[osg-users] shp file and ive file
Hi, how to clamp a shp file onto a ive file? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11667#11667 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [beginner question] How to render from custom camera?
I'm also not sure why that Camera node would be placed as a child under a Transform node, because the Camera reference frame is set to ABSOLUTE_RF, which basically causes it to ignore the effects of any parent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11665#11665 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgviewerQT example
are multi-processor new york asian escort (http://www.nyasiangirls.com) systems. The New York Escort (http://www.nyasiangirls.com) third is a very fast single core Xenon. All they New York Asian Escorts (http://www.nyasiangirls.com) systems new york escorts (http://www.nyasiangirls.com) where there's no crash are single processor systems. Is anyone else able to run this demo on a multi-core system? Yeah, I know. That's one of the problems with drivers of varying -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11663#11663 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] switch between two camera
Hi, Allen Saucier wrote: Hi all, After reading this thread, i think i'm in the right place. Please let me know if I'm not w/my question. I've got one scene, two graphics windows each with a different camera and I want to be able to manipulate the camera in each window separately. Right now, when I move one camera w/the trackball manipulator, the other camera in the separate window moves to match exactly. Would y'all mind pointing me in the right direction to be able to have two views into a single scene and be able independently control the cameras in each? OH and Robert, would you please direct me to The Archives? I really need to have that info on the diff between: Graphics Context, View, Viewer, Camera, Scene. I use http://news.gmane.org/gmane.comp.graphics.openscenegraph.user for the archives jp Thank you very much! Robert Osfield wrote: ***Peter Amstutz wrote:*** I'm still fuzzy on the relationship between Graphics Context, View, Viewer, Camera, Scene -- there's at least a couple layers of abstraction there. Especially when I see inheritance graphs like this (http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01055.html (http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01055.html)) *** I've written plenty on the topic on the osg-users lists over the last two years. Go have a look through the archives. The concepts, language and class structure tie up neatly, but it is different to that OSG-1.x or libs like Performer used. Robert. -- Post generated by Mail2Forum :) Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11658#11658 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html. This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [3rdparty] osgOcean release
Hi Martin Thanks for testing it. The screen issue is an odd one, I'll try and reproduce it and fix it. I'll check in a fix in for the resources path today. Regards, Kim. -Original Message- From: osg-users-boun...@lists.openscenegraph.org on behalf of Martin Scheffler Sent: Thu 07/05/2009 15:49 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] [3rdparty] osgOcean release Hi, I tried everything out and it looks awesome! Some notes: The demo crashes when I use multiple screens. Disabling the extra screen fixed this, so does preventing fullscreen. I have started to integrate this as an actor into the Delta3D game engine. This works pretty good, the only thing that misses is a way to set the location of the water shaders from the outside. At the moment the shader locations are hard coded to the resources folder. Could you change that? Thank you! Cheers, Martin Scheffler -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11626#11626 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org winmail.dat* To view the terms under which this email is distributed, please go to http://www.hull.ac.uk/legal/email_disclaimer.html *___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Odd debug statement in Program.cpp
Hi Doug, I'm not the author of this code so can't comment on it's original motivation, but mostly like it was about the copy constructor not being completely filled out/questions over management of OpenGL objects during copy. What I can say is that in svn/trunk and 2.9.x the copy constructor has been completed and the message removed as the copy constructor should now be valid. Robert. On Thu, May 7, 2009 at 8:15 PM, Doug McCorkle mc...@iastate.edu wrote: Hello Robert, Is there a reason the copy constructor in Program.cpp would be a bad thing to be called during copy operations? I do not quite understand the purposes of this debug statement: Program::Program(const Program rhs, const osg::CopyOp copyop): osg::StateAttribute(rhs, copyop) { osg::notify(osg::FATAL) how got here? std::endl; _geometryVerticesOut = rhs._geometryVerticesOut; _geometryInputType = rhs._geometryInputType; _geometryOutputType = rhs._geometryOutputType; } It is in the src/osg/Program.cpp file. I do not understand what would be wrong with this copy constructor. Doug ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Support becoming less and less personal
Hi, Robert Osfield: Sorry but this statement about old school is just plain obnoxious. Please refrain from using such bigoted none-sense on either the list or forum. You might find it offensive but its reality - people of younger generation grew up with forums and not mailing lists. That doesnt mean one medium is better than the other, just that peoples usage patterns have changed. Paul Speed: We could probably short-circuit a lot just be splitting into two groups and calling one experts and the other beginners... and no one would have to bother joining the second one. ;) g I hope not. I would have given up on OSG if noobs like me were assigned to a ghetto forum. Regards, Julia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11675#11675 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [beginner question] How to render from custom camera?
Yeah, I made a mistake on that too, so forget this. I was sure to remember that the camera gets moved by the transform node. But I was wrong, this probably resulted from my misunderstanding of cameras. Since I'm used to game engines it made more sense to me the camera instead of the scene would be moved and I seemingly swapped this in my mind at some time. Too much confusion on that day... ithrak (Jason Fisher) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11677#11677 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [forum] All Forum Users, PLEASE READ IT!
Hello dear forum users, in order to establish a nice etiquette in our community, we have decided to suspend user accounts which do not correspond to forum's rules. The main reason is that a lot of forum users don't have valid real names specified. The problem in that is, that your posts are also visible by the mailing list members and that more or less blind kind of conversation isn't appropriate for our community. Please take a look into this thread, written by Robert Osfield: http://forum.openscenegraph.org/viewtopic.php?t=2498 to see what I mean!!! So, user accounts who's real names are either not full (by full we understand First and Last name) or are of some cryptic nature (e.g. XMen, 3D Master, etc) will be put into moderation queue by me in the next hours. Messages posted by moderated/suspended accounts are not visible and also not forwarded to the mailing list, until they get approved by moderatos. Hence you still able to post, however until you do not correct your profile to match the forum rules (http://forum.openscenegraph.org/rules.php) your messages will not be visible by other members of our community. Hence if you like to join us, you are asked to follow the netiquette established in many years of mailing list era. So again: - you have to specify a valid real name in your profile. Valid real name is of type First Last name, for example John McCourkey, Alice Smith, etc... - Names with more than 2 words are allowed, e.g. Hans Peter Maier. - If it is not appropriate to have such names in your culture or you want to preserve some kind of anonymity, then please use a pseudonym (which match the both previous points!!!), however use it persistently in all your communications within our community. - you can disable Always show my realname in your profile settings, then your name wouldn't be visible on the forum and will also not be indexed by Google etc when indexing the forum page! However it will still be used in mails sent to the mailing list, so this is the same level of anonymity as if you have used mailing list only Thank you and sorry for such circumstances Art P.S. Users who recieve an email with subject Your account on OpenSceneGraph Forum is now moderated/suspended are landed on the moderation queue. So they are asked to correct their profiles! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11678#11678 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] shp file and ive file
Hi Andrewxie! The ESRIShapeReaderWriter plugin can read ESRI shape files so if you build that plugin and the ive plugin you can convert a shape file with something like this: osg::Node* node = osgDB::readNodeFile(myshape.shp); osgDB::writerNodeFile(*node, myhsape.ive); Good luck! /Jakob Ruhe 2009/5/8 Andrewxie rongyao...@163.com: Hi, how to clamp a shp file onto a ive file? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11667#11667 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgviewerQT example
Hi, Batateam, you are spaming on the list, I have seen the forum and the links doesn't seem to appear, but at mailing list (see your text below...) 2009/5/8 Batateam bata11...@gmail.com are multi-processor new york asian escort (http://www.nyasiangirls.com) systems. The New York Escort (http://www.nyasiangirls.com) third is a very fast single core Xenon. All they New York Asian Escorts (http://www.nyasiangirls.com) systems new york escorts (http://www.nyasiangirls.com) where there's no crash are single processor systems. Is anyone else able to run this demo on a multi-core system? Yeah, I know. That's one of the problems with drivers of varying -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11663#11663 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres Fabra Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] missing includes
Hi all, The gcc-team weeded out some includes in their headers for the 4.3 release. If a program uses a cstdlib function, but does not include the header file because it was already pulled in by another c++ header, it will break now. I don't know which gcc version Jaunty defaults to, but if it is a 4.3 release, this would be the problem. Cheers, Colin On Thu, May 7, 2009 at 10:40 PM, Jason Beverage jasonbever...@gmail.com wrote: Hi Simon, I try to build osgEarth pretty regularly on Ubuntu 8.10 and haven't seen this error before. Perhaps its something to do with Jaunty, I've not tried it yet. I'll try to give it a go when I get a chance, I've been wanting to update anyway:) Jason On Thu, May 7, 2009 at 4:23 AM, Simon Loic simon1l...@gmail.com wrote: Hi Jason, thanks for helping I'm on a linux : kubuntu Jaunty. To be totally honest in the first place I really doubted that the code I'm talking about could compile on another linux. However, as this code (eg VTP) must have been extensively tested I turned out to think that I was missing something. Thanks again. On Wed, May 6, 2009 at 11:24 PM, Jason Beverage jasonbever...@gmail.com wrote: Hi Simon, What platform are you compiling on where you are seeing these issues? Jason On Wed, May 6, 2009 at 3:47 PM, Simon Loic simon1l...@gmail.com wrote: Hello everyone, It may certainly be a stupid question and not the right place to ask. Still I've been compiling a couple of osg based application : VTP, osgEphemeris, osgearth. The fact is that for most of them I had to add a couple of #include directive to make them compile. It's always some c++ wrapping of c headers like cstring or cstdlib. I don't understand if it is possible that those application compile without problem on some computer. Which would mean that I have to tune some environment variables or whatever. Is this the case or should I report those missing directive to the concerned developper? Thanks for any answer on this. -- Loïc Simon ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Loïc Simon ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Support becoming less and less personal
