Re: [osg-users] osgQt + OSG 3.6.2 Status
Hi Andrew, I had no luck despite trying many variations. I had to put this work aside for a while with the plan to circle back and check for osgQt updates now and then. But if someone adds some ideas here I'll try them. To be honest I'm experimenting with Qt3D (feels a little dirty ;-). I know I won't get OSG performance out of it but the reduced Qt integration, Qt5, multithreading, and packaging hassles might make this a viable alternative soon. Qt3D has its own headaches, of course, and is still fairly immature. Maybe I can join a support group for OSG users with a wandering eye. Cheers, Stuart -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74396#74396 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgQt + OSG 3.6.2 Status
Hi Stuart, If you resolve this please let us know. As a data point , I had a lot of trouble with OSG 3.4.1 and QT 5.7 and the "black" window problem. I only resolved it with some experimentation and I am still not sure why it worked. Andrew -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74395#74395 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [Crash issue] How to add drawable (geometry) property.
Hi Robert, thanks a lot! I tried single thread, but it can meet project requirement, as we may have 500+ meshes need to update. each mesh has 12000+ points. the main GUI thread will be blocked for 10+ seconds besides, I already set the viewer to use SingleThreaded. paste my code of initialization below: graphics_window_ = (new osgViewer::GraphicsWindowEmbedded(x, y, width, height) ); viewer_ = new osgViewer::Viewer; scale_ = QApplication::desktop()->devicePixelRatio(); root_ = new osg::Group; mouse_trans_ = new osg::PositionAttitudeTransform; root_->addChild(mouse_trans_); // init camera camera_ = new osg::Camera(); //camera_ = viewer_->getCamera(); camera_->setClearMask(GL_DEPTH_BUFFER_BIT); camera_->setClearMask(GL_COLOR_BUFFER_BIT); camera_->setViewport(x, y, width, height); camera_->setClearColor( osg::Vec4( 0.91f, 0.91f, 0.91f, 1.f ) ); float aspectRatio = static_cast(width) / static_cast(height); camera_->setProjectionMatrixAsOrtho(-DEFAULT_ORTHO_RANGE * aspectRatio, DEFAULT_ORTHO_RANGE * aspectRatio, -DEFAULT_ORTHO_RANGE, DEFAULT_ORTHO_RANGE, -500.0, 500.0); camera_->setGraphicsContext( graphics_window_ ); viewer_->setCamera(camera_); camera_->addChild(root_); viewer_->setSceneData(root_); camera_manipulator_ = new MeshCameraManipulator(camera_, osg::Vec3(0, 0, 100), osg::Vec3(0, 0, 0), osg::Vec3(0, 1, 0), mouse_trans_); camera_manipulator_->Setup(this); camera_manipulator_->SetWindowSize(width, height); viewer_->setCameraManipulator(camera_manipulator_); viewer_->setThreadingModel(osgViewer::Viewer::SingleThreaded); viewer_->realize(); -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74394#74394 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [Crash issue] How to add drawable (geometry) property.
Hi Jinh, First thing I would try is to run your application single threaded. If this fixes the crash then it would indicate a threading issue with how you are going about adding/remove elements of the scene graph. You don't describe any of details of what threads are doing what so I can't speculate any further as to what you might be doing wrong. As a general guide, the OSG is designed for the main scene graph to be updated only in the update and event phases/traversals where the scene graph itself is being traversed single threaded. Robert. On Thu, 26 Jul 2018 at 14:14, Jinh Tang wrote: > > Hi, > I am doing them real-time rendering application development with Qt + OSG. > I created several threads to create new Geometry and in GUI - main threads, > try to remove the old one and add new ones. > > 1, already set node and geometry to user dynamic. > geometry->setDataVariance(osg::Object::DYNAMIC) > geode_->setDataVariance(osg::Object::DYNAMIC); > 2, already used osg smart point everywhere. > 3, geometry is created in other threads. and post to a global queue. > 4, in Main thread. PaintGL event will add geometry in "autoAddRemove" > function. > void OSGMeshRender::paintGL() { > autoAddRemove(); > viewer_->frame(); >} > 5, the setup work for qt+osg is almost same like this blog, nothing speical. > vicrucann.github.io/tutorials/cmake-qt-osg-1/ > > > I got below crash sometimes when I add drawable. > > 082`873ba218 : nvoglv64+0x927b51 > 0075`2b19bf61 : osg156_osgrd!osg::GLBufferObject::deleteGLObject+0x69 > [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osg\bufferobject.cpp @ > 253] > 0075`2b19bf61 : > osg156_osgrd!osg::GLBufferObjectSet::flushDeletedGLBufferObjects+0x25e > [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osg\bufferobject.cpp @ > 554] > 018c`3829dc50 : > osg156_osgrd!osg::GLBufferObjectManager::flushDeletedGLObjects+0x7e > [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osg\bufferobject.cpp @ > 984] > *** WARNING: Unable to verify checksum for osg156-osgUtilrd.dll > 018c`2e070d90 : osg156_osgrd!osg::ContextData::flushDeletedGLObjects+0x65 > [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osg\contextdata.cpp @ > 88] > *** WARNING: Unable to verify checksum for osg156-osgViewerrd.dll > 018c`37fcbb60 : osg156_osgUtilrd!osgUtil::SceneView::draw+0xdb > [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osgutil\sceneview.cpp > @ 987] > 018d`01da2350 : osg156_osgViewerrd!osgViewer::Renderer::cull_draw+0x309 > [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osgviewer\renderer.cpp > @ 887] > ` : osg156_osgrd!osg::GraphicsContext::runOperations+0x99 > [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osg\graphicscontext.cpp > @ 696] > `03f9 : > osg156_osgViewerrd!osgViewer::ViewerBase::renderingTraversals+0xc2d > [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osgviewer\viewerbase.cpp > @ 8 > `03f9 : > osg156_osgViewerrd!osgViewer::ViewerBase::frame > > attached windbg callstack. > > > any suggestion? fully appreciate!!! > ... > > Thank you! > > Cheers, > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=74388#74388 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgSim::MultiSwitch Serialization
HI David, I'm don't have time to look at the code right now so will just provide some general hints. The serailizers have SO version built into them so you can add or remove components of the serializer based on the SO version of the OSG. There are number of places in the OSG serailizers that you can look at for inspiration, for instance src/osgWrappers/serializers/Node.cpp has: ADD_USER_SERIALIZER( Descriptions ); // _descriptions, deprecated { UPDATE_TO_VERSION_SCOPED( 77 ) REMOVE_SERIALIZER( Descriptions ); } Have a search through the serializers to see the UPDATE_TO_VERSION_SCOPED used in various ways. Robert. On Thu, 26 Jul 2018 at 13:57, David Stephan wrote: > > osgSim::MultiSwitch and flt files support named switches, but the names > aren't saved. It seems like an easy fix, though I'm not sure how to mess with > the serializer in a backwards compatible way. > > relevant files: > src/osgSim/MultiSwitch.cpp > src/osgWrappers/serializers/osgSim/MultiSwitch.cpp > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=74385#74385 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Volume rendering issues...
Hi Tom. My best guess would be that the ITK image data is being deleted prior to the graphics thread gets a chance copy the data into OpenGL. Try either copying the data into the osg::Image and let osg::Image then manage the lifetime of it's own data, or prevent the ITK image data from getting deleted prior to the osg::Texture3D being used in the graphics thread - for instance keeping the ITK image object around for the lifetime of the app, or perhaps more elegantly assigning the ITK image data via a adapter class that you write to assign it to the osg:Image as user data. Robert. On Thu, 26 Jul 2018 at 14:04, Tom Williamson wrote: > > Hi gang, > > Thanks for all the work on OSG, is rad. I'm currently having a problem with > the rendering of a volume, here's what I'm trying to do: > - I'm using ITK to read a NIFTI file, (segmentation of a bone). The file > contains zeros (background) and ones (object), format is unsigned short. > - I am then normalizing/scaling this and converting it to an osg::Image. > - I am then attempting to convert this to an osgVolume and display an > iso-surface, or at this stage any kind of volume rendering. > - All the reading, conversion etc. seems to work okay, but I'm getting a read > access violation on line 408 of Texture3d.cpp (specifically:Exception thrown > at 0x7FFE64D576B0 (ig9icd64.dll) in RobotSimulation.exe: 0xC005: > Access violation reading location 0x02F5732EE070.) > > I'm pretty sure I'm just forgetting something very obvious, but if anyone > could point out what it is that I'm doing wrong that would be much > appreciated. I've put a cut down example of the code below (pretty rough). > I know that the data is definitely in the osg::image object (wrote it to > file, calculated min and max), so I don't necessarily think the conversion is > the problem (though could very well be wrong). I'm on a Windows 10 laptop, > with a built in Intel graphics card (Intel HD Graphics 620, drivers are up to > date), opengl is version 4.5. > Thanks very much for the help, let me know if you need any other info. Cheers, > Tom > > PS: I'm happy to provide some example data if needed, but I guess