindowWin32.cpp(1035) : error C2440: 'initializing' :
 cannot
  convert from 'int' to 'osgViewer::GraphicsWindow::MouseCursor'
  10Conversion to enumeration type requires an explicit cast
  (static_cast, C-style cast or function-style cast)
  10.\GraphicsWindowWin32.cpp(1035) : error C2439:
  'osgViewer::GraphicsWindowWin32::_mouseCursor' : member could not be
  initialized
  10
 
 D:\Magrathea\Dependencies\Main\OpenSceneGraph\include\osgViewer/api/Win32/GraphicsWindowWin32(182)
  : see declaration of 'osgViewer::GraphicsWindowWin32::_mouseCursor'
 
  Cheers,
 
  --
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  http://www.tharsis-software.com
 
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Re: [osg-users] switch between two camera

2009-05-08 Thread Allen Saucier
Hi,
Thanks everyone!  I'll try these suggestions and see where they lead.  Now that 
the OSG .org site is backup, I can to look @ the composite viewer example! Yeha.

This group is great!  :D
... 

Thank you!

Cheers,


Allen

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Re: [osg-users] missing includes

2009-05-08 Thread Jason Beverage
Hi Colin,

Thanks for pointing that out, it looks like Jaunty does indeed default to
4.3.  I'll play around with it this weekend and see if I can get osgEarth
compiling with 4.3.

Thanks!

Jason

On Fri, May 8, 2009 at 4:19 AM, Colin Steinberg 
colin.steinb...@googlemail.com wrote:

 Hi all,

 The gcc-team weeded out some includes in their headers for the 4.3 release.
 If a program uses a cstdlib function, but does not include the header file
 because it was already pulled in by another c++ header, it will break now.
 I don't know which gcc version Jaunty defaults to, but if it is a 4.3
 release, this would be the problem.

 Cheers,
 Colin

 On Thu, May 7, 2009 at 10:40 PM, Jason Beverage jasonbever...@gmail.com
 wrote:
  Hi Simon,
 
  I try to build osgEarth pretty regularly on Ubuntu 8.10 and haven't seen
  this error before.  Perhaps its something to do with Jaunty, I've not
 tried
  it yet.
 
  I'll try to give it a go when I get a chance, I've been wanting to update
  anyway:)
 
  Jason
 
  On Thu, May 7, 2009 at 4:23 AM, Simon Loic simon1l...@gmail.com wrote:
 
  Hi Jason,
  thanks for helping
  I'm on a linux : kubuntu Jaunty.
  To be totally honest in the first place I really doubted that the code
 I'm
  talking about could compile on another linux. However, as this  code (eg
  VTP) must have been extensively tested I turned out to think that I was
  missing something.
 
  Thanks again.
 
  On Wed, May 6, 2009 at 11:24 PM, Jason Beverage 
 jasonbever...@gmail.com
  wrote:
 
  Hi Simon,
 
  What platform are you compiling on where you are seeing these issues?
 
  Jason
 
  On Wed, May 6, 2009 at 3:47 PM, Simon Loic simon1l...@gmail.com
 wrote:
 
  Hello everyone,
  It may certainly be a stupid question and not the right place to ask.
  Still I've been compiling a couple of osg based application : VTP,
  osgEphemeris, osgearth. The fact is that for most of them I had to add
 a
  couple of #include directive to make them compile. It's always some
 c++
  wrapping of c headers like cstring or cstdlib.
  I don't understand if it is possible that those application compile
  without problem on some computer. Which would mean that I have to tune
 some
  environment variables or whatever.
  Is this the case or should I report those missing directive to the
  concerned developper?
 
  Thanks for any answer on this.
 
 
  --
  Loïc Simon
 
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 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 
 
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Re: [osg-users] [forum] OSG Training

2009-05-08 Thread Allen Saucier
Hi,
Thanks Paul and Robert for the replies.  I'll keep the course info on hand for 
alter in the year.  I'm really needing OSG training though I know OSG is built 
on top of OGL.  ah well, choices, choices.

I appreciate the info! :)
... 


Thank you!

Cheers,


Allen

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Re: [osg-users] switch between two camera

2009-05-08 Thread Robert Osfield
On Fri, May 8, 2009 at 2:21 PM, Allen Saucier allen.sauc...@itt.com wrote:
 Hi,
 Thanks everyone!  I'll try these suggestions and see where they lead.  Now 
 that the OSG .org site is backup, I can to look @ the composite viewer 
 example! Yeha.

The osgcompositeviewer is part of the OSG source distribution so
unless you've grabbed the binaries you'll already have it, no need to
head over to the website.

Robert.
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Re: [osg-users] missing includes

2009-05-08 Thread Robert Osfield
Hi Jason and Colin,

I've just checked out the latest osgEarth and it compiles fine for my
under Kubuntu 9.04 (Jaunty) with g++ 4.3.3.

Robert.

On Fri, May 8, 2009 at 2:21 PM, Jason Beverage jasonbever...@gmail.com wrote:
 Hi Colin,

 Thanks for pointing that out, it looks like Jaunty does indeed default to
 4.3.  I'll play around with it this weekend and see if I can get osgEarth
 compiling with 4.3.

 Thanks!

 Jason

 On Fri, May 8, 2009 at 4:19 AM, Colin Steinberg
 colin.steinb...@googlemail.com wrote:

 Hi all,

 The gcc-team weeded out some includes in their headers for the 4.3
 release.
 If a program uses a cstdlib function, but does not include the header file
 because it was already pulled in by another c++ header, it will break now.
 I don't know which gcc version Jaunty defaults to, but if it is a 4.3
 release, this would be the problem.

 Cheers,
 Colin

 On Thu, May 7, 2009 at 10:40 PM, Jason Beverage jasonbever...@gmail.com
 wrote:
  Hi Simon,
 
  I try to build osgEarth pretty regularly on Ubuntu 8.10 and haven't seen
  this error before.  Perhaps its something to do with Jaunty, I've not
  tried
  it yet.
 
  I'll try to give it a go when I get a chance, I've been wanting to
  update
  anyway:)
 
  Jason
 
  On Thu, May 7, 2009 at 4:23 AM, Simon Loic simon1l...@gmail.com wrote:
 
  Hi Jason,
  thanks for helping
  I'm on a linux : kubuntu Jaunty.
  To be totally honest in the first place I really doubted that the code
  I'm
  talking about could compile on another linux. However, as this  code
  (eg
  VTP) must have been extensively tested I turned out to think that I was
  missing something.
 
  Thanks again.
 
  On Wed, May 6, 2009 at 11:24 PM, Jason Beverage
  jasonbever...@gmail.com
  wrote:
 
  Hi Simon,
 
  What platform are you compiling on where you are seeing these issues?
 
  Jason
 
  On Wed, May 6, 2009 at 3:47 PM, Simon Loic simon1l...@gmail.com
  wrote:
 
  Hello everyone,
  It may certainly be a stupid question and not the right place to ask.
  Still I've been compiling a couple of osg based application : VTP,
  osgEphemeris, osgearth. The fact is that for most of them I had to
  add a
  couple of #include directive to make them compile. It's always some
  c++
  wrapping of c headers like cstring or cstdlib.
  I don't understand if it is possible that those application compile
  without problem on some computer. Which would mean that I have to
  tune some
  environment variables or whatever.
  Is this the case or should I report those missing directive to the
  concerned developper?
 
  Thanks for any answer on this.
 
 
  --
  Loïc Simon
 
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
 
 
  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 
 
  ___
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  osg-users@lists.openscenegraph.org
 
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  --
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Re: [osg-users] osgOcean release

2009-05-08 Thread Kim C Bale
Thanks for clarifying Robert and Sergey. 

Working in academia these license issues rarely come up. Clearly my 
understanding has got a little mixed up.

I'll amend the license information on the svn.

Regards,


Kim.


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org on behalf of Robert Osfield
Sent: Fri 08/05/2009 13:29
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean release
 
Hi Kim,

On Fri, May 8, 2009 at 1:04 PM, Kim C Bale k.b...@hull.ac.uk wrote:
 Hi Sergey,

 Yes, this is intentional. It came to my attention that the FFTW library is 
 covered by a GPL license and therefore the library must also share the status.