Hi Art, On Thu, May 7, 2009 at 9:16 PM, Art Tevs arti_t...@yahoo.de wrote: So again a sum up in the order of their importance: - force users to use first and lastname in their profiles (moderate user if he/she don't follow the rules) - look for one or two additional forum moderators - correct the smiley/emoticon if needed at all (however I need your feedback which one do you means) - automatic quotiation of previous message (need some extra programming effort to filter out deep quotes to not to pollute the messages) - automatic message preview system based on AJAX technology (hard task, so this will be done as soon as I have more time for it) - maybe we could really add a Beginner section in the forum which will have a prefix [beginner], so that other experts could decide if they want to take a look or not? What do you think? Wow, yep this mostly looks like it'll make the whole mailing list/forum far more seamless and encourage good net etiquette is not too an intrusive. Thankyou for engaging so thoroughly on this, it is appreciated. At the end of this you're skills will be marketable worldwide :-) W.r.t beginer section, I don't think this is something we need just yet. It's actually a topic that has been discussed over the years w.r.t split the osg-users list into beginner and advanced/scene graph developers, but I've always resisted this as I'd like to see us all as user/developers. I personally don't have time and intellectual capacity to be on several lists, so if one does split things I'd have to go where my time is most critical and drop other parts. While I and other advanced users have time and energy to help out with newbies it's good for us to dive in and answer questions. I believe it's a important part of middle-ware development - you have to listen to all the problems that all users come across to understand how the software needs to be tweaked/evolve. For instance osgViewer exists in the form it does largely to address problems lots of end users including newbies had. On the emoticon front, I'll go and search for which email highlighted this issue. I think this are the points, we have pointed out in order to improve the etiquette in our community. All other aspects are more social like and can not be solved in a programmer way, I think. We can write up text on good etiquette, but I do wonder if more text based documentation isn't the answer. Perhaps we need to record videos/provide more pictures on line for various people in the community so that new users can get in touch with the human side of the project in a way that is easy to review and more enticing than just another page of text. For instance explaining why different aspects of etiquette makes things run more smoothly would probably come across better in person rather than a text based list of rules. I'm kinda setting myself up to make such a contribution I've never tried doing audio or video podcasts, but perhaps it's time I did start thinking about it. Does anyone have suggestions of good linux based software that I could use for the task? As well as technical stuff there is also the human skills of presenting information in a compelling way, being a computer geek this really isn't my strong point. So suggestions on sites that give tips on this would be useful too. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Crash : Models avatar.osg / natan.osg
Hi Robert, Jean-Seb, May these topic can be closed now. I had a complete CPU/GPU crash on my developing system. May the hardware / software driver was still broken. so i will retest once i have the new motherboard installed :-( thanks adrian 2009/5/6 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Hi Adrian, Robert, I tested out what Adrian was reporting, perhaps it can give a bit more info. osgviewer avatar.osg I get these messages printed constantly on the console: TransformVertexFunctor Bone arm_r not found, skip the influence group arm_r TransformVertexFunctor Bone Back.004_R.002 not found, skip the influence group Back.004_R.002 repeated on and on... But I see the character. osganimationviewer avatar.osg I get the same messages, but it works (I can press the Play button and see the character animating). So no crashes here. Windows Vista SP1, VC++ 2005. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] SDL no longer builds
Hi Francois, I've just cleaned up the present3D optional build with SDL so it's similar to that of osgviewerSDL, as well as some other clean ups. You may need to remove you OpenSceneGraph/CMakeCache.txt and then re-run ./configure. By default the SDL support should be off but you'll be able to enable it via ccmake ., and then enabling the BUILD_PRESENT3D_WITH_SDL option. BTW, I live and work in Callander down in the Trossachs, and am working on a project with Aberdeen University on medical visualization and teaching. So once every few months I get to stick my head up around your neck of the woods. Robert. On Thu, May 7, 2009 at 9:16 PM, Francois Genolini fgenol...@hotmail.com wrote: I compared examples/osgviewerSDL (which does compile) with applications/present3D osgviewerSDL/CMakeFiles/CMakeDirectoryInformation.cmake does contain /usr/include/SDL in its CMAKE_C_INCLUDE_PATH but present3D/CMakeFiles/CMakeDirectoryInformation.cmake does NOT contain /usr/include/SDL in its CMAKE_C_INCLUDE_PATH The difference seems to be that osgViewerDSL has a simple and clean CMakeLists.txt which just says INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR}) whereas present3D's CMakeLists.txt has the rather more complicated (and broken): IF (SDL_FOUND) OPTION(BUILD_WITH_SDL Set to ON to build with SDL for joystick support. OFF) IF (BUILD_WITH_SDL) SET(TARGET_ADDED_LIBRARIES ${TARGET_ADDED_LIBRARIES} ${SDL_LIBRARY}) SET(EXTERNAL_INCLUDE_DIRS ${EXTERNAL_INCLUDE_DIRS} ${SDL_INCLUDE_DIR}) Looks like a bad case of non-orthogonality what is good for osgviewerSDL should be OK for present3D I will copy and paste the working CMakeLists.txt into the broken one and see what happens Regards, Francois Genolini Aberdeen, Pictland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11649#11649 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenThreads mutex recursion
HI David, Original pthread implementations didn't support recursion so OpenThreads was built around this. These days would could probably safely enable it and deprecate the ReentrantMutex which won't be as efficient as using pthreads. Feel fee to dive in and add support for the recursive mutex under pthreads :-) Robert. On Thu, May 7, 2009 at 7:50 PM, David Guthrie dguth...@alionscience.com wrote: Hi, The Pthreads implementation of the mutex doesn't set it to be a recursive mutex, so if you try to lock the same mutex on the same thread again, it will deadlock. The windows critical section, however, allows this. It seems like it would be best to mark the pthread mutex to allow recursion so that this case functions the same across platforms. Does anyone know of a reason why this is NOT a good idea? Thank you! David Guthrie -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11641#11641 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin
Hi Jason, On Fri, May 8, 2009 at 1:06 AM, Jason Daly jd...@ist.ucf.edu wrote: Not yet, but we're hoping to release it soon. It'll be in the new version of our VESS library (http://www.irl.ucf.edu/software/vess). Excellent, so it'll be open sourced :-) About 10,000 or so, just for the COLLADA elements. A lot of it relies on existing VESS classes too, so that number is probably a bit low, although a lot of the code is basic DOM-like functionality that just parses XML into various objects and structures. That's a pretty big chunk. What features did you extract from the files? Geometry? State? Geometry, materials, textures, skin controllers, node hierarchy (including skeletons) and (certain) animations. It only supports the COMMON profile for the COLLADA FX elements (no shaders at the moment). Support for external references is also missing. What was the motivation for writing this code? You mention the the COLLADA DOM didn't look easer to use than rolling your own. I presume that the OSG's plugin didn't expose enough data that you need in your application. Are you building the OSG scene graph for your collada representation? I ask these questions as I'd expect many others will be in a similar position. If there might be a way to solve several problems at one time then it'll be a much more compelling task to rewrite our plugin, rather than just trying to fix the compile issues. Perhaps it might be possible to take your VESS collada code as a base and create an OSG + VESS compatible library that both projects could use. Robert. Looking back over this code reminded me of how much there is to COLLADA and what features I had to glaze over or ignore completely just to get the work done in time. --J ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] OSG Training
On Thu, May 7, 2009 at 11:45 PM, Allen Saucier allen.sauc...@itt.com wrote: I hope this is the right place for this post. Sorry if it's not. Yep it's just fine to ask questions like this here. Does anyone know of any OSG training courses being held this summer? Like Paul Martz I don't have any plans for public training courses. Paul, Bob Kuehne and I do also do training courses at client premise. If you are based in Europe then give me an email directly, if you are in the US/Canada then Paul or Bob would be the people to contact. As a general note, Paul and Bob tend to more courses than I, I tend to focus of bespoke development projects for clients as I don't have much time left over for organising and giving public courses. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] switch between two camera
On Thu, May 7, 2009 at 11:20 PM, Allen Saucier allen.sauc...@itt.com wrote: Would y'all mind pointing me in the right direction to be able to have two views into a single scene and be able independently control the cameras in each? Well convert your language above into classes, you'll have two osgViewer::View share a single Scene and a Camera Manipulator to control the master Camera of each view. This shouts out CompositeViewer as the solution. The osgcompositeviewer example shows you how to do exactly what you want. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Support becoming less and less personal
Julia Guo wrote: Paul Speed: We could probably short-circuit a lot just be splitting into two groups and calling one experts and the other beginners... and no one would have to bother joining the second one. ;) g I hope not. I would have given up on OSG if noobs like me were assigned to a ghetto forum. :) Yeah, I was being facetious. The logical progression on breaking the list into multiple lists is that everyone would join the list that Robert is watching and probably ignore the others. And if Robert is watching all of the lists then it defeats the purpose... Hmmm... unless we named the other list Don't join this list... in my experience we'd get lots of subscribers. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Support becoming less and less personal
HI Art, On Fri, May 8, 2009 at 10:09 AM, Robert Osfield robert.osfi...@gmail.com wrote: On the emoticon front, I'll go and search for which email highlighted this issue. Finally tracked down the thread: http://forum.openscenegraph.org/viewtopic.php?p=10619#10619 The second message in the thread through me as it came through as : please.. [Shocked] Which suggests a rather impertinent level of impatience, but this wasn't at all meant. Misunderstanding that can easily sour things all-round, both for the reader and the original poster. It's silly once you know what has happened, but knowing this type of thing can happen is not something obvious until you've seen it once. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Build broken under Windows
Hi Robert, The current build (SVN trunk) seems broken under Windows (VS2005 Express), here are the errors : 10.\GraphicsWindowWin32.cpp(1035) : error C2440: 'initializing' : cannot convert from 'int' to 'osgViewer::GraphicsWindow::MouseCursor' 10Conversion to enumeration type requires an explicit cast (static_cast, C-style cast or function-style cast) 10.\GraphicsWindowWin32.cpp(1035) : error C2439: 'osgViewer::GraphicsWindowWin32::_mouseCursor' : member could not be initialized 10 D:\Magrathea\Dependencies\Main\OpenSceneGraph\include\osgViewer/api/Win32/GraphicsWindowWin32(182) : see declaration of 'osgViewer::GraphicsWindowWin32::_mouseCursor' Cheers, -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgCompute] MSVC 2008 and cuda 2.2
Ok I solved problem. I try to compile cuda with antivirus program (Kaspersky Internet Security) switched on. So antivirus blocked compilation without any warnings. When I disable antivirus all works fine. Hope it helps someone. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11689#11689 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osgOcean release
Hi Kim, what I noticed that osgOcean ( on main page at google code and as well in License.txt in svn ) is licensed under GPL not LGPL or OSGGPL, is this intended or it is just a mistyping ? Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgCompute] MSVC 2008 and cuda 2.2
Hi Adun, Adun wrote: Ok I solved problem. I try to compile cuda with antivirus program (Kaspersky Internet Security) switched on. So antivirus blocked compilation without any warnings. When I disable antivirus all works fine. Hope it helps someone. Thanks for your information. If someone else needs help please don't hesitate to ask. Best regards, Mick SVT Group -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11696#11696 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Support becoming less and less personal
