Hi, In the osgshadow example there is static int defined as follows:
static int RecieveShadowTraversalMask = 0x1 There are several other variables that has been initialized in this manner. Is it some kind of enumeration you did ? Some explanation will be helpful if i have to implement a new shadowing technique Thank you! Cheers, Sajjadul ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44423#44423 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org