this would > be more or less the same for any data loaded through ITK and converted to OSG. > PPS: I've left the code as normal text, it looked somewhat unreadable in the > preview, so sorry about that. > > [code] > osg::ref_ptr getOsgVolume(std::string filename) > { > osg::ref_ptr osgImage = new osg::Image(); > itk::NiftiImageIOFactory::RegisterOneFactory(); > itk::ImageIOBase::Pointer imageIO = > itk::ImageIOFactory::CreateImageIO(filename.c_str(), > itk::ImageIOFactory::ReadMode); > imageIO->SetFileName(filename); > imageIO->ReadImageInformation(); > osg::ref_ptr volume = new osgVolume::Volume; > > std::cout << "numDimensions: " << imageIO->GetNumberOfDimensions() << > std::endl; > std::cout << "component type: " << > imageIO->GetComponentTypeAsString(imageIO->GetComponentType()) << std::endl; > std::cout << "pixel type: " << > imageIO->GetPixelTypeAsString(imageIO->GetPixelType()) << std::endl; > > if (imageIO->GetNumberOfDimensions() == 3) { > typedef itk::Image imType; > typedef itk::ImageFileReader imTypeReader; > > imTypeReader::Pointer imageReader = imTypeReader::New(); > imageReader->SetFileName(imageIO->GetFileName()); > imageReader->Update(); > > imType::RegionType region; > imType::IndexType start; > imType::SizeType size; > > for (int i = 0; i < imageIO->GetNumberOfDimensions(); ++i) { > start[i] = 0; > size[i] = imageIO->GetDimensions(i); > } > > region.SetSize(size); > region.SetIndex(start); > typedef itk::MultiplyImageFilter< imType> miType; > miType::Pointer mif = miType::New(); > mif->SetInput(imageReader->GetOutput()); > mif->SetConstant(pow(2, 16) - 1); > mif->Update(); > imType::Pointer itkImage = mif->GetOutput(); > region = itkImage->GetBufferedRegion(); > size = region.GetSize(); > start = region.GetIndex(); > > unsigned int width = size[0]; > unsigned int height = size[1]; > unsigned int depth = size[2]; > > osg::RefMatrix* matrix = new osg::RefMatrix; > > std::cout << "width = " << width << " height = " << height << > " depth = " << depth << std::endl; > for (unsigned int i = 0; i<3; ++i) > { > (*matrix)(i, i) = itkImage->GetSpacing()[i]; > } > > osgImage->setImage(width, height, depth, GL_LUMINANCE16, >
[osg-users] [Crash issue] How to add drawable (geometry) property.
Hi, I am doing them real-time rendering application development with Qt + OSG. I created several threads to create new Geometry and in GUI - main threads, try to remove the old one and add new ones. 1, already set node and geometry to user dynamic. geometry->setDataVariance(osg::Object::DYNAMIC) geode_->setDataVariance(osg::Object::DYNAMIC); 2, already used osg smart point everywhere. 3, geometry is created in other threads. and post to a global queue. 4, in Main thread. PaintGL event will add geometry in "autoAddRemove" function. void OSGMeshRender::paintGL() { autoAddRemove(); viewer_->frame(); } 5, the setup work for qt+osg is almost same like this blog, nothing speical. vicrucann.github.io/tutorials/cmake-qt-osg-1/ I got below crash sometimes when I add drawable. 082`873ba218 : nvoglv64+0x927b51 0075`2b19bf61 : osg156_osgrd!osg::GLBufferObject::deleteGLObject+0x69 [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osg\bufferobject.cpp @ 253] 0075`2b19bf61 : osg156_osgrd!osg::GLBufferObjectSet::flushDeletedGLBufferObjects+0x25e [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osg\bufferobject.cpp @ 554] 018c`3829dc50 : osg156_osgrd!osg::GLBufferObjectManager::flushDeletedGLObjects+0x7e [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osg\bufferobject.cpp @ 984] *** WARNING: Unable to verify checksum for osg156-osgUtilrd.dll 018c`2e070d90 : osg156_osgrd!osg::ContextData::flushDeletedGLObjects+0x65 [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osg\contextdata.cpp @ 88] *** WARNING: Unable to verify checksum for osg156-osgViewerrd.dll 018c`37fcbb60 : osg156_osgUtilrd!osgUtil::SceneView::draw+0xdb [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osgutil\sceneview.cpp @ 987] 018d`01da2350 : osg156_osgViewerrd!osgViewer::Renderer::cull_draw+0x309 [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osgviewer\renderer.cpp @ 887] ` : osg156_osgrd!osg::GraphicsContext::runOperations+0x99 [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osg\graphicscontext.cpp @ 696] `03f9 : osg156_osgViewerrd!osgViewer::ViewerBase::renderingTraversals+0xc2d [c:\users\code\openscenegraph-openscenegraph-3.6.0\src\osgviewer\viewerbase.cpp @ 8 `03f9 : osg156_osgViewerrd!osgViewer::ViewerBase::frame attached windbg callstack. any suggestion? fully appreciate!!! ... Thank you! Cheers, -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74388#74388 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Volume rendering issues...