On Fri, May 8, 2009 at 12:34 PM, Art Tevs arti_t...@yahoo.de wrote: Yes, I think in this case, as Roland has already stated out in the thread, user posted this emoticon [Shocked] (here link to the picture http://forum.openscenegraph.org/images/smiles/icon_eek.gif) has misunderstood the meening of this icon. Hmm, I am wonder how to solve that issue, that nobody misunderstand anybody. Even me, if I read the post by looking on the pictures, can not understand what really this emoticon is good in this context for. I think, I could correct it to use the :-) symbols instead of bbcode, i.e. shocked will then be :O instead of [Shocked] . Ok, I'll take a look into it. :O would much more appropriate than the written [Shocked], as it's meaning is far less unambiguous than the actual text. Ooch too many double negatives... What I'm trying to say is the graphical and :O representations are a bit ambiguous so people won't read too much in to it as it could be read in several different ways so human nature would typically to give author the benefit of doubt. Whereas text [Shocked] is very specific in what it means, there really isn't any doubt about what it means. Given the selection of emoticon is done graphically where the actual text meaning is not conveyed one can easily select an emiticon that might be wholly appropriate or with the intended meaning, we'd want to maintain that level of ambiguity into the final form in an email or forum post. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgOcean release
Hi Sergey, Yes, this is intentional. It came to my attention that the FFTW library is covered by a GPL license and therefore the library must also share the status. However, I am working on replacing the FFTW library with an LGPL alternative so that I can change it back to LGPL, but until then I will have to keep the GPL license. I'll update when I've swapped the library. Apologies. Kim. -Original Message- From: osg-users-boun...@lists.openscenegraph.org on behalf of Sergey Kurdakov Sent: Fri 08/05/2009 12:33 To: OpenSceneGraph Users Subject: [osg-users] osgOcean release Hi Kim, what I noticed that osgOcean ( on main page at google code and as well in License.txt in svn ) is licensed under GPL not LGPL or OSGGPL, is this intended or it is just a mistyping ? Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org winmail.dat* To view the terms under which this email is distributed, please go to http://www.hull.ac.uk/legal/email_disclaimer.html *___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Build broken under Windows
It builds with your modified GraphicsWindowWin32.cpp ! :) On Fri, May 8, 2009 at 1:45 PM, Robert Osfield robert.osfi...@gmail.comwrote: HI Serge, Arggg two steps forward, one back... The initializer addition was meant to fix a bug so what should the value should we use here to replace the 0, would InheritCursor be sufficient as I presume it's value will be zero. I've attached GraphicsWindowWin32.cpp with the initializer change to InheritCursor. Could you try this out to see if things behave themselves. Thanks, Robert. On Fri, May 8, 2009 at 12:22 PM, Serge Lages serge.la...@gmail.com wrote: Hi Robert, The current build (SVN trunk) seems broken under Windows (VS2005 Express), here are the errors : 10.\GraphicsWindowWin32.cpp(1035) : error C2440: 'initializing' : cannot convert from 'int' to 'osgViewer::GraphicsWindow::MouseCursor' 10Conversion to enumeration type requires an explicit cast (static_cast, C-style cast or function-style cast) 10.\GraphicsWindowWin32.cpp(1035) : error C2439: 'osgViewer::GraphicsWindowWin32::_mouseCursor' : member could not be initialized 10 D:\Magrathea\Dependencies\Main\OpenSceneGraph\include\osgViewer/api/Win32/GraphicsWindowWin32(182) : see declaration of 'osgViewer::GraphicsWindowWin32::_mouseCursor' Cheers, -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenThreads mutex recursion
Original pthread implementations didn't support recursion so OpenThreads was built around this. These days would could probably safely enable it and deprecate the ReentrantMutex which won't be as efficient as using pthreads. Either that or make the Reentrant Mutex enable the support rather than have its own solution. The one issue I found with doing it that way is in the pthread docs: APPLICATION USAGE It is advised that an application should not use a PTHREAD_MUTEX_RECURSIVE mutex with condition variables because the implicit unlock performed for a pthread_cond_wait() or pthread_cond_timedwait() may not actually release the mutex (if it had been locked multiple times). If this happens, no other thread can satisfy the condition of the predicate. Is that the same with a critical section? If not, is there a way to force a complete unlock on a recursive pthread mutex? David Guthrie -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11700#11700 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Build broken under Windows
As we are talking about build problems, I can't manage to build the p3d plugin, lots of unresolved symbols : 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setText(class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ) (__imp_?sett...@textbase@osgText@@qaexabv?$basic_str...@du?$char_traits@D @std@@v?$alloca...@d@2@@std@@@Z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setPosition(class osg::Vec3f const ) (__imp_?setposit...@textbase@osgText@@qaexabvve...@osg@@@Z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setAxisAlignment(enum osgText::TextBase::AxisAlignment) (__imp_?setaxisalignm...@textbase@osgText@@qaexw4axisalignm...@12@@Z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setAlignment(enum osgText::TextBase::AlignmentType) (__imp_?setalignm...@textbase@osgText@@qaexw4alignmentt...@12@@Z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setLayout(enum osgText::TextBase::Layout) (__imp_?setlay...@textbase@osgText@@qaexw4lay...@12@@Z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setMaximumWidth(float) (__imp_?setmaximumwi...@textbase @osgText@@qa...@z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setFontResolution(unsigned int,unsigned int) (__imp_?setfontresolut...@textbase@osgText@@qae...@z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setCharacterSize(float,float) (__imp_?setcharacters...@textbase@osgText@@qae...@z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::Text::setColor(class osg::Vec4f const ) (__imp_?setco...@text@osgText@@qaexabvve...@osg@@@Z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::Text::setFont(class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ) (__imp_?setf...@text@osgText@ @qaexabv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: __thiscall osgText::Text::Text(void) (__imp_??0t...@osgtext@@q...@xz) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2001: unresolved external symbol public: virtual void __thiscall osgText::Text::setThreadSafeRefUnref(bool) (?setthreadsaferefun...@text@osgText@@uae...@z) 4SlideShowConstructor.obj : error LNK2001: unresolved external symbol public: virtual class osg::Object * __thiscall osgText::Text::cloneType(void)const
[osg-users] osgOcean release
Hi Kim actually it is possible to mix GPL and LGPL ( see example ffmpeg - they even have two licenses in one file -'C code is LGPL and mmx code is GPL ) without any violation of GPL and LGPL wordings. But OK I see the point. As with FFTW it is not possible ( so far ) use your library. Still later it is possible to keep your library with LGPL and still use fftw for those who will use your library in free GPL projects. Regards Sergey On Fri, May 8, 2009 at 4:04 PM, Kim C Bale k.b...@hull.ac.uk wrote: Hi Sergey, Yes, this is intentional. It came to my attention that the FFTW library is covered by a GPL license and therefore the library must also share the status. However, I am working on replacing the FFTW library with an LGPL alternative so that I can change it back to LGPL, but until then I will have to keep the GPL license. I'll update when I've swapped the library. Apologies. Kim. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Build broken under Windows
Hi Guys, The fix seems to work but I had to add it myself as latest SVN trunk revision 10163 seems to not contain _mouseCursor( InheritCursor ) but _mouseCursor( 0 ) which still produces compilation error. Wojtek - Original Message - From: Serge Lages To: OpenSceneGraph Users Sent: Friday, May 08, 2009 2:11 PM Subject: Re: [osg-users] Build broken under Windows It builds with your modified GraphicsWindowWin32.cpp ! :) On Fri, May 8, 2009 at 1:45 PM, Robert Osfield robert.osfi...@gmail.com wrote: HI Serge, Arggg two steps forward, one back... The initializer addition was meant to fix a bug so what should the value should we use here to replace the 0, would InheritCursor be sufficient as I presume it's value will be zero. I've attached GraphicsWindowWin32.cpp with the initializer change to InheritCursor. Could you try this out to see if things behave themselves. Thanks, Robert. On Fri, May 8, 2009 at 12:22 PM, Serge Lages serge.la...@gmail.com wrote: Hi Robert, The current build (SVN trunk) seems broken under Windows (VS2005 Express), here are the errors : 10.\GraphicsWindowWin32.cpp(1035) : error C2440: 'initializing' : cannot convert from 'int' to 'osgViewer::GraphicsWindow::MouseCursor' 10Conversion to enumeration type requires an explicit cast (static_cast, C-style cast or function-style cast) 10.\GraphicsWindowWin32.cpp(1035) : error C2439: 'osgViewer::GraphicsWindowWin32::_mouseCursor' : member could not be initialized 10 D:\Magrathea\Dependencies\Main\OpenSceneGraph\include\osgViewer/api/Win32/GraphicsWindowWin32(182) : see declaration of 'osgViewer::GraphicsWindowWin32::_mouseCursor' Cheers, -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages http://www.tharsis-software.com -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgOcean release
Hi Kim, On Fri, May 8, 2009 at 1:04 PM, Kim C Bale k.b...@hull.ac.uk wrote: Hi Sergey, Yes, this is intentional. It came to my attention that the FFTW library is covered by a GPL license and therefore the library must also share the status. However, I am working on replacing the FFTW library with an LGPL alternative so that I can change it back to LGPL, but until then I will have to keep the GPL license. I don't think this is required. Your own source code is yours to license how you like, it's the final composite work that would have to licensed as the GPL. For instances your headers and source could be LGPL, but when you link your application against the GPL library then resulting osgOcean library would need to be under the GPL. If FFTW was replaced by another library that was LGPL then the resulting library would be LGPL, if this library was binary binary compatible then you could actually swap the two implementations without changing anything in your code, and with it the license rules would change with it. If you make your own source code GPL, even temporarily then this isn't possible. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Build broken under Windows
Hi Serge, It looks like osgGA and osgText need to be added to the p3d plugin dependencies. I've now added these could you do an svn update and see if it fixes these problems. Robert. On Fri, May 8, 2009 at 1:15 PM, Serge Lages serge.la...@gmail.com wrote: As we are talking about build problems, I can't manage to build the p3d plugin, lots of unresolved symbols : 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setText(class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ) (__imp_?sett...@textbase@osgText@@qaexabv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setPosition(class osg::Vec3f const ) (__imp_?setposit...@textbase@osgText@@qaexabvve...@osg@@@Z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setAxisAlignment(enum osgText::TextBase::AxisAlignment) (__imp_?setaxisalignm...@textbase@osgText@@qaexw4axisalignm...@12@@Z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setAlignment(enum osgText::TextBase::AlignmentType) (__imp_?setalignm...@textbase@osgText@@qaexw4alignmentt...@12@@Z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setLayout(enum osgText::TextBase::Layout) (__imp_?setlay...@textbase@osgText@@qaexw4lay...@12@@Z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setMaximumWidth(float) (__imp_?setmaximumwi...@textbase@osgText@@qa...@z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setFontResolution(unsigned int,unsigned int) (__imp_?setfontresolut...@textbase@osgText@@qae...@z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::TextBase::setCharacterSize(float,float) (__imp_?setcharacters...@textbase@osgText@@qae...@z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::Text::setColor(class osg::Vec4f const ) (__imp_?setco...@text@osgText@@qaexabvve...@osg@@@Z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgText::Text::setFont(class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ) (__imp_?setf...@text@osgText@@qaexabv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z) 4SlideShowConstructor.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: __thiscall osgText::Text::Text(void) (__imp_??0t...@osgtext@@q...@xz) referenced in function public: void __thiscall osgPresentation::SlideShowConstructor::addLayer(bool,bool) (?addla...@slideshowconstructor@osgPresentation@@qaex...@z)