 However, I am working on replacing the FFTW library with an LGPL alternative 
 so that I can change it back to LGPL, but until then I will have to keep the 
 GPL license.

I don't think this is required.  Your own source code is yours to
license how you like, it's the final composite work that would have to
licensed as the GPL.  For instances your headers and source could be
LGPL, but when you link your application against the GPL library then
resulting osgOcean library would need to be under the GPL.

If FFTW was replaced by another library that was LGPL then the
resulting library would be LGPL, if this library was binary binary
compatible then you could actually swap the two implementations
without changing anything in your code, and with it the license rules
would change with it.   If you make your own source code GPL, even
temporarily then this isn't possible.

Robert.
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Re: [osg-users] osgOcean release

2009-05-08 Thread dimi christop

Hi,
i am having issues to compile osgOcesn on my linux box.
In ccmake . it asks to set osg-DIR to the directory contianing osgConfig.cmake

There is no such file in my osg directory.

Thanks
Dimi


  
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Re: [osg-users] osgOcean release

2009-05-08 Thread Kim C Bale
Hi Dimi,

Ooh.. err.. I'm not sure about this one.

My resident linux guru has gone home for the weekend. But I know he's managed 
to compile it on debian using the what looked like the bog standard linux CMake 
interface. 

Not even sure what ccmake is to be honest. Perhaps someone that speaks linux 
can help me out on this.

Sorry..

Kim.


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org on behalf of dimi christop
Sent: Fri 08/05/2009 15:14
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean release
 

Hi,
i am having issues to compile osgOcesn on my linux box.
In ccmake . it asks to set osg-DIR to the directory contianing osgConfig.cmake

There is no such file in my osg directory.

Thanks
Dimi


  
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Re: [osg-users] osgOcean release

2009-05-08 Thread Jean-Sébastien Guay

Hi Kim, Dimi,


Not even sure what ccmake is to be honest. Perhaps someone that speaks linux 
can help me out on this.


ccmake is the CMake text-mode (curses) interface to configure a CMake 
build, similar to cmake-gui or cmakesetup on Windows.


Dimi, you should probably set osg-DIR to the place where your OSG 
binaries are installed, i.e. the directory containing bin/, lib/, 
include/. But I'm not sure. Try that, and let us know how it goes.


J-S
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[osg-users] [forum] [Edited]

2009-05-08 Thread Art Tevs
This is an edited version of a previous post


Hi,

sorry, test continues, please ignore..

regards,
Art

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Re: [osg-users] missing includes

2009-05-08 Thread Jason Beverage
Thanks Robert, that's good to hear!

Jason

On Fri, May 8, 2009 at 9:33 AM, Robert Osfield robert.osfi...@gmail.comwrote:

 Hi Jason and Colin,

 I've just checked out the latest osgEarth and it compiles fine for my
 under Kubuntu 9.04 (Jaunty) with g++ 4.3.3.

 Robert.

 On Fri, May 8, 2009 at 2:21 PM, Jason Beverage jasonbever...@gmail.com
 wrote:
  Hi Colin,
 
  Thanks for pointing that out, it looks like Jaunty does indeed default to
  4.3.  I'll play around with it this weekend and see if I can get osgEarth
  compiling with 4.3.
 
  Thanks!
 
  Jason
 
  On Fri, May 8, 2009 at 4:19 AM, Colin Steinberg
  colin.steinb...@googlemail.com wrote:
 
  Hi all,
 
  The gcc-team weeded out some includes in their headers for the 4.3
  release.
  If a program uses a cstdlib function, but does not include the header
 file
  because it was already pulled in by another c++ header, it will break
 now.
  I don't know which gcc version Jaunty defaults to, but if it is a 4.3
  release, this would be the problem.
 
  Cheers,
  Colin
 
  On Thu, May 7, 2009 at 10:40 PM, Jason Beverage 
 jasonbever...@gmail.com
  wrote:
   Hi Simon,
  
   I try to build osgEarth pretty regularly on Ubuntu 8.10 and haven't
 seen
   this error before.  Perhaps its something to do with Jaunty, I've not
   tried
   it yet.
  
   I'll try to give it a go when I get a chance, I've been wanting to
   update
   anyway:)
  
   Jason
  
   On Thu, May 7, 2009 at 4:23 AM, Simon Loic simon1l...@gmail.com
 wrote:
  
   Hi Jason,
   thanks for helping
   I'm on a linux : kubuntu Jaunty.
   To be totally honest in the first place I really doubted that the
 code
   I'm
   talking about could compile on another linux. However, as this  code
   (eg
   VTP) must have been extensively tested I turned out to think that I
 was
   missing something.
  
   Thanks again.
  
   On Wed, May 6, 2009 at 11:24 PM, Jason Beverage
   jasonbever...@gmail.com
   wrote:
  
   Hi Simon,
  
   What platform are you compiling on where you are seeing these
 issues?
  
   Jason
  
   On Wed, May 6, 2009 at 3:47 PM, Simon Loic simon1l...@gmail.com
   wrote:
  
   Hello everyone,
   It may certainly be a stupid question and not the right place to
 ask.
   Still I've been compiling a couple of osg based application : VTP,
   osgEphemeris, osgearth. The fact is that for most of them I had to
   add a
   couple of #include directive to make them compile. It's always some
   c++
   wrapping of c headers like cstring or cstdlib.
   I don't understand if it is possible that those application compile
   without problem on some computer. Which would mean that I have to
   tune some
   environment variables or whatever.
   Is this the case or should I report those missing directive to the
   concerned developper?
  
   Thanks for any answer on this.
  
  
   --
   Loïc Simon
  
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Re: [osg-users] shp file and ive file

2009-05-08 Thread Jason Beverage
Hi Andrew,

I would recommend using osgGIS for this.  It has the capability to make a
paged database from a vector dataset like a shapefile and clamp it to an
existing terrain database (like an IVE).

 http://www.osggis.org

Thanks!

Jason

2009/5/8 Jakob Ruhe jakob.r...@gmail.com

 Hi Andrewxie!

 The ESRIShapeReaderWriter plugin can read ESRI shape files so if you
 build that plugin and the ive plugin you can convert a shape file with
 something like this:

 osg::Node* node = osgDB::readNodeFile(myshape.shp);
 osgDB::writerNodeFile(*node, myhsape.ive);

 Good luck!

 /Jakob Ruhe

 2009/5/8 Andrewxie rongyao...@163.com:
  Hi,
  how to clamp a shp file onto a ive file?
 
  --
  Read this topic online here:
  http://forum.openscenegraph.org/viewtopic.php?p=11667#11667
 
 
 
 
 
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Re: [osg-users] osgOcean release

2009-05-08 Thread dimi christop

Hi,
thanks for the reply.
This is what I did but it specificaly asks for this osgConfig.cmake file.
On a note I use cmake 2.4 patch 6 with which i compiled osg-2.8.
Is it possible that only cmake 2.6 and up is working on osgOcean builds?

Dimi



- Original Message 
From: Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Friday, May 8, 2009 5:31:55 PM
Subject: Re: [osg-users] osgOcean release

Hi Kim, Dimi,

 Not even sure what ccmake is to be honest. Perhaps someone that speaks linux 
 can help me out on this.

ccmake is the CMake text-mode (curses) interface to configure a CMake build, 
similar to cmake-gui or cmakesetup on Windows.

Dimi, you should probably set osg-DIR to the place where your OSG binaries are 
installed, i.e. the directory containing bin/, lib/, include/. But I'm not 
sure. Try that, and let us know how it goes.

J-S
-- __
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
   http://www.cm-labs.com/
http://whitestar02.webhop.org/
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Re: [osg-users] osgOcean release

2009-05-08 Thread Jean-Sébastien Guay

Hi Dimi,


This is what I did but it specificaly asks for this osgConfig.cmake file.
On a note I use cmake 2.4 patch 6 with which i compiled osg-2.8.
Is it possible that only cmake 2.6 and up is working on osgOcean builds?


It's possible, someone who knows CMake more than me will have to 
confirm. If that's the case then at least the CMake files for osgOcean 
should print an error if using a bad version of CMake (which I can do if 
we get confirmation that it's needed).