Hi gang, Thanks for all the work on OSG, is rad. I'm currently having a problem with the rendering of a volume, here's what I'm trying to do: - I'm using ITK to read a NIFTI file, (segmentation of a bone). The file contains zeros (background) and ones (object), format is unsigned short. - I am then normalizing/scaling this and converting it to an osg::Image. - I am then attempting to convert this to an osgVolume and display an iso-surface, or at this stage any kind of volume rendering. - All the reading, conversion etc. seems to work okay, but I'm getting a read access violation on line 408 of Texture3d.cpp (specifically:Exception thrown at 0x7FFE64D576B0 (ig9icd64.dll) in RobotSimulation.exe: 0xC005: Access violation reading location 0x02F5732EE070.) I'm pretty sure I'm just forgetting something very obvious, but if anyone could point out what it is that I'm doing wrong that would be much appreciated. I've put a cut down example of the code below (pretty rough). I know that the data is definitely in the osg::image object (wrote it to file, calculated min and max), so I don't necessarily think the conversion is the problem (though could very well be wrong). I'm on a Windows 10 laptop, with a built in Intel graphics card (Intel HD Graphics 620, drivers are up to date), opengl is version 4.5. Thanks very much for the help, let me know if you need any other info. Cheers, Tom PS: I'm happy to provide some example data if needed, but I guess this would be more or less the same for any data loaded through ITK and converted to OSG. PPS: I've left the code as normal text, it looked somewhat unreadable in the preview, so sorry about that. [code] osg::ref_ptr getOsgVolume(std::string filename) { osg::ref_ptr osgImage = new osg::Image(); itk::NiftiImageIOFactory::RegisterOneFactory(); itk::ImageIOBase::Pointer imageIO = itk::ImageIOFactory::CreateImageIO(filename.c_str(), itk::ImageIOFactory::ReadMode); imageIO->SetFileName(filename); imageIO->ReadImageInformation(); osg::ref_ptr volume = new osgVolume::Volume; std::cout << "numDimensions: " << imageIO->GetNumberOfDimensions() << std::endl; std::cout << "component type: " << imageIO->GetComponentTypeAsString(imageIO->GetComponentType()) << std::endl; std::cout << "pixel type: " << imageIO->GetPixelTypeAsString(imageIO->GetPixelType()) << std::endl; if (imageIO->GetNumberOfDimensions() == 3) { typedef itk::Image imType; typedef itk::ImageFileReader imTypeReader; imTypeReader::Pointer imageReader = imTypeReader::New(); imageReader->SetFileName(imageIO->GetFileName()); imageReader->Update(); imType::RegionType region; imType::IndexType start; imType::SizeType size; for (int i = 0; i < imageIO->GetNumberOfDimensions(); ++i) { start[i] = 0; size[i] = imageIO->GetDimensions(i); } region.SetSize(size); region.SetIndex(start); typedef itk::MultiplyImageFilter< imType> miType; miType::Pointer mif = miType::New(); mif->SetInput(imageReader->GetOutput()); mif->SetConstant(pow(2, 16) - 1); mif->Update(); imType::Pointer itkImage = mif->GetOutput(); region = itkImage->GetBufferedRegion(); size = region.GetSize(); start = region.GetIndex(); unsigned int width = size[0]; unsigned int height = size[1]; unsigned int depth = size[2]; osg::RefMatrix* matrix = new osg::RefMatrix; std::cout << "width = " << width << " height = " << height << " depth = " << depth << std::endl; for (unsigned int i = 0; i<3; ++i) { (*matrix)(i, i) = itkImage->GetSpacing()[i]; } osgImage->setImage(width, height, depth, GL_LUMINANCE16, GL_LUMINANCE, GL_UNSIGNED_SHORT, (BYTE*)itkImage->GetBufferPointer(), osg::Image::NO_DELETE, 1, width); // Setup the transfer function osg::ref_ptr transferFunction = new osg::TransferFunction1D; transferFunction->setColor(0.0, osg::Vec4(1.0, 0.0, 0.0, 0.0)); transferFunction->setColor(0.5, osg::Vec4(1.0, 1.0, 0.0, 0.5)); transferFunction->setColor(1.0, osg::Vec4(0.0, 0.0, 1.0, 1.0)); // Setup the volume osgVolume::ImageDetails* details = new osgVolume::ImageDetails; details->setMatrix(matrix); osgImage->setUserData(details); matrix->preMult(osg::Matrix::scale(double(osgImage->s()), double(osgImage->t()), double(osgImage->r(;
[osg-users] osgSim::MultiSwitch Serialization