Re: [osg-users] [build] SDL no longer builds
Hi François, Good to see you've got your issues sorted. That's the power of a large community, more testing and more eyeballs means fewer bugs! Aberdeen, nae as bonny as Montreal I've had a laugh at all your signatures, you have a vivid imagination to come up with a different one each time :-) Do they loop around or do you just type in a new one each time? J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Build broken under Windows
I see that just added revision 10168 does the trick. Ignore my former post. Cheers. Wojtek - Original Message - From: Wojciech Lewandowski To: OpenSceneGraph Users Sent: Friday, May 08, 2009 2:28 PM Subject: Re: [osg-users] Build broken under Windows Hi Guys, The fix seems to work but I had to add it myself as latest SVN trunk revision 10163 seems to not contain _mouseCursor( InheritCursor ) but _mouseCursor( 0 ) which still produces compilation error. Wojtek - Original Message - From: Serge Lages To: OpenSceneGraph Users Sent: Friday, May 08, 2009 2:11 PM Subject: Re: [osg-users] Build broken under Windows It builds with your modified GraphicsWindowWin32.cpp ! :) On Fri, May 8, 2009 at 1:45 PM, Robert Osfield robert.osfi...@gmail.com wrote: HI Serge, Arggg two steps forward, one back... The initializer addition was meant to fix a bug so what should the value should we use here to replace the 0, would InheritCursor be sufficient as I presume it's value will be zero. I've attached GraphicsWindowWin32.cpp with the initializer change to InheritCursor. Could you try this out to see if things behave themselves. Thanks, Robert. On Fri, May 8, 2009 at 12:22 PM, Serge Lages serge.la...@gmail.com wrote: Hi Robert, The current build (SVN trunk) seems broken under Windows (VS2005 Express), here are the errors : 10.\GraphicsWindowWin32.cpp(1035) : error C2440: 'initializing' : cannot convert from 'int' to 'osgViewer::GraphicsWindow::MouseCursor' 10Conversion to enumeration type requires an explicit cast (static_cast, C-style cast or function-style cast) 10.\GraphicsWindowWin32.cpp(1035) : error C2439: 'osgViewer::GraphicsWindowWin32::_mouseCursor' : member could not be initialized 10 D:\Magrathea\Dependencies\Main\OpenSceneGraph\include\osgViewer/api/Win32/GraphicsWindowWin32(182) : see declaration of 'osgViewer::GraphicsWindowWin32::_mouseCursor' Cheers, -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Build broken under Windows
Thanks Robert, everything compile fine ! On Fri, May 8, 2009 at 2:44 PM, Wojciech Lewandowski lewandow...@ai.com.plwrote: I see that just added revision 10168 does the trick. Ignore my former post. Cheers. Wojtek - Original Message - *From:* Wojciech Lewandowski lewandow...@ai.com.pl *To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org *Sent:* Friday, May 08, 2009 2:28 PM *Subject:* Re: [osg-users] Build broken under Windows Hi Guys, The fix seems to work but I had to add it myself as latest SVN trunk revision 10163 seems to not contain *_mouseCursor( InheritCursor ) * but *_mouseCursor( 0 )* which still produces compilation error. Wojtek - Original Message - *From:* Serge Lages serge.la...@gmail.com *To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org *Sent:* Friday, May 08, 2009 2:11 PM *Subject:* Re: [osg-users] Build broken under Windows It builds with your modified GraphicsWindowWin32.cpp ! :) On Fri, May 8, 2009 at 1:45 PM, Robert Osfield robert.osfi...@gmail.comwrote: HI Serge, Arggg two steps forward, one back... The initializer addition was meant to fix a bug so what should the value should we use here to replace the 0, would InheritCursor be sufficient as I presume it's value will be zero. I've attached GraphicsWindowWin32.cpp with the initializer change to InheritCursor. Could you try this out to see if things behave themselves. Thanks, Robert. On Fri, May 8, 2009 at 12:22 PM, Serge Lages serge.la...@gmail.com wrote: Hi Robert, The current build (SVN trunk) seems broken under Windows (VS2005 Express), here are the errors : 10.\GraphicsWindowWin32.cpp(1035) : error C2440: 'initializing' : cannot convert from 'int' to 'osgViewer::GraphicsWindow::MouseCursor' 10Conversion to enumeration type requires an explicit cast (static_cast, C-style cast or function-style cast) 10.\GraphicsWindowWin32.cpp(1035) : error C2439: 'osgViewer::GraphicsWindowWin32::_mouseCursor' : member could not be initialized 10 D:\Magrathea\Dependencies\Main\OpenSceneGraph\include\osgViewer/api/Win32/GraphicsWindowWin32(182) : see declaration of 'osgViewer::GraphicsWindowWin32::_mouseCursor' Cheers, -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages http://www.tharsis-software.com -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] switch between two camera
Hi, Thanks everyone! I'll try these suggestions and see where they lead. Now that the OSG .org site is backup, I can to look @ the composite viewer example! Yeha. This group is great! :D ... Thank you! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11713#11713 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] missing includes
Hi Colin, Thanks for pointing that out, it looks like Jaunty does indeed default to 4.3. I'll play around with it this weekend and see if I can get osgEarth compiling with 4.3. Thanks! Jason On Fri, May 8, 2009 at 4:19 AM, Colin Steinberg colin.steinb...@googlemail.com wrote: Hi all, The gcc-team weeded out some includes in their headers for the 4.3 release. If a program uses a cstdlib function, but does not include the header file because it was already pulled in by another c++ header, it will break now. I don't know which gcc version Jaunty defaults to, but if it is a 4.3 release, this would be the problem. Cheers, Colin On Thu, May 7, 2009 at 10:40 PM, Jason Beverage jasonbever...@gmail.com wrote: Hi Simon, I try to build osgEarth pretty regularly on Ubuntu 8.10 and haven't seen this error before. Perhaps its something to do with Jaunty, I've not tried it yet. I'll try to give it a go when I get a chance, I've been wanting to update anyway:) Jason On Thu, May 7, 2009 at 4:23 AM, Simon Loic simon1l...@gmail.com wrote: Hi Jason, thanks for helping I'm on a linux : kubuntu Jaunty. To be totally honest in the first place I really doubted that the code I'm talking about could compile on another linux. However, as this code (eg VTP) must have been extensively tested I turned out to think that I was missing something. Thanks again. On Wed, May 6, 2009 at 11:24 PM, Jason Beverage jasonbever...@gmail.com wrote: Hi Simon, What platform are you compiling on where you are seeing these issues? Jason On Wed, May 6, 2009 at 3:47 PM, Simon Loic simon1l...@gmail.com wrote: Hello everyone, It may certainly be a stupid question and not the right place to ask. Still I've been compiling a couple of osg based application : VTP, osgEphemeris, osgearth. The fact is that for most of them I had to add a couple of #include directive to make them compile. It's always some c++ wrapping of c headers like cstring or cstdlib. I don't understand if it is possible that those application compile without problem on some computer. Which would mean that I have to tune some environment variables or whatever. Is this the case or should I report those missing directive to the concerned developper? Thanks for any answer on this. -- Loïc Simon ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Loïc Simon ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] OSG Training
Hi, Thanks Paul and Robert for the replies. I'll keep the course info on hand for alter in the year. I'm really needing OSG training though I know OSG is built on top of OGL. ah well, choices, choices. I appreciate the info! :) ... Thank you! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11715#11715 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] switch between two camera
On Fri, May 8, 2009 at 2:21 PM, Allen Saucier allen.sauc...@itt.com wrote: Hi, Thanks everyone! I'll try these suggestions and see where they lead. Now that the OSG .org site is backup, I can to look @ the composite viewer example! Yeha. The osgcompositeviewer is part of the OSG source distribution so unless you've grabbed the binaries you'll already have it, no need to head over to the website. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] missing includes
Hi Jason and Colin, I've just checked out the latest osgEarth and it compiles fine for my under Kubuntu 9.04 (Jaunty) with g++ 4.3.3. Robert. On Fri, May 8, 2009 at 2:21 PM, Jason Beverage jasonbever...@gmail.com wrote: Hi Colin, Thanks for pointing that out, it looks like Jaunty does indeed default to 4.3. I'll play around with it this weekend and see if I can get osgEarth compiling with 4.3. Thanks! Jason On Fri, May 8, 2009 at 4:19 AM, Colin Steinberg colin.steinb...@googlemail.com wrote: Hi all, The gcc-team weeded out some includes in their headers for the 4.3 release. If a program uses a cstdlib function, but does not include the header file because it was already pulled in by another c++ header, it will break now. I don't know which gcc version Jaunty defaults to, but if it is a 4.3 release, this would be the problem. Cheers, Colin On Thu, May 7, 2009 at 10:40 PM, Jason Beverage jasonbever...@gmail.com wrote: Hi Simon, I try to build osgEarth pretty regularly on Ubuntu 8.10 and haven't seen this error before. Perhaps its something to do with Jaunty, I've not tried it yet. I'll try to give it a go when I get a chance, I've been wanting to update anyway:) Jason On Thu, May 7, 2009 at 4:23 AM, Simon Loic simon1l...@gmail.com wrote: Hi Jason, thanks for helping I'm on a linux : kubuntu Jaunty. To be totally honest in the first place I really doubted that the code I'm talking about could compile on another linux. However, as this code (eg VTP) must have been extensively tested I turned out to think that I was missing something. Thanks again. On Wed, May 6, 2009 at 11:24 PM, Jason Beverage jasonbever...@gmail.com wrote: Hi Simon, What platform are you compiling on where you are seeing these issues? Jason On Wed, May 6, 2009 at 3:47 PM, Simon Loic simon1l...@gmail.com wrote: Hello everyone, It may certainly be a stupid question and not the right place to ask. Still I've been compiling a couple of osg based application : VTP, osgEphemeris, osgearth. The fact is that for most of them I had to add a couple of #include directive to make them compile. It's always some c++ wrapping of c headers like cstring or cstdlib. I don't understand if it is possible that those application compile without problem on some computer. Which would mean that I have to tune some environment variables or whatever. Is this the case or should I report those missing directive to the concerned developper? Thanks for any answer on this. -- Loïc Simon ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Loïc Simon ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgOcean release
Thanks for clarifying Robert and Sergey. Working in academia these license issues rarely come up. Clearly my understanding has got a little mixed up. I'll amend the license information on the svn. Regards, Kim. -Original Message- From: osg-users-boun...@lists.openscenegraph.org on behalf of Robert Osfield Sent: Fri 08/05/2009 13:29 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean release Hi Kim, On Fri, May 8, 2009 at 1:04 PM, Kim C Bale k.b...@hull.ac.uk wrote: Hi Sergey, Yes, this is intentional. It came to my attention that the FFTW library is covered by a GPL license and therefore the library must also share the status. However, I am working on replacing the FFTW library with an LGPL alternative so that I can change it back to LGPL, but until then I will have to keep the GPL license. I don't think this is required. Your own source code is yours to license how you like, it's the final composite work that would have to licensed as the GPL. For instances your headers and source could be LGPL, but when you link your application against the GPL library then resulting osgOcean library would need to be under the GPL. If FFTW was replaced by another library that was LGPL then the resulting library would be LGPL, if this library was binary binary compatible then you could actually swap the two implementations without changing anything in your code, and with it the license rules would change with it. If you make your own source code GPL, even temporarily then this isn't possible. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org winmail.dat* To view the terms under which this email is distributed, please go to http://www.hull.ac.uk/legal/email_disclaimer.html *___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgOcean release