J-S
--
__
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[osg-users] Is osggis updated? Re: shp file and ive file

2009-05-08 Thread Alejandro Aguilar Sierra
Hi,

Good to know, but recently I tried to compile osggis with the current
OSG and VPB branches. It compiles without a problem, but the example
doesn't work. It is stucked building the example.

Does anybody has been successful building the example?

Regards,

-- A.


2009/5/8 Jason Beverage jasonbever...@gmail.com:
 Hi Andrew,

 I would recommend using osgGIS for this.  It has the capability to make a
 paged database from a vector dataset like a shapefile and clamp it to an
 existing terrain database (like an IVE).

  http://www.osggis.org

 Thanks!

 Jason

 2009/5/8 Jakob Ruhe jakob.r...@gmail.com

 Hi Andrewxie!

 The ESRIShapeReaderWriter plugin can read ESRI shape files so if you
 build that plugin and the ive plugin you can convert a shape file with
 something like this:

 osg::Node* node = osgDB::readNodeFile(myshape.shp);
 osgDB::writerNodeFile(*node, myhsape.ive);

 Good luck!

 /Jakob Ruhe

 2009/5/8 Andrewxie rongyao...@163.com:
  Hi,
  how to clamp a shp file onto a ive file?
 
  --
  Read this topic online here:
  http://forum.openscenegraph.org/viewtopic.php?p=11667#11667
 
 
 
 
 
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Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread osg
Does this apply to the mailing list or just the forum?  I would like  
to object to this if it applies to the mailing list.  I don't specify  
my full name for a very good reason.  The type of work I am doing is  
proprietary/sensitive and don't want any questions I ask, even though  
I try to ask generic enough questions, to reveal what I am doing, or  
how I am doing it, and it be traceable to the company and my customer.  
 It would not be a good thing for anyone on my side.  If someone  
wants to try to track me down through my email, well, I can only do so  
much, with out considerable more effort, but I do what I can.


Ed (or maybe, Matthew, Mark, Luke, Thomas, John, Freddy, or)



Quoting Art Tevs arti_t...@yahoo.de:


Hello dear forum users,

in order to establish a nice etiquette in our community, we have   
decided to suspend user accounts which do not correspond to forum's   
rules. The main reason is that a lot of forum users don't have valid  
 real names specified. The problem in that is, that your posts are   
also visible by the mailing list members and that more or less blind  
 kind of conversation isn't appropriate for our community. Please   
take a look into this thread, written by Robert Osfield:   
http://forum.openscenegraph.org/viewtopic.php?t=2498 to see what I   
mean!!!


So, user accounts who's real names are either not full (by full we   
understand First and Last name) or are of some cryptic nature (e.g.   
XMen, 3D Master, etc) will be put into moderation queue by me in the  
 next hours.
Messages posted by moderated/suspended accounts are not visible and   
also not forwarded to the mailing list, until they get approved by   
moderatos. Hence you still able to post, however until you do not   
correct your profile to match the forum rules   
(http://forum.openscenegraph.org/rules.php) your messages will not   
be visible by other members of our community.
Hence if you like to join us, you are asked to follow the netiquette  
 established in many years of mailing list era.


So again:
- you have to specify a valid real name in your profile. Valid real   
name is of type First Last name, for example John McCourkey,   
Alice Smith, etc...

 - Names with more than 2 words are allowed, e.g. Hans Peter Maier.
 - If it is not appropriate to have such names in your culture or   
you want to preserve some kind of anonymity, then please use a   
pseudonym (which match the both previous points!!!), however use it   
persistently in all your communications within our community.
 - you can disable Always show my realname in your profile   
settings, then your name wouldn't be visible on the forum and will   
also not be indexed by Google etc when indexing the forum page!   
However it will still be used in mails sent to the mailing list, so   
this is the same level of anonymity as if you have used mailing list  
 only



Thank you and sorry for such circumstances
Art

P.S. Users who recieve an email with subject Your account on   
OpenSceneGraph Forum is now moderated/suspended are landed on the   
moderation queue. So they are asked to correct their profiles!


--
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http://forum.openscenegraph.org/viewtopic.php?p=11678#11678





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Re: [osg-users] [forum] Test thread, please ignore...

2009-05-08 Thread Art Tevs
Hi,

sorry,  I have to test something again...

regards,
art

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Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread Art Tevs
Hi Ed,

as you can read in this Robert's thread: 
http://forum.openscenegraph.org/viewtopic.php?t=2498
it does apply to everybody, don't matter if you on the forum or on the mailing 
list side! Otherwise forum users are discriminated and we wouldn't like to 
discriminate users just because they are using a forum instead of mailing list. 
I will be strongly against such a discrimination ;)

However if you use sensitive data, then just use some email adress, which can 
not be traced back to you. Also use a pseudonym, when discussing on the 
mailinglist/forum. Then you will not break our etiquette rules and will be 
still anonymized safely. 

regards,
art



osg wrote:
 Does this apply to the mailing list or just the forum?  I would like  
 to object to this if it applies to the mailing list.  I don't specify  
 my full name for a very good reason.  The type of work I am doing is  
 proprietary/sensitive and don't want any questions I ask, even though  
 I try to ask generic enough questions, to reveal what I am doing, or  
 how I am doing it, and it be traceable to the company and my customer.  
 It would not be a good thing for anyone on my side.  If someone  
 wants to try to track me down through my email, well, I can only do so  
 much, with out considerable more effort, but I do what I can.
 
 Ed (or maybe, Matthew, Mark, Luke, Thomas, John, Freddy, or)
 


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Re: [osg-users] [build] Build problem with gdk-x11-2.0

2009-05-08 Thread Davin Potts
Hi Robert --

Confirmed -- that change works for me.

Thanks,

Davin

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Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread Robert Osfield
Hi ??

The key is that you adopt a consistent online personal that others can
relate it.  Not adopting some form of human name is crap for everybody
else who interacts with you.

At personal level I find it obnoxious that people are not always
honest about who they are, but that's me.  I do realize that some may
wish to remain anonymous and sometimes there might even be actual
valid reasons for it, it doesn't make like this type of deceit, but it
does mean that I have to accept end users choice to remain anonymous.
 While accepting anonymity doesn't mean a free pass to come up with
any combination of random key combinations for an online identity.

Remember you are trying to communicate with real human beings, if you
want them to help you then you have to make the effort to communicate
in a form that is something that others can relate to.  If you want
free support then this is the hurdle you need to jump for mailing
lists users and forum users - it really isn't much of hurdle, if you
want anonymity then all you need to do is come up with an name for
your alter ego and stick with this.

Robert.


On Fri, May 8, 2009 at 4:12 PM,  o...@celticblues.com wrote:
 Does this apply to the mailing list or just the forum?  I would like to
 object to this if it applies to the mailing list.  I don't specify my full
 name for a very good reason.  The type of work I am doing is
 proprietary/sensitive and don't want any questions I ask, even though I try
 to ask generic enough questions, to reveal what I am doing, or how I am
 doing it, and it be traceable to the company and my customer.  It would not
 be a good thing for anyone on my side.  If someone wants to try to track me
 down through my email, well, I can only do so much, with out considerable
 more effort, but I do what I can.

 Ed (or maybe, Matthew, Mark, Luke, Thomas, John, Freddy, or)



 Quoting Art Tevs arti_t...@yahoo.de:

 Hello dear forum users,

 in order to establish a nice etiquette in our community, we have  decided
 to suspend user accounts which do not correspond to forum's  rules. The main
 reason is that a lot of forum users don't have valid  real names specified.
 The problem in that is, that your posts are  also visible by the mailing
 list members and that more or less blind  kind of conversation isn't
 appropriate for our community. Please  take a look into this thread, written
 by Robert Osfield:  http://forum.openscenegraph.org/viewtopic.php?t=2498 to
 see what I  mean!!!

 So, user accounts who's real names are either not full (by full we
  understand First and Last name) or are of some cryptic nature (e.g.  XMen,
 3D Master, etc) will be put into moderation queue by me in the  next hours.
 Messages posted by moderated/suspended accounts are not visible and  also
 not forwarded to the mailing list, until they get approved by  moderatos.
 Hence you still able to post, however until you do not  correct your profile
 to match the forum rules  (http://forum.openscenegraph.org/rules.php) your
 messages will not  be visible by other members of our community.
 Hence if you like to join us, you are asked to follow the netiquette
  established in many years of mailing list era.

