Hi Andrew,

I had no luck despite trying many variations. I had to put this work aside for 
a while with the plan to circle back and check for osgQt updates now and then. 
But if someone adds some ideas here I'll try them.

<whisper>
To be honest I'm experimenting with Qt3D (feels a little dirty ;-). I know I 
won't get OSG performance out of it but the reduced Qt integration, Qt5, 
multithreading, and packaging hassles might make this a viable alternative 
soon. Qt3D has its own headaches, of course, and is still fairly immature. 
Maybe I can join a support group for OSG users with a wandering eye.
</whisper>

Cheers,
Stuart

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http://forum.openscenegraph.org/viewtopic.php?p=74396#74396





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