Hi, i am having issues to compile osgOcesn on my linux box. In ccmake . it asks to set osg-DIR to the directory contianing osgConfig.cmake There is no such file in my osg directory. Thanks Dimi ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgOcean release
Hi Dimi, Ooh.. err.. I'm not sure about this one. My resident linux guru has gone home for the weekend. But I know he's managed to compile it on debian using the what looked like the bog standard linux CMake interface. Not even sure what ccmake is to be honest. Perhaps someone that speaks linux can help me out on this. Sorry.. Kim. -Original Message- From: osg-users-boun...@lists.openscenegraph.org on behalf of dimi christop Sent: Fri 08/05/2009 15:14 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean release Hi, i am having issues to compile osgOcesn on my linux box. In ccmake . it asks to set osg-DIR to the directory contianing osgConfig.cmake There is no such file in my osg directory. Thanks Dimi ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org winmail.dat* To view the terms under which this email is distributed, please go to http://www.hull.ac.uk/legal/email_disclaimer.html *___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgOcean release
Hi Kim, Dimi, Not even sure what ccmake is to be honest. Perhaps someone that speaks linux can help me out on this. ccmake is the CMake text-mode (curses) interface to configure a CMake build, similar to cmake-gui or cmakesetup on Windows. Dimi, you should probably set osg-DIR to the place where your OSG binaries are installed, i.e. the directory containing bin/, lib/, include/. But I'm not sure. Try that, and let us know how it goes. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [forum] [Edited]
This is an edited version of a previous post Hi, sorry, test continues, please ignore.. regards, Art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11723#11723 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] missing includes
Thanks Robert, that's good to hear! Jason On Fri, May 8, 2009 at 9:33 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Jason and Colin, I've just checked out the latest osgEarth and it compiles fine for my under Kubuntu 9.04 (Jaunty) with g++ 4.3.3. Robert. On Fri, May 8, 2009 at 2:21 PM, Jason Beverage jasonbever...@gmail.com wrote: Hi Colin, Thanks for pointing that out, it looks like Jaunty does indeed default to 4.3. I'll play around with it this weekend and see if I can get osgEarth compiling with 4.3. Thanks! Jason On Fri, May 8, 2009 at 4:19 AM, Colin Steinberg colin.steinb...@googlemail.com wrote: Hi all, The gcc-team weeded out some includes in their headers for the 4.3 release. If a program uses a cstdlib function, but does not include the header file because it was already pulled in by another c++ header, it will break now. I don't know which gcc version Jaunty defaults to, but if it is a 4.3 release, this would be the problem. Cheers, Colin On Thu, May 7, 2009 at 10:40 PM, Jason Beverage jasonbever...@gmail.com wrote: Hi Simon, I try to build osgEarth pretty regularly on Ubuntu 8.10 and haven't seen this error before. Perhaps its something to do with Jaunty, I've not tried it yet. I'll try to give it a go when I get a chance, I've been wanting to update anyway:) Jason On Thu, May 7, 2009 at 4:23 AM, Simon Loic simon1l...@gmail.com wrote: Hi Jason, thanks for helping I'm on a linux : kubuntu Jaunty. To be totally honest in the first place I really doubted that the code I'm talking about could compile on another linux. However, as this code (eg VTP) must have been extensively tested I turned out to think that I was missing something. Thanks again. On Wed, May 6, 2009 at 11:24 PM, Jason Beverage jasonbever...@gmail.com wrote: Hi Simon, What platform are you compiling on where you are seeing these issues? Jason On Wed, May 6, 2009 at 3:47 PM, Simon Loic simon1l...@gmail.com wrote: Hello everyone, It may certainly be a stupid question and not the right place to ask. Still I've been compiling a couple of osg based application : VTP, osgEphemeris, osgearth. The fact is that for most of them I had to add a couple of #include directive to make them compile. It's always some c++ wrapping of c headers like cstring or cstdlib. I don't understand if it is possible that those application compile without problem on some computer. Which would mean that I have to tune some environment variables or whatever. Is this the case or should I report those missing directive to the concerned developper? Thanks for any answer on this. -- Loïc Simon ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Loïc Simon ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] shp file and ive file
Hi Andrew, I would recommend using osgGIS for this. It has the capability to make a paged database from a vector dataset like a shapefile and clamp it to an existing terrain database (like an IVE). http://www.osggis.org Thanks! Jason 2009/5/8 Jakob Ruhe jakob.r...@gmail.com Hi Andrewxie! The ESRIShapeReaderWriter plugin can read ESRI shape files so if you build that plugin and the ive plugin you can convert a shape file with something like this: osg::Node* node = osgDB::readNodeFile(myshape.shp); osgDB::writerNodeFile(*node, myhsape.ive); Good luck! /Jakob Ruhe 2009/5/8 Andrewxie rongyao...@163.com: Hi, how to clamp a shp file onto a ive file? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11667#11667 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgOcean release
Hi, thanks for the reply. This is what I did but it specificaly asks for this osgConfig.cmake file. On a note I use cmake 2.4 patch 6 with which i compiled osg-2.8. Is it possible that only cmake 2.6 and up is working on osgOcean builds? Dimi - Original Message From: Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Friday, May 8, 2009 5:31:55 PM Subject: Re: [osg-users] osgOcean release Hi Kim, Dimi, Not even sure what ccmake is to be honest. Perhaps someone that speaks linux can help me out on this. ccmake is the CMake text-mode (curses) interface to configure a CMake build, similar to cmake-gui or cmakesetup on Windows. Dimi, you should probably set osg-DIR to the place where your OSG binaries are installed, i.e. the directory containing bin/, lib/, include/. But I'm not sure. Try that, and let us know how it goes. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgOcean release
Hi Dimi, This is what I did but it specificaly asks for this osgConfig.cmake file. On a note I use cmake 2.4 patch 6 with which i compiled osg-2.8. Is it possible that only cmake 2.6 and up is working on osgOcean builds? It's possible, someone who knows CMake more than me will have to confirm. If that's the case then at least the CMake files for osgOcean should print an error if using a bad version of CMake (which I can do if we get confirmation that it's needed). J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Is osggis updated? Re: shp file and ive file
Hi, Good to know, but recently I tried to compile osggis with the current OSG and VPB branches. It compiles without a problem, but the example doesn't work. It is stucked building the example. Does anybody has been successful building the example? Regards, -- A. 2009/5/8 Jason Beverage jasonbever...@gmail.com: Hi Andrew, I would recommend using osgGIS for this. It has the capability to make a paged database from a vector dataset like a shapefile and clamp it to an existing terrain database (like an IVE). http://www.osggis.org Thanks! Jason 2009/5/8 Jakob Ruhe jakob.r...@gmail.com Hi Andrewxie! The ESRIShapeReaderWriter plugin can read ESRI shape files so if you build that plugin and the ive plugin you can convert a shape file with something like this: osg::Node* node = osgDB::readNodeFile(myshape.shp); osgDB::writerNodeFile(*node, myhsape.ive); Good luck! /Jakob Ruhe 2009/5/8 Andrewxie rongyao...@163.com: Hi, how to clamp a shp file onto a ive file? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11667#11667 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!
Does this apply to the mailing list or just the forum? I would like to object to this if it applies to the mailing list. I don't specify my full name for a very good reason. The type of work I am doing is proprietary/sensitive and don't want any questions I ask, even though I try to ask generic enough questions, to reveal what I am doing, or how I am doing it, and it be traceable to the company and my customer. It would not be a good thing for anyone on my side. If someone wants to try to track me down through my email, well, I can only do so much, with out considerable more effort, but I do what I can. Ed (or maybe, Matthew, Mark, Luke, Thomas, John, Freddy, or) Quoting Art Tevs arti_t...@yahoo.de: Hello dear forum users, in order to establish a nice etiquette in our community, we have decided to suspend user accounts which do not correspond to forum's rules. The main reason is that a lot of forum users don't have valid real names specified. The problem in that is, that your posts are also visible by the mailing list members and that more or less blind kind of conversation isn't appropriate for our community. Please take a look into this thread, written by Robert Osfield: http://forum.openscenegraph.org/viewtopic.php?t=2498 to see what I mean!!! So, user accounts who's real names are either not full (by full we understand First and Last name) or are of some cryptic nature (e.g. XMen, 3D Master, etc) will be put into moderation queue by me in the next hours. Messages posted by moderated/suspended accounts are not visible and also not forwarded to the mailing list, until they get approved by moderatos. Hence you still able to post, however until you do not correct your profile to match the forum rules (http://forum.openscenegraph.org/rules.php) your messages will not be visible by other members of our community. Hence if you like to join us, you are asked to follow the netiquette established in many years of mailing list era. So again: - you have to specify a valid real name in your profile. Valid real name is of type First Last name, for example John McCourkey, Alice Smith, etc... - Names with more than 2 words are allowed, e.g. Hans Peter Maier. - If it is not appropriate to have such names in your culture or you want to preserve some kind of anonymity, then please use a pseudonym (which match the both previous points!!!), however use it persistently in all your communications within our community. - you can disable Always show my realname in your profile settings, then your name wouldn't be visible on the forum and will also not be indexed by Google etc when indexing the forum page! However it will still be used in mails sent to the mailing list, so this is the same level of anonymity as if you have used mailing list only Thank you and sorry for such circumstances Art P.S. Users who recieve an email with subject Your account on OpenSceneGraph Forum is now moderated/suspended are landed on the moderation queue. So they are asked to correct their profiles! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11678#11678 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] Test thread, please ignore...
Hi, sorry, I have to test something again... regards, art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11727#11727 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!
Hi Ed, as you can read in this Robert's thread: http://forum.openscenegraph.org/viewtopic.php?t=2498 it does apply to everybody, don't matter if you on the forum or on the mailing list side! Otherwise forum users are discriminated and we wouldn't like to discriminate users just because they are using a forum instead of mailing list. I will be strongly against such a discrimination ;) However if you use sensitive data, then just use some email adress, which can not be traced back to you. Also use a pseudonym, when discussing on the mailinglist/forum. Then you will not break our etiquette rules and will be still anonymized safely. regards, art osg wrote: Does this apply to the mailing list or just the forum? I would like to object to this if it applies to the mailing list. I don't specify my full name for a very good reason. The type of work I am doing is proprietary/sensitive and don't want any questions I ask, even though I try to ask generic enough questions, to reveal what I am doing, or how I am doing it, and it be traceable to the company and my customer. It would not be a good thing for anyone on my side. If someone wants to try to track me down through my email, well, I can only do so much, with out considerable more effort, but I do what I can. Ed (or maybe, Matthew, Mark, Luke, Thomas, John, Freddy, or) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11733#11733 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Build problem with gdk-x11-2.0
Hi Robert -- Confirmed -- that change works for me. Thanks, Davin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11732#11732 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!