 So again:
 - you have to specify a valid real name in your profile. Valid real  name
 is of type First Last name, for example John McCourkey,  Alice Smith,
 etc...
  - Names with more than 2 words are allowed, e.g. Hans Peter Maier.
  - If it is not appropriate to have such names in your culture or  you
 want to preserve some kind of anonymity, then please use a  pseudonym (which
 match the both previous points!!!), however use it  persistently in all your
 communications within our community.
  - you can disable Always show my realname in your profile  settings,
 then your name wouldn't be visible on the forum and will  also not be
 indexed by Google etc when indexing the forum page!  However it will still
 be used in mails sent to the mailing list, so  this is the same level of
 anonymity as if you have used mailing list  only


 Thank you and sorry for such circumstances
 Art

 P.S. Users who recieve an email with subject Your account on
  OpenSceneGraph Forum is now moderated/suspended are landed on the
  moderation queue. So they are asked to correct their profiles!

 --
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 http://forum.openscenegraph.org/viewtopic.php?p=11678#11678





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Re: [osg-users] Odd debug statement in Program.cpp

2009-05-08 Thread Doug McCorkle

Hello Robert,

On May 8, 2009, at 3:44 AM, Robert Osfield wrote:


Hi Doug,

I'm not the author of this code so can't comment on it's original
motivation, but mostly like it was about the copy constructor not
being completely filled out/questions over management of OpenGL
objects during copy.

OK.



What I can say is that in svn/trunk and 2.9.x the copy constructor has
been completed and the message removed as the copy constructor should
now be valid.


Ahh. So in 2.6.1 and 2.8.1 there may still be issues when copying an  
osg::Program?


Doug

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Re: [osg-users] Is osggis updated? Re: shp file and ive file

2009-05-08 Thread Jason Beverage
Hi Alejandro,

When you say it gets stuck, does it get stuck building the VPB database or
does it get stuck when you try to run the osggis_build?

Jason

2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com

 Hi,

 Good to know, but recently I tried to compile osggis with the current
 OSG and VPB branches. It compiles without a problem, but the example
 doesn't work. It is stucked building the example.

 Does anybody has been successful building the example?

 Regards,

 -- A.


 2009/5/8 Jason Beverage jasonbever...@gmail.com:
  Hi Andrew,
 
  I would recommend using osgGIS for this.  It has the capability to make a
  paged database from a vector dataset like a shapefile and clamp it to an
  existing terrain database (like an IVE).
 
   http://www.osggis.org
 
  Thanks!
 
  Jason
 
  2009/5/8 Jakob Ruhe jakob.r...@gmail.com
 
  Hi Andrewxie!
 
  The ESRIShapeReaderWriter plugin can read ESRI shape files so if you
  build that plugin and the ive plugin you can convert a shape file with
  something like this:
 
  osg::Node* node = osgDB::readNodeFile(myshape.shp);
  osgDB::writerNodeFile(*node, myhsape.ive);
 
  Good luck!
 
  /Jakob Ruhe
 
  2009/5/8 Andrewxie rongyao...@163.com:
   Hi,
   how to clamp a shp file onto a ive file?
  
   --
   Read this topic online here:
   http://forum.openscenegraph.org/viewtopic.php?p=11667#11667
  
  
  
  
  
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Re: [osg-users] Odd debug statement in Program.cpp

2009-05-08 Thread Robert Osfield
Hi Doug,

On Fri, May 8, 2009 at 4:39 PM, Doug McCorkle mc...@iastate.edu wrote:
 Ahh. So in 2.6.1 and 2.8.1 there may still be issues when copying an
 osg::Program?

You should consider the copy constructor no go in all OSG versions
prior to the 2.9.x series.

Robert.
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Re: [osg-users] osgOcean release

2009-05-08 Thread Kim C Bale
Hi Dimi,
 
I've only tested the build on CMake 2.6 I'm afraid.
 
I've added the line cmake_minimum_required (VERSION 2.6) in there to make sure 
we're all singing from the same hymn sheet but it seems that cmake 2.4 doesn't 
present the warning without adding a FATAL_ERROR variable inside the brackets.
 
It does appear that a range of commands were deprecated between 2.4 and 2.6 but 
I'm having trouble finding which ones were.
 
Perhaps you could try CMake 2.6?
 
Regards
 
Kim.
 



From: osg-users-boun...@lists.openscenegraph.org on behalf of Jean-Sébastien 
Guay
Sent: Fri 08/05/2009 16:07
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean release



Hi Dimi,

 This is what I did but it specificaly asks for this osgConfig.cmake file.
 On a note I use cmake 2.4 patch 6 with which i compiled osg-2.8.
 Is it possible that only cmake 2.6 and up is working on osgOcean builds?

It's possible, someone who knows CMake more than me will have to
confirm. If that's the case then at least the CMake files for osgOcean
should print an error if using a bad version of CMake (which I can do if
we get confirmation that it's needed).

J-S
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Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread osg

Not trying to be argumentative here, but...

I am not being dishonest about who I am... Ed.  But that is all I wish  
to reveal for very good reasons.  I think it is possible to  
communicate with others without them knowing your full name, or any  
part of your name.  The communication is in the conversation, not in  
the name you tag on at the end.  As for free support requiring users  
to jump through this hoop... Ok, your project your choice.  But, how  
about a little more slack on this, considering you have a pretty large  
user base, all of whom seem to be more than willing to help test new  
features, deploy OSG into their systems, labs, etc, thereby  
propagating it throughout the community.  I think it is a two-way  
street.  Just my $0.02.


Definitely Ed

Quoting Robert Osfield robert.osfi...@gmail.com:


Hi ??

The key is that you adopt a consistent online personal that others can
relate it.  Not adopting some form of human name is crap for everybody
else who interacts with you.

At personal level I find it obnoxious that people are not always
honest about who they are, but that's me.  I do realize that some may
wish to remain anonymous and sometimes there might even be actual
valid reasons for it, it doesn't make like this type of deceit, but it
does mean that I have to accept end users choice to remain anonymous.
 While accepting anonymity doesn't mean a free pass to come up with
any combination of random key combinations for an online identity.

Remember you are trying to communicate with real human beings, if you
want them to help you then you have to make the effort to communicate
in a form that is something that others can relate to.  If you want
free support then this is the hurdle you need to jump for mailing
lists users and forum users - it really isn't much of hurdle, if you
want anonymity then all you need to do is come up with an name for
your alter ego and stick with this.

Robert.


On Fri, May 8, 2009 at 4:12 PM,  o...@celticblues.com wrote:

Does this apply to the mailing list or just the forum?  I would like to
object to this if it applies to the mailing list.  I don't specify my full
name for a very good reason.  The type of work I am doing is
proprietary/sensitive and don't want any questions I ask, even though I try
to ask generic enough questions, to reveal what I am doing, or how I am
doing it, and it be traceable to the company and my customer.  It would not
be a good thing for anyone on my side.  If someone wants to try to track me
down through my email, well, I can only do so much, with out considerable
more effort, but I do what I can.

Ed (or maybe, Matthew, Mark, Luke, Thomas, John, Freddy, or)



Quoting Art Tevs arti_t...@yahoo.de:


Hello dear forum users,

in order to establish a nice etiquette in our community, we have  decided
to suspend user accounts which do not correspond to forum's   
 rules. The main

reason is that a lot of forum users don't have valid  real names specified.
The problem in that is, that your posts are  also visible by the mailing
list members and that more or less blind  kind of conversation isn't
appropriate for our community. Please  take a look into this   
thread, written

by Robert Osfield:  http://forum.openscenegraph.org/viewtopic.php?t=2498 to
see what I  mean!!!

So, user accounts who's real names are either not full (by full we
 understand First and Last name) or are of some cryptic nature (e.g.  XMen,
3D Master, etc) will be put into moderation queue by me in the  next hours.
Messages posted by moderated/suspended accounts are not visible and  also
not forwarded to the mailing list, until they get approved by  moderatos.
Hence you still able to post, however until you do not  correct   
your profile

to match the forum rules  (http://forum.openscenegraph.org/rules.php) your
messages will not  be visible by other members of our community.
Hence if you like to join us, you are asked to follow the netiquette
 established in many years of mailing list era.