osgSim::MultiSwitch and flt files support named switches, but the names aren't saved. It seems like an easy fix, though I'm not sure how to mess with the serializer in a backwards compatible way. relevant files: src/osgSim/MultiSwitch.cpp src/osgWrappers/serializers/osgSim/MultiSwitch.cpp -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74385#74385 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] maximizing qt widgets with maximumsize
After creation of a GLWidget/QWidget i call setMaximumSize() with a resolution less than fullscreen. When i click on the maximize button of the window bar my window is resized to maximum size but in frameless mode. Dont know if this is a osg related bug, but i think in qt the maximize event is ignored. OSG Version: 3.4.1 OS: OpenSuse Leap 42.1 -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74390#74390 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] RayIntersector with KdTree causes a crash
Hi Ale, The KdTree was refactored in 3.6.x to add support for points and lines and PolytopeIntersector. While there has been lots of internal changes in it, it of course shouldn't crash. At this point in time I don't have any idea where the issue stems from. Could you create a small example that reproduces the crash, I or others can then step through what is happening and work out a fix. Given this regression it looks like we'll have to make a 3.6.3 sooner rather than later, but not before we fix the crash... Cheers, Robert. On Thu, 26 Jul 2018 at 10:39, Ale Maro wrote: > > Hi, > > we have a problem with OSG 3.6.2 and Visual Studio 2017 > > We have a pick functionality in our software that uses RayIntersector. > We enabled KdTrees for this use. > > When we apply the intersector to an object with a negative scale in the > MatrixTransform parent node (e.g. scale = (-1, 1, 1)), it crashes inside the > KdTree code. > > If we disable kdtree everything works fine. > It also works with Visual Studio 2013 and OSG 3.4.0. > > Here is the call stack when crashed: > > > > > > > osg157-osgUtild.dll!std::vector > > int,std::allocator >::operator[](const unsigned __int64 > > > _Pos) Line 1818 C++ > > > > osg157-osgUtild.dll!osg::KdTree::intersect > > > > > >(osg::TemplatePrimitiveFunctor > > > & functor, const osg::KdTree::KdNode & node) Line 160 C++ > > > > osg157-osgUtild.dll!osg::KdTree::intersect > > > > > >(osg::TemplatePrimitiveFunctor > > > & functor, const osg::KdTree::KdNode & node) Line 176 C++ > > > > osg157-osgUtild.dll!osg::KdTree::intersect > > > > > >(osg::TemplatePrimitiveFunctor > > > & functor, const osg::KdTree::KdNode & node) Line 176 C++ > > > > osg157-osgUtild.dll!osgUtil::LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor > > & iv, osg::Drawable * drawable, const osg::Vec3d & s, const osg::Vec3d & > > e) Line 540 C++ > > > > osg157-osgUtild.dll!osgUtil::RayIntersector::intersect(osgUtil::IntersectionVisitor > > & iv, osg::Drawable * drawable) Line 122 C++ > > > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::intersect(osg::Drawable * > > drawable) Line 282 C++ > > > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Geode & geode) > > Line 240 C++ > >osg157-osgd.dll!osg::Geode::accept(osg::NodeVisitor & nv) > > Line 37 C++ > >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > > Line 63 C++ > > > > osg157-osgFXd.dll!osgFX::Effect::inherited_traverse(osg::NodeVisitor & nv) > > Line 213 C++ > >osg157-osgFXd.dll!osgFX::Effect::traverse(osg::NodeVisitor & > > nv) Line 51 C++ > >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > > Line 278C++ > > > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Group & group) > > Line 221 C++ > >osg157-osgFXd.dll!osgFX::Outline::accept(osg::NodeVisitor & > > nv) Line 54 C++ > >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > > Line 63 C++ > >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > > Line 278C++ > > > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Transform & > > transform) Line 417 C++ > >osg157-osgd.dll!osg::NodeVisitor::apply(osg::MatrixTransform > > & node) Line 158 C++ > > > > osg157-osgd.dll!osg::MatrixTransform::accept(osg::NodeVisitor & nv) Line 37 > >C++ > >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > > Line 63 C++ > >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > > Line 278C++ > > > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Group & group) > > Line 221 C++ > >osg157-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv) > > Line 38 C++ > >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > > Line 63 C++ > >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > > Line 278C++ > > > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Transform & > > transform) Line 417 C++ > >osg157-osgd.dll!osg::NodeVisitor::apply(osg::MatrixTransform > > & node) Line 158 C++ > > > > osg157-osgd.dll!osg::MatrixTransform::accept(osg::NodeVisitor & nv) Line 37 > >C++ > >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > > Line 63 C++ > >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > > Line 278
[osg-users] RayIntersector with KdTree causes a crash
Hi, we have a problem with OSG 3.6.2 and Visual Studio 2017 We have a pick functionality in our software that uses RayIntersector. We enabled KdTrees for this use. When we apply the intersector to an object with a negative scale in the MatrixTransform parent node (e.g. scale = (-1, 1, 1)), it crashes inside the KdTree code. If we disable kdtree everything works fine. It also works with Visual Studio 2013 and OSG 3.4.0. Here is the call stack when crashed: > > > osg157-osgUtild.dll!std::vector > int,std::allocator >::operator[](const unsigned __int64 _Pos) > > Line 1818 C++ > > osg157-osgUtild.dll!osg::KdTree::intersect > > > >(osg::TemplatePrimitiveFunctor > > & functor, const osg::KdTree::KdNode & node) Line 160 C++ > > osg157-osgUtild.dll!osg::KdTree::intersect > > > >(osg::TemplatePrimitiveFunctor > > & functor, const osg::KdTree::KdNode & node) Line 176 C++ > > osg157-osgUtild.dll!osg::KdTree::intersect > > > >(osg::TemplatePrimitiveFunctor > > & functor, const osg::KdTree::KdNode & node) Line 176 C++ > > osg157-osgUtild.dll!osgUtil::LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor > & iv, osg::Drawable * drawable, const osg::Vec3d & s, const osg::Vec3d & e) > Line 540 C++ > > osg157-osgUtild.dll!osgUtil::RayIntersector::intersect(osgUtil::IntersectionVisitor > & iv, osg::Drawable * drawable) Line 122 C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::intersect(osg::Drawable * > drawable) Line 282 C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Geode & geode) > Line 240 C++ >osg157-osgd.dll!osg::Geode::accept(osg::NodeVisitor & nv) Line > 37 C++ >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > Line 63 C++ > > osg157-osgFXd.dll!osgFX::Effect::inherited_traverse(osg::NodeVisitor & nv) > Line 213 C++ >osg157-osgFXd.dll!osgFX::Effect::traverse(osg::NodeVisitor & > nv) Line 51 C++ >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > Line 278C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Group & group) > Line 221 C++ >osg157-osgFXd.dll!osgFX::Outline::accept(osg::NodeVisitor & > nv) Line 54 C++ >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > Line 63 C++ >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > Line 278C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Transform & > transform) Line 417 C++ >osg157-osgd.dll!osg::NodeVisitor::apply(osg::MatrixTransform & > node) Line 158 C++ >osg157-osgd.dll!osg::MatrixTransform::accept(osg::NodeVisitor > & nv) Line 37C++ >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > Line 63 C++ >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > Line 278C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Group & group) > Line 221 C++ >osg157-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv) Line > 38 C++ >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > Line 63 C++ >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > Line 278C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Transform & > transform) Line 417 C++ >osg157-osgd.dll!osg::NodeVisitor::apply(osg::MatrixTransform & > node) Line 158 C++ >osg157-osgd.dll!osg::MatrixTransform::accept(osg::NodeVisitor > & nv) Line 37C++ >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > Line 63 C++ >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > Line 278C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Group & group) > Line 221 C++ >osg157-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv) Line > 38 C++ >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > Line 63 C++ > > osg157-osgShadowd.dll!osgShadow::ShadowedScene::traverse(osg::NodeVisitor & > nv) Line 69 C++ >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > Line 278C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Group & group) > Line 221 C++ > > osg157-osgShadowd.dll!osgShadow::ShadowedScene::accept(osg::NodeVisitor & nv) > Line 36 C++ >