Hi ?? The key is that you adopt a consistent online personal that others can relate it. Not adopting some form of human name is crap for everybody else who interacts with you. At personal level I find it obnoxious that people are not always honest about who they are, but that's me. I do realize that some may wish to remain anonymous and sometimes there might even be actual valid reasons for it, it doesn't make like this type of deceit, but it does mean that I have to accept end users choice to remain anonymous. While accepting anonymity doesn't mean a free pass to come up with any combination of random key combinations for an online identity. Remember you are trying to communicate with real human beings, if you want them to help you then you have to make the effort to communicate in a form that is something that others can relate to. If you want free support then this is the hurdle you need to jump for mailing lists users and forum users - it really isn't much of hurdle, if you want anonymity then all you need to do is come up with an name for your alter ego and stick with this. Robert. On Fri, May 8, 2009 at 4:12 PM, o...@celticblues.com wrote: Does this apply to the mailing list or just the forum? I would like to object to this if it applies to the mailing list. I don't specify my full name for a very good reason. The type of work I am doing is proprietary/sensitive and don't want any questions I ask, even though I try to ask generic enough questions, to reveal what I am doing, or how I am doing it, and it be traceable to the company and my customer. It would not be a good thing for anyone on my side. If someone wants to try to track me down through my email, well, I can only do so much, with out considerable more effort, but I do what I can. Ed (or maybe, Matthew, Mark, Luke, Thomas, John, Freddy, or) Quoting Art Tevs arti_t...@yahoo.de: Hello dear forum users, in order to establish a nice etiquette in our community, we have decided to suspend user accounts which do not correspond to forum's rules. The main reason is that a lot of forum users don't have valid real names specified. The problem in that is, that your posts are also visible by the mailing list members and that more or less blind kind of conversation isn't appropriate for our community. Please take a look into this thread, written by Robert Osfield: http://forum.openscenegraph.org/viewtopic.php?t=2498 to see what I mean!!! So, user accounts who's real names are either not full (by full we understand First and Last name) or are of some cryptic nature (e.g. XMen, 3D Master, etc) will be put into moderation queue by me in the next hours. Messages posted by moderated/suspended accounts are not visible and also not forwarded to the mailing list, until they get approved by moderatos. Hence you still able to post, however until you do not correct your profile to match the forum rules (http://forum.openscenegraph.org/rules.php) your messages will not be visible by other members of our community. Hence if you like to join us, you are asked to follow the netiquette established in many years of mailing list era. So again: - you have to specify a valid real name in your profile. Valid real name is of type First Last name, for example John McCourkey, Alice Smith, etc... - Names with more than 2 words are allowed, e.g. Hans Peter Maier. - If it is not appropriate to have such names in your culture or you want to preserve some kind of anonymity, then please use a pseudonym (which match the both previous points!!!), however use it persistently in all your communications within our community. - you can disable Always show my realname in your profile settings, then your name wouldn't be visible on the forum and will also not be indexed by Google etc when indexing the forum page! However it will still be used in mails sent to the mailing list, so this is the same level of anonymity as if you have used mailing list only Thank you and sorry for such circumstances Art P.S. Users who recieve an email with subject Your account on OpenSceneGraph Forum is now moderated/suspended are landed on the moderation queue. So they are asked to correct their profiles! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11678#11678 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Odd debug statement in Program.cpp
Hello Robert, On May 8, 2009, at 3:44 AM, Robert Osfield wrote: Hi Doug, I'm not the author of this code so can't comment on it's original motivation, but mostly like it was about the copy constructor not being completely filled out/questions over management of OpenGL objects during copy. OK. What I can say is that in svn/trunk and 2.9.x the copy constructor has been completed and the message removed as the copy constructor should now be valid. Ahh. So in 2.6.1 and 2.8.1 there may still be issues when copying an osg::Program? Doug ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Is osggis updated? Re: shp file and ive file
Hi Alejandro, When you say it gets stuck, does it get stuck building the VPB database or does it get stuck when you try to run the osggis_build? Jason 2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com Hi, Good to know, but recently I tried to compile osggis with the current OSG and VPB branches. It compiles without a problem, but the example doesn't work. It is stucked building the example. Does anybody has been successful building the example? Regards, -- A. 2009/5/8 Jason Beverage jasonbever...@gmail.com: Hi Andrew, I would recommend using osgGIS for this. It has the capability to make a paged database from a vector dataset like a shapefile and clamp it to an existing terrain database (like an IVE). http://www.osggis.org Thanks! Jason 2009/5/8 Jakob Ruhe jakob.r...@gmail.com Hi Andrewxie! The ESRIShapeReaderWriter plugin can read ESRI shape files so if you build that plugin and the ive plugin you can convert a shape file with something like this: osg::Node* node = osgDB::readNodeFile(myshape.shp); osgDB::writerNodeFile(*node, myhsape.ive); Good luck! /Jakob Ruhe 2009/5/8 Andrewxie rongyao...@163.com: Hi, how to clamp a shp file onto a ive file? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11667#11667 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Odd debug statement in Program.cpp
Hi Doug, On Fri, May 8, 2009 at 4:39 PM, Doug McCorkle mc...@iastate.edu wrote: Ahh. So in 2.6.1 and 2.8.1 there may still be issues when copying an osg::Program? You should consider the copy constructor no go in all OSG versions prior to the 2.9.x series. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgOcean release
Hi Dimi, I've only tested the build on CMake 2.6 I'm afraid. I've added the line cmake_minimum_required (VERSION 2.6) in there to make sure we're all singing from the same hymn sheet but it seems that cmake 2.4 doesn't present the warning without adding a FATAL_ERROR variable inside the brackets. It does appear that a range of commands were deprecated between 2.4 and 2.6 but I'm having trouble finding which ones were. Perhaps you could try CMake 2.6? Regards Kim. From: osg-users-boun...@lists.openscenegraph.org on behalf of Jean-Sébastien Guay Sent: Fri 08/05/2009 16:07 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean release Hi Dimi, This is what I did but it specificaly asks for this osgConfig.cmake file. On a note I use cmake 2.4 patch 6 with which i compiled osg-2.8. Is it possible that only cmake 2.6 and up is working on osgOcean builds? It's possible, someone who knows CMake more than me will have to confirm. If that's the case then at least the CMake files for osgOcean should print an error if using a bad version of CMake (which I can do if we get confirmation that it's needed). J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org winmail.dat* To view the terms under which this email is distributed, please go to http://www.hull.ac.uk/legal/email_disclaimer.html *___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!
Not trying to be argumentative here, but... I am not being dishonest about who I am... Ed. But that is all I wish to reveal for very good reasons. I think it is possible to communicate with others without them knowing your full name, or any part of your name. The communication is in the conversation, not in the name you tag on at the end. As for free support requiring users to jump through this hoop... Ok, your project your choice. But, how about a little more slack on this, considering you have a pretty large user base, all of whom seem to be more than willing to help test new features, deploy OSG into their systems, labs, etc, thereby propagating it throughout the community. I think it is a two-way street. Just my $0.02. Definitely Ed Quoting Robert Osfield robert.osfi...@gmail.com: Hi ?? The key is that you adopt a consistent online personal that others can relate it. Not adopting some form of human name is crap for everybody else who interacts with you. At personal level I find it obnoxious that people are not always honest about who they are, but that's me. I do realize that some may wish to remain anonymous and sometimes there might even be actual valid reasons for it, it doesn't make like this type of deceit, but it does mean that I have to accept end users choice to remain anonymous. While accepting anonymity doesn't mean a free pass to come up with any combination of random key combinations for an online identity. Remember you are trying to communicate with real human beings, if you want them to help you then you have to make the effort to communicate in a form that is something that others can relate to. If you want free support then this is the hurdle you need to jump for mailing lists users and forum users - it really isn't much of hurdle, if you want anonymity then all you need to do is come up with an name for your alter ego and stick with this. Robert. On Fri, May 8, 2009 at 4:12 PM, o...@celticblues.com wrote: Does this apply to the mailing list or just the forum? I would like to object to this if it applies to the mailing list. I don't specify my full name for a very good reason. The type of work I am doing is proprietary/sensitive and don't want any questions I ask, even though I try to ask generic enough questions, to reveal what I am doing, or how I am doing it, and it be traceable to the company and my customer. It would not be a good thing for anyone on my side. If someone wants to try to track me down through my email, well, I can only do so much, with out considerable more effort, but I do what I can. Ed (or maybe, Matthew, Mark, Luke, Thomas, John, Freddy, or) Quoting Art Tevs arti_t...@yahoo.de: Hello dear forum users, in order to establish a nice etiquette in our community, we have decided to suspend user accounts which do not correspond to forum's rules. The main reason is that a lot of forum users don't have valid real names specified. The problem in that is, that your posts are also visible by the mailing list members and that more or less blind kind of conversation isn't appropriate for our community. Please take a look into this thread, written by Robert Osfield: http://forum.openscenegraph.org/viewtopic.php?t=2498 to see what I mean!!! So, user accounts who's real names are either not full (by full we understand First and Last name) or are of some cryptic nature (e.g. XMen, 3D Master, etc) will be put into moderation queue by me in the next hours. Messages posted by moderated/suspended accounts are not visible and also not forwarded to the mailing list, until they get approved by moderatos. Hence you still able to post, however until you do not correct your profile to match the forum rules (http://forum.openscenegraph.org/rules.php) your messages will not be visible by other members of our community. Hence if you like to join us, you are asked to follow the netiquette established in many years of mailing list era. So again: - you have to specify a valid real name in your profile. Valid real name is of type First Last name, for example John McCourkey, Alice Smith, etc... - Names with more than 2 words are allowed, e.g. Hans Peter Maier. - If it is not appropriate to have such names in your culture or you want to preserve some kind of anonymity, then please use a pseudonym (which match the both previous points!!!), however use it persistently in all your communications within our community. - you can disable Always show my realname in your profile settings, then your name wouldn't be visible on the forum and will also not be indexed by Google etc when indexing the forum page! However it will still be used in mails sent to the mailing list, so this is the same level of anonymity as if you have used mailing list only Thank you and sorry for such circumstances Art P.S. Users who recieve an email with subject Your account on OpenSceneGraph Forum is now
Re: [osg-users] Is osggis updated? Re: shp file and ive file
Hi Jason, When I run osggis_build, it get stuck at some point. Sometimes at 37%, some others at 46% or 81%. I could left it running for hours and never go further. ... [osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y5.ive: started [osgGIS] 38/49 tasks (77%) complete, 00:00:00 remaining [osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y6.ive: started [osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y6.ive: completed, time = 6e-06s [osgGIS] 39/49 tasks (79%) complete, 00:00:00 remaining [osgGIS] 0 out/buildings/gL0_X4_Y3.ive: completed, time = 2.62004s [osgGIS] 40/49 tasks (81%) complete, 00:00:00 remaining -- A. 2009/5/8 Jason Beverage jasonbever...@gmail.com: Hi Alejandro, When you say it gets stuck, does it get stuck building the VPB database or does it get stuck when you try to run the osggis_build? Jason 2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com Hi, Good to know, but recently I tried to compile osggis with the current OSG and VPB branches. It compiles without a problem, but the example doesn't work. It is stucked building the example. Does anybody has been successful building the example? Regards, -- A. 2009/5/8 Jason Beverage jasonbever...@gmail.com: Hi Andrew, I would recommend using osgGIS for this. It has the capability to make a paged database from a vector dataset like a shapefile and clamp it to an existing terrain database (like an IVE). http://www.osggis.org Thanks! Jason 2009/5/8 Jakob Ruhe jakob.r...@gmail.com Hi Andrewxie! The ESRIShapeReaderWriter plugin can read ESRI shape files so if you build that plugin and the ive plugin you can convert a shape file with something like this: osg::Node* node = osgDB::readNodeFile(myshape.shp); osgDB::writerNodeFile(*node, myhsape.ive); Good luck! /Jakob Ruhe 2009/5/8 Andrewxie rongyao...@163.com: Hi, how to clamp a shp file onto a ive file? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11667#11667 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!
Hi Ed, You don't seem to have the threads on this topic. The names are key to tracking who's saying what over time. If you can't do this then you can properly hold a conservation. If you are in crowded room and you wish to address someone you don't just shout out to everybody, you specifically address who you want to talk to, you need a name to do. Also when someones says something in this crowded room and you don't know who said it how are you to reply? How are you to remember what they've said previously or what you've said to them previously. Once you loose names you loose a fundamental part of how communication works, it breaks down. This is what are trying to do is stopping communication breaking down, prevent it from becoming too difficult to us to use. And please don't go adopting a name that takes the mikey. If you can't be civil then it only take me a minute to unsubscribe you. Robert. On Fri, May 8, 2009 at 5:02 PM, o...@celticblues.com wrote: Not trying to be argumentative here, but... I am not being dishonest about who I am... Ed. But that is all I wish to reveal for very good reasons. I think it is possible to communicate with others without them knowing your full name, or any part of your name. The communication is in the conversation, not in the name you tag on at the end. As for free support requiring users to jump through this hoop... Ok, your project your choice. But, how about a little more slack on this, considering you have a pretty large user base, all of whom seem to be more than willing to help test new features, deploy OSG into their systems, labs, etc, thereby propagating it throughout the community. I think it is a two-way street. Just my $0.02. Definitely Ed Quoting Robert Osfield robert.osfi...@gmail.com: Hi ?? The key is that you adopt a consistent online personal that others can relate it. Not adopting some form of human name is crap for everybody else who interacts with you. At personal level I find it obnoxious that people are not always honest about who they are, but that's me. I do realize that some may wish to remain anonymous and sometimes there might even be actual valid reasons for it, it doesn't make like this type of deceit, but it does mean that I have to accept end users choice to remain anonymous. While accepting anonymity doesn't mean a free pass to come up with any combination of random key combinations for an online identity. Remember you are trying to communicate with real human beings, if you want them to help you then you have to make the effort to communicate in a form that is something that others can relate to. If you want free support then this is the hurdle you need to jump for mailing lists users and forum users - it really isn't much of hurdle, if you want anonymity then all you need to do is come up with an name for your alter ego and stick with this. Robert. On Fri, May 8, 2009 at 4:12 PM, o...@celticblues.com wrote: Does this apply to the mailing list or just the forum? I would like to object to this if it applies to the mailing list. I don't specify my full name for a very good reason. The type of work I am doing is proprietary/sensitive and don't want any questions I ask, even though I try to ask generic enough questions, to reveal what I am doing, or how I am doing it, and it be traceable to the company and my customer. It would not be a good thing for anyone on my side. If someone wants to try to track me down through my email, well, I can only do so much, with out considerable more effort, but I do what I can. Ed (or maybe, Matthew, Mark, Luke, Thomas, John, Freddy, or) Quoting Art Tevs arti_t...@yahoo.de: Hello dear forum users, in order to establish a nice etiquette in our community, we have decided to suspend user accounts which do not correspond to forum's rules. The main reason is that a lot of forum users don't have valid real names specified. The problem in that is, that your posts are also visible by the mailing list members and that more or less blind kind of conversation isn't appropriate for our community. Please take a look into this thread, written by Robert Osfield: http://forum.openscenegraph.org/viewtopic.php?t=2498 to see what I mean!!! So, user accounts who's real names are either not full (by full we understand First and Last name) or are of some cryptic nature (e.g. XMen, 3D Master, etc) will be put into moderation queue by me in the next hours. Messages posted by moderated/suspended accounts are not visible and also not forwarded to the mailing list, until they get approved by moderatos. Hence you still able to post, however until you do not correct your profile to match the forum rules (http://forum.openscenegraph.org/rules.php) your messages will not be visible by other members of our community. Hence if you like to join us, you are asked to follow the netiquette
Re: [osg-users] osgOcean release
Hi Kim, I haven't had a chance to test osgOcean out till now. Just download and it compiled fine for my under Kubuntu 9.04. Everything builds cleanly but when I do an make install I get an error: CMake Error at src/osgOcean/cmake_install.cmake:74 (FILE): file INSTALL cannot find file /home/robert/3rdParty/osgocean/resources/textures/sea_foam.png to install. This sounds seem too severe as I'm still able to run the oceanExample and get some nice animating waves. I do get the following error each time I toggle between the different presets: Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,) I'm afraid I don't have any more info than this. I have an ATI 4670 card in this machine so this is probably the culprit. The sky is also black, I presume I missing some other textures. The frame rate is also a bit erratic, even when I compile in release build. Should I expect a solid 60Hz? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!