So again:
- you have to specify a valid real name in your profile. Valid real  name
is of type First Last name, for example John McCourkey,  Alice Smith,
etc...
 - Names with more than 2 words are allowed, e.g. Hans Peter Maier.
 - If it is not appropriate to have such names in your culture or  you
want to preserve some kind of anonymity, then please use a   
 pseudonym (which
match the both previous points!!!), however use it  persistently   
in all your

communications within our community.
 - you can disable Always show my realname in your profile  settings,
then your name wouldn't be visible on the forum and will  also not be
indexed by Google etc when indexing the forum page!  However it will still
be used in mails sent to the mailing list, so  this is the same level of
anonymity as if you have used mailing list  only


Thank you and sorry for such circumstances
Art

P.S. Users who recieve an email with subject Your account on
 OpenSceneGraph Forum is now 

Re: [osg-users] Is osggis updated? Re: shp file and ive file

2009-05-08 Thread Alejandro Aguilar Sierra
Hi Jason,

When I run osggis_build, it get stuck at some point. Sometimes at 37%,
some others at 46% or 81%. I could left it running for hours and never
go further.

...
[osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y5.ive: started
[osgGIS] 38/49 tasks (77%) complete, 00:00:00 remaining
[osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y6.ive: started
[osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y6.ive:
completed, time = 6e-06s
[osgGIS] 39/49 tasks (79%) complete, 00:00:00 remaining
[osgGIS] 0 out/buildings/gL0_X4_Y3.ive: completed, time = 2.62004s
[osgGIS] 40/49 tasks (81%) complete, 00:00:00 remaining


-- A.

2009/5/8 Jason Beverage jasonbever...@gmail.com:
 Hi Alejandro,

 When you say it gets stuck, does it get stuck building the VPB database or
 does it get stuck when you try to run the osggis_build?

 Jason

 2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com

 Hi,

 Good to know, but recently I tried to compile osggis with the current
 OSG and VPB branches. It compiles without a problem, but the example
 doesn't work. It is stucked building the example.

 Does anybody has been successful building the example?

 Regards,

 -- A.


 2009/5/8 Jason Beverage jasonbever...@gmail.com:
  Hi Andrew,
 
  I would recommend using osgGIS for this.  It has the capability to make
  a
  paged database from a vector dataset like a shapefile and clamp it to an
  existing terrain database (like an IVE).
 
   http://www.osggis.org
 
  Thanks!
 
  Jason
 
  2009/5/8 Jakob Ruhe jakob.r...@gmail.com
 
  Hi Andrewxie!
 
  The ESRIShapeReaderWriter plugin can read ESRI shape files so if you
  build that plugin and the ive plugin you can convert a shape file with
  something like this:
 
  osg::Node* node = osgDB::readNodeFile(myshape.shp);
  osgDB::writerNodeFile(*node, myhsape.ive);
 
  Good luck!
 
  /Jakob Ruhe
 
  2009/5/8 Andrewxie rongyao...@163.com:
   Hi,
   how to clamp a shp file onto a ive file?
  
   --
   Read this topic online here:
   http://forum.openscenegraph.org/viewtopic.php?p=11667#11667
  
  
  
  
  
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Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread Robert Osfield
Hi Ed,

You don't seem to have the threads on this topic.  The names are key
to tracking who's saying what over time.  If you can't do this then
you can properly hold a conservation.   If you are in crowded room and
you wish to address someone you don't just shout out to everybody, you
specifically address who you want to talk to, you need a name to do.
Also when someones says something in this crowded room and you don't
know who said it how are you to reply?  How are you to remember what
they've said previously or what you've said to them previously.  Once
you loose names you loose a fundamental part of how communication
works, it breaks down.

This is what are trying to do is stopping communication breaking down,
prevent it from becoming too difficult to us to use.

And please don't go adopting a name that takes the mikey.  If you
can't be civil then it only take me a minute to unsubscribe you.

Robert.

On Fri, May 8, 2009 at 5:02 PM,  o...@celticblues.com wrote:
 Not trying to be argumentative here, but...

 I am not being dishonest about who I am... Ed.  But that is all I wish to
 reveal for very good reasons.  I think it is possible to communicate with
 others without them knowing your full name, or any part of your name.  The
 communication is in the conversation, not in the name you tag on at the end.
  As for free support requiring users to jump through this hoop... Ok, your
 project your choice.  But, how about a little more slack on this,
 considering you have a pretty large user base, all of whom seem to be more
 than willing to help test new features, deploy OSG into their systems, labs,
 etc, thereby propagating it throughout the community.  I think it is a
 two-way street.  Just my $0.02.

 Definitely Ed

 Quoting Robert Osfield robert.osfi...@gmail.com:

 Hi ??

 The key is that you adopt a consistent online personal that others can
 relate it.  Not adopting some form of human name is crap for everybody
 else who interacts with you.

 At personal level I find it obnoxious that people are not always
 honest about who they are, but that's me.  I do realize that some may
 wish to remain anonymous and sometimes there might even be actual
 valid reasons for it, it doesn't make like this type of deceit, but it
 does mean that I have to accept end users choice to remain anonymous.
  While accepting anonymity doesn't mean a free pass to come up with
 any combination of random key combinations for an online identity.

 Remember you are trying to communicate with real human beings, if you
 want them to help you then you have to make the effort to communicate
 in a form that is something that others can relate to.  If you want
 free support then this is the hurdle you need to jump for mailing
 lists users and forum users - it really isn't much of hurdle, if you
 want anonymity then all you need to do is come up with an name for
 your alter ego and stick with this.

 Robert.


 On Fri, May 8, 2009 at 4:12 PM,  o...@celticblues.com wrote:

 Does this apply to the mailing list or just the forum?  I would like to
 object to this if it applies to the mailing list.  I don't specify my
 full
 name for a very good reason.  The type of work I am doing is
 proprietary/sensitive and don't want any questions I ask, even though I
 try
 to ask generic enough questions, to reveal what I am doing, or how I am
 doing it, and it be traceable to the company and my customer.  It would
 not
 be a good thing for anyone on my side.  If someone wants to try to track
 me
 down through my email, well, I can only do so much, with out considerable
 more effort, but I do what I can.

 Ed (or maybe, Matthew, Mark, Luke, Thomas, John, Freddy, or)



 Quoting Art Tevs arti_t...@yahoo.de:

 Hello dear forum users,

 in order to establish a nice etiquette in our community, we have
  decided
 to suspend user accounts which do not correspond to forum's   rules. The
 main
 reason is that a lot of forum users don't have valid  real names
 specified.
 The problem in that is, that your posts are  also visible by the mailing
 list members and that more or less blind  kind of conversation isn't
 appropriate for our community. Please  take a look into this  thread,
 written
 by Robert Osfield:  http://forum.openscenegraph.org/viewtopic.php?t=2498
 to
 see what I  mean!!!

 So, user accounts who's real names are either not full (by full we
  understand First and Last name) or are of some cryptic nature (e.g.
  XMen,
 3D Master, etc) will be put into moderation queue by me in the  next
 hours.
 Messages posted by moderated/suspended accounts are not visible and
  also
 not forwarded to the mailing list, until they get approved by
  moderatos.
 Hence you still able to post, however until you do not  correct  your
 profile
 to match the forum rules  (http://forum.openscenegraph.org/rules.php)
 your
 messages will not  be visible by other members of our community.
 Hence if you like to join us, you are asked to follow the netiquette
  

Re: [osg-users] osgOcean release

2009-05-08 Thread Robert Osfield
Hi Kim,

I haven't had a chance to test osgOcean out till now.  Just download
and it compiled fine for my under Kubuntu 9.04.  Everything builds
cleanly but when I do an make install I get an error:


CMake Error at src/osgOcean/cmake_install.cmake:74 (FILE):
  file INSTALL cannot find file
  /home/robert/3rdParty/osgocean/resources/textures/sea_foam.png to
  install.


