Re: [osg-users] attachMoveCallback memory leak?

2011-12-19 Thread Gianni Ambrosio
Hi All,
I'm a little disappointed nobody replied to this topic. I gave a simple example 
to reproduce the possilbe leak.

Regards,
Gianni

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Re: [osg-users] attachMoveCallback memory leak?

2011-12-19 Thread Alberto Luaces
Gianni Ambrosio writes:

 Hi All, I'm a little disappointed nobody replied to this topic. I gave
 a simple example to reproduce the possilbe leak.

I can also confirm that the leak is there, but maybe no one but you has
the information to craft a patch in order to solve the issue.

Regards,

-- 
Alberto

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Re: [osg-users] attachMoveCallback memory leak?

2011-12-19 Thread Torben Dannhauer
Hi Gambr,

no reason to be disappointed :)
I'm sure every one would like to fix it, but unfortunately is such software 
often coded without funding and naturally the engineers have their job in 
competition to fixing bugs. 

However.. like every one else you could dive into the code and improve your 
knowledge  - until you can fix it :)

At least Alberto could reproduce the leak

Cheers,
Torben

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[osg-users] Shadow Traversal Mask

2011-12-19 Thread Sajjadul Islam
Hi,

In  the osgshadow example there is static int defined as follows:

static int RecieveShadowTraversalMask = 0x1

There are several other variables that has been initialized in this manner. 

Is it some kind of enumeration you did ? Some explanation will be helpful if i 
have to implement a new shadowing technique


Thank you!

Cheers,
Sajjadul

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