Robert Osfield wrote: Hi Ed, You don't seem to have the threads on this topic. The names are key to tracking who's saying what over time. If you can't do this then you can properly hold a conservation. If you are in crowded room and you wish to address someone you don't just shout out to everybody, you specifically address who you want to talk to, you need a name to do. Also when someones says something in this crowded room and you don't know who said it how are you to reply? How are you to remember what they've said previously or what you've said to them previously. Once you loose names you loose a fundamental part of how communication works, it breaks down. This is what are trying to do is stopping communication breaking down, prevent it from becoming too difficult to us to use. And please don't go adopting a name that takes the mikey. If you can't be civil then it only take me a minute to unsubscribe you. WTF? Are you now threatening to unsubscribe people because they choose to go by a first name and e-mail address only, while otherwise being civil in their communications?? This is getting ridiculous... Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!
But how hard is it to make up a last name and keep it consistently as your OSG persona... so that we can easily distinguish you from potentially countless other Eds? It seems like a relatively minor thing to me and it does make a big difference in remembering who people are. -Paul o...@celticblues.com wrote: Not trying to be argumentative here, but... I am not being dishonest about who I am... Ed. But that is all I wish to reveal for very good reasons. I think it is possible to communicate with others without them knowing your full name, or any part of your name. The communication is in the conversation, not in the name you tag on at the end. As for free support requiring users to jump through this hoop... Ok, your project your choice. But, how about a little more slack on this, considering you have a pretty large user base, all of whom seem to be more than willing to help test new features, deploy OSG into their systems, labs, etc, thereby propagating it throughout the community. I think it is a two-way street. Just my $0.02. Definitely Ed Quoting Robert Osfield robert.osfi...@gmail.com: Hi ?? The key is that you adopt a consistent online personal that others can relate it. Not adopting some form of human name is crap for everybody else who interacts with you. At personal level I find it obnoxious that people are not always honest about who they are, but that's me. I do realize that some may wish to remain anonymous and sometimes there might even be actual valid reasons for it, it doesn't make like this type of deceit, but it does mean that I have to accept end users choice to remain anonymous. While accepting anonymity doesn't mean a free pass to come up with any combination of random key combinations for an online identity. Remember you are trying to communicate with real human beings, if you want them to help you then you have to make the effort to communicate in a form that is something that others can relate to. If you want free support then this is the hurdle you need to jump for mailing lists users and forum users - it really isn't much of hurdle, if you want anonymity then all you need to do is come up with an name for your alter ego and stick with this. Robert. On Fri, May 8, 2009 at 4:12 PM, o...@celticblues.com wrote: Does this apply to the mailing list or just the forum? I would like to object to this if it applies to the mailing list. I don't specify my full name for a very good reason. The type of work I am doing is proprietary/sensitive and don't want any questions I ask, even though I try to ask generic enough questions, to reveal what I am doing, or how I am doing it, and it be traceable to the company and my customer. It would not be a good thing for anyone on my side. If someone wants to try to track me down through my email, well, I can only do so much, with out considerable more effort, but I do what I can. Ed (or maybe, Matthew, Mark, Luke, Thomas, John, Freddy, or) Quoting Art Tevs arti_t...@yahoo.de: Hello dear forum users, in order to establish a nice etiquette in our community, we have decided to suspend user accounts which do not correspond to forum's rules. The main reason is that a lot of forum users don't have valid real names specified. The problem in that is, that your posts are also visible by the mailing list members and that more or less blind kind of conversation isn't appropriate for our community. Please take a look into this thread, written by Robert Osfield: http://forum.openscenegraph.org/viewtopic.php?t=2498 to see what I mean!!! So, user accounts who's real names are either not full (by full we understand First and Last name) or are of some cryptic nature (e.g. XMen, 3D Master, etc) will be put into moderation queue by me in the next hours. Messages posted by moderated/suspended accounts are not visible and also not forwarded to the mailing list, until they get approved by moderatos. Hence you still able to post, however until you do not correct your profile to match the forum rules (http://forum.openscenegraph.org/rules.php) your messages will not be visible by other members of our community. Hence if you like to join us, you are asked to follow the netiquette established in many years of mailing list era. So again: - you have to specify a valid real name in your profile. Valid real name is of type First Last name, for example John McCourkey, Alice Smith, etc... - Names with more than 2 words are allowed, e.g. Hans Peter Maier. - If it is not appropriate to have such names in your culture or you want to preserve some kind of anonymity, then please use a pseudonym (which match the both previous points!!!), however use it persistently in all your communications within our community. - you can disable Always show my realname in your profile settings, then your name wouldn't be visible on the forum and will also not be indexed by Google etc when
Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!
Don't let this slip into something childish, please. If the main problem here is that it is expected of mailing list/forum users to have some form of name by which they can be addressed I personally couldn't give a hoot if it is their real full name, first name only, a completely fake name, some goofy nickname or whatever. And this is a graphics community after all, so people actually have a habit of using goofy nicknames. Paul o...@celticblues.com wrote: take mic to to address Mr. Paul Melis and others who wish to listen Ridiculous Indeed! Agreed! How can anyone say I was being un-civil? /take mic to to address Mr. Paul Melis and others who wish to listen Quoting Paul Melis p...@science.uva.nl: Robert Osfield wrote: Hi Ed, You don't seem to have the threads on this topic. The names are key to tracking who's saying what over time. If you can't do this then you can properly hold a conservation. If you are in crowded room and you wish to address someone you don't just shout out to everybody, you specifically address who you want to talk to, you need a name to do. Also when someones says something in this crowded room and you don't know who said it how are you to reply? How are you to remember what they've said previously or what you've said to them previously. Once you loose names you loose a fundamental part of how communication works, it breaks down. This is what are trying to do is stopping communication breaking down, prevent it from becoming too difficult to us to use. And please don't go adopting a name that takes the mikey. If you can't be civil then it only take me a minute to unsubscribe you. WTF? Are you now threatening to unsubscribe people because they choose to go by a first name and e-mail address only, while otherwise being civil in their communications?? This is getting ridiculous... Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!
I can certainly understand the reason for remaining anonymous if you work on sensitive information. However, by just admitting that you work on sensitive information, you have probably revealed more than you should have...;^). It certainly piques a lot more interest from other observers who are in the business of intel gathering than what a real first/last name would do... Like others have pointed out, you can just use a first and last name alias that will satisfy the requirements that are being requested along with a generic email address like gmail or hotmail. This is certainly more effective than using a short abbreviated common first name. This is JMO from following this thread of discussion... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of o...@celticblues.com Sent: Friday, May 08, 2009 10:02 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] [forum] All Forum Users, PLEASE READ IT! Not trying to be argumentative here, but... I am not being dishonest about who I am... Ed. But that is all I wish to reveal for very good reasons. I think it is possible to communicate with others without them knowing your full name, or any part of your name. The communication is in the conversation, not in the name you tag on at the end. As for free support requiring users to jump through this hoop... Ok, your project your choice. But, how about a little more slack on this, considering you have a pretty large user base, all of whom seem to be more than willing to help test new features, deploy OSG into their systems, labs, etc, thereby propagating it throughout the community. I think it is a two-way street. Just my $0.02. Definitely Ed Quoting Robert Osfield robert.osfi...@gmail.com: Hi ?? The key is that you adopt a consistent online personal that others can relate it. Not adopting some form of human name is crap for everybody else who interacts with you. At personal level I find it obnoxious that people are not always honest about who they are, but that's me. I do realize that some may wish to remain anonymous and sometimes there might even be actual valid reasons for it, it doesn't make like this type of deceit, but it does mean that I have to accept end users choice to remain anonymous. While accepting anonymity doesn't mean a free pass to come up with any combination of random key combinations for an online identity. Remember you are trying to communicate with real human beings, if you want them to help you then you have to make the effort to communicate in a form that is something that others can relate to. If you want free support then this is the hurdle you need to jump for mailing lists users and forum users - it really isn't much of hurdle, if you want anonymity then all you need to do is come up with an name for your alter ego and stick with this. Robert. On Fri, May 8, 2009 at 4:12 PM, o...@celticblues.com wrote: Does this apply to the mailing list or just the forum? I would like to object to this if it applies to the mailing list. I don't specify my full name for a very good reason. The type of work I am doing is proprietary/sensitive and don't want any questions I ask, even though I try to ask generic enough questions, to reveal what I am doing, or how I am doing it, and it be traceable to the company and my customer. It would not be a good thing for anyone on my side. If someone wants to try to track me down through my email, well, I can only do so much, with out considerable more effort, but I do what I can. Ed (or maybe, Matthew, Mark, Luke, Thomas, John, Freddy, or) Quoting Art Tevs arti_t...@yahoo.de: Hello dear forum users, in order to establish a nice etiquette in our community, we have decided to suspend user accounts which do not correspond to forum's rules. The main reason is that a lot of forum users don't have valid real names specified. The problem in that is, that your posts are also visible by the mailing list members and that more or less blind kind of conversation isn't appropriate for our community. Please take a look into this thread, written by Robert Osfield: http://forum.openscenegraph.org/viewtopic.php?t=2498 to see what I mean!!! So, user accounts who's real names are either not full (by full we understand First and Last name) or are of some cryptic nature (e.g. XMen, 3D Master, etc) will be put into moderation queue by me in the next hours. Messages posted by moderated/suspended accounts are not visible and also not forwarded to the mailing list, until they get approved by moderatos. Hence you still able to post, however until you do not correct your profile to match the forum rules (http://forum.openscenegraph.org/rules.php) your messages will not be visible by other members of our community. Hence if you like to join us, you
Re: [osg-users] osgOcean release
