From: Limberger, Daniel
Sent: 18 January 2013 15:50
To: Engel, Juri
Subject: Integration of a NodeKit for Sky Rendering into OSG

Hi,

I would like to present you my open source library osgHimmel that allows simple 
noninvasive rendering of background imagery (i.e., skies) within OSG. It 
currently is an OSG extending lib, that features two different techniques for 
sky rendering (or in traditional terms, skybox rendering): texture based 
(traditional) and computational (astrophysical).

The first approach handles rendering of skies via common texture mapping 
techniques, extended by time based transitions, rotation around the zenith, 
horizon blending as well as an (experimental) faked sun.

The second approach, renders astrophysical based skies with good results not 
only but especially at nightly scenes: correct star positions, atmosphere 
approximation, moon rendering including lunar eclipses and more.

Further Contributions to OSG:

-          A useful, minimal astronomy library.

-          Good resources for both, texture based and physical based, 
approaches.

-          Solutions for common OSG issues, e.g., placing skies in arbitrary 
node structures, texture ping-ponging for post/pre processing, environment map 
rendering for reflection/illumination.

-          Starting point for cloud rendering. The current implementation is 
not very efficient though (TODO..)

-          Introduces no third parties, purely based on OSG (and optionally Qt 
for the editor)!

For now, osgHimmel is mainly used internally at the Computer Graphics Systems 
group at the HPI (hpi3d.de), and the first integration into a commercial 
product is already in progress. We have two research projects, trying to extend 
the library by HDR, temporal-glare, Glare, simple as well as image based 
illumination.

I would like to suggest an integration of osgHimmel into OSG, since a larger 
user base would convince me to keep osgHimmel alive and spent further 
development time on the library.
What requirements must be met and what further steps have to be taken to make 
this integration possible (we can rename the lib to osgSky if this is a problem 
;) )?
Or is it better practice for such library to stay independent, without a direct 
OSG integration?

I'm strongly interested in any ideas and concerns of this community concerning 
osgHimmel.


All resources (including videos, demos, poster, my master's thesis, and a 
recent vmv2012 paper) are available at:
http://osghimmel.googlecode.com

recent poster with some images: 
https://osghimmel.googlecode.com/files/Daniel_Limberger_Poster.pdf

Thanks a lot! And also thanks to this mailing list, which was of great help 
during development of osghimmel.
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