This sounds seem too severe as I'm still able to run the oceanExample
and get some nice animating waves.  I do get the following error each
time I toggle between the different presets:

Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,)

I'm afraid I don't have any more info than this.  I have an ATI 4670
card in this machine so this is probably the culprit.

The sky is also black, I presume I missing some other textures.  The
frame rate is also a bit erratic, even when I compile in release
build.   Should I expect a solid 60Hz?

Robert.
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Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread Paul Melis
Robert Osfield wrote:
 Hi Ed,

 You don't seem to have the threads on this topic.  The names are key
 to tracking who's saying what over time.  If you can't do this then
 you can properly hold a conservation.   If you are in crowded room and
 you wish to address someone you don't just shout out to everybody, you
 specifically address who you want to talk to, you need a name to do.
 Also when someones says something in this crowded room and you don't
 know who said it how are you to reply?  How are you to remember what
 they've said previously or what you've said to them previously.  Once
 you loose names you loose a fundamental part of how communication
 works, it breaks down.

 This is what are trying to do is stopping communication breaking down,
 prevent it from becoming too difficult to us to use.

 And please don't go adopting a name that takes the mikey.  If you
 can't be civil then it only take me a minute to unsubscribe you.
   
WTF? Are you now threatening to unsubscribe people because they choose
to go by a first name and e-mail address only, while otherwise being
civil in their communications??

This is getting ridiculous...

Paul
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Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread Paul Speed
But how hard is it to make up a last name and keep it consistently as 
your OSG persona... so that we can easily distinguish you from 
potentially countless other Eds?


It seems like a relatively minor thing to me and it does make a big 
difference in remembering who people are.


-Paul

o...@celticblues.com wrote:

Not trying to be argumentative here, but...

I am not being dishonest about who I am... Ed.  But that is all I wish 
to reveal for very good reasons.  I think it is possible to communicate 
with others without them knowing your full name, or any part of your 
name.  The communication is in the conversation, not in the name you tag 
on at the end.  As for free support requiring users to jump through this 
hoop... Ok, your project your choice.  But, how about a little more 
slack on this, considering you have a pretty large user base, all of 
whom seem to be more than willing to help test new features, deploy OSG 
into their systems, labs, etc, thereby propagating it throughout the 
community.  I think it is a two-way street.  Just my $0.02.


Definitely Ed

Quoting Robert Osfield robert.osfi...@gmail.com:


Hi ??

The key is that you adopt a consistent online personal that others can
relate it.  Not adopting some form of human name is crap for everybody
else who interacts with you.

At personal level I find it obnoxious that people are not always
honest about who they are, but that's me.  I do realize that some may
wish to remain anonymous and sometimes there might even be actual
valid reasons for it, it doesn't make like this type of deceit, but it
does mean that I have to accept end users choice to remain anonymous.
 While accepting anonymity doesn't mean a free pass to come up with
any combination of random key combinations for an online identity.

Remember you are trying to communicate with real human beings, if you
want them to help you then you have to make the effort to communicate
in a form that is something that others can relate to.  If you want
free support then this is the hurdle you need to jump for mailing
lists users and forum users - it really isn't much of hurdle, if you
want anonymity then all you need to do is come up with an name for
your alter ego and stick with this.

Robert.


On Fri, May 8, 2009 at 4:12 PM,  o...@celticblues.com wrote:

Does this apply to the mailing list or just the forum?  I would like to
object to this if it applies to the mailing list.  I don't specify my 
full

name for a very good reason.  The type of work I am doing is
proprietary/sensitive and don't want any questions I ask, even though 
I try

to ask generic enough questions, to reveal what I am doing, or how I am
doing it, and it be traceable to the company and my customer.  It 
would not
be a good thing for anyone on my side.  If someone wants to try to 
track me
down through my email, well, I can only do so much, with out 
considerable

more effort, but I do what I can.

Ed (or maybe, Matthew, Mark, Luke, Thomas, John, Freddy, or)



Quoting Art Tevs arti_t...@yahoo.de:


Hello dear forum users,

in order to establish a nice etiquette in our community, we have 
 decided
to suspend user accounts which do not correspond to forum's   rules. 
The main
reason is that a lot of forum users don't have valid  real names 
specified.
The problem in that is, that your posts are  also visible by the 
mailing

list members and that more or less blind  kind of conversation isn't
appropriate for our community. Please  take a look into this  
thread, written
by Robert Osfield: 
 http://forum.openscenegraph.org/viewtopic.php?t=2498 to

see what I  mean!!!

So, user accounts who's real names are either not full (by full we
 understand First and Last name) or are of some cryptic nature (e.g. 
 XMen,
3D Master, etc) will be put into moderation queue by me in the  next 
hours.
Messages posted by moderated/suspended accounts are not visible and 
 also
not forwarded to the mailing list, until they get approved by 
 moderatos.
Hence you still able to post, however until you do not  correct  
your profile
to match the forum rules 
 (http://forum.openscenegraph.org/rules.php) your

messages will not  be visible by other members of our community.
Hence if you like to join us, you are asked to follow the netiquette
 established in many years of mailing list era.

So again:
- you have to specify a valid real name in your profile. Valid real 
 name
is of type First Last name, for example John McCourkey,  Alice 
Smith,

etc...
 - Names with more than 2 words are allowed, e.g. Hans Peter Maier.
 - If it is not appropriate to have such names in your culture or  you
want to preserve some kind of anonymity, then please use a  
 pseudonym (which
match the both previous points!!!), however use it  persistently  in 
all your

communications within our community.
 - you can disable Always show my realname in your profile  settings,
then your name wouldn't be visible on the forum and will  also not be
indexed by Google etc when 

Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread Paul Melis
Don't let this slip into something childish, please.

If the main problem here is that it is expected of mailing list/forum
users to have some form of name by which they can be addressed I
personally couldn't give a hoot if it is their real full name, first
name only, a completely fake name, some goofy nickname or whatever. And
this is a graphics community after all, so people actually have a habit
of using goofy nicknames.

Paul

o...@celticblues.com wrote:
 take mic to to address Mr. Paul Melis and others who wish to listen

 Ridiculous Indeed! Agreed!  How can anyone say I was being un-civil?

 /take mic to to address Mr. Paul Melis and others who wish to listen



 Quoting Paul Melis p...@science.uva.nl:

 Robert Osfield wrote:
 Hi Ed,

 You don't seem to have the threads on this topic.  The names are key
 to tracking who's saying what over time.  If you can't do this then
 you can properly hold a conservation.   If you are in crowded room and
 you wish to address someone you don't just shout out to everybody, you
 specifically address who you want to talk to, you need a name to do.
 Also when someones says something in this crowded room and you don't
 know who said it how are you to reply?  How are you to remember what
 they've said previously or what you've said to them previously.  Once
 you loose names you loose a fundamental part of how communication
 works, it breaks down.

 This is what are trying to do is stopping communication breaking down,
 prevent it from becoming too difficult to us to use.

 And please don't go adopting a name that takes the mikey.  If you
 can't be civil then it only take me a minute to unsubscribe you.

 WTF? Are you now threatening to unsubscribe people because they choose
 to go by a first name and e-mail address only, while otherwise being
 civil in their communications??

 This is getting ridiculous...

 Paul
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Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I can certainly understand the reason for remaining anonymous if you work on
sensitive information. However, by just admitting that you work on sensitive
information, you have probably revealed more than you should have...;^). It
certainly piques a lot more interest from other observers who are in the
business of intel gathering than what a real first/last name would do...

Like others have pointed out, you can just use a first and last name alias
that will satisfy the requirements that are being requested along with a
generic email address like gmail or hotmail. This is certainly more
effective than using a short abbreviated common first name.

This is JMO from following this thread of discussion...

-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
o...@celticblues.com
Sent: Friday, May 08, 2009 10:02 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

Not trying to be argumentative here, but...

I am not being dishonest about who I am... Ed.  But that is all I wish  
to reveal for very good reasons.  I think it is possible to  
communicate with others without them knowing your full name, or any  
part of your name.  The communication is in the conversation, not in  
the name you tag on at the end.  As for free support requiring users  
to jump through this hoop... Ok, your project your choice.  But, how  
about a little more slack on this, considering you have a pretty large  
user base, all of whom seem to be more than willing to help test new  
features, deploy OSG into their systems, labs, etc, thereby  
propagating it throughout the community.  I think it is a two-way  
street.  Just my $0.02.