[osg-users] RayIntersector with KdTree causes a crash
Hi, we have a problem with OSG 3.6.2 and Visual Studio 2017 We have a pick functionality in our software that uses RayIntersector. We enabled KdTrees for this use. When we apply the intersector to an object with a negative scale in the MatrixTransform parent node (e.g. scale = (-1, 1, 1)), it crashes inside the KdTree code. If we disable kdtree everything works fine. It also works with Visual Studio 2013 and OSG 3.4.0. Here is the call stack when crashed: > > > osg157-osgUtild.dll!std::vector > int,std::allocator >::operator[](const unsigned __int64 _Pos) > > Line 1818 C++ > > osg157-osgUtild.dll!osg::KdTree::intersect > > > >(osg::TemplatePrimitiveFunctor > > & functor, const osg::KdTree::KdNode & node) Line 160 C++ > > osg157-osgUtild.dll!osg::KdTree::intersect > > > >(osg::TemplatePrimitiveFunctor > > & functor, const osg::KdTree::KdNode & node) Line 176 C++ > > osg157-osgUtild.dll!osg::KdTree::intersect > > > >(osg::TemplatePrimitiveFunctor > > & functor, const osg::KdTree::KdNode & node) Line 176 C++ > > osg157-osgUtild.dll!osgUtil::LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor > & iv, osg::Drawable * drawable, const osg::Vec3d & s, const osg::Vec3d & e) > Line 540 C++ > > osg157-osgUtild.dll!osgUtil::RayIntersector::intersect(osgUtil::IntersectionVisitor > & iv, osg::Drawable * drawable) Line 122 C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::intersect(osg::Drawable * > drawable) Line 282 C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Geode & geode) > Line 240 C++ >osg157-osgd.dll!osg::Geode::accept(osg::NodeVisitor & nv) Line > 37 C++ >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > Line 63 C++ > > osg157-osgFXd.dll!osgFX::Effect::inherited_traverse(osg::NodeVisitor & nv) > Line 213 C++ >osg157-osgFXd.dll!osgFX::Effect::traverse(osg::NodeVisitor & > nv) Line 51 C++ >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > Line 278C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Group & group) > Line 221 C++ >osg157-osgFXd.dll!osgFX::Outline::accept(osg::NodeVisitor & > nv) Line 54 C++ >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > Line 63 C++ >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > Line 278C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Transform & > transform) Line 417 C++ >osg157-osgd.dll!osg::NodeVisitor::apply(osg::MatrixTransform & > node) Line 158 C++ >osg157-osgd.dll!osg::MatrixTransform::accept(osg::NodeVisitor > & nv) Line 37C++ >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > Line 63 C++ >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > Line 278C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Group & group) > Line 221 C++ >osg157-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv) Line > 38 C++ >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > Line 63 C++ >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > Line 278C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Transform & > transform) Line 417 C++ >osg157-osgd.dll!osg::NodeVisitor::apply(osg::MatrixTransform & > node) Line 158 C++ >osg157-osgd.dll!osg::MatrixTransform::accept(osg::NodeVisitor > & nv) Line 37C++ >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > Line 63 C++ >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > Line 278C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Group & group) > Line 221 C++ >osg157-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv) Line > 38 C++ >osg157-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv) > Line 63 C++ > > osg157-osgShadowd.dll!osgShadow::ShadowedScene::traverse(osg::NodeVisitor & > nv) Line 69 C++ >osg157-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node) > Line 278C++ > > osg157-osgUtild.dll!osgUtil::IntersectionVisitor::apply(osg::Group & group) > Line 221 C++ > > osg157-osgShadowd.dll!osgShadow::ShadowedScene::accept(osg::NodeVisitor & nv) > Line 36 C++ >