Hi Andrew, I had no luck despite trying many variations. I had to put this work aside for a while with the plan to circle back and check for osgQt updates now and then. But if someone adds some ideas here I'll try them.
<whisper> To be honest I'm experimenting with Qt3D (feels a little dirty ;-). I know I won't get OSG performance out of it but the reduced Qt integration, Qt5, multithreading, and packaging hassles might make this a viable alternative soon. Qt3D has its own headaches, of course, and is still fairly immature. Maybe I can join a support group for OSG users with a wandering eye. </whisper> Cheers, Stuart ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74396#74396 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org