Definitely Ed

Quoting Robert Osfield robert.osfi...@gmail.com:

 Hi ??

 The key is that you adopt a consistent online personal that others can
 relate it.  Not adopting some form of human name is crap for everybody
 else who interacts with you.

 At personal level I find it obnoxious that people are not always
 honest about who they are, but that's me.  I do realize that some may
 wish to remain anonymous and sometimes there might even be actual
 valid reasons for it, it doesn't make like this type of deceit, but it
 does mean that I have to accept end users choice to remain anonymous.
  While accepting anonymity doesn't mean a free pass to come up with
 any combination of random key combinations for an online identity.

 Remember you are trying to communicate with real human beings, if you
 want them to help you then you have to make the effort to communicate
 in a form that is something that others can relate to.  If you want
 free support then this is the hurdle you need to jump for mailing
 lists users and forum users - it really isn't much of hurdle, if you
 want anonymity then all you need to do is come up with an name for
 your alter ego and stick with this.

 Robert.


 On Fri, May 8, 2009 at 4:12 PM,  o...@celticblues.com wrote:
 Does this apply to the mailing list or just the forum?  I would like to
 object to this if it applies to the mailing list.  I don't specify my
full
 name for a very good reason.  The type of work I am doing is
 proprietary/sensitive and don't want any questions I ask, even though I
try
 to ask generic enough questions, to reveal what I am doing, or how I am
 doing it, and it be traceable to the company and my customer.  It would
not
 be a good thing for anyone on my side.  If someone wants to try to track
me
 down through my email, well, I can only do so much, with out considerable
 more effort, but I do what I can.

 Ed (or maybe, Matthew, Mark, Luke, Thomas, John, Freddy, or)



 Quoting Art Tevs arti_t...@yahoo.de:

 Hello dear forum users,

 in order to establish a nice etiquette in our community, we have
 decided
 to suspend user accounts which do not correspond to forum's   
  rules. The main
 reason is that a lot of forum users don't have valid  real names
specified.
 The problem in that is, that your posts are  also visible by the mailing
 list members and that more or less blind  kind of conversation isn't
 appropriate for our community. Please  take a look into this   
 thread, written
 by Robert Osfield:  http://forum.openscenegraph.org/viewtopic.php?t=2498
to
 see what I  mean!!!

 So, user accounts who's real names are either not full (by full we
  understand First and Last name) or are of some cryptic nature (e.g.
 XMen,
 3D Master, etc) will be put into moderation queue by me in the  next
hours.
 Messages posted by moderated/suspended accounts are not visible and
 also
 not forwarded to the mailing list, until they get approved by
 moderatos.
 Hence you still able to post, however until you do not  correct   
 your profile
 to match the forum rules  (http://forum.openscenegraph.org/rules.php)
your
 messages will not  be visible by other members of our community.
 Hence if you like to join us, you 

Re: [osg-users] osgOcean release

2009-05-08 Thread Kim C Bale
Hi Robert,
 
You need to download the resource pack from the downloads sections and drop the 
textures into the resource directory before you hit install. I seperated them 
as I didn't want them to get versioned. But everyone seems to be tripping up on 
that one so perhaps I should include them by default.
 
I get the same 'invalid operation' error on an nVidia, I just haven't located 
the source yet :) still working on it.
 
It's possible the choppy frame rate is caused by the update callback when it 
updates the primitives and vertices on a resolution change. If you turn on 
stats you can see the update callback pinging up when theres a change. I hadn't 
thought about this actually, on my machine it's barely noticeable. I think i 
may need to thread the update to prevent the frame being delayed. 
 
Thanks for giving it a whirl. It seems I have plenty of things to fix.
 
Regards,
 
Kim.
 


From: osg-users-boun...@lists.openscenegraph.org on behalf of Robert Osfield
Sent: Fri 08/05/2009 17:20
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean release



Hi Kim,

I haven't had a chance to test osgOcean out till now.  Just download
and it compiled fine for my under Kubuntu 9.04.  Everything builds
cleanly but when I do an make install I get an error:


CMake Error at src/osgOcean/cmake_install.cmake:74 (FILE):
  file INSTALL cannot find file
  /home/robert/3rdParty/osgocean/resources/textures/sea_foam.png to
  install.


This sounds seem too severe as I'm still able to run the oceanExample
and get some nice animating waves.  I do get the following error each
time I toggle between the different presets:

Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,)

I'm afraid I don't have any more info than this.  I have an ATI 4670
card in this machine so this is probably the culprit.

The sky is also black, I presume I missing some other textures.  The
frame rate is also a bit erratic, even when I compile in release
build.   Should I expect a solid 60Hz?

Robert.
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Re: [osg-users] Is osggis updated? Re: shp file and ive file

2009-05-08 Thread Glenn Waldron
Try using the --threads 1 option and see if that helps.

osggis_build --threads 1 project.xml


Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791


2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com

 Hi Jason,

 When I run osggis_build, it get stuck at some point. Sometimes at 37%,
 some others at 46% or 81%. I could left it running for hours and never
 go further.

 ...
 [osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y5.ive:
 started
 [osgGIS] 38/49 tasks (77%) complete, 00:00:00 remaining
 [osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y6.ive:
 started
 [osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y6.ive:
 completed, time = 6e-06s
 [osgGIS] 39/49 tasks (79%) complete, 00:00:00 remaining
 [osgGIS] 0 out/buildings/gL0_X4_Y3.ive: completed, time = 2.62004s
 [osgGIS] 40/49 tasks (81%) complete, 00:00:00 remaining


 -- A.

 2009/5/8 Jason Beverage jasonbever...@gmail.com:
  Hi Alejandro,
 
  When you say it gets stuck, does it get stuck building the VPB database
 or
  does it get stuck when you try to run the osggis_build?
 
  Jason
 
  2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com
 
  Hi,
 
  Good to know, but recently I tried to compile osggis with the current
  OSG and VPB branches. It compiles without a problem, but the example
  doesn't work. It is stucked building the example.
 
  Does anybody has been successful building the example?
 
  Regards,
 
  -- A.
 
 
  2009/5/8 Jason Beverage jasonbever...@gmail.com:
   Hi Andrew,
  
   I would recommend using osgGIS for this.  It has the capability to
 make
   a
   paged database from a vector dataset like a shapefile and clamp it to
 an
   existing terrain database (like an IVE).
  
http://www.osggis.org
  
   Thanks!
  
   Jason
  
   2009/5/8 Jakob Ruhe jakob.r...@gmail.com
  
   Hi Andrewxie!
  
   The ESRIShapeReaderWriter plugin can read ESRI shape files so if you
   build that plugin and the ive plugin you can convert a shape file
 with
   something like this:
  
   osg::Node* node = osgDB::readNodeFile(myshape.shp);
   osgDB::writerNodeFile(*node, myhsape.ive);
  
   Good luck!
  
   /Jakob Ruhe
  
   2009/5/8 Andrewxie rongyao...@163.com:
Hi,
how to clamp a shp file onto a ive file?
   
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=11667#11667
   
   
   
   
   
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Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread Robert Osfield
On Fri, May 8, 2009 at 5:25 PM, Paul Melis p...@science.uva.nl wrote:
 And please don't go adopting a name that takes the mikey.  If you
 can't be civil then it only take me a minute to unsubscribe you.

 WTF? Are you now threatening to unsubscribe people because they choose
 to go by a first name and e-mail address only, while otherwise being
 civil in their communications??

 This is getting ridiculous...

Please take things in context.

There has been another thread discussing what is pratical and what's
not.  First name is better than nothing but it really isn't good
enough as the community is just too big for everyone to go by first
names.There is already two Paul's contributing to this thread with
both of you taking different stances. You wouldn't want to both get
tarred with making statements you didn't make now would you.

As administrator of the mailing list it's my responsibility to make a
judgment call on whether someone is using the mailing list appropriate
or not.  If you don't like what choices I make then... we'll you can
go start your own scene graph community.

I have only unsubscribed two people for abuse of the list since it's
inception.  It's not something I do lightly.