Hi Robert, You need to download the resource pack from the downloads sections and drop the textures into the resource directory before you hit install. I seperated them as I didn't want them to get versioned. But everyone seems to be tripping up on that one so perhaps I should include them by default. I get the same 'invalid operation' error on an nVidia, I just haven't located the source yet :) still working on it. It's possible the choppy frame rate is caused by the update callback when it updates the primitives and vertices on a resolution change. If you turn on stats you can see the update callback pinging up when theres a change. I hadn't thought about this actually, on my machine it's barely noticeable. I think i may need to thread the update to prevent the frame being delayed. Thanks for giving it a whirl. It seems I have plenty of things to fix. Regards, Kim. From: osg-users-boun...@lists.openscenegraph.org on behalf of Robert Osfield Sent: Fri 08/05/2009 17:20 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean release Hi Kim, I haven't had a chance to test osgOcean out till now. Just download and it compiled fine for my under Kubuntu 9.04. Everything builds cleanly but when I do an make install I get an error: CMake Error at src/osgOcean/cmake_install.cmake:74 (FILE): file INSTALL cannot find file /home/robert/3rdParty/osgocean/resources/textures/sea_foam.png to install. This sounds seem too severe as I'm still able to run the oceanExample and get some nice animating waves. I do get the following error each time I toggle between the different presets: Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,) I'm afraid I don't have any more info than this. I have an ATI 4670 card in this machine so this is probably the culprit. The sky is also black, I presume I missing some other textures. The frame rate is also a bit erratic, even when I compile in release build. Should I expect a solid 60Hz? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org winmail.dat* To view the terms under which this email is distributed, please go to http://www.hull.ac.uk/legal/email_disclaimer.html *___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Is osggis updated? Re: shp file and ive file
Try using the --threads 1 option and see if that helps. osggis_build --threads 1 project.xml Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791 2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com Hi Jason, When I run osggis_build, it get stuck at some point. Sometimes at 37%, some others at 46% or 81%. I could left it running for hours and never go further. ... [osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y5.ive: started [osgGIS] 38/49 tasks (77%) complete, 00:00:00 remaining [osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y6.ive: started [osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y6.ive: completed, time = 6e-06s [osgGIS] 39/49 tasks (79%) complete, 00:00:00 remaining [osgGIS] 0 out/buildings/gL0_X4_Y3.ive: completed, time = 2.62004s [osgGIS] 40/49 tasks (81%) complete, 00:00:00 remaining -- A. 2009/5/8 Jason Beverage jasonbever...@gmail.com: Hi Alejandro, When you say it gets stuck, does it get stuck building the VPB database or does it get stuck when you try to run the osggis_build? Jason 2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com Hi, Good to know, but recently I tried to compile osggis with the current OSG and VPB branches. It compiles without a problem, but the example doesn't work. It is stucked building the example. Does anybody has been successful building the example? Regards, -- A. 2009/5/8 Jason Beverage jasonbever...@gmail.com: Hi Andrew, I would recommend using osgGIS for this. It has the capability to make a paged database from a vector dataset like a shapefile and clamp it to an existing terrain database (like an IVE). http://www.osggis.org Thanks! Jason 2009/5/8 Jakob Ruhe jakob.r...@gmail.com Hi Andrewxie! The ESRIShapeReaderWriter plugin can read ESRI shape files so if you build that plugin and the ive plugin you can convert a shape file with something like this: osg::Node* node = osgDB::readNodeFile(myshape.shp); osgDB::writerNodeFile(*node, myhsape.ive); Good luck! /Jakob Ruhe 2009/5/8 Andrewxie rongyao...@163.com: Hi, how to clamp a shp file onto a ive file? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11667#11667 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!
On Fri, May 8, 2009 at 5:25 PM, Paul Melis p...@science.uva.nl wrote: And please don't go adopting a name that takes the mikey. If you can't be civil then it only take me a minute to unsubscribe you. WTF? Are you now threatening to unsubscribe people because they choose to go by a first name and e-mail address only, while otherwise being civil in their communications?? This is getting ridiculous... Please take things in context. There has been another thread discussing what is pratical and what's not. First name is better than nothing but it really isn't good enough as the community is just too big for everyone to go by first names.There is already two Paul's contributing to this thread with both of you taking different stances. You wouldn't want to both get tarred with making statements you didn't make now would you. As administrator of the mailing list it's my responsibility to make a judgment call on whether someone is using the mailing list appropriate or not. If you don't like what choices I make then... we'll you can go start your own scene graph community. I have only unsubscribed two people for abuse of the list since it's inception. It's not something I do lightly. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!
On Fri, May 8, 2009 at 5:35 PM, o...@celticblues.com wrote: take mic to to address Mr. Paul Melis and others who wish to listen Ridiculous Indeed! Agreed! How can anyone say I was being un-civil? /take mic to to address Mr. Paul Melis and others who wish to listen Please start using a name, and one longer that will be unique not some two letter nick name. Being civil is about respecting the rules of the house in which you are guest. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgOcean release
Hi Kim, On Fri, May 8, 2009 at 5:58 PM, Kim C Bale k.b...@hull.ac.uk wrote: Hi Robert, You need to download the resource pack from the downloads sections and drop the textures into the resource directory before you hit install. I seperated them as I didn't want them to get versioned. But everyone seems to be tripping up on that one so perhaps I should include them by default. Ack... case of me not doing any background reading... Sorry about that. I get the same 'invalid operation' error on an nVidia, I just haven't located the source yet :) still working on it. If you up the OpenGL error checking in osg::State to per StateAttribute you might get a more precise location of the error. After realize you could just do the following on all the viewers graphics windows: graphicswindow-getState()-setCheckForGLErrors(osg::State::ONCE_PER_ATTRIBUTE); It's possible the choppy frame rate is caused by the update callback when it updates the primitives and vertices on a resolution change. If you turn on stats you can see the update callback pinging up when theres a change. I hadn't thought about this actually, on my machine it's barely noticeable. I think i may need to thread the update to prevent the frame being delayed. I had the KDE desktop compositor enabled during my earlier tests. I tested just now with the desktop compositor off and got a solid 75Hz so it does look like it's the ATI driver/KWin compositor not working smoothly. So it does look this is a non issue. Is there any chance that we'd be able to get osgOcean working on geocentric databases? It'd be very cool to be able zoom down from space to the sea. Is there are plans for following water like in rivers? Sorry for the all the awkward questions, this stuff is just too pretty not to want to put it everywhere :-) Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!
Ed is my name, not a nickname. If that is a problem... sorry, it is what I was given by my parents. If by civil you meant following the suggested rules of the mailing list, why didn't you just say that. The word 'civil' means something different, such as 'not rude' to most people I know. Ed Quoting Robert Osfield robert.osfi...@gmail.com: On Fri, May 8, 2009 at 5:35 PM, o...@celticblues.com wrote: take mic to to address Mr. Paul Melis and others who wish to listen Ridiculous Indeed! Agreed! How can anyone say I was being un-civil? /take mic to to address Mr. Paul Melis and others who wish to listen Please start using a name, and one longer that will be unique not some two letter nick name. Being civil is about respecting the rules of the house in which you are guest. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin
Hi, Robert, Robert Osfield wrote: About 10,000 or so, just for the COLLADA elements. A lot of it relies on existing VESS classes too, so that number is probably a bit low, although a lot of the code is basic DOM-like functionality that just parses XML into various objects and structures. That's a pretty big chunk. Yeah, I suppose it is, it seems less now that it's done, but I guess I was busy for a while with it. What was the motivation for writing this code? You mention the the COLLADA DOM didn't look easer to use than rolling your own. I presume that the OSG's plugin didn't expose enough data that you need in your application. Right. In general, we needed an art path between 3ds MAX and VESS, and specifically, we needed it for animated characters. We had an existing Cal3D-based solution, but it was getting harder and harder to maintain. osgAnimation had been talked about then, but it hadn't really gone anywhere yet, and we already had some of the needed data structures in place from the Cal3D work. Are you building the OSG scene graph for your collada representation? In a way :-)COLLADA kind of has two phases, the creation of library objects, and then the instantiations of those objects into the visual scene. The VESS COLLADA loader first parses the XML library objects into the corresponding classes, and then these are instantiated into VESS nodes and attributes. A big part of VESS is the scene graph abstraction layer (which proved quite useful to us when Performer died). VESS nodes and attributes are implemented (in this version) using the appropriate OSG objects. So, I'm not constructing an OSG scene graph explicitly, but there is one being constructed. I ask these questions as I'd expect many others will be in a similar position. If there might be a way to solve several problems at one time then it'll be a much more compelling task to rewrite our plugin, rather than just trying to fix the compile issues. Perhaps it might be possible to take your VESS collada code as a base and create an OSG + VESS compatible library that both projects could use. Well, I don't think there will be a problem with contributing the code. I'm a bit skeptical as to how useful it will be, as a lot of it is pretty specific to the way VESS works. I suppose it may be better than starting completely from scratch, though, and it's commented pretty thoroughly, so it should be understandable. I can't promise I'll have time to work on it myself, but I'll try, and I can certainly answer any questions that come up. Let me know if you want to move forward with this, and I'll see what we can do. --J ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Rendering a series of nodes in precise order...
Here's the deal: I'm implementing a stencil buffer trick that looks like this: for each object: render some stuff into the stencil buffer render a bounding box to draw in the places carved out by the stencil, clearing stencil as I go The unusual thing is that it has to happen in exactly that order - I can't, for example, do the stencil pass for all objects, then do the bounding box pass. I can easily write both render steps as geometry with StateSets, i.e. I don't need to develop a custom Drawable to do this stuff. Obviously I could control this with render bin numbers: binNumber = 1 For each object: render stencil in binNumber++ render bounding box in binNumber++ That seems a little awkward though, mostly because it makes the ordering of my other render bins more confusing. Is there a more straightforward way? Thanks, Nathan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Support becoming less and less personal
Martin Beckett wrote: Tomlinson, Gordon wrote: Err we have a wiki do we not ? Except you can't edit it or create an account on it. And the wiki link takes you to the front page of the site If the wiki is broken, we should see about fixing it. I have recently been using it and updating and correcting pages, and it was working for me. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ There is no Truth. There is only Perception. To Perceive is to Exist. - Xen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Support becoming less and less personal
Robert Osfield wrote: W.r.t beginer section, I don't think this is something we need just yet. It's actually a topic that has been discussed over the years w.r.t split the osg-users list into beginner and advanced/scene graph developers, but I've always resisted this as I'd like to see us all as user/developers. I personally don't have time and intellectual capacity to be on several lists, so if one does split things I'd have to go where my time is most critical and drop other parts. While I and other advanced users have time and energy to help out with newbies it's good for us to dive in and answer questions. I believe it's a important part of middle-ware development - you have to listen to all the problems that all users come across to understand how the software needs to be tweaked/evolve. For instance osgViewer exists in the form it does largely to address problems lots of end users including newbies had. I just wanted to add that I think this, adding a beginner section, is inevitable, and I've been expecting it for a while. My experience with OSG all along has been that there is a limited quantity of a resource called Robert Osfield, and we need to do whatever is possible to employ that scarce resource best. If it means hiding him away to some extent, and having others take on some of the roles he has traditionally held, then so be it. An advanced OSG-dev list/forum could perhaps be something less easy to join immediately, allowing the osg-users zone to take up the impact of those just looking for the quickest place to ask their question. I know it doesn't solve everything, and isn't pleasant, but think of where Linux would be if we still made Linus answer every new user's questions. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ There is no Truth. There is only Perception. To Perceive is to Exist. - Xen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org