Robert.
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Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread Robert Osfield
On Fri, May 8, 2009 at 5:35 PM,  o...@celticblues.com wrote:
 take mic to to address Mr. Paul Melis and others who wish to listen

 Ridiculous Indeed! Agreed!  How can anyone say I was being un-civil?

 /take mic to to address Mr. Paul Melis and others who wish to listen

Please start using a name, and one longer that will be unique not some
two letter nick name.  Being civil is about respecting the rules of
the house in which you are guest.

Robert.
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Re: [osg-users] osgOcean release

2009-05-08 Thread Robert Osfield
Hi Kim,

On Fri, May 8, 2009 at 5:58 PM, Kim C Bale k.b...@hull.ac.uk wrote:
 Hi Robert,

 You need to download the resource pack from the downloads sections and drop 
 the textures into the resource directory before you hit install. I seperated 
 them as I didn't want them to get versioned. But everyone seems to be 
 tripping up on that one so perhaps I should include them by default.

Ack... case of me not doing any background reading... Sorry about that.

 I get the same 'invalid operation' error on an nVidia, I just haven't located 
 the source yet :) still working on it.

If you up the OpenGL error checking in osg::State to per
StateAttribute you might get a more precise location of the error.
After realize you could just do the following on all the viewers
graphics windows:

  
graphicswindow-getState()-setCheckForGLErrors(osg::State::ONCE_PER_ATTRIBUTE);


 It's possible the choppy frame rate is caused by the update callback when it 
 updates the primitives and vertices on a resolution change. If you turn on 
 stats you can see the update callback pinging up when theres a change. I 
 hadn't thought about this actually, on my machine it's barely noticeable. I 
 think i may need to thread the update to prevent the frame being delayed.

I had the KDE desktop compositor enabled during my earlier tests.  I
tested just now with the desktop compositor off and got a solid 75Hz
so it does look like it's the ATI driver/KWin compositor not working
smoothly.  So it does look this is a non issue.

Is there any chance that we'd be able to get osgOcean working on
geocentric databases?  It'd be very cool to be able zoom down from
space to the sea.

Is there are plans for following water like in rivers?

Sorry for the all the awkward questions, this stuff is just too pretty
not to want to put it everywhere :-)
Robert.
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Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread osg
Ed is my name, not a nickname. If that is a problem... sorry, it is  
what I was given by my parents.


If by civil you meant following the suggested rules of the mailing  
list, why didn't you just say that.  The word 'civil' means something  
different, such as 'not rude' to most people I know.


Ed


Quoting Robert Osfield robert.osfi...@gmail.com:


On Fri, May 8, 2009 at 5:35 PM,  o...@celticblues.com wrote:

take mic to to address Mr. Paul Melis and others who wish to listen

Ridiculous Indeed! Agreed!  How can anyone say I was being un-civil?

/take mic to to address Mr. Paul Melis and others who wish to listen


Please start using a name, and one longer that will be unique not some
two letter nick name.  Being civil is about respecting the rules of
the house in which you are guest.

Robert.
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Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin

2009-05-08 Thread Jason Daly


Hi, Robert,


Robert Osfield wrote:

About 10,000 or so, just for the COLLADA elements.  A lot of it relies on
existing VESS classes too, so that number is probably a bit low, although a
lot of the code is basic DOM-like functionality that just parses XML into
various objects and structures.



That's a pretty big chunk.
  


Yeah, I suppose it is, it seems less now that it's done, but I guess I 
was busy for a while with it.




What was the motivation for writing this code?  You mention the the
COLLADA DOM didn't look easer to use than rolling your own.  I presume
that the OSG's plugin didn't expose enough data that you need in your
application.


Right.  In general, we needed an art path between 3ds MAX and VESS, and 
specifically, we needed it for animated characters.  We had an existing 
Cal3D-based solution, but it was getting harder and harder to maintain.  
osgAnimation had been talked about then, but it hadn't really gone 
anywhere yet, and we already had some of the needed data structures in 
place from the Cal3D work.




   Are you building the OSG scene graph for your collada
representation?
  


In a way  :-)COLLADA kind of has two phases, the creation of  
library objects, and then the instantiations of those objects into the 
visual scene.  The VESS COLLADA loader first parses the XML library 
objects into the corresponding classes, and then these are instantiated 
into VESS nodes and attributes.


A big part of VESS is the scene graph abstraction layer (which proved 
quite useful to us when Performer died).  VESS nodes and attributes are 
implemented (in this version) using the appropriate OSG objects.  So, 
I'm not constructing an OSG scene graph explicitly, but there is one 
being constructed.




I ask these questions as I'd expect many others will be in a similar
position.  If there might be a way to solve several problems at one
time then it'll be a much more compelling task to rewrite our plugin,
rather than just trying to fix the compile issues.

Perhaps it might be possible to take your VESS collada code as a base
and create an OSG + VESS compatible library that both projects could
use.
  


Well, I don't think there will be a problem with contributing the code.  
I'm a bit skeptical as to how useful it will be, as a lot of it is 
pretty specific to the way VESS works.  I suppose it may be better than 
starting completely from scratch, though, and it's commented pretty 
thoroughly, so it should be understandable.  I can't promise I'll have 
time to work on it myself, but I'll try, and I can certainly answer any 
questions that come up.


Let me know if you want to move forward with this, and I'll see what we 
can do.


--J

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[osg-users] Rendering a series of nodes in precise order...

2009-05-08 Thread Monteleone, Nathan
Here's the deal: I'm implementing a stencil buffer trick that looks like
this:

 

for each object:

render some stuff into the stencil buffer

render a bounding box to draw in the places carved out by
the stencil, clearing stencil as I go

 

The unusual thing is that it has to happen in exactly that order - I
can't, for example, do the stencil pass for all objects, then do the
bounding box pass.

 

I can easily write both render steps as geometry with StateSets, i.e. I
don't need to develop a custom Drawable to do this stuff.

 

Obviously I could control this with render bin numbers:

 

binNumber = 1

For each object:
render stencil in binNumber++

render bounding box in binNumber++

 

That seems a little awkward though, mostly because it makes the ordering
of my other render bins more confusing.  Is there a more straightforward
way?

 

Thanks,

Nathan

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Re: [osg-users] Support becoming less and less personal

2009-05-08 Thread Chris 'Xenon' Hanson
Martin Beckett wrote:
 Tomlinson, Gordon wrote:
 Err we have a wiki do we not  ?
 Except you can't edit it or create an account on it.
 And the wiki link takes you to the front page of the site

  If the wiki is broken, we should see about fixing it. I have recently been 
using it and
updating and correcting pages, and it was working for me.

-- 
Chris 'Xenon' Hanson, omo sanza lettere  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
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Re: [osg-users] Support becoming less and less personal

2009-05-08 Thread Chris 'Xenon' Hanson
Robert Osfield wrote:
 W.r.t beginer section, I don't think this is something we need just
 yet.  It's actually a topic that has been discussed over the years
 w.r.t split the osg-users list into beginner and advanced/scene graph
 developers, but I've always resisted this as I'd like to see us all as
 user/developers.  I personally don't have time and intellectual
 capacity to be on several lists, so if one does split things I'd have
 to go where my time is most critical and drop other parts.  While I
 and other advanced users have time and energy to help out with newbies
 it's good for us to dive in and answer questions.  I believe it's a
 important part of middle-ware development - you have to listen to all
 the problems that all users come across to understand how the software
 needs to be tweaked/evolve.  For instance osgViewer exists in the form
 it does largely to address problems lots of end users including
 newbies had.

  I just wanted to add that I think this, adding a beginner section, is 
inevitable, and
I've been expecting it for a while.

  My experience with OSG all along has been that there is a limited quantity of 
a resource
called Robert Osfield, and we need to do whatever is possible to employ that 
scarce
resource best. If it means hiding him away to some extent, and having others 
take on some
of the roles he has traditionally held, then so be it.

  An advanced OSG-dev list/forum could perhaps be something less easy to join 
immediately,
allowing the osg-users zone to take up the impact of those just looking for the 
quickest
place to ask their question.

  I know it doesn't solve everything, and isn't pleasant, but think of where 
Linux would
be if we still made Linus answer every new user's questions.

-- 
Chris 'Xenon' Hanson, omo sanza lettere  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
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